finally getting the hang of this shipinit thing

This commit is contained in:
briaguya 2025-01-22 01:00:38 -05:00
parent 16b25308ca
commit a0fcd7ab32

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@ -9,6 +9,7 @@ extern "C" {
#include "z64.h" #include "z64.h"
#include "functions.h" #include "functions.h"
#include "variables.h" #include "variables.h"
#include "soh/Enhancements/enhancementTypes.h"
} }
extern "C" { extern "C" {
@ -22,7 +23,10 @@ static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000" #define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000; static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;
extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) { #define LOGO_TO_DRAW_LUS 0
#define LOGO_TO_DRAW_N64 1
extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext, uint8_t logoToDraw) {
static s16 sTitleRotY = 0; static s16 sTitleRotY = 0;
static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45); static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45);
@ -55,11 +59,13 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY); Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(titleContext->state.gfxCtx), G_MTX_LOAD); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(titleContext->state.gfxCtx), G_MTX_LOAD);
if (CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0)) {
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gNintendo64LogoDL); if (logoToDraw == LOGO_TO_DRAW_LUS) {
} else {
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gShipLogoDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gShipLogoDL);
} else {
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gNintendo64LogoDL);
} }
Gfx_SetupDL_39Opa(titleContext->state.gfxCtx); Gfx_SetupDL_39Opa(titleContext->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
@ -80,7 +86,7 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
for (idx = 0, y = 94; idx < 16; idx++, y += 2) for (idx = 0, y = 94; idx < 16; idx++, y += 2)
{ {
gDPLoadMultiTile(POLY_OPA_DISP++, CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0) ? nintendo_rogo_static_Tex_000000 : nintendo_rogo_static_Tex_LUS_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32, gDPLoadMultiTile(POLY_OPA_DISP++, (logoToDraw == LOGO_TO_DRAW_N64) ? nintendo_rogo_static_Tex_000000 : nintendo_rogo_static_Tex_LUS_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32,
0, idx * 2, 192 - 1, (idx + 1) * 2 - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, 0, idx * 2, 192 - 1, (idx + 1) * 2 - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@ -115,24 +121,27 @@ extern "C" void CustomLogoTitle_Draw(TitleContext* titleContext) {
} }
extern "C" void CustomLogoTitle_Main(TitleContext* titleContext) { extern "C" void CustomLogoTitle_Main(TitleContext* titleContext) {
static uint8_t logosDrawn = 0;
static uint8_t logoToDraw = LOGO_TO_DRAW_LUS;
if (CVarGetInteger(CVAR_ENHANCEMENT("BootSequence"), BOOTSEQUENCE_DEFAULT) == BOOTSEQUENCE_AUTHENTIC) {
logoToDraw = LOGO_TO_DRAW_N64;
}
OPEN_DISPS(titleContext->state.gfxCtx); OPEN_DISPS(titleContext->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0, (uintptr_t)NULL); gSPSegment(POLY_OPA_DISP++, 0, (uintptr_t)NULL);
gSPSegment(POLY_OPA_DISP++, 1, (uintptr_t)titleContext->staticSegment); gSPSegment(POLY_OPA_DISP++, 1, (uintptr_t)titleContext->staticSegment);
Gfx_SetupFrame(titleContext->state.gfxCtx, 0, 0, 0); Gfx_SetupFrame(titleContext->state.gfxCtx, 0, 0, 0);
Title_Calc(titleContext); Title_Calc(titleContext);
CustomLogoTitle_Draw(titleContext); CustomLogoTitle_Draw(titleContext, logoToDraw);
if (titleContext->exit || CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0)) { if (titleContext->exit) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF; gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = 1; gSaveContext.gameMode = 1;
titleContext->state.running = false; titleContext->state.running = false;
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0)) SET_NEXT_GAMESTATE(&titleContext->state, Opening_Init, OpeningContext);
SET_NEXT_GAMESTATE(&titleContext->state, FileChoose_Init, FileChooseContext);
else
SET_NEXT_GAMESTATE(&titleContext->state, Opening_Init, OpeningContext);
} }
GameInteractor_ExecuteOnZTitleUpdate(titleContext); GameInteractor_ExecuteOnZTitleUpdate(titleContext);
@ -140,8 +149,17 @@ extern "C" void CustomLogoTitle_Main(TitleContext* titleContext) {
CLOSE_DISPS(titleContext->state.gfxCtx); CLOSE_DISPS(titleContext->state.gfxCtx);
} }
// // // //
// Always
//
void OnZTitleInitReplaceTitleMainWithCustom(void* gameState) {
TitleContext* titleContext = (TitleContext*)gameState;
titleContext->state.main = (GameStateFunc)CustomLogoTitle_Main;
}
// Allows pressing A to skip the boot logo and go to the next state (opening or file select) // Allows pressing A to skip the boot logo and go to the next state (opening or file select)
void OnZTitleUpdateSkipLogoTitle(void* gameState) { void OnZTitleUpdatePressButtonToSkip(void* gameState) {
TitleContext* titleContext = (TitleContext*)gameState; TitleContext* titleContext = (TitleContext*)gameState;
if (CHECK_BTN_ANY(titleContext->state.input->press.button, BTN_A | BTN_B | BTN_START)) { if (CHECK_BTN_ANY(titleContext->state.input->press.button, BTN_A | BTN_B | BTN_START)) {
@ -151,14 +169,39 @@ void OnZTitleUpdateSkipLogoTitle(void* gameState) {
} }
} }
void OnZTitleInitReplaceTitleMainWithCustom(void* gameState) {
TitleContext* titleContext = (TitleContext*)gameState;
titleContext->state.main = (GameStateFunc)CustomLogoTitle_Main;
}
void RegisterCustomLogoTitle() { void RegisterCustomLogoTitle() {
COND_HOOK(OnZTitleInit, true, OnZTitleInitReplaceTitleMainWithCustom); COND_HOOK(OnZTitleInit, true, OnZTitleInitReplaceTitleMainWithCustom);
COND_HOOK(OnZTitleUpdate, true, OnZTitleUpdateSkipLogoTitle); COND_HOOK(OnZTitleUpdate, true, OnZTitleUpdatePressButtonToSkip);
} }
static RegisterShipInitFunc initFunc(RegisterCustomLogoTitle); static RegisterShipInitFunc initFuncAlways(RegisterCustomLogoTitle);
// // // // // //
// Bootsequence
//
void OnZTitleUpdateSkipToFileSelect(void* gameState) {
TitleContext* titleContext = (TitleContext*)gameState;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = 1;
titleContext->state.running = false;
SET_NEXT_GAMESTATE(&titleContext->state, FileChoose_Init, FileChooseContext);
}
#define CVAR_BOOTSEQUENCE_NAME CVAR_ENHANCEMENT("BootSequence")
#define CVAR_BOOTSEQUENCE_DEFAULT BOOTSEQUENCE_DEFAULT
#define CVAR_BOOTSEQUENCE_VALUE CVarGetInteger(CVAR_BOOTSEQUENCE_NAME, CVAR_BOOTSEQUENCE_DEFAULT)
void RegisterCustomLogoTitleBootsequence() {
COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_FILESELECT, OnZTitleUpdateSkipToFileSelect);
}
static RegisterShipInitFunc initFuncBootsequence(RegisterCustomLogoTitleBootsequence, { CVAR_BOOTSEQUENCE_NAME });
// // // // // //
// Let it Snow
//