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https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 14:51:46 -05:00
finally getting the hang of this shipinit thing
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16b25308ca
commit
a0fcd7ab32
@ -9,6 +9,7 @@ extern "C" {
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#include "z64.h"
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#include "functions.h"
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#include "variables.h"
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#include "soh/Enhancements/enhancementTypes.h"
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}
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extern "C" {
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@ -22,7 +23,10 @@ static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
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#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
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static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;
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extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
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#define LOGO_TO_DRAW_LUS 0
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#define LOGO_TO_DRAW_N64 1
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extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext, uint8_t logoToDraw) {
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static s16 sTitleRotY = 0;
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static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45);
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@ -55,11 +59,13 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
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Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(titleContext->state.gfxCtx), G_MTX_LOAD);
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if (CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0)) {
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gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gNintendo64LogoDL);
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} else {
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if (logoToDraw == LOGO_TO_DRAW_LUS) {
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gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gShipLogoDL);
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} else {
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gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gNintendo64LogoDL);
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}
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Gfx_SetupDL_39Opa(titleContext->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
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@ -80,7 +86,7 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
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for (idx = 0, y = 94; idx < 16; idx++, y += 2)
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{
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gDPLoadMultiTile(POLY_OPA_DISP++, CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0) ? nintendo_rogo_static_Tex_000000 : nintendo_rogo_static_Tex_LUS_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32,
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gDPLoadMultiTile(POLY_OPA_DISP++, (logoToDraw == LOGO_TO_DRAW_N64) ? nintendo_rogo_static_Tex_000000 : nintendo_rogo_static_Tex_LUS_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32,
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0, idx * 2, 192 - 1, (idx + 1) * 2 - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -115,23 +121,26 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
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}
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extern "C" void CustomLogoTitle_Main(TitleContext* titleContext) {
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static uint8_t logosDrawn = 0;
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static uint8_t logoToDraw = LOGO_TO_DRAW_LUS;
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if (CVarGetInteger(CVAR_ENHANCEMENT("BootSequence"), BOOTSEQUENCE_DEFAULT) == BOOTSEQUENCE_AUTHENTIC) {
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logoToDraw = LOGO_TO_DRAW_N64;
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}
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OPEN_DISPS(titleContext->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0, (uintptr_t)NULL);
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gSPSegment(POLY_OPA_DISP++, 1, (uintptr_t)titleContext->staticSegment);
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Gfx_SetupFrame(titleContext->state.gfxCtx, 0, 0, 0);
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Title_Calc(titleContext);
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CustomLogoTitle_Draw(titleContext);
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CustomLogoTitle_Draw(titleContext, logoToDraw);
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if (titleContext->exit || CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0)) {
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if (titleContext->exit) {
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = 1;
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titleContext->state.running = false;
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0))
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SET_NEXT_GAMESTATE(&titleContext->state, FileChoose_Init, FileChooseContext);
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else
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SET_NEXT_GAMESTATE(&titleContext->state, Opening_Init, OpeningContext);
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}
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@ -140,8 +149,17 @@ extern "C" void CustomLogoTitle_Main(TitleContext* titleContext) {
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CLOSE_DISPS(titleContext->state.gfxCtx);
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}
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// // // //
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// Always
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//
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void OnZTitleInitReplaceTitleMainWithCustom(void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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titleContext->state.main = (GameStateFunc)CustomLogoTitle_Main;
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}
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// Allows pressing A to skip the boot logo and go to the next state (opening or file select)
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void OnZTitleUpdateSkipLogoTitle(void* gameState) {
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void OnZTitleUpdatePressButtonToSkip(void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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if (CHECK_BTN_ANY(titleContext->state.input->press.button, BTN_A | BTN_B | BTN_START)) {
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@ -151,14 +169,39 @@ void OnZTitleUpdateSkipLogoTitle(void* gameState) {
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}
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}
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void OnZTitleInitReplaceTitleMainWithCustom(void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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titleContext->state.main = (GameStateFunc)CustomLogoTitle_Main;
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}
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void RegisterCustomLogoTitle() {
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COND_HOOK(OnZTitleInit, true, OnZTitleInitReplaceTitleMainWithCustom);
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COND_HOOK(OnZTitleUpdate, true, OnZTitleUpdateSkipLogoTitle);
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COND_HOOK(OnZTitleUpdate, true, OnZTitleUpdatePressButtonToSkip);
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}
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static RegisterShipInitFunc initFunc(RegisterCustomLogoTitle);
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static RegisterShipInitFunc initFuncAlways(RegisterCustomLogoTitle);
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// // // // // //
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// Bootsequence
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//
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void OnZTitleUpdateSkipToFileSelect(void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = 1;
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titleContext->state.running = false;
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SET_NEXT_GAMESTATE(&titleContext->state, FileChoose_Init, FileChooseContext);
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}
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#define CVAR_BOOTSEQUENCE_NAME CVAR_ENHANCEMENT("BootSequence")
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#define CVAR_BOOTSEQUENCE_DEFAULT BOOTSEQUENCE_DEFAULT
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#define CVAR_BOOTSEQUENCE_VALUE CVarGetInteger(CVAR_BOOTSEQUENCE_NAME, CVAR_BOOTSEQUENCE_DEFAULT)
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void RegisterCustomLogoTitleBootsequence() {
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COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_FILESELECT, OnZTitleUpdateSkipToFileSelect);
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}
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static RegisterShipInitFunc initFuncBootsequence(RegisterCustomLogoTitleBootsequence, { CVAR_BOOTSEQUENCE_NAME });
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// // // // // //
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// Let it Snow
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//
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