Merge branch 'rando-next' into rando-enhanced-magic-arrows

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Sarge-117 2022-09-03 12:17:23 -07:00 committed by GitHub
commit a260f680d1
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8 changed files with 64 additions and 11 deletions

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@ -685,7 +685,7 @@ namespace Logic {
MasterSword = MasterSword || IsAdult; MasterSword = MasterSword || IsAdult;
BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2; BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
ScarecrowSong = ScarecrowSong || (ChildScarecrow && AdultScarecrow); ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
Scarecrow = Hookshot && CanPlay(ScarecrowSong); Scarecrow = Hookshot && CanPlay(ScarecrowSong);
DistantScarecrow = Longshot && CanPlay(ScarecrowSong); DistantScarecrow = Longshot && CanPlay(ScarecrowSong);

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@ -258,7 +258,7 @@ namespace Settings {
Option SkipTowerEscape = Option::Bool("Skip Tower Escape", {"Don't Skip", "Skip"}, {skipTowerEscapeDesc}, OptionCategory::Setting, SKIP); Option SkipTowerEscape = Option::Bool("Skip Tower Escape", {"Don't Skip", "Skip"}, {skipTowerEscapeDesc}, OptionCategory::Setting, SKIP);
Option SkipEponaRace = Option::Bool("Skip Epona Race", {"Don't Skip", "Skip"}, {skipEponaRaceDesc}); Option SkipEponaRace = Option::Bool("Skip Epona Race", {"Don't Skip", "Skip"}, {skipEponaRaceDesc});
Option SkipMinigamePhases = Option::Bool("Minigames repetitions", {"Don't Skip", "Skip"}, {skipMinigamePhasesDesc}); Option SkipMinigamePhases = Option::Bool("Minigames repetitions", {"Don't Skip", "Skip"}, {skipMinigamePhasesDesc});
Option FreeScarecrow = Option::Bool("Free Scarecrow", {"Off", "On"}, {freeScarecrowDesc}); Option FreeScarecrow = Option::Bool("Skip Scarecrow's Song", {"Off", "On"}, {freeScarecrowDesc});
Option FourPoesCutscene = Option::Bool("Four Poes Cutscene", {"Don't Skip", "Skip"}, {fourPoesDesc}, OptionCategory::Setting, SKIP); Option FourPoesCutscene = Option::Bool("Four Poes Cutscene", {"Don't Skip", "Skip"}, {fourPoesDesc}, OptionCategory::Setting, SKIP);
Option LakeHyliaOwl = Option::Bool("Lake Hylia Owl", {"Don't Skip", "Skip"}, {lakeHyliaOwlDesc}, OptionCategory::Setting, SKIP); Option LakeHyliaOwl = Option::Bool("Lake Hylia Owl", {"Don't Skip", "Skip"}, {lakeHyliaOwlDesc}, OptionCategory::Setting, SKIP);
Option BigPoeTargetCount = Option::U8 ("Big Poe Target Count", {NumOpts(1, 10)}, {bigPoeTargetCountDesc}); Option BigPoeTargetCount = Option::U8 ("Big Poe Target Count", {NumOpts(1, 10)}, {bigPoeTargetCountDesc});
@ -2567,8 +2567,10 @@ namespace Settings {
MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]); MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
// RANDOTODO: Implement disabling ammo drops. Currently only "On" (index 0) or "On + Bombchus" (index 1) is implemented.
AmmoDrops.SetSelectedIndex(cvarSettings[RSK_ENABLE_BOMBCHU_DROPS]);
BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]); BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
AmmoDrops.SetSelectedIndex(AMMODROPS_VANILLA); // Ensure logic knows bombchu drops aren't implemented yet
StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]); StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]); StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);
@ -2596,6 +2598,8 @@ namespace Settings {
CompleteMaskQuest.SetSelectedIndex(cvarSettings[RSK_COMPLETE_MASK_QUEST]); CompleteMaskQuest.SetSelectedIndex(cvarSettings[RSK_COMPLETE_MASK_QUEST]);
FreeScarecrow.SetSelectedIndex(cvarSettings[RSK_SKIP_SCARECROWS_SONG]);
EnableGlitchCutscenes.SetSelectedIndex(cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES]); EnableGlitchCutscenes.SetSelectedIndex(cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES]);
NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]); NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);

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@ -347,6 +347,7 @@ static void WriteSettings(const bool printAll = false) {
setting->GetName() == "Skip Tower Escape" || setting->GetName() == "Skip Tower Escape" ||
setting->GetName() == "Skip Child Stealth" || setting->GetName() == "Skip Child Stealth" ||
setting->GetName() == "Complete Mask Quest" || setting->GetName() == "Complete Mask Quest" ||
setting->GetName() == "Skip Scarecrow's Song" ||
setting->GetName() == "Enable Glitch-Useful Cutscenes") { setting->GetName() == "Enable Glitch-Useful Cutscenes") {
std::string settingName = menu->name + ":" + setting->GetName(); std::string settingName = menu->name + ":" + setting->GetName();
jsonData["settings"][settingName] = setting->GetSelectedOptionText(); jsonData["settings"][settingName] = setting->GetSelectedOptionText();

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@ -582,6 +582,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS }, { "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY }, { "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY }, { "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
{ "World Settings:Ammo Drops", RSK_ENABLE_BOMBCHU_DROPS },
{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC }, { "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS }, { "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY }, { "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
@ -597,6 +598,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Timesaver Settings:Skip Epona Race", RSK_SKIP_EPONA_RACE }, { "Timesaver Settings:Skip Epona Race", RSK_SKIP_EPONA_RACE },
{ "Timesaver Settings:Skip Tower Escape", RSK_SKIP_TOWER_ESCAPE }, { "Timesaver Settings:Skip Tower Escape", RSK_SKIP_TOWER_ESCAPE },
{ "Timesaver Settings:Complete Mask Quest", RSK_COMPLETE_MASK_QUEST }, { "Timesaver Settings:Complete Mask Quest", RSK_COMPLETE_MASK_QUEST },
{ "Timesaver Settings:Skip Scarecrow's Song", RSK_SKIP_SCARECROWS_SONG },
{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES }, { "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
}; };
@ -825,6 +827,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_STARTING_DEKU_SHIELD: case RSK_STARTING_DEKU_SHIELD:
case RSK_STARTING_KOKIRI_SWORD: case RSK_STARTING_KOKIRI_SWORD:
case RSK_COMPLETE_MASK_QUEST: case RSK_COMPLETE_MASK_QUEST:
case RSK_SKIP_SCARECROWS_SONG:
case RSK_ENABLE_GLITCH_CUTSCENES: case RSK_ENABLE_GLITCH_CUTSCENES:
case RSK_BLUE_FIRE_ARROWS: case RSK_BLUE_FIRE_ARROWS:
case RSK_SUNLIGHT_ARROWS: case RSK_SUNLIGHT_ARROWS:
@ -835,6 +838,16 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 1; gSaveContext.randoSettings[index].value = 1;
} }
break; break;
// Uses Ammo Drops option for now. "Off" not yet implemented
case RSK_ENABLE_BOMBCHU_DROPS:
if (it.value() == "On") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "On + Bombchu") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "Off") {
gSaveContext.randoSettings[index].value = 2;
}
break;
case RSK_STARTING_MAPS_COMPASSES: case RSK_STARTING_MAPS_COMPASSES:
if(it.value() == "Start With") { if(it.value() == "Start With") {
gSaveContext.randoSettings[index].value = 0; gSaveContext.randoSettings[index].value = 0;
@ -3439,6 +3452,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0); cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0); cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0); cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0); cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0); cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
@ -3478,6 +3492,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0); cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0);
cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0); cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0);
cvarSettings[RSK_COMPLETE_MASK_QUEST] = CVar_GetS32("gRandomizeCompleteMaskQuest", 0); cvarSettings[RSK_COMPLETE_MASK_QUEST] = CVar_GetS32("gRandomizeCompleteMaskQuest", 0);
cvarSettings[RSK_SKIP_SCARECROWS_SONG] = CVar_GetS32("gRandomizeSkipScarecrowsSong", 0);
cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES] = CVar_GetS32("gRandomizeEnableGlitchCutscenes", 0); cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES] = CVar_GetS32("gRandomizeEnableGlitchCutscenes", 0);
cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0); cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0);
@ -4190,6 +4205,15 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator(); UIWidgets::PaddedSeparator();
// Skip Scarecrow Song
UIWidgets::EnhancementCheckbox(Settings::FreeScarecrow.GetName().c_str(),
"gRandomizeSkipScarecrowsSong");
UIWidgets::InsertHelpHoverText(
"Start with the ability to summon Pierre the scarecrow. Pulling out an ocarina in the usual locations will automatically summon him."
);
UIWidgets::PaddedSeparator();
ImGui::EndChild(); ImGui::EndChild();
// COLUMN 2 - Item Pool & Hint Settings // COLUMN 2 - Item Pool & Hint Settings
@ -4316,6 +4340,14 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator(); UIWidgets::PaddedSeparator();
// Enable Bombchu Drops
UIWidgets::EnhancementCheckbox("Enable Bombchu Drops", "gRandomizeEnableBombchuDrops");
UIWidgets::InsertHelpHoverText(
"Once you obtain bombchus for the first time, refills can be found in bushes and other places where bomb drops can normally spawn."
);
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development"); UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
UIWidgets::InsertHelpHoverText( UIWidgets::InsertHelpHoverText(
"Ice Arrows act like Blue Fire, making them able to melt red ice. " "Ice Arrows act like Blue Fire, making them able to melt red ice. "

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@ -1014,12 +1014,14 @@ typedef enum {
RSK_SKIP_EPONA_RACE, RSK_SKIP_EPONA_RACE,
RSK_SKIP_TOWER_ESCAPE, RSK_SKIP_TOWER_ESCAPE,
RSK_COMPLETE_MASK_QUEST, RSK_COMPLETE_MASK_QUEST,
RSK_SKIP_SCARECROWS_SONG,
RSK_ENABLE_GLITCH_CUTSCENES, RSK_ENABLE_GLITCH_CUTSCENES,
RSK_SKULLS_SUNS_SONG, RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE, RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS, RSK_SHUFFLE_MAGIC_BEANS,
RSK_BLUE_FIRE_ARROWS, RSK_BLUE_FIRE_ARROWS,
RSK_SUNLIGHT_ARROWS, RSK_SUNLIGHT_ARROWS,
RSK_ENABLE_BOMBCHU_DROPS,
RSK_BOMBCHUS_IN_LOGIC, RSK_BOMBCHUS_IN_LOGIC,
RSK_LINKS_POCKET RSK_LINKS_POCKET
} RandomizerSettingKey; } RandomizerSettingKey;

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@ -23,6 +23,7 @@
#endif #endif
#include "UIWidgets.hpp" #include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h" #include "include/z64audio.h"
#define EXPERIMENTAL() \ #define EXPERIMENTAL() \
@ -692,8 +693,13 @@ namespace GameMenuBar {
UIWidgets::PaddedEnhancementCheckbox("Better Owl", "gBetterOwl", true, false); UIWidgets::PaddedEnhancementCheckbox("Better Owl", "gBetterOwl", true, false);
UIWidgets::Tooltip("The default response to Kaepora Gaebora is always that you understood what he said"); UIWidgets::Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
UIWidgets::PaddedEnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback", true, false); UIWidgets::PaddedEnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback", true, false);
bool forceSkipScarecrow = gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SKIP_SCARECROWS_SONG);
const char* forceSkipScarecrowText =
"This setting is forcefully enabled because a savefile\nwith \"Skip Scarecrow Song\" is loaded";
UIWidgets::Tooltip("Skip the part where the Ocarina playback is called when you play a song"); UIWidgets::Tooltip("Skip the part where the Ocarina playback is called when you play a song");
UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false); UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false,
forceSkipScarecrow, forceSkipScarecrowText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song."); UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song.");
UIWidgets::PaddedEnhancementCheckbox("Instant Putaway", "gInstantPutaway", true, false); UIWidgets::PaddedEnhancementCheckbox("Instant Putaway", "gInstantPutaway", true, false);
UIWidgets::Tooltip("Allow Link to put items away without having to wait around"); UIWidgets::Tooltip("Allow Link to put items away without having to wait around");
@ -749,7 +755,12 @@ namespace GameMenuBar {
); );
UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false); UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false);
UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses"); UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false); bool forceEnableBombchuDrops = gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1;
const char* forceEnableBombchuDropsText =
"This setting is forcefully enabled because a savefile\nwith \"Enable Bombchu Drops\" is loaded.";
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false,
forceEnableBombchuDrops, forceEnableBombchuDropsText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs"); UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs");
UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false); UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false);
UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series"); UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");

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@ -1507,7 +1507,8 @@ s16 func_8001F404(s16 dropId) {
} }
} }
if (CVar_GetS32("gBombchuDrops", 0) && if ((CVar_GetS32("gBombchuDrops", 0) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) { (dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId); dropId = EnItem00_ConvertBombDropToBombchu(dropId);
} }

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@ -118,9 +118,11 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
this->unk_194++; this->unk_194++;
if (((BREG(1) != 0) || ((CVar_GetS32("gSkipScarecrow", 0) != 0) && bool skipScarecrow = globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY &&
(globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY) && gSaveContext.scarecrowSpawnSongSet)) && ((CVar_GetS32("gSkipScarecrow", 0) && gSaveContext.scarecrowSpawnSongSet) ||
(this->actor.xzDistToPlayer < this->maxSpawnDistance.x) && (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_SCARECROWS_SONG)));
if ((BREG(1) != 0) || skipScarecrow && (this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)) { (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)) {
this->actor.draw = func_80A90948; this->actor.draw = func_80A90948;
Collider_InitCylinder(globalCtx, &this->collider); Collider_InitCylinder(globalCtx, &this->collider);