diff --git a/.gitignore b/.gitignore index 09f29ab48..9c499abb0 100644 --- a/.gitignore +++ b/.gitignore @@ -41,6 +41,7 @@ tools/asmsplitter/c/* ctx.c tools/*dSYM/ graphs/ +.netcoredbg_hist # Assets *.png diff --git a/soh/soh/Enhancements/custom-message/CustomMessageTypes.h b/soh/soh/Enhancements/custom-message/CustomMessageTypes.h index 93681ebe9..5471a4886 100644 --- a/soh/soh/Enhancements/custom-message/CustomMessageTypes.h +++ b/soh/soh/Enhancements/custom-message/CustomMessageTypes.h @@ -15,10 +15,10 @@ typedef enum { TEXT_CHEST_GAME_REAL_GAMBLER = 0x006E, TEXT_ITEM_COMPASS = 0x0067, TEXT_CHEST_GAME_THANKS_A_LOT = 0x0084, - TEXT_BUY_BOMBCHU_10_PROMPT = 0x008C, + TEXT_BUY_BOMBCHUS_10_PROMPT = 0x008C, TEXT_GS_NO_FREEZE = 0x00B4, TEXT_GS_FREEZE = 0x00B5, - TEXT_BUY_BOMBCHU_10_DESC = 0x00BC, + TEXT_BUY_BOMBCHUS_10_DESC = 0x00BC, TEXT_HEART_PIECE = 0x00C2, TEXT_HEART_CONTAINER = 0x00C6, TEXT_ITEM_KEY_BOSS = 0x00C7, @@ -161,6 +161,7 @@ typedef enum { TEXT_HBA_INITIAL_EXPLAINATION = 0x6040, TEXT_HBA_WANT_TO_TRY_AGAIN_YES_NO = 0x6041, TEXT_HBA_ALREADY_HAVE_1000 = 0x6042, + TEXT_CARPET_SALESMAN_CUSTOM_FAIL_TO_BUY = 0x6073, TEXT_CARPET_SALESMAN_1 = 0x6077, TEXT_CARPET_SALESMAN_2 = 0x6078, TEXT_MARKET_GUARD_NIGHT = 0x7003, diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor.h b/soh/soh/Enhancements/game-interactor/GameInteractor.h index 2323e7222..3523fa405 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractor.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractor.h @@ -313,6 +313,7 @@ typedef enum { VB_GIVE_ITEM_FROM_GORON, // Opt: *EnJs VB_GIVE_ITEM_FROM_CARPET_SALESMAN, + VB_GIVE_BOMBCHUS_FROM_CARPET_SALESMAN, // Opt: *EnGm VB_GIVE_ITEM_FROM_MEDIGORON, // Opt: *EnMs diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 2571b7d96..f84f99b52 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -344,7 +344,7 @@ void AutoSave(GetItemEntry itemEntry) { case ITEM_BOMBCHU: case ITEM_BOMBCHUS_5: case ITEM_BOMBCHUS_20: - if (!CVarGetInteger(CVAR_ENHANCEMENT("BombchuDrops"), 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0)) { performSave = true; } break; diff --git a/soh/soh/Enhancements/presets.h b/soh/soh/Enhancements/presets.h index da6279e80..39cd167c2 100644 --- a/soh/soh/Enhancements/presets.h +++ b/soh/soh/Enhancements/presets.h @@ -99,7 +99,7 @@ const std::vector enhancementsCvars = { CVAR_ENHANCEMENT("BonkDamageMult"), CVAR_ENHANCEMENT("NoRandomDrops"), CVAR_ENHANCEMENT("NoHeartDrops"), - CVAR_ENHANCEMENT("BombchuDrops"), + CVAR_ENHANCEMENT("EnableBombchuDrops"), CVAR_ENHANCEMENT("GoronPot"), CVAR_ENHANCEMENT("FullHealthSpawn"), CVAR_ENHANCEMENT("DampeWin"), @@ -218,6 +218,7 @@ const std::vector enhancementsCvars = { CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), CVAR_ENHANCEMENT("BetterFarore"), CVAR_ENHANCEMENT("DisableFirstPersonChus"), + CVAR_ENHANCEMENT("BetterBombchuShopping"), CVAR_ENHANCEMENT("HyperBosses"), CVAR_ENHANCEMENT("RupeeDash"), CVAR_ENHANCEMENT("RupeeDashInterval"), @@ -713,6 +714,9 @@ const std::vector enhancedPresetEntries = { // Autosave PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS), + + // Bombchu shop doesn't sell out, and 10 bombchus cost 99 instead of 100 + PRESET_ENTRY_S32(CVAR_ENHANCEMENT("BetterBombchuShopping"), 1), }; const std::vector randomizerPresetEntries = { diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.cpp b/soh/soh/Enhancements/randomizer/3drando/fill.cpp index de5ddbdb3..835055ee4 100644 --- a/soh/soh/Enhancements/randomizer/3drando/fill.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/fill.cpp @@ -201,8 +201,8 @@ std::vector GetAllEmptyLocations() { } bool IsBombchus(RandomizerGet item, bool includeShops = false){ - return (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) || item == RG_PROGRESSIVE_BOMBCHUS || - (includeShops && (item == RG_BUY_BOMBCHU_10 || item == RG_BUY_BOMBCHU_20)); + return (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_20) || item == RG_PROGRESSIVE_BOMBCHUS || + (includeShops && (item == RG_BUY_BOMBCHUS_10 || item == RG_BUY_BOMBCHUS_20)); } bool IsBeatableWithout(RandomizerCheck excludedCheck, bool replaceItem, RandomizerGet ignore = RG_NONE){ //RANDOTODO make excludCheck an ItemLocation @@ -244,7 +244,6 @@ std::vector GetAccessibleLocations(const std::vector buyIgnores; //Variables for search @@ -384,29 +383,23 @@ std::vector GetAccessibleLocations(const std::vectorplaythroughBeatable && location->GetPlacedItem().IsAdvancement()) { ItemType type = location->GetPlacedItem().GetItemType(); - bool bombchus = IsBombchus(locItem, true); //Is a bombchu location //Decide whether to exclude this location //This preprocessing is done to reduce the amount of searches performed in PareDownPlaythrough //Want to exclude: //1) Tokens after the last potentially useful one (the last one that gives an advancement item or last for token bridge) - //2) Bombchus after the first (including buy bombchus) - //3) Buy items of the same type, after the first (So only see Buy Deku Nut of any amount once) + //2) Buy items of the same type, after the first (So only see Buy Deku Nut of any amount once) bool exclude = true; //Exclude tokens after the last possibly useful one if (type == ITEMTYPE_TOKEN && gsCount < maxGsCount) { gsCount++; exclude = false; } - //Only print first bombchu location found - else if (bombchus && !bombchusFound) { - bombchusFound = true; - exclude = false; - } + //Handle buy items //If ammo drops are off, don't do this step, since buyable ammo becomes logically important // TODO: Reimplement Ammo Drops setting - else if (/*AmmoDrops.IsNot(AMMODROPS_NONE) &&*/ !(bombchus && bombchusFound) && type == ITEMTYPE_SHOP) { + else if (/*AmmoDrops.IsNot(AMMODROPS_NONE) &&*/ type == ITEMTYPE_SHOP) { //Only check each buy item once auto buyItem = location->GetPlacedItem().GetLogicVal(); //Buy item not in list to ignore, add it to list and write to playthrough @@ -416,7 +409,7 @@ std::vector GetAccessibleLocations(const std::vectorPlaceItemInLocation(RC_HC_ZELDAS_LETTER, RG_ZELDAS_LETTER); - ctx->PlaceItemInLocation(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP); if (ctx->GetOption(RSK_SHUFFLE_KOKIRI_SWORD)) { AddItemToMainPool(RG_KOKIRI_SWORD); diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access.cpp index a64ef5f55..29b3cb217 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access.cpp @@ -69,11 +69,6 @@ bool LocationAccess::CanBuy() const { placed == RG_BUY_FAIRYS_SPIRIT) { OtherCondition = logic->HasBottle; } - // If bombchus in logic, need to have found chus to buy; if not just need bomb bag - else if (placed == RG_BUY_BOMBCHU_10 || placed == RG_BUY_BOMBCHU_20) { - OtherCondition = - (!ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->Bombs) || (ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->FoundBombchus); - } return SufficientWallet && OtherCondition; } diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp index 4f5ab4086..44260c7eb 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp @@ -10,7 +10,7 @@ void AreaTable_Init_BottomOfTheWell() { ---------------------------*/ areaTable[RR_BOTTOM_OF_THE_WELL_ENTRYWAY] = Area("Bottom of the Well Entryway", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits - Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanChildAttack || logic->Nuts);}}), + Entrance(RR_BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && (logic->CanChildAttack || logic->CanUse(RG_NUTS));}}), Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return randoCtx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), }); @@ -31,12 +31,12 @@ void AreaTable_Init_BottomOfTheWell() { LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)), LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives), - LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->Swim || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->Sticks || logic->CanUse(RG_DINS_FIRE)), - LOCATION(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)))), + LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->Swim || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE)), + LOCATION(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->KokiriSword || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)))), LOCATION(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)), - LOCATION(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, logic->HasExplosives || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->GoronBracelet)), + LOCATION(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, logic->HasExplosives || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->GoronBracelet)), LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)), @@ -57,7 +57,7 @@ void AreaTable_Init_BottomOfTheWell() { //EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}), }, { //Locations - LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND))), + LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, logic->KokiriSword || (logic->CanUse(RG_STICKS) && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND))), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, logic->HasExplosives || (randoCtx->GetTrickOption(RT_BOTW_MQ_DEADHAND_KEY) && logic->Boomerang)), //Trick: logic->HasExplosives || (LogicBotWMQDeadHandKey && logic->Boomerang) LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanChildAttack), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp index f1f1e0d27..e809beb54 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp @@ -208,11 +208,13 @@ void AreaTable_Init_CastleTown() { Entrance(RR_THE_MARKET, {[]{return true;}}), }); - areaTable[RR_MARKET_BOMBCHU_BOWLING] = Area("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { + areaTable[RR_MARKET_BOMBCHU_BOWLING] = Area("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, { + //Events + EventAccess(&logic->CouldPlayBowling, {[]{return (logic->ChildsWallet);}}), + }, { //Locations - LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CanPlayBowling), - LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CanPlayBowling), - LOCATION(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, logic->CanPlayBowling), + LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled), + LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled), }, { //Exits Entrance(RR_THE_MARKET, {[]{return true;}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp index 6627c2286..73284dbc8 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp @@ -94,7 +94,7 @@ void AreaTable_Init_DeathMountain() { LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (randoCtx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives && logic->CanUse(RG_HOVER_BOOTS))), LOCATION(RC_GC_MAZE_CENTER_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)), LOCATION(RC_GC_MAZE_RIGHT_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)), - LOCATION(RC_GC_POT_FREESTANDING_POH, logic->IsChild && logic->GoronCityChildFire && (logic->Bombs || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->HasBombchus && randoCtx->GetTrickOption(RT_GC_POT)))), + LOCATION(RC_GC_POT_FREESTANDING_POH, logic->IsChild && logic->GoronCityChildFire && (logic->Bombs || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_GC_POT)))), LOCATION(RC_GC_ROLLING_GORON_AS_CHILD, logic->IsChild && (logic->HasExplosives || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_ROLLING_STRENGTH)))), LOCATION(RC_GC_ROLLING_GORON_AS_ADULT, logic->StopGCRollingGoronAsAdult), LOCATION(RC_GC_GS_BOULDER_MAZE, logic->IsChild && logic->CanBlastOrSmash), @@ -183,7 +183,7 @@ void AreaTable_Init_DeathMountain() { //Exits Entrance(RR_DMC_UPPER_NEARBY, {[]{return true;}}), Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer >= 16 || logic->Hearts >= 3;}}), - Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_DISTANT_SCARECROW) && ((logic->EffectiveHealth > 2) || (logic->Fairy && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || logic->CanUse(RG_NAYRUS_LOVE));}}), + Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_DISTANT_SCARECROW) && ((logic->EffectiveHealth > 2) || (logic->CanUse(RG_BOTTLE_WITH_FAIRY) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || logic->CanUse(RG_NAYRUS_LOVE));}}), Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}), }); diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp index dd7c665f7..492a226f4 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp @@ -31,7 +31,7 @@ void AreaTable_Init_DekuTree() { Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}), Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return true;}}), Entrance(RR_DEKU_TREE_COMPASS_ROOM, {[]{return true;}}), - Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;});}}), + Entrance(RR_DEKU_TREE_BASEMENT_LOWER, {[]{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);});}}), Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return false;}}), Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return false;}}), }); @@ -180,7 +180,7 @@ void AreaTable_Init_DekuTree() { //Locations LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true), LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang && - Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->HasBombchus || + Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->Bombs && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult)) || (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));})), }, { @@ -206,7 +206,7 @@ void AreaTable_Init_DekuTree() { Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS);});}) && Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || - logic->CanUseProjectile || (logic->Nuts && logic->CanUse(RG_STICKS));});}}), + logic->CanUseProjectile || (logic->CanUse(RG_NUTS) && logic->CanUse(RG_STICKS));});}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, {[]{return true;}}), }); @@ -217,7 +217,7 @@ void AreaTable_Init_DekuTree() { }, { //Exits Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->IsChild;}}), - Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile || (logic->Nuts && (logic->IsChild && logic->CanUse(RG_STICKS)));}}), + Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUseProjectile || (logic->CanUse(RG_NUTS) && (logic->IsChild && logic->CanUse(RG_STICKS)));}}), }); areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Area("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { @@ -258,7 +258,7 @@ void AreaTable_Init_DekuTree() { // Events EventAccess(&logic->DekuTreeClear, { [] { return logic->DekuTreeClear || (logic->HasBossSoul(RG_GOHMA_SOUL) && - (logic->CanJumpslash && (logic->Nuts || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || + (logic->CanJumpslash && (logic->CanUse(RG_NUTS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HookshotOrBoomerang))); }}), }, diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp index 7cb2dbf0a..591705e51 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp @@ -223,7 +223,7 @@ void AreaTable_Init_DodongosCavern() { }, { //Locations LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, true), - LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts), + LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS)), LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource), LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, logic->CanBlastOrSmash || (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (randoCtx->GetTrickOption(RT_DC_JUMP) || logic->HoverBoots || logic->Hookshot))), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanChildAttack || logic->CanAdultAttack)), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp index 959c192ea..eaaee1f36 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp @@ -22,7 +22,7 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Area("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true), - LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->Bombs) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash || (logic->IsChild && logic->Bombs)))), + LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->Bombs) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash || (logic->IsChild && logic->Bombs)))), }, { //Exits Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), @@ -32,7 +32,7 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_SOUTH_CORRIDOR] = Area("Forest Temple South Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits Entrance(RR_FOREST_TEMPLE_FIRST_ROOM, {[]{return true;}}), - Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;}}), + Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), }); areaTable[RR_FOREST_TEMPLE_LOBBY] = Area("Forest Temple Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { @@ -127,11 +127,11 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Area("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));})), + LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));})), }, { //Exits - Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}), - Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}), + Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), + Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), }); areaTable[RR_FOREST_TEMPLE_SEWER] = Area("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -145,7 +145,7 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Area("Forest Temple Below Boss Key Chest", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits - Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}), + Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return Here(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanShield));});}}), }); areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Area("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -159,7 +159,7 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_WEST_CORRIDOR] = Area("Forest Temple West Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1, 5);}}), - Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;}}), + Entrance(RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), }); areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Area("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -259,8 +259,8 @@ void AreaTable_Init_ForestTemple() { areaTable[RR_FOREST_TEMPLE_EAST_CORRIDOR] = Area("Forest Temple East Corridor", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits - Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;}}), - Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;}}), + Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), + Entrance(RR_FOREST_TEMPLE_GREEN_POE_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS);}}), }); areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Area("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -280,12 +280,12 @@ void AreaTable_Init_ForestTemple() { if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ()) { areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Area("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash || logic->Bombs || logic->CanUse(RG_STICKS) || logic->Nuts || logic->HookshotOrBoomerang || logic->CanUse(RG_DINS_FIRE) || logic->KokiriSword || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)), + LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash || logic->Bombs || logic->CanUse(RG_STICKS) || logic->CanUse(RG_NUTS) || logic->HookshotOrBoomerang || logic->CanUse(RG_DINS_FIRE) || logic->KokiriSword || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)), LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang), }, { //Exits Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), - Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts);}}), + Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 1) && (logic->CanAdultAttack || logic->CanChildAttack || logic->CanUse(RG_NUTS));}}), }); areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Area("Forest Temple MQ Central Area", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, { @@ -299,8 +299,8 @@ void AreaTable_Init_ForestTemple() { //Exits Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), //This is as far as child can get - Entrance(RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return logic->IsAdult && (logic->GoronBracelet || (randoCtx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->HasBombchus && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)));}}), - //Trick: logic->IsAdult && (logic->GoronBracelet || (LogicForestMQBlockPuzzle && logic->HasBombchus && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))) + Entrance(RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE, {[]{return logic->IsAdult && (logic->GoronBracelet || (randoCtx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)));}}), + //Trick: logic->IsAdult && (logic->GoronBracelet || (LogicForestMQBlockPuzzle && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))) Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, {[]{return (randoCtx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (randoCtx->GetTrickOption(RT_FOREST_MQ_RANG_HALLWAY_SWITCH) && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}), //Trick (logic->Hookshot trick not added to either n64 or oot3d rando as of yet, to enable in SoH needs uncommenting in randomizer_tricks.cpp): (LogicForestMQHallwaySwitchJS && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (LogicForestMQHallwaySwitchHookshot && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, {[]{return logic->ForestTempleJoAndBeth && logic->ForestTempleAmyAndMeg;}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp index b00630e27..05249def1 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp @@ -87,12 +87,12 @@ void AreaTable_Init_GanonsCastle() { areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT)) && logic->HasBombchus && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), - EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->HasBombchus && ((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT));}}), + EventAccess(&logic->NutPot, {[]{return logic->NutPot || (((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), + EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT));}}), }, { //Locations LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanJumpslash), - LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))), + LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))), }, {}); areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Area("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { @@ -127,7 +127,7 @@ void AreaTable_Init_GanonsCastle() { LOCATION(RC_SHEIK_HINT_MQ_GC, true), }, { //Exits - Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword))));}}), + Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword))));}}), Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_MQ_WATER_TRIAL, {[]{return true;}}), @@ -193,16 +193,16 @@ void AreaTable_Init_GanonsCastle() { areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Area("Ganon's Castle MQ Spirit Castle", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->Hammer && logic->HasBombchus && ((logic->FireArrows && logic->MirrorShield) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS));}}), - EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->Hammer && logic->HasBombchus && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->MirrorShield) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), + EventAccess(&logic->SpiritTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->FireArrows && logic->MirrorShield) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS));}}), + EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->MirrorShield) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), }, { //Locations LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer), - LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))), - LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), - LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), - LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), - LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), + LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))), + LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), + LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), + LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), + LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->Hammer && logic->CanUse(RG_BOMBCHU_5) && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))), }, {}); areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp index 554003434..5913e2d3b 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp @@ -143,12 +143,13 @@ void AreaTable_Init_GerudoValley() { areaTable[RR_HAUNTED_WASTELAND] = Area("Haunted Wasteland", "Haunted Wasteland", RA_HAUNTED_WASTELAND, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->FairyPot, {[]{return true;}}), - EventAccess(&logic->NutPot, {[]{return true;}}), + EventAccess(&logic->FairyPot, {[]{return true;}}), + EventAccess(&logic->NutPot, {[]{return true;}}), + EventAccess(&logic->CarpetMerchant, {[]{return logic->AdultsWallet && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS));}}), }, { //Locations LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource), - LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->AdultsWallet && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS)) ), + LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CarpetMerchant), LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang), }, { //Exits diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp index 2e4b88164..036a522b0 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp @@ -128,7 +128,7 @@ void AreaTable_Init_JabuJabusBelly() { areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_ROOM] = Area("Jabu Jabus Belly Bigocto Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {}, { //Exits Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return true;}}), - Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, {[]{return Here(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, []{return (logic->CanUse(RG_BOOMERANG) || logic->Nuts) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS));});}}), + Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, {[]{return Here(RR_JABU_JABUS_BELLY_BIGOCTO_ROOM, []{return (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_NUTS)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_STICKS));});}}), }); areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Area("Jabu Jabus Belly Above Bigocto", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, { @@ -152,7 +152,7 @@ void AreaTable_Init_JabuJabusBelly() { }, { //Exits Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}), - Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && ((logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)))) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->HasBombchus || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->Bombs)));}}), + Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && ((logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)))) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->Bombs)));}}), }); } @@ -177,7 +177,8 @@ void AreaTable_Init_JabuJabusBelly() { //Locations LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true), LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)), - LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->HasBombchus || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)))), + LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || + randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)))), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)), LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true), @@ -193,12 +194,12 @@ void AreaTable_Init_JabuJabusBelly() { areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Area("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { //Locations LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true), - LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->Swim && (logic->Sticks || logic->CanUse(RG_DINS_FIRE))), + LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->Swim && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, (randoCtx->GetTrickOption(RT_LENS_JABU_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) || Here(RR_JABU_JABUS_BELLY_MQ_MAIN, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT);})), }, { //Exits Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}), - Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->Sticks || (logic->CanUse(RG_DINS_FIRE) && logic->KokiriSword);}}), + Entrance(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA, {[]{return logic->CanUse(RG_STICKS) || (logic->CanUse(RG_DINS_FIRE) && logic->KokiriSword);}}), }); areaTable[RR_JABU_JABUS_BELLY_MQ_BOSS_AREA] = Area("Jabu Jabus Belly MQ Boss Area", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp index 708163784..b0452e419 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp @@ -19,7 +19,7 @@ void AreaTable_Init_Kakariko() { LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS), - LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->Slingshot || logic->HasBombchus || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS), + LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->Slingshot || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS), }, { //Exits Entrance(RR_HYRULE_FIELD, {[]{return true;}}), @@ -33,7 +33,7 @@ void AreaTable_Init_Kakariko() { Entrance(RR_KAK_POTION_SHOP_FRONT, {[]{return logic->AtDay || logic->IsChild;}}), Entrance(RR_KAK_REDEAD_GROTTO, {[]{return logic->CanOpenBombGrotto;}}), Entrance(RR_KAK_IMPAS_LEDGE, {[]{return (logic->IsChild && logic->AtDay) || logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && randoCtx->GetTrickOption(RT_VISIBLE_COLLISION));}}), - Entrance(RR_KAK_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && (logic->IsAdult || logic->AtDay || logic->Slingshot || logic->HasBombchus || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)));}}), + Entrance(RR_KAK_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && (logic->IsAdult || logic->AtDay || logic->Slingshot || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)));}}), Entrance(RR_KAK_IMPAS_ROOFTOP, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_KAK_BEHIND_GATE, {[]{return logic->IsAdult || (logic->KakarikoVillageGateOpen);}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp index 2f9732b46..66c085905 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp @@ -153,7 +153,7 @@ void AreaTable_Init_LostWoods() { //Locations LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku), - LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAdultAttack) || (randoCtx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS), + LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAdultAttack) || (randoCtx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS), LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanPlantBugs && (logic->CanChildAttack || (randoCtx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->DekuShield))), }, { //Exits @@ -231,7 +231,7 @@ void AreaTable_Init_LostWoods() { areaTable[RR_SFM_WOLFOS_GROTTO] = Area("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->Slingshot || logic->Sticks || logic->KokiriSword || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), + LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->Slingshot || logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)), //RANDOTODO is this meant to auto-pass as adult? }, { //Exits Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp index b95262ab3..fb9265060 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp @@ -54,7 +54,7 @@ void AreaTable_Init_ShadowTemple() { LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH))), - LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && (logic->Bombs || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->HasBombchus))), + LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && (logic->Bombs || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->CanUse(RG_BOMBCHU_5)))), LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, logic->CanJumpslash), LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots)), LOCATION(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot), @@ -82,7 +82,7 @@ void AreaTable_Init_ShadowTemple() { LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->CanAdultAttack), }, { //Exits - Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}) + Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}) }); } @@ -106,9 +106,9 @@ void AreaTable_Init_ShadowTemple() { areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Area("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAdultAttack || logic->Nuts), + LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAdultAttack || logic->CanUse(RG_NUTS)), LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash), - LOCATION(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, logic->CanAdultAttack || logic->Nuts), + LOCATION(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, logic->CanAdultAttack || logic->CanUse(RG_NUTS)), }, { //Exits Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}), @@ -159,11 +159,11 @@ void AreaTable_Init_ShadowTemple() { areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Area("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true), - LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->Bow || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)), + LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->Bow || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))), }, { //Exits Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE, {[]{return logic->Bow && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}), - Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}), + Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}), }); areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Area("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp index 92716469e..747b5ec2f 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp @@ -31,9 +31,9 @@ void AreaTable_Init_SpiritTemple() { EventAccess(&logic->NutCrate, {[]{return true;}}), }, { //Locations - LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)))), - LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot))) && (logic->Sticks || logic->CanUse(RG_DINS_FIRE))), - LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)))), + LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot)))), + LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))), + LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->Boomerang || logic->Slingshot || (logic->CanUse(RG_BOMBCHU_5) && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->CanUse(RG_NUTS) || logic->Boomerang) && (logic->CanUse(RG_STICKS) || logic->KokiriSword || logic->Slingshot)))), }, { //Exits Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), @@ -41,12 +41,12 @@ void AreaTable_Init_SpiritTemple() { areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Area("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), - LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), + LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), + LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))), LOCATION(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, logic->HasProjectile(HasProjectileAge::Both) || logic->CanUse(RG_DINS_FIRE) || (logic->CanTakeDamage && (logic->CanJumpslash || logic->HasProjectile(HasProjectileAge::Child))) || (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) || - ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)))), + ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)))), }, { //Exits Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}), @@ -55,10 +55,10 @@ void AreaTable_Init_SpiritTemple() { areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)), - LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus || (logic->Bombs && logic->IsAdult && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash)), + LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->Bombs && logic->IsAdult && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash)), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)), - LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->Bow || logic->Hookshot || logic->HasBombchus || (logic->Bombs && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))), + LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->Bow || logic->Hookshot || logic->CanUse(RG_BOMBCHU_5) || (logic->Bombs && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))), }, { //Exits Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), @@ -66,34 +66,27 @@ void AreaTable_Init_SpiritTemple() { areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Area("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && + LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && + (logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->Bow && logic->CanUse(RG_STICKS) ))) || + (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_STICKS)) || + (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->Bow)) && logic->CanUse(RG_SILVER_GAUNTLETS))), + + LOCATION(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && + (logic->CanUse(RG_DINS_FIRE) || ((logic->CanUse(RG_FIRE_ARROWS) || randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->Bow && logic->CanUse(RG_STICKS) ))) || + (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_STICKS)) || + (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->Bow)) && logic->CanUse(RG_SILVER_GAUNTLETS))), - (logic->CanUse(RG_DINS_FIRE) || - (((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->Bow && logic->Sticks))) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && - logic->CanUse(RG_STICKS)) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && - (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->Bow)) && - logic->CanUse(RG_SILVER_GAUNTLETS))), - LOCATION(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && - (logic->CanUse(RG_DINS_FIRE) || - (((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->Bow && logic->Sticks))) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && - logic->CanUse(RG_STICKS)) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && - (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->Bow)) && - logic->CanUse(RG_SILVER_GAUNTLETS))), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY)), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))), LOCATION(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, (logic->HasExplosives && logic->Boomerang && logic->Hookshot) || - (logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives) || - (logic->Hookshot && logic->CanUse(RG_SILVER_GAUNTLETS) && - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && logic->Boomerang && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))))), - LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && - randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->Boomerang && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) || - (randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_BOOMERANG)) || - (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)))), + (logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives) || + (logic->Hookshot && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && + logic->Boomerang && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))))), + + LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && logic->BombchuRefill && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && + randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->Boomerang && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) || + (randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_BOOMERANG)) || + (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)))), }, { //Exits Entrance(RR_SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return logic->CanJumpslash || logic->HasExplosives;}}), @@ -117,7 +110,7 @@ void AreaTable_Init_SpiritTemple() { LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives), }, { //Exits - Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (randoCtx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->HasBombchus || ((logic->Bombs || logic->Nuts || logic->CanUse(RG_DINS_FIRE)) && (logic->Bow || logic->CanUse(RG_HOOKSHOT) || logic->Hammer)));}}), + Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (randoCtx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_BOMBCHU_5) || ((logic->Bombs || logic->CanUse(RG_NUTS) || logic->CanUse(RG_DINS_FIRE)) && (logic->Bow || logic->CanUse(RG_HOOKSHOT) || logic->Hammer)));}}), }); areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -146,27 +139,27 @@ void AreaTable_Init_SpiritTemple() { //Locations LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanBlastOrSmash;}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))), - LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, logic->HasBombchus || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)))), + LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, logic->CanUse(RG_BOMBCHU_5) || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)))), }, { //Exits Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_MQ_CHILD, {[]{return logic->IsChild;}}), - Entrance(RR_SPIRIT_TEMPLE_MQ_ADULT, {[]{return logic->HasBombchus && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanUse(RG_SILVER_GAUNTLETS);}}), + Entrance(RR_SPIRIT_TEMPLE_MQ_ADULT, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->CanUse(RG_SILVER_GAUNTLETS);}}), }); areaTable[RR_SPIRIT_TEMPLE_MQ_CHILD] = Area("Spirit Temple MQ Child", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->KokiriSword && logic->HasBombchus && logic->Slingshot);}}), + EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->KokiriSword && logic->CanUse(RG_BOMBCHU_5) && logic->Slingshot);}}), }, { //Locations LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer;})), - LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->KokiriSword && logic->HasBombchus && logic->Slingshot && logic->CanUse(RG_DINS_FIRE)), + LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->KokiriSword && logic->CanUse(RG_BOMBCHU_5) && logic->Slingshot && logic->CanUse(RG_DINS_FIRE)), LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, logic->KokiriSword || logic->Bombs), - LOCATION(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})))), - //Trick: logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME))))) + LOCATION(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})))), + //Trick: logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME))))) }, { //Exits - Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}), + Entrance(RR_SPIRIT_TEMPLE_MQ_SHARED, {[]{return logic->CanUse(RG_BOMBCHU_5) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 2);}}), }); areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Area("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp index 2534ebef3..ef9c5ecd9 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp @@ -134,7 +134,7 @@ void AreaTable_Init_WaterTemple() { areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Area("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasBombchus)) || (logic->IsChild && randoCtx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus))) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || + LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && randoCtx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})), }, { //Exits diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp index 2344c13a8..49a764147 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp @@ -163,7 +163,7 @@ void AreaTable_Init_ZorasDomain() { }, { //Exits Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}), - Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return (logic->IsChild && logic->Fish);}}), + Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return (logic->IsChild && logic->CanUse(RG_BOTTLE_WITH_FISH));}}), Entrance(RR_ICE_CAVERN_ENTRYWAY, {[]{return logic->IsAdult;}}), Entrance(RR_ZF_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives;}}), }); diff --git a/soh/soh/Enhancements/randomizer/3drando/shops.cpp b/soh/soh/Enhancements/randomizer/3drando/shops.cpp index 7ac5173c5..6f785b505 100644 --- a/soh/soh/Enhancements/randomizer/3drando/shops.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/shops.cpp @@ -45,10 +45,10 @@ std::vector GetMinVanillaShopItems(int total_replaced) { RG_BUY_ARROWS_10, RG_BUY_ARROWS_30, RG_BUY_ARROWS_50, - RG_BUY_BOMBCHU_10, - RG_BUY_BOMBCHU_10, - RG_BUY_BOMBCHU_10, - RG_BUY_BOMBCHU_20, + RG_BUY_BOMBCHUS_10, + RG_BUY_BOMBCHUS_10, + RG_BUY_BOMBCHUS_10, + RG_BUY_BOMBCHUS_20, RG_BUY_BOMBS_525, RG_BUY_BOMBS_535, RG_BUY_BOMBS_10, @@ -67,15 +67,15 @@ std::vector GetMinVanillaShopItems(int total_replaced) { //^First 32 items: Always guaranteed RG_BUY_BLUE_FIRE, RG_BUY_FISH, - RG_BUY_BOMBCHU_10, + RG_BUY_BOMBCHUS_10, RG_BUY_DEKU_NUTS_5, RG_BUY_ARROWS_10, - RG_BUY_BOMBCHU_20, + RG_BUY_BOMBCHUS_20, RG_BUY_BOMBS_535, RG_BUY_RED_POTION_30, //^First 40 items: Exist on shopsanity 3 or less RG_BUY_BOMBS_30, - RG_BUY_BOMBCHU_20, + RG_BUY_BOMBCHUS_20, RG_BUY_DEKU_NUTS_5, RG_BUY_ARROWS_10, RG_BUY_DEKU_NUTS_5, @@ -83,7 +83,7 @@ std::vector GetMinVanillaShopItems(int total_replaced) { RG_BUY_RED_POTION_40, RG_BUY_FISH, //^First 48 items: Exist on shopsanity 2 or less - RG_BUY_BOMBCHU_20, + RG_BUY_BOMBCHUS_20, RG_BUY_ARROWS_30, RG_BUY_RED_POTION_50, RG_BUY_ARROWS_30, diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp index c40031e74..1fa01cdd7 100644 --- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp @@ -186,10 +186,7 @@ void WriteIngameSpoilerLog() { if (key == RC_GANON) { spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_NEVER; spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS; - } else if (key == RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) { - spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_REPEATABLE; - spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS; - } + } // Shops else if (loc->IsShop()) { if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) { diff --git a/soh/soh/Enhancements/randomizer/context.cpp b/soh/soh/Enhancements/randomizer/context.cpp index a325e5e84..db348b32f 100644 --- a/soh/soh/Enhancements/randomizer/context.cpp +++ b/soh/soh/Enhancements/randomizer/context.cpp @@ -781,7 +781,6 @@ void Context::ApplyItemEffect(Item& item, bool state) { case RG_BOMBCHU_5: case RG_BOMBCHU_10: case RG_BOMBCHU_20: - case RG_BOMBCHU_DROP: SetInventory(ITEM_BOMBCHU, (!state ? ITEM_NONE : ITEM_BOMBCHU)); break; } @@ -880,7 +879,6 @@ void Context::ApplyItemEffect(Item& item, bool state) { case RG_BOMBCHU_5: case RG_BOMBCHU_10: case RG_BOMBCHU_20: - case RG_BOMBCHU_DROP: SetInventory(ITEM_BOMBCHU, (!state ? ITEM_NONE : ITEM_BOMBCHU)); break; } diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index d5737d33d..4bd8da742 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -261,7 +261,6 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() { rc != RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST && rc != RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE && rc != RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE && - rc != RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS && // Always show ItemGet animation for ice traps !(getItemEntry.modIndex == MOD_RANDOMIZER && getItemEntry.getItemId == RG_ICE_TRAP) && ( @@ -835,6 +834,10 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN); break; } + case VB_GIVE_BOMBCHUS_FROM_CARPET_SALESMAN: { + *should = RAND_GET_OPTION(RSK_BOMBCHUS_IN_LOGIC) == false || INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU; + break; + } case VB_GIVE_ITEM_FROM_MEDIGORON: { // fallthrough case VB_BE_ELIGIBLE_FOR_GIANTS_KNIFE_PURCHASE: @@ -1435,7 +1438,7 @@ void RandomizerOnActorInitHandler(void* actorRef) { break; case EXITEM_BOMBCHUS_COUNTER: case EXITEM_BOMBCHUS_BOWLING: - rc = RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS; + //RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS was removed as a 3DS holdover not in anyones near term plans due to being pretty useless. break; case EXITEM_BULLET_BAG: rc = RC_LW_TARGET_IN_WOODS; diff --git a/soh/soh/Enhancements/randomizer/item_list.cpp b/soh/soh/Enhancements/randomizer/item_list.cpp index e465d2575..6b7b8a5e1 100644 --- a/soh/soh/Enhancements/randomizer/item_list.cpp +++ b/soh/soh/Enhancements/randomizer/item_list.cpp @@ -205,10 +205,9 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_BOMBS_5] = Item(RG_BOMBS_5, Text{ "Bombs (5)", "Bombes (5)", "Bomben (5)" }, ITEMTYPE_REFILL, GI_BOMBS_5, false, LOGIC_NONE, RHT_BOMBS_5, ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); itemTable[RG_BOMBS_10] = Item(RG_BOMBS_10, Text{ "Bombs (10)", "Bombes (10)", "Bomben (10)" }, ITEMTYPE_REFILL, GI_BOMBS_10, false, LOGIC_NONE, RHT_BOMBS_10, ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); itemTable[RG_BOMBS_20] = Item(RG_BOMBS_20, Text{ "Bombs (20)", "Bombes (20)", "Bomben (20)" }, ITEMTYPE_REFILL, GI_BOMBS_20, false, LOGIC_NONE, RHT_BOMBS_20, ITEM_BOMBS_20, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); - itemTable[RG_BOMBCHU_5] = Item(RG_BOMBCHU_5, Text{ "Bombchus (5)", "Missiles (5)", "Krabbelminen (5)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_5, true, LOGIC_BOMBCHUS_5, RHT_BOMBCHU_5, ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); - itemTable[RG_BOMBCHU_10] = Item(RG_BOMBCHU_10, Text{ "Bombchus (10)", "Missiles (10)", "Krabbelminen (10)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_10, true, LOGIC_BOMBCHUS_10, RHT_BOMBCHU_10, ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); - itemTable[RG_BOMBCHU_20] = Item(RG_BOMBCHU_20, Text{ "Bombchus (20)", "Missiles (20)", "Krabbelminen (20)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_20, true, LOGIC_BOMBCHUS_20, RHT_BOMBCHU_20, ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); - itemTable[RG_BOMBCHU_DROP] = Item(RG_BOMBCHU_DROP, Text{ "Bombchu Drop", "Drop Missiles", "Krabbelminen" }, ITEMTYPE_DROP, GI_BOMBCHUS_10, true, LOGIC_BOMBCHU_DROP, RHT_NONE, ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); + itemTable[RG_BOMBCHU_5] = Item(RG_BOMBCHU_5, Text{ "Bombchus (5)", "Missiles (5)", "Krabbelminen (5)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_5, true, LOGIC_BOMBCHUS, RHT_BOMBCHUS_5, ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); + itemTable[RG_BOMBCHU_10] = Item(RG_BOMBCHU_10, Text{ "Bombchus (10)", "Missiles (10)", "Krabbelminen (10)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_10, true, LOGIC_BOMBCHUS, RHT_BOMBCHUS_10, ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); + itemTable[RG_BOMBCHU_20] = Item(RG_BOMBCHU_20, Text{ "Bombchus (20)", "Missiles (20)", "Krabbelminen (20)" }, ITEMTYPE_REFILL, GI_BOMBCHUS_20, true, LOGIC_BOMBCHUS, RHT_BOMBCHUS_20, ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); itemTable[RG_ARROWS_5] = Item(RG_ARROWS_5, Text{ "Arrows (5)", "Flèches (5)", "Pfeile (5)" }, ITEMTYPE_REFILL, GI_ARROWS_SMALL, false, LOGIC_NONE, RHT_ARROWS_5, ITEM_ARROWS_SMALL, OBJECT_GI_ARROW, GID_ARROWS_SMALL, 0xE6, 0x48, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); itemTable[RG_ARROWS_10] = Item(RG_ARROWS_10, Text{ "Arrows (10)", "Flèches (10)", "Pfeile (10)" }, ITEMTYPE_REFILL, GI_ARROWS_MEDIUM, false, LOGIC_NONE, RHT_ARROWS_10, ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); itemTable[RG_ARROWS_30] = Item(RG_ARROWS_30, Text{ "Arrows (30)", "Flèches (30)", "Pfeile (30)" }, ITEMTYPE_REFILL, GI_ARROWS_LARGE, false, LOGIC_NONE, RHT_ARROWS_30, ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE); @@ -239,8 +238,8 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_BUY_GORON_TUNIC] = Item(RG_BUY_GORON_TUNIC, Text{ "Buy Goron Tunic", "Acheter: Tunique Goron", "Goronen-Tunika kaufen" }, ITEMTYPE_SHOP, GI_TUNIC_GORON, true, LOGIC_GORON_TUNIC, RHT_GORON_TUNIC, ITEM_TUNIC_GORON, OBJECT_GI_CLOTHES, GID_TUNIC_GORON, 0x50, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, false, 200); itemTable[RG_BUY_ZORA_TUNIC] = Item(RG_BUY_ZORA_TUNIC, Text{ "Buy Zora Tunic", "Acheter: Tunique Zora", "Zora-Tunika kaufen" }, ITEMTYPE_SHOP, GI_TUNIC_ZORA, true, LOGIC_ZORA_TUNIC, RHT_ZORA_TUNIC, ITEM_TUNIC_ZORA, OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, 0x51, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, false, 300); itemTable[RG_BUY_HEART] = Item(RG_BUY_HEART, Text{ "Buy Heart", "Acheter: Coeur de Vie", "Herz kaufen" }, ITEMTYPE_SHOP, GI_HEART, false, LOGIC_NONE, RHT_RECOVERY_HEART, ITEM_HEART, OBJECT_GI_HEART, GID_HEART, 0x55, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10); - itemTable[RG_BUY_BOMBCHU_10] = Item(RG_BUY_BOMBCHU_10, Text{ "Buy Bombchu (10)", "Acheter: Missiles (10)", "Krabbelminen kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBCHUS_10, true, LOGIC_BUY_BOMBCHUS, RHT_BOMBCHU_10, ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 99); - itemTable[RG_BUY_BOMBCHU_20] = Item(RG_BUY_BOMBCHU_20, Text{ "Buy Bombchu (20)", "Acheter: Missiles (20)", "Krabbelminen kaufen (20)" }, ITEMTYPE_SHOP, GI_BOMBCHUS_20, true, LOGIC_BUY_BOMBCHUS, RHT_BOMBCHU_20, ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 180); + itemTable[RG_BUY_BOMBCHUS_10] = Item(RG_BUY_BOMBCHUS_10, Text{ "Buy Bombchu (10)", "Acheter: Missiles (10)", "Krabbelminen kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBCHUS_10, true, LOGIC_BUY_BOMBCHUS, RHT_BOMBCHUS_10, ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 99); + itemTable[RG_BUY_BOMBCHUS_20] = Item(RG_BUY_BOMBCHUS_20, Text{ "Buy Bombchu (20)", "Acheter: Missiles (20)", "Krabbelminen kaufen (20)" }, ITEMTYPE_SHOP, GI_BOMBCHUS_20, true, LOGIC_BUY_BOMBCHUS, RHT_BOMBCHUS_20, ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 180); itemTable[RG_BUY_DEKU_SEEDS_30] = Item(RG_BUY_DEKU_SEEDS_30, Text{ "Buy Deku Seeds (30)", "Acheter: Graines Mojo (30)", "Deku-Samen kaufen (30)" }, ITEMTYPE_SHOP, GI_SEEDS_30, true, LOGIC_BUY_SEED, RHT_DEKU_SEEDS_30, ITEM_SEEDS_30, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30); itemTable[RG_SOLD_OUT] = Item(RG_SOLD_OUT, Text{ "Sold Out", "Rupture de stock", "Ausverkauft" }, ITEMTYPE_SHOP, RG_SOLD_OUT, false, LOGIC_NONE, RHT_NONE, false, 0); itemTable[RG_BUY_BLUE_FIRE] = Item(RG_BUY_BLUE_FIRE, Text{ "Buy Blue Fire", "Acheter: Flamme Bleue", "Blaues Feuer kaufen" }, ITEMTYPE_SHOP, GI_BLUE_FIRE, true, LOGIC_BLUE_FIRE_ACCESS, RHT_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 300); diff --git a/soh/soh/Enhancements/randomizer/location_list.cpp b/soh/soh/Enhancements/randomizer/location_list.cpp index ad09e683d..dd31dae5c 100644 --- a/soh/soh/Enhancements/randomizer/location_list.cpp +++ b/soh/soh/Enhancements/randomizer/location_list.cpp @@ -201,7 +201,6 @@ std::vector Rando::StaticData::overworldLocations = { RC_MARKET_TREASURE_CHEST_GAME_REWARD, RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, - RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RC_MARKET_LOST_DOG, RC_MARKET_SHOOTING_GALLERY_REWARD, RC_MARKET_10_BIG_POES, @@ -672,7 +671,7 @@ void Rando::StaticData::InitLocationTable() { // locationTable[RC_GF_SOUTH_F2_CARPENTER] = Location::Collectable(RC_GF_SOUTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3857, 0x0F, "GF South F2 Carpenter", RHT_GF_SOUTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); // Haunted Wasteland locationTable[RC_WASTELAND_CHEST] = Location::Chest(RC_WASTELAND_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, 0x00, "Chest", RHT_WASTELAND_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_WASTELAND_BOMBCHU_SALESMAN] = Location::Base(RC_WASTELAND_BOMBCHU_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, 0x03, "Carpet Salesman", RHT_WASTELAND_BOMBCHU_SALESMAN, RG_BOMBCHU_10, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_WASTELAND_BOMBCHU_SALESMAN] = Location::Base(RC_WASTELAND_BOMBCHU_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, 0x03, "Carpet Salesman", RHT_WASTELAND_BOMBCHU_SALESMAN, RG_BUY_BOMBCHUS_10, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Desert Colossus locationTable[RC_COLOSSUS_FREESTANDING_POH] = Location::Collectable(RC_COLOSSUS_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_DESERT_COLOSSUS, 3334, 0x0D, "Freestanding PoH", RHT_COLOSSUS_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); locationTable[RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xFD), 0x39, "Deku Scrub Grotto Rear", RHT_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_COLOSSUS_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); @@ -681,7 +680,6 @@ void Rando::StaticData::InitLocationTable() { // locationTable[RC_MARKET_TREASURE_CHEST_GAME_REWARD] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0x0A, "Treasure Chest Game Reward", RHT_MARKET_TREASURE_CHEST_GAME_REWARD, RG_TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(27), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); locationTable[RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x33, "Bombchu Bowling First Prize", RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); locationTable[RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x3E, "Bombchu Bowling Second Prize", RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x00, "Bombchu Bowling Bombchus", RHT_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[RC_MARKET_LOST_DOG] = Location::Base(RC_MARKET_LOST_DOG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_DOG_LADY_HOUSE, 0x00, 0x3E, "Lost Dog", RHT_MARKET_LOST_DOG, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_191), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); locationTable[RC_MARKET_SHOOTING_GALLERY_REWARD] = Location::Base(RC_MARKET_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x60, "Shooting Gallery", RHT_MARKET_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0D), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); locationTable[RC_MARKET_10_BIG_POES] = Location::Base(RC_MARKET_10_BIG_POES, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MARKET_GUARD_HOUSE, 0x00, 0x0F, "10 Big Poes", RHT_MARKET_10_BIG_POES, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_10_BIG_POES), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); @@ -1415,14 +1413,14 @@ void Rando::StaticData::InitLocationTable() { // locationTable[RC_KAK_BAZAAR_ITEM_8] = Location::Base(RC_KAK_BAZAAR_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, 0x3F, "Bazaar Item 8", RHT_KAK_BAZAAR_ITEM_8, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); // Market - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_1] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, 0x30, "Bombchu Shop Item 1", RHT_MARKET_BOMBCHU_SHOP_ITEM_1, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_2] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, 0x31, "Bombchu Shop Item 2", RHT_MARKET_BOMBCHU_SHOP_ITEM_2, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_3] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x02, 0x32, "Bombchu Shop Item 3", RHT_MARKET_BOMBCHU_SHOP_ITEM_3, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_4] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x03, 0x33, "Bombchu Shop Item 4", RHT_MARKET_BOMBCHU_SHOP_ITEM_4, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_5] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x04, 0x34, "Bombchu Shop Item 5", RHT_MARKET_BOMBCHU_SHOP_ITEM_5, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_6] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x05, 0x35, "Bombchu Shop Item 6", RHT_MARKET_BOMBCHU_SHOP_ITEM_6, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_7] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x06, 0x36, "Bombchu Shop Item 7", RHT_MARKET_BOMBCHU_SHOP_ITEM_7, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_8] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x07, 0x37, "Bombchu Shop Item 8", RHT_MARKET_BOMBCHU_SHOP_ITEM_8, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_1] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, 0x30, "Bombchu Shop Item 1", RHT_MARKET_BOMBCHU_SHOP_ITEM_1, RG_BUY_BOMBCHUS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_2] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, 0x31, "Bombchu Shop Item 2", RHT_MARKET_BOMBCHU_SHOP_ITEM_2, RG_BUY_BOMBCHUS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_3] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x02, 0x32, "Bombchu Shop Item 3", RHT_MARKET_BOMBCHU_SHOP_ITEM_3, RG_BUY_BOMBCHUS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_4] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x03, 0x33, "Bombchu Shop Item 4", RHT_MARKET_BOMBCHU_SHOP_ITEM_4, RG_BUY_BOMBCHUS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_5] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x04, 0x34, "Bombchu Shop Item 5", RHT_MARKET_BOMBCHU_SHOP_ITEM_5, RG_BUY_BOMBCHUS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_6] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x05, 0x35, "Bombchu Shop Item 6", RHT_MARKET_BOMBCHU_SHOP_ITEM_6, RG_BUY_BOMBCHUS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_7] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x06, 0x36, "Bombchu Shop Item 7", RHT_MARKET_BOMBCHU_SHOP_ITEM_7, RG_BUY_BOMBCHUS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_8] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x07, 0x37, "Bombchu Shop Item 8", RHT_MARKET_BOMBCHU_SHOP_ITEM_8, RG_BUY_BOMBCHUS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[RC_MARKET_POTION_SHOP_ITEM_1] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x00, 0x30, "Potion Shop Item 1", RHT_MARKET_POTION_SHOP_ITEM_1, RG_BUY_GREEN_POTION, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[RC_MARKET_POTION_SHOP_ITEM_2] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x01, 0x31, "Potion Shop Item 2", RHT_MARKET_POTION_SHOP_ITEM_2, RG_BUY_BLUE_FIRE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[RC_MARKET_POTION_SHOP_ITEM_3] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x02, 0x32, "Potion Shop Item 3", RHT_MARKET_POTION_SHOP_ITEM_3, RG_BUY_RED_POTION_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index a4bc5a08c..edb17df0c 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -56,7 +56,10 @@ namespace Rando { case RG_LIGHT_ARROWS: return ctx->CheckInventory(ITEM_ARROW_LIGHT, true); case RG_PROGRESSIVE_BOMBCHUS: - return ctx->CheckInventory(ITEM_BOMBCHU, true); + case RG_BOMBCHU_5: + case RG_BOMBCHU_10: + case RG_BOMBCHU_20: + return (BombchusEnabled && BuyBombchus) || ctx->CheckInventory(ITEM_BOMBCHU, true); case RG_FAIRY_SLINGSHOT: return ctx->CheckInventory(ITEM_SLINGSHOT, true); case RG_BOOMERANG: @@ -202,6 +205,18 @@ namespace Rando { case RG_EYEDROPS: case RG_CLAIM_CHECK: return ctx->HasAdultTrade(StaticData::RetrieveItem(itemName).GetGIEntry()->itemId); + case RG_BOTTLE_WITH_BIG_POE: + case RG_BOTTLE_WITH_BLUE_FIRE: + case RG_BOTTLE_WITH_BLUE_POTION: + case RG_BOTTLE_WITH_BUGS: + case RG_BOTTLE_WITH_FAIRY: + case RG_BOTTLE_WITH_FISH: + case RG_BOTTLE_WITH_GREEN_POTION: + case RG_BOTTLE_WITH_MILK: + case RG_BOTTLE_WITH_POE: + case RG_BOTTLE_WITH_RED_POTION: + case RG_EMPTY_BOTTLE: + return HasBottle; } SPDLOG_ERROR("HasItem reached `return false;`. Missing case for RandomizerGet of {}", static_cast(itemName)); assert(false); @@ -256,12 +271,19 @@ namespace Rando { return IsChild;// || BoomerangAsAdult; case RG_KOKIRI_SWORD: return IsChild;// || KokiriSwordAsAdult; + case RG_NUTS: + return (NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop; //RANDOTODO BuyNuts currently mixed in with Nuts, should be seperate as BuyNuts are also a Nuts source case RG_STICKS: - return IsChild;// || StickAsAdult; + return IsChild /* || StickAsAdult;*/&& (StickPot || DekuBabaSticks); case RG_DEKU_SHIELD: return IsChild;// || DekuShieldAsAdult; case RG_WEIRD_EGG: return IsChild; + case RG_PROGRESSIVE_BOMBCHUS: + case RG_BOMBCHU_5: + case RG_BOMBCHU_10: + case RG_BOMBCHU_20: + return BombchuRefill && BombchusEnabled; case RG_RUTOS_LETTER: return IsChild; @@ -317,6 +339,16 @@ namespace Rando { case RG_FISHING_POLE: return HasItem(RG_CHILD_WALLET); // as long as you have enough rubies + // Bottle Items + case RG_BOTTLE_WITH_BUGS: + return BugShrub || WanderingBugs || BugRock || GetInLogic(LOGIC_BUGS_ACCESS); + case RG_BOTTLE_WITH_FISH: + return LoneFish || FishGroup || GetInLogic(LOGIC_FISH_ACCESS); //is there any need to care about lone vs group? + case RG_BOTTLE_WITH_BLUE_FIRE: //RANDOTODO should probably be better named to + return BlueFireAccess || GetInLogic(LOGIC_BLUE_FIRE_ACCESS); + case RG_BOTTLE_WITH_FAIRY: + return FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS); + // Magic items default: return MagicMeter && (IsMagicItem(itemName) || (IsMagicArrow(itemName) && CanUse(RG_FAIRY_BOW))); @@ -375,7 +407,7 @@ namespace Rando { return ((IsAdult && HasItem(RG_DINS_FIRE)) || (IsChild && (HasItem(RG_STICKS) || HasItem(RG_DINS_FIRE)))) && false; //GlitchEquipSwapDins; case GlitchType::EquipSwap: // todo: add bunny hood to adult item equippable list and child trade item to child item equippable list return ((IsAdult && (HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE))) || (IsChild && (HasItem(RG_STICKS) || - HasItem(RG_FAIRY_SLINGSHOT) || HasItem(RG_BOOMERANG) || HasBottle || Nuts || Ocarina || HasItem(RG_LENS_OF_TRUTH) || HasExplosives || + HasItem(RG_FAIRY_SLINGSHOT) || HasItem(RG_BOOMERANG) || HasBottle || CanUse(RG_NUTS) || Ocarina || HasItem(RG_LENS_OF_TRUTH) || HasExplosives || ctx->GetAmmo(ITEM_BEAN) > 0 || HasItem(RG_DINS_FIRE) || HasItem(RG_FARORES_WIND) || HasItem(RG_NAYRUS_LOVE)))) && false; //GlitchEquipSwap; } @@ -398,7 +430,7 @@ namespace Rando { return true; } if (enemy == "Big Skulltula"){ - return Nuts || CanUse(RG_BOOMERANG); + return CanUse(RG_NUTS) || CanUse(RG_BOOMERANG); } return false; } @@ -427,12 +459,10 @@ namespace Rando { (HasItem(RG_OCARINA_C_DOWN_BUTTON) ? 1 : 0); ZeldasLetter = HasItem(RG_ZELDAS_LETTER); WeirdEgg = CanUse(RG_WEIRD_EGG); - Bombchus = HasItem(RG_PROGRESSIVE_BOMBCHUS); BuySeed = GetInLogic(LOGIC_BUY_SEED); BuyArrow = GetInLogic(LOGIC_BUY_ARROW); BuyBomb = GetInLogic(LOGIC_BUY_BOMB); BuyMagicPotion = GetInLogic(LOGIC_BUY_MAGIC_POTION); - BuyBombchus = GetInLogic(LOGIC_BUY_BOMBCHUS); MagicBean = ctx->GetAmmo(ITEM_BEAN) > 0; RutosLetter = CanUse(RG_RUTOS_LETTER); Boomerang = CanUse(RG_BOOMERANG); @@ -469,6 +499,8 @@ namespace Rando { OcarinaOfTime = HasItem(RG_OCARINA_OF_TIME); MagicMeter = HasItem(RG_MAGIC_SINGLE) && (AmmoCanDrop || (HasBottle && BuyMagicPotion)); BombBag = HasItem(RG_BOMB_BAG) && (BuyBomb || AmmoCanDrop); + BombchusEnabled = ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) ? ctx->CheckInventory(ITEM_BOMBCHU, true) : BombBag; + BuyBombchus = (GetInLogic(LOGIC_BUY_BOMBCHUS) || CouldPlayBowling || CarpetMerchant); Hookshot = CanUse(RG_HOOKSHOT); Longshot = CanUse(RG_LONGSHOT); Bow = CanUse(RG_FAIRY_BOW) && (BuyArrow || AmmoCanDrop); @@ -523,33 +555,16 @@ namespace Rando { Scarecrow = Hookshot && ScarecrowSong; DistantScarecrow = Longshot && ScarecrowSong; - //Drop Access - DekuStickDrop = StickPot || DekuBabaSticks; - DekuNutDrop = (NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop; - BugsAccess = BugShrub || WanderingBugs || BugRock || GetInLogic(LOGIC_BUGS_ACCESS); - FishAccess = LoneFish || FishGroup || GetInLogic(LOGIC_FISH_ACCESS); - FairyAccess = FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS); - - - //refills - Bombs = HasItem(RG_PROGRESSIVE_BOMB_BAG); - Nuts = DekuNutDrop || HasItem(RG_NUTS); - Sticks = DekuStickDrop || HasItem(RG_STICKS); - Bugs = HasBottle && BugsAccess; - BlueFireAccess = BlueFireAccess || GetInLogic(LOGIC_BLUE_FIRE_ACCESS); - BlueFire = (HasBottle && BlueFireAccess) || (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && CanUse(RG_ICE_ARROWS)); - Fish = HasBottle && FishAccess; - Fairy = HasBottle && FairyAccess; - - FoundBombchus = Bombchus && (BombBag || ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC)); - CanPlayBowling = ChildsWallet && ((ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && FoundBombchus) || (!ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && BombBag)); // TODO: Implement Ammo Drop Setting in place of bombchu drops - HasBombchus = (BuyBombchus || (ctx->GetOption(RSK_ENABLE_BOMBCHU_DROPS).Is(RO_AMMO_DROPS_ON/*_PLUS_BOMBCHU*/) && FoundBombchus)); + BombchuRefill = BuyBombchus || (ctx->GetOption(RSK_ENABLE_BOMBCHU_DROPS).Is(RO_AMMO_DROPS_ON/*_PLUS_BOMBCHU*/)); - HasExplosives = Bombs || (ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && HasBombchus); + //Usage + Bombs = HasItem(RG_PROGRESSIVE_BOMB_BAG); + BlueFire = CanUse(RG_BOTTLE_WITH_BLUE_FIRE) || (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && CanUse(RG_ICE_ARROWS)); + // TODO: Implement Ammo Drop Setting in place of bombchu drops + HasExplosives = Bombs || CanUse(RG_BOMBCHU_5); HasBoots = IronBoots || HoverBoots; - //Unshuffled adult trade quest ClaimCheck = CanUse(RG_CLAIM_CHECK); Eyedrops = CanUse(RG_EYEDROPS) || (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && ClaimCheck); @@ -566,15 +581,15 @@ namespace Rando { // IsAdult = Age == AGE_ADULT; CanBlastOrSmash = HasExplosives || CanUse(RG_MEGATON_HAMMER); - CanChildAttack = IsChild && (Slingshot || Boomerang || Sticks || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); - CanChildDamage = IsChild && (Slingshot || Sticks || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); + CanChildAttack = IsChild && (Slingshot || Boomerang || CanUse(RG_STICKS) || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); + CanChildDamage = IsChild && (Slingshot || CanUse(RG_STICKS) || KokiriSword || HasExplosives || CanUse(RG_DINS_FIRE) || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD)); CanAdultAttack = IsAdult && (CanUse(RG_FAIRY_BOW) || CanUse(RG_BOOMERANG) || CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || HasExplosives || CanUse(RG_DINS_FIRE) || MasterSword || Hammer || BiggoronSword || Hookshot); CanAdultDamage = IsAdult && (CanUse(RG_FAIRY_BOW) || CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || HasExplosives || CanUse(RG_DINS_FIRE) || MasterSword || Hammer || BiggoronSword); - CanStunDeku = CanAdultAttack || CanChildAttack || Nuts || HasShield; + CanStunDeku = CanAdultAttack || CanChildAttack || CanUse(RG_NUTS) || HasShield; CanCutShrubs = CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD); CanDive = ProgressiveScale >= 2; CanLeaveForest = ctx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || IsAdult || DekuTreeClear || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES); - CanPlantBugs = IsChild && Bugs; + CanPlantBugs = IsChild && CanUse(RG_BOTTLE_WITH_BUGS); CanRideEpona = IsAdult && Epona && CanUse(RG_EPONAS_SONG); CanSummonGossipFairyWithoutSuns = CanUse(RG_ZELDAS_LULLABY) || CanUse(RG_EPONAS_SONG) || CanUse(RG_SONG_OF_TIME); CanSummonGossipFairy = CanSummonGossipFairyWithoutSuns || CanUse(RG_SUNS_SONG); @@ -584,13 +599,13 @@ namespace Rando { WaterTimer = CanUse(RG_ZORA_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts * 8) : 0; NeedNayrusLove = (EffectiveHealth == 1); CanSurviveDamage = !NeedNayrusLove || CanUse(RG_NAYRUS_LOVE); - CanTakeDamage = Fairy || CanSurviveDamage; - CanTakeDamageTwice = (Fairy && NumBottles >= 2) || ((EffectiveHealth == 2) && (CanUse(RG_NAYRUS_LOVE) || Fairy)) || (EffectiveHealth > 2); + CanTakeDamage = CanUse(RG_BOTTLE_WITH_FAIRY) || CanSurviveDamage; + CanTakeDamageTwice = (CanUse(RG_BOTTLE_WITH_FAIRY) && NumBottles >= 2) || ((EffectiveHealth == 2) && (CanUse(RG_NAYRUS_LOVE) || CanUse(RG_BOTTLE_WITH_FAIRY))) || (EffectiveHealth > 2); CanOpenBombGrotto = CanBlastOrSmash && (ShardOfAgony || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY)); CanOpenStormGrotto = CanUse(RG_SONG_OF_STORMS) && (ShardOfAgony || ctx->GetTrickOption(RT_GROTTOS_WITHOUT_AGONY)); HookshotOrBoomerang = CanUse(RG_HOOKSHOT) || CanUse(RG_BOOMERANG); CanGetNightTimeGS = (CanUse(RG_SUNS_SONG) || !ctx->GetOption(RSK_SKULLS_SUNS_SONG)); - CanBreakUpperBeehives = HookshotOrBoomerang || (ctx->GetTrickOption(RT_BOMBCHU_BEEHIVES) && HasBombchus); + CanBreakUpperBeehives = HookshotOrBoomerang || (ctx->GetTrickOption(RT_BOMBCHU_BEEHIVES) && CanUse(RG_BOMBCHU_5)); CanBreakLowerBeehives = CanBreakUpperBeehives || Bombs; CanFish = ChildsWallet && (HasItem(RG_FISHING_POLE) || !ctx->GetOption(RSK_SHUFFLE_FISHING_POLE)); CanGetChildFish = CanFish && (IsChild || (IsAdult && !ctx->GetOption(RSK_FISHSANITY_AGE_SPLIT))); @@ -770,10 +785,6 @@ namespace Rando { ZeldasLetter = false; WeirdEgg = false; HasBottle = false; - Bombchus = false; - Bombchus5 = false; - Bombchus10 = false; - Bombchus20 = false; MagicBean = false; RutosLetter = false; Boomerang = false; @@ -927,36 +938,34 @@ namespace Rando { CanSummonGanon = false; //Drops and Bottle Contents Access - DekuNutDrop = false; NutPot = false; NutCrate = false; DekuBabaNuts = false; - DekuStickDrop = false; StickPot = false; DekuBabaSticks = false; - BugsAccess = false; BugShrub = false; WanderingBugs = false; BugRock = false; BlueFireAccess = false; - FishAccess = false; FishGroup = false; LoneFish = false; - FairyAccess = false; GossipStoneFairy = false; BeanPlantFairy = false; ButterflyFairy = false; FairyPot = false; FreeFairies = false; FairyPond = false; - BombchuDrop = false; - + BombchuRefill = false; + BombchusEnabled = false; BuyBombchus = false; + BuySeed = false; BuyArrow = false; BuyBomb = false; - BuyMagicPotion = false; - MagicRefill = false; + BuyMagicPotion = false; + BuyFish = false; + BuyBugs = false; + BuyFairy = false; PieceOfHeart = 0; HeartContainer = 0; @@ -966,6 +975,7 @@ namespace Rando { /* These are used to simplify reading the logic, but need to be updated / every time a base value is updated. */ + BulletBag = false; Slingshot = false; Ocarina = false; OcarinaOfTime = false; @@ -973,6 +983,7 @@ namespace Rando { MagicMeter = false; Hookshot = false; Longshot = false; + Quiver = false; Bow = false; GoronBracelet = false; SilverGauntlets = false; @@ -992,17 +1003,10 @@ namespace Rando { Bombs = false; DekuShield = false; HylianShield = false; - Nuts = false; - Sticks = false; - Bugs = false; BlueFire = false; - Fish = false; - Fairy = false; BottleWithBigPoe = false; - FoundBombchus = false; - CanPlayBowling = false; - HasBombchus = false; + CouldPlayBowling = false; HasExplosives = false; HasBoots = false; IsChild = false; diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h index 4c23dc321..6a669d7eb 100644 --- a/soh/soh/Enhancements/randomizer/logic.h +++ b/soh/soh/Enhancements/randomizer/logic.h @@ -32,13 +32,10 @@ class Logic { // Child item logic bool KokiriSword = false; + bool BulletBag = false; bool ZeldasLetter = false; bool WeirdEgg = false; bool HasBottle = false; - bool Bombchus = false; - bool Bombchus5 = false; - bool Bombchus10 = false; - bool Bombchus20 = false; bool MagicBean = false; bool RutosLetter = false; bool Boomerang = false; @@ -171,37 +168,35 @@ class Logic { bool NoBottles = false; // Drops and Bottle Contents Access - bool DekuNutDrop = false; bool NutPot = false; bool NutCrate = false; bool DekuBabaNuts = false; - bool DekuStickDrop = false; bool StickPot = false; bool DekuBabaSticks = false; - bool BugsAccess = false; bool BugShrub = false; bool WanderingBugs = false; bool BugRock = false; bool BlueFireAccess = false; - bool FishAccess = false; bool FishGroup = false; bool LoneFish = false; - bool FairyAccess = false; bool GossipStoneFairy = false; bool BeanPlantFairy = false; bool ButterflyFairy = false; bool FairyPot = false; bool FreeFairies = false; bool FairyPond = false; - bool BombchuDrop = false; bool AmmoCanDrop = false; - + bool BombchuRefill = false; + bool BombchusEnabled = false; bool BuyBombchus = false; + bool BuySeed = false; bool BuyArrow = false; bool BuyBomb = false; bool BuyMagicPotion = false; - bool MagicRefill = false; + bool BuyFish = false; + bool BuyBugs = false; + bool BuyFairy = false; uint8_t PieceOfHeart = 0; uint8_t HeartContainer = 0; @@ -211,14 +206,13 @@ class Logic { /* These are used to simplify reading the logic, but need to be updated / every time a base value is updated. */ - bool Slingshot = false; bool Ocarina = false; bool OcarinaOfTime = false; bool BombBag = false; bool MagicMeter = false; bool Hookshot = false; bool Longshot = false; - bool Bow = false; + bool Quiver = false; bool GoronBracelet = false; bool SilverGauntlets = false; bool GoldenGauntlets = false; @@ -234,15 +228,12 @@ class Logic { bool Scarecrow = false; bool DistantScarecrow = false; + bool Slingshot = false; bool Bombs = false; + bool Bow = false; bool DekuShield = false; bool HylianShield = false; - bool Nuts = false; - bool Sticks = false; - bool Bugs = false; bool BlueFire = false; - bool Fish = false; - bool Fairy = false; bool BottleWithBigPoe = false; bool OcarinaAButton = false; @@ -251,9 +242,8 @@ class Logic { bool OcarinaCUpButton = false; bool OcarinaCDownButton = false; - bool FoundBombchus = false; - bool CanPlayBowling = false; - bool HasBombchus = false; + bool CarpetMerchant = false; + bool CouldPlayBowling = false; bool HasExplosives = false; bool HasBoots = false; bool IsChild = false; diff --git a/soh/soh/Enhancements/randomizer/option_descriptions.cpp b/soh/soh/Enhancements/randomizer/option_descriptions.cpp index 36c270642..597b46db6 100644 --- a/soh/soh/Enhancements/randomizer/option_descriptions.cpp +++ b/soh/soh/Enhancements/randomizer/option_descriptions.cpp @@ -552,7 +552,8 @@ void Settings::CreateOptionDescriptions() { mOptionDescriptions[RSK_MASK_SHOP_HINT] = "Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre."; mOptionDescriptions[RSK_FULL_WALLETS] = "Start with a full wallet. All wallet upgrades come filled with rupees."; mOptionDescriptions[RSK_BOMBCHUS_IN_LOGIC] = - "Bombchus are properly considered in logic.\n" + "Bombchus are properly considered in logic. Without this setting, any Bombchu requirement" + " is filled by Bomb Bag + a renewable source of Bombchus\n" "\n" "The first Bombchu pack will always be 20, and subsequent packs will be " "5 or 10 based on how many you have.\n" @@ -560,7 +561,10 @@ void Settings::CreateOptionDescriptions() { "\n" "Bombchu Bowling is opened by obtaining Bombchus."; mOptionDescriptions[RSK_ENABLE_BOMBCHU_DROPS] = "Once you obtain bombchus for the first time, refills can be found " - "in bushes and other places where bomb drops can normally spawn."; + "in bushes and other places where bomb drops can normally spawn." + "\n" + "If you have Bombchus in Logic disabled, you will also need a" + "Bomb bag for bombchus to drop"; mOptionDescriptions[RSK_BLUE_FIRE_ARROWS] = "Ice Arrows act like Blue Fire, making them able to melt red ice. " "Item placement logic will respect this option, so it might be required to use this to progress."; diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index c25aca93a..cf5d794fc 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -273,9 +273,9 @@ std::unordered_map randomizerGetToEnGirlShopItem { RG_BUY_DEKU_SHIELD, SI_DEKU_SHIELD }, { RG_BUY_GORON_TUNIC, SI_GORON_TUNIC }, { RG_BUY_ZORA_TUNIC, SI_ZORA_TUNIC }, - { RG_BUY_HEART, SI_HEART }, - { RG_BUY_BOMBCHU_10, SI_BOMBCHU_10_1 }, - { RG_BUY_BOMBCHU_20, SI_BOMBCHU_20_1 }, + { RG_BUY_HEART, SI_RECOVERY_HEART }, + { RG_BUY_BOMBCHUS_10, SI_BOMBCHU_10_1 }, + { RG_BUY_BOMBCHUS_20, SI_BOMBCHU_20_1 }, { RG_BUY_DEKU_SEEDS_30, SI_DEKU_SEEDS_30 }, { RG_BUY_BLUE_FIRE, SI_BLUE_FIRE }, { RG_BUY_BOTTLE_BUG, SI_BUGS }, @@ -461,19 +461,10 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe case RG_BOMBCHU_5: case RG_BOMBCHU_10: case RG_BOMBCHU_20: - case RG_PROGRESSIVE_BOMBCHUS: + case RG_BUY_BOMBCHUS_10: + case RG_BUY_BOMBCHUS_20: + case RG_PROGRESSIVE_BOMBCHUS: //RANDOTODO Do we want bombchu refills to exist seperatly from bombchu bags? If so, this needs changing. return CAN_OBTAIN; - case RG_BUY_BOMBCHU_10: - case RG_BUY_BOMBCHU_20: - case RG_BOMBCHU_DROP: - // If Bombchus aren't in logic, you need a bomb bag to purchase them - // If they are in logic, you need to have already obtained them somewhere else - // Bombchu Drop is only used as a bowling reward, so it needs the same logic - if (GetRandoSettingValue(RSK_BOMBCHUS_IN_LOGIC)) { - return INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU ? CAN_OBTAIN : CANT_OBTAIN_NEED_UPGRADE; - } else { - return CUR_UPG_VALUE(UPG_BOMB_BAG) ? CAN_OBTAIN : CANT_OBTAIN_NEED_UPGRADE; - } case RG_PROGRESSIVE_HOOKSHOT: switch (INV_CONTENT(ITEM_HOOKSHOT)) { case ITEM_NONE: @@ -869,13 +860,11 @@ GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItem return GI_OCARINA_OOT; } case RG_BOMBCHU_5: - case RG_BOMBCHU_DROP: - return GI_BOMBCHUS_5; case RG_BOMBCHU_10: - case RG_BUY_BOMBCHU_10: + case RG_BUY_BOMBCHUS_10: return GI_BOMBCHUS_10; case RG_BOMBCHU_20: - case RG_BUY_BOMBCHU_20: + case RG_BUY_BOMBCHUS_20: return GI_BOMBCHUS_20; case RG_PROGRESSIVE_BOMBCHUS: if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) { @@ -1176,7 +1165,6 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) { case RG_BOMBCHU_5: case RG_BOMBCHU_10: case RG_BOMBCHU_20: - case RG_BOMBCHU_DROP: return true; case RG_PROGRESSIVE_BOMBCHUS: return INV_CONTENT(ITEM_BOMBCHU) != ITEM_NONE && !GetRandoSettingValue(RSK_INFINITE_UPGRADES); @@ -1208,8 +1196,8 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) { case RG_BUY_GORON_TUNIC: case RG_BUY_ZORA_TUNIC: case RG_BUY_HEART: - case RG_BUY_BOMBCHU_10: - case RG_BUY_BOMBCHU_20: + case RG_BUY_BOMBCHUS_10: + case RG_BUY_BOMBCHUS_20: case RG_BUY_DEKU_SEEDS_30: case RG_SOLD_OUT: case RG_BUY_BLUE_FIRE: diff --git a/soh/soh/Enhancements/randomizer/randomizerTypes.h b/soh/soh/Enhancements/randomizer/randomizerTypes.h index 6162b3341..507ae5fec 100644 --- a/soh/soh/Enhancements/randomizer/randomizerTypes.h +++ b/soh/soh/Enhancements/randomizer/randomizerTypes.h @@ -169,10 +169,6 @@ typedef enum { LOGIC_GREG, LOGIC_PIECE_OF_HEART, LOGIC_HEART_CONTAINER, - LOGIC_BOMBCHUS_5, - LOGIC_BOMBCHUS_10, - LOGIC_BOMBCHUS_20, - LOGIC_BOMBCHU_DROP, LOGIC_NUTS, LOGIC_BUY_ARROW, LOGIC_BUY_BOMB, @@ -888,7 +884,6 @@ typedef enum { RC_MARKET_SHOOTING_GALLERY_REWARD, RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, - RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RC_MARKET_LOST_DOG, RC_MARKET_TREASURE_CHEST_GAME_REWARD, RC_MARKET_10_BIG_POES, @@ -2071,7 +2066,6 @@ typedef enum { RG_BOMBCHU_5, RG_BOMBCHU_10, RG_BOMBCHU_20, - RG_BOMBCHU_DROP, RG_ARROWS_5, RG_ARROWS_10, RG_ARROWS_30, @@ -2100,8 +2094,8 @@ typedef enum { RG_BUY_GORON_TUNIC, RG_BUY_ZORA_TUNIC, RG_BUY_HEART, - RG_BUY_BOMBCHU_10, - RG_BUY_BOMBCHU_20, + RG_BUY_BOMBCHUS_10, + RG_BUY_BOMBCHUS_20, RG_BUY_DEKU_SEEDS_30, RG_SOLD_OUT, RG_BUY_BLUE_FIRE, @@ -3315,10 +3309,9 @@ typedef enum { RHT_BOMBS_5, RHT_BOMBS_10, RHT_BOMBS_20, - RHT_BOMBCHU_5, - RHT_BOMBCHU_10, - RHT_BOMBCHU_20, - RHT_BOMBCHU_DROP, + RHT_BOMBCHUS_5, + RHT_BOMBCHUS_10, + RHT_BOMBCHUS_20, RHT_ARROWS_5, RHT_ARROWS_10, RHT_ARROWS_30, @@ -3347,8 +3340,8 @@ typedef enum { RHT_BUY_GORON_TUNIC, RHT_BUY_ZORA_TUNIC, RHT_BUY_HEART, - RHT_BUY_BOMBCHU_10, - RHT_BUY_BOMBCHU_20, + RHT_BUY_BOMBCHUS_10, + RHT_BUY_BOMBCHUS_20, RHT_BUY_DEKU_SEEDS_30, RHT_SOLD_OUT, RHT_BUY_BLUE_FIRE, diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index f8838f827..29b99106b 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -1293,7 +1293,6 @@ bool IsCheckShuffled(RandomizerCheck rc) { loc->GetQuest() == RCQUEST_VANILLA && OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(loc->GetScene())->IsVanilla() ) && (loc->GetRCType() != RCTYPE_SHOP || (showShops && loc->GetActorParams() > 0x03)) && - (loc->GetRandomizerCheck() != RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) && (rc != RC_TRIFORCE_COMPLETED || !hideTriforceCompleted) && (rc != RC_GIFT_FROM_SAGES || !IS_RANDO) && (loc->GetRCType() != RCTYPE_SCRUB || diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index bd61fd823..85b5e1ea2 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -2643,17 +2643,13 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { else if (textId == TEXT_MEDIGORON && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF){ messageEntry = messageEntry = ctx->GetHint(RH_MEDIGORON)->GetHintMessage(MF_AUTO_FORMAT); } - else if (textId == TEXT_CARPET_SALESMAN_1 && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF){ - messageEntry = messageEntry = ctx->GetHint(RH_CARPET_SALESMAN)->GetHintMessage(MF_AUTO_FORMAT); + else if (textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN) && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF){ + messageEntry = ctx->GetHint(RH_CARPET_SALESMAN)->GetHintMessage(MF_AUTO_FORMAT); } - else if (textId == TEXT_CARPET_SALESMAN_2 && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF){ + else if (textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN) && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF){ messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, textId); - } - else if ((textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) - && ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC)) { - messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); - } - else if (textId == TEXT_SKULLTULA_PEOPLE_IM_CURSED) { + Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);//set here so we can actually check if the text is run, not a good solution + } else if (textId == TEXT_SKULLTULA_PEOPLE_IM_CURSED) { actorParams = GET_PLAYER(play)->targetActor->params; if (actorParams == 1 && ctx->GetOption(RSK_KAK_10_SKULLS_HINT)){ messageEntry = ctx->GetHint(RH_KAK_10_SKULLS_HINT)->GetHintMessage(MF_AUTO_FORMAT); @@ -2768,6 +2764,9 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { } else if (textId == TEXT_HBA_ALREADY_HAVE_1000 && ctx->GetOption(RSK_HBA_HINT)) { messageEntry = ctx->GetHint(RH_HBA_HINT)->GetHintMessage(MF_AUTO_FORMAT, 3); + } + else if (textId == TEXT_CARPET_SALESMAN_CUSTOM_FAIL_TO_BUY){ + messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); } else if (textId == TEXT_MASK_SHOP_SIGN && ctx->GetOption(RSK_MASK_SHOP_HINT)) { messageEntry = ctx->GetHint(RH_MASK_SHOP_HINT)->GetHintMessage(MF_AUTO_FORMAT); @@ -2793,17 +2792,17 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { s16 gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0); messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); messageEntry.Replace("[[gsCount]]", std::to_string(gsCount)); - } - } - if (textId == TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) { + } + } else if ((IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)) && + (textId == TEXT_BUY_BOMBCHUS_10_DESC || textId == TEXT_BUY_BOMBCHUS_10_PROMPT)) { + messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); + } else if (textId == TEXT_HEART_CONTAINER && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER); messageEntry.Replace("[[heartContainerCount]]", std::to_string(gSaveContext.sohStats.heartContainers + 1)); - } - if (textId == TEXT_HEART_PIECE && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) { + } else if (textId == TEXT_HEART_PIECE && CVarGetInteger(CVAR_ENHANCEMENT("InjectItemCounts"), 0)) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE); messageEntry.Replace("[[heartPieceCount]]", std::to_string(gSaveContext.sohStats.heartPieces + 1)); - } - if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger(CVAR_ENHANCEMENT("MarketSneak"), 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) { + } else if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger(CVAR_ENHANCEMENT("MarketSneak"), 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_MARKET_GUARD_NIGHT); } if (textId == TEXT_FISHERMAN_LEAVE && CVarGetInteger(CVAR_ENHANCEMENT("QuitFishingAtDoor"), 0)) { diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index cda689fd6..5568841b6 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -794,6 +794,11 @@ void DrawEnhancementsMenu() { UIWidgets::Tooltip("Explosions are now a static size, like in Majora's Mask and OoT3D. Makes bombchu hovering much easier."); UIWidgets::PaddedEnhancementCheckbox("Prevent Bombchus Forcing First-Person", CVAR_ENHANCEMENT("DisableFirstPersonChus"), true, false); UIWidgets::Tooltip("Prevent bombchus from forcing the camera into first-person mode when released."); + UIWidgets::PaddedEnhancementCheckbox("Better Bombchu Shopping", CVAR_ENHANCEMENT("BetterBombchuShopping"), true, false, + IS_RANDO, "This setting is forcefully enabled when you are playing a randomizer.", UIWidgets::CheckboxGraphics::Checkmark); + UIWidgets::Tooltip("Bombchus do not sell out when bought, and a 10 pack of bombchus costs 99 rupees instead of 100." + "\n" + "Toggling while inside the shop will not change prices or restock any SOLD OUTs"); UIWidgets::PaddedEnhancementCheckbox("Aiming reticle for the bow/slingshot", CVAR_ENHANCEMENT("BowReticle"), true, false); UIWidgets::Tooltip("Aiming with a bow or slingshot will display a reticle as with the hookshot when the projectile is ready to fire."); if (UIWidgets::PaddedEnhancementCheckbox("Allow strength equipment to be toggled", CVAR_ENHANCEMENT("ToggleStrength"), true, false)) { @@ -1072,7 +1077,7 @@ void DrawEnhancementsMenu() { OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1; static const char* forceEnableBombchuDropsText = "This setting is forcefully enabled because a savefile\nwith \"Enable Bombchu Drops\" is loaded."; - UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", CVAR_ENHANCEMENT("BombchuDrops"), true, false, + UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", CVAR_ENHANCEMENT("EnableBombchuDrops"), true, false, forceEnableBombchuDrops, forceEnableBombchuDropsText, UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs"); UIWidgets::PaddedEnhancementCheckbox("Trees Drop Sticks", CVAR_ENHANCEMENT("TreesDropSticks"), true, false); diff --git a/soh/soh/z_message_OTR.cpp b/soh/soh/z_message_OTR.cpp index addfc703a..b695de579 100644 --- a/soh/soh/z_message_OTR.cpp +++ b/soh/soh/z_message_OTR.cpp @@ -152,7 +152,7 @@ extern "C" void OTRMessage_Init() "Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r[[gsCount]]%w symboles en tout!", TEXTBOX_TYPE_BLUE)); CustomMessageManager::Instance->CreateMessage( - customMessageTableID, TEXT_BUY_BOMBCHU_10_DESC, + customMessageTableID, TEXT_BUY_BOMBCHUS_10_DESC, CustomMessage("\x08%rBombchu 10 pieces 99 Rupees&%wThis looks like a toy mouse, but&it's actually a " "self-propelled time&bomb!\x09\x0A", "\x08%rKrabbelmine 10 Stück 99 Rubine&%wDas ist eine praktische Zeitbombe,&die Du als " @@ -160,7 +160,7 @@ extern "C" void OTRMessage_Init() "\x08%rMissile 10 unités 99 Rubis&%wProfilée comme une souris&mécanique, cette arme est " "&destructrice!!!\x09\x0A")); CustomMessageManager::Instance->CreateMessage( - customMessageTableID, TEXT_BUY_BOMBCHU_10_PROMPT, + customMessageTableID, TEXT_BUY_BOMBCHUS_10_PROMPT, CustomMessage("\x08" "Bombchu 10 pieces 99 Rupees\x09&&\x1B%gBuy&Don't buy%w", "\x08Krabbelmine 10 Stück 99 Rubine\x09&&\x1B%gKaufen!&Nicht kaufen!%w", @@ -187,4 +187,10 @@ extern "C" void OTRMessage_Init() CustomMessage("Hey! Hey!&You can't take the rod out of here!&I'm serious!^Do you want to quit?&\x1B&%gYes&No%w", "Hey! Hey!&Du kannst die Angel doch nicht&einfach mitnehmen!&Ganz im Ernst!^Möchtest Du aufhören?&\x1B&%gJa&Nein%w", "Holà! Holà!&Les cannes ne sortent pas d'ici!&Je suis sérieux!^Voulez-vous arrêter?&\x1B&%gOui&Non%w")); //TODO Used AI translation as placeholder + CustomMessageManager::Instance->CreateMessage( + customMessageTableID, TEXT_CARPET_SALESMAN_CUSTOM_FAIL_TO_BUY, + CustomMessage("I'm sorry I can't sell you&these fine specimens,&they need an %rexperienced owner%w.^" + "Come back when you have&had %gBombchus%w of your own.", + "", + "")); } diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 8e30f462a..bca44cf26 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1454,6 +1454,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); } +// #region [Randomizer] [Enchancment] /** * Sometimes convert the given drop ID into a bombchu. * Returns the new drop type ID. @@ -1483,6 +1484,7 @@ s16 EnItem00_ConvertBombDropToBombchu(s16 dropId) { } } } +// #endregion /** * Converts a given drop type ID based on link's current age, health and owned items. @@ -1501,11 +1503,14 @@ s16 func_8001F404(s16 dropId) { } } - if ((CVarGetInteger(CVAR_ENHANCEMENT("BombchuDrops"), 0) || + // #region [Randomizer] [Enchancment] + if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) || (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) && - (dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) { + (dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL) && + (!IS_RANDO || Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) || INV_CONTENT(ITEM_BOMB) != ITEM_NONE)) { dropId = EnItem00_ConvertBombDropToBombchu(dropId); } + // #endregion // This is convoluted but it seems like it must be a single condition to match // clang-format off diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 0cfde00b7..1ca58cf00 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1870,7 +1870,7 @@ void Randomizer_GameplayStats_SetTimestamp(uint16_t item) { return; } // Count any bombchu pack as bombchus - if ((item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) || item == RG_PROGRESSIVE_BOMBCHUS) { + if ((item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_20) || item == RG_PROGRESSIVE_BOMBCHUS) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = 0) { gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = time; } diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index b005cbf3f..ca927a447 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -19,7 +19,7 @@ void EnGirlA_Update(Actor* thisx, PlayState* play); void EnGirlA_SetItemOutOfStock(PlayState* play, EnGirlA* this); void EnGirlA_UpdateStockedItem(PlayState* play, EnGirlA* this); -void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play); +void EnGirlA_WaitForObject(EnGirlA* this, PlayState* play); void EnGirlA_Update2(EnGirlA* this, PlayState* play); void func_80A3C498(Actor* thisx, PlayState* play, s32 flags); void EnGirlA_Draw(Actor* thisx, PlayState* play); @@ -213,7 +213,7 @@ static ShopItemEntry shopItemEntries[] = { /* SI_ZORA_TUNIC */ { OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, NULL, 300, 1, 0x00AB, 0x0094, GI_TUNIC_ZORA, EnGirlA_CanBuy_ZoraTunic, EnGirlA_ItemGive_ZoraTunic, EnGirlA_BuyEvent_ZoraTunic }, - /* SI_HEART */ + /* SI_RECOVERY_HEART */ { OBJECT_GI_HEART, GID_HEART, NULL, 10, 16, 0x00AC, 0x0095, GI_HEART, EnGirlA_CanBuy_Health, EnGirlA_ItemGive_Health, EnGirlA_BuyEvent_ShieldDiscount }, /* SI_MILK_BOTTLE */ @@ -327,78 +327,139 @@ void EnGirlA_SetupAction(EnGirlA* this, EnGirlAActionFunc func) { this->actionFunc = func; } -s32 EnGirlA_TryChangeShopItem(EnGirlA* this, PlayState* play) { +// #region SOH [Enhancement] [Randomizer] +s32 EnGirlA_TryChangeShopItemShip(EnGirlA* this, PlayState* play) { + if (!(IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0))){ + switch (this->actor.params) { + case SI_BOMBCHU_10_2: + if (Flags_GetItemGetInf(ITEMGETINF_06)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_10_3: + if (Flags_GetItemGetInf(ITEMGETINF_07)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_20_3: + if (Flags_GetItemGetInf(ITEMGETINF_08)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_20_4: + if (Flags_GetItemGetInf(ITEMGETINF_09)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_10_4: + if (Flags_GetItemGetInf(ITEMGETINF_0A)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_10_1: + if (Flags_GetItemGetInf(ITEMGETINF_03)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_20_1: + if (Flags_GetItemGetInf(ITEMGETINF_04)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + case SI_BOMBCHU_20_2: + if (Flags_GetItemGetInf(ITEMGETINF_05)) { + this->actor.params = SI_SOLD_OUT; + return true; + } + break; + } + } + if (this->actor.params == SI_MILK_BOTTLE){ + if (Flags_GetItemGetInf(ITEMGETINF_TALON_BOTTLE)) { + this->actor.params = SI_RECOVERY_HEART; + return true; + } + } else if (this->actor.params == SI_RANDOMIZED_ITEM) { + ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); + if (Flags_GetRandomizerInf(shopItemIdentity.randomizerInf)) { + this->actor.params = SI_SOLD_OUT; + GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); + + // Undo the rotation for spiritual stones + if (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE) { + this->actor.shape.rot.y = this->actor.shape.rot.y - 20000; + } + return true; + } + } + return false; +} +// #endregion + +s32 EnGirlA_TryChangeShopItem(EnGirlA* this) { switch (this->actor.params) { case SI_MILK_BOTTLE: - if (Flags_GetItemGetInf(ITEMGETINF_TALON_BOTTLE)) { - this->actor.params = SI_HEART; + if (GET_ITEMGETINF(ITEMGETINF_TALON_BOTTLE)) { + this->actor.params = SI_RECOVERY_HEART; return true; } break; case SI_BOMBCHU_10_2: - if (Flags_GetItemGetInf(ITEMGETINF_06)) { + if (GET_ITEMGETINF(ITEMGETINF_06)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_10_3: - if (Flags_GetItemGetInf(ITEMGETINF_07)) { + if (GET_ITEMGETINF(ITEMGETINF_07)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_20_3: - if (Flags_GetItemGetInf(ITEMGETINF_08)) { + if (GET_ITEMGETINF(ITEMGETINF_08)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_20_4: - if (Flags_GetItemGetInf(ITEMGETINF_09)) { + if (GET_ITEMGETINF(ITEMGETINF_09)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_10_4: - if (Flags_GetItemGetInf(ITEMGETINF_0A)) { + if (GET_ITEMGETINF(ITEMGETINF_0A)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_10_1: - if (Flags_GetItemGetInf(ITEMGETINF_03)) { + if (GET_ITEMGETINF(ITEMGETINF_03)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_20_1: - if (Flags_GetItemGetInf(ITEMGETINF_04)) { + if (GET_ITEMGETINF(ITEMGETINF_04)) { this->actor.params = SI_SOLD_OUT; return true; } break; case SI_BOMBCHU_20_2: - if (Flags_GetItemGetInf(ITEMGETINF_05)) { + if (GET_ITEMGETINF(ITEMGETINF_05)) { this->actor.params = SI_SOLD_OUT; return true; } break; - case SI_RANDOMIZED_ITEM: { - ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); - if (Flags_GetRandomizerInf(shopItemIdentity.randomizerInf)) { - this->actor.params = SI_SOLD_OUT; - GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); - - // Undo the rotation for spiritual stones - if (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE) { - this->actor.shape.rot.y = this->actor.shape.rot.y - 20000; - } - return true; - } - break; - } } - return false; } @@ -413,12 +474,12 @@ void EnGirlA_InitItem(EnGirlA* this, PlayState* play) { osSyncPrintf("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); osSyncPrintf(VT_RST); assert((params >= SI_MAX) && (params < 0)); + //ASSERT(0, "0", "../z_en_girlA.c", 1421); zret assert, currently errors due to missing macro return; } - if (!IS_RANDO || Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF) { - this->objBankIndex = Object_GetIndex(&play->objectCtx, shopItemEntries[params].objID); - } else { + // #region [Randomizer] + if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF) { s16 objectId = shopItemEntries[params].objID; if (params == SI_RANDOMIZED_ITEM) { @@ -428,33 +489,48 @@ void EnGirlA_InitItem(EnGirlA* this, PlayState* play) { objectId = getItemEntry.objectId; } - this->objBankIndex = Object_GetIndex(&play->objectCtx, objectId); + this->requiredObjectSlot = Object_GetIndex(&play->objectCtx, objectId); // If the object isn't normally spawned by the shop scene, then spawn it now - if (this->objBankIndex < 0) { - this->objBankIndex = Object_Spawn(&play->objectCtx, objectId); + if (this->requiredObjectSlot < 0) { + this->requiredObjectSlot = Object_Spawn(&play->objectCtx, objectId); } } + // #endregion + else { + this->requiredObjectSlot = Object_GetIndex(&play->objectCtx, shopItemEntries[params].objID); + } - if (this->objBankIndex < 0) { + if (this->requiredObjectSlot < 0) { Actor_Kill(&this->actor); osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("バンクが無いよ!!(%s)\n", sShopItemDescriptions[params]); osSyncPrintf(VT_RST); - assert(this->objBankIndex < 0); + //ASSERT(0, "0", "../z_en_girlA.c", 1434); zret assert, currently errors due to missing macro return; } this->actor.params = params; - this->actionFunc2 = EnGirlA_InitializeItemAction; + this->actionFunc2 = EnGirlA_WaitForObject; } void EnGirlA_Init(Actor* thisx, PlayState* play) { - EnGirlA* this = (EnGirlA*)thisx; + // #region [Randomizer] [Enhancment] + if (IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)){ + EnGirlA* this = (EnGirlA*)thisx; - EnGirlA_TryChangeShopItem(this, play); - EnGirlA_InitItem(this, play); - osSyncPrintf("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params); + EnGirlA_TryChangeShopItemShip(this, play); + EnGirlA_InitItem(this, play); + osSyncPrintf("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params); + } + // #endregion + else { + EnGirlA* this = (EnGirlA*)thisx; + + EnGirlA_TryChangeShopItem(this); + EnGirlA_InitItem(this, play); + osSyncPrintf("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params); + } } void EnGirlA_Destroy(Actor* thisx, PlayState* play) { @@ -1035,10 +1111,12 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) { Rupees_ChangeBy(-this->basePrice); // Normally, buying a bombchu pack sets a flag indicating the pack is now sold out - // If we're in rando, skip setting that flag so they can be purchased repeatedly - if (IS_RANDO) { + // If they're in logic for rando, skip setting that flag so they can be purchased repeatedly + // #region [Enhancment] + if (IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)) { return; } + // #endregion switch (this->actor.params) { case SI_BOMBCHU_10_2: @@ -1153,21 +1231,35 @@ void EnGirlA_SetItemOutOfStock(PlayState* play, EnGirlA* this) { } void EnGirlA_UpdateStockedItem(PlayState* play, EnGirlA* this) { - ShopItemEntry* itemEntry; + // #region [Randomizer] [Enhancment] + if (IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)){ + ShopItemEntry* itemEntry; + if (EnGirlA_TryChangeShopItemShip(this, play)) { + EnGirlA_InitItem(this, play); + itemEntry = &shopItemEntries[this->actor.params]; - if (EnGirlA_TryChangeShopItem(this, play)) { - EnGirlA_InitItem(this, play); - itemEntry = &shopItemEntries[this->actor.params]; - - if (this->actor.params == SI_RANDOMIZED_ITEM) { - ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); - this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); + if (this->actor.params == SI_RANDOMIZED_ITEM) { + ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); + this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); + } else { + this->actor.textId = itemEntry->itemDescTextId; + } } else { - this->actor.textId = itemEntry->itemDescTextId; + this->isInvisible = false; + this->actor.draw = EnGirlA_Draw; + } + } + // #endregion + else { + ShopItemEntry* itemEntry; + if (EnGirlA_TryChangeShopItem(this)) { + EnGirlA_InitItem(this, play); + itemEntry = &shopItemEntries[this->actor.params]; + this->actor.textId = itemEntry->itemDescTextId; + } else { + this->isInvisible = false; + this->actor.draw = EnGirlA_Draw; } - } else { - this->isInvisible = false; - this->actor.draw = EnGirlA_Draw; } } @@ -1186,13 +1278,13 @@ s32 EnGirlA_TrySetMaskItemDescription(EnGirlA* this, PlayState* play) { return false; } -void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) { +void EnGirlA_WaitForObject(EnGirlA* this, PlayState* play) { s16 params = this->actor.params; ShopItemEntry* itemEntry = &shopItemEntries[params]; - if (Object_IsLoaded(&play->objectCtx, this->objBankIndex)) { + if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) { this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; - this->actor.objBankIndex = this->objBankIndex; + this->actor.objBankIndex = this->requiredObjectSlot; switch (this->actor.params) { case SI_KEATON_MASK: if (Flags_GetItemGetInf(ITEMGETINF_38)) { @@ -1255,49 +1347,78 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) { if (!EnGirlA_TrySetMaskItemDescription(this, play)) { EnGirlA_SetItemDescription(play, this); } - - this->setOutOfStockFunc = EnGirlA_SetItemOutOfStock; - this->updateStockedItemFunc = EnGirlA_UpdateStockedItem; - this->getItemId = itemEntry->getItemId; - this->canBuyFunc = itemEntry->canBuyFunc; - this->itemGiveFunc = itemEntry->itemGiveFunc; - this->buyEventFunc = itemEntry->buyEventFunc; - // If chus are in logic, make the 10 pack affordable without a wallet upgrade - if (IS_RANDO && this->getItemId == GI_BOMBCHUS_10) { - this->basePrice = 99; - } else { - this->basePrice = itemEntry->price; - } - this->itemCount = itemEntry->count; - this->hiliteFunc = itemEntry->hiliteFunc; - this->giDrawId = itemEntry->giDrawId; - osSyncPrintf("%s(%2d)\n", sShopItemDescriptions[params], params); - this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; - Actor_SetScale(&this->actor, 0.25f); - this->actor.shape.yOffset = 24.0f; - this->actor.shape.shadowScale = 4.0f; - this->actor.floorHeight = this->actor.home.pos.y; - this->actor.gravity = 0.0f; - EnGirlA_SetupAction(this, EnGirlA_Noop); - this->isInitialized = true; - this->actionFunc2 = EnGirlA_Update2; - this->isSelected = false; - this->yRotation = 0; - this->yRotationInit = this->actor.shape.rot.y; - - if (params == SI_RANDOMIZED_ITEM) { - ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); - GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); - this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); - this->itemBuyPromptTextId = 0x9100 + ((shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS); - this->getItemId = getItemEntry.getItemId; - this->basePrice = shopItemIdentity.itemPrice; - this->giDrawId = getItemEntry.gid; - - // Correct the rotation for spiritual stones, but only if mysterious shuffle isn't on, else it's obvious what's there in shops - if (!CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE)) { - this->actor.shape.rot.y = this->actor.shape.rot.y + 20000; + // #region [Enhancment] [Randomizer] + if (IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("BetterBombchuShopping"), 0)) { + this->setOutOfStockFunc = EnGirlA_SetItemOutOfStock; + this->updateStockedItemFunc = EnGirlA_UpdateStockedItem; + this->getItemId = itemEntry->getItemId; + this->canBuyFunc = itemEntry->canBuyFunc; + this->itemGiveFunc = itemEntry->itemGiveFunc; + this->buyEventFunc = itemEntry->buyEventFunc; + // If Better Bombchu Shopping is on, make the 10 pack affordable without a wallet upgrade + if (this->getItemId == GI_BOMBCHUS_10) { + this->basePrice = 99; + } + else { + this->basePrice = itemEntry->price; } + this->itemCount = itemEntry->count; + this->hiliteFunc = itemEntry->hiliteFunc; + this->giDrawId = itemEntry->giDrawId; + osSyncPrintf("%s(%2d)\n", sShopItemDescriptions[params], params); + this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + Actor_SetScale(&this->actor, 0.25f); + this->actor.shape.yOffset = 24.0f; + this->actor.shape.shadowScale = 4.0f; + this->actor.floorHeight = this->actor.home.pos.y; + this->actor.gravity = 0.0f; + EnGirlA_SetupAction(this, EnGirlA_Noop); + this->isInitialized = true; + this->actionFunc2 = EnGirlA_Update2; + this->isSelected = false; + this->yRotation = 0; + this->yRotationInit = this->actor.shape.rot.y; + + if (params == SI_RANDOMIZED_ITEM) { + ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); + GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); + this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); + this->itemBuyPromptTextId = 0x9100 + ((shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS); + this->getItemId = getItemEntry.getItemId; + this->basePrice = shopItemIdentity.itemPrice; + this->giDrawId = getItemEntry.gid; + + // Correct the rotation for spiritual stones, but only if mysterious shuffle isn't on, else it's obvious what's there in shops + if (!CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE)) { + this->actor.shape.rot.y = this->actor.shape.rot.y + 20000; + } + } + } + // #endregion + else { + this->setOutOfStockFunc = EnGirlA_SetItemOutOfStock; + this->updateStockedItemFunc = EnGirlA_UpdateStockedItem; + this->getItemId = itemEntry->getItemId; + this->canBuyFunc = itemEntry->canBuyFunc; + this->itemGiveFunc = itemEntry->itemGiveFunc; + this->buyEventFunc = itemEntry->buyEventFunc; + this->basePrice = itemEntry->price; + this->itemCount = itemEntry->count; + this->hiliteFunc = itemEntry->hiliteFunc; + this->giDrawId = itemEntry->giDrawId; + osSyncPrintf("%s(%2d)\n", sShopItemDescriptions[params], params); + this->actor.flags &= ~ACTOR_FLAG_TARGETABLE; + Actor_SetScale(&this->actor, 0.25f); + this->actor.shape.yOffset = 24.0f; + this->actor.shape.shadowScale = 4.0f; + this->actor.floorHeight = this->actor.home.pos.y; + this->actor.gravity = 0.0f; + EnGirlA_SetupAction(this, EnGirlA_Noop); + this->isInitialized = true; + this->actionFunc2 = EnGirlA_Update2; + this->isSelected = false; + this->yRotation = 0; + this->yRotationInit = this->actor.shape.rot.y; } } } diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.h b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.h index 11b90a0d5..c5121e221 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.h +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.h @@ -15,7 +15,7 @@ typedef struct EnGirlA { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnGirlAActionFunc actionFunc; - /* 0x0194 */ s8 objBankIndex; + /* 0x0194 */ s8 requiredObjectSlot; /* 0x0198 */ EnGirlAActionFunc actionFunc2; /* 0x019C */ s32 isInitialized; /* 0x01A0 */ s16 itemBuyPromptTextId; @@ -53,7 +53,7 @@ typedef enum { /* 0x0D */ SI_DEKU_SHIELD, /* 0x0E */ SI_GORON_TUNIC, /* 0x0F */ SI_ZORA_TUNIC, - /* 0x10 */ SI_HEART, + /* 0x10 */ SI_RECOVERY_HEART, /* 0x11 */ SI_MILK_BOTTLE, /* 0x12 */ SI_WEIRD_EGG, /* 0x13 */ SI_19, diff --git a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c index f9e18f315..a12dfec5e 100644 --- a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -131,7 +131,8 @@ void func_80A89160(EnJs* this, PlayState* play) { if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(VB_GIVE_ITEM_FROM_CARPET_SALESMAN, true, this)) { this->actor.parent = NULL; En_Js_SetupAction(this, func_80A8910C); - Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN); + // Moved into the text handling to patch a text bug, not a great solution though + // Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN); } else { GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10); gSaveContext.pendingSale = itemEntry.itemId; @@ -148,8 +149,14 @@ void func_80A891C4(EnJs* this, PlayState* play) { Message_ContinueTextbox(play, 0x6075); func_80A89008(this); } else { - Rupees_ChangeBy(-200); - En_Js_SetupAction(this, func_80A89160); + if (GameInteractor_Should(VB_GIVE_BOMBCHUS_FROM_CARPET_SALESMAN, true, this) || + (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(VB_GIVE_ITEM_FROM_CARPET_SALESMAN, true, this))){ + Rupees_ChangeBy(-200); + En_Js_SetupAction(this, func_80A89160); + } else{ + Message_ContinueTextbox(play, 0x6073); + func_80A89008(this); + } } break; case 1: // no diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index eeea17e47..0e09af177 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -206,7 +206,7 @@ ShopItem sShopkeeperStores[][8] = { { SI_DEKU_SEEDS_30, -50, 52, -20 }, { SI_ARROWS_10, -50, 76, -20 }, { SI_ARROWS_30, -80, 52, -3 }, - { SI_HEART, -80, 76, -3 } }, + { SI_RECOVERY_HEART, -80, 76, -3 } }, { { SI_GREEN_POTION, 50, 52, -20 }, { SI_BLUE_FIRE, 50, 76, -20 }, @@ -238,7 +238,7 @@ ShopItem sShopkeeperStores[][8] = { { { SI_HYLIAN_SHIELD, 50, 52, -20 }, { SI_BOMBS_5_R35, 50, 76, -20 }, { SI_DEKU_NUTS_5, 80, 52, -3 }, - { SI_HEART, 80, 76, -3 }, + { SI_RECOVERY_HEART, 80, 76, -3 }, { SI_ARROWS_10, -50, 52, -20 }, { SI_ARROWS_50, -50, 76, -20 }, { SI_DEKU_STICK, -80, 52, -3 }, @@ -247,7 +247,7 @@ ShopItem sShopkeeperStores[][8] = { { { SI_HYLIAN_SHIELD, 50, 52, -20 }, { SI_BOMBS_5_R25, 50, 76, -20 }, { SI_DEKU_NUTS_5, 80, 52, -3 }, - { SI_HEART, 80, 76, -3 }, + { SI_RECOVERY_HEART, 80, 76, -3 }, { SI_ARROWS_10, -50, 52, -20 }, { SI_ARROWS_50, -50, 76, -20 }, { SI_DEKU_STICK, -80, 52, -3 }, @@ -256,15 +256,15 @@ ShopItem sShopkeeperStores[][8] = { { { SI_MILK_BOTTLE, 50, 52, -20 }, { SI_DEKU_NUTS_5, 50, 76, -20 }, { SI_DEKU_NUTS_10, 80, 52, -3 }, - { SI_HEART, 80, 76, -3 }, + { SI_RECOVERY_HEART, 80, 76, -3 }, { SI_WEIRD_EGG, -50, 52, -20 }, { SI_DEKU_STICK, -50, 76, -20 }, - { SI_HEART, -80, 52, -3 }, - { SI_HEART, -80, 76, -3 } }, + { SI_RECOVERY_HEART, -80, 52, -3 }, + { SI_RECOVERY_HEART, -80, 76, -3 } }, { { SI_ZORA_TUNIC, 50, 52, -20 }, { SI_ARROWS_10, 50, 76, -20 }, - { SI_HEART, 80, 52, -3 }, + { SI_RECOVERY_HEART, 80, 52, -3 }, { SI_ARROWS_30, 80, 76, -3 }, { SI_DEKU_NUTS_5, -50, 52, -20 }, { SI_ARROWS_50, -50, 76, -20 }, @@ -276,9 +276,9 @@ ShopItem sShopkeeperStores[][8] = { { SI_BOMBS_20, 80, 52, -3 }, { SI_BOMBS_30, 80, 76, -3 }, { SI_GORON_TUNIC, -50, 52, -20 }, - { SI_HEART, -50, 76, -20 }, + { SI_RECOVERY_HEART, -50, 76, -20 }, { SI_RED_POTION_R40, -80, 52, -3 }, - { SI_HEART, -80, 76, -3 } }, + { SI_RECOVERY_HEART, -80, 76, -3 } }, { { SI_19, 50, 52, -20 }, { SI_19, 50, 76, -20 },