mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
64-bit early draft - no audio yet
This commit is contained in:
parent
247360cbf0
commit
92c8ecb726
@ -41,7 +41,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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</PropertyGroup>
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@ -136,7 +136,7 @@
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<LanguageStandard_C>Default</LanguageStandard_C>
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<LanguageStandard_C>Default</LanguageStandard_C>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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@ -12,20 +12,51 @@ namespace Ship
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while (reader->GetBaseAddress() % 8 != 0)
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while (reader->GetBaseAddress() % 8 != 0)
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reader->ReadByte();
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reader->ReadByte();
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while (true)
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if (sizeof(uintptr_t) < 8)
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{
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{
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uint64_t data = reader->ReadUInt64();
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while (true)
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{
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uint64_t data = reader->ReadUInt64();
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dl->instructions.push_back(data);
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dl->instructions.push_back(data);
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uint8_t opcode = data >> 24;
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// These are 128-bit commands, so read an extra 64 bits...
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uint8_t opcode = data >> 24;
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if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
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dl->instructions.push_back(reader->ReadUInt64());
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if (opcode == G_ENDDL)
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// These are 128-bit commands, so read an extra 64 bits...
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break;
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if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
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dl->instructions.push_back(reader->ReadUInt64());
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if (opcode == G_ENDDL)
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break;
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}
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}
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else
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{
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while (true)
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{
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uint64_t data = reader->ReadUInt64();
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uint32_t w0 = (uint32_t)data;
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uint32_t w1 = (uint32_t)(data >> 32);
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dl->instructions.push_back(w0);
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dl->instructions.push_back(w1);
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uint8_t opcode = (uint8_t)(w0 >> 24);
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if (opcode == G_SETTIMG_OTR || opcode == G_DL_OTR || opcode == G_VTX_OTR || opcode == G_BRANCH_Z_OTR || opcode == G_MARKER || opcode == G_MTX_OTR)
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{
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data = reader->ReadUInt64();
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w0 = (uint32_t)data;
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w1 = (uint32_t)(data >> 32);
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dl->instructions.push_back(w0);
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dl->instructions.push_back(w1);
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}
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if (opcode == G_ENDDL)
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -1637,13 +1637,19 @@ typedef struct {
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* Generic Gfx Packet
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* Generic Gfx Packet
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*/
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*/
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typedef struct {
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typedef struct {
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unsigned int w0;
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uintptr_t w0;
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unsigned int w1;
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uintptr_t w1;
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//unsigned long long w0;
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//unsigned long long w0;
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//unsigned long long w1;
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//unsigned long long w1;
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} Gwords;
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} Gwords;
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#ifdef __cplusplus
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static_assert(sizeof(Gwords) == 2 * sizeof(void*), "fail");
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#else
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//_Static_assert(sizeof(Gwords) == 2 * sizeof(void*), "fail");
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#endif
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/*
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/*
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* This union is the fundamental type of the display list.
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* This union is the fundamental type of the display list.
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* It is, by law, exactly 64 bits in size.
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* It is, by law, exactly 64 bits in size.
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@ -1684,12 +1690,12 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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\
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\
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_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \
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_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \
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_g->words.w1 = (unsigned int)(s); \
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_g->words.w1 = (uintptr_t)(s); \
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})
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})
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#define gsDma0p(c, s, l) \
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#define gsDma0p(c, s, l) \
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{ \
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{ \
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_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (unsigned int)(s) \
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_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s) \
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}
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}
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#define gDma1p(pkt, c, s, l, p) \
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#define gDma1p(pkt, c, s, l, p) \
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@ -1698,14 +1704,14 @@ _DW({ \
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\
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\
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_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
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_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
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_SHIFTL((l), 0, 16)); \
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_SHIFTL((l), 0, 16)); \
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_g->words.w1 = (unsigned int)(s); \
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_g->words.w1 = (uintptr_t)(s); \
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})
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})
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#define gsDma1p(c, s, l, p) \
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#define gsDma1p(c, s, l, p) \
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{ \
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{ \
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(_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
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(_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
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_SHIFTL((l), 0, 16)), \
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_SHIFTL((l), 0, 16)), \
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(unsigned int)(s) \
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(uintptr_t)(s) \
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}
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}
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#define gDma2p(pkt, c, adrs, len, idx, ofs) \
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#define gDma2p(pkt, c, adrs, len, idx, ofs) \
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@ -1713,13 +1719,13 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
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_g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
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_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \
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_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \
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_g->words.w1 = (unsigned int)(adrs); \
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_g->words.w1 = (uintptr_t)(adrs); \
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})
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})
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#define gsDma2p(c, adrs, len, idx, ofs) \
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#define gsDma2p(c, adrs, len, idx, ofs) \
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{ \
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{ \
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(_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
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(_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
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_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \
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_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \
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(unsigned int)(adrs) \
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(uintptr_t)(adrs) \
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}
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}
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#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0)
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#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0)
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@ -1750,12 +1756,12 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = \
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_g->words.w0 = \
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_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \
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_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \
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_g->words.w1 = (unsigned int)(v); \
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_g->words.w1 = (uintptr_t)(v); \
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})
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})
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# define gsSPVertex(v, n, v0) \
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# define gsSPVertex(v, n, v0) \
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{ \
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{ \
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(_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \
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(_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \
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(unsigned int)(v) \
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(uintptr_t)(v) \
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}
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}
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#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI))
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#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI))
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/*
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/*
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@ -1820,12 +1826,12 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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\
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\
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_g->words.w0 = _SHIFTL((c), 24, 8); \
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_g->words.w0 = _SHIFTL((c), 24, 8); \
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_g->words.w1 = (unsigned int)(p0); \
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_g->words.w1 = (uintptr_t)(p0); \
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})
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})
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#define gsImmp1(c, p0) \
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#define gsImmp1(c, p0) \
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{ \
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{ \
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_SHIFTL((c), 24, 8), (unsigned int)(p0) \
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_SHIFTL((c), 24, 8), (uintptr_t)(p0) \
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}
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}
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#define gImmp2(pkt, c, p0, p1) \
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#define gImmp2(pkt, c, p0, p1) \
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@ -1862,13 +1868,13 @@ _DW({ \
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\
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\
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_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \
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_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \
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_SHIFTL((p1), 0, 8)); \
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_SHIFTL((p1), 0, 8)); \
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_g->words.w1 = (unsigned int) (dat); \
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_g->words.w1 = (uintptr_t) (dat); \
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})
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})
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#define gsImmp21(c, p0, p1, dat) \
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#define gsImmp21(c, p0, p1, dat) \
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{ \
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{ \
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_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\
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_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\
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(unsigned int) (dat) \
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(uintptr_t) (dat) \
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}
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}
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#ifdef F3DEX_GBI_2
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#ifdef F3DEX_GBI_2
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@ -2308,7 +2314,7 @@ _DW({ \
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_DW({ \
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_DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w1 = (unsigned int)(dl); \
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_g->words.w1 = (uintptr_t)(dl); \
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_g = (Gfx *)(pkt); \
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_g = (Gfx *)(pkt); \
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_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
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_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
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_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
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_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
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@ -2317,7 +2323,7 @@ _DW({ \
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#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \
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#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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(unsigned int)(dl), }, \
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(uintptr_t)(dl), }, \
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{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
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{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
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G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }
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G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }
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@ -2337,18 +2343,18 @@ _DW({ \
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_DW({ \
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_DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w1 = (unsigned int)(dl); \
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_g->words.w1 = (uintptr_t)(dl); \
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_g = (Gfx *)(pkt); \
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_g = (Gfx *)(pkt); \
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_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
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_g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \
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_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
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_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \
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_g->words.w1 = (unsigned int)(zval); \
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_g->words.w1 = (uintptr_t)(zval); \
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})
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})
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#define gsSPBranchLessZraw(dl, vtx, zval) \
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#define gsSPBranchLessZraw(dl, vtx, zval) \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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(unsigned int)(dl), }, \
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(uintptr_t)(dl), }, \
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{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
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{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
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(unsigned int)(zval), }
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(uintptr_t)(zval), }
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/*
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/*
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* gSPLoadUcode RSP loads specified ucode.
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* gSPLoadUcode RSP loads specified ucode.
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@ -2360,19 +2366,19 @@ _DW({ \
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_DW({ \
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_DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \
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_g->words.w1 = (unsigned int)(uc_dstart); \
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_g->words.w1 = (uintptr_t)(uc_dstart); \
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_g = (Gfx *)(pkt); \
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_g = (Gfx *)(pkt); \
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_g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \
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_g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \
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_SHIFTL((int)(uc_dsize)-1,0,16)); \
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_SHIFTL((int)(uc_dsize)-1,0,16)); \
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_g->words.w1 = (unsigned int)(uc_start); \
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_g->words.w1 = (uintptr_t)(uc_start); \
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})
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})
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#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \
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#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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{ _SHIFTL(G_RDPHALF_1,24,8), \
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(unsigned int)(uc_dstart), }, \
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(uintptr_t)(uc_dstart), }, \
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{ _SHIFTL(G_LOAD_UCODE,24,8)| \
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{ _SHIFTL(G_LOAD_UCODE,24,8)| \
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_SHIFTL((int)(uc_dsize)-1,0,16), \
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_SHIFTL((int)(uc_dsize)-1,0,16), \
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(unsigned int)(uc_start), }
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(uintptr_t)(uc_start), }
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|
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#define gSPLoadUcode(pkt, uc_start, uc_dstart) \
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#define gSPLoadUcode(pkt, uc_start, uc_dstart) \
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gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE)
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gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE)
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@ -2396,14 +2402,14 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
|
Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
|
_g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
|
||||||
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \
|
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \
|
||||||
_g->words.w1 = (unsigned int)(dram); \
|
_g->words.w1 = (uintptr_t)(dram); \
|
||||||
})
|
})
|
||||||
|
|
||||||
#define gsSPDma_io(flag, dmem, dram, size) \
|
#define gsSPDma_io(flag, dmem, dram, size) \
|
||||||
{ \
|
{ \
|
||||||
_SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
|
_SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \
|
||||||
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \
|
_SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \
|
||||||
(unsigned int)(dram) \
|
(uintptr_t)(dram) \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size))
|
#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size))
|
||||||
@ -3018,14 +3024,14 @@ _DW({ \
|
|||||||
\
|
\
|
||||||
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
|
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
|
||||||
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \
|
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \
|
||||||
_g->words.w1 = (unsigned int)(i); \
|
_g->words.w1 = (uintptr_t)(i); \
|
||||||
})
|
})
|
||||||
|
|
||||||
#define gsSetImage(cmd, fmt, siz, width, i) \
|
#define gsSetImage(cmd, fmt, siz, width, i) \
|
||||||
{ \
|
{ \
|
||||||
_SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
|
_SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
|
||||||
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \
|
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \
|
||||||
(unsigned int)(i) \
|
(uintptr_t)(i) \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i)
|
#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i)
|
||||||
|
@ -1586,7 +1586,7 @@ static void gfx_sp_movemem(uint8_t index, uint8_t offset, const void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uint32_t data) {
|
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uintptr_t data) {
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case G_MW_NUMLIGHT:
|
case G_MW_NUMLIGHT:
|
||||||
#ifdef F3DEX_GBI_2
|
#ifdef F3DEX_GBI_2
|
||||||
|
Binary file not shown.
@ -46,7 +46,7 @@ namespace Ship
|
|||||||
{
|
{
|
||||||
auto res = (Ship::DisplayList*)resShared.get();
|
auto res = (Ship::DisplayList*)resShared.get();
|
||||||
|
|
||||||
Gfx* gfx = (Gfx*)&res->instructions[patches[i].index];
|
Gfx* gfx = &((Gfx*)res->instructions.data())[patches[i].index];
|
||||||
gfx->words.w1 = patches[i].origData;
|
gfx->words.w1 = patches[i].origData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -204,7 +204,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_DX11;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||||
@ -238,7 +238,7 @@
|
|||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>SPDLOG_ACTIVE_LEVEL=0;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;ENABLE_DX11;%(PreprocessorDefinitions)GLEW_STATIC</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||||
<LanguageStandard_C>stdc11</LanguageStandard_C>
|
<LanguageStandard_C>stdc11</LanguageStandard_C>
|
||||||
@ -446,4 +446,15 @@
|
|||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
|
</Project> <ClInclude Include="WindowShim.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
|
||||||
|
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
|
||||||
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
@ -2176,10 +2176,10 @@ f32 Math_FAtanF(f32 x);
|
|||||||
f32 Math_FAtan2F(f32 y, f32 x);
|
f32 Math_FAtan2F(f32 y, f32 x);
|
||||||
f32 Math_FAsinF(f32 x);
|
f32 Math_FAsinF(f32 x);
|
||||||
f32 Math_FAcosF(f32 x);
|
f32 Math_FAcosF(f32 x);
|
||||||
f32 ceilf(f32 x);
|
/*f32 ceilf(f32 x);
|
||||||
f32 truncf(f32 x);
|
f32 truncf(f32 x);
|
||||||
f32 roundf(f32 x);
|
f32 roundf(f32 x);
|
||||||
f32 nearbyintf(f32 x);
|
f32 nearbyintf(f32 x);*/
|
||||||
void SystemArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
|
void SystemArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
|
||||||
void* SystemArena_Malloc(size_t size);
|
void* SystemArena_Malloc(size_t size);
|
||||||
void* SystemArena_MallocDebug(size_t size, const char* file, s32 line);
|
void* SystemArena_MallocDebug(size_t size, const char* file, s32 line);
|
||||||
|
@ -85,12 +85,12 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship\Lib\libjpeg\include;$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(ProjectDir)..\libultraship\libultraship\Lib\SDL;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)assets;$(ProjectDir)build;$(ProjectDir)include;$(ProjectDir)src;$(ProjectDir);$(ProjectDir)..\libultraship\libultraship\Lib\libjpeg\include;$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\spdlog\include;$(ProjectDir)..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\libultraship\libultraship\Lib\Fast3D\U64\PR;$(ProjectDir)..\libultraship\libultraship\Lib\SDL;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(OutDir);$(ProjectDir)..\libultraship\libultraship;$(ProjectDir)..\libultraship\libultraship\Lib\SDL\lib\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLEW\x64;$(ProjectDir)..\libultraship\libultraship\Lib\GLFW;$(LibraryPath)</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
@ -100,14 +100,14 @@
|
|||||||
<PreprocessorDefinitions>NOINCLUDE_GAME_PRINTF;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NOINCLUDE_GAME_PRINTF;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
<BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
|
<BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
<StackReserveSize>8777216</StackReserveSize>
|
<StackReserveSize>8777216</StackReserveSize>
|
||||||
<GenerateMapFile>true</GenerateMapFile>
|
<GenerateMapFile>true</GenerateMapFile>
|
||||||
<MapExports>true</MapExports>
|
<MapExports>true</MapExports>
|
||||||
@ -131,7 +131,7 @@
|
|||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
@ -148,7 +148,7 @@
|
|||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glfw3dll.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
<IgnoreSpecificDefaultLibraries>
|
<IgnoreSpecificDefaultLibraries>
|
||||||
</IgnoreSpecificDefaultLibraries>
|
</IgnoreSpecificDefaultLibraries>
|
||||||
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
||||||
@ -156,13 +156,15 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>INCLUDE_GAME_PRINTF;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
|
<PreprocessorDefinitions>INCLUDE_GAME_PRINTF;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)GLEW_STATIC </PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@ -170,6 +172,7 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
<AdditionalDependencies>libultraship.lib;ZAPDUtils.lib;opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;glew32s.lib;winmm.lib;imm32.lib;version.lib;setupapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -1,87 +1,710 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Source Files">
|
<ClCompile Include="soh\frame_interpolation.cpp" />
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
<ClCompile Include="soh\Enhancements\bootcommands.c" />
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
<ClCompile Include="soh\Enhancements\debugconsole.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="soh\Enhancements\debugger\colViewer.cpp" />
|
||||||
<Filter Include="Header Files">
|
<ClCompile Include="soh\Enhancements\debugger\debugger.cpp" />
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
<ClCompile Include="soh\Enhancements\debugger\debugSaveEditor.cpp" />
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
<ClCompile Include="soh\Enhancements\debugger\ImGuiHelpers.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="soh\Enhancements\gameconsole.c" />
|
||||||
<Filter Include="Resource Files">
|
<ClCompile Include="soh\Enhancements\savestates.cpp" />
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<ClCompile Include="soh\GbiWrap.cpp" />
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<ClCompile Include="soh\gu_pc.c" />
|
||||||
</Filter>
|
<ClCompile Include="soh\OTRGlobals.cpp" />
|
||||||
<Filter Include="Source Files\src">
|
<ClCompile Include="soh\stubs.c" />
|
||||||
<UniqueIdentifier>{8d479b58-9306-40c3-9728-2cf5b185f5c4}</UniqueIdentifier>
|
<ClCompile Include="soh\util.cpp" />
|
||||||
</Filter>
|
<ClCompile Include="soh\z_message_OTR.cpp" />
|
||||||
<Filter Include="Source Files\src\libultra">
|
<ClCompile Include="soh\z_play_otr.cpp" />
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||||||
|
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||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Hidan_Firewall\z_bg_hidan_firewall.c" />
|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Hidan_Hrock\z_bg_hidan_hrock.c" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Hidan_Sima\z_bg_hidan_sima.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Hidan_Syoku\z_bg_hidan_syoku.c" />
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Ice_Turara\z_bg_ice_turara.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Ingate\z_bg_ingate.c" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Jya_Kanaami\z_bg_jya_kanaami.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Jya_Lift\z_bg_jya_lift.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Jya_Megami\z_bg_jya_megami.c" />
|
||||||
|
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Menkuri_Eye\z_bg_menkuri_eye.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Menkuri_Kaiten\z_bg_menkuri_kaiten.c" />
|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Mizu_Movebg\z_bg_mizu_movebg.c" />
|
||||||
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|
||||||
|
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mizu_Water\z_bg_mizu_water.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mjin\z_bg_mjin.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Bigst\z_bg_mori_bigst.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Elevator\z_bg_mori_elevator.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Hashigo\z_bg_mori_hashigo.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Hashira4\z_bg_mori_hashira4.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Hineri\z_bg_mori_hineri.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Kaitenkabe\z_bg_mori_kaitenkabe.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Mori_Rakkatenjo\z_bg_mori_rakkatenjo.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Po_Event\z_bg_po_event.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Po_Syokudai\z_bg_po_syokudai.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Pushbox\z_bg_pushbox.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Relay_Objects\z_bg_relay_objects.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot00_Break\z_bg_spot00_break.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot00_Hanebasi\z_bg_spot00_hanebasi.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot01_Fusya\z_bg_spot01_fusya.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot01_Idohashira\z_bg_spot01_idohashira.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot01_Idomizu\z_bg_spot01_idomizu.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot01_Idosoko\z_bg_spot01_idosoko.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot01_Objects2\z_bg_spot01_objects2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot02_Objects\z_bg_spot02_objects.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot03_Taki\z_bg_spot03_taki.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot05_Soko\z_bg_spot05_soko.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot06_Objects\z_bg_spot06_objects.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot07_Taki\z_bg_spot07_taki.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot08_Bakudankabe\z_bg_spot08_bakudankabe.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot08_Iceblock\z_bg_spot08_iceblock.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot09_Obj\z_bg_spot09_obj.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot11_Bakudankabe\z_bg_spot11_bakudankabe.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot11_Oasis\z_bg_spot11_oasis.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot12_Gate\z_bg_spot12_gate.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Spot12_Saku\z_bg_spot12_saku.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot15_Rrbox\z_bg_spot15_rrbox.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot15_Saku\z_bg_spot15_saku.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot16_Bombstone\z_bg_spot16_bombstone.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot16_Doughnut\z_bg_spot16_doughnut.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot17_Bakudankabe\z_bg_spot17_bakudankabe.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot17_Funen\z_bg_spot17_funen.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot18_Basket\z_bg_spot18_basket.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot18_Futa\z_bg_spot18_futa.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Spot18_Shutter\z_bg_spot18_shutter.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Sst_Floor\z_bg_sst_floor.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Toki_Hikari\z_bg_toki_hikari.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Toki_Swd\z_bg_toki_swd.c" />
|
||||||
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|
||||||
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Toki_Swd\z_bg_toki_swd_cutscene_data_3.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Treemouth\z_bg_treemouth.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Treemouth\z_bg_treemouth_cutscene_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Umajump\z_bg_umajump.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Bg_Vb_Sima\z_bg_vb_sima.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Ydan_Hasi\z_bg_ydan_hasi.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Ydan_Maruta\z_bg_ydan_maruta.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Ydan_Sp\z_bg_ydan_sp.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Bg_Zg\z_bg_zg.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Dodongo\z_boss_dodongo.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Dodongo\z_boss_dodongo_data.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Fd2\z_boss_fd2.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Fd2\z_boss_fd2_colchk.c" />
|
||||||
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|
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<ClCompile Include="src\overlays\actors\ovl_Boss_Fd\z_boss_fd_colchk.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Ganon2\z_boss_ganon2.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Ganon2\z_boss_ganon2_data.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Ganondrof\z_boss_ganondrof.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Goma\z_boss_goma.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Mo\z_boss_mo.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Mo\z_boss_mo_colchk.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Sst\z_boss_sst.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Tw\z_boss_tw.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Boss_Va\z_boss_va.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Demo_6K\z_demo_6k.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Du\z_demo_du.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Ec\z_demo_ec.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Effect\z_demo_effect.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Ext\z_demo_ext.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Geff\z_demo_geff.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Gj\z_demo_gj.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Demo_Go\z_demo_go.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Gt\z_demo_gt.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Ik\z_demo_ik.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Im\z_demo_im.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Kankyo\z_demo_kankyo.c" />
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Kekkai\z_demo_kekkai.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Sa\z_demo_sa.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Shd\z_demo_shd.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Demo_Tre_Lgt\z_demo_tre_lgt.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Door_Ana\z_door_ana.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Door_Gerudo\z_door_gerudo.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Door_Killer\z_door_killer.c" />
|
||||||
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|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Door_Toki\z_door_toki.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Door_Warp1\z_door_warp1.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Efc_Erupc\z_efc_erupc.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Eff_Dust\z_eff_dust.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_Elf_Msg2\z_elf_msg2.c" />
|
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|
<ClCompile Include="src\overlays\actors\ovl_Elf_Msg\z_elf_msg.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_End_Title\z_end_title.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Am\z_en_am.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Ani\z_en_ani.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Anubice\z_en_anubice.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Anubice_Fire\z_en_anubice_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Anubice_Tag\z_en_anubice_tag.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Arow_Trap\z_en_arow_trap.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Arrow\z_en_arrow.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Attack_Niw\z_en_attack_niw.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Ba\z_en_ba.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Bb\z_en_bb.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Bdfire\z_en_bdfire.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Bigokuta\z_en_bigokuta.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Bili\z_en_bili.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Bird\z_en_bird.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Blkobj\z_en_blkobj.c" />
|
||||||
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<ClCompile Include="src\overlays\actors\ovl_En_Bombf\z_en_bombf.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Bom\z_en_bom.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Bom_Bowl_Man\z_en_bom_bowl_man.c" />
|
||||||
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|
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|
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<ClCompile Include="src\overlays\actors\ovl_En_Nwc\z_en_nwc.c" />
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|
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|
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|
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|
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|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Viewer\z_en_viewer.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Vm\z_en_vm.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wallmas\z_en_wallmas.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wall_Tubo\z_en_wall_tubo.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Weather_Tag\z_en_weather_tag.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Weiyer\z_en_weiyer.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wf\z_en_wf.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Item\z_en_wonder_item.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Talk2\z_en_wonder_talk2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wonder_Talk\z_en_wonder_talk.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Wood02\z_en_wood02.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Xc\z_en_xc.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Yabusame_Mark\z_en_yabusame_mark.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Yukabyun\z_en_yukabyun.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zf\z_en_zf.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1_camera_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl1\z_en_zl1_cutscene_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl2\z_en_zl2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl3\z_en_zl3.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl4\z_en_zl4.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zl4\z_en_zl4_cutscene_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_En_Zo\z_en_zo.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Fishing\z_fishing.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Item_B_Heart\z_item_b_heart.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Item_Etcetera\z_item_etcetera.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Item_Inbox\z_item_inbox.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Item_Ocarina\z_item_ocarina.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Item_Shield\z_item_shield.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Magic_Dark\z_magic_dark.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Magic_Fire\z_magic_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Magic_Wind\z_magic_wind.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Mir_Ray\z_mir_ray.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Object_Kankyo\z_object_kankyo.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Bean\z_obj_bean.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Blockstop\z_obj_blockstop.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Bombiwa\z_obj_bombiwa.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Comb\z_obj_comb.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Dekujr\z_obj_dekujr.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Elevator\z_obj_elevator.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Hamishi\z_obj_hamishi.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Hana\z_obj_hana.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Hsblock\z_obj_hsblock.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Ice_Poly\z_obj_ice_poly.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Kibako2\z_obj_kibako2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Kibako\z_obj_kibako.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Lift\z_obj_lift.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Lightswitch\z_obj_lightswitch.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Makekinsuta\z_obj_makekinsuta.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Makeoshihiki\z_obj_makeoshihiki.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure2\z_obj_mure2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure3\z_obj_mure3.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Mure\z_obj_mure.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Oshihiki\z_obj_oshihiki.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Roomtimer\z_obj_roomtimer.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Switch\z_obj_switch.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Syokudai\z_obj_syokudai.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Timeblock\z_obj_timeblock.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Tsubo\z_obj_tsubo.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Obj_Warp2block\z_obj_warp2block.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Spot\z_oceff_spot.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Storm\z_oceff_storm.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe2\z_oceff_wipe2.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe3\z_oceff_wipe3.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe4\z_oceff_wipe4.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Oceff_Wipe\z_oceff_wipe.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_player_actor\z_player.c" />
|
||||||
|
<ClCompile Include="src\overlays\actors\ovl_Shot_Sun\z_shot_sun.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Blast\z_eff_ss_blast.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bomb2\z_eff_ss_bomb2.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bomb\z_eff_ss_bomb.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Bubble\z_eff_ss_bubble.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Db\z_eff_ss_dead_db.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Dd\z_eff_ss_dead_dd.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Ds\z_eff_ss_dead_ds.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dead_Sound\z_eff_ss_dead_sound.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dt_Bubble\z_eff_ss_dt_bubble.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Dust\z_eff_ss_dust.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_D_Fire\z_eff_ss_d_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_En_Fire\z_eff_ss_en_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_En_Ice\z_eff_ss_en_ice.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Extra\z_eff_ss_extra.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fcircle\z_eff_ss_fcircle.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fhg_Flash\z_eff_ss_fhg_flash.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Fire_Tail\z_eff_ss_fire_tail.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Fire\z_eff_ss_g_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Magma2\z_eff_ss_g_magma2.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Magma\z_eff_ss_g_magma.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Ripple\z_eff_ss_g_ripple.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Spk\z_eff_ss_g_spk.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_G_Splash\z_eff_ss_g_splash.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Hahen\z_eff_ss_hahen.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_HitMark\z_eff_ss_hitmark.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Ice_Piece\z_eff_ss_ice_piece.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Ice_Smoke\z_eff_ss_ice_smoke.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Kakera\z_eff_ss_kakera.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_KiraKira\z_eff_ss_kirakira.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_K_Fire\z_eff_ss_k_fire.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Lightning\z_eff_ss_lightning.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Sibuki2\z_eff_ss_sibuki2.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Sibuki\z_eff_ss_sibuki.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Solder_Srch_Ball\z_eff_ss_solder_srch_ball.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Stick\z_eff_ss_stick.c" />
|
||||||
|
<ClCompile Include="src\overlays\effects\ovl_Effect_Ss_Stone1\z_eff_ss_stone1.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_choose.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_copy_erase.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_nameset_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_file_choose\z_file_nameset_PAL.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_opening\z_opening.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_select\z_select.c" />
|
||||||
|
<ClCompile Include="src\overlays\gamestates\ovl_title\z_title.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_collect.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_debug.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_equipment.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_item.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_map_PAL.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_prompt.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_kaleido_scope_PAL.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark_data.c" />
|
||||||
|
<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\boot\assert.c">
|
<ClCompile Include="src\boot\assert.c">
|
||||||
@ -3761,18 +4384,9 @@
|
|||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="include\macro.inc">
|
<Image Include="SHIPOFHARKINIAN.ico" />
|
||||||
<Filter>Header Files\include</Filter>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="Resource.rc">
|
<None Include="include\macro.inc" />
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</ResourceCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="SHIPOFHARKINIAN.ico">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</Image>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -177,7 +177,7 @@ extern "C" void Graph_StartFrame() {
|
|||||||
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
||||||
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1);
|
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1);
|
||||||
|
|
||||||
if (!audio.initialized) {
|
if (!audio.initialized && 0) {
|
||||||
audio.initialized = true;
|
audio.initialized = true;
|
||||||
std::thread([]() {
|
std::thread([]() {
|
||||||
for (;;) {
|
for (;;) {
|
||||||
@ -235,7 +235,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|||||||
|
|
||||||
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements);
|
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements);
|
||||||
|
|
||||||
{
|
if (0) {
|
||||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||||
while (audio.processing) {
|
while (audio.processing) {
|
||||||
audio.cv_from_thread.wait(Lock);
|
audio.cv_from_thread.wait(Lock);
|
||||||
@ -512,10 +512,10 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
|
|||||||
{
|
{
|
||||||
uintptr_t i = (uintptr_t)(imgData);
|
uintptr_t i = (uintptr_t)(imgData);
|
||||||
|
|
||||||
if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
|
if ((i & 1) == 1)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
|
if (i != 0) {
|
||||||
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
||||||
imgData[5] == '_' && imgData[6] == '_')
|
imgData[5] == '_' && imgData[6] == '_')
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -37,18 +37,22 @@ uint32_t ResourceMgr_GetGameVersion();
|
|||||||
void ResourceMgr_CacheDirectory(const char* resName);
|
void ResourceMgr_CacheDirectory(const char* resName);
|
||||||
void ResourceMgr_LoadFile(const char* resName);
|
void ResourceMgr_LoadFile(const char* resName);
|
||||||
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
||||||
|
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
|
||||||
char* ResourceMgr_LoadTexByName(const char* texPath);
|
char* ResourceMgr_LoadTexByName(const char* texPath);
|
||||||
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
|
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
|
||||||
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
|
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
|
||||||
|
AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
|
||||||
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
|
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
|
||||||
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
|
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
|
||||||
Gfx* ResourceMgr_LoadGfxByName(const char* path);
|
Gfx* ResourceMgr_LoadGfxByName(const char* path);
|
||||||
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
|
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
|
||||||
|
char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
|
||||||
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
|
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
|
||||||
Vtx* ResourceMgr_LoadVtxByName(const char* path);
|
Vtx* ResourceMgr_LoadVtxByName(const char* path);
|
||||||
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
|
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
|
||||||
uint64_t GetPerfCounter();
|
uint64_t GetPerfCounter();
|
||||||
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
|
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
|
||||||
|
s32* ResourceMgr_LoadCSByName(const char* path);
|
||||||
int ResourceMgr_OTRSigCheck(char* imgData);
|
int ResourceMgr_OTRSigCheck(char* imgData);
|
||||||
uint64_t osGetTime(void);
|
uint64_t osGetTime(void);
|
||||||
uint32_t osGetCount(void);
|
uint32_t osGetCount(void);
|
||||||
|
@ -449,6 +449,7 @@ bool func_8009899C(GlobalContext* globalCtx, Ship::SceneCommand* cmd)
|
|||||||
|
|
||||||
k = 0;
|
k = 0;
|
||||||
//i = globalCtx->objectCtx.unk_09;
|
//i = globalCtx->objectCtx.unk_09;
|
||||||
|
i = 0;
|
||||||
firstStatus = &globalCtx->objectCtx.status[0];
|
firstStatus = &globalCtx->objectCtx.status[0];
|
||||||
status = &globalCtx->objectCtx.status[i];
|
status = &globalCtx->objectCtx.status[i];
|
||||||
|
|
||||||
@ -913,7 +914,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx,
|
|||||||
return 0; // UH OH
|
return 0; // UH OH
|
||||||
|
|
||||||
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
|
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
|
||||||
roomCtx->unk_34 = (void*)ALIGN16((u32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
|
roomCtx->unk_34 = (void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
|
||||||
|
|
||||||
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
|
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
|
||||||
//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
|
//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
|
||||||
|
@ -84,6 +84,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
|
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
|
||||||
|
return; // OTRTODO64
|
||||||
AudioPlayer_Init();
|
AudioPlayer_Init();
|
||||||
|
|
||||||
memset(audioMgr,0, sizeof(AudioMgr));
|
memset(audioMgr,0, sizeof(AudioMgr));
|
||||||
|
@ -7,6 +7,8 @@ u8 D_8012D200[] = {
|
|||||||
void func_800C3C20(void) {
|
void func_800C3C20(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
|
return; // OTRTODO64
|
||||||
|
|
||||||
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
|
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
|
||||||
Audio_StopSfxByBank(D_8012D200[i]);
|
Audio_StopSfxByBank(D_8012D200[i]);
|
||||||
}
|
}
|
||||||
|
@ -3502,6 +3502,7 @@ void func_800F4A70(void);
|
|||||||
void func_800F5CF8(void);
|
void func_800F5CF8(void);
|
||||||
|
|
||||||
void func_800F3054(void) {
|
void func_800F3054(void) {
|
||||||
|
return; // OTRTODO64
|
||||||
if (func_800FAD34() == 0) {
|
if (func_800FAD34() == 0) {
|
||||||
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
|
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
|
||||||
sAudioUpdateStartTime = osGetTime();
|
sAudioUpdateStartTime = osGetTime();
|
||||||
@ -4420,6 +4421,8 @@ void func_800F5918(void) {
|
|||||||
void func_800F595C(u16 arg0) {
|
void func_800F595C(u16 arg0) {
|
||||||
u8 arg0b = arg0 & 0xFF;
|
u8 arg0b = arg0 & 0xFF;
|
||||||
|
|
||||||
|
return; // OTRTODO60
|
||||||
|
|
||||||
if (sSeqFlags[arg0b] & 2) {
|
if (sSeqFlags[arg0b] & 2) {
|
||||||
Audio_PlayFanfare(arg0);
|
Audio_PlayFanfare(arg0);
|
||||||
} else if (sSeqFlags[arg0b] & 4) {
|
} else if (sSeqFlags[arg0b] & 4) {
|
||||||
@ -4524,6 +4527,8 @@ void Audio_PlayFanfare(u16 seqId)
|
|||||||
u8* sp1C;
|
u8* sp1C;
|
||||||
u8* sp18;
|
u8* sp18;
|
||||||
|
|
||||||
|
return; // OTRTODO64
|
||||||
|
|
||||||
sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
|
sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
|
||||||
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
|
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
|
||||||
sp18 = func_800E5E84(seqId & 0xFF, &sp20);
|
sp18 = func_800E5E84(seqId & 0xFF, &sp20);
|
||||||
|
@ -579,6 +579,8 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
|
|||||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||||
u8 prevEntryIndex = 0;
|
u8 prevEntryIndex = 0;
|
||||||
|
|
||||||
|
return; // OTRTODO64
|
||||||
|
|
||||||
while (entryIndex != 0xFF) {
|
while (entryIndex != 0xFF) {
|
||||||
entry = &gSoundBanks[bankId][entryIndex];
|
entry = &gSoundBanks[bankId][entryIndex];
|
||||||
if (entry->posX == &pos->x) {
|
if (entry->posX == &pos->x) {
|
||||||
@ -676,6 +678,7 @@ void Audio_StopSfxById(u32 sfxId) {
|
|||||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||||
u8 prevEntryIndex = 0;
|
u8 prevEntryIndex = 0;
|
||||||
SoundBankEntry cmp;
|
SoundBankEntry cmp;
|
||||||
|
return; // OTRTODO64
|
||||||
|
|
||||||
while (entryIndex != 0xFF) {
|
while (entryIndex != 0xFF) {
|
||||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||||
@ -737,6 +740,7 @@ void func_800F8F88(void) {
|
|||||||
|
|
||||||
u8 Audio_IsSfxPlaying(u32 sfxId)
|
u8 Audio_IsSfxPlaying(u32 sfxId)
|
||||||
{
|
{
|
||||||
|
return; // OTRTODO64
|
||||||
SoundBankEntry* entry;
|
SoundBankEntry* entry;
|
||||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||||
|
|
||||||
|
@ -1516,7 +1516,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
|
|||||||
if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
|
if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
|
||||||
// "/* BGCheck LonLon Size %dbyte */\n"
|
// "/* BGCheck LonLon Size %dbyte */\n"
|
||||||
osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
|
osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
|
||||||
colCtx->memSize = 0x3520;
|
colCtx->memSize = 0x3520 * (sizeof(void*) / 4); // 64-bit build needs more memory
|
||||||
} else {
|
} else {
|
||||||
// "/* BGCheck Mini Size %dbyte */\n"
|
// "/* BGCheck Mini Size %dbyte */\n"
|
||||||
osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);
|
osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);
|
||||||
|
@ -194,7 +194,7 @@ void Font_LoadOrderedFont(Font* font) {
|
|||||||
size_t len;
|
size_t len;
|
||||||
size_t jj;
|
size_t jj;
|
||||||
s32 fontStatic;
|
s32 fontStatic;
|
||||||
u32 fontBuf;
|
u8* fontBuf;
|
||||||
s32 codePointIndex;
|
s32 codePointIndex;
|
||||||
s32 fontBufIndex;
|
s32 fontBufIndex;
|
||||||
s32 offset;
|
s32 offset;
|
||||||
|
@ -198,8 +198,8 @@ void Gameplay_Init(GameState* thisx) {
|
|||||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||||||
gGlobalCtx = globalCtx;
|
gGlobalCtx = globalCtx;
|
||||||
//globalCtx->state.gfxCtx = NULL;
|
//globalCtx->state.gfxCtx = NULL;
|
||||||
u32 zAlloc;
|
uintptr_t zAlloc;
|
||||||
u32 zAllocAligned;
|
uintptr_t zAllocAligned;
|
||||||
size_t zAllocSize;
|
size_t zAllocSize;
|
||||||
Player* player;
|
Player* player;
|
||||||
s32 playerStartCamId;
|
s32 playerStartCamId;
|
||||||
|
@ -554,7 +554,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|||||||
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
|
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
|
||||||
// "Room buffer initial pointer=%08x"
|
// "Room buffer initial pointer=%08x"
|
||||||
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
|
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
|
||||||
roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize);
|
roomCtx->bufPtrs[1] = (void*)((intptr_t)roomCtx->bufPtrs[0] + maxRoomSize);
|
||||||
// "Room buffer end pointer=%08x"
|
// "Room buffer end pointer=%08x"
|
||||||
osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
|
osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
|
||||||
osSyncPrintf(VT_RST);
|
osSyncPrintf(VT_RST);
|
||||||
|
@ -61,6 +61,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
|
|||||||
|
|
||||||
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
|
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
|
||||||
objectCtx->status[i].id = OBJECT_INVALID;
|
objectCtx->status[i].id = OBJECT_INVALID;
|
||||||
|
objectCtx->status[i].segment = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
osSyncPrintf(VT_FGCOL(GREEN));
|
osSyncPrintf(VT_FGCOL(GREEN));
|
||||||
|
@ -857,7 +857,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
|
|||||||
animation = ResourceMgr_LoadAnimByName(animation);
|
animation = ResourceMgr_LoadAnimByName(animation);
|
||||||
|
|
||||||
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
|
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
|
||||||
u32 ram = frameTable;
|
Vec3s* ram = frameTable;
|
||||||
|
|
||||||
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
|
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
|
||||||
|
|
||||||
|
@ -2370,7 +2370,7 @@ void EnHorse_CutsceneUpdate(EnHorse* this, GlobalContext* globalCtx) {
|
|||||||
EnHorse_Freeze(this);
|
EnHorse_Freeze(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (linkCsAction != 0 && linkCsAction != 0xABABABAB) {
|
if (linkCsAction != 0 && (uint32_t)(uintptr_t)linkCsAction != 0xABABABAB) {
|
||||||
csFunctionIdx = EnHorse_GetCutsceneFunctionIndex(linkCsAction->action);
|
csFunctionIdx = EnHorse_GetCutsceneFunctionIndex(linkCsAction->action);
|
||||||
if (csFunctionIdx != 0) {
|
if (csFunctionIdx != 0) {
|
||||||
if (this->cutsceneAction != csFunctionIdx) {
|
if (this->cutsceneAction != csFunctionIdx) {
|
||||||
|
@ -204,6 +204,7 @@ void EnRiverSound_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EnRiverSound_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
void EnRiverSound_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
|
return; // OTRTODO64
|
||||||
static s16 soundEffects[] = {
|
static s16 soundEffects[] = {
|
||||||
0,
|
0,
|
||||||
NA_SE_EV_WATER_WALL - SFX_FLAG,
|
NA_SE_EV_WATER_WALL - SFX_FLAG,
|
||||||
|
@ -660,7 +660,7 @@ void func_80AF68E4(EnSa* this, GlobalContext* globalCtx) {
|
|||||||
EnSa_ChangeAnim(this, csAction->action);
|
EnSa_ChangeAnim(this, csAction->action);
|
||||||
this->unk_210 = csAction->action;
|
this->unk_210 = csAction->action;
|
||||||
}
|
}
|
||||||
if (phi_v0) {}
|
//if (phi_v0) {}
|
||||||
if (csAction->action == 3) {
|
if (csAction->action == 3) {
|
||||||
if (this->unk_20C == 0) {
|
if (this->unk_20C == 0) {
|
||||||
phi_v0 = 0;
|
phi_v0 = 0;
|
||||||
|
@ -9419,7 +9419,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) {
|
|||||||
Player_SetEquipmentData(globalCtx, this);
|
Player_SetEquipmentData(globalCtx, this);
|
||||||
this->prevBoots = this->currentBoots;
|
this->prevBoots = this->currentBoots;
|
||||||
Player_InitCommon(this, globalCtx, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]);
|
Player_InitCommon(this, globalCtx, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]);
|
||||||
this->giObjectSegment = (void*)(((u32)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF);
|
this->giObjectSegment = (void*)(((uintptr_t)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF);
|
||||||
|
|
||||||
sp50 = gSaveContext.respawnFlag;
|
sp50 = gSaveContext.respawnFlag;
|
||||||
|
|
||||||
|
@ -135,7 +135,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
|||||||
u16 pad;
|
u16 pad;
|
||||||
s16 cursorMoveResult;
|
s16 cursorMoveResult;
|
||||||
u16 cursorItem;
|
u16 cursorItem;
|
||||||
u16 cursorSlot;
|
u16 cursorSlot = 0;
|
||||||
s16 cursorPoint;
|
s16 cursorPoint;
|
||||||
s16 cursorX;
|
s16 cursorX;
|
||||||
s16 cursorY;
|
s16 cursorY;
|
||||||
|
@ -3036,11 +3036,11 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
|||||||
GameOverContext* gameOverCtx = &globalCtx->gameOverCtx;
|
GameOverContext* gameOverCtx = &globalCtx->gameOverCtx;
|
||||||
Player* player = GET_PLAYER(globalCtx);
|
Player* player = GET_PLAYER(globalCtx);
|
||||||
Input* input = &globalCtx->state.input[0];
|
Input* input = &globalCtx->state.input[0];
|
||||||
size_t size;
|
size_t size = 0;
|
||||||
size_t size0;
|
size_t size0 = 0;
|
||||||
size_t size1;
|
size_t size1 = 0;
|
||||||
size_t size2;
|
size_t size2 = 0;
|
||||||
u16 i;
|
u16 i = 0;
|
||||||
s16 stepR;
|
s16 stepR;
|
||||||
s16 stepG;
|
s16 stepG;
|
||||||
s16 stepB;
|
s16 stepB;
|
||||||
@ -3103,7 +3103,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
|||||||
//DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
|
//DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
|
||||||
//"../z_kaleido_scope_PAL.c", 3675);
|
//"../z_kaleido_scope_PAL.c", 3675);
|
||||||
|
|
||||||
pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
|
//pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
switch (globalCtx->sceneNum) {
|
switch (globalCtx->sceneNum) {
|
||||||
@ -3151,7 +3151,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
|
|||||||
|
|
||||||
// OTRTODO: LANGUAGE SUPPORT
|
// OTRTODO: LANGUAGE SUPPORT
|
||||||
#if 1
|
#if 1
|
||||||
pauseCtx->iconItemLangSegment = (void*)(((uintptr_t)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
|
//pauseCtx->iconItemLangSegment = (void*)(((uintptr_t)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF);
|
||||||
|
|
||||||
if (gSaveContext.language == LANGUAGE_ENG) {
|
if (gSaveContext.language == LANGUAGE_ENG) {
|
||||||
//size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart;
|
//size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart;
|
||||||
|
Loading…
Reference in New Issue
Block a user