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Fix merge mistake
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@ -99,7 +99,7 @@ void BgJyaLift_DelayMove(BgJyaLift* this, GlobalContext* globalCtx) {
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// The cutscene of the platform lowering will show the central room in an unloaded state if
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// Link is not standing on the platform as it lowers. Therefore check for the Sunlight arrows
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// enhancement and if it's enabled, check that Link is on the platform. Otherwise skip it.
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if (gSaveContext.n64ddFlag && CVar_GetS32("gSunlightArrows", 0)) {
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if (gSaveContext.n64ddFlag && (CVar_GetS32("gSunlightArrows", 0) || Randomizer_GetSettingValue(RSK_SUNLIGHT_ARROWS))) {
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if (GET_PLAYER(globalCtx)->actor.world.pos.x > -19.0f && GET_PLAYER(globalCtx)->actor.world.pos.x < 139.0f &&
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GET_PLAYER(globalCtx)->actor.world.pos.z > -1172.0f && GET_PLAYER(globalCtx)->actor.world.pos.z < -1009.0f) {
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OnePointCutscene_Init(globalCtx, 3430, -99, &this->dyna.actor, MAIN_CAM);
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