diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 80fe4e186..197c86bc4 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -896,7 +896,7 @@ namespace GameMenuBar { "This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded."; UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false, forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark); - UIWidgets::Tooltip("Allows Ice Arrows to melt red ice. May require a room reload on first use."); + UIWidgets::Tooltip("Allows Ice Arrows to melt red ice.\nMay require a room reload if toggled during gameplay."); // Sunlight Arrows bool forceEnableSunLightArrows = gSaveContext.n64ddFlag && @@ -905,7 +905,7 @@ namespace GameMenuBar { "This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded."; UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false, forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark); - UIWidgets::Tooltip("Allows Light Arrows to activate sun switches. May require a room reload on first use."); + UIWidgets::Tooltip("Allows Light Arrows to activate sun switches.\nMay require a room reload if toggled during gameplay."); ImGui::EndMenu(); }