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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 01:42:19 -05:00
Minor Actor Viewer tweaks and fixes (#491)
* Show new Actor description, fix window opening * Play error sound when spawning invalid actor * Add reset button, don't reset actor when changing scene
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@ -7,6 +7,7 @@
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#include <bit>
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#include <map>
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#include <string>
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#include <Cvar.h>
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extern "C" {
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#include <z64.h>
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@ -483,7 +484,7 @@ std::map<u16, const char*> actorDescriptions = {
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};
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const std::string GetActorDescription(u16 id) {
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return actorDescriptions[id];
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return actorDescriptions[id] != NULL ? actorDescriptions[id] : "???";
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}
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template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
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@ -530,6 +531,7 @@ void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
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void DrawActorViewer(bool& open) {
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if (!open) {
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CVar_SetS32("gActorViewerEnabled", 0);
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return;
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}
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@ -559,7 +561,6 @@ void DrawActorViewer(bool& open) {
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display = empty;
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fetch = nullptr;
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dispOverlay = nullptr;
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newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
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actor = category = 0;
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filler = "Please Select";
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list.clear();
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@ -696,6 +697,7 @@ void DrawActorViewer(bool& open) {
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if (ImGui::TreeNode("New...")) {
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ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
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ImGui::Text(GetActorDescription(newActor.id).c_str());
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ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
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ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
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@ -728,19 +730,32 @@ void DrawActorViewer(bool& open) {
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}
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if (ImGui::Button("Spawn")) {
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Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
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newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
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if (newActor.id >= 0 && newActor.id < ACTOR_ID_MAX && gActorOverlayTable[newActor.id].initInfo != NULL) {
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Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
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newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
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} else {
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func_80078884(NA_SE_SY_ERROR);
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}
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}
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if (ImGui::Button("Spawn as Child")) {
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Actor* parent = &display;
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if (parent != NULL) {
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Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
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newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z,
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newActor.params);
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if (newActor.id >= 0 && newActor.id < ACTOR_ID_MAX &&
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gActorOverlayTable[newActor.id].initInfo != NULL) {
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Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
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newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y,
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newActor.rot.z, newActor.params);
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} else {
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func_80078884(NA_SE_SY_ERROR);
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}
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}
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}
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if (ImGui::Button("Reset")) {
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newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
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}
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ImGui::TreePop();
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}
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} else {
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@ -748,7 +763,6 @@ void DrawActorViewer(bool& open) {
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if (needs_reset) {
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fetch = nullptr;
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dispOverlay = nullptr;
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newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
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actor = category = 0;
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filler = "Please Select";
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list.clear();
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