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Add support for multiple areas in regions and locations and remove Impa's house shuffle limits (#4385)
* Add support for multiple areas in regions and locations and remove impa's house shuffle limits * Spelling corrections --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: Malkierian <malkierian@live.com>
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@ -16,6 +16,7 @@
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#include <vector>
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#include <vector>
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#include <list>
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#include <list>
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#include <set>
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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using namespace CustomMessages;
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using namespace CustomMessages;
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@ -610,38 +611,50 @@ void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAcce
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}
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}
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}
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}
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RandomizerArea LookForExternalArea(const Region* const currentRegion, std::vector<RandomizerRegion> &alreadyChecked){
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void LookForExternalArea(Region* currentRegion, std::set<Region*> &alreadyChecked, std::set<RandomizerArea> &areas, bool LowPriorityMode=false){
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for (const auto& entrance : currentRegion->entrances) {
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for (const auto& entrance : currentRegion->entrances) {
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RandomizerArea otherArea = entrance->GetParentRegion()->GetArea();
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//if this entrance does not pass areas, only process it if we are in low priority mode
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const bool isAreaUnchecked = std::find(alreadyChecked.begin(), alreadyChecked.end(), entrance->GetParentRegionKey()) == alreadyChecked.end();
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if (LowPriorityMode || entrance->DoesSpreadAreas()){
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if (otherArea == RA_NONE && isAreaUnchecked) {
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std::set<RandomizerArea> otherAreas = entrance->GetParentRegion()->GetAllAreas();
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//if the region is in RA_NONE and hasn't already been checked, check it
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//if the region is arealess and hasn't already been checked, recursivly check what connects to it
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alreadyChecked.push_back(entrance->GetParentRegionKey());
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if (otherAreas.size() == 0 && !alreadyChecked.contains(currentRegion)) {
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const RandomizerArea passdown = LookForExternalArea(entrance->GetParentRegion(), alreadyChecked);
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alreadyChecked.insert(entrance->GetParentRegion());
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if(passdown != RA_NONE){
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LookForExternalArea(entrance->GetParentRegion(), alreadyChecked, areas, LowPriorityMode);
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return passdown;
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//if we find an area and it's not links pocket, we should try and add it.
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//If it's Links Pocket or RA_NONE, do not propagate those, they are not real areas.
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//This check is likely to fail if a region somehow is both in Link's Pocket and elsewhere, but this should never happen
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} else if (*otherAreas.begin() > RA_LINKS_POCKET){
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areas.merge(otherAreas);
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}
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}
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} else if (otherArea != RA_LINKS_POCKET){ //if it's links pocket, do not propagate this, Link's Pocket is not a real Area
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return otherArea;
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}
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}
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}
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}
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return RA_NONE;
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}
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}
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void SetAreas(){
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void SetAreas(){
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auto ctx = Rando::Context::GetInstance();
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auto ctx = Rando::Context::GetInstance();
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//RANDOTODO give entrances an enum like RandomizerCheck, the give them all areas here, the use those areas to not need to recursivly find ItemLocation areas
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//RANDOTODO give entrances an enum like RandomizerCheck, the give them all areas here,
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//then use those areas to not need to recursivly find ItemLocation areas when an identifying entrance's area
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for (int regionType = 0; regionType < RR_MARKER_AREAS_END; regionType++) {
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for (int regionType = 0; regionType < RR_MARKER_AREAS_END; regionType++) {
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Region region = areaTable[regionType];
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Region region = areaTable[regionType];
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RandomizerArea area = region.GetArea();
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std::set<RandomizerArea> areas = region.GetAllAreas();
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if (area == RA_NONE) {
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std::set<Region*> regionsToSet = {®ion};
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std::vector<RandomizerRegion> alreadyChecked = {static_cast<RandomizerRegion>(regionType)};
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if (areas.empty()) {
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area = LookForExternalArea(®ion, alreadyChecked);
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LookForExternalArea(®ion, regionsToSet, areas);
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//If we found nothing, try again in low priority mode to try every entrance
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if (areas.empty()) {
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LookForExternalArea(®ion, regionsToSet, areas, true);
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//If we still found nothing, we're disconnected, use RA_NONE to represent that
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if (areas.empty()){
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areas.insert(RA_NONE);
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}
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}
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}
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}
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for (auto& loc : region.locations){
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for (auto regionToSet : regionsToSet) {
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ctx->GetItemLocation(loc.GetLocation())->SetArea(area);
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regionToSet->ReplaceAreas(areas);
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for (auto& loc : regionToSet->locations){
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ctx->GetItemLocation(loc.GetLocation())->MergeAreas(areas);
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}
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}
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}
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areaTable[regionType].SetArea(area);
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}
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}
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}
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}
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@ -699,10 +712,12 @@ static void CalculateWotH() {
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//size - 1 so Triforce is not counted
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//size - 1 so Triforce is not counted
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for (size_t i = 0; i < ctx->playthroughLocations.size() - 1; i++) {
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for (size_t i = 0; i < ctx->playthroughLocations.size() - 1; i++) {
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for (size_t j = 0; j < ctx->playthroughLocations[i].size(); j++) {
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for (size_t j = 0; j < ctx->playthroughLocations[i].size(); j++) {
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//If removing this item and no other item caused the game to become unbeatable, then it is strictly necessary, so add it
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//If removing this item and no other item caused the game to become unbeatable, then it is strictly necessary,
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if (ctx->GetItemLocation(ctx->playthroughLocations[i][j])->IsHintable()
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//so add it unless it is in Links Pocket or an isolated place.
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&& !(IsBeatableWithout(ctx->playthroughLocations[i][j], true))) {
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auto itemLoc = ctx->GetItemLocation(ctx->playthroughLocations[i][j]);
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ctx->GetItemLocation(ctx->playthroughLocations[i][j])->SetWothCandidate();
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if (itemLoc->IsHintable() && *itemLoc->GetAreas().begin() > RA_LINKS_POCKET &&
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!(IsBeatableWithout(ctx->playthroughLocations[i][j], true))) {
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itemLoc->SetWothCandidate();
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}
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}
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}
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}
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}
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}
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@ -711,28 +726,41 @@ static void CalculateWotH() {
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ReachabilitySearch(ctx->allLocations);
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ReachabilitySearch(ctx->allLocations);
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}
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}
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static bool FindIfBarren(Rando::ItemLocation* itemLoc, std::array<bool, RA_MAX> NotBarren){
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std::set<RandomizerArea> locAreas = itemLoc->GetAreas();
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for (auto locArea: locAreas){
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if (NotBarren[locArea]){
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return false;
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}
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}
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return true;
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}
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//Calculate barren locations and assign Barren Candidacy to all locations inside those areas
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//Calculate barren locations and assign Barren Candidacy to all locations inside those areas
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static void CalculateBarren() {
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static void CalculateBarren() {
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auto ctx = Rando::Context::GetInstance();
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auto ctx = Rando::Context::GetInstance();
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std::array<bool, RA_MAX> NotBarren = {}; //I would invert this but the "initialise all as true" syntax wasn't working
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std::array<bool, RA_MAX> NotBarren = {}; //I would invert this but the "initialise all as true" syntax wasn't working
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//Isolated Areas and Link's Pocket are never Hinted Barren
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NotBarren[RA_NONE] = true;
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NotBarren[RA_LINKS_POCKET] = true;
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for (RandomizerCheck loc : ctx->allLocations) {
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for (RandomizerCheck loc : ctx->allLocations) {
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Rando::ItemLocation* itemLoc = ctx->GetItemLocation(loc);
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Rando::ItemLocation* itemLoc = ctx->GetItemLocation(loc);
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RandomizerArea locArea = itemLoc->GetArea();
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std::set<RandomizerArea> locAreas = itemLoc->GetAreas();
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bool test = (itemLoc->GetPlacedItem().IsMajorItem() || itemLoc->IsWothCandidate());
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for (auto locArea: locAreas){
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// If a location has a major item or is a way of the hero location, it is not barren
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// If a location has a major item or is a way of the hero location, it is not barren
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if (NotBarren[locArea] == false && locArea > RA_LINKS_POCKET && (itemLoc->GetPlacedItem().IsMajorItem() || itemLoc->IsWothCandidate())) {
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if (NotBarren[locArea] == false && (itemLoc->GetPlacedItem().IsMajorItem() || itemLoc->IsWothCandidate())) {
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NotBarren[locArea] = true;
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NotBarren[locArea] = true;
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}
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}
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}
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}
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}
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for (RandomizerCheck loc : ctx->allLocations) {
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for (RandomizerCheck loc : ctx->allLocations) {
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Rando::ItemLocation* itemLoc = ctx->GetItemLocation(loc);
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Rando::ItemLocation* itemLoc = ctx->GetItemLocation(loc);
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if (!NotBarren[itemLoc->GetArea()]){
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if (FindIfBarren(itemLoc, NotBarren)){
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itemLoc->SetBarrenCandidate();
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itemLoc->SetBarrenCandidate();
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}
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}
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}
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}
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}
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}
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//Will place things completely randomly, no logic checks are performed
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//Will place things completely randomly, no logic checks are performed
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@ -963,7 +991,7 @@ static void RandomizeOwnDungeon(const Rando::DungeonInfo* dungeon) {
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// This accounts for boss room shuffle so that own dungeon items can be placed
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// This accounts for boss room shuffle so that own dungeon items can be placed
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// in the shuffled boss room
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// in the shuffled boss room
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std::vector<RandomizerCheck> dungeonLocations = FilterFromPool(ctx->allLocations, [dungeon, ctx](const auto loc) {
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std::vector<RandomizerCheck> dungeonLocations = FilterFromPool(ctx->allLocations, [dungeon, ctx](const auto loc) {
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return ctx->GetItemLocation(loc)->GetArea() == dungeon->GetArea();
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return ctx->GetItemLocation(loc)->GetAreas().contains(dungeon->GetArea());
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});
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});
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//filter out locations that may be required to have songs placed at them
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//filter out locations that may be required to have songs placed at them
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@ -2902,6 +2902,8 @@ void StaticData::HintTable_Init() {
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/*french*/ "tes poches"));
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/*french*/ "tes poches"));
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// /*spanish*/tu bolsillo
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// /*spanish*/tu bolsillo
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hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place"));
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hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
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hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
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/*german*/ "&Sieht aus wie immer.",
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/*german*/ "&Sieht aus wie immer.",
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/*french*/ "&Elle vous semble %rordinaire%w."));
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/*french*/ "&Elle vous semble %rordinaire%w."));
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@ -354,12 +354,12 @@ bool IsReachableWithout(std::vector<RandomizerCheck> locsToCheck, RandomizerChec
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return true;
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return true;
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}
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}
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static void SetAllInRegionAsHinted(RandomizerArea area, std::vector<RandomizerCheck> locations){
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static void SetAllInAreaAsHintAccesible(RandomizerArea area, std::vector<RandomizerCheck> locations){
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auto ctx = Rando::Context::GetInstance();
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auto ctx = Rando::Context::GetInstance();
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std::vector<RandomizerCheck> locsInRegion = FilterFromPool(locations, [area, ctx](const RandomizerCheck loc){
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std::vector<RandomizerCheck> locsInArea = FilterFromPool(locations, [area, ctx](const RandomizerCheck loc){
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return ctx->GetItemLocation(loc)->GetArea() == area;
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return ctx->GetItemLocation(loc)->GetAreas().contains(area);
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});
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});
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for(RandomizerCheck loc: locsInRegion){
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for(RandomizerCheck loc: locsInArea){
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ctx->GetItemLocation(loc)->SetHintAccesible();
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ctx->GetItemLocation(loc)->SetHintAccesible();
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}
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}
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}
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}
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@ -369,10 +369,10 @@ static void AddGossipStoneHint( const RandomizerCheck gossipStone,
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const std::string distributionName,
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const std::string distributionName,
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const std::vector<RandomizerHintTextKey> hintKeys,
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const std::vector<RandomizerHintTextKey> hintKeys,
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const std::vector<RandomizerCheck> locations,
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const std::vector<RandomizerCheck> locations,
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const std::vector<RandomizerArea> areas,
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const std::vector<TrialKey> trials) {
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const std::vector<TrialKey> trials) {
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auto ctx = Rando::Context::GetInstance();
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auto ctx = Rando::Context::GetInstance();
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ctx->AddHint(StaticData::gossipStoneCheckToHint[gossipStone], Hint(StaticData::gossipStoneCheckToHint[gossipStone], hintType, distributionName, hintKeys, locations, {}, trials));
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ctx->AddHint(StaticData::gossipStoneCheckToHint[gossipStone], Hint(StaticData::gossipStoneCheckToHint[gossipStone], hintType, distributionName, hintKeys, locations, areas, trials));
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ctx->GetItemLocation(gossipStone)->SetPlacedItem(RG_HINT); //RANDOTODO, better gossip stone to location to hint key system
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ctx->GetItemLocation(gossipStone)->SetPlacedItem(RG_HINT); //RANDOTODO, better gossip stone to location to hint key system
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}
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}
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@ -381,11 +381,12 @@ static void AddGossipStoneHintCopies(uint8_t copies,
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const std::string distributionName,
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const std::string distributionName,
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const std::vector<RandomizerHintTextKey> hintKeys = {},
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const std::vector<RandomizerHintTextKey> hintKeys = {},
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const std::vector<RandomizerCheck> locations = {},
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const std::vector<RandomizerCheck> locations = {},
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const std::vector<RandomizerArea> areas = {},
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const std::vector<TrialKey> trials = {},
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const std::vector<TrialKey> trials = {},
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RandomizerCheck firstStone = RC_UNKNOWN_CHECK){
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RandomizerCheck firstStone = RC_UNKNOWN_CHECK){
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if (firstStone != RC_UNKNOWN_CHECK && copies > 0){
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if (firstStone != RC_UNKNOWN_CHECK && copies > 0){
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AddGossipStoneHint(firstStone, hintType, distributionName, hintKeys, locations, trials);
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AddGossipStoneHint(firstStone, hintType, distributionName, hintKeys, locations, areas, trials);
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copies -= 1;
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copies -= 1;
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}
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}
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for(int c=0; c<copies; c++){
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for(int c=0; c<copies; c++){
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@ -396,7 +397,7 @@ static void AddGossipStoneHintCopies(uint8_t copies,
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return;
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return;
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}
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}
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auto gossipStone = RandomElement(gossipStones, false);
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auto gossipStone = RandomElement(gossipStones, false);
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AddGossipStoneHint(gossipStone, hintType, distributionName, hintKeys, locations, trials);
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AddGossipStoneHint(gossipStone, hintType, distributionName, hintKeys, locations, areas, trials);
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}
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}
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}
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}
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@ -410,12 +411,15 @@ static bool CreateHint(RandomizerCheck location, uint8_t copies, HintType type,
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return false;
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return false;
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}
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}
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RandomizerCheck gossipStone = RandomElement(gossipStoneLocations);
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RandomizerCheck gossipStone = RandomElement(gossipStoneLocations);
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RandomizerArea area = RandomElementFromSet(ctx->GetItemLocation(location)->GetAreas());
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//make hint text
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//Set that hints are accesible
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ctx->GetItemLocation(location)->SetHintAccesible();
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ctx->GetItemLocation(location)->SetHintAccesible();
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if (type == HINT_TYPE_FOOLISH){
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SetAllInAreaAsHintAccesible(area, ctx->allLocations);
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}
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AddGossipStoneHintCopies(copies, type, distribution, {}, {location}, {}, gossipStone);
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AddGossipStoneHintCopies(copies, type, distribution, {}, {location}, {area}, {}, gossipStone);
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return true;
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return true;
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}
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}
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@ -485,7 +489,7 @@ static void CreateTrialHints(uint8_t copies) {
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auto requiredTrials = FilterFromPool(trials, [](TrialInfo* trial){return trial->IsRequired();});
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auto requiredTrials = FilterFromPool(trials, [](TrialInfo* trial){return trial->IsRequired();});
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}
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}
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for (auto& trial : trials) {//create a hint for each hinted trial
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for (auto& trial : trials) {//create a hint for each hinted trial
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AddGossipStoneHintCopies(copies, HINT_TYPE_TRIAL, "Trial", {}, {}, {trial->GetTrialKey()});
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AddGossipStoneHintCopies(copies, HINT_TYPE_TRIAL, "Trial", {}, {}, {}, {trial->GetTrialKey()});
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}
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}
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}
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}
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}
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}
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@ -496,25 +500,26 @@ void CreateWarpSongTexts() {
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if (ctx->GetOption(RSK_WARP_SONG_HINTS)){
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if (ctx->GetOption(RSK_WARP_SONG_HINTS)){
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auto warpSongEntrances = GetShuffleableEntrances(EntranceType::WarpSong, false);
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auto warpSongEntrances = GetShuffleableEntrances(EntranceType::WarpSong, false);
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for (auto entrance : warpSongEntrances) {
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for (auto entrance : warpSongEntrances) {
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const auto destination = entrance->GetConnectedRegion()->GetArea();
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//RANDOTODO make random
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const auto destination = entrance->GetConnectedRegion()->GetAllAreas().begin();
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switch (entrance->GetIndex()) {
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switch (entrance->GetIndex()) {
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case 0x0600: // minuet RANDOTODO make into entrance hints when they are added
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case 0x0600: // minuet RANDOTODO make into entrance hints when they are added
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ctx->AddHint(RH_MINUET_WARP_LOC, Hint(RH_MINUET_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
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ctx->AddHint(RH_MINUET_WARP_LOC, Hint(RH_MINUET_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
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break;
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break;
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case 0x04F6: // bolero
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case 0x04F6: // bolero
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ctx->AddHint(RH_BOLERO_WARP_LOC, Hint(RH_BOLERO_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
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ctx->AddHint(RH_BOLERO_WARP_LOC, Hint(RH_BOLERO_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
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break;
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break;
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case 0x0604: // serenade
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case 0x0604: // serenade
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ctx->AddHint(RH_SERENADE_WARP_LOC, Hint(RH_SERENADE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
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ctx->AddHint(RH_SERENADE_WARP_LOC, Hint(RH_SERENADE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
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break;
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break;
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case 0x01F1: // requiem
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case 0x01F1: // requiem
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ctx->AddHint(RH_REQUIEM_WARP_LOC, Hint(RH_REQUIEM_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
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ctx->AddHint(RH_REQUIEM_WARP_LOC, Hint(RH_REQUIEM_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
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break;
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break;
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case 0x0568: // nocturne
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case 0x0568: // nocturne
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ctx->AddHint(RH_NOCTURNE_WARP_LOC, Hint(RH_NOCTURNE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
|
ctx->AddHint(RH_NOCTURNE_WARP_LOC, Hint(RH_NOCTURNE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
|
||||||
break;
|
break;
|
||||||
case 0x05F4: // prelude
|
case 0x05F4: // prelude
|
||||||
ctx->AddHint(RH_PRELUDE_WARP_LOC, Hint(RH_PRELUDE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {destination}));
|
ctx->AddHint(RH_PRELUDE_WARP_LOC, Hint(RH_PRELUDE_WARP_LOC, HINT_TYPE_AREA, "", {RHT_WARP_SONG}, {}, {*destination}));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@ -570,22 +575,18 @@ static void DistributeHints(std::vector<uint8_t>& selected, size_t stoneCount, s
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t PlaceHints(std::vector<uint8_t>& selectedHints,
|
uint8_t PlaceHints(std::vector<uint8_t>& selectedHints, std::vector<HintDistributionSetting>& distTable){
|
||||||
std::vector<HintDistributionSetting>& distTable){
|
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
uint8_t curSlot = 0;
|
uint8_t curSlot = 0;
|
||||||
for (HintDistributionSetting distribution : distTable){
|
for (HintDistributionSetting distribution : distTable){
|
||||||
std::vector<RandomizerCheck> hintTypePool = FilterHintability(ctx->allLocations, distribution.filter);
|
std::vector<RandomizerCheck> hintTypePool = FilterHintability(ctx->allLocations, distribution.filter);
|
||||||
for (uint8_t numHint = 0; numHint < selectedHints[curSlot]; numHint++){
|
for (uint8_t numHint = 0; numHint < selectedHints[curSlot]; numHint++){
|
||||||
|
hintTypePool = FilterHintability(hintTypePool);
|
||||||
SPDLOG_DEBUG("Attempting to make hint of type: " + StaticData::hintTypeNames[distribution.type].GetEnglish(MF_CLEAN) + "\n");
|
SPDLOG_DEBUG("Attempting to make hint of type: " + StaticData::hintTypeNames[distribution.type].GetEnglish(MF_CLEAN) + "\n");
|
||||||
RandomizerCheck hintedLocation = RC_UNKNOWN_CHECK;
|
RandomizerCheck hintedLocation = RC_UNKNOWN_CHECK;
|
||||||
|
|
||||||
hintedLocation = CreateRandomHint(hintTypePool, distribution.copies, distribution.type, distribution.name);
|
hintedLocation = CreateRandomHint(hintTypePool, distribution.copies, distribution.type, distribution.name);
|
||||||
if (distribution.type == HINT_TYPE_FOOLISH){
|
|
||||||
SetAllInRegionAsHinted(ctx->GetItemLocation(hintedLocation)->GetArea(), hintTypePool);
|
|
||||||
hintTypePool = FilterHintability(hintTypePool);
|
|
||||||
}
|
|
||||||
if (hintedLocation == RC_UNKNOWN_CHECK){ //if hint failed to place, remove all wieght and copies then return the number of stones to redistribute
|
if (hintedLocation == RC_UNKNOWN_CHECK){ //if hint failed to place, remove all wieght and copies then return the number of stones to redistribute
|
||||||
uint8_t hintsToRemove = (selectedHints[curSlot] - numHint) * distribution.copies;
|
uint8_t hintsToRemove = (selectedHints[curSlot] - numHint) * distribution.copies;
|
||||||
selectedHints[curSlot] = 0; //as distTable is passed by refernce here, these changes stick for the rest of this seed generation
|
selectedHints[curSlot] = 0; //as distTable is passed by refernce here, these changes stick for the rest of this seed generation
|
||||||
@ -704,7 +705,11 @@ void CreateChildAltarHint() {
|
|||||||
stoneLocs = FindItemsAndMarkHinted({RG_KOKIRI_EMERALD, RG_GORON_RUBY, RG_ZORA_SAPPHIRE}, {RC_ALTAR_HINT_CHILD});
|
stoneLocs = FindItemsAndMarkHinted({RG_KOKIRI_EMERALD, RG_GORON_RUBY, RG_ZORA_SAPPHIRE}, {RC_ALTAR_HINT_CHILD});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ctx->AddHint(RH_ALTAR_CHILD, Hint(RH_ALTAR_CHILD, HINT_TYPE_ALTAR_CHILD, {}, stoneLocs));
|
std::vector<RandomizerArea> stoneAreas = {};
|
||||||
|
for (auto loc : stoneLocs){
|
||||||
|
stoneAreas.push_back(RandomElementFromSet(ctx->GetItemLocation(loc)->GetAreas()));
|
||||||
|
}
|
||||||
|
ctx->AddHint(RH_ALTAR_CHILD, Hint(RH_ALTAR_CHILD, HINT_TYPE_ALTAR_CHILD, {}, stoneLocs, stoneAreas));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -722,7 +727,11 @@ void CreateAdultAltarHint() {
|
|||||||
{RC_ALTAR_HINT_ADULT});
|
{RC_ALTAR_HINT_ADULT});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ctx->AddHint(RH_ALTAR_ADULT, Hint(RH_ALTAR_ADULT, HINT_TYPE_ALTAR_ADULT, {}, medallionLocs));
|
std::vector<RandomizerArea> medallionAreas = {};
|
||||||
|
for (auto loc : medallionLocs){
|
||||||
|
medallionAreas.push_back(RandomElementFromSet(ctx->GetItemLocation(loc)->GetAreas()));
|
||||||
|
}
|
||||||
|
ctx->AddHint(RH_ALTAR_ADULT, Hint(RH_ALTAR_ADULT, HINT_TYPE_ALTAR_ADULT, {}, medallionLocs, medallionAreas));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -740,18 +749,26 @@ void CreateStaticHintFromData(RandomizerHint hint, StaticHintInfo staticData){
|
|||||||
for(auto check: staticData.targetChecks){
|
for(auto check: staticData.targetChecks){
|
||||||
ctx->GetItemLocation(check)->SetHintAccesible();
|
ctx->GetItemLocation(check)->SetHintAccesible();
|
||||||
}
|
}
|
||||||
|
std::vector<RandomizerArea> areas = {};
|
||||||
|
for (auto loc : locations){
|
||||||
|
areas.push_back(RandomElementFromSet(ctx->GetItemLocation(loc)->GetAreas()));
|
||||||
|
}
|
||||||
//hintKeys are defaulted to in the hint object and do not need to be specified
|
//hintKeys are defaulted to in the hint object and do not need to be specified
|
||||||
ctx->AddHint(hint, Hint(hint, staticData.type, {}, locations, {}, {}, staticData.yourPocket, staticData.num));
|
ctx->AddHint(hint, Hint(hint, staticData.type, {}, locations, areas, {}, staticData.yourPocket, staticData.num));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateStaticItemHint(RandomizerHint hintKey, std::vector<RandomizerHintTextKey> hintTextKeys,
|
void CreateStaticItemHint(RandomizerHint hintKey, std::vector<RandomizerHintTextKey> hintTextKeys,
|
||||||
std::vector<RandomizerGet> items, std::vector<RandomizerCheck> hintChecks, bool yourPocket = false) {
|
std::vector<RandomizerGet> items, std::vector<RandomizerCheck> hintChecks, bool yourPocket = false) {
|
||||||
|
//RANDOTODO choose area in case there are multiple
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
std::vector<RandomizerCheck> locations = FindItemsAndMarkHinted(items, hintChecks);
|
std::vector<RandomizerCheck> locations = FindItemsAndMarkHinted(items, hintChecks);
|
||||||
ctx->AddHint(hintKey, Hint(hintKey, HINT_TYPE_AREA, hintTextKeys, locations, {}, {}, yourPocket));
|
std::vector<RandomizerArea> areas = {};
|
||||||
|
for (auto loc : locations){
|
||||||
|
areas.push_back(RandomElementFromSet(ctx->GetItemLocation(loc)->GetAreas()));
|
||||||
|
}
|
||||||
|
ctx->AddHint(hintKey, Hint(hintKey, HINT_TYPE_AREA, hintTextKeys, locations, areas, {}, yourPocket));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateGanondorfJoke(){
|
void CreateGanondorfJoke(){
|
||||||
|
@ -65,14 +65,14 @@ bool CanBuyAnother(RandomizerCheck rc) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region::Region() = default;
|
Region::Region() = default;
|
||||||
Region::Region(std::string regionName_, std::string scene_, RandomizerArea area,
|
Region::Region(std::string regionName_, std::string scene_, std::set<RandomizerArea> areas,
|
||||||
bool timePass_,
|
bool timePass_,
|
||||||
std::vector<EventAccess> events_,
|
std::vector<EventAccess> events_,
|
||||||
std::vector<LocationAccess> locations_,
|
std::vector<LocationAccess> locations_,
|
||||||
std::list<Rando::Entrance> exits_)
|
std::list<Rando::Entrance> exits_)
|
||||||
: regionName(std::move(regionName_)),
|
: regionName(std::move(regionName_)),
|
||||||
scene(std::move(scene_)),
|
scene(std::move(scene_)),
|
||||||
area(area),
|
areas(areas),
|
||||||
timePass(timePass_),
|
timePass(timePass_),
|
||||||
events(std::move(events_)),
|
events(std::move(events_)),
|
||||||
locations(std::move(locations_)),
|
locations(std::move(locations_)),
|
||||||
@ -246,10 +246,10 @@ void RegionTable_Init() {
|
|||||||
};
|
};
|
||||||
//Clear the array from any previous playthrough attempts. This is important so that
|
//Clear the array from any previous playthrough attempts. This is important so that
|
||||||
//locations which appear in both MQ and Vanilla dungeons don't get set in both areas.
|
//locations which appear in both MQ and Vanilla dungeons don't get set in both areas.
|
||||||
areaTable.fill(Region("Invalid Region", "Invalid Region", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {}));
|
areaTable.fill(Region("Invalid Region", "Invalid Region", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {}));
|
||||||
|
|
||||||
//name, scene, hint text, events, locations, exits
|
//name, scene, hint text, events, locations, exits
|
||||||
areaTable[RR_ROOT] = Region("Root", "", RA_LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ROOT] = Region("Root", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LINKS_POCKET, true),
|
LOCATION(RC_LINKS_POCKET, true),
|
||||||
LOCATION(RC_TRIFORCE_COMPLETED, logic->GetSaveContext()->triforcePiecesCollected >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();),
|
LOCATION(RC_TRIFORCE_COMPLETED, logic->GetSaveContext()->triforcePiecesCollected >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();),
|
||||||
@ -259,7 +259,7 @@ void RegionTable_Init() {
|
|||||||
Entrance(RR_ROOT_EXITS, {[]{return true;}})
|
Entrance(RR_ROOT_EXITS, {[]{return true;}})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ROOT_EXITS] = Region("Root Exits", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_ROOT_EXITS] = Region("Root Exits", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_CHILD_SPAWN, {[]{return logic->IsChild;}}),
|
Entrance(RR_CHILD_SPAWN, {[]{return logic->IsChild;}}),
|
||||||
Entrance(RR_ADULT_SPAWN, {[]{return logic->IsAdult;}}),
|
Entrance(RR_ADULT_SPAWN, {[]{return logic->IsAdult;}}),
|
||||||
@ -271,42 +271,42 @@ void RegionTable_Init() {
|
|||||||
Entrance(RR_PRELUDE_OF_LIGHT_WARP, {[]{return logic->CanUse(RG_PRELUDE_OF_LIGHT) && logic->CanLeaveForest();}}),
|
Entrance(RR_PRELUDE_OF_LIGHT_WARP, {[]{return logic->CanUse(RG_PRELUDE_OF_LIGHT) && logic->CanLeaveForest();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_CHILD_SPAWN] = Region("Child Spawn", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_CHILD_SPAWN] = Region("Child Spawn", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KF_LINKS_HOUSE, {[]{return true;}}),
|
Entrance(RR_KF_LINKS_HOUSE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ADULT_SPAWN] = Region("Adult Spawn", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_ADULT_SPAWN] = Region("Adult Spawn", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MINUET_OF_FOREST_WARP] = Region("Minuet of Forest Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_MINUET_OF_FOREST_WARP] = Region("Minuet of Forest Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOLERO_OF_FIRE_WARP] = Region("Bolero of Fire Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_BOLERO_OF_FIRE_WARP] = Region("Bolero of Fire Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return true;}}),
|
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SERENADE_OF_WATER_WARP] = Region("Serenade of Water Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SERENADE_OF_WATER_WARP] = Region("Serenade of Water Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_REQUIEM_OF_SPIRIT_WARP] = Region("Requiem of Spirit Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_REQUIEM_OF_SPIRIT_WARP] = Region("Requiem of Spirit Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_NOCTURNE_OF_SHADOW_WARP] = Region("Nocturne of Shadow Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_NOCTURNE_OF_SHADOW_WARP] = Region("Nocturne of Shadow Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return true;}}),
|
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_PRELUDE_OF_LIGHT_WARP] = Region("Prelude of Light Warp", "", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_PRELUDE_OF_LIGHT_WARP] = Region("Prelude of Light Warp", "", {RA_LINKS_POCKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
#include "../randomizerTypes.h"
|
#include "../randomizerTypes.h"
|
||||||
#include "../context.h"
|
#include "../context.h"
|
||||||
@ -138,7 +139,7 @@ namespace Rando {
|
|||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
Region();
|
Region();
|
||||||
Region(std::string regionName_, std::string scene_, RandomizerArea area,
|
Region(std::string regionName_, std::string scene_, std::set<RandomizerArea> areas,
|
||||||
bool timePass_,
|
bool timePass_,
|
||||||
std::vector<EventAccess> events_,
|
std::vector<EventAccess> events_,
|
||||||
std::vector<LocationAccess> locations_,
|
std::vector<LocationAccess> locations_,
|
||||||
@ -147,7 +148,7 @@ public:
|
|||||||
|
|
||||||
std::string regionName;
|
std::string regionName;
|
||||||
std::string scene;
|
std::string scene;
|
||||||
RandomizerArea area;
|
std::set<RandomizerArea> areas;
|
||||||
bool timePass;
|
bool timePass;
|
||||||
std::vector<EventAccess> events;
|
std::vector<EventAccess> events;
|
||||||
std::vector<LocationAccess> locations;
|
std::vector<LocationAccess> locations;
|
||||||
@ -200,12 +201,12 @@ public:
|
|||||||
//Check to see if an exit can be access as both ages at both times of day
|
//Check to see if an exit can be access as both ages at both times of day
|
||||||
bool CheckAllAccess(RandomizerRegion exitKey);
|
bool CheckAllAccess(RandomizerRegion exitKey);
|
||||||
|
|
||||||
RandomizerArea GetArea() const{
|
std::set<RandomizerArea> GetAllAreas() const{
|
||||||
return area;
|
return areas;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetArea(RandomizerArea newArea) {
|
void ReplaceAreas(std::set<RandomizerArea> newAreas) {
|
||||||
area = newArea;
|
areas = newAreas;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Here checks conditional access based on whether or not both ages have
|
//Here checks conditional access based on whether or not both ages have
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_ENTRYWAY] = Region("Bottom of the Well Entryway", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_ENTRYWAY] = Region("Bottom of the Well Entryway", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) {
|
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) {
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MAIN_AREA] = Region("Bottom of the Well Main Region", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MAIN_AREA] = Region("Bottom of the Well Main Region", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->StickPot, {[]{return true;}}),
|
EventAccess(&logic->StickPot, {[]{return true;}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
@ -53,7 +53,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
|||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ()) {
|
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ()) {
|
||||||
//RANDOTODO double check the CanAttacks when rewriting, i assumed CanChildAttack was the only one called because of the initial crawlspace
|
//RANDOTODO double check the CanAttacks when rewriting, i assumed CanChildAttack was the only one called because of the initial crawlspace
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}),
|
//EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -70,7 +70,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
|||||||
//Trick: logic->CanUse(RG_ZELDAS_LULLABY) || (LogicBotWMQPits && logic->HasExplosives())
|
//Trick: logic->CanUse(RG_ZELDAS_LULLABY) || (LogicBotWMQPits && logic->HasExplosives())
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, true),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, true),
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, logic->HasExplosives() && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, logic->HasExplosives() && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
|
||||||
|
@ -4,14 +4,14 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_CastleTown() {
|
void RegionTable_Init_CastleTown() {
|
||||||
areaTable[RR_MARKET_ENTRANCE] = Region("Market Entrance", "Market Entrance", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_MARKET_ENTRANCE] = Region("Market Entrance", "Market Entrance", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_HYRULE_FIELD, {[]{return logic->IsAdult || logic->AtDay;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return logic->IsAdult || logic->AtDay;}}),
|
||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
Entrance(RR_MARKET_GUARD_HOUSE, {[]{return true;}}),
|
Entrance(RR_MARKET_GUARD_HOUSE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_THE_MARKET] = Region("Market", "Market", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_THE_MARKET] = Region("Market", "Market", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
|
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
|
||||||
Entrance(RR_TOT_ENTRANCE, {[]{return true;}}),
|
Entrance(RR_TOT_ENTRANCE, {[]{return true;}}),
|
||||||
@ -25,7 +25,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_MARKET_BACK_ALLEY, {[]{return logic->IsChild;}}),
|
Entrance(RR_MARKET_BACK_ALLEY, {[]{return logic->IsChild;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_BACK_ALLEY] = Region("Market Back Alley", "Market", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_MARKET_BACK_ALLEY] = Region("Market Back Alley", "Market", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
Entrance(RR_MARKET_BOMBCHU_SHOP, {[]{return logic->AtNight;}}),
|
Entrance(RR_MARKET_BOMBCHU_SHOP, {[]{return logic->AtNight;}}),
|
||||||
@ -33,7 +33,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_MARKET_MAN_IN_GREEN_HOUSE, {[]{return logic->AtNight;}}),
|
Entrance(RR_MARKET_MAN_IN_GREEN_HOUSE, {[]{return logic->AtNight;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", "ToT Entrance", RA_THE_MARKET, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", "ToT Entrance", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -48,7 +48,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_TEMPLE_OF_TIME] = Region("Temple of Time", "Temple of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_TEMPLE_OF_TIME] = Region("Temple of Time", "Temple of Time", {RA_TEMPLE_OF_TIME}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_TOT_LIGHT_ARROWS_CUTSCENE, logic->IsAdult && logic->CanTriggerLACS()),
|
LOCATION(RC_TOT_LIGHT_ARROWS_CUTSCENE, logic->IsAdult && logic->CanTriggerLACS()),
|
||||||
LOCATION(RC_ALTAR_HINT_CHILD, logic->IsChild),
|
LOCATION(RC_ALTAR_HINT_CHILD, logic->IsChild),
|
||||||
@ -60,7 +60,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_TOT_BEYOND_DOOR_OF_TIME, {[]{return ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_OPEN) || (logic->CanUse(RG_SONG_OF_TIME) && (ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_SONGONLY) || (logic->StoneCount() == 3 && logic->HasItem(RG_OCARINA_OF_TIME))));}}),
|
Entrance(RR_TOT_BEYOND_DOOR_OF_TIME, {[]{return ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_OPEN) || (logic->CanUse(RG_SONG_OF_TIME) && (ctx->GetOption(RSK_DOOR_OF_TIME).Is(RO_DOOROFTIME_SONGONLY) || (logic->StoneCount() == 3 && logic->HasItem(RG_OCARINA_OF_TIME))));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", "Beyond Door of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", "Beyond Door of Time", {RA_TEMPLE_OF_TIME}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&logic->TimeTravel, {[]{return true;}}),
|
//EventAccess(&logic->TimeTravel, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -73,14 +73,16 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", "Castle Grounds", RA_CASTLE_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
//With multi-area support {RA_CASTLE_GROUNDS} is not strictly required anymore, as any interior here could inherit both
|
||||||
|
//{RA_HYRULE_CASTLE} and {RA_OUTSIDE_GANONS_CASTLE}, but an setting to merge the latter 2 into the former may be preffered
|
||||||
|
areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", "Castle Grounds", {RA_CASTLE_GROUNDS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return logic->IsChild;}}),
|
Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return logic->IsChild;}}),
|
||||||
Entrance(RR_GANONS_CASTLE_GROUNDS, {[]{return logic->IsAdult;}}),
|
Entrance(RR_GANONS_CASTLE_GROUNDS, {[]{return logic->IsAdult;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", RA_HYRULE_CASTLE, DAY_NIGHT_CYCLE, {
|
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
||||||
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
|
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
|
||||||
@ -99,7 +101,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_HC_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_HC_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HC_GARDEN] = Region("HC Garden", "Castle Grounds", RA_HYRULE_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_HC_GARDEN] = Region("HC Garden", "Castle Grounds", {RA_HYRULE_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
@ -110,7 +112,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return true;}}),
|
Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HC_GREAT_FAIRY_FOUNTAIN] = Region("HC Great Fairy Fountain", "HC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_HC_GREAT_FAIRY_FOUNTAIN] = Region("HC Great Fairy Fountain", "HC Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_HC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
@ -118,7 +120,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HC_STORMS_GROTTO] = Region("HC Storms Grotto", "HC Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_HC_STORMS_GROTTO] = Region("HC Storms Grotto", "HC Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return logic->NutPot || logic->BlastOrSmash();}}),
|
EventAccess(&logic->NutPot, {[]{return logic->NutPot || logic->BlastOrSmash();}}),
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CanBreakMudWalls() && logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CanBreakMudWalls() && logic->CallGossipFairy();}}),
|
||||||
@ -132,7 +134,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", "Castle Grounds", RA_OUTSIDE_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", "Castle Grounds", {RA_OUTSIDE_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge();}}),
|
EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge();}}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
@ -144,7 +146,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_GANONS_CASTLE_LEDGE, {[]{return logic->BuiltRainbowBridge;}}),
|
Entrance(RR_GANONS_CASTLE_LEDGE, {[]{return logic->BuiltRainbowBridge;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_OGC_GREAT_FAIRY_FOUNTAIN] = Region("OGC Great Fairy Fountain", "OGC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_OGC_GREAT_FAIRY_FOUNTAIN] = Region("OGC Great Fairy Fountain", "OGC Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_OGC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_OGC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
@ -152,20 +154,20 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE] = Region("Castle Grounds From Ganon's Castle", "Castle Grounds From Ganon's Castle", RA_CASTLE_GROUNDS, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE] = Region("Castle Grounds From Ganon's Castle", "Castle Grounds From Ganon's Castle", {RA_CASTLE_GROUNDS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_HYRULE_CASTLE_GROUNDS, { [] { return logic->IsChild; }}),
|
Entrance(RR_HYRULE_CASTLE_GROUNDS, { [] { return logic->IsChild; }}),
|
||||||
Entrance(RR_GANONS_CASTLE_LEDGE, { [] { return logic->IsAdult; }}),
|
Entrance(RR_GANONS_CASTLE_LEDGE, { [] { return logic->IsAdult; }}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_LEDGE] = Region("Ganon's Castle Ledge", "OGC Ganon's Castle Ledge", RA_OUTSIDE_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE,
|
areaTable[RR_GANONS_CASTLE_LEDGE] = Region("Ganon's Castle Ledge", "OGC Ganon's Castle Ledge", {RA_OUTSIDE_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE,
|
||||||
{}, {}, {
|
{}, {}, {
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_GANONS_CASTLE_GROUNDS, {[]{return logic->BuiltRainbowBridge;}}),
|
Entrance(RR_GANONS_CASTLE_GROUNDS, {[]{return logic->BuiltRainbowBridge;}}),
|
||||||
Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return logic->IsAdult;}}),
|
Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return logic->IsAdult;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_GUARD_HOUSE] = Region("Market Guard House", "Market Guard House", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_MARKET_GUARD_HOUSE] = Region("Market Guard House", "Market Guard House", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CanEmptyBigPoes, {[]{return logic->IsAdult;}}),
|
EventAccess(&logic->CanEmptyBigPoes, {[]{return logic->IsAdult;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -177,7 +179,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
|
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_BAZAAR] = Region("Market Bazaar", "Market Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_BAZAAR] = Region("Market Bazaar", "Market Bazaar", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_BAZAAR_ITEM_1, true),
|
LOCATION(RC_MARKET_BAZAAR_ITEM_1, true),
|
||||||
LOCATION(RC_MARKET_BAZAAR_ITEM_2, true),
|
LOCATION(RC_MARKET_BAZAAR_ITEM_2, true),
|
||||||
@ -192,7 +194,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_MARKET_MASK_SHOP] = Region("Market Mask Shop", "Market Mask Shop", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
|
EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->HasItem(RG_ZELDAS_LETTER) && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link's pocket
|
||||||
EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3)));}}),
|
EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (ctx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && RegionTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->StoneCount() == 3)));}}),
|
||||||
@ -203,7 +205,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_SHOOTING_GALLERY] = Region("Market Shooting Gallery", "Market Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_SHOOTING_GALLERY] = Region("Market Shooting Gallery", "Market Shooting Gallery", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->HasItem(RG_CHILD_WALLET)),
|
LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->HasItem(RG_CHILD_WALLET)),
|
||||||
}, {
|
}, {
|
||||||
@ -211,7 +213,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", "Market Bombchu Bowling", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CouldPlayBowling, {[]{return (logic->HasItem(RG_CHILD_WALLET));}}),
|
EventAccess(&logic->CouldPlayBowling, {[]{return (logic->HasItem(RG_CHILD_WALLET));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -223,7 +225,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_POTION_SHOP] = Region("Market Potion Shop", "Market Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_POTION_SHOP] = Region("Market Potion Shop", "Market Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_POTION_SHOP_ITEM_1, true),
|
LOCATION(RC_MARKET_POTION_SHOP_ITEM_1, true),
|
||||||
LOCATION(RC_MARKET_POTION_SHOP_ITEM_2, true),
|
LOCATION(RC_MARKET_POTION_SHOP_ITEM_2, true),
|
||||||
@ -238,7 +240,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Region("Market Treasure Chest Game", "Market Treasure Chest Game", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Region("Market Treasure Chest Game", "Market Treasure Chest Game", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GREG_HINT, true),
|
LOCATION(RC_GREG_HINT, true),
|
||||||
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->HasItem(RG_CHILD_WALLET) && ((logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))),
|
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->HasItem(RG_CHILD_WALLET) && ((logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))),
|
||||||
@ -257,7 +259,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
Entrance(RR_THE_MARKET, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_BOMBCHU_SHOP] = Region("Market Bombchu Shop", "Market Bombchu Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_BOMBCHU_SHOP] = Region("Market Bombchu Shop", "Market Bombchu Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_1, true),
|
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_1, true),
|
||||||
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_2, true),
|
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_2, true),
|
||||||
@ -272,7 +274,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_DOG_LADY_HOUSE] = Region("Market Dog Lady House", "Market Dog Lady House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_MARKET_DOG_LADY_HOUSE] = Region("Market Dog Lady House", "Market Dog Lady House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_LOST_DOG, logic->IsChild && logic->AtNight),
|
LOCATION(RC_MARKET_LOST_DOG, logic->IsChild && logic->AtNight),
|
||||||
}, {
|
}, {
|
||||||
@ -280,7 +282,7 @@ void RegionTable_Init_CastleTown() {
|
|||||||
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_MARKET_MAN_IN_GREEN_HOUSE] = Region("Market Man in Green House", "Market Man in Green House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_MARKET_MAN_IN_GREEN_HOUSE] = Region("Market Man in Green House", "Market Man in Green House", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_DeathMountain() {
|
void RegionTable_Init_DeathMountain() {
|
||||||
areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -23,7 +23,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMT_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_DMT_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
||||||
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
|
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
|
||||||
@ -38,17 +38,17 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
||||||
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
|
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
|
||||||
Entrance(RR_DMT_OWL_FLIGHT, {[]{return logic->IsChild;}}),
|
Entrance(RR_DMT_OWL_FLIGHT, {[]{return logic->IsChild;}}, false),
|
||||||
Entrance(RR_DMT_COW_GROTTO, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
|
Entrance(RR_DMT_COW_GROTTO, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
|
||||||
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
|
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, {[]{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMT_OWL_FLIGHT] = Region("DMT Owl Flight", "Death Mountain", RA_DEATH_MOUNTAIN_TRAIL, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DMT_OWL_FLIGHT] = Region("DMT Owl Flight", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAK_IMPAS_ROOFTOP, {[]{return true;}}),
|
Entrance(RR_KAK_IMPAS_ROOFTOP, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMT_COW_GROTTO] = Region("DMT Cow Grotto", "DMT Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMT_COW_GROTTO] = Region("DMT Cow Grotto", "DMT Cow Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
|
||||||
LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
|
LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
|
||||||
@ -58,7 +58,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", "DMT Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", "DMT Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMT_STORMS_GROTTO_CHEST, true),
|
LOCATION(RC_DMT_STORMS_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_DMT_STORMS_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_DMT_STORMS_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -70,7 +70,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMT_GREAT_FAIRY_FOUNTAIN] = Region("DMT Great Fairy Fountain", "DMT Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMT_GREAT_FAIRY_FOUNTAIN] = Region("DMT Great Fairy Fountain", "DMT Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMT_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_DMT_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
@ -78,7 +78,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
|
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GORON_CITY] = Region("Goron City", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}),
|
EventAccess(&logic->StickPot, {[]{return logic->StickPot || logic->IsChild;}}),
|
||||||
@ -109,7 +109,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && ((logic->EffectiveHealth() > 2) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_NAYRUS_LOVE))) || (logic->EffectiveHealth() > 1 && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_HOOKSHOT)) || (logic->CanUse(RG_NAYRUS_LOVE) && logic->CanUse(RG_HOOKSHOT)) || (logic->EffectiveHealth() > 2 && logic->CanUse(RG_HOOKSHOT) && ctx->GetTrickOption(RT_GC_GROTTO)));}}),
|
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && ((logic->EffectiveHealth() > 2) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_NAYRUS_LOVE))) || (logic->EffectiveHealth() > 1 && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_HOOKSHOT)) || (logic->CanUse(RG_NAYRUS_LOVE) && logic->CanUse(RG_HOOKSHOT)) || (logic->EffectiveHealth() > 2 && logic->CanUse(RG_HOOKSHOT) && ctx->GetTrickOption(RT_GC_GROTTO)));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->GCWoodsWarpOpen, {[]{return logic->GCWoodsWarpOpen || (logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -118,7 +118,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
|
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}}),
|
EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -130,13 +130,13 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->IsAdult;}}),
|
Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->IsAdult;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GC_GROTTO_PLATFORM] = Region("GC Grotto Platform", "Goron City", RA_GORON_CITY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GC_GROTTO_PLATFORM] = Region("GC Grotto Platform", "Goron City", {RA_GORON_CITY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GC_GROTTO, {[]{return true;}}),
|
Entrance(RR_GC_GROTTO, {[]{return true;}}),
|
||||||
Entrance(RR_GORON_CITY, {[]{return logic->EffectiveHealth() > 2 || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_NAYRUS_LOVE) || ((logic->IsChild || logic->CanUse(RG_SONG_OF_TIME)) && logic->CanUse(RG_LONGSHOT));}}),
|
Entrance(RR_GORON_CITY, {[]{return logic->EffectiveHealth() > 2 || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_NAYRUS_LOVE) || ((logic->IsChild || logic->CanUse(RG_SONG_OF_TIME)) && logic->CanUse(RG_LONGSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GC_SHOP] = Region("GC Shop", "GC Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GC_SHOP] = Region("GC Shop", "GC Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GC_SHOP_ITEM_1, true),
|
LOCATION(RC_GC_SHOP_ITEM_1, true),
|
||||||
LOCATION(RC_GC_SHOP_ITEM_2, true),
|
LOCATION(RC_GC_SHOP_ITEM_2, true),
|
||||||
@ -151,7 +151,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_GORON_CITY, {[]{return true;}}),
|
Entrance(RR_GORON_CITY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GC_GROTTO] = Region("GC Grotto", "GC Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GC_GROTTO] = Region("GC Grotto", "GC Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
||||||
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
||||||
@ -162,14 +162,14 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}),
|
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_UPPER_NEARBY] = Region("DMC Upper Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DMC_UPPER_NEARBY] = Region("DMC Upper Nearby", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DMC_UPPER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
Entrance(RR_DMC_UPPER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
||||||
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
|
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
|
||||||
Entrance(RR_DMC_UPPER_GROTTO, {[]{return Here(RR_DMC_UPPER_NEARBY, []{return logic->BlastOrSmash() && (logic->FireTimer() >= 8 || logic->Hearts() >= 3);});}})
|
Entrance(RR_DMC_UPPER_GROTTO, {[]{return Here(RR_DMC_UPPER_NEARBY, []{return logic->BlastOrSmash() && (logic->FireTimer() >= 8 || logic->Hearts() >= 3);});}})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3));}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -185,7 +185,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}),
|
Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
|
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -194,7 +194,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_LOWER_NEARBY, {[]{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}}),
|
Entrance(RR_DMC_LOWER_NEARBY, {[]{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_LOWER_NEARBY] = Region("DMC Lower Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DMC_LOWER_NEARBY] = Region("DMC Lower Nearby", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
Entrance(RR_DMC_LOWER_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
||||||
Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return true;}}),
|
Entrance(RR_GC_DARUNIAS_CHAMBER, {[]{return true;}}),
|
||||||
@ -202,7 +202,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_HAMMER_GROTTO, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_DMC_HAMMER_GROTTO, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_LOWER_LOCAL] = Region("DMC Lower Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DMC_LOWER_LOCAL] = Region("DMC Lower Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DMC_LOWER_NEARBY, {[]{return true;}}),
|
Entrance(RR_DMC_LOWER_NEARBY, {[]{return true;}}),
|
||||||
Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer() >= 8 || logic->Hearts() >= 3;}}),
|
Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer() >= 8 || logic->Hearts() >= 3;}}),
|
||||||
@ -210,7 +210,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanShield() && ctx->GetTrickOption(RT_DMC_BOLERO_JUMP))) && logic->FireTimer() >= 24;}}),
|
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanShield() && ctx->GetTrickOption(RT_DMC_BOLERO_JUMP))) && logic->FireTimer() >= 24;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_CENTRAL_NEARBY] = Region("DMC Central Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMC_CENTRAL_NEARBY] = Region("DMC Central Nearby", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_VOLCANO_FREESTANDING_POH, logic->IsAdult && logic->Hearts() >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (ctx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->CanUse(RG_HOVER_BOOTS)))),
|
LOCATION(RC_DMC_VOLCANO_FREESTANDING_POH, logic->IsAdult && logic->Hearts() >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (ctx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->CanUse(RG_HOVER_BOOTS)))),
|
||||||
LOCATION(RC_SHEIK_IN_CRATER, logic->IsAdult && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
|
LOCATION(RC_SHEIK_IN_CRATER, logic->IsAdult && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
|
||||||
@ -219,7 +219,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer() >= 48;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -233,7 +233,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}}),
|
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Region("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Region("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_DMC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
@ -241,7 +241,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),
|
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_UPPER_GROTTO] = Region("DMC Upper Grotto", "DMC Upper Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_DMC_UPPER_GROTTO] = Region("DMC Upper Grotto", "DMC Upper Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_UPPER_GROTTO_CHEST, true),
|
LOCATION(RC_DMC_UPPER_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_DMC_UPPER_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_DMC_UPPER_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -253,7 +253,7 @@ void RegionTable_Init_DeathMountain() {
|
|||||||
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
|
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMC_HAMMER_GROTTO] = Region("DMC Hammer Grotto", "DMC Hammer Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DMC_HAMMER_GROTTO] = Region("DMC Hammer Grotto", "DMC Hammer Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
||||||
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_DEKU_TREE_ENTRYWAY] = Region("Deku Tree Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_ENTRYWAY] = Region("Deku Tree Entryway", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}}),
|
Entrance(RR_DEKU_TREE_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}}),
|
||||||
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}}),
|
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(DEKU_TREE)->IsVanilla()) {
|
if (ctx->GetDungeon(DEKU_TREE)->IsVanilla()) {
|
||||||
areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -36,13 +36,13 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_LOBBY, {[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
Entrance(RR_DEKU_TREE_LOBBY, {[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
||||||
Entrance(RR_DEKU_TREE_SLINGSHOT_ROOM,{[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
Entrance(RR_DEKU_TREE_SLINGSHOT_ROOM,{[]{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, true),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, true),
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, true),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, true),
|
||||||
@ -51,7 +51,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -66,7 +66,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));},
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));},
|
||||||
@ -84,25 +84,25 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
|
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_SCRUB_ROOM] = Region("Deku Tree Basement Scrub Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_BASEMENT_SCRUB_ROOM] = Region("Deku Tree Basement Scrub Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return true;}}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return Here(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);});}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return Here(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree Basement Water Room Front", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, {[]{return true;}}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree Basement Water Room Back", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, {[]{return logic->HasItem(RG_BRONZE_SCALE) || ctx->GetTrickOption(RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG);}}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -112,7 +112,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) &&
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) &&
|
||||||
@ -125,7 +125,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) && logic->IsChild;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return Here(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);}) && logic->IsChild;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Region("Deku Tree Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Region("Deku Tree Basement Back Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, logic->HookshotOrBoomerang()),
|
LOCATION(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, logic->HookshotOrBoomerang()),
|
||||||
}, {
|
}, {
|
||||||
@ -133,7 +133,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -144,7 +144,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasFireSourceWithTorch() || (ctx->GetTrickOption(RT_DEKU_B1_BOW_WEBS) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}),
|
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasFireSourceWithTorch() || (ctx->GetTrickOption(RT_DEKU_B1_BOW_WEBS) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return true;}}),
|
||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->HasItem(RG_BRONZE_SCALE) || Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->HasItem(RG_BRONZE_SCALE) || Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
|
||||||
@ -155,7 +155,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(DEKU_TREE)->IsMQ()) {
|
if (ctx->GetDungeon(DEKU_TREE)->IsMQ()) {
|
||||||
areaTable[RR_DEKU_TREE_MQ_LOBBY] = Region("Deku Tree MQ Lobby", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DEKU_TREE_MQ_LOBBY] = Region("Deku Tree MQ Lobby", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -176,7 +176,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return ctx->GetTrickOption(RT_DEKU_B1_SKIP) || Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->IsAdult;});}}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return ctx->GetTrickOption(RT_DEKU_B1_SKIP) || Here(RR_DEKU_TREE_MQ_LOBBY, []{return logic->IsAdult;});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
|
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
|
||||||
LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang() &&
|
LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang() &&
|
||||||
@ -188,7 +188,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree MQ Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree MQ Basement Water Room Front", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
|
LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -198,7 +198,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree MQ Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree MQ Basement Water Room Back", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, logic->CanUse(RG_SONG_OF_TIME)),
|
LOCATION(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, logic->CanUse(RG_SONG_OF_TIME)),
|
||||||
}, {
|
}, {
|
||||||
@ -210,7 +210,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Region("Deku Tree MQ Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Region("Deku Tree MQ Basement Back Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang())),
|
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang())),
|
||||||
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, logic->HasFireSourceWithTorch() && logic->HookshotOrBoomerang()),
|
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, logic->HasFireSourceWithTorch() && logic->HookshotOrBoomerang()),
|
||||||
@ -220,7 +220,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile() || (logic->CanUse(RG_NUTS) && (logic->IsChild && logic->CanUse(RG_STICKS)));}}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile() || (logic->CanUse(RG_NUTS) && (logic->IsChild && logic->CanUse(RG_STICKS)));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
|
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -232,7 +232,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM] =
|
areaTable[RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM] =
|
||||||
Region("Deku Tree MQ Outside Boss Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Deku Tree MQ Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{ return true; }}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{ return true; }}),
|
||||||
@ -244,7 +244,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_DEKU_TREE_BOSS_ENTRYWAY] =
|
areaTable[RR_DEKU_TREE_BOSS_ENTRYWAY] =
|
||||||
Region("Deku Tree Boss Entryway", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Deku Tree Boss Entryway", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, { [] { return ctx->GetDungeon(DEKU_TREE)->IsVanilla(); } }),
|
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, { [] { return ctx->GetDungeon(DEKU_TREE)->IsVanilla(); } }),
|
||||||
@ -253,7 +253,7 @@ void RegionTable_Init_DekuTree() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BOSS_ROOM] =
|
areaTable[RR_DEKU_TREE_BOSS_ROOM] =
|
||||||
Region("Deku Tree Boss Room", "Deku Tree", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->DekuTreeClear, { [] {
|
EventAccess(&logic->DekuTreeClear, { [] {
|
||||||
@ -270,6 +270,6 @@ void RegionTable_Init_DekuTree() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, { [] { return true; } }),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, { [] { return true; } }),
|
||||||
Entrance(RR_KF_OUTSIDE_DEKU_TREE, { [] { return logic->DekuTreeClear; } }),
|
Entrance(RR_KF_OUTSIDE_DEKU_TREE, { [] { return logic->DekuTreeClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_DODONGOS_CAVERN_ENTRYWAY] = Region("Dodongos Cavern Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_ENTRYWAY] = Region("Dodongos Cavern Entryway", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}}),
|
Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}}),
|
||||||
@ -19,13 +19,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla()) {
|
if (ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla()) {
|
||||||
areaTable[RR_DODONGOS_CAVERN_BEGINNING] = Region("Dodongos Cavern Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_BEGINNING] = Region("Dodongos Cavern Beginning", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_BEGINNING, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_BEGINNING, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -44,13 +44,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,{[]{return false;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,{[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Region("Dodongos Cavern SE Corridor", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Region("Dodongos Cavern SE Corridor", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAttack()))),
|
LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAttack()))),
|
||||||
}, {
|
}, {
|
||||||
@ -61,7 +61,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Region("Dodongos Cavern SE Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Region("Dodongos Cavern SE Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanAttack()),
|
LOCATION(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -69,13 +69,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS] = Region("Dodongos Cavern Near Lower Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS] = Region("Dodongos Cavern Near Lower Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
|
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
|
||||||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
||||||
@ -83,14 +83,14 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->HasFireSourceWithTorch();}}),
|
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, {[]{return logic->HasFireSourceWithTorch();}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Region("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Region("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku()),
|
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -98,14 +98,14 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}),
|
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_COMPASS_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_COMPASS_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
|
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
|
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
|
||||||
@ -115,7 +115,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_COMPASS_ROOM] = Region("Dodongos Cavern Compass Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_COMPASS_ROOM] = Region("Dodongos Cavern Compass Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_COMPASS_CHEST, true),
|
LOCATION(RC_DODONGOS_CAVERN_COMPASS_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -123,13 +123,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET);}}),
|
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_ARMOS_ROOM] = Region("Dodongos Cavern Armos Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_ARMOS_ROOM] = Region("Dodongos Cavern Armos Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER] = Region("Dodongos Cavern Bomb Room Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER] = Region("Dodongos Cavern Bomb Room Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true),
|
LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -139,7 +139,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku()),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku()),
|
||||||
@ -148,13 +148,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM] = Region("Dodongos Cavern First Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM] = Region("Dodongos Cavern First Slingshot Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
|
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
|
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
|
||||||
@ -163,13 +163,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Region("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Region("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, true),
|
LOCATION(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -179,7 +179,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->BlastOrSmash();})),
|
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->BlastOrSmash();})),
|
||||||
}, {
|
}, {
|
||||||
@ -188,7 +188,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOSS_AREA] = Region("Dodongos Cavern Boss Region", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_BOSS_AREA] = Region("Dodongos Cavern Boss Region", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -198,7 +198,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Region("Dodongos Cavern Back Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Region("Dodongos Cavern Back Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_BACK_ROOM, logic->CanAttack()),
|
LOCATION(RC_DODONGOS_CAVERN_GS_BACK_ROOM, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -211,13 +211,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ()) {
|
if (ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ()) {
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BEGINNING] = Region("Dodongos Cavern MQ Beginning", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BEGINNING] = Region("Dodongos Cavern MQ Beginning", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return Here(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->CanUse(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->CanUse(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -238,7 +238,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
(logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));});}}),
|
(logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}}),
|
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -250,7 +250,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
//it is possible to use bunny hood speed, hovers and a jumpslash to go between here and the other bridge (included with TORCH_ROOM_LOWER), but this would be a trick
|
//it is possible to use bunny hood speed, hovers and a jumpslash to go between here and the other bridge (included with TORCH_ROOM_LOWER), but this would be a trick
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER] = Region("Dodongos Cavern MQ Stairs Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER] = Region("Dodongos Cavern MQ Stairs Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->HasExplosives || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}),
|
//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->HasExplosives || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -261,7 +261,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL, {[]{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->CanBreakMudWalls();});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL, {[]{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->CanBreakMudWalls();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL] = Region("Dodongos Cavern MQ Stairs Past Mud Wall", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL] = Region("Dodongos Cavern MQ Stairs Past Mud Wall", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->CanGetDekuBabaSticks();}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->CanGetDekuBabaSticks();}}),
|
||||||
//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->CanUse(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
|
//EventAccess(&logic->CanClimbDCStairs, {[]{return logic->CanUse(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}}),
|
||||||
@ -274,7 +274,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER] = Region("Dodongos Cavern MQ Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER] = Region("Dodongos Cavern MQ Stairs Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku()),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -283,7 +283,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_BIG_SKULLTULAS, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_BIG_SKULLTULAS, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_BIG_SKULLTULAS] = Region("Dodongos Cavern MQ Past Big Skulltulas", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_BIG_SKULLTULAS] = Region("Dodongos Cavern MQ Past Big Skulltulas", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->CanUse(RG_HOVER_BOOTS);}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return logic->TakeDamage();}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, {[]{return logic->TakeDamage();}}),
|
||||||
@ -293,7 +293,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM, {[]{return true;}}),//if we add BONKO or other crate logic, logic for silver rupees goes here
|
Entrance(RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM, {[]{return true;}}),//if we add BONKO or other crate logic, logic for silver rupees goes here
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM] = Region("Dodongos Cavern MQ Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM] = Region("Dodongos Cavern MQ Dodongo Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanKillEnemy(RE_DODONGO) || logic->HasItem(RG_GORONS_BRACELET)),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanKillEnemy(RE_DODONGO) || logic->HasItem(RG_GORONS_BRACELET)),
|
||||||
}, {
|
}, {
|
||||||
@ -302,7 +302,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return Here(RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM, []{return logic->CanKillEnemy(RE_DODONGO) || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return Here(RR_DODONGOS_CAVERN_MQ_DODONGO_ROOM, []{return logic->CanKillEnemy(RE_DODONGO) || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER] = Region("Dodongos Cavern MQ Torch Puzzle Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER] = Region("Dodongos Cavern MQ Torch Puzzle Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return (((logic->IsAdult /*or bunny hood jump*/) && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_STICKS);}}),
|
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return (((logic->IsAdult /*or bunny hood jump*/) && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_STICKS);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -315,13 +315,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_STICKS) && logic->HasItem(RG_GORONS_BRACELET);}}), //Implies access to RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM from here
|
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_STICKS) && logic->HasItem(RG_GORONS_BRACELET);}}), //Implies access to RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM from here
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM] = Region("Dodongos Cavern MQ Torch Puzzle Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM] = Region("Dodongos Cavern MQ Torch Puzzle Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return logic->CanPassEnemy(RE_BIG_SKULLTULA);}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return (logic->HasFireSource() && logic->HasItem(RG_GORONS_BRACELET)) || logic->CanBreakMudWalls();}}), //Requires stregnth 0, If you can somehow warp into this room, add logic->CanPassEnemy(RE_BIG_SKULLTULA)
|
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return (logic->HasFireSource() && logic->HasItem(RG_GORONS_BRACELET)) || logic->CanBreakMudWalls();}}), //Requires stregnth 0, If you can somehow warp into this room, add logic->CanPassEnemy(RE_BIG_SKULLTULA)
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_LARVAE_ROOM] = Region("Dodongos Cavern MQ Larvae Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_LARVAE_ROOM] = Region("Dodongos Cavern MQ Larvae Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, true), //implied logic->CanKillEnemy(RE_GOHMA_LARVA) based on entry reqs with a trick to kill with nuts
|
LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, true), //implied logic->CanKillEnemy(RE_GOHMA_LARVA) based on entry reqs with a trick to kill with nuts
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, true), //implied logic->CanKillEnemy(RE_GOLD_SKULTULLA) based on entry reqs. Add crate logic when BONKO is added
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, true), //implied logic->CanKillEnemy(RE_GOLD_SKULTULLA) based on entry reqs. Add crate logic when BONKO is added
|
||||||
@ -330,7 +330,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return true;}}), //implied logic->CanKillEnemy(RE_GOHMA_LARVA) based on entry reqs with a trick to kill with nuts
|
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER, {[]{return true;}}), //implied logic->CanKillEnemy(RE_GOHMA_LARVA) based on entry reqs with a trick to kill with nuts
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS] = Region("Dodongos Cavern MQ Before Upper Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS] = Region("Dodongos Cavern MQ Before Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, logic->BlastOrSmash()), //Implied CanGetEnemyDrop(RE_GOLD_SKULLTULA)
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, logic->BlastOrSmash()), //Implied CanGetEnemyDrop(RE_GOLD_SKULLTULA)
|
||||||
}, {
|
}, {
|
||||||
@ -340,13 +340,13 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM] = Region("Dodongos Cavern MQ Before Upper Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM] = Region("Dodongos Cavern MQ Before Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, {[]{return true;}}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, {[]{return logic->IsAdult || (Here(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, []{return logic->BlastOrSmash() || (logic->CanAttack() && logic->HasItem(RG_GORONS_BRACELET));}));}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, {[]{return logic->IsAdult || (Here(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, []{return logic->BlastOrSmash() || (logic->CanAttack() && logic->HasItem(RG_GORONS_BRACELET));}));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER] = Region("Dodongos Cavern MQ Torch Puzzle Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER] = Region("Dodongos Cavern MQ Torch Puzzle Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
EventAccess(&logic->ClearMQDCUpperLobbyRocks, {[]{return logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -359,7 +359,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Region("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Region("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)) && logic->CanStunDeku()),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)) && logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -367,7 +367,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CanHitEyeTargets();}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CanHitEyeTargets();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS] = Region("Dodongos Cavern MQ Lower Lizalfos", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS] = Region("Dodongos Cavern MQ Lower Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//When you add wonder item logic for behind the lavafall, use Here(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS) to account for jumping down instead of an exit
|
//When you add wonder item logic for behind the lavafall, use Here(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS) to account for jumping down instead of an exit
|
||||||
//because the doors are sealed when entering from the top and you can't spawn the lower lizalfos
|
//because the doors are sealed when entering from the top and you can't spawn the lower lizalfos
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -376,7 +376,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_POES_ROOM] = Region("Dodongos Cavern MQ Poes Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_POES_ROOM] = Region("Dodongos Cavern MQ Poes Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, true), //If you can get to the locked part of POES_ROOM without a way to open it or passing the chest, this will need it's own room
|
LOCATION(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, true), //If you can get to the locked part of POES_ROOM without a way to open it or passing the chest, this will need it's own room
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);}) && //could be a seperate room if it gets busy
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);}) && //could be a seperate room if it gets busy
|
||||||
@ -389,7 +389,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern Mad Scrub Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern Mad Scrub Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_RANG_OR_HOOKSHOT, true))), //Implies you can avoid/kill the enemies with what you use on the skull, if this assumption is broken, add
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_RANG_OR_HOOKSHOT, true))), //Implies you can avoid/kill the enemies with what you use on the skull, if this assumption is broken, add
|
||||||
//&& (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
|
//&& (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
|
||||||
@ -398,7 +398,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);});}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH] = Region("Dodongos Cavern MQ Behind Mouth", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH] = Region("Dodongos Cavern MQ Behind Mouth", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return true;}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return true;}}),
|
||||||
//using pots to get past the fire is in default logic. if stregnth 0 gets added, this will need to be:
|
//using pots to get past the fire is in default logic. if stregnth 0 gets added, this will need to be:
|
||||||
@ -407,7 +407,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, {[]{return logic->IsAdult;}}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, {[]{return logic->IsAdult;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, true), //pulling the grave isn't required, as you can open the chest through it
|
LOCATION(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, true), //pulling the grave isn't required, as you can open the chest through it
|
||||||
}, {
|
}, {
|
||||||
@ -418,7 +418,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
Here(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->CanAttack();});}}),
|
Here(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->CanAttack();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -438,7 +438,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOSS_ENTRYWAY] =
|
areaTable[RR_DODONGOS_CAVERN_BOSS_ENTRYWAY] =
|
||||||
Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, { [] { return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla(); } }),
|
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, { [] { return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla(); } }),
|
||||||
@ -447,7 +447,7 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] =
|
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] =
|
||||||
Region("Dodongos Cavern Boss Room", "Dodongos Cavern", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->DodongosCavernClear,
|
EventAccess(&logic->DodongosCavernClear,
|
||||||
@ -467,6 +467,6 @@ void RegionTable_Init_DodongosCavern() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, { [] { return true; } }),
|
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, { [] { return true; } }),
|
||||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, { [] { return logic->DodongosCavernClear; } }),
|
Entrance(RR_DEATH_MOUNTAIN_TRAIL, { [] { return logic->DodongosCavernClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_FIRE_TEMPLE_ENTRYWAY] = Region("Fire Temple Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_ENTRYWAY] = Region("Fire Temple Entryway", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}}),
|
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_LOWER, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}}),
|
Entrance(RR_FIRE_TEMPLE_MQ_LOWER, {[]{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla()) {
|
if (ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla()) {
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRST_ROOM] = Region("Fire Temple First Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRST_ROOM] = Region("Fire Temple First Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
@ -29,7 +29,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -41,13 +41,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}}),
|
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Region("Fire Temple Loop Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Region("Fire Temple Loop Tiles", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, logic->CanAttack()),
|
LOCATION(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -56,7 +56,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Region("Fire Temple Loop Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Region("Fire Temple Loop Flare Dancer", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult),
|
LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives() || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult),
|
||||||
}, {
|
}, {
|
||||||
@ -66,7 +66,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
|
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireLoopSwitch, {[]{return logic->FireLoopSwitch || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
EventAccess(&logic->FireLoopSwitch, {[]{return logic->FireLoopSwitch || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -75,7 +75,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_LOOP_GORON_ROOM, {[]{return logic->FireLoopSwitch;}}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_GORON_ROOM, {[]{return logic->FireLoopSwitch;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_GORON_ROOM] = Region("Fire Temple Loop Goron Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_GORON_ROOM] = Region("Fire Temple Loop Goron Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -84,13 +84,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, {[]{return logic->FireLoopSwitch;}}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, {[]{return logic->FireLoopSwitch;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_EXIT] = Region("Fire Temple Loop Exit", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_EXIT] = Region("Fire Temple Loop Exit", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_LOOP_GORON_ROOM, {[]{return logic->FireLoopSwitch;}}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_GORON_ROOM, {[]{return logic->FireLoopSwitch;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM] = Region("Fire Temple Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM] = Region("Fire Temple Big Lava Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2);}}),
|
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 2);}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON, {[]{return true;}}),
|
||||||
@ -99,7 +99,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON] = Region("Fire Temple Big Lava Room North Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON] = Region("Fire Temple Big Lava Room North Goron", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -107,7 +107,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Region("Fire Temple Big Lava Room North Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Region("Fire Temple Big Lava Room North Tiles", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
//RANDOTODO check if child can reach
|
//RANDOTODO check if child can reach
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, (logic->IsAdult && logic->CanAttack()) || logic->HookshotOrBoomerang()),
|
LOCATION(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, (logic->IsAdult && logic->CanAttack()) || logic->HookshotOrBoomerang()),
|
||||||
@ -116,7 +116,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON] = Region("Fire Temple Big Lava Room South Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON] = Region("Fire Temple Big Lava Room South Goron", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -124,13 +124,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
|
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;})),
|
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;})),
|
||||||
}, {
|
}, {
|
||||||
@ -140,13 +140,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, true),
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, logic->HasExplosives() && (logic->IsAdult || logic->HookshotOrBoomerang())),
|
LOCATION(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, logic->HasExplosives() && (logic->IsAdult || logic->HookshotOrBoomerang())),
|
||||||
@ -158,7 +158,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return false;}}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM] = Region("Fire Temple Boulder Maze Lower Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM] = Region("Fire Temple Boulder Maze Lower Side Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -166,7 +166,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->TakeDamage();}}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->TakeDamage();}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5, 8);}}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5, 8);}}),
|
||||||
@ -174,7 +174,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);}}),
|
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->FireTimer() >= 24 && logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}),
|
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->FireTimer() >= 24 && logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->IsAdult;}}),
|
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->IsAdult;}}),
|
||||||
@ -182,7 +182,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return logic->FireTimer() >= 24 && logic->IsAdult && logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}),
|
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return logic->FireTimer() >= 24 && logic->IsAdult && logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Region("Fire Temple Map Region", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Region("Fire Temple Map Region", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MAP_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_MAP_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -190,7 +190,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER] = Region("Fire Temple Boulder Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER] = Region("Fire Temple Boulder Maze Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -201,7 +201,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return logic->CanUse(RG_SCARECROW) || (ctx->GetTrickOption(RT_FIRE_SCARECROW) && logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
|
Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return logic->CanUse(RG_SCARECROW) || (ctx->GetTrickOption(RT_FIRE_SCARECROW) && logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
|
||||||
}, {
|
}, {
|
||||||
@ -210,7 +210,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_SCARECROW_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_SCARECROW_CHEST, true),
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanUseProjectile()),
|
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanUseProjectile()),
|
||||||
@ -220,13 +220,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->TakeDamage();}}),
|
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->TakeDamage();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_CORRIDOR] = Region("Fire Temple Corridor", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_CORRIDOR] = Region("Fire Temple Corridor", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_WALL_CHASE, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 7);}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_ROOM] = Region("Fire Temple Fire Maze Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_ROOM] = Region("Fire Temple Fire Maze Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
|
||||||
@ -235,14 +235,14 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}}),
|
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM] = Region("Fire Temple Fire Maze Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM] = Region("Fire Temple Fire Maze Side Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_COMPASS_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_COMPASS_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -250,7 +250,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
|
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
|
||||||
}, {
|
}, {
|
||||||
@ -260,21 +260,21 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LATE_FIRE_MAZE] = Region("Fire Temple Late Fire Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_LATE_FIRE_MAZE] = Region("Fire Temple Late Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return false;}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return false;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return logic->HasExplosives();}}),
|
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return logic->HasExplosives();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_UPPER_FLARE_DANCER] = Region("Fire Temple Upper Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_UPPER_FLARE_DANCER] = Region("Fire Temple Upper Flare Dancer", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
|
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, {[]{return Here(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives() && ((logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) ||
|
||||||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
|
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOOMERANG)));});}}),
|
||||||
@ -282,13 +282,13 @@ void RegionTable_Init_FireTemple() {
|
|||||||
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)));});}}),
|
logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, {[]{return logic->CanUseProjectile();}}),
|
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, {[]{return logic->CanUseProjectile();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -298,12 +298,12 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_HAMMER_RETURN_PATH] = Region("Fire Temple Hammer Return Path", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_HAMMER_RETURN_PATH] = Region("Fire Temple Hammer Return Path", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_ABOVE_FIRE_MAZE, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_ABOVE_FIRE_MAZE, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_ABOVE_FIRE_MAZE] = Region("Fire Temple Above Fire Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_ABOVE_FIRE_MAZE] = Region("Fire Temple Above Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return true;}}),
|
Entrance(RR_FIRE_TEMPLE_HAMMER_RETURN_PATH, {[]{return true;}}),
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
@ -314,7 +314,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(FIRE_TEMPLE)->IsMQ()) {
|
if (ctx->GetDungeon(FIRE_TEMPLE)->IsMQ()) {
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Region("Fire Temple MQ Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Region("Fire Temple MQ Lower", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_DINS_FIRE)),
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, logic->IsAdult && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))),
|
LOCATION(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, logic->IsAdult && (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))),
|
||||||
@ -327,7 +327,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return logic->IsAdult && logic->FireTimer() >= 24 && logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return logic->IsAdult && logic->FireTimer() >= 24 && logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR] = Region("Fire Temple MQ Lower Locked Door", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_LOCKED_DOOR] = Region("Fire Temple MQ Lower Locked Door", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -336,7 +336,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Region("Fire Temple MQ Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Region("Fire Temple MQ Big Lava Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_FIRE_SOT)));}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_FIRE_SOT)));}}),
|
||||||
//Trick: logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime)
|
//Trick: logic->HasFireSource() && (logic->CanUse(RG_FAIRY_BOW) || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime)
|
||||||
@ -353,7 +353,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
//Trick: logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource() || (LogicFireMQClimb && logic->CanUse(RG_HOVER_BOOTS)))
|
//Trick: logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource() || (LogicFireMQClimb && logic->CanUse(RG_HOVER_BOOTS)))
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, logic->HasExplosives() && (ctx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE))),
|
LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, logic->HasExplosives() && (ctx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE))),
|
||||||
@ -364,7 +364,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
//Trick: (logic->IsAdult && ((logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT)) || (LogicFireMQMazeHovers && logic->CanUse(RG_HOVER_BOOTS)))) || LogicFireMQMazeJump
|
//Trick: (logic->IsAdult && ((logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT)) || (LogicFireMQMazeHovers && logic->CanUse(RG_HOVER_BOOTS)))) || LogicFireMQMazeJump
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && (((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives()) || logic->CanUse(RG_LONGSHOT))));}}),
|
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && (((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives()) || logic->CanUse(RG_LONGSHOT))));}}),
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
|
||||||
@ -378,7 +378,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}),
|
Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Region("Fire Temple MQ Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Region("Fire Temple MQ Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || ctx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || ctx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
|
||||||
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze
|
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze
|
||||||
@ -396,7 +396,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_FIRE_TEMPLE_BOSS_ENTRYWAY] =
|
areaTable[RR_FIRE_TEMPLE_BOSS_ENTRYWAY] =
|
||||||
Region("Fire Temple Boss Entryway", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Fire Temple Boss Entryway", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false; } }),
|
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false; } }),
|
||||||
@ -405,7 +405,7 @@ void RegionTable_Init_FireTemple() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] =
|
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] =
|
||||||
Region("Fire Temple Boss Room", "Fire Temple", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->FireTempleClear,
|
EventAccess(&logic->FireTempleClear,
|
||||||
@ -419,6 +419,6 @@ void RegionTable_Init_FireTemple() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_DMC_CENTRAL_LOCAL, { [] { return logic->FireTempleClear; } }),
|
Entrance(RR_DMC_CENTRAL_LOCAL, { [] { return logic->FireTempleClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_FOREST_TEMPLE_ENTRYWAY] = Region("Forest Temple Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_ENTRYWAY] = Region("Forest Temple Entryway", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla();}}),
|
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla();}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ();}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ();}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) {
|
if (ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) {
|
||||||
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
|
||||||
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG))))),
|
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG))))),
|
||||||
@ -29,13 +29,13 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_SOUTH_CORRIDOR] = Region("Forest Temple South Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_SOUTH_CORRIDOR] = Region("Forest Temple South Corridor", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}),
|
EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -53,13 +53,13 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NORTH_CORRIDOR] = Region("Forest Temple North Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_NORTH_CORRIDOR] = Region("Forest Temple North Corridor", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_LOWER_STALFOS, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_LOWER_STALFOS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_LOWER_STALFOS] = Region("Forest Temple Lower Stalfos", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_LOWER_STALFOS] = Region("Forest Temple Lower Stalfos", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -70,7 +70,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -86,7 +86,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -98,7 +98,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -114,7 +114,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return false;}}),
|
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -125,7 +125,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return ctx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslash() && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}}),
|
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return ctx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslash() && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Region("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Region("Forest Temple Map Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, logic->CanKillEnemy(RE_BLUE_BUBBLE)),
|
LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, logic->CanKillEnemy(RE_BLUE_BUBBLE)),
|
||||||
}, {
|
}, {
|
||||||
@ -134,7 +134,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->CanKillEnemy(RE_BLUE_BUBBLE);});}}),
|
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->CanKillEnemy(RE_BLUE_BUBBLE);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER)),
|
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER)),
|
||||||
}, {
|
}, {
|
||||||
@ -143,12 +143,12 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->CanKillEnemy(RE_BLUE_BUBBLE);});}}),
|
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->CanKillEnemy(RE_BLUE_BUBBLE);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Region("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Region("Forest Temple Floormaster Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, logic->CanDamage()),
|
LOCATION(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, logic->CanDamage()),
|
||||||
}, {
|
}, {
|
||||||
@ -156,13 +156,13 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_WEST_CORRIDOR] = Region("Forest Temple West Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_WEST_CORRIDOR] = Region("Forest Temple West Corridor", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1, 5);}}),
|
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1, 5);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
|
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
|
||||||
}, {
|
}, {
|
||||||
@ -173,13 +173,13 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3);}}),
|
Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED] = Region("Forest Temple NW Corridor Straightened", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED] = Region("Forest Temple NW Corridor Straightened", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -188,7 +188,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleJoelle, {[]{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}}),
|
EventAccess(&logic->ForestTempleJoelle, {[]{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -200,7 +200,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_UPPER_STALFOS, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_UPPER_STALFOS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_UPPER_STALFOS] = Region("Forest Temple Upper Stalfos", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_UPPER_STALFOS] = Region("Forest Temple Upper Stalfos", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_BOW_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
|
LOCATION(RC_FOREST_TEMPLE_BOW_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {
|
}, {
|
||||||
@ -209,7 +209,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleBeth, {[]{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}}),
|
EventAccess(&logic->ForestTempleBeth, {[]{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -221,25 +221,25 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
|
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED] = Region("Forest Temple NE Corridor Straightened", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED] = Region("Forest Temple NE Corridor Straightened", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
|
Entrance(RR_FOREST_TEMPLE_BLUE_POE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_FROZEN_EYE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
Entrance(RR_FOREST_TEMPLE_FROZEN_EYE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED] = Region("Forest Temple NE Corridor Twisted", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED] = Region("Forest Temple NE Corridor Twisted", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_FROZEN_EYE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
Entrance(RR_FOREST_TEMPLE_FROZEN_EYE_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_FROZEN_EYE_ROOM] = Region("Forest Temple Frozen Eye Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_FROZEN_EYE_ROOM] = Region("Forest Temple Frozen Eye Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE));}}),
|
Entrance(RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Region("Forest Temple Falling Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Region("Forest Temple Falling Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -248,7 +248,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleAmy, {[]{return logic->ForestTempleAmy || logic->CanUse(RG_FAIRY_BOW);}}),
|
EventAccess(&logic->ForestTempleAmy, {[]{return logic->ForestTempleAmy || logic->CanUse(RG_FAIRY_BOW);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -257,13 +257,13 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_EAST_CORRIDOR, {[]{return logic->ForestTempleAmy;}}),
|
Entrance(RR_FOREST_TEMPLE_EAST_CORRIDOR, {[]{return logic->ForestTempleAmy;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_EAST_CORRIDOR] = Region("Forest Temple East Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_EAST_CORRIDOR] = Region("Forest Temple East Corridor", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
||||||
Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAttack() || logic->CanUse(RG_NUTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Region("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Region("Forest Temple Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_BASEMENT_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_BASEMENT_CHEST, true),
|
||||||
LOCATION(RC_FOREST_TEMPLE_GS_BASEMENT, logic->HookshotOrBoomerang()),
|
LOCATION(RC_FOREST_TEMPLE_GS_BASEMENT, logic->HookshotOrBoomerang()),
|
||||||
@ -278,7 +278,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(FOREST_TEMPLE)->IsMQ()) {
|
if (ctx->GetDungeon(FOREST_TEMPLE)->IsMQ()) {
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash() || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash() || logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)),
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
|
||||||
@ -288,7 +288,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAttack() || logic->CanUse(RG_NUTS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -306,7 +306,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, {[]{return logic->ForestTempleJoAndBeth && logic->ForestTempleAmyAndMeg;}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, {[]{return logic->ForestTempleJoAndBeth && logic->ForestTempleAmyAndMeg;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE] = Region("Forest Temple MQ After Block Puzzle", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE] = Region("Forest Temple MQ After Block Puzzle", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_FOREST_TEMPLE, 3)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_FOREST_TEMPLE, 3)),
|
||||||
}, {
|
}, {
|
||||||
@ -317,7 +317,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanJumpslash()),
|
||||||
}, {
|
}, {
|
||||||
@ -325,7 +325,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Region("Forest Temple MQ NW Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Region("Forest Temple MQ NW Outdoors", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanAttack()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -335,7 +335,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_BOOMERANG));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
@ -350,7 +350,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES] = Region("Forest Temple MQ Outdoors Top Ledges", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES] = Region("Forest Temple MQ Outdoors Top Ledges", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -360,7 +360,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
//Trick: LogicForestOutdoorsLedge && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)
|
//Trick: LogicForestOutdoorsLedge && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE] = Region("Forest Temple MQ NE Outdoors Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE] = Region("Forest Temple MQ NE Outdoors Ledge", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -369,7 +369,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_BOW_REGION] = Region("Forest Temple MQ Bow Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_BOW_REGION] = Region("Forest Temple MQ Bow Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleJoAndBeth, {[]{return logic->ForestTempleJoAndBeth || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
|
EventAccess(&logic->ForestTempleJoAndBeth, {[]{return logic->ForestTempleJoAndBeth || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -382,7 +382,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE));}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_FALLING_ROOM] = Region("Forest Temple MQ Falling Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_FALLING_ROOM] = Region("Forest Temple MQ Falling Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleAmyAndMeg, {[]{return logic->ForestTempleAmyAndMeg || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && logic->SmallKeys(RR_FOREST_TEMPLE, 6));}}),
|
EventAccess(&logic->ForestTempleAmyAndMeg, {[]{return logic->ForestTempleAmyAndMeg || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && logic->SmallKeys(RR_FOREST_TEMPLE, 6));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -393,7 +393,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return true;}}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -406,7 +406,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_FOREST_TEMPLE_BOSS_ENTRYWAY] =
|
areaTable[RR_FOREST_TEMPLE_BOSS_ENTRYWAY] =
|
||||||
Region("Forest Temple Boss Entryway", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Forest Temple Boss Entryway", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_BOSS_REGION, { [] { return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false; } }),
|
Entrance(RR_FOREST_TEMPLE_BOSS_REGION, { [] { return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false; } }),
|
||||||
@ -414,8 +414,7 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region(
|
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
"Forest Temple Boss Room", "Forest Temple", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->ForestTempleClear, { [] {
|
EventAccess(&logic->ForestTempleClear, { [] {
|
||||||
@ -431,6 +430,6 @@ void RegionTable_Init_ForestTemple() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_SACRED_FOREST_MEADOW, { [] { return logic->ForestTempleClear; } }),
|
Entrance(RR_SACRED_FOREST_MEADOW, { [] { return logic->ForestTempleClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_GANONS_CASTLE_ENTRYWAY] = Region("Ganon's Castle Entryway", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GANONS_CASTLE_ENTRYWAY] = Region("Ganon's Castle Entryway", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GANONS_CASTLE_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}}),
|
Entrance(RR_GANONS_CASTLE_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}}),
|
||||||
Entrance(RR_GANONS_CASTLE_MQ_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}}),
|
Entrance(RR_GANONS_CASTLE_MQ_LOBBY, {[]{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}}),
|
||||||
@ -20,7 +20,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(GANONS_CASTLE)->IsVanilla()) {
|
if (ctx->GetDungeon(GANONS_CASTLE)->IsVanilla()) {
|
||||||
areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHEIK_HINT_GC, true),
|
LOCATION(RC_SHEIK_HINT_GC, true),
|
||||||
}, {
|
}, {
|
||||||
@ -41,7 +41,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
|
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -52,7 +52,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}}),
|
EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -60,12 +60,12 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanDamage()),
|
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanDamage()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}}),
|
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}}),
|
||||||
}, {}, {});
|
}, {}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
|
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || logic->BlueFire();}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || logic->BlueFire();}}),
|
||||||
@ -76,7 +76,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, true),
|
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, true),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}),
|
EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -85,7 +85,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))),
|
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
|
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
|
||||||
EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT));}}),
|
EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash()) || logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
@ -95,7 +95,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
|
EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -111,7 +111,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
}, {});
|
}, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_TOWER] = Region("Ganon's Castle Tower", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GANONS_CASTLE_TOWER] = Region("Ganon's Castle Tower", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
||||||
LOCATION(RC_GANONDORF_HINT, logic->HasItem(RG_GANONS_CASTLE_BOSS_KEY) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
|
LOCATION(RC_GANONDORF_HINT, logic->HasItem(RG_GANONS_CASTLE_BOSS_KEY) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
|
||||||
@ -122,7 +122,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(GANONS_CASTLE)->IsMQ()) {
|
if (ctx->GetDungeon(GANONS_CASTLE)->IsMQ()) {
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Region("Ganon's Castle MQ Lobby", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Region("Ganon's Castle MQ Lobby", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHEIK_HINT_MQ_GC, true),
|
LOCATION(RC_SHEIK_HINT_MQ_GC, true),
|
||||||
}, {
|
}, {
|
||||||
@ -143,7 +143,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
|
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, {[]{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -155,7 +155,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Region("Ganon's Castle MQ Forest Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Region("Ganon's Castle MQ Forest Trial", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_SONG_OF_TIME);}}),
|
EventAccess(&logic->ForestTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_SONG_OF_TIME);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -165,13 +165,13 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang()),
|
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Region("Ganon's Castle MQ Fire Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Region("Ganon's Castle MQ Fire Trial", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GANON_MQ_FIRE_TRIAL) && logic->CanUse(RG_HOOKSHOT)));}}),
|
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_GANON_MQ_FIRE_TRIAL) && logic->CanUse(RG_HOOKSHOT)));}}),
|
||||||
//Trick: logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (LogicFireTrialMQ && logic->CanUse(RG_HOOKSHOT)))
|
//Trick: logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || (LogicFireTrialMQ && logic->CanUse(RG_HOOKSHOT)))
|
||||||
}, {}, {});
|
}, {}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL] = Region("Ganon's Castle MQ Water Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL] = Region("Ganon's Castle MQ Water Trial", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3);}}),
|
EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3);}}),
|
||||||
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
|
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
|
||||||
@ -180,7 +180,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
|
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Region("Ganon's Castle MQ Shadow Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Region("Ganon's Castle MQ Shadow Trial", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || ctx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))));}}),
|
EventAccess(&logic->ShadowTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || ctx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))));}}),
|
||||||
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
|
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
|
||||||
@ -191,7 +191,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
//Trick: logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
|
//Trick: logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && (logic->HasFireSource() || LogicShadowTrialMQ)))
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Region("Ganon's Castle MQ Spirit Castle", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Region("Ganon's Castle MQ Spirit Castle", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || ctx->GetOption(RSK_SUNLIGHT_ARROWS));}}),
|
EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || ctx->GetOption(RSK_SUNLIGHT_ARROWS));}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
|
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
|
||||||
@ -205,7 +205,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||||||
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
|
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Region("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Region("Ganon's Castle MQ Light Trial", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->LightTrialClear, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL));}}),
|
EventAccess(&logic->LightTrialClear, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GANON_MQ_LIGHT_TRIAL));}}),
|
||||||
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || LogicLightTrialMQ)
|
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || LogicLightTrialMQ)
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY] = Region("Gerudo Training Grounds Entryway", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY] = Region("Gerudo Training Grounds Entryway", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla();}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla();}}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ();}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, {[]{return ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ();}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) {
|
if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) {
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Region("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Region("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
@ -33,7 +33,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Region("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Region("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4)),
|
||||||
@ -45,7 +45,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9);}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT] = Region("Gerudo Training Grounds Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT] = Region("Gerudo Training Grounds Central Maze Right", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, true),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, true),
|
||||||
@ -56,7 +56,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Region("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Region("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
|
||||||
}, {
|
}, {
|
||||||
@ -65,7 +65,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT));}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Region("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Region("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAttack()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAttack()),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS))),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS))),
|
||||||
@ -75,7 +75,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER] = Region("Gerudo Training Grounds Eye Statue Lower", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER] = Region("Gerudo Training Grounds Eye Statue Lower", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
@ -83,7 +83,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return true;}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER] = Region("Gerudo Training Grounds Eye Statue Upper", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER] = Region("Gerudo Training Grounds Eye Statue Upper", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
@ -91,7 +91,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return true;}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslash()),
|
||||||
}, {
|
}, {
|
||||||
@ -100,7 +100,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM, {[]{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM, {[]{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Region("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Region("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslash()),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslash()),
|
||||||
@ -113,7 +113,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) {
|
if (ctx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) {
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Region("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Region("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
|
||||||
@ -128,7 +128,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return Here(RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE] = Region("Gerudo Training Grounds MQ Right Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE] = Region("Gerudo Training Grounds MQ Right Side", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
|
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -139,12 +139,12 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource())) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource())) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Region("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Region("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24 && logic->TakeDamage()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24 && logic->TakeDamage()),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Region("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Region("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives()),
|
||||||
}, {
|
}, {
|
||||||
@ -153,7 +153,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
//Trick: (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))
|
//Trick: (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || LogicGtgMQWithoutHookshot || (LogicGtgMQWithHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM] = Region("Gerudo Training Grounds MQ Stalfos Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM] = Region("Gerudo Training Grounds MQ Stalfos Room", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
|
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -166,7 +166,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
//Trick: logic->IsAdult && (LogicLensGtgMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (LogicGtgFakeWall && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))
|
//Trick: logic->IsAdult && (LogicLensGtgMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (LogicGtgFakeWall && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Region("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Region("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
||||||
@ -177,7 +177,7 @@ void RegionTable_Init_GerudoTrainingGrounds() {
|
|||||||
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return logic->CanUse(RG_LONGSHOT);}}),
|
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_RIGHT_SIDE, {[]{return logic->CanUse(RG_LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT] = Region("Gerudo Training Grounds MQ Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT] = Region("Gerudo Training Grounds MQ Central Maze Right", "Gerudo Training Grounds", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, true),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, true),
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_GerudoValley() {
|
void RegionTable_Init_GerudoValley() {
|
||||||
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {
|
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
|
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GV_FORTRESS_SIDE, {[]{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}}),
|
Entrance(RR_GV_FORTRESS_SIDE, {[]{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_OPEN) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {
|
areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
@ -34,19 +34,19 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_LOWER_STREAM] = Region("GV Lower Stream", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GV_LOWER_STREAM] = Region("GV Lower Stream", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE);}}),//can use cucco as child
|
Entrance(RR_LAKE_HYLIA, {[]{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE);}}),//can use cucco as child
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_GROTTO_LEDGE] = Region("GV Grotto Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GV_GROTTO_LEDGE] = Region("GV Grotto Ledge", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
||||||
Entrance(RR_GV_OCTOROK_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
Entrance(RR_GV_OCTOROK_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
||||||
Entrance(RR_GV_CRATE_LEDGE, {[]{return logic->CanUse(RG_LONGSHOT);}}),
|
Entrance(RR_GV_CRATE_LEDGE, {[]{return logic->CanUse(RG_LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_CRATE_LEDGE] = Region("GV Crate Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GV_CRATE_LEDGE] = Region("GV Crate Ledge", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_CRATE_FREESTANDING_POH, true),
|
LOCATION(RC_GV_CRATE_FREESTANDING_POH, true),
|
||||||
}, {
|
}, {
|
||||||
@ -54,7 +54,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_FORTRESS_SIDE] = Region("GV Fortress Side", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GV_FORTRESS_SIDE] = Region("GV Fortress Side", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
|
LOCATION(RC_GV_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
LOCATION(RC_GV_TRADE_SAW, logic->IsAdult && logic->CanUse(RG_POACHERS_SAW)),
|
LOCATION(RC_GV_TRADE_SAW, logic->IsAdult && logic->CanUse(RG_POACHERS_SAW)),
|
||||||
@ -70,17 +70,17 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GV_CRATE_LEDGE, {[]{return false;}}),
|
Entrance(RR_GV_CRATE_LEDGE, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_CARPENTER_TENT] = Region("GV Carpenter Tent", "GV Carpenter Tent", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GV_CARPENTER_TENT] = Region("GV Carpenter Tent", "GV Carpenter Tent", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
|
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_OCTOROK_GROTTO] = Region("GV Octorok Grotto", "GV Octorok Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_GV_OCTOROK_GROTTO] = Region("GV Octorok Grotto", "GV Octorok Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GV_GROTTO_LEDGE, {[]{return true;}}),
|
Entrance(RR_GV_GROTTO_LEDGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GV_STORMS_GROTTO] = Region("GV Storms Grotto", "GV Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GV_STORMS_GROTTO] = Region("GV Storms Grotto", "GV Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
||||||
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
||||||
@ -90,7 +90,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
|
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_FORTRESS] = Region("Gerudo Fortress", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GERUDO_FORTRESS] = Region("Gerudo Fortress", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CarpenterRescue, {[]{return logic->CanFinishGerudoFortress();}}),
|
EventAccess(&logic->CarpenterRescue, {[]{return logic->CanFinishGerudoFortress();}}),
|
||||||
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}}),
|
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}}),
|
||||||
@ -115,7 +115,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GF_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_GF_STORMS_GROTTO, {[]{return logic->IsAdult && logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GF_OUTSIDE_GATE] = Region("GF Outside Gate", "Gerudo Fortress", RA_GERUDO_FORTRESS, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GF_OUTSIDE_GATE] = Region("GF Outside Gate", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);}}),
|
EventAccess(&logic->GF_GateOpen, {[]{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) /*|| ShuffleSpecialIndoorEntrances*/);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -124,7 +124,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return true;}}),
|
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GF_STORMS_GROTTO] = Region("GF Storms Grotto", "GF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GF_STORMS_GROTTO] = Region("GF Storms Grotto", "GF Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -132,13 +132,13 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}),
|
Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WASTELAND_NEAR_FORTRESS] = Region("Wasteland Near Fortress", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WASTELAND_NEAR_FORTRESS] = Region("Wasteland Near Fortress", "Haunted Wasteland", {RA_HAUNTED_WASTELAND}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GF_OUTSIDE_GATE, {[]{return true;}}),
|
Entrance(RR_GF_OUTSIDE_GATE, {[]{return true;}}),
|
||||||
Entrance(RR_HAUNTED_WASTELAND, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
|
Entrance(RR_HAUNTED_WASTELAND, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", "Haunted Wasteland", {RA_HAUNTED_WASTELAND}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
@ -154,13 +154,13 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
|
Entrance(RR_WASTELAND_NEAR_FORTRESS, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_HW_CROSSING);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WASTELAND_NEAR_COLOSSUS] = Region("Wasteland Near Colossus", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WASTELAND_NEAR_COLOSSUS] = Region("Wasteland Near Colossus", "Haunted Wasteland", {RA_HAUNTED_WASTELAND}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
||||||
Entrance(RR_HAUNTED_WASTELAND, {[]{return ctx->GetTrickOption(RT_HW_REVERSE) || false;}}),
|
Entrance(RR_HAUNTED_WASTELAND, {[]{return ctx->GetTrickOption(RT_HW_REVERSE) || false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", RA_DESERT_COLOSSUS, DAY_NIGHT_CYCLE, {
|
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", "Desert Colossus", {RA_DESERT_COLOSSUS}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPond, {[]{return logic->FairyPond || logic->CanUse(RG_SONG_OF_STORMS);}}),
|
EventAccess(&logic->FairyPond, {[]{return logic->FairyPond || logic->CanUse(RG_SONG_OF_STORMS);}}),
|
||||||
EventAccess(&logic->BugRock, {[]{return true;}}),
|
EventAccess(&logic->BugRock, {[]{return true;}}),
|
||||||
@ -179,7 +179,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_COLOSSUS_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
Entrance(RR_COLOSSUS_GROTTO, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY] = Region("Desert Colossus From Spirit Entryway", "Desert Colossus", RA_DESERT_COLOSSUS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY] = Region("Desert Colossus From Spirit Entryway", "Desert Colossus", {RA_DESERT_COLOSSUS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHEIK_AT_COLOSSUS, true),
|
LOCATION(RC_SHEIK_AT_COLOSSUS, true),
|
||||||
}, {
|
}, {
|
||||||
@ -187,7 +187,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = Region("Colossus Great Fairy Fountain", "Colossus Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = Region("Colossus Great Fairy Fountain", "Colossus Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_COLOSSUS_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_COLOSSUS_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
@ -195,7 +195,7 @@ void RegionTable_Init_GerudoValley() {
|
|||||||
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_COLOSSUS_GROTTO] = Region("Colossus Grotto", "Colossus Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_COLOSSUS_GROTTO] = Region("Colossus Grotto", "Colossus Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
||||||
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_HyruleField() {
|
void RegionTable_Init_HyruleField() {
|
||||||
areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", "Hyrule Field", RA_HYRULE_FIELD, DAY_NIGHT_CYCLE, {
|
areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", "Hyrule Field", {RA_HYRULE_FIELD}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_EPONA) && logic->HasBottle();}}),
|
EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_EPONA) && logic->HasBottle();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -30,7 +30,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HF_TEKTITE_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
|
Entrance(RR_HF_TEKTITE_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", "HF Southeast Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", "HF Southeast Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
|
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_HF_SOUTHEAST_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_HF_SOUTHEAST_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -42,7 +42,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_OPEN_GROTTO] = Region("HF Open Grotto", "HF Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_HF_OPEN_GROTTO] = Region("HF Open Grotto", "HF Open Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_OPEN_GROTTO_CHEST, true),
|
LOCATION(RC_HF_OPEN_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_HF_OPEN_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_HF_OPEN_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -54,7 +54,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Region("HF Inside Fence Grotto", "HF Inside Fence Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Region("HF Inside Fence Grotto", "HF Inside Fence Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku()),
|
LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku()),
|
||||||
LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
|
LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
|
||||||
@ -63,7 +63,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_COW_GROTTO] = Region("HF Cow Grotto", "HF Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_HF_COW_GROTTO] = Region("HF Cow Grotto", "HF Cow Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_GS_COW_GROTTO, logic->HasFireSource() && logic->HookshotOrBoomerang()),
|
LOCATION(RC_HF_GS_COW_GROTTO, logic->HasFireSource() && logic->HookshotOrBoomerang()),
|
||||||
LOCATION(RC_HF_COW_GROTTO_COW, logic->HasFireSource() && logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_HF_COW_GROTTO_COW, logic->HasFireSource() && logic->CanUse(RG_EPONAS_SONG)),
|
||||||
@ -73,7 +73,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_NEAR_MARKET_GROTTO] = Region("HF Near Market Grotto", "HF Near Market Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_HF_NEAR_MARKET_GROTTO] = Region("HF Near Market Grotto", "HF Near Market Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_NEAR_MARKET_GROTTO_CHEST, true),
|
LOCATION(RC_HF_NEAR_MARKET_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_HF_NEAR_MARKET_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_HF_NEAR_MARKET_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -85,7 +85,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_FAIRY_GROTTO] = Region("HF Fairy Grotto", "HF Fairy Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_HF_FAIRY_GROTTO] = Region("HF Fairy Grotto", "HF Fairy Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -93,7 +93,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_NEAR_KAK_GROTTO] = Region("HF Near Kak Grotto", "HF Near Kak Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_HF_NEAR_KAK_GROTTO] = Region("HF Near Kak Grotto", "HF Near Kak Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_GS_NEAR_KAK_GROTTO, logic->HookshotOrBoomerang()),
|
LOCATION(RC_HF_GS_NEAR_KAK_GROTTO, logic->HookshotOrBoomerang()),
|
||||||
}, {
|
}, {
|
||||||
@ -101,7 +101,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_TEKTITE_GROTTO] = Region("HF Tektite Grotto", "HF Tektite Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_HF_TEKTITE_GROTTO] = Region("HF Tektite Grotto", "HF Tektite Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS)),
|
LOCATION(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS)),
|
||||||
}, {
|
}, {
|
||||||
@ -109,7 +109,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", "Lake Hylia", RA_LAKE_HYLIA, DAY_NIGHT_CYCLE, {
|
areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", "Lake Hylia", {RA_LAKE_HYLIA}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_LAKE_HYLIA) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_LAKE_HYLIA) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
@ -140,18 +140,18 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LH_GROTTO, {[]{return true;}}),
|
Entrance(RR_LH_GROTTO, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LH_FISHING_ISLAND] = Region("LH Fishing Island", "Lake Hylia", RA_LAKE_HYLIA, DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_LH_FISHING_ISLAND] = Region("LH Fishing Island", "Lake Hylia", {RA_LAKE_HYLIA}, DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
||||||
Entrance(RR_LH_FISHING_HOLE, {[]{return true;}}),
|
Entrance(RR_LH_FISHING_HOLE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LH_OWL_FLIGHT] = Region("LH Owl Flight", "Lake Hylia", RA_LAKE_HYLIA, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_LH_OWL_FLIGHT] = Region("LH Owl Flight", "Lake Hylia", {RA_LAKE_HYLIA}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}, false),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LH_LAB] = Region("LH Lab", "LH Lab", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LH_LAB] = Region("LH Lab", "LH Lab", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LH_LAB_DIVE, logic->HasItem(RG_GOLDEN_SCALE) || (ctx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
|
LOCATION(RC_LH_LAB_DIVE, logic->HasItem(RG_GOLDEN_SCALE) || (ctx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
|
||||||
LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->CanUse(RG_EYEBALL_FROG)),
|
LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->CanUse(RG_EYEBALL_FROG)),
|
||||||
@ -162,7 +162,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// TODO: should some of these helpers be done via events instead?
|
// TODO: should some of these helpers be done via events instead?
|
||||||
areaTable[RR_LH_FISHING_HOLE] = Region("LH Fishing Hole", "LH Fishing Hole", RA_NONE, DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LH_FISHING_HOLE] = Region("LH Fishing Hole", "LH Fishing Hole", {}, DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LH_CHILD_FISHING, logic->CanUse(RG_FISHING_POLE) && logic->IsChild),
|
LOCATION(RC_LH_CHILD_FISHING, logic->CanUse(RG_FISHING_POLE) && logic->IsChild),
|
||||||
LOCATION(RC_LH_CHILD_FISH_1, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
|
LOCATION(RC_LH_CHILD_FISH_1, logic->CanUse(RG_FISHING_POLE) && (logic->IsChild || ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))),
|
||||||
@ -206,7 +206,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LH_FISHING_ISLAND, {[]{return true;}}),
|
Entrance(RR_LH_FISHING_ISLAND, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LH_GROTTO] = Region("LH Grotto", "LH Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LH_GROTTO] = Region("LH Grotto", "LH Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
||||||
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
||||||
@ -217,7 +217,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", RA_LON_LON_RANCH, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", "Lon Lon Ranch", {RA_LON_LON_RANCH}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreedEpona, {[]{return logic->FreedEpona || ((logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
|
EventAccess(&logic->FreedEpona, {[]{return logic->FreedEpona || ((logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
|
||||||
EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
|
EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
|
||||||
@ -237,7 +237,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LLR_GROTTO, {[]{return logic->IsChild;}}),
|
Entrance(RR_LLR_GROTTO, {[]{return logic->IsChild;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LLR_TALONS_HOUSE] = Region("LLR Talons House", "LLR Talons House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LLR_TALONS_HOUSE] = Region("LLR Talons House", "LLR Talons House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LLR_TALONS_CHICKENS, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild && logic->AtDay && logic->HasItem(RG_ZELDAS_LETTER)),
|
LOCATION(RC_LLR_TALONS_CHICKENS, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild && logic->AtDay && logic->HasItem(RG_ZELDAS_LETTER)),
|
||||||
}, {
|
}, {
|
||||||
@ -245,7 +245,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LLR_STABLES] = Region("LLR Stables", "LLR Stables", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LLR_STABLES] = Region("LLR Stables", "LLR Stables", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LLR_STABLES_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_LLR_STABLES_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
||||||
LOCATION(RC_LLR_STABLES_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_LLR_STABLES_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
||||||
@ -254,7 +254,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LLR_TOWER] = Region("LLR Tower", "LLR Tower", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LLR_TOWER] = Region("LLR Tower", "LLR Tower", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LLR_FREESTANDING_POH, logic->IsChild),
|
LOCATION(RC_LLR_FREESTANDING_POH, logic->IsChild),
|
||||||
LOCATION(RC_LLR_TOWER_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_LLR_TOWER_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
|
||||||
@ -264,7 +264,7 @@ void RegionTable_Init_HyruleField() {
|
|||||||
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", "LLR Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", "LLR Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
|
||||||
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_IceCavern() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_ICE_CAVERN_ENTRYWAY] = Region("Ice Cavern Entryway", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_ICE_CAVERN_ENTRYWAY] = Region("Ice Cavern Entryway", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ICE_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsVanilla();}}),
|
Entrance(RR_ICE_CAVERN_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsVanilla();}}),
|
||||||
Entrance(RR_ICE_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsMQ() && logic->CanUseProjectile();}}),
|
Entrance(RR_ICE_CAVERN_MQ_BEGINNING, {[]{return ctx->GetDungeon(ICE_CAVERN)->IsMQ() && logic->CanUseProjectile();}}),
|
||||||
@ -19,13 +19,13 @@ void RegionTable_Init_IceCavern() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(ICE_CAVERN)->IsVanilla()) {
|
if (ctx->GetDungeon(ICE_CAVERN)->IsVanilla()) {
|
||||||
areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_ICE_CAVERN_MAIN, {[]{return Here(RR_ICE_CAVERN_BEGINNING, []{return (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);});}}),
|
Entrance(RR_ICE_CAVERN_MAIN, {[]{return Here(RR_ICE_CAVERN_BEGINNING, []{return (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle());}}),
|
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle());}}),
|
||||||
}, {
|
}, {
|
||||||
@ -45,7 +45,7 @@ void RegionTable_Init_IceCavern() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(ICE_CAVERN)->IsMQ()) {
|
if (ctx->GetDungeon(ICE_CAVERN)->IsMQ()) {
|
||||||
areaTable[RR_ICE_CAVERN_MQ_BEGINNING] = Region("Ice Cavern MQ Beginning", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ICE_CAVERN_MQ_BEGINNING] = Region("Ice Cavern MQ Beginning", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -56,7 +56,7 @@ void RegionTable_Init_IceCavern() {
|
|||||||
Entrance(RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return logic->BlueFire();}}),
|
Entrance(RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION, {[]{return logic->BlueFire();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
|
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle() && logic->CanJumpslash());}}),
|
||||||
}, {
|
}, {
|
||||||
@ -64,7 +64,7 @@ void RegionTable_Init_IceCavern() {
|
|||||||
LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUseProjectile())),
|
LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives() || logic->CanUseProjectile())),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Region("Ice Cavern MQ Iron Boots Region", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Region("Ice Cavern MQ Iron Boots Region", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
|
LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
|
||||||
LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
|
LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->IsAdult && (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER))),
|
||||||
@ -73,7 +73,7 @@ void RegionTable_Init_IceCavern() {
|
|||||||
//Tricks: (logic->CanUse(RG_SCARECROW) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult
|
//Tricks: (logic->CanUse(RG_SCARECROW) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", "Ice Cavern", {RA_ICE_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
|
LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives()),
|
LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives()),
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_JABU_JABUS_BELLY_ENTRYWAY] = Region("Jabu Jabus Belly Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_ENTRYWAY] = Region("Jabu Jabus Belly Entryway", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}}),
|
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}}),
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}}),
|
||||||
@ -19,13 +19,13 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla()) {
|
if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla()) {
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return logic->CanUseProjectile();}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return logic->CanUseProjectile();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_LIFT_MIDDLE] = Region("Jabu Jabus Belly Lift Middle", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_LIFT_MIDDLE] = Region("Jabu Jabus Belly Lift Middle", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
|
||||||
@ -33,7 +33,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, {[]{return HasAccessTo(RR_JABU_JABUS_BELLY_LIFT_UPPER) || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}}),
|
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, {[]{return HasAccessTo(RR_JABU_JABUS_BELLY_LIFT_UPPER) || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MAIN_UPPER] = Region("Jabu Jabus Belly Main Upper", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MAIN_UPPER] = Region("Jabu Jabus Belly Main Upper", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
||||||
@ -41,7 +41,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, {[]{return Here(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, {[]{return Here(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Region("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Region("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
|
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang()),
|
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang()),
|
||||||
@ -52,7 +52,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR] = Region("Jabu Jabus Belly Shabomb Corridor", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR] = Region("Jabu Jabus Belly Shabomb Corridor", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -64,7 +64,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return logic->HasItem(RG_BRONZE_SCALE) && logic->CanUseProjectile();}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return logic->HasItem(RG_BRONZE_SCALE) && logic->CanUseProjectile();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM] = Region("Jabu Jabus Belly Lower Side Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_JABU_JABUS_BELLY_LOWER_SIDE_ROOM] = Region("Jabu Jabus Belly Lower Side Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_HOVER_BOOTS));}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_HOVER_BOOTS));}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -72,7 +72,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Region("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Region("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
|
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
@ -81,7 +81,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_FORKED_CORRIDOR] = Region("Jabu Jabus Belly Forked Corridor", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_FORKED_CORRIDOR] = Region("Jabu Jabus Belly Forked Corridor", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_BOOMERANG_ROOM, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_BOOMERANG_ROOM, {[]{return true;}}),
|
||||||
@ -91,7 +91,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, {[]{return Here(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
Entrance(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, {[]{return Here(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BOOMERANG_ROOM] = Region("Jabu Jabus Belly Boomerang Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_BOOMERANG_ROOM] = Region("Jabu Jabus Belly Boomerang Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, true),
|
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -99,7 +99,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MAP_ROOM] = Region("Jabu Jabus Belly Map Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MAP_ROOM] = Region("Jabu Jabus Belly Map Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->CanUse(RG_BOOMERANG)),
|
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->CanUse(RG_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
@ -107,7 +107,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanAttack()),
|
LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -115,23 +115,23 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return Here(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return Here(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return Here(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return Here(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_ROOM] = Region("Jabu Jabus Belly Bigocto Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_ROOM] = Region("Jabu Jabus Belly Bigocto Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, {[]{return Here(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, []{return (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_NUTS)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS));});}}),
|
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, {[]{return Here(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, []{return (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_NUTS)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS));});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
@ -140,13 +140,13 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, {[]{return logic->CanUse(RG_BOOMERANG);}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, {[]{return logic->CanUse(RG_BOOMERANG);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return true;}}),
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanAttack()),
|
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -160,7 +160,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ()) {
|
if (ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ()) {
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -173,7 +173,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return Here(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);});}}),
|
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return Here(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_MAIN] = Region("Jabu Jabus Belly MQ Main", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_MAIN] = Region("Jabu Jabus Belly MQ Main", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)),
|
||||||
@ -191,7 +191,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives() && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_BOOMERANG);}}),
|
Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives() && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_BOOMERANG);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Region("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Region("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->HasItem(RG_BRONZE_SCALE) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->HasItem(RG_BRONZE_SCALE) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
|
||||||
@ -202,7 +202,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->CanUse(RG_STICKS) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_KOKIRI_SWORD));}}),
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->CanUse(RG_STICKS) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_KOKIRI_SWORD));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_BOSS_AREA] = Region("Jabu Jabus Belly MQ Boss Region", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_BOSS_AREA] = Region("Jabu Jabus Belly MQ Boss Region", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -221,7 +221,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] =
|
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] =
|
||||||
Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla(); } }),
|
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, { [] { return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla(); } }),
|
||||||
@ -230,7 +230,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] =
|
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] =
|
||||||
Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
{
|
{
|
||||||
// Events //todo: add pot kill trick
|
// Events //todo: add pot kill trick
|
||||||
EventAccess(&logic->JabuJabusBellyClear,
|
EventAccess(&logic->JabuJabusBellyClear,
|
||||||
@ -244,6 +244,6 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_ZORAS_FOUNTAIN, { [] { return logic->JabuJabusBellyClear; } }),
|
Entrance(RR_ZORAS_FOUNTAIN, { [] { return logic->JabuJabusBellyClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_Kakariko() {
|
void RegionTable_Init_Kakariko() {
|
||||||
areaTable[RR_KAKARIKO_VILLAGE] = Region("Kakariko Village", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_KAKARIKO_VILLAGE] = Region("Kakariko Village", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BugRock, {[]{return true;}}),
|
EventAccess(&logic->BugRock, {[]{return true;}}),
|
||||||
EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->HasItem(RG_ZELDAS_LETTER) || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}),
|
EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->HasItem(RG_ZELDAS_LETTER) || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}),
|
||||||
@ -38,13 +38,13 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_BEHIND_GATE, {[]{return logic->IsAdult || (logic->KakarikoVillageGateOpen);}}),
|
Entrance(RR_KAK_BEHIND_GATE, {[]{return logic->IsAdult || (logic->KakarikoVillageGateOpen);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_IMPAS_LEDGE] = Region("Kak Impas Ledge", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KAK_IMPAS_LEDGE] = Region("Kak Impas Ledge", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAK_IMPAS_HOUSE_BACK, {[]{return true;}}),
|
Entrance(RR_KAK_IMPAS_HOUSE_BACK, {[]{return true;}}),
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_IMPAS_ROOFTOP] = Region("Kak Impas Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_IMPAS_ROOFTOP] = Region("Kak Impas Rooftop", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_GS_ABOVE_IMPAS_HOUSE, logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS() && (logic->CanJumpslash() || logic->CanUseProjectile())),
|
LOCATION(RC_KAK_GS_ABOVE_IMPAS_HOUSE, logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS() && (logic->CanJumpslash() || logic->CanUseProjectile())),
|
||||||
}, {
|
}, {
|
||||||
@ -53,7 +53,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_ROOFTOP] = Region("Kak Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_ROOFTOP] = Region("Kak Rooftop", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_MAN_ON_ROOF, true),
|
LOCATION(RC_KAK_MAN_ON_ROOF, true),
|
||||||
}, {
|
}, {
|
||||||
@ -61,7 +61,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
|
Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_BACKYARD] = Region("Kak Backyard", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KAK_BACKYARD] = Region("Kak Backyard", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
Entrance(RR_KAK_OPEN_GROTTO, {[]{return true;}}),
|
Entrance(RR_KAK_OPEN_GROTTO, {[]{return true;}}),
|
||||||
@ -69,7 +69,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_POTION_SHOP_BACK, {[]{return logic->IsAdult && logic->AtDay;}}),
|
Entrance(RR_KAK_POTION_SHOP_BACK, {[]{return logic->IsAdult && logic->AtDay;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", "Kak Carpenter Boss House", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", "Kak Carpenter Boss House", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WakeUpAdultTalon, {[]{return logic->IsAdult && logic->CanUse(RG_POCKET_EGG);}}),
|
EventAccess(&logic->WakeUpAdultTalon, {[]{return logic->IsAdult && logic->CanUse(RG_POCKET_EGG);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -77,7 +77,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Region("Kak House of Skulltula", "Kak House of Skulltula", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Region("Kak House of Skulltula", "Kak House of Skulltula", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_10_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 10),
|
LOCATION(RC_KAK_10_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 10),
|
||||||
LOCATION(RC_KAK_20_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 20),
|
LOCATION(RC_KAK_20_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 20),
|
||||||
@ -90,27 +90,24 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_IMPAS_HOUSE] = Region("Kak Impas House", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KAK_IMPAS_HOUSE] = Region("Kak Impas House", "Kak Impas House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Exits
|
|
||||||
Entrance(RR_KAK_IMPAS_HOUSE_NEAR_COW, {[]{return true;}}),
|
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
|
||||||
});
|
|
||||||
|
|
||||||
areaTable[RR_KAK_IMPAS_HOUSE_BACK] = Region("Kak Impas House Back", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, true),
|
LOCATION(RC_KAK_IMPAS_HOUSE_COW, logic->CanUse(RG_EPONAS_SONG))
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
Entrance(RR_KAK_IMPAS_HOUSE_NEAR_COW, {[]{return true;}}),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_IMPAS_HOUSE_NEAR_COW] = Region("Kak Impas House Near Cow", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_IMPAS_HOUSE_BACK] = Region("Kak Impas House Back", "Kak Impas House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_IMPAS_HOUSE_COW, logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, true),
|
||||||
}, {});
|
LOCATION(RC_KAK_IMPAS_HOUSE_COW, logic->CanUse(RG_EPONAS_SONG))
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", "Windmill and Dampes Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -123,7 +120,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_BAZAAR] = Region("Kak Bazaar", "Kak Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_BAZAAR] = Region("Kak Bazaar", "Kak Bazaar", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_BAZAAR_ITEM_1, true),
|
LOCATION(RC_KAK_BAZAAR_ITEM_1, true),
|
||||||
LOCATION(RC_KAK_BAZAAR_ITEM_2, true),
|
LOCATION(RC_KAK_BAZAAR_ITEM_2, true),
|
||||||
@ -138,7 +135,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_SHOOTING_GALLERY] = Region("Kak Shooting Gallery", "Kak Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_SHOOTING_GALLERY] = Region("Kak Shooting Gallery", "Kak Shooting Gallery", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->HasItem(RG_CHILD_WALLET) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->HasItem(RG_CHILD_WALLET) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
@ -146,7 +143,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_POTION_SHOP_FRONT] = Region("Kak Potion Shop Front", "Kak Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_POTION_SHOP_FRONT] = Region("Kak Potion Shop Front", "Kak Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_POTION_SHOP_ITEM_1, logic->IsAdult),
|
LOCATION(RC_KAK_POTION_SHOP_ITEM_1, logic->IsAdult),
|
||||||
LOCATION(RC_KAK_POTION_SHOP_ITEM_2, logic->IsAdult),
|
LOCATION(RC_KAK_POTION_SHOP_ITEM_2, logic->IsAdult),
|
||||||
@ -162,15 +159,15 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_POTION_SHOP_BACK, {[]{return logic->IsAdult;}}),
|
Entrance(RR_KAK_POTION_SHOP_BACK, {[]{return logic->IsAdult;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_POTION_SHOP_BACK] = Region("Kak Potion Shop Back", "Kak Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KAK_POTION_SHOP_BACK] = Region("Kak Potion Shop Back", "Kak Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAK_BACKYARD, {[]{return logic->IsAdult;}}),
|
Entrance(RR_KAK_BACKYARD, {[]{return logic->IsAdult;}}),
|
||||||
Entrance(RR_KAK_POTION_SHOP_FRONT, {[]{return true;}}),
|
Entrance(RR_KAK_POTION_SHOP_FRONT, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_ODD_POTION_BUILDING] =
|
areaTable[RR_KAK_ODD_POTION_BUILDING] =
|
||||||
Region("Kak Granny's Potion Shop", "Kak Granny's Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {},
|
Region("Kak Granny's Potion Shop", "Kak Granny's Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {},
|
||||||
// RANDOTODO blue pot access
|
// RANDOTODO blue pot access
|
||||||
{
|
{
|
||||||
LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->CanUse(RG_ODD_MUSHROOM)),
|
LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->CanUse(RG_ODD_MUSHROOM)),
|
||||||
LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && (logic->CanUse(RG_ODD_MUSHROOM) || logic->TradeQuestStep(RG_ODD_MUSHROOM))),
|
LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && (logic->CanUse(RG_ODD_MUSHROOM) || logic->TradeQuestStep(RG_ODD_MUSHROOM))),
|
||||||
@ -180,7 +177,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_BACKYARD, { [] { return true; } }),
|
Entrance(RR_KAK_BACKYARD, { [] { return true; } }),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_REDEAD_GROTTO] = Region("Kak Redead Grotto", "Kak Redead Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KAK_REDEAD_GROTTO] = Region("Kak Redead Grotto", "Kak Redead Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_REDEAD_GROTTO_CHEST, logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
LOCATION(RC_KAK_REDEAD_GROTTO_CHEST, logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
|
||||||
}, {
|
}, {
|
||||||
@ -188,7 +185,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_OPEN_GROTTO] = Region("Kak Open Grotto", "Kak Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_KAK_OPEN_GROTTO] = Region("Kak Open Grotto", "Kak Open Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_OPEN_GROTTO_CHEST, true),
|
LOCATION(RC_KAK_OPEN_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_KAK_OPEN_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_KAK_OPEN_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -200,7 +197,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
|
Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", "The Graveyard", RA_THE_GRAVEYARD, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", "The Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
|
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_THE_GRAVEYARD) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_THE_GRAVEYARD) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
@ -222,7 +219,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return false;}}),
|
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_SHIELD_GRAVE] = Region("Graveyard Shield Grave", "Graveyard Shield Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GRAVEYARD_SHIELD_GRAVE] = Region("Graveyard Shield Grave", "Graveyard Shield Grave", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, true),
|
LOCATION(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, true),
|
||||||
//Free Fairies
|
//Free Fairies
|
||||||
@ -231,7 +228,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_HEART_PIECE_GRAVE] = Region("Graveyard Heart Piece Grave", "Graveyard Heart Piece Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GRAVEYARD_HEART_PIECE_GRAVE] = Region("Graveyard Heart Piece Grave", "Graveyard Heart Piece Grave", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, logic->CanUse(RG_SUNS_SONG)),
|
LOCATION(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, logic->CanUse(RG_SUNS_SONG)),
|
||||||
}, {
|
}, {
|
||||||
@ -239,7 +236,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Region("Graveyard Composers Grave", "Graveyard Composers Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Region("Graveyard Composers Grave", "Graveyard Composers Grave", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, logic->HasFireSource()),
|
LOCATION(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, logic->HasFireSource()),
|
||||||
LOCATION(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, logic->CanUseProjectile() || logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)),
|
LOCATION(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, logic->CanUseProjectile() || logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
@ -248,7 +245,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", "Windmill and Dampes Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", "Windmill and Dampes Grave", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
EventAccess(&logic->DampesWindmillAccess, {[]{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}}),
|
EventAccess(&logic->DampesWindmillAccess, {[]{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}}),
|
||||||
@ -259,10 +256,10 @@ void RegionTable_Init_Kakariko() {
|
|||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
||||||
Entrance(RR_KAK_WINDMILL, {[]{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}}),
|
Entrance(RR_KAK_WINDMILL, {[]{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}}, false),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_DAMPES_HOUSE] = Region("Graveyard Dampes House", "Graveyard Dampes House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_GRAVEYARD_DAMPES_HOUSE] = Region("Graveyard Dampes House", "Graveyard Dampes House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DAMPE_HINT, logic->IsAdult),
|
LOCATION(RC_DAMPE_HINT, logic->IsAdult),
|
||||||
}, {
|
}, {
|
||||||
@ -270,7 +267,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", "Graveyard", RA_THE_GRAVEYARD, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", "Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -282,7 +279,7 @@ void RegionTable_Init_Kakariko() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_GY_SHADOW_FIRE_ARROWS) && logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS));}}),
|
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_GY_SHADOW_FIRE_ARROWS) && logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KAK_BEHIND_GATE] = Region("Kak Behind Gate", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KAK_BEHIND_GATE] = Region("Kak Behind Gate", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, {[]{return logic->IsAdult || ctx->GetTrickOption(RT_VISIBLE_COLLISION) || logic->KakarikoVillageGateOpen || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}}),
|
Entrance(RR_KAKARIKO_VILLAGE, {[]{return logic->IsAdult || ctx->GetTrickOption(RT_VISIBLE_COLLISION) || logic->KakarikoVillageGateOpen || ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}}),
|
||||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_LostWoods() {
|
void RegionTable_Init_LostWoods() {
|
||||||
areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", "Kokiri Forest", {RA_KOKIRI_FOREST}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_KOKIRI_FOREST) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_KOKIRI_FOREST) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
@ -30,7 +30,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KF_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_KF_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", "Kokiri Forest", RA_KOKIRI_FOREST, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", "Kokiri Forest", {RA_KOKIRI_FOREST}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BOOMERANG))));}}),
|
EventAccess(&logic->DekuBabaSticks, {[]{return logic->DekuBabaSticks || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BOOMERANG))));}}),
|
||||||
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE))));}}),
|
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || ((logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_KOKIRI_SWORD)) && !ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES)) || (logic->IsChild && (logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE))));}}),
|
||||||
@ -45,7 +45,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KOKIRI_FOREST, {[]{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", "KF Link's House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
|
LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
|
||||||
}, {
|
}, {
|
||||||
@ -53,7 +53,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_MIDOS_HOUSE] = Region("KF Mido's House", "KF Mido's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KF_MIDOS_HOUSE] = Region("KF Mido's House", "KF Mido's House", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_MIDOS_TOP_LEFT_CHEST, true),
|
LOCATION(RC_KF_MIDOS_TOP_LEFT_CHEST, true),
|
||||||
LOCATION(RC_KF_MIDOS_TOP_RIGHT_CHEST, true),
|
LOCATION(RC_KF_MIDOS_TOP_RIGHT_CHEST, true),
|
||||||
@ -64,22 +64,22 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_SARIAS_HOUSE] = Region("KF Saria's House", "KF Saria's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KF_SARIAS_HOUSE] = Region("KF Saria's House", "KF Saria's House", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_HOUSE_OF_TWINS] = Region("KF House of Twins", "KF House of Twins", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KF_HOUSE_OF_TWINS] = Region("KF House of Twins", "KF House of Twins", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_KNOW_IT_ALL_HOUSE] = Region("KF Know It All House", "KF Know It All House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_KF_KNOW_IT_ALL_HOUSE] = Region("KF Know It All House", "KF Know It All House", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_KOKIRI_SHOP] = Region("KF Kokiri Shop", "KF Kokiri Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_KF_KOKIRI_SHOP] = Region("KF Kokiri Shop", "KF Kokiri Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_SHOP_ITEM_1, true),
|
LOCATION(RC_KF_SHOP_ITEM_1, true),
|
||||||
LOCATION(RC_KF_SHOP_ITEM_2, true),
|
LOCATION(RC_KF_SHOP_ITEM_2, true),
|
||||||
@ -94,7 +94,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", "KF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", "KF Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
|
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_KF_STORMS_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_KF_STORMS_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -106,12 +106,12 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_FOREST_EXIT] = Region("LW Forest Exit", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_LW_FOREST_EXIT] = Region("LW Forest Exit", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || logic->CanUse(RG_SONG_OF_STORMS);}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || logic->CanUse(RG_SONG_OF_STORMS);}}),
|
||||||
@ -145,7 +145,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, {[]{return Here(RR_THE_LOST_WOODS, []{return logic->BlastOrSmash();});}}),
|
Entrance(RR_LW_NEAR_SHORTCUTS_GROTTO, {[]{return Here(RR_THE_LOST_WOODS, []{return logic->BlastOrSmash();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
|
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -163,7 +163,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_LW_SCRUBS_GROTTO, {[]{return Here(RR_LW_BEYOND_MIDO, []{return logic->BlastOrSmash();});}}),
|
Entrance(RR_LW_SCRUBS_GROTTO, {[]{return Here(RR_LW_BEYOND_MIDO, []{return logic->BlastOrSmash();});}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Region("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Region("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, true),
|
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -175,7 +175,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
|
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_THEATER] = Region("Deku Theater", "Deku Theater", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_DEKU_THEATER] = Region("Deku Theater", "Deku Theater", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_THEATER_SKULL_MASK, logic->IsChild && logic->SkullMask),
|
LOCATION(RC_DEKU_THEATER_SKULL_MASK, logic->IsChild && logic->SkullMask),
|
||||||
LOCATION(RC_DEKU_THEATER_MASK_OF_TRUTH, logic->IsChild && logic->MaskOfTruth),
|
LOCATION(RC_DEKU_THEATER_MASK_OF_TRUTH, logic->IsChild && logic->MaskOfTruth),
|
||||||
@ -184,7 +184,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_SCRUBS_GROTTO] = Region("LW Scrubs Grotto", "LW Scrubs Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LW_SCRUBS_GROTTO] = Region("LW Scrubs Grotto", "LW Scrubs Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
||||||
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
||||||
@ -194,14 +194,14 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_ENTRYWAY] = Region("SFM Entryway", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SFM_ENTRYWAY] = Region("SFM Entryway", "Sacred Forest Meadow", {RA_SACRED_FOREST_MEADOW}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
|
||||||
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER);}}),
|
||||||
Entrance(RR_SFM_WOLFOS_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
|
Entrance(RR_SFM_WOLFOS_GROTTO, {[]{return logic->CanOpenBombGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", "Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", "Sacred Forest Meadow", {RA_SACRED_FOREST_MEADOW}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
}, {
|
}, {
|
||||||
@ -220,7 +220,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_SFM_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_SFM_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", "SFM Fairy Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", "SFM Fairy Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -228,7 +228,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", "SFM Wolfos Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), //RANDOTODO is this meant to auto-pass as adult?
|
LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), //RANDOTODO is this meant to auto-pass as adult?
|
||||||
}, {
|
}, {
|
||||||
@ -236,7 +236,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_STORMS_GROTTO] = Region("SFM Storms Grotto", "SFM Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SFM_STORMS_GROTTO] = Region("SFM Storms Grotto", "SFM Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
||||||
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
||||||
@ -246,7 +246,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_BRIDGE_FROM_FOREST] = Region("LW Bridge From Forest", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_LW_BRIDGE_FROM_FOREST] = Region("LW Bridge From Forest", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LW_GIFT_FROM_SARIA, true),
|
LOCATION(RC_LW_GIFT_FROM_SARIA, true),
|
||||||
}, {
|
}, {
|
||||||
@ -254,7 +254,7 @@ void RegionTable_Init_LostWoods() {
|
|||||||
Entrance(RR_LW_BRIDGE, {[]{return true;}}),
|
Entrance(RR_LW_BRIDGE, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_LW_BRIDGE] = Region("LW Bridge", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_LW_BRIDGE] = Region("LW Bridge", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
|
||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_SHADOW_TEMPLE_ENTRYWAY] = Region("Shadow Temple Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SHADOW_TEMPLE_ENTRYWAY] = Region("Shadow Temple Entryway", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
Entrance(RR_SHADOW_TEMPLE_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_BEGINNING, {[]{return ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ() && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
@ -19,7 +19,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla()) {
|
if (ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla()) {
|
||||||
areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -32,7 +32,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_FIRST_BEAMOS, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
|
Entrance(RR_SHADOW_TEMPLE_FIRST_BEAMOS, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_FIRST_BEAMOS] = Region("Shadow Temple First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SHADOW_TEMPLE_FIRST_BEAMOS] = Region("Shadow Temple First Beamos", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
|
EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
|
||||||
}, {
|
}, {
|
||||||
@ -46,7 +46,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return false;}}),
|
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return false;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Region("Shadow Temple Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Region("Shadow Temple Huge Pit", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanJumpslash()),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanJumpslash()),
|
||||||
@ -63,7 +63,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}),
|
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, true),
|
LOCATION(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, true),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash()),
|
||||||
@ -74,7 +74,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash() && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}),
|
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash() && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Region("Shadow Temple Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Region("Shadow Temple Beyond Boat", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
|
||||||
@ -92,7 +92,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ()) {
|
if (ctx->GetDungeon(SHADOW_TEMPLE)->IsMQ()) {
|
||||||
//RANDOTODO doublecheck CanAttack when rewriting, as I assumed it only checked adult due to the entrance
|
//RANDOTODO doublecheck CanAttack when rewriting, as I assumed it only checked adult due to the entrance
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_BEGINNING] = Region("Shadow Temple MQ Beginning", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_BEGINNING] = Region("Shadow Temple MQ Beginning", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, {[]{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_SHADOW_MQ_GAP) && logic->CanUse(RG_LONGSHOT)));}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS, {[]{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_SHADOW_MQ_GAP) && logic->CanUse(RG_LONGSHOT)));}}),
|
||||||
@ -100,13 +100,13 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Region("Shadow Temple MQ Dead Hand Region", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Region("Shadow Temple MQ Dead Hand Region", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanJumpslash()),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, logic->CanJumpslash() && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, logic->CanJumpslash() && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Region("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Region("Shadow Temple MQ First Beamos", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAttack() || logic->CanUse(RG_NUTS)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAttack() || logic->CanUse(RG_NUTS)),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash()),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash()),
|
||||||
@ -116,7 +116,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives() && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Region("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Region("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && ctx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
|
||||||
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
|
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
|
||||||
@ -128,7 +128,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
//Trick: logic->HasFireSource() || LogicShadowMQHugePit
|
//Trick: logic->HasFireSource() || LogicShadowMQHugePit
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Region("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Region("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true),
|
||||||
@ -143,7 +143,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->CanUse(RG_HOVER_BOOTS) && ((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->CanUse(RG_HOVER_BOOTS) && ((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL] = Region("Shadow Temple MQ Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL] = Region("Shadow Temple MQ Wind Tunnel", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -158,7 +158,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5);}}),
|
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Region("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Region("Shadow Temple MQ Beyond Boat", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))),
|
||||||
@ -168,7 +168,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}}),
|
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Region("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Region("Shadow Temple MQ Invisible Maze", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
|
||||||
@ -182,7 +182,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_SHADOW_TEMPLE_BOSS_ENTRYWAY] =
|
areaTable[RR_SHADOW_TEMPLE_BOSS_ENTRYWAY] =
|
||||||
Region("Shadow Temple Boss Entryway", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Shadow Temple Boss Entryway", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, { [] { return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false; } }),
|
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, { [] { return ctx->GetDungeon(SHADOW_TEMPLE)->IsVanilla() && false; } }),
|
||||||
@ -191,7 +191,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] =
|
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] =
|
||||||
Region("Shadow Temple Boss Room", "Shadow Temple", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
Region("Shadow Temple Boss Room", "Shadow Temple", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->ShadowTempleClear, { [] {
|
EventAccess(&logic->ShadowTempleClear, { [] {
|
||||||
@ -209,6 +209,6 @@ void RegionTable_Init_ShadowTemple() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, { [] { return logic->ShadowTempleClear; } }),
|
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, { [] { return logic->ShadowTempleClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_SPIRIT_TEMPLE_ENTRYWAY] = Region("Spirit Temple Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_ENTRYWAY] = Region("Spirit Temple Entryway", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla();}}),
|
Entrance(RR_SPIRIT_TEMPLE_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla();}}),
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ();}}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, {[]{return ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ();}}),
|
||||||
@ -19,14 +19,14 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
| VANILLA DUNGEON |
|
| VANILLA DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla()) {
|
if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla()) {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_LOBBY] = Region("Spirit Temple Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_LOBBY] = Region("Spirit Temple Lobby", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_SPIRIT_TEMPLE_CHILD, {[]{return logic->IsChild;}}),
|
Entrance(RR_SPIRIT_TEMPLE_CHILD, {[]{return logic->IsChild;}}),
|
||||||
Entrance(RR_SPIRIT_TEMPLE_EARLY_ADULT, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
Entrance(RR_SPIRIT_TEMPLE_EARLY_ADULT, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CHILD] = Region("Child Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SPIRIT_TEMPLE_CHILD] = Region("Child Spirit Temple", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutCrate, {[]{return true;}}),
|
EventAccess(&logic->NutCrate, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -39,7 +39,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
|
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
|
||||||
@ -52,7 +52,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives() || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}),
|
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives() || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Region("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Region("Early Adult Spirit Temple", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
|
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
|
||||||
@ -64,7 +64,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
|
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives() || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
|
LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives() || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill() && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
|
||||||
(logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || ctx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_STICKS) ))) ||
|
(logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || ctx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_STICKS) ))) ||
|
||||||
@ -94,7 +94,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}),
|
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Region("Spirit Temple Outdoor Hands", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Region("Spirit Temple Outdoor Hands", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_LONGSHOT) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
|
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_LONGSHOT) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives()),
|
LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives()),
|
||||||
@ -103,7 +103,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}),
|
Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives()) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Central Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Central Locked Door", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives()),
|
LOCATION(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives()),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives()),
|
LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives()),
|
||||||
@ -113,7 +113,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (ctx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_BOMBCHU_5) || ((logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_NUTS) || logic->CanUse(RG_DINS_FIRE)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_MEGATON_HAMMER))));}}),
|
Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (ctx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_BOMBCHU_5) || ((logic->CanUse(RG_BOMB_BAG) || logic->CanUse(RG_NUTS) || logic->CanUse(RG_DINS_FIRE)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_MEGATON_HAMMER))));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
|
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
|
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
|
||||||
@ -123,7 +123,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] =
|
areaTable[RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD] =
|
||||||
Region("Spirit Temple Inside Statue Head", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Spirit Temple Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, { [] { return true; } }),
|
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, { [] { return true; } }),
|
||||||
@ -135,7 +135,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) {
|
if (ctx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Region("Spirit Temple MQ Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Region("Spirit Temple MQ Lobby", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->BlastOrSmash();}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->BlastOrSmash();}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))),
|
||||||
@ -147,7 +147,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_ADULT, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_ADULT, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanUse(RG_SILVER_GAUNTLETS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_CHILD] = Region("Spirit Temple MQ Child", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_CHILD] = Region("Spirit Temple MQ Child", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
|
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_SLINGSHOT));}}),
|
||||||
}, {
|
}, {
|
||||||
@ -162,7 +162,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Region("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Region("Spirit Temple MQ Adult", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS))),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
@ -181,7 +181,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash() && (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanJumpslash() && (ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Region("Spirit Temple MQ Shared", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Region("Spirit Temple MQ Shared", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_FAIRY_SLINGSHOT))),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_FAIRY_SLINGSHOT))),
|
||||||
@ -197,7 +197,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
//Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult)
|
//Trick: (logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SONG_OF_TIME) && (LogicLensSpiritMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->IsAdult)
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Region("Spirit Temple MQ Lower Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Region("Spirit Temple MQ Lower Adult", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, true),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, true),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG)
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SUNS_SONG)
|
||||||
@ -208,7 +208,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
&& logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
&& logic->CanUse(RG_SONG_OF_STORMS) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Region("Spirit Temple MQ Boss Region", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Region("Spirit Temple MQ Boss Region", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
|
||||||
}, {
|
}, {
|
||||||
@ -217,19 +217,19 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] =
|
areaTable[RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD] =
|
||||||
Region("Spirit Temple MQ Inside Statue Head", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Spirit Temple MQ Inside Statue Head", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, { [] { return true; } }),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, { [] { return true; } }),
|
||||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY); } }),
|
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return logic->HasItem(RG_SPIRIT_TEMPLE_BOSS_KEY); } }),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, true),
|
LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, true),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND] = Region("Spirit Temple MQ Silver Gauntlets Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND] = Region("Spirit Temple MQ Silver Gauntlets Hand", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, true),
|
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, true),
|
||||||
}, {});
|
}, {});
|
||||||
@ -239,7 +239,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY] = Region(
|
areaTable[RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY] = Region(
|
||||||
"Spirit Temple Boss Entryway", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
"Spirit Temple Boss Entryway", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, { [] { return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false; } }),
|
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, { [] { return ctx->GetDungeon(SPIRIT_TEMPLE)->IsVanilla() && false; } }),
|
||||||
@ -247,8 +247,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
Entrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region(
|
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", "Spirit Temple", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
"Spirit Temple Boss Room", "Spirit Temple", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->SpiritTempleClear, { [] {
|
EventAccess(&logic->SpiritTempleClear, { [] {
|
||||||
@ -264,6 +263,6 @@ void RegionTable_Init_SpiritTemple() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_DESERT_COLOSSUS, { [] { return logic->SpiritTempleClear; } }),
|
Entrance(RR_DESERT_COLOSSUS, { [] { return logic->SpiritTempleClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
/*--------------------------
|
/*--------------------------
|
||||||
| VANILLA/MQ DECIDER |
|
| VANILLA/MQ DECIDER |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_WATER_TEMPLE_ENTRYWAY] = Region("Water Temple Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_ENTRYWAY] = Region("Water Temple Entryway", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsVanilla();}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsVanilla();}}),
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsMQ();}}),
|
Entrance(RR_WATER_TEMPLE_MQ_LOBBY, {[]{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsMQ();}}),
|
||||||
@ -20,7 +20,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(WATER_TEMPLE)->IsVanilla()) {
|
if (ctx->GetDungeon(WATER_TEMPLE)->IsVanilla()) {
|
||||||
//Water Temple logic currently assumes that the locked door leading to the upper water raising location is unlocked from the start
|
//Water Temple logic currently assumes that the locked door leading to the upper water raising location is unlocked from the start
|
||||||
areaTable[RR_WATER_TEMPLE_LOBBY] = Region("Water Temple Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_LOBBY] = Region("Water Temple Lobby", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return logic->WaterTempleLow || ((ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && (logic->CanUse(RG_IRON_BOOTS) || (logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_WATER_LONGSHOT_TORCH))));}}),
|
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return logic->WaterTempleLow || ((ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_ZORA_TUNIC)) && (logic->CanUse(RG_IRON_BOOTS) || (logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_WATER_LONGSHOT_TORCH))));}}),
|
||||||
@ -37,7 +37,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, {[]{return logic->WaterTempleHigh && logic->CanUse(RG_LONGSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, {[]{return logic->WaterTempleHigh && logic->CanUse(RG_LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WaterTempleLow, {[]{return logic->WaterTempleLow || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
EventAccess(&logic->WaterTempleLow, {[]{return logic->WaterTempleLow || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -48,7 +48,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_TORCH_ROOM, {[]{return logic->WaterTempleLow && (logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW));}}),
|
Entrance(RR_WATER_TEMPLE_TORCH_ROOM, {[]{return logic->WaterTempleLow && (logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Region("Water Temple Map Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Region("Water Temple Map Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
|
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {
|
}, {
|
||||||
@ -56,7 +56,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, logic->HasExplosives()),
|
LOCATION(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, logic->HasExplosives()),
|
||||||
}, {
|
}, {
|
||||||
@ -64,7 +64,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Region("Water Temple Torch Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Region("Water Temple Torch Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
|
LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {
|
}, {
|
||||||
@ -72,13 +72,13 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->CanUse(RG_MAGIC_SINGLE) && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_NORTH_LOWER] = Region("Water Temple North Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_NORTH_LOWER] = Region("Water Temple North Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_BK_REGION) && logic->CanUse(RG_HOVER_BOOTS))) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_BK_REGION) && logic->CanUse(RG_HOVER_BOOTS))) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
|
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
|
||||||
}, {
|
}, {
|
||||||
@ -88,26 +88,26 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP))) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_IRON_BOOTS));}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP))) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_IRON_BOOTS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BLOCK_ROOM] = Region("Water Temple Block Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_BLOCK_ROOM] = Region("Water Temple Block Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_HOVER_BOOTS));}}),
|
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return (logic->HasItem(RG_GORONS_BRACELET) && logic->HasExplosives()) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_HOVER_BOOTS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_JETS_ROOM] = Region("Water Temple Jets Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_JETS_ROOM] = Region("Water Temple Jets Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_BLOCK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_BLOCK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, {[]{return true;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return logic->IsAdult;}}),
|
Entrance(RR_WATER_TEMPLE_JETS_ROOM, {[]{return logic->IsAdult;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_BOSS_KEY_ROOM, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE))) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
Entrance(RR_WATER_TEMPLE_BOSS_KEY_ROOM, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE))) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {
|
}, {
|
||||||
@ -118,7 +118,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->HasItem(RG_SILVER_SCALE)) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->HasItem(RG_SILVER_SCALE)) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Region("Water Temple South Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Region("Water Temple South Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_GS_BEHIND_GATE, (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
|
LOCATION(RC_WATER_TEMPLE_GS_BEHIND_GATE, (logic->CanJumpslash() || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
|
||||||
}, {
|
}, {
|
||||||
@ -126,13 +126,13 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_WEST_LOWER] = Region("Water Temple West Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_WEST_LOWER] = Region("Water Temple West Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_GORONS_BRACELET);}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_GORONS_BRACELET);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return logic->CanJumpslash() || logic->CanUseProjectile();}}),
|
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return logic->CanJumpslash() || logic->CanUseProjectile();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) ||
|
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) ||
|
||||||
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
|
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
|
||||||
@ -141,14 +141,14 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER] = Region("Water Temple Central Pillar Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER] = Region("Water Temple Central Pillar Lower", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT, {[]{return logic->WaterTempleMiddle && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40;}}),
|
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT, {[]{return logic->WaterTempleMiddle && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
||||||
}, {
|
}, {
|
||||||
@ -160,7 +160,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Region("Water Temple Central Pillar Basement", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Region("Water Temple Central Pillar Basement", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40),
|
LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40),
|
||||||
}, {
|
}, {
|
||||||
@ -168,7 +168,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16;}}),
|
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Region("Water Temple East Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Region("Water Temple East Middle", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_COMPASS_CHEST, logic->CanUseProjectile()),
|
LOCATION(RC_WATER_TEMPLE_COMPASS_CHEST, logic->CanUseProjectile()),
|
||||||
}, {
|
}, {
|
||||||
@ -176,13 +176,13 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_WEST_MIDDLE] = Region("Water Temple West Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_WEST_MIDDLE] = Region("Water Temple West Middle", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->CanUseProjectile();}}),
|
Entrance(RR_WATER_TEMPLE_HIGH_WATER, {[]{return logic->CanUseProjectile();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WaterTempleHigh, {[]{return logic->WaterTempleHigh || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
EventAccess(&logic->WaterTempleHigh, {[]{return logic->WaterTempleHigh || logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -190,7 +190,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Region("Water Temple Block Corridor", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Region("Water Temple Block Corridor", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->WaterTempleLow || logic->WaterTempleMiddle)),
|
LOCATION(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->WaterTempleLow || logic->WaterTempleMiddle)),
|
||||||
}, {
|
}, {
|
||||||
@ -198,7 +198,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Region("Water Temple Falling Platform Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Region("Water Temple Falling Platform Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))),
|
LOCATION(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))),
|
||||||
}, {
|
}, {
|
||||||
@ -207,19 +207,19 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM] = Region("Water Temple Dragon Pillars Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM] = Region("Water Temple Dragon Pillars Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->CanUseProjectile();}}),
|
Entrance(RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM, {[]{return logic->CanUseProjectile();}}),
|
||||||
Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_DARK_LINK_ROOM] = Region("Water Temple Dark Link Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_DARK_LINK_ROOM] = Region("Water Temple Dark Link Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}),
|
Entrance(RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}),
|
||||||
Entrance(RR_WATER_TEMPLE_LONGSHOT_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}),
|
Entrance(RR_WATER_TEMPLE_LONGSHOT_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_LONGSHOT_ROOM] = Region("Water Temple Longshot Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_LONGSHOT_ROOM] = Region("Water Temple Longshot Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_LONGSHOT_CHEST, true),
|
LOCATION(RC_WATER_TEMPLE_LONGSHOT_CHEST, true),
|
||||||
}, {
|
}, {
|
||||||
@ -228,7 +228,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_RIVER, {[]{return logic->IsChild || logic->CanUse(RG_SONG_OF_TIME);}}),
|
Entrance(RR_WATER_TEMPLE_RIVER, {[]{return logic->IsChild || logic->CanUse(RG_SONG_OF_TIME);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_RIVER] = Region("Water Temple River", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_RIVER] = Region("Water Temple River", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
|
LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
|
||||||
LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
|
LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
|
||||||
@ -237,7 +237,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_PRE_BOSS_ROOM] = Region("Water Temple Pre Boss Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_PRE_BOSS_ROOM] = Region("Water Temple Pre Boss Room", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -251,7 +251,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
| MASTER QUEST DUNGEON |
|
| MASTER QUEST DUNGEON |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
if (ctx->GetDungeon(WATER_TEMPLE)->IsMQ()) {
|
if (ctx->GetDungeon(WATER_TEMPLE)->IsMQ()) {
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_LOBBY] = Region("Water Temple MQ Lobby", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_WATER_TEMPLE_MQ_LOBBY] = Region("Water Temple MQ Lobby", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
Entrance(RR_WATER_TEMPLE_ENTRYWAY, {[]{return true;}}),
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_DIVE, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_IRON_BOOTS);}}),
|
Entrance(RR_WATER_TEMPLE_MQ_DIVE, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_IRON_BOOTS);}}),
|
||||||
@ -259,7 +259,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_LONGSHOT);}}),
|
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_WATER_TEMPLE_BOSS_KEY) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_LONGSHOT);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Region("Water Temple MQ Dive", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Region("Water Temple MQ Dive", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
|
LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->HasFireSource() && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))),
|
LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))),
|
||||||
@ -269,7 +269,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
Entrance(RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Region("Water Temple MQ Lowered Water Levels", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Region("Water Temple MQ Lowered Water Levels", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives();})) &&
|
LOCATION(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives();})) &&
|
||||||
(logic->CanJumpslash() || logic->CanUseProjectile())),
|
(logic->CanJumpslash() || logic->CanUseProjectile())),
|
||||||
@ -278,7 +278,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
LOCATION(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
|
LOCATION(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_DARK_LINK_REGION] = Region("Water Temple MQ Dark Link Region", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_DARK_LINK_REGION] = Region("Water Temple MQ Dark Link Region", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
EventAccess(&logic->FairyPot, {[]{return true;}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
@ -291,7 +291,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}),
|
Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer() >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Region("Water Temple MQ Basement Gated Areas", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Region("Water Temple MQ Basement Gated Areas", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)),
|
LOCATION(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW) || ctx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)),
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW))),
|
LOCATION(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SCARECROW))),
|
||||||
@ -304,7 +304,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
| BOSS ROOM |
|
| BOSS ROOM |
|
||||||
---------------------------*/
|
---------------------------*/
|
||||||
areaTable[RR_WATER_TEMPLE_BOSS_ENTRYWAY] =
|
areaTable[RR_WATER_TEMPLE_BOSS_ENTRYWAY] =
|
||||||
Region("Water Temple Boss Entryway", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {},
|
Region("Water Temple Boss Entryway", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {},
|
||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, { [] { return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false; } }),
|
Entrance(RR_WATER_TEMPLE_PRE_BOSS_ROOM, { [] { return ctx->GetDungeon(WATER_TEMPLE)->IsVanilla() && false; } }),
|
||||||
@ -312,8 +312,7 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
Entrance(RR_WATER_TEMPLE_BOSS_ROOM, { [] { return true; } }),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region(
|
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", "Water Temple", {}, NO_DAY_NIGHT_CYCLE,
|
||||||
"Water Temple Boss Room", "Water Temple", RA_NONE, NO_DAY_NIGHT_CYCLE,
|
|
||||||
{
|
{
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->WaterTempleClear, { [] {
|
EventAccess(&logic->WaterTempleClear, { [] {
|
||||||
@ -329,6 +328,6 @@ void RegionTable_Init_WaterTemple() {
|
|||||||
{
|
{
|
||||||
// Exits
|
// Exits
|
||||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||||
Entrance(RR_LAKE_HYLIA, { [] { return logic->WaterTempleClear; } }),
|
Entrance(RR_LAKE_HYLIA, { [] { return logic->WaterTempleClear; } }, false),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using namespace Rando;
|
using namespace Rando;
|
||||||
|
|
||||||
void RegionTable_Init_ZorasDomain() {
|
void RegionTable_Init_ZorasDomain() {
|
||||||
areaTable[RR_ZR_FRONT] = Region("ZR Front", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ZR_FRONT] = Region("ZR Front", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanAttack()),
|
LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanAttack()),
|
||||||
}, {
|
}, {
|
||||||
@ -13,7 +13,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZORAS_RIVER] = Region("Zora River", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {
|
areaTable[RR_ZORAS_RIVER] = Region("Zora River", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairy();}}),
|
||||||
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_ZORAS_RIVER) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_ZORAS_RIVER) && logic->CanUse(RG_SONG_OF_STORMS));}}),
|
||||||
@ -46,13 +46,13 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}}),
|
Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {}, {
|
areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
||||||
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", "ZR Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", "ZR Open Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
|
LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
|
||||||
LOCATION(RC_ZR_OPEN_GROTTO_FISH, logic->HasBottle()),
|
LOCATION(RC_ZR_OPEN_GROTTO_FISH, logic->HasBottle()),
|
||||||
@ -64,7 +64,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", "ZR Fairy Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", "ZR Fairy Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Event
|
//Event
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -72,7 +72,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", "ZR Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", "ZR Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
|
||||||
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
|
||||||
@ -82,7 +82,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", "Zoras Domain", {RA_ZORAS_DOMAIN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
EventAccess(&logic->NutPot, {[]{return true;}}),
|
EventAccess(&logic->NutPot, {[]{return true;}}),
|
||||||
@ -114,7 +114,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZD_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
Entrance(RR_ZD_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", "Zoras Domain", {RA_ZORAS_DOMAIN}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives()),
|
LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives()),
|
||||||
}, {
|
}, {
|
||||||
@ -123,7 +123,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),
|
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZD_SHOP] = Region("ZD Shop", "ZD Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ZD_SHOP] = Region("ZD Shop", "ZD Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZD_SHOP_ITEM_1, true),
|
LOCATION(RC_ZD_SHOP_ITEM_1, true),
|
||||||
LOCATION(RC_ZD_SHOP_ITEM_2, true),
|
LOCATION(RC_ZD_SHOP_ITEM_2, true),
|
||||||
@ -138,7 +138,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZD_STORMS_GROTTO] = Region("ZD Storms Grotto", "ZD Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ZD_STORMS_GROTTO] = Region("ZD Storms Grotto", "ZD Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
EventAccess(&logic->FreeFairies, {[]{return true;}}),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
@ -146,7 +146,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", RA_ZORAS_FOUNTAIN, NO_DAY_NIGHT_CYCLE, {
|
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", "Zoras Fountain", {RA_ZORAS_FOUNTAIN}, NO_DAY_NIGHT_CYCLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
EventAccess(&logic->GossipStoneFairy, {[]{return logic->CallGossipFairyExceptSuns();}}),
|
||||||
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
|
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
|
||||||
@ -167,7 +167,7 @@ void RegionTable_Init_ZorasDomain() {
|
|||||||
Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives();}}),
|
Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives();}}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Region("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Region("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZF_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_ZF_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
void Random_Init(uint32_t seed);
|
void Random_Init(uint32_t seed);
|
||||||
uint32_t Random(int min, int max);
|
uint32_t Random(int min, int max);
|
||||||
@ -29,6 +30,19 @@ const auto& RandomElement(const Container& container) {
|
|||||||
return container[Random(0, std::size(container))];
|
return container[Random(0, std::size(container))];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
const T RandomElementFromSet(const std::set<T>& set) {
|
||||||
|
if (set.size() == 1) {
|
||||||
|
return *set.begin();
|
||||||
|
}
|
||||||
|
uint32_t rand = Random(0, set.size());
|
||||||
|
auto it = set.begin();
|
||||||
|
for (uint32_t i = 0; i < rand; i++) {
|
||||||
|
it++;
|
||||||
|
}
|
||||||
|
return *it;
|
||||||
|
}
|
||||||
|
|
||||||
//Shuffle items within a vector or array
|
//Shuffle items within a vector or array
|
||||||
//RANDOTODO There's probably a more efficient way to do what this does.
|
//RANDOTODO There's probably a more efficient way to do what this does.
|
||||||
template <typename T>
|
template <typename T>
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
namespace Rando {
|
namespace Rando {
|
||||||
EntranceLinkInfo NO_RETURN_ENTRANCE = { EntranceType::None, RR_NONE, RR_NONE, -1 };
|
EntranceLinkInfo NO_RETURN_ENTRANCE = { EntranceType::None, RR_NONE, RR_NONE, -1 };
|
||||||
|
|
||||||
Entrance::Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_)
|
Entrance::Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_, bool spreadsAreasWithPriority_)
|
||||||
: connectedRegion(connectedRegion_) {
|
: connectedRegion(connectedRegion_), spreadsAreasWithPriority(spreadsAreasWithPriority_){
|
||||||
originalConnectedRegion = connectedRegion_;
|
originalConnectedRegion = connectedRegion_;
|
||||||
conditions_met.resize(2);
|
conditions_met.resize(2);
|
||||||
for (size_t i = 0; i < conditions_met_.size(); i++) {
|
for (size_t i = 0; i < conditions_met_.size(); i++) {
|
||||||
@ -239,6 +239,10 @@ Entrance* Entrance::AssumeReachable() {
|
|||||||
return assumed;
|
return assumed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Entrance::DoesSpreadAreas(){
|
||||||
|
return spreadsAreasWithPriority;
|
||||||
|
}
|
||||||
|
|
||||||
EntranceShuffler::EntranceShuffler() {
|
EntranceShuffler::EntranceShuffler() {
|
||||||
playthroughEntrances = {};
|
playthroughEntrances = {};
|
||||||
entranceOverrides = {};
|
entranceOverrides = {};
|
||||||
@ -522,24 +526,6 @@ static bool ValidateWorld(Entrance* entrancePlaced) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF) &&
|
|
||||||
ctx->GetOption(RSK_GOSSIP_STONE_HINTS).IsNot(RO_GOSSIP_STONES_NONE) &&
|
|
||||||
(entrancePlaced == nullptr || type == EntranceType::Interior || type == EntranceType::SpecialInterior)) {
|
|
||||||
// When cows are shuffled, ensure both Impa's House entrances are in the same hint area because the cow is
|
|
||||||
// reachable from both sides
|
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_COWS)) {
|
|
||||||
auto impasHouseFrontHintRegion = areaTable[RR_KAK_IMPAS_HOUSE].GetArea();
|
|
||||||
auto impasHouseBackHintRegion = areaTable[RR_KAK_IMPAS_HOUSE_BACK].GetArea();
|
|
||||||
if (impasHouseFrontHintRegion != RA_NONE && impasHouseBackHintRegion != RA_NONE &&
|
|
||||||
impasHouseBackHintRegion != RA_LINKS_POCKET && impasHouseFrontHintRegion != RA_LINKS_POCKET &&
|
|
||||||
impasHouseBackHintRegion != impasHouseFrontHintRegion) {
|
|
||||||
auto message = "Kak Impas House entrances are not in the same hint area\n";
|
|
||||||
SPDLOG_DEBUG(message);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If all locations aren't reachable, that means that one of the conditions failed when searching
|
// If all locations aren't reachable, that means that one of the conditions failed when searching
|
||||||
if (!Rando::Context::GetInstance()->allLocationsReachable) {
|
if (!Rando::Context::GetInstance()->allLocationsReachable) {
|
||||||
if (checkOtherEntranceAccess) {
|
if (checkOtherEntranceAccess) {
|
||||||
@ -788,42 +774,6 @@ static std::array<std::vector<Entrance*>, 2> SplitEntrancesByRequirements(std::v
|
|||||||
return { restrictiveEntrances, softEntrances };
|
return { restrictiveEntrances, softEntrances };
|
||||||
}
|
}
|
||||||
|
|
||||||
// Once the first entrance to Impas House has been placed, try to place the next one immediately to reduce chances of
|
|
||||||
// failure.
|
|
||||||
bool EntranceShuffler::PlaceOtherImpasHouseEntrance(std::vector<Entrance*> entrances,
|
|
||||||
std::vector<Entrance*> targetEntrances,
|
|
||||||
std::vector<EntrancePair>& rollbacks) {
|
|
||||||
// Get the other impas house entrance
|
|
||||||
auto otherImpaTargets = FilterFromPool(targetEntrances, [](const Entrance* target) {
|
|
||||||
return (target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE ||
|
|
||||||
target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE_BACK);
|
|
||||||
});
|
|
||||||
if (otherImpaTargets.empty()) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Entrance* otherImpaTarget = otherImpaTargets[0];
|
|
||||||
auto m = "Now Placing Other Impa Target: " + otherImpaTarget->GetName() + "\n";
|
|
||||||
SPDLOG_DEBUG(m);
|
|
||||||
RandomizerRegion otherImpaRegion = otherImpaTarget->GetConnectedRegionKey() != RR_KAK_IMPAS_HOUSE_BACK
|
|
||||||
? RR_KAK_IMPAS_HOUSE_BACK
|
|
||||||
: RR_KAK_IMPAS_HOUSE;
|
|
||||||
for (Entrance* entrance : entrances) {
|
|
||||||
// If the entrance is already connected or it doesn't have the same hint region as the already placed impas
|
|
||||||
// house entrance, then don't try to use it
|
|
||||||
if (entrance->GetConnectedRegionKey() != RR_NONE ||
|
|
||||||
(areaTable[otherImpaRegion].GetArea() != areaTable[entrance->GetParentRegionKey()].GetArea())) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
// If the placement succeeds, we return true
|
|
||||||
if (ReplaceEntrance(entrance, otherImpaTarget, rollbacks)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SPDLOG_DEBUG("No available entrances for placing other impa region.\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Shuffle entrances by placing them instead of entrances in the provided target entrances list
|
// Shuffle entrances by placing them instead of entrances in the provided target entrances list
|
||||||
bool EntranceShuffler::ShuffleEntrances(std::vector<Entrance*>& entrances, std::vector<Entrance*>& targetEntrances,
|
bool EntranceShuffler::ShuffleEntrances(std::vector<Entrance*>& entrances, std::vector<Entrance*>& targetEntrances,
|
||||||
std::vector<EntrancePair>& rollbacks) {
|
std::vector<EntrancePair>& rollbacks) {
|
||||||
@ -843,18 +793,7 @@ bool EntranceShuffler::ShuffleEntrances(std::vector<Entrance*>& entrances, std::
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Store whether or not we're about to attempt placing an entrance to Impas House
|
|
||||||
bool attemptedImpasHousePlacement = (target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE ||
|
|
||||||
target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE_BACK);
|
|
||||||
|
|
||||||
if (ReplaceEntrance(entrance, target, rollbacks)) {
|
if (ReplaceEntrance(entrance, target, rollbacks)) {
|
||||||
// If shuffle cows is enabled and the last entrance was one to Impas House,
|
|
||||||
// then immediately attempt to place the other entrance to Impas House
|
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_COWS) && attemptedImpasHousePlacement) {
|
|
||||||
if (!PlaceOtherImpasHouseEntrance(entrances, targetEntrances, rollbacks)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ enum class EntranceType {
|
|||||||
|
|
||||||
class Entrance {
|
class Entrance {
|
||||||
public:
|
public:
|
||||||
Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_);
|
Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_, bool spreadsAreasWithPriority_ = true);
|
||||||
void SetCondition(ConditionFn newCondition);
|
void SetCondition(ConditionFn newCondition);
|
||||||
bool GetConditionsMet() const;
|
bool GetConditionsMet() const;
|
||||||
std::string to_string() const;
|
std::string to_string() const;
|
||||||
@ -77,6 +77,7 @@ class Entrance {
|
|||||||
void BindTwoWay(Entrance* otherEntrance);
|
void BindTwoWay(Entrance* otherEntrance);
|
||||||
Entrance* GetNewTarget();
|
Entrance* GetNewTarget();
|
||||||
Entrance* AssumeReachable();
|
Entrance* AssumeReachable();
|
||||||
|
bool DoesSpreadAreas();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
RandomizerRegion parentRegion;
|
RandomizerRegion parentRegion;
|
||||||
@ -95,6 +96,9 @@ class Entrance {
|
|||||||
bool addedToPool = false;
|
bool addedToPool = false;
|
||||||
bool decoupled = false;
|
bool decoupled = false;
|
||||||
std::string name = "";
|
std::string name = "";
|
||||||
|
//If this is false, areas only spread to interiors through this entrance if there is no other choice
|
||||||
|
//Set to false for owl drops, the windmill path between dampe's grave and windmill and blue warps
|
||||||
|
bool spreadsAreasWithPriority = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@ -137,8 +141,6 @@ class EntranceShuffler {
|
|||||||
int retryCount = 20);
|
int retryCount = 20);
|
||||||
bool ShuffleEntrances(std::vector<Entrance*>& entrances, std::vector<Entrance*>& targetEntrances,
|
bool ShuffleEntrances(std::vector<Entrance*>& entrances, std::vector<Entrance*>& targetEntrances,
|
||||||
std::vector<EntrancePair>& rollbacks);
|
std::vector<EntrancePair>& rollbacks);
|
||||||
bool PlaceOtherImpasHouseEntrance(std::vector<Entrance*> entrances, std::vector<Entrance*> targetEntrances,
|
|
||||||
std::vector<EntrancePair>& rollbacks);
|
|
||||||
bool mNoRandomEntrances;
|
bool mNoRandomEntrances;
|
||||||
int mTotalRandomizableEntrances = 0;
|
int mTotalRandomizableEntrances = 0;
|
||||||
int mCurNumRandomizedEntrances = 0;
|
int mCurNumRandomizedEntrances = 0;
|
||||||
|
@ -146,8 +146,9 @@ void Hint::FillGapsInData(){
|
|||||||
fillItems = false;
|
fillItems = false;
|
||||||
}
|
}
|
||||||
for(uint8_t c = 0; c < locations.size(); c++){
|
for(uint8_t c = 0; c < locations.size(); c++){
|
||||||
|
//if area matters for the hint, it should be specified and not left to this
|
||||||
if (fillAreas){
|
if (fillAreas){
|
||||||
areas.push_back(ctx->GetItemLocation(locations[c])->GetArea());
|
areas.push_back(*ctx->GetItemLocation(locations[c])->GetAreas().begin());
|
||||||
}
|
}
|
||||||
if (fillItems){
|
if (fillItems){
|
||||||
items.push_back(ctx->GetItemLocation(locations[c])->GetPlacedRandomizerGet());
|
items.push_back(ctx->GetItemLocation(locations[c])->GetPlacedRandomizerGet());
|
||||||
@ -521,7 +522,7 @@ const HintText Hint::GetItemHintText(uint8_t slot, bool mysterious) const {
|
|||||||
|
|
||||||
const HintText Hint::GetAreaHintText(uint8_t slot) const {
|
const HintText Hint::GetAreaHintText(uint8_t slot) const {
|
||||||
CustomMessage areaText;
|
CustomMessage areaText;
|
||||||
if (yourPocket && (areas[slot] == RA_LINKS_POCKET || areas[slot] == RA_NONE)){
|
if (yourPocket && areas[slot] == RA_LINKS_POCKET){
|
||||||
return StaticData::hintTextTable[RHT_YOUR_POCKET];
|
return StaticData::hintTextTable[RHT_YOUR_POCKET];
|
||||||
} else {
|
} else {
|
||||||
return StaticData::hintTextTable[Rando::StaticData::areaNames[areas[slot]]];
|
return StaticData::hintTextTable[Rando::StaticData::areaNames[areas[slot]]];
|
||||||
|
@ -60,12 +60,16 @@ RandomizerRegion ItemLocation::GetParentRegionKey() const {
|
|||||||
return parentRegion;
|
return parentRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemLocation::SetArea(RandomizerArea newArea) {
|
void ItemLocation::MergeAreas(std::set<RandomizerArea> newAreas) {
|
||||||
area = newArea;
|
areas.merge(newAreas);
|
||||||
|
if (areas.size() >= 2){
|
||||||
|
//if we have more than 1 area, remove any RA_NONE as that's not a real area. can happen if an entrance is in 2 regions and 1 is disconnected
|
||||||
|
areas.erase(RA_NONE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RandomizerArea ItemLocation::GetArea() const {
|
std::set<RandomizerArea> ItemLocation::GetAreas() const {
|
||||||
return area;
|
return areas;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemLocation::PlaceVanillaItem() {
|
void ItemLocation::PlaceVanillaItem() {
|
||||||
@ -219,7 +223,7 @@ void ItemLocation::ResetVariables() {
|
|||||||
hidden = false;
|
hidden = false;
|
||||||
wothCandidate = false;
|
wothCandidate = false;
|
||||||
barrenCandidate = false;
|
barrenCandidate = false;
|
||||||
area = RA_NONE;
|
areas = {};
|
||||||
status = RCSHOW_UNCHECKED;
|
status = RCSHOW_UNCHECKED;
|
||||||
isSkipped = false;
|
isSkipped = false;
|
||||||
}
|
}
|
||||||
|
@ -22,8 +22,8 @@ class ItemLocation {
|
|||||||
void SetDelayedItem(RandomizerGet item);
|
void SetDelayedItem(RandomizerGet item);
|
||||||
RandomizerRegion GetParentRegionKey() const;
|
RandomizerRegion GetParentRegionKey() const;
|
||||||
void SetParentRegion (RandomizerRegion region);
|
void SetParentRegion (RandomizerRegion region);
|
||||||
RandomizerArea GetArea() const;
|
std::set<RandomizerArea> GetAreas() const;
|
||||||
void SetArea (RandomizerArea region);
|
void MergeAreas (std::set<RandomizerArea> newAreas);
|
||||||
void PlaceVanillaItem();
|
void PlaceVanillaItem();
|
||||||
void ApplyPlacedItemEffect() const;
|
void ApplyPlacedItemEffect() const;
|
||||||
void SaveDelayedItem();
|
void SaveDelayedItem();
|
||||||
@ -66,7 +66,7 @@ class ItemLocation {
|
|||||||
Option excludedOption = Option::Bool(StaticData::GetLocation(rc)->GetName(), {"Include", "Exclude"}, OptionCategory::Setting, "", "", WidgetType::Checkbox, RO_LOCATION_INCLUDE);
|
Option excludedOption = Option::Bool(StaticData::GetLocation(rc)->GetName(), {"Include", "Exclude"}, OptionCategory::Setting, "", "", WidgetType::Checkbox, RO_LOCATION_INCLUDE);
|
||||||
uint16_t price = 0;
|
uint16_t price = 0;
|
||||||
RandomizerRegion parentRegion = RR_NONE;
|
RandomizerRegion parentRegion = RR_NONE;
|
||||||
RandomizerArea area = RA_NONE;
|
std::set<RandomizerArea> areas = {};
|
||||||
bool hasCustomPrice = false;
|
bool hasCustomPrice = false;
|
||||||
bool hidden = false;
|
bool hidden = false;
|
||||||
bool visibleInImGui = false;
|
bool visibleInImGui = false;
|
||||||
|
@ -415,7 +415,6 @@ typedef enum {
|
|||||||
RR_KAK_IMPAS_HOUSE,
|
RR_KAK_IMPAS_HOUSE,
|
||||||
RR_KAK_IMPAS_LEDGE,
|
RR_KAK_IMPAS_LEDGE,
|
||||||
RR_KAK_IMPAS_HOUSE_BACK,
|
RR_KAK_IMPAS_HOUSE_BACK,
|
||||||
RR_KAK_IMPAS_HOUSE_NEAR_COW,
|
|
||||||
RR_KAK_WINDMILL,
|
RR_KAK_WINDMILL,
|
||||||
RR_KAK_BAZAAR,
|
RR_KAK_BAZAAR,
|
||||||
RR_KAK_SHOOTING_GALLERY,
|
RR_KAK_SHOOTING_GALLERY,
|
||||||
@ -3644,6 +3643,7 @@ typedef enum {
|
|||||||
RHT_GANON_JOKE11,
|
RHT_GANON_JOKE11,
|
||||||
// Misc utilities
|
// Misc utilities
|
||||||
RHT_YOUR_POCKET,
|
RHT_YOUR_POCKET,
|
||||||
|
RHT_ISOLATED_PLACE,
|
||||||
RHT_DUNGEON_ORDINARY,
|
RHT_DUNGEON_ORDINARY,
|
||||||
RHT_DUNGEON_MASTERFUL,
|
RHT_DUNGEON_MASTERFUL,
|
||||||
RHT_MAX
|
RHT_MAX
|
||||||
|
@ -138,7 +138,7 @@ std::unordered_map<RandomizerCheck, RandomizerHint> StaticData::gossipStoneCheck
|
|||||||
};
|
};
|
||||||
|
|
||||||
std::unordered_map<uint32_t, RandomizerHintTextKey> StaticData::areaNames = { //RANDOTODO resolve None in area
|
std::unordered_map<uint32_t, RandomizerHintTextKey> StaticData::areaNames = { //RANDOTODO resolve None in area
|
||||||
{RA_NONE, RHT_LINKS_POCKET}, //explicit none in area hints usually means it's a starting item, so say Link's pocket
|
{RA_NONE, RHT_ISOLATED_PLACE}, //explicit none in area hints means we're disconnected
|
||||||
{RA_LINKS_POCKET, RHT_LINKS_POCKET},
|
{RA_LINKS_POCKET, RHT_LINKS_POCKET},
|
||||||
{RA_KOKIRI_FOREST, RHT_KOKIRI_FOREST},
|
{RA_KOKIRI_FOREST, RHT_KOKIRI_FOREST},
|
||||||
{RA_THE_LOST_WOODS, RHT_THE_LOST_WOODS},
|
{RA_THE_LOST_WOODS, RHT_THE_LOST_WOODS},
|
||||||
|
Loading…
Reference in New Issue
Block a user