mirror of
https://github.com/HarbourMasters/Shipwright.git
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Merge branch 'rando-next' into rando-enhanced-magic-arrows
This commit is contained in:
commit
a260f680d1
@ -685,7 +685,7 @@ namespace Logic {
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MasterSword = MasterSword || IsAdult;
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MasterSword = MasterSword || IsAdult;
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BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
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BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
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ScarecrowSong = ScarecrowSong || (ChildScarecrow && AdultScarecrow);
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ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
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Scarecrow = Hookshot && CanPlay(ScarecrowSong);
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Scarecrow = Hookshot && CanPlay(ScarecrowSong);
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DistantScarecrow = Longshot && CanPlay(ScarecrowSong);
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DistantScarecrow = Longshot && CanPlay(ScarecrowSong);
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@ -258,7 +258,7 @@ namespace Settings {
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Option SkipTowerEscape = Option::Bool("Skip Tower Escape", {"Don't Skip", "Skip"}, {skipTowerEscapeDesc}, OptionCategory::Setting, SKIP);
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Option SkipTowerEscape = Option::Bool("Skip Tower Escape", {"Don't Skip", "Skip"}, {skipTowerEscapeDesc}, OptionCategory::Setting, SKIP);
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Option SkipEponaRace = Option::Bool("Skip Epona Race", {"Don't Skip", "Skip"}, {skipEponaRaceDesc});
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Option SkipEponaRace = Option::Bool("Skip Epona Race", {"Don't Skip", "Skip"}, {skipEponaRaceDesc});
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Option SkipMinigamePhases = Option::Bool("Minigames repetitions", {"Don't Skip", "Skip"}, {skipMinigamePhasesDesc});
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Option SkipMinigamePhases = Option::Bool("Minigames repetitions", {"Don't Skip", "Skip"}, {skipMinigamePhasesDesc});
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Option FreeScarecrow = Option::Bool("Free Scarecrow", {"Off", "On"}, {freeScarecrowDesc});
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Option FreeScarecrow = Option::Bool("Skip Scarecrow's Song", {"Off", "On"}, {freeScarecrowDesc});
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Option FourPoesCutscene = Option::Bool("Four Poes Cutscene", {"Don't Skip", "Skip"}, {fourPoesDesc}, OptionCategory::Setting, SKIP);
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Option FourPoesCutscene = Option::Bool("Four Poes Cutscene", {"Don't Skip", "Skip"}, {fourPoesDesc}, OptionCategory::Setting, SKIP);
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Option LakeHyliaOwl = Option::Bool("Lake Hylia Owl", {"Don't Skip", "Skip"}, {lakeHyliaOwlDesc}, OptionCategory::Setting, SKIP);
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Option LakeHyliaOwl = Option::Bool("Lake Hylia Owl", {"Don't Skip", "Skip"}, {lakeHyliaOwlDesc}, OptionCategory::Setting, SKIP);
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Option BigPoeTargetCount = Option::U8 ("Big Poe Target Count", {NumOpts(1, 10)}, {bigPoeTargetCountDesc});
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Option BigPoeTargetCount = Option::U8 ("Big Poe Target Count", {NumOpts(1, 10)}, {bigPoeTargetCountDesc});
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@ -2567,8 +2567,10 @@ namespace Settings {
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MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
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MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
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// RANDOTODO: Implement disabling ammo drops. Currently only "On" (index 0) or "On + Bombchus" (index 1) is implemented.
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AmmoDrops.SetSelectedIndex(cvarSettings[RSK_ENABLE_BOMBCHU_DROPS]);
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BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
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BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
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AmmoDrops.SetSelectedIndex(AMMODROPS_VANILLA); // Ensure logic knows bombchu drops aren't implemented yet
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StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
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StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
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StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);
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StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);
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@ -2596,6 +2598,8 @@ namespace Settings {
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CompleteMaskQuest.SetSelectedIndex(cvarSettings[RSK_COMPLETE_MASK_QUEST]);
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CompleteMaskQuest.SetSelectedIndex(cvarSettings[RSK_COMPLETE_MASK_QUEST]);
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FreeScarecrow.SetSelectedIndex(cvarSettings[RSK_SKIP_SCARECROWS_SONG]);
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EnableGlitchCutscenes.SetSelectedIndex(cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES]);
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EnableGlitchCutscenes.SetSelectedIndex(cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES]);
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NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);
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NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);
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@ -346,7 +346,8 @@ static void WriteSettings(const bool printAll = false) {
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setting->GetName() == "Skip Epona Race" ||
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setting->GetName() == "Skip Epona Race" ||
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setting->GetName() == "Skip Tower Escape" ||
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setting->GetName() == "Skip Tower Escape" ||
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setting->GetName() == "Skip Child Stealth" ||
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setting->GetName() == "Skip Child Stealth" ||
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setting->GetName() == "Complete Mask Quest" ||
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setting->GetName() == "Complete Mask Quest" ||
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setting->GetName() == "Skip Scarecrow's Song" ||
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setting->GetName() == "Enable Glitch-Useful Cutscenes") {
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setting->GetName() == "Enable Glitch-Useful Cutscenes") {
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std::string settingName = menu->name + ":" + setting->GetName();
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std::string settingName = menu->name + ":" + setting->GetName();
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jsonData["settings"][settingName] = setting->GetSelectedOptionText();
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jsonData["settings"][settingName] = setting->GetSelectedOptionText();
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@ -582,6 +582,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
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{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
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{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
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{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
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{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
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{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
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{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
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{ "World Settings:Ammo Drops", RSK_ENABLE_BOMBCHU_DROPS },
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{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
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{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
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{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
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{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
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{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
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{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
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@ -597,6 +598,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
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{ "Timesaver Settings:Skip Epona Race", RSK_SKIP_EPONA_RACE },
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{ "Timesaver Settings:Skip Epona Race", RSK_SKIP_EPONA_RACE },
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{ "Timesaver Settings:Skip Tower Escape", RSK_SKIP_TOWER_ESCAPE },
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{ "Timesaver Settings:Skip Tower Escape", RSK_SKIP_TOWER_ESCAPE },
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{ "Timesaver Settings:Complete Mask Quest", RSK_COMPLETE_MASK_QUEST },
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{ "Timesaver Settings:Complete Mask Quest", RSK_COMPLETE_MASK_QUEST },
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{ "Timesaver Settings:Skip Scarecrow's Song", RSK_SKIP_SCARECROWS_SONG },
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{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
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{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
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};
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};
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@ -825,6 +827,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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case RSK_STARTING_DEKU_SHIELD:
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case RSK_STARTING_DEKU_SHIELD:
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case RSK_STARTING_KOKIRI_SWORD:
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case RSK_STARTING_KOKIRI_SWORD:
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case RSK_COMPLETE_MASK_QUEST:
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case RSK_COMPLETE_MASK_QUEST:
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case RSK_SKIP_SCARECROWS_SONG:
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case RSK_ENABLE_GLITCH_CUTSCENES:
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case RSK_ENABLE_GLITCH_CUTSCENES:
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case RSK_BLUE_FIRE_ARROWS:
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case RSK_BLUE_FIRE_ARROWS:
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case RSK_SUNLIGHT_ARROWS:
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case RSK_SUNLIGHT_ARROWS:
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@ -835,6 +838,16 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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gSaveContext.randoSettings[index].value = 1;
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gSaveContext.randoSettings[index].value = 1;
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}
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}
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break;
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break;
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// Uses Ammo Drops option for now. "Off" not yet implemented
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case RSK_ENABLE_BOMBCHU_DROPS:
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if (it.value() == "On") {
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gSaveContext.randoSettings[index].value = 0;
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} else if (it.value() == "On + Bombchu") {
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gSaveContext.randoSettings[index].value = 1;
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} else if (it.value() == "Off") {
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gSaveContext.randoSettings[index].value = 2;
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}
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break;
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case RSK_STARTING_MAPS_COMPASSES:
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case RSK_STARTING_MAPS_COMPASSES:
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if(it.value() == "Start With") {
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if(it.value() == "Start With") {
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gSaveContext.randoSettings[index].value = 0;
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gSaveContext.randoSettings[index].value = 0;
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@ -3439,6 +3452,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
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cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
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cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
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cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
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cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
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cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
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cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
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cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
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cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
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cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
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cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
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@ -3478,6 +3492,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0);
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cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0);
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cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0);
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cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0);
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cvarSettings[RSK_COMPLETE_MASK_QUEST] = CVar_GetS32("gRandomizeCompleteMaskQuest", 0);
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cvarSettings[RSK_COMPLETE_MASK_QUEST] = CVar_GetS32("gRandomizeCompleteMaskQuest", 0);
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cvarSettings[RSK_SKIP_SCARECROWS_SONG] = CVar_GetS32("gRandomizeSkipScarecrowsSong", 0);
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cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES] = CVar_GetS32("gRandomizeEnableGlitchCutscenes", 0);
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cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES] = CVar_GetS32("gRandomizeEnableGlitchCutscenes", 0);
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cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0);
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cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0);
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@ -4190,6 +4205,15 @@ void DrawRandoEditor(bool& open) {
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UIWidgets::PaddedSeparator();
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UIWidgets::PaddedSeparator();
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// Skip Scarecrow Song
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UIWidgets::EnhancementCheckbox(Settings::FreeScarecrow.GetName().c_str(),
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"gRandomizeSkipScarecrowsSong");
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UIWidgets::InsertHelpHoverText(
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"Start with the ability to summon Pierre the scarecrow. Pulling out an ocarina in the usual locations will automatically summon him."
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);
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UIWidgets::PaddedSeparator();
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ImGui::EndChild();
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ImGui::EndChild();
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// COLUMN 2 - Item Pool & Hint Settings
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// COLUMN 2 - Item Pool & Hint Settings
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@ -4316,6 +4340,14 @@ void DrawRandoEditor(bool& open) {
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UIWidgets::PaddedSeparator();
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UIWidgets::PaddedSeparator();
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// Enable Bombchu Drops
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UIWidgets::EnhancementCheckbox("Enable Bombchu Drops", "gRandomizeEnableBombchuDrops");
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UIWidgets::InsertHelpHoverText(
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"Once you obtain bombchus for the first time, refills can be found in bushes and other places where bomb drops can normally spawn."
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|
);
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UIWidgets::PaddedSeparator();
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UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
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UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
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UIWidgets::InsertHelpHoverText(
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UIWidgets::InsertHelpHoverText(
|
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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@ -1014,12 +1014,14 @@ typedef enum {
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RSK_SKIP_EPONA_RACE,
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RSK_SKIP_EPONA_RACE,
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RSK_SKIP_TOWER_ESCAPE,
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RSK_SKIP_TOWER_ESCAPE,
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RSK_COMPLETE_MASK_QUEST,
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RSK_COMPLETE_MASK_QUEST,
|
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RSK_SKIP_SCARECROWS_SONG,
|
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RSK_ENABLE_GLITCH_CUTSCENES,
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RSK_ENABLE_GLITCH_CUTSCENES,
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RSK_SKULLS_SUNS_SONG,
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RSK_SKULLS_SUNS_SONG,
|
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RSK_SHUFFLE_ADULT_TRADE,
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RSK_SHUFFLE_ADULT_TRADE,
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RSK_SHUFFLE_MAGIC_BEANS,
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RSK_SHUFFLE_MAGIC_BEANS,
|
||||||
RSK_BLUE_FIRE_ARROWS,
|
RSK_BLUE_FIRE_ARROWS,
|
||||||
RSK_SUNLIGHT_ARROWS,
|
RSK_SUNLIGHT_ARROWS,
|
||||||
|
RSK_ENABLE_BOMBCHU_DROPS,
|
||||||
RSK_BOMBCHUS_IN_LOGIC,
|
RSK_BOMBCHUS_IN_LOGIC,
|
||||||
RSK_LINKS_POCKET
|
RSK_LINKS_POCKET
|
||||||
} RandomizerSettingKey;
|
} RandomizerSettingKey;
|
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|
@ -23,6 +23,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "UIWidgets.hpp"
|
#include "UIWidgets.hpp"
|
||||||
|
#include "include/global.h"
|
||||||
#include "include/z64audio.h"
|
#include "include/z64audio.h"
|
||||||
|
|
||||||
#define EXPERIMENTAL() \
|
#define EXPERIMENTAL() \
|
||||||
@ -692,8 +693,13 @@ namespace GameMenuBar {
|
|||||||
UIWidgets::PaddedEnhancementCheckbox("Better Owl", "gBetterOwl", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Better Owl", "gBetterOwl", true, false);
|
||||||
UIWidgets::Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
UIWidgets::Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback", true, false);
|
||||||
|
bool forceSkipScarecrow = gSaveContext.n64ddFlag &&
|
||||||
|
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SKIP_SCARECROWS_SONG);
|
||||||
|
const char* forceSkipScarecrowText =
|
||||||
|
"This setting is forcefully enabled because a savefile\nwith \"Skip Scarecrow Song\" is loaded";
|
||||||
UIWidgets::Tooltip("Skip the part where the Ocarina playback is called when you play a song");
|
UIWidgets::Tooltip("Skip the part where the Ocarina playback is called when you play a song");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false,
|
||||||
|
forceSkipScarecrow, forceSkipScarecrowText, UIWidgets::CheckboxGraphics::Checkmark);
|
||||||
UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song.");
|
UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song.");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Instant Putaway", "gInstantPutaway", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Instant Putaway", "gInstantPutaway", true, false);
|
||||||
UIWidgets::Tooltip("Allow Link to put items away without having to wait around");
|
UIWidgets::Tooltip("Allow Link to put items away without having to wait around");
|
||||||
@ -749,7 +755,12 @@ namespace GameMenuBar {
|
|||||||
);
|
);
|
||||||
UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false);
|
||||||
UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
|
UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false);
|
bool forceEnableBombchuDrops = gSaveContext.n64ddFlag &&
|
||||||
|
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1;
|
||||||
|
const char* forceEnableBombchuDropsText =
|
||||||
|
"This setting is forcefully enabled because a savefile\nwith \"Enable Bombchu Drops\" is loaded.";
|
||||||
|
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false,
|
||||||
|
forceEnableBombchuDrops, forceEnableBombchuDropsText, UIWidgets::CheckboxGraphics::Checkmark);
|
||||||
UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs");
|
UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false);
|
||||||
UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");
|
UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");
|
||||||
|
@ -1507,7 +1507,8 @@ s16 func_8001F404(s16 dropId) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVar_GetS32("gBombchuDrops", 0) &&
|
if ((CVar_GetS32("gBombchuDrops", 0) ||
|
||||||
|
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
|
||||||
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
|
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
|
||||||
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
|
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
|
||||||
}
|
}
|
||||||
|
@ -118,10 +118,12 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
|
|||||||
|
|
||||||
this->unk_194++;
|
this->unk_194++;
|
||||||
|
|
||||||
if (((BREG(1) != 0) || ((CVar_GetS32("gSkipScarecrow", 0) != 0) &&
|
bool skipScarecrow = globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY &&
|
||||||
(globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY) && gSaveContext.scarecrowSpawnSongSet)) &&
|
((CVar_GetS32("gSkipScarecrow", 0) && gSaveContext.scarecrowSpawnSongSet) ||
|
||||||
(this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
|
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_SCARECROWS_SONG)));
|
||||||
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)){
|
|
||||||
|
if ((BREG(1) != 0) || skipScarecrow && (this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
|
||||||
|
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)) {
|
||||||
this->actor.draw = func_80A90948;
|
this->actor.draw = func_80A90948;
|
||||||
Collider_InitCylinder(globalCtx, &this->collider);
|
Collider_InitCylinder(globalCtx, &this->collider);
|
||||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||||
|
Loading…
Reference in New Issue
Block a user