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Fix an issue with a stray Rando::Context shared_ptr hanging around. (#4259)
* Fix an issue with a stray Rando::Context shared_ptr hanging around. * Fixes accidental leftover from when I found this bug on another branch * Properly reset randoContext on every save load, not just after save creation
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@ -240,12 +240,12 @@ bool HasAccessTo(const RandomizerRegion area) {
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return areaTable[area].HasAccess();
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}
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std::shared_ptr<Rando::Context> randoCtx;
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Rando::Context* randoCtx;
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std::shared_ptr<Rando::Logic> logic;
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void AreaTable_Init() {
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using namespace Rando;
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randoCtx = Context::GetInstance();
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randoCtx = Context::GetInstance().get();
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logic = randoCtx->GetLogic();
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grottoEvents = {
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EventAccess(&logic->GossipStoneFairy, { [] { return logic->GossipStoneFairy || logic->CanSummonGossipFairy; } }),
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@ -12,7 +12,7 @@
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typedef bool (*ConditionFn)();
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// I hate this but every alternative I can think of right now is worse
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extern std::shared_ptr<Rando::Context> randoCtx;
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extern Rando::Context* randoCtx;
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extern std::shared_ptr<Rando::Logic> logic;
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class EventAccess {
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@ -235,6 +235,11 @@ Entrance* Entrance::AssumeReachable() {
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return assumed;
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}
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EntranceShuffler::EntranceShuffler() {
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playthroughEntrances = {};
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entranceOverrides = {};
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}
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bool EntranceShuffler::HasNoRandomEntrances() {
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return mNoRandomEntrances;
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}
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@ -115,6 +115,7 @@ using EntrancePools = std::map<EntranceType, std::vector<Entrance*>>;
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class EntranceShuffler {
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public:
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EntranceShuffler();
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std::array<EntranceOverride, ENTRANCE_OVERRIDES_MAX_COUNT> entranceOverrides;
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std::vector<std::list<Entrance*>> playthroughEntrances;
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bool HasNoRandomEntrances();
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@ -2841,7 +2841,7 @@ extern "C" void Save_SaveGlobal(void) {
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}
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extern "C" void Save_LoadFile(void) {
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if (gSaveContext.questId == QUEST_RANDOMIZER) {
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if (SaveManager::Instance->fileMetaInfo[gSaveContext.fileNum].randoSave) {
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// Reset rando context for rando saves.
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OTRGlobals::Instance->gRandoContext.reset();
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OTRGlobals::Instance->gRandoContext = Rando::Context::CreateInstance();
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