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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Add gravity support
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commit
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@ -4,6 +4,7 @@
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#include "debugconsole.h"
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#include "../libultraship/ImGuiImpl.h"
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#include "../libultraship/Utils.h"
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#include "savestates.h"
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#include "Console.h"
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@ -36,7 +37,7 @@ extern GlobalContext* gGlobalCtx;
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uint32_t defenseModifier;
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uint32_t giantLink;
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uint32_t minishLink;
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uint32_t highGravity;
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uint32_t gravityLevel;
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uint32_t resetLinkScale;
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uint32_t noUi;
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uint32_t invisibleLink;
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@ -90,7 +91,6 @@ static bool ActorSpawnHandler(std::shared_ptr<Ship::Console> Console, const std:
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return CMD_SUCCESS;
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}
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static bool KillPlayerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>&) {
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gSaveContext.health = 0;
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SohImGui::console->SendInfoMessage("[SOH] You've met with a terrible fate, haven't you?");
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@ -123,7 +123,6 @@ static bool SetPlayerHealthHandler(std::shared_ptr<Ship::Console> Console, const
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return CMD_SUCCESS;
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}
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static bool LoadSceneHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>&) {
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gSaveContext.respawnFlag = 0;
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gSaveContext.seqId = 0xFF;
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@ -387,19 +386,88 @@ static bool InvisibleHandler(std::shared_ptr<Ship::Console> Console, const std::
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return CMD_FAILED;
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}
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bool invisible;
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try {
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invisible = std::stoi(args[1], nullptr, 10);
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invisibleLink = std::stoi(args[1], nullptr, 10) == 0 ? 0 : 1;
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Invisible value must be a number.");
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return CMD_FAILED;
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}
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invisibleLink = invisible;
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}
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static bool GiantLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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giantLink = std::stoi(args[1], nullptr, 10) == 0 ? 0 : 1;
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if (giantLink)
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minishLink = 0;
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else
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resetLinkScale = 1;
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Giant value must be a number.");
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return CMD_FAILED;
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}
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}
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static bool MinishLinkHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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resetLinkScale = 1;
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minishLink = std::stoi(args[1], nullptr, 10) == 0 ? 0 : 1;
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if (minishLink)
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giantLink = 0;
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else
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resetLinkScale = 1;
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Minish value must be a number.");
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return CMD_FAILED;
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}
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}
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static bool AddHeartContainerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (gSaveContext.healthCapacity >= 0x140)
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return CMD_FAILED;
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gSaveContext.healthCapacity += 0x10;
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return CMD_SUCCESS;
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}
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static bool RemoveHeartContainerHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if ((gSaveContext.healthCapacity - 0x10) < 3)
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return CMD_FAILED;
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gSaveContext.healthCapacity -= 0x10;
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return CMD_SUCCESS;
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}
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static bool GravityHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() != 2) {
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SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed");
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return CMD_FAILED;
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}
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try {
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gravityLevel = Ship::Math::clamp(std::stoi(args[1], nullptr, 10), 0.0f, 2.0f);
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return CMD_SUCCESS;
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} catch (std::invalid_argument const& ex) {
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SohImGui::console->SendErrorMessage("[SOH] Minish value must be a number.");
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return CMD_FAILED;
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}
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}
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#define VARTYPE_INTEGER 0
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#define VARTYPE_FLOAT 1
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#define VARTYPE_STRING 2
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@ -460,7 +528,6 @@ static bool SetCVarHandler(std::shared_ptr<Ship::Console> Console, const std::ve
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return CMD_SUCCESS;
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}
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static bool GetCVarHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (args.size() < 2)
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return CMD_FAILED;
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@ -546,8 +613,25 @@ void DebugConsole_Init(void) {
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{ "Slot number", Ship::ArgumentType::NUMBER, }
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}});
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CMD_REGISTER("invisible", { InvisibleHandler, "Toggles invisibility.", {
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{ "invisible", Ship::ArgumentType::NUMBER }
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// Console effects
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CMD_REGISTER("invisible", { InvisibleHandler, "Activate Link's Elvish cloak, making him appear invisible.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("giant_link", { GiantLinkHandler, "Turn Link into a giant Lonky boi.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("minish_link", { MinishLinkHandler, "Turn Link into a minish boi.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("add_heart_container", { AddHeartContainerHandler, "Give Link a heart! The maximum amount of hearts is 20!" });
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CMD_REGISTER("remove_heart_container", { RemoveHeartContainerHandler, "Remove a heart from Link. The minimal amount of hearts is 3." });
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CMD_REGISTER("gravity", { GravityHandler, "Set gravity level.", {
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{ "value", Ship::ArgumentType::NUMBER }
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}});
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CVar_Load();
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@ -8,7 +8,7 @@ extern "C" {
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extern uint32_t defenseModifier;
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extern uint32_t giantLink;
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extern uint32_t minishLink;
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extern uint32_t highGravity;
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extern uint32_t gravityLevel;
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extern uint32_t resetLinkScale;
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extern uint32_t noUi;
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extern uint32_t invisibleLink;
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@ -1559,7 +1559,7 @@ void RemoveEffect(const char* effectId) {
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Player_SetBootData(gGlobalCtx, player);
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return;
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} else if (strcmp(effectId, "high_gravity") == 0 || strcmp(effectId, "low_gravity") == 0) {
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highGravity = 0;
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gravityLevel = 1;
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return;
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} else if (strcmp(effectId, "no_ui") == 0) {
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noUi = 0;
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@ -1597,10 +1597,10 @@ u8 ExecuteEffect(const char* effectId, uint32_t value) {
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if (player != NULL && !Player_InBlockingCsMode(gGlobalCtx, player) && gGlobalCtx->pauseCtx.state == 0) {
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if (strcmp(effectId, "high_gravity") == 0) {
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highGravity = 1;
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gravityLevel = 2;
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return 1;
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} else if (strcmp(effectId, "low_gravity") == 0) {
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highGravity = 2;
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gravityLevel = 0;
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return 1;
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} else if (strcmp(effectId, "giant_link") == 0) {
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giantLink = 1;
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@ -11128,11 +11128,11 @@ void Player_Update(Actor* thisx, GlobalContext* globalCtx) {
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resetLinkScale = 0;
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}
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if (highGravity == 1) {
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if (gravityLevel == 2) {
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this->actor.gravity = -4.0f;
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}
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if (highGravity == 2) {
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if (gravityLevel == 0) {
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this->actor.gravity = -0.3f;
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}
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}
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