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fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
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@ -1297,7 +1297,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
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* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
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* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
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*/
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*/
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void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
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void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
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if ((gSaveContext.n64ddFlag && this->getItemId != GI_NONE) || this->actor.params == ITEM00_SMALL_KEY) {
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if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
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f32 mtxScale = 16.0f;
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f32 mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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