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Does some refactoring of rando custom message registration
The goal was less verbosity when adding new get-item messages later.
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@ -22,6 +22,15 @@ typedef struct {
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std::string french;
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} CustomMessageEntry;
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// Message Entry without the text type and position, useful for when
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// you need an array of these to loop over for registration
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// that will all have the same textbox type and position.
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typedef struct {
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std::string english;
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std::string german;
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std::string french;
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} CustomMessageMinimal;
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#define NULL_CUSTOM_MESSAGE \
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{ (TextBoxType)(-1), (TextBoxPosition)(-1), "", "", "" }
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@ -4767,46 +4767,68 @@ void DrawRandoEditor(bool& open) {
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ImGui::End();
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}*/
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typedef struct {
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GetItemID giid;
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ItemID iid;
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std::string english;
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std::string german;
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std::string french;
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} GetItemMessage;
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void Randomizer::CreateCustomMessages() {
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CustomMessage* customMessage = CustomMessage::Instance;
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customMessage->AddCustomMessageTable(Randomizer::getItemMessageTableID);
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void CreateGetItemMessages(std::vector<GetItemMessage> messageEntries) {
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CustomMessage* customMessage = CustomMessage::Instance;
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customMessage->AddCustomMessageTable(Randomizer::getItemMessageTableID);
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for (GetItemMessage messageEntry : messageEntries) {
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customMessage->CreateGetItemMessage(Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!", "",
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"" });
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customMessage->CreateGetItemMessage(Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!", "",
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"" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_FISH, ITEM_FISH,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!", "", "" });
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customMessage->CreateGetItemMessage(Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_BUGS, ITEM_BUG,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!", "",
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"" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_FAIRY, ITEM_FAIRY,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, "You got a %rFairy in a Bottle%w!&Use it wisely!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!", "", "" });
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customMessage->CreateGetItemMessage(
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Randomizer::getItemMessageTableID, GI_BOTTLE_WITH_POE, ITEM_POE,
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{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...", "", "" });
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messageEntry.english, messageEntry.german,
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messageEntry.french });
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}
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}
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#define GIMESSAGE(giid, iid, english, german, french) \
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{ giid, iid, english, german, french }
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void Randomizer::CreateCustomMessages() {
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const std::vector<GetItemMessage> getItemMessages = {
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GIMESSAGE(GI_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!"),
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GIMESSAGE(GI_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE,
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!",
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!",
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!"),
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GIMESSAGE(GI_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE,
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!",
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!",
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!"),
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GIMESSAGE(GI_BOTTLE_WITH_FISH, ITEM_FISH,
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!",
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!",
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!"),
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GIMESSAGE(GI_BOTTLE_WITH_BUGS, ITEM_BUG,
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"You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!",
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"You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!",
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"You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!"),
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GIMESSAGE(GI_BOTTLE_WITH_FAIRY, ITEM_FAIRY, "You got a %rFairy in a Bottle%w!&Use it wisely!",
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"You got a %rFairy in a Bottle%w!&Use it wisely!",
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"You got a %rFairy in a Bottle%w!&Use it wisely!"),
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GIMESSAGE(GI_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED,
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!",
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!",
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!"),
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GIMESSAGE(GI_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN,
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!",
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!",
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!"),
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GIMESSAGE(GI_BOTTLE_WITH_POE, ITEM_POE,
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...",
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...",
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this..."),
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};
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CreateGetItemMessages(getItemMessages);
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}
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void InitRando() {
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SohImGui::AddWindow("Randomizer", "Randomizer Settings", DrawRandoEditor);
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