diff --git a/soh/soh/Enhancements/randomizer/3drando/settings.cpp b/soh/soh/Enhancements/randomizer/3drando/settings.cpp index 13d6a456b..9af14d226 100644 --- a/soh/soh/Enhancements/randomizer/3drando/settings.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/settings.cpp @@ -304,8 +304,8 @@ namespace Settings { Option IngameSpoilers = Option::Bool("Ingame Spoilers", {"Hide", "Show"}, {ingameSpoilersHideDesc, ingameSpoilersShowDesc }); Option MenuOpeningButton = Option::U8 ("Open Info Menu with", {"Select","Start","D-Pad Up","D-Pad Down","D-Pad Right","D-Pad Left",}, {menuButtonDesc}); Option RandomTrapDmg = Option::U8 ("Random Trap Damage", {"Off", "Basic", "Advanced"}, {randomTrapDmgDesc, basicTrapDmgDesc, advancedTrapDmgDesc}, OptionCategory::Setting, 1); // Basic - Option BlueFireArrows = Option::Bool("Blue Fire Arrows", {"No", "Yes"}, {blueFireArrowsDesc}); - Option SunlightArrows = Option::Bool("Sunlight Arrows", {"No", "Yes"}, {sunlightArrowsDesc}); + Option BlueFireArrows = Option::Bool("Blue Fire Arrows", {"Off", "On"}, {blueFireArrowsDesc}); + Option SunlightArrows = Option::Bool("Sunlight Arrows", {"Off", "On"}, {sunlightArrowsDesc}); bool HasNightStart = false; std::vector