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Use enum values for ice trap setting (#2041)
Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
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@ -557,7 +557,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
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PRESET_ENTRY_S32("gRandomizeForest", 1),
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PRESET_ENTRY_S32("gRandomizeForest", 1),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", 0),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", 0),
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PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
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PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
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PRESET_ENTRY_S32("gRandomizeIceTraps", 0),
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PRESET_ENTRY_S32("gRandomizeIceTraps", RO_ICE_TRAPS_OFF),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32("gRandomizeMedallionCount", 6),
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PRESET_ENTRY_S32("gRandomizeMedallionCount", 6),
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PRESET_ENTRY_S32("gRandomizeMqDungeons", 0),
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PRESET_ENTRY_S32("gRandomizeMqDungeons", 0),
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@ -595,7 +595,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeGanonTrialCount", 6),
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PRESET_ENTRY_S32("gRandomizeGanonTrialCount", 6),
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PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
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PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
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PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1),
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PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1),
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PRESET_ENTRY_S32("gRandomizeIceTraps", 4),
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PRESET_ENTRY_S32("gRandomizeIceTraps", RO_ICE_TRAPS_ONSLAUGHT),
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PRESET_ENTRY_S32("gRandomizeItemPool", RO_ITEM_POOL_MINIMAL),
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PRESET_ENTRY_S32("gRandomizeItemPool", RO_ITEM_POOL_MINIMAL),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32("gRandomizeKeysanity", 5),
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PRESET_ENTRY_S32("gRandomizeKeysanity", 5),
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@ -2604,7 +2604,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
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cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
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cvarSettings[RSK_SHUFFLE_FROG_SONG_RUPEES] = CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0);
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cvarSettings[RSK_SHUFFLE_FROG_SONG_RUPEES] = CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", 1);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", RO_ICE_TRAPS_NORMAL);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
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