Fix particle regression (#2228)

This commit is contained in:
aMannus 2022-12-21 16:40:23 +01:00 committed by GitHub
parent 0e7a89d117
commit 9eb190e734
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1339,25 +1339,26 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
{ 154, 154, 154 } // White Color placeholder { 154, 154, 154 } // White Color placeholder
}; };
static Vec3f velocity = { 0.0f, 0.2f, 0.0f }; static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
static Vec3f accel = { 0.0f, 0.05f, 0.0f }; static Vec3f accel = { 0.0f, 0.0f, 0.0f };
Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Vec3f pos; Vec3f pos;
velocity.y = -0.00f; // Make particles more compact for shop items and use a different height offset for them.
accel.y = -0.0f;
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
// Shop items are rendered at a different height than the rest, so a different y offset is required
if (Parent->id == ACTOR_EN_GIRLA) { if (Parent->id == ACTOR_EN_GIRLA) {
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 3; pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 3;
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} else { } else {
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 25; pos.x = Rand_CenteredFloat(32.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 6.0f) + Parent->world.pos.y + 25;
pos.z = Rand_CenteredFloat(32.0f) + Parent->world.pos.z;
velocity.y = -0.05f;
accel.y = -0.025f;
EffectSsKiraKira_SpawnDispersed(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} }
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} }
/** /**