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Fix issue with item name replacement at runtime. (#4068)
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39e6269731
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@ -2613,7 +2613,11 @@ CustomMessage Randomizer::ReplaceWithItemName(CustomMessage message, std::string
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ctx->overrides[hintedCheck].GetTrickName().english
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ctx->overrides[hintedCheck].GetTrickName().english
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};
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};
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} else {
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} else {
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itemName = EnumToSpoilerfileGetName[targetRG];
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itemName = {
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Rando::StaticData::RetrieveItem(targetRG).GetName().english,
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Rando::StaticData::RetrieveItem(targetRG).GetName().french,
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Rando::StaticData::RetrieveItem(targetRG).GetName().english,
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};
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}
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}
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message.Replace(std::move(toReplace), std::move(itemName[0]), std::move(itemName[1]), std::move(itemName[2]));
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message.Replace(std::move(toReplace), std::move(itemName[0]), std::move(itemName[1]), std::move(itemName[2]));
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return message;
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return message;
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@ -2745,7 +2749,12 @@ CustomMessage Randomizer::GetMerchantMessage(RandomizerInf randomizerInf, u16 te
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std::string(ctx->overrides[rc].GetTrickName().english)
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std::string(ctx->overrides[rc].GetTrickName().english)
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};
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};
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} else {
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} else {
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shopItemName = EnumToSpoilerfileGetName[shopItemGet];
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auto shopItem = Rando::StaticData::RetrieveItem(shopItemGet);
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shopItemName = {
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shopItem.GetName().english,
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shopItem.GetName().french,
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shopItem.GetName().english,
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};
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}
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}
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u16 shopItemPrice = ctx->GetItemLocation(rc)->GetPrice();
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u16 shopItemPrice = ctx->GetItemLocation(rc)->GetPrice();
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@ -39,9 +39,6 @@ class Randomizer {
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static const std::string IceTrapRandoMessageTableID;
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static const std::string IceTrapRandoMessageTableID;
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static const std::string randoMiscHintsTableID;
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static const std::string randoMiscHintsTableID;
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// Public for now to be accessed by SaveManager, will be made private again soon :tm:
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std::unordered_map<RandomizerGet, std::array<std::string, 3>> EnumToSpoilerfileGetName;
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static Sprite* GetSeedTexture(uint8_t index);
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static Sprite* GetSeedTexture(uint8_t index);
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bool SpoilerFileExists(const char* spoilerFileName);
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bool SpoilerFileExists(const char* spoilerFileName);
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void LoadMerchantMessages();
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void LoadMerchantMessages();
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