mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-07 02:40:30 -05:00
flynn -> dev
flynn -> dev
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commit
97e612b921
@ -7,8 +7,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
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project(Ship LANGUAGES C CXX
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VERSION 5.0.0)
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set(PROJECT_BUILD_NAME "FLYNN ALFA" CACHE STRING "")
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VERSION 5.0.1)
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set(PROJECT_BUILD_NAME "FLYNN BRAVO" CACHE STRING "")
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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@ -118,7 +118,10 @@ void func_808C12C4(u8* arg1, s16 arg2) {
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}
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void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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arg0 = ResourceMgr_LoadTexByName(arg0);
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// Entering the King Dodongo boss battle was crashing when using only an mq otr
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// because it was trying to load a texture from a non-mq path
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// HACK: LoadTexByName doesn't account for mq vs non-mq paths, LoadTexOrDListByName does.
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arg0 = ResourceMgr_LoadTexOrDListByName(arg0);
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floorTex = ResourceMgr_LoadTexByName(floorTex);
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u16* temp_s3 = SEGMENTED_TO_VIRTUAL(arg0);
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@ -75,6 +75,10 @@ u16 EnKz_GetTextNoMaskChild(PlayState* play, EnKz* this) {
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if ((gSaveContext.n64ddFlag && Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_JABU_JABUS_BELLY)) ||
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(!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE))) {
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// Allow turning in Ruto's letter even if you have already rescued her
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if (gSaveContext.n64ddFlag && !(gSaveContext.eventChkInf[3] & 8)) {
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player->exchangeItemId = EXCH_ITEM_LETTER_RUTO;
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}
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return 0x402B;
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} else if (gSaveContext.eventChkInf[3] & 8) {
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return 0x401C;
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@ -303,7 +303,7 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) {
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this->retreat = true;
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}
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}
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if (CUR_EQUIP_VALUE(EQUIP_TUNIC) != 1 /* Kokiri tunic */) {
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if (CUR_EQUIP_VALUE(EQUIP_TUNIC) != 1 /* Kokiri tunic */ && !gSaveContext.n64ddFlag /* Randomizer Save File */) {
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tunic = Inventory_DeleteEquipment(play, EQUIP_TUNIC);
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if (tunic != 0) {
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this->eatenTunic = tunic;
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@ -488,6 +488,7 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
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this->configMode = CM_ROTATE_TO_QUEST_MENU;
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} else {
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this->configMode = CM_ROTATE_TO_NAME_ENTRY;
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gSaveContext.isMasterQuest = MIN_QUEST == MASTER_QUEST;
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this->questType[this->buttonIndex] = MIN_QUEST;
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CVar_SetS32("gOnFileSelectNameEntry", 1);
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this->kbdButton = FS_KBD_BTN_NONE;
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