This should fix a bug with the Gerudo Archery minigame.

I wasn't able to get the bug to happen after making this change.
This commit is contained in:
Christopher Leggett 2022-08-21 16:40:16 -04:00
parent 2bbd618599
commit 91cb6f2360
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GPG Key ID: 7093AE5FF7037D79

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@ -546,7 +546,7 @@ void EnGe1_WaitTillItemGiven_Archery(EnGe1* this, GlobalContext* globalCtx) {
}
}
if (!gSaveContext.n64ddFlag || getItemEntry.getItemId != GI_NONE) {
if (!gSaveContext.n64ddFlag || getItemEntry.getItemId == GI_NONE) {
func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 50.0f);
} else {
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 10000.0f, 50.0f);
@ -587,7 +587,7 @@ void EnGe1_BeginGiveItem_Archery(EnGe1* this, GlobalContext* globalCtx) {
}
}
if (!gSaveContext.n64ddFlag || getItemEntry.getItemId != GI_NONE) {
if (!gSaveContext.n64ddFlag || getItemEntry.getItemId == GI_NONE) {
func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 50.0f);
} else {
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 10000.0f, 50.0f);