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ADD: SaveEditor Edit current D-Pad Item (#799)
* ADD: Dapd on "current Dpad equip * TWEAK: Spelling * TWEAK: Shows it only if gDpadEquips is enable * TWEAK: Forgot one "D-pad" * TWEAK: Spacing
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@ -1561,6 +1561,18 @@ void DrawPlayerTab() {
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ImGui::InputScalar("C Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[2], &one, NULL);
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ImGui::InputScalar("C Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[2], &one, NULL);
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
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ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
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if (CVar_GetS32("gDpadEquips", 0)) {
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ImGui::NewLine();
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ImGui::Text("Current D-pad Equips");
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ImGui::InputScalar("D-pad Up ", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[4], &one, NULL); // Two spaces at the end for aligning, not elegant but it's working
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ImGui::SameLine();
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ImGui::InputScalar("D-pad Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[5], &one, NULL);
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// Intentionnal to not put everything on the same line, else it's taking too much for lower resolution.
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ImGui::InputScalar("D-pad Left", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[6], &one, NULL);
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ImGui::SameLine();
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ImGui::InputScalar("D-pad Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[7], &one, NULL);
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}
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});
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});
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} else {
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} else {
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