fix non-rando non-3d-drops small key crash (#789)

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2022-07-18 19:22:12 -04:00 committed by GitHub
parent 10cb23ad74
commit 9e8335c1f0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1297,7 +1297,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...). * Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
*/ */
void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) { void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
if ((gSaveContext.n64ddFlag && this->getItemId != GI_NONE) || this->actor.params == ITEM00_SMALL_KEY) { if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
f32 mtxScale = 16.0f; f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum); s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);