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Disable greying out RTA timer in boss rush (#2973)
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@ -6076,7 +6076,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
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// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
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// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
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if (gSaveContext.sohStats.gameComplete) {
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if (gSaveContext.sohStats.gameComplete) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
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} else if (gSaveContext.isBossRushPaused) {
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} else if (gSaveContext.isBossRushPaused && !gSaveContext.sohStats.rtaTiming) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
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} else {
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
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