diff --git a/soh/soh/Enhancements/controls/GameControlEditor.cpp b/soh/soh/Enhancements/controls/GameControlEditor.cpp index 7d272909c..5907b77df 100644 --- a/soh/soh/Enhancements/controls/GameControlEditor.cpp +++ b/soh/soh/Enhancements/controls/GameControlEditor.cpp @@ -245,6 +245,52 @@ namespace GameControlEditor { UIWidgets::EnhancementSliderFloat("Camera Sensitivity: %d %%", "##Sensitivity", "gCameraSensitivity", 0.01f, 5.0f, "", 1.0f, true, true); } + void DrawDpadControlPanel() { + if (!ImGui::CollapsingHeader("D-Pad Controls")) { + return; + } + + ImVec2 cursor = ImGui::GetCursorPos(); + ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5)); + SohImGui::BeginGroupPanel("D-Pad Options", ImGui::GetContentRegionAvail()); + UIWidgets::PaddedEnhancementCheckbox("D-pad Support on Pause Screen", "gDpadPause"); + DrawHelpIcon("Navigate Pause with the D-pad\nIf used with D-pad as Equip Items, you must hold C-Up to equip instead of navigate\n" + "To make the cursor only move a single space no matter how long a direction is held, manually set gDpadHoldChange to 0"); + UIWidgets::PaddedEnhancementCheckbox("D-pad Support in Text Boxes", "gDpadText"); + DrawHelpIcon("Navigate choices in text boxes, shop item selection, and the file select / name entry screens with the D-pad\n" + "To make the cursor only move a single space during name entry no matter how long a direction is held, manually set gDpadHoldChange to 0"); + UIWidgets::PaddedEnhancementCheckbox("D-pad as Equip Items", "gDpadEquips"); + DrawHelpIcon("Equip items and equipment on the D-pad\nIf used with D-pad on Pause Screen, you must hold C-Up to equip instead of navigate"); + SohImGui::EndGroupPanel(); + } + + void DrawMiscControlPanel() { + if (!ImGui::CollapsingHeader("Miscellaneous Controls")) { + return; + } + + ImVec2 cursor = ImGui::GetCursorPos(); + ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5)); + SohImGui::BeginGroupPanel("Misc Controls", ImGui::GetContentRegionAvail()); + UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false); + DrawHelpIcon("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, go into the Ports tabs above"); + if (CVar_GetS32("gEnableWalkModify", 0)) { + UIWidgets::Spacer(5); + SohImGui::BeginGroupPanel("Walk Modifier", ImGui::GetContentRegionAvail()); + UIWidgets::PaddedEnhancementCheckbox("Toggle modifier instead of holding", "gWalkSpeedToggle", true, false); + UIWidgets::EnhancementSliderFloat("Modifier 1: %d %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true); + UIWidgets::EnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true); + SohImGui::EndGroupPanel(); + } + UIWidgets::Spacer(0); + UIWidgets::PaddedEnhancementCheckbox("Allow the cursor to be on any slot", "gPauseAnyCursor"); + DrawHelpIcon("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97"); + UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL"); + DrawHelpIcon("Speak to Navi with L but enter first-person camera with C-Up"); + SohImGui::EndGroupPanel(); + + } + void DrawUI(bool& open) { if (!open) { CVar_SetS32("gGameControlEditorEnabled", false); @@ -271,6 +317,8 @@ namespace GameControlEditor { if (CurrentPort == 0) { DrawOcarinaControlPanel(); DrawCameraControlPanel(); + DrawDpadControlPanel(); + DrawMiscControlPanel(); } else { DrawCustomButtons(); } diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 813df89b3..01befbad2 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -307,48 +307,6 @@ namespace GameMenuBar { UIWidgets::Spacer(0); - if (ImGui::BeginMenu("Controls")) { - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f)); - ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0)); - ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f); - ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f)); - float availableWidth = ImGui::GetContentRegionAvail().x; - if (ImGui::Button( - GetWindowButtonText("Customize Game Controls", CVar_GetS32("gGameControlEditorEnabled", 0)).c_str(), - ImVec2(availableWidth, 0) - )) { - bool currentValue = CVar_GetS32("gGameControlEditorEnabled", 0); - CVar_SetS32("gGameControlEditorEnabled", !currentValue); - SohImGui::RequestCvarSaveOnNextTick(); - SohImGui::EnableWindow("Game Control Editor", CVar_GetS32("gGameControlEditorEnabled", 0)); - } - ImGui::PopStyleVar(3); - ImGui::PopStyleColor(1); - - UIWidgets::PaddedEnhancementCheckbox("D-pad Support on Pause Screen", "gDpadPause", true, false); - UIWidgets::Tooltip("Navigate Pause with the D-pad\nIf used with D-pad as Equip Items, you must hold C-Up to equip instead of navigate\n" - "To make the cursor only move a single space no matter how long a direction is held, manually set gDpadHoldChange to 0"); - UIWidgets::PaddedEnhancementCheckbox("D-pad Support in Text Boxes", "gDpadText", true, false); - UIWidgets::Tooltip("Navigate choices in text boxes, shop item selection, and the file select / name entry screens with the D-pad\n" - "To make the cursor only move a single space during name entry no matter how long a direction is held, manually set gDpadHoldChange to 0"); - UIWidgets::PaddedEnhancementCheckbox("D-pad as Equip Items", "gDpadEquips", true, false); - UIWidgets::Tooltip("Equip items and equipment on the D-pad\nIf used with D-pad on Pause Screen, you must hold C-Up to equip instead of navigate"); - UIWidgets::PaddedEnhancementCheckbox("Allow the cursor to be on any slot", "gPauseAnyCursor", true, false); - UIWidgets::Tooltip("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97"); - UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL", true, false); - UIWidgets::Tooltip("Speak to Navi with L but enter first-person camera with C-Up"); - UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false); - UIWidgets::Tooltip("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, click Customize Game Controls"); - if (CVar_GetS32("gEnableWalkModify", 0)) { - UIWidgets::PaddedEnhancementCheckbox("Toggle modifier instead of holding", "gWalkSpeedToggle", true, false); - UIWidgets::EnhancementSliderFloat("Modifier 1: %d %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true); - UIWidgets::EnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true); - } - ImGui::EndMenu(); - } - - UIWidgets::Spacer(0); - if (ImGui::BeginMenu("Gameplay")) { if (ImGui::BeginMenu("Time Savers")) @@ -792,6 +750,14 @@ namespace GameMenuBar { ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f)); + + if (ImGui::Button(GetWindowButtonText("Customize Game Controls", CVar_GetS32("gGameControlEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) + { + bool currentValue = CVar_GetS32("gGameControlEditorEnabled", 0); + CVar_SetS32("gGameControlEditorEnabled", !currentValue); + SohImGui::RequestCvarSaveOnNextTick(); + SohImGui::EnableWindow("Game Control Editor", CVar_GetS32("gGameControlEditorEnabled", 0)); + } if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f))) { bool currentValue = CVar_GetS32("gCosmeticsEditorEnabled", 0);