mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 10:52:19 -05:00
Add 146 ice trap messages (#4281)
* Add ice trap message suggestions * Split messages by language * Re-run build * Apply Pepper0ni's patch with fixes
This commit is contained in:
parent
cd92e70b84
commit
9c11718341
@ -2826,86 +2826,251 @@ void CreateNaviRandoMessages() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateIceTrapRandoMessages() {
|
CustomMessage Randomizer::GetIceTrapMessage() {
|
||||||
CustomMessage IceTrapMessages[NUM_ICE_TRAP_MESSAGES] = {
|
static const char* const englishIceTrapMessages[169] = {
|
||||||
{ "You are a %bFOOL%w!", "Du bist ein %bDUMMKOPF%w!", "%bPauvre fou%w..." },
|
"You are a #FOOL#!",
|
||||||
|
"You are a #FOWL#!",
|
||||||
{ "You are a %bFOWL%w!", "Du bist eine %bFrostbeule%w!", "Tu es un %bglaçon%w, Harry!" },
|
"#FOOL#!",
|
||||||
|
"You just got #PUNKED#!",
|
||||||
{ "%bFOOL%w!", "%bDUMMKOPF%w!", "%bSot%w que tu es." },
|
"Stay #frosty#, @.",
|
||||||
|
"Take a #chill pill#, @.",
|
||||||
{ "You just got %bPUNKED%w!", "Du wurdest %beiskalt%w erwischt!", "Ça me %bglace%w le sang!" },
|
"#Winter# is coming.",
|
||||||
|
"#ICE# to see you, @.",
|
||||||
{ "Stay %bfrosty%w, @.", "Es läuft Dir %beiskalt%w den Rücken&hinunter, @.", "%bReste au frais%w, @." },
|
"Feeling a little %rhot%w under the collar? #Let's fix that#.",
|
||||||
|
"It's a #cold day# in the Evil Realm.",
|
||||||
{ "Take a %bchill pill%w, @.", "Bleib %bcool%w, @.", "Et c'est la douche %bfroide%w!" },
|
"Getting #cold feet#?",
|
||||||
|
"Say hello to the #Zoras# for me!",
|
||||||
{ "%bWinter%w is coming.", "Der %bWinter%w naht.", "L'%bhiver%w vient." },
|
"Can you keep a #cool head#?",
|
||||||
|
"Ganondorf used #Ice Trap#!&It's super effective!",
|
||||||
{ "%bICE%w to see you, @.", "Alles %bcool%w im Pool?", "%bGlacier%w!" },
|
"Allow me to break the #ice#!",
|
||||||
|
"#Cold pun#.",
|
||||||
{ "Feeling a little %rhot%w under the collar?&%bLet's fix that%w.", "%bAbkühlung gefällig%w?",
|
"The #Titanic# would be scared of you, @.",
|
||||||
"%Ça en jette un %bfroid%w." },
|
"Oh no!",
|
||||||
|
"Uh oh!",
|
||||||
{ "It's a %bcold day%w in the Evil Realm.", "Es ist ein %kalter%w Tag im Herzen&von Hyrule.",
|
"What killed the dinosaurs?&The #ICE# age!",
|
||||||
"Est-ce que tu as déjà eu des sueurs&%bfroides%w?" },
|
"Knock knock. Who's there? Ice. Ice who? Ice see that you're a #FOOL#.",
|
||||||
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
||||||
{ "Getting %bcold feet%w?", "Bekommst Du etwa %bkalte%w Füße?",
|
"Thank you #@#! But your item is in another castle!",
|
||||||
"La vengeance est un plat qui se mange&%bfroid%w!" },
|
"#FREEZE#! Don't move!",
|
||||||
|
"Wouldn't it be #ice# if we were colder?",
|
||||||
{ "Say hello to the %bZoras%w for me!", "Sag den %bZoras%w viele Grüße von mir!",
|
"Greetings from #Snowhead#! Wish you were here",
|
||||||
"Dit bonjour aux %bZoras%w pour moi!" },
|
"Too #cool# for you?",
|
||||||
|
"#Ice#, #ice#, baby...",
|
||||||
{ "Can you keep a %bcool head%w?", "Bewahre einen %bkühlen%w! Kopf.",
|
"Time to break the #ice#.",
|
||||||
"Il faut parfois savoir garder la tête&%bfroide%w!" },
|
"We wish that you would read this... We wish that you would read this... But we set our bar low.",
|
||||||
|
"#Freeze# and put your hands in the air!",
|
||||||
{ "Ganondorf used %bIce Trap%w!&It's super effective!",
|
"#Ice# to meet you!",
|
||||||
"Ganondorf setzt %bEisstrahl%w ein.&Das ist sehr effektiv!",
|
"Do you want to #freeze# a snowman?",
|
||||||
"Ganondorf utilise %bPiège de Glace%w!&C'est super efficace!" },
|
"Isn't there a #mansion# around here?",
|
||||||
|
"Now you know how #King Zora# feels",
|
||||||
{ "Allow me to break the %bice%w!", "Ein Lächeln ist der beste Weg,&um das %bEis%w zu brechen!",
|
"May the #Frost# be with you.",
|
||||||
"Laisse moi briser la %bglace%w!" },
|
"Carpe diem. #Freeze# the day.",
|
||||||
|
"There #snow# place like home.",
|
||||||
{ "%bCold pun%w.", "%bEiskalt%w lässt du meine Seele&erfrier'n.",
|
"That'll do, #ice#. That'll do.",
|
||||||
"Balance man...,&Cadence man...,&Trace la %bglace%w...,&c'est le Cooooolllll Rasta!" },
|
"All that is #cold# does not glitter, Not all those who wander are #frost#.",
|
||||||
|
"I Used To Be An Adventurer Like You. Then I Took An #Icetrap# To The Knee.",
|
||||||
{ "The %bTitanic%w would be scared of you,&@.", "Die %bTitanic%w hätte Angst vor Dir,&@.",
|
"Would you like #ice# with that?",
|
||||||
"Le %bTitanic%w aurait peur de toi,&@." },
|
"You have obtained the #Ice# Medallion!",
|
||||||
|
"Quick, do a #Zora# impression!",
|
||||||
{ "Oh no!", "Oh nein!", "Oh non!" },
|
"One item #on the rocks#!",//would be better if it could display the name of the item
|
||||||
|
"How much does a polar bear weigh?&Enough to break the #ice#.",
|
||||||
{ "What killed the dinosaurs?&The %bICE%w age!", "Was die Dinosaurier getötet hat?&Die %bEiszeit%w!",
|
"You got Din's #Ice#!",
|
||||||
"Qu'est-ce qui a tué les dinosaures?&L'ère %bglacière%w!" },
|
"You got Nayru's #Cold#!",
|
||||||
|
"You got Farore's #Freeze#!",
|
||||||
{ "Knock knock. Who's there? Ice. Ice&who? Ice see that you're a %bFOOL%w.",
|
"KEKW",
|
||||||
"Nachts ist es %bkälter%w als draußen.",
|
"You just got #ICE TRAPPED#! Tag your friends to totally #ICE TRAP# them!",
|
||||||
"L'imbécile réfléchit uniquement quand il&s'observe dans la %bglace%w." },
|
"Are you okay, @? You're being #cold# today.",
|
||||||
|
"In a moment, your game might experience some #freezing#.",
|
||||||
{ "Never gonna %bgive you up%w. Never&gonna %blet you down%w. Never gonna&run around and %bdesert you%w.",
|
"Breeze? Trees? Squeeze? No, it's a #freeze#!",
|
||||||
"Never gonna %bgive you up%w. Never&gonna %blet you down%w. Never gonna&run around and %bdesert you%w.",
|
"After collecting this item, @ was assaulted in #cold# blood.",
|
||||||
"Never gonna %bgive you up%w. Never&gonna %blet you down%w. Never gonna&run around and %bdesert you%w." },
|
"Only #chill# vibes around here!",
|
||||||
|
"Here's a #cool# gift for you!",
|
||||||
{ "Thank you %b@%w!&But your item is in another castle!",
|
"Aha! You THOUGHT.",
|
||||||
"Danke %b@%w!&Aber der Gegenstand ist in&einem anderem Schloß!",
|
"Stay hydrated and brush your teeth!",
|
||||||
"Merci %b@%w!&Mais ton objet est dans un autre&château!" },
|
"Isn't it too hot here? Let's turn the #AC# on.",
|
||||||
|
"One serving of #cold# @, coming right up!",
|
||||||
{ "%bFREEZE%w! Don't move!", " Kalt. Kalt. Kälter. %bEISKALT%w!",
|
"Is it #cold# in here is that just me?",
|
||||||
"J'espère que ça ne te fait ni chaud, ni&%bfroid%w." },
|
"Yahaha! You found me!",
|
||||||
|
"You'd made a great #ice#-tronaut!",
|
||||||
|
"That's just the tip of the #iceberg#!",
|
||||||
|
"It's the triforce!&No, just kidding, it's an #ice trap#.",
|
||||||
|
"WINNER!",
|
||||||
|
"LOSER!",
|
||||||
|
"Greetings from #Cold Miser#!",
|
||||||
|
"Pardon me while I turn up the #AC#.",
|
||||||
|
"If you can't stand the #cold#, get out of the #freezer#.",
|
||||||
|
"Oh, goodie! #Frozen @# for the main course!",
|
||||||
|
"You have #freeze# power!",
|
||||||
|
"You obtained the #Ice Beam#! No wait, wrong game.",
|
||||||
|
"Here's to another lousy millenium!",
|
||||||
|
"You've activated my #trap card#!",
|
||||||
|
"I love #refrigerators#!",
|
||||||
|
"You expected an item,&BUT IT WAS I, AN #ICE TRAP#!",
|
||||||
|
"It's dangerous to go alone! Take #this#!",
|
||||||
|
"soh.exe has #stopped responding#.",
|
||||||
|
"Enough! My #Ice Trap# thaws in the morning!",
|
||||||
|
"Nobody expects the span-#ice# inquisition!",
|
||||||
|
"This is one #cool# item!",
|
||||||
|
"Say hello to my #little friend#!",
|
||||||
|
"We made you an offer you #can't refuse#.",
|
||||||
|
"Hyrule? More like #Hycool#!",
|
||||||
|
"Ice puns are #snow# problem!",
|
||||||
|
"This #ice# is #snow# joke!",
|
||||||
|
"There's no business like #snow# business!",
|
||||||
|
"no, dude",
|
||||||
|
"N#ice# trap ya got here!",
|
||||||
|
"Quick do your best impression of #Zoras Domain#!",
|
||||||
|
"Ganon used #ice beam#, it's super effective!",
|
||||||
|
"I was #frozen# today.",
|
||||||
|
"You're not in a #hurry#, right?",
|
||||||
|
"It's a #trap#!",
|
||||||
|
"At least it's not a VC crash and only Link is #frozen#!",
|
||||||
|
"Oh no! #BRAIN FREEZE#!",
|
||||||
|
"Looks like your game #froze#! Nope just you!",
|
||||||
|
"PK #FREEZE#!",
|
||||||
|
"May I interest you in some #iced# Tea?",
|
||||||
|
"Time for some Netflix and #chill#.",
|
||||||
|
"I know, I know... #FREEZE#!",
|
||||||
|
"#Ice# of you to drop by!",
|
||||||
|
"STOP!&You violated the #Thaw#!",
|
||||||
|
"I wanted to give you a treasure, but it looks like you got #cold feet#",
|
||||||
|
"You told me you wanted to deliver #just ice# to Ganondorf!",
|
||||||
|
"You got the triforce!&This ancient artifact of divine power can grant any- wait, no, sorry, it's just an ice trap. My bad",
|
||||||
|
"Time to #cool off#!",
|
||||||
|
"The #Ice Cavern# sends its regards.",
|
||||||
|
"Loading item, please #wait#...",
|
||||||
|
"Mash A+B to not #die#.",
|
||||||
|
"Sorry, your item is in another location.", //would be better if it could have the name of the item
|
||||||
|
"You only wish this was %gGreg%w.",
|
||||||
|
"Do you want to drink a hot chocolate?",
|
||||||
|
"The #cold# never bothered me anyway",
|
||||||
|
"Hope you're too school for #cool#!",
|
||||||
|
"Be thankful this isn't #absolute zero#.",
|
||||||
|
"Did you know the F in ZFG stands for #Freeze#?",
|
||||||
|
"You got #Ice Age (2002)#!",
|
||||||
|
"Now you can cast a #spell# you don't know",
|
||||||
|
"How's about a hero #on the rocks#?",
|
||||||
|
"Ain't no tunic for #this#!",
|
||||||
|
"I knew you were #part metroid#!",
|
||||||
|
"That's just the #icing on the cake#!",
|
||||||
|
"You're so #cool#, @!",
|
||||||
|
"You found #disappointment#!",
|
||||||
|
"You got #FOOLED#!",
|
||||||
|
"Start Mashing.",
|
||||||
|
"This item will #self-destruct# in 5 seconds...",
|
||||||
|
"Remember, there may be some momentary #discomfort#.",
|
||||||
|
"In a perfect world #ice traps# like me would not exist, but this is not a perfect world.",
|
||||||
|
"Gee, it sure is #cold# around here.",
|
||||||
|
"You tested the item with your #ice detector#, it beeped.", //would be better if it could have the name of the item
|
||||||
|
"You have found the way of the zero. The #sub-zero#.",
|
||||||
|
"Mweep... mweep... mweep...",
|
||||||
|
"Scum, #freezebag#! I mean #freeze#, scumbag!",
|
||||||
|
"Is it #chilly# in here or is it just #you#?",
|
||||||
|
"#Proceed#",
|
||||||
|
"WHAT'S SHE GONNA DO, MAKE ME AN #[Ice Cream]#!?",
|
||||||
|
"You've met with a #terrible fate#, haven't you?",
|
||||||
|
"So I heard you like the Shining, here's how it #ends#.",
|
||||||
|
"Minor routing mistake. #I win#.",
|
||||||
|
"Hold this #L#, @.",
|
||||||
|
"#SKILL ISSUE#",
|
||||||
|
"All you heat are belong to us",
|
||||||
|
"Wait a second, don't you already have #this item#?",
|
||||||
|
"#Freeze#! We have you surrounded!",
|
||||||
|
"Error 404 - Item not #found#.",
|
||||||
|
"Hydration break! Hey, who #froze# my water?",
|
||||||
|
"Oops, wrong #item model#.",
|
||||||
|
"Whoops! You have to put the item #in your inventory#.",
|
||||||
|
"You dropped the item, shattering it into #shards of ice#!", //would be better if it could have the name of the item
|
||||||
|
"Is this... golden age Simpsons?&BECAUSE I'M ABOUT TO #CHOKE A CHILD#.",
|
||||||
|
"You are the weakest @, #goodbye#!",
|
||||||
|
"Ugh... Why did we even randomize #this item#?",
|
||||||
|
"The #Frost Moon# is rising...",
|
||||||
|
"According to all known laws of physics and biology, there is no way that @ should be able to survive #getting fully encased in ice#. The cells in @'s body would all die by the time they #unthaw#. Of course, this is a video game, so @ survives anyway... #Probably#.",
|
||||||
|
"Okay, so stop me if you've heard this one - a gamer and a bottle of #liquid nitrogen# walk into a milk bar...",
|
||||||
|
"Lástima, es una #trampa de hielo#...&&Nobody expects the Spanish #ice trap#!",
|
||||||
|
"Gee, it sure is #BURR#ing around here.",
|
||||||
|
"Navi? Oh! I thought she was called #Névé#!",
|
||||||
|
"It's fine, @ knew this was a #trap#, they're just using it to take damage intentionally to manipulate RNG.",
|
||||||
|
"Unfortunately, the item has #stopped#.", //would be better if it could have the name of the item
|
||||||
|
"This item is #not available# in your country.", //would be better if it could have the name of the item
|
||||||
|
"#Ice# try. #;)#",
|
||||||
|
"D'oh, I #missed#!",
|
||||||
|
"Where is my #super suit#?",
|
||||||
|
"#Titanic's revenge#.",
|
||||||
};
|
};
|
||||||
CustomMessageManager* customMessageManager = CustomMessageManager::Instance;
|
|
||||||
customMessageManager->AddCustomMessageTable(Randomizer::IceTrapRandoMessageTableID);
|
static const char* const germanIceTrapMessages[23] = {
|
||||||
for (u8 i = 0; i <= (NUM_ICE_TRAP_MESSAGES - 1); i++) {
|
"Du bist ein #DUMMKOPF#!",
|
||||||
customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, i,
|
"Du bist eine #Frostbeule#!",
|
||||||
IceTrapMessages[i]);
|
"#DUMMKOPF#!",
|
||||||
|
"Du wurdest #eiskalt# erwischt!",
|
||||||
|
"Es läuft Dir #eiskalt# den Rücken hinunter, @.",
|
||||||
|
"Bleib #cool#, @.",
|
||||||
|
"Der #Winter# naht.",
|
||||||
|
"Alles #cool# im Pool?",
|
||||||
|
"#Abkühlung gefällig#?",
|
||||||
|
"Es ist ein %kalter%w Tag im Herzen von Hyrule.",
|
||||||
|
"Bekommst Du etwa #kalte# Füße?",
|
||||||
|
"Sag den #Zoras# viele Grüße von mir!",
|
||||||
|
"Bewahre einen #kühlen#! Kopf.",
|
||||||
|
"Ganondorf setzt #Eisstrahl# ein. Das ist sehr effektiv!",
|
||||||
|
"Ein Lächeln ist der beste Weg, um das #Eis# zu brechen!",
|
||||||
|
"#Eiskalt# lässt du meine Seele erfrier'n.",
|
||||||
|
"Die #Titanic# hätte Angst vor Dir, @.",
|
||||||
|
"Oh nein!",
|
||||||
|
"Was die Dinosaurier getötet hat?&Die #Eiszeit#!",
|
||||||
|
"Nachts ist es #kälter# als draußen.",
|
||||||
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
||||||
|
"Danke #@#! Aber der Gegenstand ist in einem anderem Schloß!",
|
||||||
|
"Kalt. Kalt. Kälter. #EISKALT#!",
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char* const frenchIceTrapMessages[23] = {
|
||||||
|
"#Pauvre fou#...",
|
||||||
|
"Tu es un #glaçon#, Harry!",
|
||||||
|
"#Sot# que tu es.",
|
||||||
|
"Ça me #glace# le sang!",
|
||||||
|
"#Reste au frais#, @.",
|
||||||
|
"Et c'est la douche #froide#!",
|
||||||
|
"L'#hiver# vient.",
|
||||||
|
"#Glacier#!",
|
||||||
|
"Ça en jette un #froid#.",
|
||||||
|
"Est-ce que tu as déjà eu des sueurs #froides#?",
|
||||||
|
"La vengeance est un plat qui se mange #froid#!",
|
||||||
|
"Dit bonjour aux #Zoras# pour moi!",
|
||||||
|
"Il faut parfois savoir garder la tête #froide#!",
|
||||||
|
"Ganondorf utilise #Piège de Glace#! C'est super efficace!",
|
||||||
|
"Laisse moi briser la #glace#!",
|
||||||
|
"Balance man..., Cadence man..., Trace la #glace#..., c'est le Cooooolllll Rasta!",
|
||||||
|
"Le #Titanic# aurait peur de toi, @.",
|
||||||
|
"Oh non!",
|
||||||
|
"Qu'est-ce qui a tué les dinosaures?&L'ère #glacière#!",
|
||||||
|
"L'imbécile réfléchit uniquement quand il s'observe dans la #glace#.",
|
||||||
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
||||||
|
"Merci #@#! Mais ton objet est dans un autre château!",
|
||||||
|
"J'espère que ça ne te fait ni chaud, ni #froid#.",
|
||||||
|
};
|
||||||
|
|
||||||
|
CustomMessage msg;
|
||||||
|
|
||||||
|
if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
|
||||||
|
msg = CustomMessage(
|
||||||
|
/*english*/ "This year for Christmas, all you get is #COAL#!",
|
||||||
|
/*german*/ "This year for Christmas, all you get is #COAL#!",
|
||||||
|
/*french*/ "Pour Noël, cette année, tu n'auras que du #CHARBON#! %rJoyeux Noël%w!",
|
||||||
|
{ QM_BLUE }
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
msg = CustomMessage(
|
||||||
|
RandomElement(englishIceTrapMessages),
|
||||||
|
RandomElement(germanIceTrapMessages),
|
||||||
|
RandomElement(frenchIceTrapMessages),
|
||||||
|
{ QM_BLUE, QM_BLUE, QM_BLUE }
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
|
msg.AutoFormat();
|
||||||
customMessageManager->CreateMessage(
|
return msg;
|
||||||
Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
|
|
||||||
CustomMessage("This year for Christmas, all&you get is %BCOAL%w!",
|
|
||||||
"This year for Christmas, all&you get is %BCOAL%w!",
|
|
||||||
"Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!"));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int goronIDs[9] = { 0x3052, 0x3069, 0x306A, 0x306B, 0x306C, 0x306D, 0x306E, 0x306F, 0x3070 };
|
static int goronIDs[9] = { 0x3052, 0x3069, 0x306A, 0x306B, 0x306C, 0x306D, 0x306E, 0x306F, 0x3070 };
|
||||||
@ -3290,7 +3455,6 @@ void Randomizer::CreateCustomMessages() {
|
|||||||
CreateRupeeMessages();
|
CreateRupeeMessages();
|
||||||
CreateTriforcePieceMessages();
|
CreateTriforcePieceMessages();
|
||||||
CreateNaviRandoMessages();
|
CreateNaviRandoMessages();
|
||||||
CreateIceTrapRandoMessages();
|
|
||||||
CreateFireTempleGoronMessages();
|
CreateFireTempleGoronMessages();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,7 +20,6 @@
|
|||||||
#define MAX_SEED_STRING_SIZE 1024
|
#define MAX_SEED_STRING_SIZE 1024
|
||||||
#define NUM_TRIFORCE_PIECE_MESSAGES 6
|
#define NUM_TRIFORCE_PIECE_MESSAGES 6
|
||||||
#define NUM_NAVI_MESSAGES 19
|
#define NUM_NAVI_MESSAGES 19
|
||||||
#define NUM_ICE_TRAP_MESSAGES 23
|
|
||||||
#define NUM_GORON_MESSAGES 9
|
#define NUM_GORON_MESSAGES 9
|
||||||
|
|
||||||
class Randomizer {
|
class Randomizer {
|
||||||
@ -68,6 +67,7 @@ class Randomizer {
|
|||||||
CustomMessage GetMapGetItemMessageWithHint(GetItemEntry itemEntry);
|
CustomMessage GetMapGetItemMessageWithHint(GetItemEntry itemEntry);
|
||||||
static void CreateCustomMessages();
|
static void CreateCustomMessages();
|
||||||
static CustomMessage GetRupeeMessage(u16 rupeeTextId);
|
static CustomMessage GetRupeeMessage(u16 rupeeTextId);
|
||||||
|
static CustomMessage GetIceTrapMessage();
|
||||||
static CustomMessage GetTriforcePieceMessage();
|
static CustomMessage GetTriforcePieceMessage();
|
||||||
bool CheckContainsVanillaItem(RandomizerCheck randoCheck);
|
bool CheckContainsVanillaItem(RandomizerCheck randoCheck);
|
||||||
};
|
};
|
||||||
|
@ -2519,11 +2519,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
|||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) {
|
if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) {
|
||||||
if (player->getItemEntry.getItemId == RG_ICE_TRAP) {
|
if (player->getItemEntry.getItemId == RG_ICE_TRAP) {
|
||||||
u16 iceTrapTextId = Random(0, NUM_ICE_TRAP_MESSAGES);
|
messageEntry = Randomizer::GetIceTrapMessage();
|
||||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, iceTrapTextId);
|
|
||||||
if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
|
|
||||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1);
|
|
||||||
}
|
|
||||||
} else if (player->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
|
} else if (player->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
|
||||||
messageEntry = Randomizer::GetTriforcePieceMessage();
|
messageEntry = Randomizer::GetTriforcePieceMessage();
|
||||||
} else {
|
} else {
|
||||||
|
Loading…
Reference in New Issue
Block a user