mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 04:42:18 -05:00
Save scarecrow songs as OcarinaNotes (#918)
This commit is contained in:
parent
7dd6f59b8b
commit
99ecccfaab
@ -3,6 +3,7 @@
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#include "ultra64.h"
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#include "ultra64.h"
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#include "z64math.h"
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#include "z64math.h"
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#include "z64audio.h"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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typedef struct {
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typedef struct {
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@ -114,9 +115,9 @@ typedef struct {
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F40 */ u8 scarecrowCustomSongSet;
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/* 0x0F40 */ u8 scarecrowCustomSongSet;
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/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
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/* 0x0F41 */ OcarinaNote scarecrowCustomSong[108];
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/* 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
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/* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16];
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/* 0x1346 */ char unk_1346[0x02];
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/* 0x1346 */ char unk_1346[0x02];
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/* 0x1348 */ HorseData horseData;
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/* 0x1348 */ HorseData horseData;
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/* 0x1354 */ s32 fileNum; // "file_no"
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/* 0x1354 */ s32 fileNum; // "file_no"
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@ -22,7 +22,8 @@ std::filesystem::path SaveManager::GetFileName(int fileNum) {
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SaveManager::SaveManager() {
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SaveManager::SaveManager() {
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AddLoadFunction("base", 1, LoadBaseVersion1);
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AddLoadFunction("base", 1, LoadBaseVersion1);
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AddSaveFunction("base", 1, SaveBase);
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AddLoadFunction("base", 2, LoadBaseVersion2);
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AddSaveFunction("base", 2, SaveBase);
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AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
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AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
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AddSaveFunction("randomizer", 1, SaveRandomizer);
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AddSaveFunction("randomizer", 1, SaveRandomizer);
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@ -319,11 +320,23 @@ void SaveManager::InitFileNormal() {
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gSaveContext.worldMapAreaData = 0;
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gSaveContext.worldMapAreaData = 0;
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gSaveContext.scarecrowCustomSongSet = 0;
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gSaveContext.scarecrowCustomSongSet = 0;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
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gSaveContext.scarecrowCustomSong[i] = 0;
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gSaveContext.scarecrowCustomSong[i].noteIdx = 0;
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gSaveContext.scarecrowCustomSong[i].unk_01 = 0;
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gSaveContext.scarecrowCustomSong[i].unk_02 = 0;
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gSaveContext.scarecrowCustomSong[i].volume = 0;
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gSaveContext.scarecrowCustomSong[i].vibrato = 0;
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gSaveContext.scarecrowCustomSong[i].tone = 0;
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gSaveContext.scarecrowCustomSong[i].semitone = 0;
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}
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}
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gSaveContext.scarecrowSpawnSongSet = 0;
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gSaveContext.scarecrowSpawnSongSet = 0;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
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gSaveContext.scarecrowSpawnSong[i] = 0;
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gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
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gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
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gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
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gSaveContext.scarecrowSpawnSong[i].volume = 0;
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gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
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gSaveContext.scarecrowSpawnSong[i].tone = 0;
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gSaveContext.scarecrowSpawnSong[i].semitone = 0;
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}
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}
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gSaveContext.horseData.scene = SCENE_SPOT00;
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gSaveContext.horseData.scene = SCENE_SPOT00;
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@ -700,12 +713,172 @@ void SaveManager::LoadBaseVersion1() {
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});
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});
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SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
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SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
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SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
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SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
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SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) {
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SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]);
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});
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SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
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SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
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SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
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});
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SaveManager::Instance->LoadStruct("horseData", []() {
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SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
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SaveManager::Instance->LoadStruct("pos", []() {
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SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
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SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
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SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
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});
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SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
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});
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SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]);
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});
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SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
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[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); });
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}
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void SaveManager::LoadBaseVersion2() {
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SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
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SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
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SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
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SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
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SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
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SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
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SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
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SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
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SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
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});
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SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
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SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
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SaveManager::Instance->LoadData("health", gSaveContext.health);
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SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
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SaveManager::Instance->LoadData("magic", gSaveContext.magic);
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SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
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SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
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SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
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SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
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SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
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SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
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SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
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SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
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SaveManager::Instance->LoadStruct("childEquips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
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static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
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static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
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});
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SaveManager::Instance->LoadStruct("adultEquips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
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static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
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static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
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});
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SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
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SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
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SaveManager::Instance->LoadStruct("equips", []() {
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SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
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});
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SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
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});
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SaveManager::Instance->LoadStruct("inventory", []() {
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SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
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});
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SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
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});
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SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
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SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
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SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
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SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
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});
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SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
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});
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SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
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SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
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});
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SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
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SaveManager::Instance->LoadStruct("", [&i]() {
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SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
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SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
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SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
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SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
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SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
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SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
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SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
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});
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});
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SaveManager::Instance->LoadStruct("fw", []() {
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SaveManager::Instance->LoadStruct("pos", []() {
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SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
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SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
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SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
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});
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SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
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SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
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SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
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SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
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SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
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SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
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SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
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});
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SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
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});
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SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
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});
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SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
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});
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SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
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});
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SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
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});
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SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
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SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
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SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
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SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.scarecrowCustomSong[i]);
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SaveManager::Instance->LoadStruct("", [&i]() {
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SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
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SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
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SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
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SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume);
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SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
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SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone);
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SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
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});
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});
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});
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SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
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SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
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SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
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SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.scarecrowSpawnSong[i]);
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SaveManager::Instance->LoadStruct("", [&i]() {
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SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
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SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
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SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
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SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
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SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
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SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
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SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
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});
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});
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});
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SaveManager::Instance->LoadStruct("horseData", []() {
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SaveManager::Instance->LoadStruct("horseData", []() {
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SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
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SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
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@ -841,11 +1014,27 @@ void SaveManager::SaveBase() {
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SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
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SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
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SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
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SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
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SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
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SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.scarecrowCustomSong[i]);
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SaveManager::Instance->SaveStruct("", [&i]() {
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SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
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SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
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SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
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SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume);
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SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
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SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone);
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SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
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});
|
||||||
});
|
});
|
||||||
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
||||||
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
||||||
SaveManager::Instance->SaveData("", gSaveContext.scarecrowSpawnSong[i]);
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
||||||
|
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
|
||||||
|
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
|
||||||
|
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
|
||||||
|
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
|
||||||
|
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
|
||||||
|
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
|
||||||
|
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
SaveManager::Instance->SaveStruct("horseData", []() {
|
SaveManager::Instance->SaveStruct("horseData", []() {
|
||||||
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
|
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
|
||||||
@ -1252,13 +1441,9 @@ void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
|
|||||||
}
|
}
|
||||||
dst.worldMapAreaData = src.worldMapAreaData;
|
dst.worldMapAreaData = src.worldMapAreaData;
|
||||||
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
|
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
|
||||||
for (size_t i = 0; i < ARRAY_COUNT(src.scarecrowCustomSong); i++) {
|
memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
|
||||||
dst.scarecrowCustomSong[i] = src.scarecrowCustomSong[i];
|
|
||||||
}
|
|
||||||
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
|
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
|
||||||
for (size_t i = 0; i < ARRAY_COUNT(src.scarecrowSpawnSong); i++) {
|
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
|
||||||
dst.scarecrowSpawnSong[i] = src.scarecrowSpawnSong[i];
|
|
||||||
}
|
|
||||||
dst.horseData.scene = src.horseData.scene;
|
dst.horseData.scene = src.horseData.scene;
|
||||||
dst.horseData.pos.x = src.horseData.pos.x;
|
dst.horseData.pos.x = src.horseData.pos.x;
|
||||||
dst.horseData.pos.y = src.horseData.pos.y;
|
dst.horseData.pos.y = src.horseData.pos.y;
|
||||||
|
@ -117,6 +117,7 @@ public:
|
|||||||
static void SaveRandomizer();
|
static void SaveRandomizer();
|
||||||
|
|
||||||
static void LoadBaseVersion1();
|
static void LoadBaseVersion1();
|
||||||
|
static void LoadBaseVersion2();
|
||||||
static void SaveBase();
|
static void SaveBase();
|
||||||
|
|
||||||
std::vector<InitFunc> initFuncs;
|
std::vector<InitFunc> initFuncs;
|
||||||
|
Loading…
Reference in New Issue
Block a user