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https://github.com/HarbourMasters/Shipwright.git
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Swap hints & item pool
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7de2c584b4
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@ -3328,7 +3328,7 @@ void DrawRandoEditor(bool& open) {
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if (ImGui::BeginTable("tableRandoOther", 3, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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ImGui::TableSetupColumn("Timesavers", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::TableSetupColumn("World Settings", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::TableSetupColumn("Hint & Item Pool Settings", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::TableSetupColumn("Item Pool & Hint Settings", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
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ImGui::TableHeadersRow();
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ImGui::PopItemFlag();
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@ -3408,11 +3408,42 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemWidth();
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// COLUMN 3 - HINT & ITEM POOL SETTINGS
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// COLUMN 3 - ITEM POOL & HINT SETTINGS
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::PushItemWidth(-FLT_MIN);
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ImGui::Text(Settings::ItemPoolValue.GetName().c_str());
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InsertHelpHoverText("Sets how many major items appear in the item pool.\n"
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"\n"
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"Plentiful - Extra major items are added to the pool.\n"
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"\n"
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"Balanced - Original item pool.\n"
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"\n"
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"Scarce - Some excess items are removed, including health upgrades.\n"
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"\n"
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"Minimal - Most excess items are removed.");
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SohImGui::EnhancementCombobox("gRandomizeItemPool", randoItemPool, 4, 1);
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PaddedSeparator();
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// Ice Traps
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ImGui::Text(Settings::IceTrapValue.GetName().c_str());
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InsertHelpHoverText("Sets how many items are replaced by ice traps.\n"
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"\n"
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"Off - No ice traps.\n"
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"\n"
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"Normal - Only Ice Traps from the base item pool are shuffled in.\n"
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"\n"
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"Extra - Chance to replace added junk items with additional ice traps.\n"
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"\n"
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"Mayhem - All added junk items will be Ice Traps.\n"
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"\n"
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"Onslaught - All junk items will be replaced by Ice Traps, even those "
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"in the base pool.");
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SohImGui::EnhancementCombobox("gRandomizeIceTraps", randoIceTraps, 5, 1);
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PaddedSeparator();
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// Gossip Stone Hints
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ImGui::Text(Settings::GossipStoneHints.GetName().c_str());
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InsertHelpHoverText(
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@ -3462,36 +3493,6 @@ void DrawRandoEditor(bool& open) {
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ImGui::Unindent();
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}
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PaddedSeparator();
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ImGui::Text(Settings::ItemPoolValue.GetName().c_str());
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InsertHelpHoverText("Sets how many major items appear in the item pool.\n"
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"\n"
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"Plentiful - Extra major items are added to the pool.\n"
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"\n"
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"Balanced - Original item pool.\n"
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"\n"
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"Scarce - Some excess items are removed, including health upgrades.\n"
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"\n"
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"Minimal - Most excess items are removed.");
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SohImGui::EnhancementCombobox("gRandomizeItemPool", randoItemPool, 4, 1);
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PaddedSeparator();
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// Ice Traps
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ImGui::Text(Settings::IceTrapValue.GetName().c_str());
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InsertHelpHoverText("Sets how many items are replaced by ice traps.\n"
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"\n"
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"Off - No ice traps.\n"
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"\n"
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"Normal - Only Ice Traps from the base item pool are shuffled in.\n"
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"\n"
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"Extra - Chance to replace added junk items with additional ice traps.\n"
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"\n"
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"Mayhem - All added junk items will be Ice Traps.\n"
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"\n"
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"Onslaught - All junk items will be replaced by Ice Traps, even those "
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"in the base pool.");
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SohImGui::EnhancementCombobox("gRandomizeIceTraps", randoIceTraps, 5, 1);
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ImGui::PopItemWidth();
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ImGui::EndTable();
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}
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