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https://github.com/HarbourMasters/Shipwright.git
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Make logic consistent across z_parameter & z_sram
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8f55dd0624
commit
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@ -1758,10 +1758,10 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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return ITEM_NONE;
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}
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} else if (
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(item >= ITEM_GERUDO_FORTRESS_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY) ||
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(item >= ITEM_FOREST_TEMPLE_BOSS_KEY) && (item <= ITEM_GANONS_CASTLE_BOSS_KEY) ||
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(item >= ITEM_DEKU_TREE_MAP) && (item <= ITEM_ICE_CAVERN_MAP) ||
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(item >= ITEM_DEKU_TREE_COMPASS) && (item <= ITEM_ICE_CAVERN_COMPASS)
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(item >= ITEM_GERUDO_FORTRESS_SMALL_KEY && item <= ITEM_GANONS_CASTLE_SMALL_KEY) ||
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(item >= ITEM_FOREST_TEMPLE_BOSS_KEY && item <= ITEM_GANONS_CASTLE_BOSS_KEY) ||
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(item >= ITEM_DEKU_TREE_MAP && item <= ITEM_ICE_CAVERN_MAP) ||
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(item >= ITEM_DEKU_TREE_COMPASS && item <= ITEM_ICE_CAVERN_COMPASS)
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) {
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int mapIndex = gSaveContext.mapIndex;
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switch (item) {
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@ -416,7 +416,7 @@ void GiveLinkDungeonReward(GetItemID getItemId) {
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}
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}
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void GiveLinkDungeonItem(GetItemID getItemId, GetItemID type) {
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void GiveLinkDungeonItem(GetItemID getItemId) {
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int mapIndex;
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switch (getItemId) {
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@ -485,21 +485,23 @@ void GiveLinkDungeonItem(GetItemID getItemId, GetItemID type) {
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break;
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}
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if (type == GI_MAP) {
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uint32_t mapBitMask = 1 << 1;
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gSaveContext.inventory.dungeonItems[mapIndex] |= mapBitMask;
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} else if (type == GI_COMPASS) {
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uint32_t compassBitMask = 1 << 2;
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gSaveContext.inventory.dungeonItems[mapIndex] |= compassBitMask;
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} else if (type == GI_KEY_SMALL) {
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if ((getItemId >= GI_GERUDO_FORTRESS_SMALL_KEY) && (getItemId <= GI_GANONS_CASTLE_SMALL_KEY)) {
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if (gSaveContext.inventory.dungeonKeys[mapIndex] < 0) {
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gSaveContext.inventory.dungeonKeys[mapIndex] = 1;
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} else {
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gSaveContext.inventory.dungeonKeys[mapIndex]++;
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}
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} else if (type == GI_KEY_BOSS) {
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uint32_t bossKeyBitMask = 1 << 0;
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gSaveContext.inventory.dungeonItems[mapIndex] |= bossKeyBitMask;
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} else {
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int bitmask;
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if ((getItemId >= GI_DEKU_TREE_MAP) && (getItemId <= GI_ICE_CAVERN_MAP)) {
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bitmask = gBitFlags[2];
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} else if ((getItemId >= GI_DEKU_TREE_COMPASS) && (getItemId <= GI_ICE_CAVERN_COMPASS)) {
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bitmask = gBitFlags[1];
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} else {
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bitmask = gBitFlags[0];
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}
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gSaveContext.inventory.dungeonItems[mapIndex] |= bitmask;
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}
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}
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@ -875,14 +877,13 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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GiveLinkMagic(giid);
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} else if (giid == GI_DOUBLE_DEFENSE) {
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GiveLinkDoubleDefense();
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} else if (giid >= GI_GERUDO_FORTRESS_SMALL_KEY && giid <= GI_GANONS_CASTLE_SMALL_KEY) {
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GiveLinkDungeonItem(giid, GI_KEY_SMALL);
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} else if (giid >= GI_FOREST_TEMPLE_BOSS_KEY && giid <= GI_GANONS_CASTLE_BOSS_KEY) {
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GiveLinkDungeonItem(giid, GI_KEY_BOSS);
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} else if (giid >= GI_DEKU_TREE_MAP && giid <= GI_ICE_CAVERN_MAP) {
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GiveLinkDungeonItem(giid, GI_MAP);
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} else if (giid >= GI_DEKU_TREE_COMPASS && giid <= GI_ICE_CAVERN_COMPASS) {
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GiveLinkDungeonItem(giid, GI_COMPASS);
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} else if (
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(giid >= GI_GERUDO_FORTRESS_SMALL_KEY && giid <= GI_GANONS_CASTLE_SMALL_KEY) ||
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(giid >= GI_FOREST_TEMPLE_BOSS_KEY && giid <= GI_GANONS_CASTLE_BOSS_KEY) ||
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(giid >= GI_DEKU_TREE_MAP && giid <= GI_ICE_CAVERN_MAP) ||
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(giid >= GI_DEKU_TREE_COMPASS && giid <= GI_ICE_CAVERN_COMPASS)
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) {
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GiveLinkDungeonItem(giid);
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} else {
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s32 iid = Randomizer_GetItemIDFromGetItemID(giid);
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if (iid != -1) INV_CONTENT(iid) = iid;
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