mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-10-31 23:55:06 -04:00
Add simple notifications system
This commit is contained in:
parent
4663bd152a
commit
92c791b7c0
@ -8,6 +8,8 @@
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#include "soh/Enhancements/randomizer/fishsanity.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ImGuiUtils.h"
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#include "soh/Notification/Notification.h"
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extern "C" {
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#include "macros.h"
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@ -837,6 +839,20 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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Randomizer_Item_Give(gPlayState, item00->itemEntry);
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}
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}
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if (item00->itemEntry.modIndex == MOD_NONE) {
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Notification::Emit({
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.itemIcon = GetTextureForItemId(item00->itemEntry.itemId),
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.message = "You found ",
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.suffix = SohUtils::GetItemName(item00->itemEntry.itemId),
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});
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} else if (item00->itemEntry.modIndex == MOD_RANDOMIZER) {
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Notification::Emit({
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.message = "You found ",
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.suffix = Rando::StaticData::RetrieveItem((RandomizerGet)item00->itemEntry.getItemId).GetName().english,
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});
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}
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// This is typically called when you close the text box after getting an item, in case a previous
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// function hid the interface.
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Interface_ChangeAlpha(gSaveContext.unk_13EE);
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@ -93,12 +93,36 @@ std::map<uint32_t, ItemMapEntry> itemMapping = {
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ITEM_MAP_ENTRY(ITEM_WALLET_GIANT),
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ITEM_MAP_ENTRY(ITEM_SEEDS),
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ITEM_MAP_ENTRY(ITEM_FISHING_POLE),
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ITEM_MAP_ENTRY(ITEM_SONG_MINUET),
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ITEM_MAP_ENTRY(ITEM_SONG_BOLERO),
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ITEM_MAP_ENTRY(ITEM_SONG_SERENADE),
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ITEM_MAP_ENTRY(ITEM_SONG_REQUIEM),
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ITEM_MAP_ENTRY(ITEM_SONG_NOCTURNE),
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ITEM_MAP_ENTRY(ITEM_SONG_PRELUDE),
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ITEM_MAP_ENTRY(ITEM_SONG_LULLABY),
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ITEM_MAP_ENTRY(ITEM_SONG_EPONA),
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ITEM_MAP_ENTRY(ITEM_SONG_SARIA),
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ITEM_MAP_ENTRY(ITEM_SONG_SUN),
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ITEM_MAP_ENTRY(ITEM_SONG_TIME),
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ITEM_MAP_ENTRY(ITEM_SONG_STORMS),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_FOREST),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_FIRE),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_WATER),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_SPIRIT),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_SHADOW),
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ITEM_MAP_ENTRY(ITEM_MEDALLION_LIGHT),
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ITEM_MAP_ENTRY(ITEM_KOKIRI_EMERALD),
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ITEM_MAP_ENTRY(ITEM_GORON_RUBY),
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ITEM_MAP_ENTRY(ITEM_ZORA_SAPPHIRE),
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ITEM_MAP_ENTRY(ITEM_STONE_OF_AGONY),
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ITEM_MAP_ENTRY(ITEM_GERUDO_CARD),
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ITEM_MAP_ENTRY(ITEM_SKULL_TOKEN),
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ITEM_MAP_ENTRY(ITEM_HEART_CONTAINER),
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ITEM_MAP_ENTRY(ITEM_HEART_PIECE),
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ITEM_MAP_ENTRY(ITEM_KEY_BOSS),
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ITEM_MAP_ENTRY(ITEM_COMPASS),
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ITEM_MAP_ENTRY(ITEM_DUNGEON_MAP),
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ITEM_MAP_ENTRY(ITEM_KEY_SMALL),
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ITEM_MAP_ENTRY(ITEM_HEART_CONTAINER),
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ITEM_MAP_ENTRY(ITEM_HEART_PIECE),
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ITEM_MAP_ENTRY(ITEM_MAGIC_SMALL),
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ITEM_MAP_ENTRY(ITEM_MAGIC_LARGE)
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};
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@ -156,6 +180,14 @@ std::array<SongMapEntry, 12> vanillaSongMapping = { {
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VANILLA_SONG_MAP_ENTRY(QUEST_SONG_PRELUDE, 255, 240, 100),
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} };
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const char* GetTextureForItemId(uint32_t itemId) {
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auto it = itemMapping.find(itemId);
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if (it != itemMapping.end()) {
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return it->second.name.c_str();
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}
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return nullptr;
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}
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void RegisterImGuiItemIcons() {
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for (const auto& entry : itemMapping) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
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@ -19,6 +19,7 @@ extern "C" {
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#include "textures/parameter_static/parameter_static.h"
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}
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const char* GetTextureForItemId(uint32_t itemId);
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void RegisterImGuiItemIcons();
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typedef struct {
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139
soh/soh/Notification/Notification.cpp
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139
soh/soh/Notification/Notification.cpp
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@ -0,0 +1,139 @@
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#include "Notification.h"
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#include <libultraship/libultraship.h>
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#include "soh/OTRGlobals.h"
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extern "C" {
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#include "functions.h"
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#include "macros.h"
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#include "variables.h"
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}
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namespace Notification {
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static uint32_t nextId = 0;
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static std::vector<Options> notifications = {};
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void Window::Draw() {
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auto vp = ImGui::GetMainViewport();
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const float margin = 30.0f;
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const float padding = 10.0f;
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int position = CVarGetInteger(CVAR_SETTING("Notifications.Position"), 0);
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// Top Left
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ImVec2 basePosition;
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switch (position) {
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case 0: // Top Left
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basePosition = ImVec2(vp->Pos.x + margin, vp->Pos.y + margin);
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break;
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case 1: // Top Right
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basePosition = ImVec2(vp->Pos.x + vp->Size.x - margin, vp->Pos.y + margin);
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break;
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case 2: // Bottom Left
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basePosition = ImVec2(vp->Pos.x + margin, vp->Pos.y + vp->Size.y - margin);
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break;
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case 3: // Bottom Right
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basePosition = ImVec2(vp->Pos.x + vp->Size.x - margin, vp->Pos.y + vp->Size.y - margin);
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break;
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case 4: // Hidden
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return;
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}
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, CVarGetFloat(CVAR_SETTING("Notifications.BgOpacity"), 0.5f)));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
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for (int index = 0; index < notifications.size(); ++index) {
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auto& notification = notifications[index];
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int inverseIndex = -ABS(index - (notifications.size() - 1));
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ImGui::SetNextWindowViewport(vp->ID);
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if (notification.remainingTime < 4.0f) {
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, (notification.remainingTime - 1) / 3.0f);
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} else {
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 1.0f);
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}
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ImGui::Begin(("notification#" + std::to_string(notification.id)).c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_NoFocusOnAppearing |
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoDocking |
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ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollWithMouse |
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ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoScrollbar
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);
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ImGui::SetWindowFontScale(CVarGetFloat(CVAR_SETTING("Notifications.Size"), 1.8f)); // Make this adjustable
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ImVec2 notificationPos;
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switch (position) {
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case 0: // Top Left
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notificationPos = ImVec2(basePosition.x, basePosition.y + ((ImGui::GetWindowSize().y + padding) * inverseIndex));
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break;
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case 1: // Top Right
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notificationPos = ImVec2(basePosition.x - ImGui::GetWindowSize().x, basePosition.y + ((ImGui::GetWindowSize().y + padding) * inverseIndex));
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break;
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case 2: // Bottom Left
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notificationPos = ImVec2(basePosition.x, basePosition.y - ((ImGui::GetWindowSize().y + padding) * (inverseIndex + 1)));
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break;
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case 3: // Bottom Right
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notificationPos = ImVec2(basePosition.x - ImGui::GetWindowSize().x, basePosition.y - ((ImGui::GetWindowSize().y + padding) * (inverseIndex + 1)));
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break;
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}
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ImGui::SetWindowPos(notificationPos);
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if (notification.itemIcon != nullptr) {
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ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(notification.itemIcon), ImVec2(24, 24));
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ImGui::SameLine();
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}
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if (!notification.prefix.empty()) {
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ImGui::TextColored(notification.prefixColor, "%s", notification.prefix.c_str());
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ImGui::SameLine();
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}
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ImGui::TextColored(notification.messageColor, "%s", notification.message.c_str());
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if (!notification.suffix.empty()) {
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ImGui::SameLine();
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ImGui::TextColored(notification.suffixColor, "%s", notification.suffix.c_str());
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}
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ImGui::End();
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ImGui::PopStyleVar();
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleColor(2);
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}
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void Window::UpdateElement() {
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for (int index = 0; index < notifications.size(); ++index) {
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auto& notification = notifications[index];
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// decrement remainingTime
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notification.remainingTime -= ImGui::GetIO().DeltaTime;
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// remove notification if it has expired
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if (notification.remainingTime <= 0) {
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notifications.erase(notifications.begin() + index);
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--index;
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}
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}
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}
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void Emit(Options notification) {
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notification.id = nextId++;
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if (notification.remainingTime == 0.0f) {
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notification.remainingTime = CVarGetFloat(CVAR_SETTING("Notifications.Duration"), 10.0f);
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}
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notifications.push_back(notification);
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Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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} // namespace Notification
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37
soh/soh/Notification/Notification.h
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37
soh/soh/Notification/Notification.h
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@ -0,0 +1,37 @@
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#ifndef NOTIFICATION_H
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#define NOTIFICATION_H
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#ifdef __cplusplus
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#include <string>
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#include <libultraship/libultraship.h>
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namespace Notification {
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struct Options {
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uint32_t id = 0;
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const char* itemIcon = nullptr;
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std::string prefix = "";
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ImVec4 prefixColor = ImVec4(0.5f, 0.5f, 1.0f, 1.0f);
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std::string message = "";
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ImVec4 messageColor = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
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std::string suffix = "";
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ImVec4 suffixColor = ImVec4(1.0f, 0.5f, 0.5f, 1.0f);
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float remainingTime = 0.0f; // Seconds
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};
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class Window : public Ship::GuiWindow {
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public:
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using GuiWindow::GuiWindow;
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void InitElement() override {};
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void DrawElement() override {};
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void Draw() override;
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void UpdateElement() override;
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};
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void Emit(Options notification);
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} // namespace Notification
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#endif // __cplusplus
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#endif // NOTIFICATION_H
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@ -37,6 +37,7 @@
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#include "Enhancements/cosmetics/authenticGfxPatches.h"
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#include "Enhancements/resolution-editor/ResolutionEditor.h"
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#include "Enhancements/debugger/MessageViewer.h"
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#include "soh/Notification/Notification.h"
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bool isBetaQuestEnabled = false;
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@ -132,6 +133,7 @@ namespace SohGui {
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std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
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std::shared_ptr<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow> mAdvancedResolutionSettingsWindow;
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std::shared_ptr<SohModalWindow> mModalWindow;
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std::shared_ptr<Notification::Window> mNotificationWindow;
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void SetupGuiElements() {
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auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
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@ -141,9 +143,9 @@ namespace SohGui {
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if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
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#if defined(__SWITCH__) || defined(__WIIU__)
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
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Notification::Emit({ .message = "Press - to access enhancements menu", .remainingTime = 10.0f });
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#else
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
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Notification::Emit({ .message = "Press F1 to access enhancements menu", .remainingTime = 10.0f });
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#endif
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}
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@ -210,12 +212,16 @@ namespace SohGui {
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mModalWindow = std::make_shared<SohModalWindow>(CVAR_WINDOW("ModalWindow"), "Modal Window");
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gui->AddGuiWindow(mModalWindow);
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mModalWindow->Show();
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mNotificationWindow = std::make_shared<Notification::Window>(CVAR_WINDOW("Notifications"), "Notifications Window");
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gui->AddGuiWindow(mNotificationWindow);
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mNotificationWindow->Show();
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}
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void Destroy() {
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auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
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gui->RemoveAllGuiWindows();
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mNotificationWindow = nullptr;
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mModalWindow = nullptr;
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mAdvancedResolutionSettingsWindow = nullptr;
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mRandomizerSettingsWindow = nullptr;
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@ -15,6 +15,7 @@
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#include "Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/presets.h"
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#include "soh/Enhancements/mods.h"
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#include "soh/Notification/Notification.h"
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#include "Enhancements/cosmetics/authenticGfxPatches.h"
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#ifdef ENABLE_REMOTE_CONTROL
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#include "soh/Network/CrowdControl/CrowdControl.h"
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@ -564,6 +565,35 @@ void DrawSettingsMenu() {
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ImGui::EndMenu();
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}
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Notifications")) {
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static const char* notificationPosition[] = {
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"Top Left",
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"Top Right",
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"Bottom Left",
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"Bottom Right",
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"Hidden",
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};
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ImGui::Text("Position");
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UIWidgets::EnhancementCombobox(CVAR_SETTING("Notifications.Position"), notificationPosition, 0);
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UIWidgets::EnhancementSliderFloat("Duration: %.0f seconds", "##NotificationDuration", CVAR_SETTING("Notifications.Duration"), 3.0f, 30.0f, "", 10.0f, false, false, false);
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UIWidgets::EnhancementSliderFloat("BG Opacity: %.1f %%", "##NotificaitonBgOpacity", CVAR_SETTING("Notifications.BgOpacity"), 0.0f, 1.0f, "", 0.5f, true, false, false);
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UIWidgets::EnhancementSliderFloat("Size: %.1f", "##NotificaitonSize", CVAR_SETTING("Notifications.Size"), 1.0f, 5.0f, "", 1.8f, false, false, false);
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UIWidgets::Spacer(0);
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if (ImGui::Button("Test Notification", ImVec2(-1.0f, 0.0f))) {
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Notification::Emit({
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.message = (gPlayState != NULL ? SohUtils::GetSceneName(gPlayState->sceneNum) : "Hyrule") + " looks beautiful today!",
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});
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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}
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@ -30,7 +30,7 @@ std::vector<std::string> sceneNames = {
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"Phantom Ganon's Lair",
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"Volvagia's Lair",
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"Morpha's Lair",
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"Twinrova's Lair & Nabooru's Mini-Boss Room",
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"Twinrova's Lair",
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"Bongo Bongo's Lair",
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"Ganondorf's Lair",
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"Tower Collapse Exterior",
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@ -79,34 +79,34 @@ std::vector<std::string> sceneNames = {
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"Castle Hedge Maze (Day)",
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"Castle Hedge Maze (Night)",
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"Cutscene Map",
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"Damp<EFBFBD>'s Grave & Windmill",
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"Dampe's Grave & Windmill",
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"Fishing Pond",
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"Castle Courtyard",
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"Bombchu Bowling Alley",
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"Ranch House & Silo",
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"Guard House",
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"Granny's Potion Shop",
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"Ganon's Tower Collapse & Battle Arena",
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"Ganon's Tower Collapse & Arena",
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"House of Skulltula",
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"Spot 00 - Hyrule Field",
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"Spot 01 - Kakariko Village",
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"Spot 02 - Graveyard",
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"Spot 03 - Zora's River",
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"Spot 04 - Kokiri Forest",
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"Spot 05 - Sacred Forest Meadow",
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"Spot 06 - Lake Hylia",
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"Spot 07 - Zora's Domain",
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"Spot 08 - Zora's Fountain",
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"Spot 09 - Gerudo Valley",
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"Spot 10 - Lost Woods",
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"Spot 11 - Desert Colossus",
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"Spot 12 - Gerudo's Fortress",
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"Spot 13 - Haunted Wasteland",
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"Spot 15 - Hyrule Castle",
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"Spot 16 - Death Mountain Trail",
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"Spot 17 - Death Mountain Crater",
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"Spot 18 - Goron City",
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"Spot 20 - Lon Lon Ranch",
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"Hyrule Field",
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"Kakariko Village",
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"Graveyard",
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"Zora's River",
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"Kokiri Forest",
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"Sacred Forest Meadow",
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"Lake Hylia",
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"Zora's Domain",
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"Zora's Fountain",
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"Gerudo Valley",
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"Lost Woods",
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"Desert Colossus",
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"Gerudo's Fortress",
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"Haunted Wasteland",
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"Hyrule Castle",
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"Death Mountain Trail",
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"Death Mountain Crater",
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"Goron City",
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"Lon Lon Ranch",
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"Ganon's Castle Exterior",
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"Jungle Gym",
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"Ganondorf Test Room",
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