diff --git a/soh/soh/Enhancements/randomizer/location.cpp b/soh/soh/Enhancements/randomizer/location.cpp index 24d6ac9cb..ddc9f7fc2 100644 --- a/soh/soh/Enhancements/randomizer/location.cpp +++ b/soh/soh/Enhancements/randomizer/location.cpp @@ -108,6 +108,17 @@ Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest q isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, + uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Base, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -121,6 +132,19 @@ Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest collectionCheckGroup}; } +Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, + int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + const RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, + SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene_, flag_), + collectionCheckGroup}; +} + Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -133,6 +157,18 @@ Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, + int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + const RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::Collectable( RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -145,6 +181,18 @@ Rando::Location Rando::Location::Collectable( collectionCheckGroup}; } +Rando::Location Rando::Location::Collectable( + RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, + SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, flag_), + collectionCheckGroup}; +} + Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -160,6 +208,21 @@ Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheck collectionCheckGroup}; } +Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, + RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, + const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, + std::vector&& categories, const uint8_t collectFlag_, + SpoilerCollectionCheckGroup collectionCheckGroup, + bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, + SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, collectFlag_), + collectionCheckGroup}; +} + Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -173,6 +236,19 @@ Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheck isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, + RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, + const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, + bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_, const RandomizerHintTextKey hintKey, @@ -185,6 +261,18 @@ Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQues collectionCheckGroup}; } +Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + std::vector&& categories, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_, + flag_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN, + std::move(categories), isVanillaCompletion_, + SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, scene_, flag_), + collectionCheckGroup}; +} + Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_, const RandomizerHintTextKey hintKey, @@ -197,6 +285,18 @@ Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQues collectionCheckGroup}; } +Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + std::vector&& categories, const uint8_t skullScene_, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_, + flag_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN, + std::move(categories), isVanillaCompletion_, + SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, skullScene_, flag_), + collectionCheckGroup}; +} + Rando::Location Rando::Location::GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -210,6 +310,19 @@ Rando::Location Rando::Location::GrottoScrub(RandomizerCheck rc, RandomizerCheck isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, + RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, + const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, + bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::GrottoScrub, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -222,6 +335,18 @@ Rando::Location Rando::Location::Delayed(RandomizerCheck rc, RandomizerCheckQues isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, + RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + const RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::Delayed, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -234,6 +359,18 @@ Rando::Location Rando::Location::Reward(RandomizerCheck rc, RandomizerCheckQuest isVanillaCompletion_, collectionCheck, collectionCheckGroup}; } +Rando::Location Rando::Location::Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, + int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + const RandomizerHintTextKey hintKey, + const RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheck collectionCheck, + SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::TempleReward, actorId_, scene_, actorParams_, flag_, + std::move(shortName_), hintKey, vanillaItem, std::move(categories), + isVanillaCompletion_, collectionCheck, collectionCheckGroup}; +} + Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, @@ -243,6 +380,15 @@ Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQu std::move(shortName_), std::move(spoilerName_), RHT_NONE, RG_NONE, {}, isVanillaCompletion_}; } +Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, + RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, + uint8_t scene_, + std::string&& shortName_, + bool isVanillaCompletion_) { + return {rc, quest_, checkType_, area_, LocationType::OtherHint, actorId_, scene_, 0x00, 0x00, + std::move(shortName_), RHT_NONE, RG_NONE, {}, isVanillaCompletion_}; +} + Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_, @@ -251,3 +397,12 @@ Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQu std::move(shortName_), std::move(spoilerName_), RHT_NONE, RG_NONE, std::move(categories), isVanillaCompletion_}; } + +Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, + std::vector&& categories, bool isVanillaCompletion_) { + return {rc, quest_, RCTYPE_GOSSIP_STONE, area_, LocationType::Base, ACTOR_EN_GS, scene_, actorParams_, flag_, + std::move(shortName_), RHT_NONE, RG_NONE, std::move(categories), + isVanillaCompletion_}; +} \ No newline at end of file diff --git a/soh/soh/Enhancements/randomizer/location.h b/soh/soh/Enhancements/randomizer/location.h index 1731067cf..bd7f69a8b 100644 --- a/soh/soh/Enhancements/randomizer/location.h +++ b/soh/soh/Enhancements/randomizer/location.h @@ -10,6 +10,7 @@ #include "randomizerTypes.h" #include "z64actor_enum.h" #include "z64scene.h" +#include "../../util.h" namespace Rando { class SpoilerCollectionCheck { @@ -110,6 +111,24 @@ class Location { isVanillaCompletion(isVanillaCompletion_), collectionCheck(collectionCheck_), collectionCheckGroup(collectionCheckGroup_) { } + Location(const RandomizerCheck rc_, const RandomizerCheckQuest quest_, const RandomizerCheckType checkType_, + const RandomizerCheckArea area_, const LocationType locationType_, const ActorID actorId_, const uint8_t scene_, + const int32_t actorParams_, const uint8_t flag_, std::string shortName_, + const RandomizerHintTextKey hintKey_, const RandomizerGet vanillaItem_, std::vector categories_, + const bool isVanillaCompletion_ = false, const SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck(), + const SpoilerCollectionCheckGroup collectionCheckGroup_ = GROUP_NO_GROUP) + : rc(rc_), quest(quest_), checkType(checkType_), area(area_), locationType(locationType_), actorId(actorId_), + scene(scene_), actorParams(actorParams_), flag(flag_), shortName(shortName_), + spoilerName(SpoilerNameFromShortName(shortName_, area_)), hintKey(hintKey_), vanillaItem(vanillaItem_), categories(std::move(categories_)), + isVanillaCompletion(isVanillaCompletion_), collectionCheck(collectionCheck_), + collectionCheckGroup(collectionCheckGroup_) {} + + static std::string SpoilerNameFromShortName(std::string shortName, RandomizerCheckArea area) { + if (area < 0 || area >= RCAREA_INVALID) { + return shortName; + } + return SohUtils::GetRandomizerCheckAreaPrefix(area) + " " + shortName; + } RandomizerCheck GetRandomizerCheck() const; SpoilerCollectionCheck GetCollectionCheck() const; @@ -144,6 +163,15 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, + uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, + std::vector&& categories, + SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -152,6 +180,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, + std::vector&& categories, + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -160,6 +196,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -168,6 +212,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, RandomizerHintTextKey hintKey, + RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -176,6 +228,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, RandomizerHintTextKey hintKey, + RandomizerGet vanillaItem, std::vector&& categories, uint8_t collectFlag_, + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -185,6 +245,15 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, RandomizerHintTextKey hintKey, + RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -192,8 +261,15 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = true); + static Location + GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, std::vector&& categories, + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = true); + /// @brief For certain scenes, the sceneId and the "Scene" in spoiler collection check later used to check the - /// GS flags don't necessarily match. Use this constructor for those. scene_ should be the actual scene where + /// GS flags don't necessarily match. Use this constructor (or the next one) for those. scene_ should be the actual scene where /// the GS is located, skullScene_ is the value passed to GET_GS_FLAGS to get the correct skulltula. It is normal /// and expected that these don't always match, and the naming is a holdover from 3drando. /// @param rc @@ -218,6 +294,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = true); + static Location + GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, + uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, std::vector&& categories, + uint8_t skullScene_, + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = true); + static Location GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, @@ -227,6 +311,15 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, + std::string&& shortName_, RandomizerHintTextKey hintKey, + RandomizerGet vanillaItem, std::vector&& categories, + SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -235,6 +328,14 @@ class Location { SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, + bool isVanillaCompletion_ = false); + static Location Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, @@ -242,14 +343,29 @@ class Location { std::vector&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location + Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, + ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, + std::vector&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), + SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false); + static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, std::string&& shortName_, std::string&& spoilerName_, bool isVanillaCompletion_ = false); + static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, + RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, + std::string&& shortName_, bool isVanillaCompletion_ = false); + static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_, std::vector&& categories, bool isVanillaCompletion_ = false); + static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_, + int32_t actorParams_, uint8_t flag_, std::string&& shortName_, + std::vector&& categories, bool isVanillaCompletion_ = false); + private: RandomizerCheck rc; RandomizerCheckQuest quest; diff --git a/soh/soh/Enhancements/randomizer/location_list.cpp b/soh/soh/Enhancements/randomizer/location_list.cpp index 92a91f32a..454520d48 100644 --- a/soh/soh/Enhancements/randomizer/location_list.cpp +++ b/soh/soh/Enhancements/randomizer/location_list.cpp @@ -603,778 +603,778 @@ typedef enum { using namespace Rando; -void Rando::StaticData::InitLocationTable() { // Randomizer Check Quest Type Area Actor ID Scene ID Params Flags Short Name Spoiler Name Hint Text Key Vanilla Item Categories Spoiler Collection Check Collection Check Group Vanilla Progression +void Rando::StaticData::InitLocationTable() { // Randomizer Check Quest Type Area Actor ID Scene ID Params Flags Short Name Hint Text Key Vanilla Item Categories Spoiler Collection Check Collection Check Group Vanilla Progression // clang-format off - locationTable[RC_UNKNOWN_CHECK] = Location::Base(RC_UNKNOWN_CHECK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Invalid Location", "Invalid Location", RHT_NONE, RG_NONE, {}, SpoilerCollectionCheck::None()); + locationTable[RC_UNKNOWN_CHECK] = Location::Base(RC_UNKNOWN_CHECK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Invalid Location", "Invalid Location", RHT_NONE, RG_NONE, {}, SpoilerCollectionCheck::None()); // Kokiri Forest - locationTable[RC_KF_KOKIRI_SWORD_CHEST] = Location::Chest(RC_KF_KOKIRI_SWORD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_FOREST, 1248, 0x00, "Kokiri Sword Chest", "KF Kokiri Sword Chest", RHT_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST, true); - locationTable[RC_KF_MIDOS_TOP_LEFT_CHEST] = Location::Chest(RC_KF_MIDOS_TOP_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22944, 0x00, "Mido Top Left Chest", "KF Mido Top Left Chest", RHT_KF_MIDOS_TOP_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_MIDOS_TOP_RIGHT_CHEST] = Location::Chest(RC_KF_MIDOS_TOP_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22945, 0x01, "Mido Top Right Chest", "KF Mido Top Right Chest", RHT_KF_MIDOS_TOP_RIGHT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_MIDOS_BOTTOM_LEFT_CHEST] = Location::Chest(RC_KF_MIDOS_BOTTOM_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22914, 0x02, "Mido Bottom Left Chest", "KF Mido Bottom Left Chest", RHT_KF_MIDOS_BOTTOM_LEFT_CHEST, RG_GREG_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_MIDOS_BOTTOM_RIGHT_CHEST] = Location::Chest(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22787, 0x03, "Mido Bottom Right Chest", "KF Mido Bottom Right Chest", RHT_KF_MIDOS_BOTTOM_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_STORMS_GROTTO_CHEST] = Location::Chest(RC_KF_STORMS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_GROTTOS, 22988, 0x0C, "Storms Grotto Chest", "KF Storms Grotto Chest", RHT_KF_STORMS_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_KOKIRI_SWORD_CHEST] = Location::Chest(RC_KF_KOKIRI_SWORD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_FOREST, 1248, 0x00, "Kokiri Sword Chest", RHT_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST, true); + locationTable[RC_KF_MIDOS_TOP_LEFT_CHEST] = Location::Chest(RC_KF_MIDOS_TOP_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22944, 0x00, "Mido Top Left Chest", RHT_KF_MIDOS_TOP_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_MIDOS_TOP_RIGHT_CHEST] = Location::Chest(RC_KF_MIDOS_TOP_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22945, 0x01, "Mido Top Right Chest", RHT_KF_MIDOS_TOP_RIGHT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_MIDOS_BOTTOM_LEFT_CHEST] = Location::Chest(RC_KF_MIDOS_BOTTOM_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22914, 0x02, "Mido Bottom Left Chest", RHT_KF_MIDOS_BOTTOM_LEFT_CHEST, RG_GREG_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_MIDOS_BOTTOM_RIGHT_CHEST] = Location::Chest(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22787, 0x03, "Mido Bottom Right Chest", RHT_KF_MIDOS_BOTTOM_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_STORMS_GROTTO_CHEST] = Location::Chest(RC_KF_STORMS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_GROTTOS, 22988, 0x0C, "Storms Grotto Chest", RHT_KF_STORMS_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); // Lost Woods - locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST] = Location::Chest(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_BOX, SCENE_GROTTOS, 22964, 0x14, "Near Shortcuts Grotto Chest", "LW Near Shortcuts Grotto Chest", RHT_KF_STORMS_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_LW_SKULL_KID] = Location::Base(RC_LW_SKULL_KID, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x3E, "Skull Kid", "LW Skull Kid", RHT_LW_SKULL_KID, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_TRADE_COJIRO] = Location::Base(RC_LW_TRADE_COJIRO, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x1F, "Trade Cojiro", "LW Trade Cojiro", RHT_LW_TRADE_COJIRO, RG_ODD_MUSHROOM, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_TRADE_ODD_POTION] = Location::Base(RC_LW_TRADE_ODD_POTION, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x21, "Trade Odd Potion", "LW Trade Odd Potion", RHT_LW_TRADE_COJIRO, RG_POACHERS_SAW, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_OCARINA_MEMORY_GAME] = Location::Base(RC_LW_OCARINA_MEMORY_GAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x21, "Ocarina Memory Game", "LW Ocarina Memory Game", RHT_LW_OCARINA_MEMORY_GAME, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_TARGET_IN_WOODS] = Location::Base(RC_LW_TARGET_IN_WOODS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x60, "Target in Woods", "LW Target in Woods", RHT_LW_TARGET_IN_WOODS, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x00, 0x30, "Deku Scrub Near Deku Theater Right", "LW Deku Scrub Near Deku Theater Right", RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x01, 0x31, "Deku Scrub Near Deku Theater Left", "LW Deku Scrub Near Deku Theater Left", RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_DEKU_SCRUB_NEAR_BRIDGE] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x09, 0x77, "Deku Scrub Near Bridge", "LW Deku Scrub Near Bridge", RHT_LW_DEKU_SCRUB_NEAR_BRIDGE, RG_PROGRESSIVE_STICK_UPGRADE, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_BRIDGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_LW_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xF5), 0x33, "Deku Scrub Grotto Rear", "LW Deku Scrub Grotto Rear", RHT_LW_DEKU_SCRUB_GROTTO_REAR, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A, 0xF5), 0x79, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front", RHT_LW_DEKU_SCRUB_GROTTO_FRONT, RG_PROGRESSIVE_NUT_UPGRADE, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_DEKU_THEATER_SKULL_MASK] = Location::Base(RC_DEKU_THEATER_SKULL_MASK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, 0x77, "Deku Theater Skull Mask", "Deku Theater Skull Mask", RHT_DEKU_THEATER_SKULL_MASK, RG_PROGRESSIVE_STICK_UPGRADE, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_OBTAINED_STICK_UPGRADE_FROM_STAGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_DEKU_THEATER_MASK_OF_TRUTH] = Location::Base(RC_DEKU_THEATER_MASK_OF_TRUTH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, 0x7A, "Deku Theater Mask of Truth", "Deku Theater Mask of Truth", RHT_DEKU_THEATER_MASK_OF_TRUTH, RG_PROGRESSIVE_NUT_UPGRADE, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST] = Location::Chest(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_BOX, SCENE_GROTTOS, 22964, 0x14, "Near Shortcuts Grotto Chest", RHT_KF_STORMS_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_LW_SKULL_KID] = Location::Base(RC_LW_SKULL_KID, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x3E, "Skull Kid", RHT_LW_SKULL_KID, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_TRADE_COJIRO] = Location::Base(RC_LW_TRADE_COJIRO, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x1F, "Trade Cojiro", RHT_LW_TRADE_COJIRO, RG_ODD_MUSHROOM, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_TRADE_ODD_POTION] = Location::Base(RC_LW_TRADE_ODD_POTION, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x21, "Trade Odd Potion", RHT_LW_TRADE_COJIRO, RG_POACHERS_SAW, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_OCARINA_MEMORY_GAME] = Location::Base(RC_LW_OCARINA_MEMORY_GAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x21, "Ocarina Memory Game", RHT_LW_OCARINA_MEMORY_GAME, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_TARGET_IN_WOODS] = Location::Base(RC_LW_TARGET_IN_WOODS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x60, "Target in Woods", RHT_LW_TARGET_IN_WOODS, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x00, 0x30, "Deku Scrub Near Deku Theater Right", RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x01, 0x31, "Deku Scrub Near Deku Theater Left", RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_DEKU_SCRUB_NEAR_BRIDGE] = Location::Base(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x09, 0x77, "Deku Scrub Near Bridge", RHT_LW_DEKU_SCRUB_NEAR_BRIDGE, RG_PROGRESSIVE_STICK_UPGRADE, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_NEAR_BRIDGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_LW_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xF5), 0x33, "Deku Scrub Grotto Rear", RHT_LW_DEKU_SCRUB_GROTTO_REAR, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A, 0xF5), 0x79, "Deku Scrub Grotto Front", RHT_LW_DEKU_SCRUB_GROTTO_FRONT, RG_PROGRESSIVE_NUT_UPGRADE, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LW_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_DEKU_THEATER_SKULL_MASK] = Location::Base(RC_DEKU_THEATER_SKULL_MASK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, 0x77, "Deku Theater Skull Mask", RHT_DEKU_THEATER_SKULL_MASK, RG_PROGRESSIVE_STICK_UPGRADE, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_OBTAINED_STICK_UPGRADE_FROM_STAGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_DEKU_THEATER_MASK_OF_TRUTH] = Location::Base(RC_DEKU_THEATER_MASK_OF_TRUTH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, 0x7A, "Deku Theater Mask of Truth", RHT_DEKU_THEATER_MASK_OF_TRUTH, RG_PROGRESSIVE_NUT_UPGRADE, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); // Sacred Forest Meadow - locationTable[RC_SFM_WOLFOS_GROTTO_CHEST] = Location::Chest(RC_SFM_WOLFOS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_GROTTOS, 31409, 0x11, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest", RHT_SFM_WOLFOS_GROTTO_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_SFM_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xEE), 0x39, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear", RHT_SFM_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_SFM_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_SFM_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xEE), 0x3A, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front", RHT_SFM_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_SFM_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_SFM_WOLFOS_GROTTO_CHEST] = Location::Chest(RC_SFM_WOLFOS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_GROTTOS, 31409, 0x11, "Wolfos Grotto Chest", RHT_SFM_WOLFOS_GROTTO_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_SFM_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xEE), 0x39, "Deku Scrub Grotto Rear", RHT_SFM_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_SFM_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_SFM_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xEE), 0x3A, "Deku Scrub Grotto Front", RHT_SFM_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_SFM_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); // Hyrule Field - locationTable[RC_HF_SOUTHEAST_GROTTO_CHEST] = Location::Chest(RC_HF_SOUTHEAST_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22978, 0x02, "Southeast Grotto Chest", "HF Southeast Grotto Chest", RHT_HF_SOUTHEAST_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_OPEN_GROTTO_CHEST] = Location::Chest(RC_HF_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22947, 0x03, "Open Grotto Chest", "HF Open Grotto Chest", RHT_HF_OPEN_GROTTO_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_NEAR_MARKET_GROTTO_CHEST] = Location::Chest(RC_HF_NEAR_MARKET_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22944, 0x00, "Near Market Grotto Chest", "HF Near Market Grotto Chest", RHT_HF_NEAR_MARKET_GROTTO_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_OCARINA_OF_TIME_ITEM] = Location::Base(RC_HF_OCARINA_OF_TIME_ITEM, RCQUEST_BOTH, RCTYPE_OCARINA, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, 0x0C, "Ocarina of Time Item", "HF Ocarina of Time Item", RHT_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_TEKTITE_GROTTO_FREESTANDING_POH] = Location::Collectable(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_ITEM00, SCENE_GROTTOS, 262, 0x01, "Tektite Grotto Freestanding PoH", "HF Tektite Grotto Freestanding PoH", RHT_HF_TEKTITE_GROTTO_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); - locationTable[RC_HF_DEKU_SCRUB_GROTTO] = Location::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_HYRULE_FIELD, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x02, 0xE6), 0x3E, "Deku Scrub Grotto", "HF Deku Scrub Grotto", RHT_HF_DEKU_SCRUB_GROTTO, RG_PIECE_OF_HEART, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_HF_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); + locationTable[RC_HF_SOUTHEAST_GROTTO_CHEST] = Location::Chest(RC_HF_SOUTHEAST_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22978, 0x02, "Southeast Grotto Chest", RHT_HF_SOUTHEAST_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_OPEN_GROTTO_CHEST] = Location::Chest(RC_HF_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22947, 0x03, "Open Grotto Chest", RHT_HF_OPEN_GROTTO_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_NEAR_MARKET_GROTTO_CHEST] = Location::Chest(RC_HF_NEAR_MARKET_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_GROTTOS, 22944, 0x00, "Near Market Grotto Chest", RHT_HF_NEAR_MARKET_GROTTO_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_OCARINA_OF_TIME_ITEM] = Location::Base(RC_HF_OCARINA_OF_TIME_ITEM, RCQUEST_BOTH, RCTYPE_OCARINA, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, 0x0C, "Ocarina of Time Item", RHT_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_TEKTITE_GROTTO_FREESTANDING_POH] = Location::Collectable(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_ITEM00, SCENE_GROTTOS, 262, 0x01, "Tektite Grotto Freestanding PoH", RHT_HF_TEKTITE_GROTTO_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); + locationTable[RC_HF_DEKU_SCRUB_GROTTO] = Location::GrottoScrub(RC_HF_DEKU_SCRUB_GROTTO, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_HYRULE_FIELD, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x02, 0xE6), 0x3E, "Deku Scrub Grotto", RHT_HF_DEKU_SCRUB_GROTTO, RG_PIECE_OF_HEART, { Category::cDekuScrub, Category::cDekuScrubUpgrades }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_HF_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); // Lake Hylia - locationTable[RC_LH_CHILD_FISHING] = Location::Base(RC_LH_CHILD_FISHING, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, 0x3E, "Child Fishing", "LH Child Fishing", RHT_LH_CHILD_FISHING, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_CHILD_FISHING), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_ADULT_FISHING] = Location::Base(RC_LH_ADULT_FISHING, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, 0x38, "Adult Fishing", "LH Adult Fishing", RHT_LH_ADULT_FISHING, RG_PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_FISHING), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_LAB_DIVE] = Location::Base(RC_LH_LAB_DIVE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, 0x3E, "Lab Dive", "LH Lab Dive", RHT_LH_LAB_DIVE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_TRADE_FROG] = Location::Base(RC_LH_TRADE_FROG, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, 0x25, "Lab Trade Eyeball Frog", "LH Lab Trade Eyeball Frog", RHT_LH_TRADE_FROG, RG_EYEDROPS, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_UNDERWATER_ITEM] = Location::Base(RC_LH_UNDERWATER_ITEM, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKE_HYLIA, 0x00, 0x15, "Underwater Item", "LH Underwater Item", RHT_LH_UNDERWATER_ITEM, RG_RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_SUN] = Location::Base(RC_LH_SUN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKE_HYLIA, 0x00, 0x58, "Sun", "LH Sun", RHT_LH_SUN, RG_FIRE_ARROWS, {}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_FREESTANDING_POH] = Location::Collectable(RC_LH_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_ITEM00, SCENE_LAKE_HYLIA, 7686, 0x1E, "Freestanding PoH", "LH Freestanding PoH", RHT_LH_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); - locationTable[RC_LH_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xEF), 0x30, "Deku Scrub Grotto Left", "LH Deku Scrub Grotto Left", RHT_LH_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xEF), 0x37, "Deku Scrub Grotto Right", "LH Deku Scrub Grotto Right", RHT_LH_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xEF), 0x33, "Deku Scrub Grotto Center", "LH Deku Scrub Grotto Center", RHT_LH_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISHING] = Location::Base(RC_LH_CHILD_FISHING, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, 0x3E, "Child Fishing", RHT_LH_CHILD_FISHING, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_CHILD_FISHING), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_ADULT_FISHING] = Location::Base(RC_LH_ADULT_FISHING, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_FISHING_POND, 0x00, 0x38, "Adult Fishing", RHT_LH_ADULT_FISHING, RG_PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_FISHING), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_LAB_DIVE] = Location::Base(RC_LH_LAB_DIVE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, 0x3E, "Lab Dive", RHT_LH_LAB_DIVE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_TRADE_FROG] = Location::Base(RC_LH_TRADE_FROG, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKESIDE_LABORATORY, 0x00, 0x25, "Lab Trade Eyeball Frog", RHT_LH_TRADE_FROG, RG_EYEDROPS, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_UNDERWATER_ITEM] = Location::Base(RC_LH_UNDERWATER_ITEM, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKE_HYLIA, 0x00, 0x15, "Underwater Item", RHT_LH_UNDERWATER_ITEM, RG_RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_SUN] = Location::Base(RC_LH_SUN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_LAKE_HYLIA, 0x00, 0x58, "Sun", RHT_LH_SUN, RG_FIRE_ARROWS, {}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_FREESTANDING_POH] = Location::Collectable(RC_LH_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_ITEM00, SCENE_LAKE_HYLIA, 7686, 0x1E, "Freestanding PoH", RHT_LH_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA, true); + locationTable[RC_LH_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xEF), 0x30, "Deku Scrub Grotto Left", RHT_LH_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xEF), 0x37, "Deku Scrub Grotto Right", RHT_LH_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xEF), 0x33, "Deku Scrub Grotto Center", RHT_LH_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LH_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); // Gerudo Valley - locationTable[RC_GV_CHEST] = Location::Chest(RC_GV_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_BOX, SCENE_GERUDO_VALLEY, 23200, 0x00, "Chest", "GV Chest", RHT_GV_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GV_TRADE_SAW] = Location::Base(RC_GV_TRADE_SAW, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_GERUDO_VALLEY, ACTOR_ID_MAX, SCENE_GERUDO_VALLEY, 0x00, 0x22, "Trade Saw", "GV Trade Saw", RHT_GV_TRADE_SAW, RG_BROKEN_SWORD, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_GV_TRADE_SAW), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GV_WATERFALL_FREESTANDING_POH] = Location::Collectable(RC_GV_WATERFALL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 262, 0x01, "Waterfall Freestanding PoH", "GV Waterfall Freestanding PoH", RHT_GV_WATERFALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GV_CRATE_FREESTANDING_POH] = Location::Collectable(RC_GV_CRATE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 518, 0x02, "Crate Freestanding PoH", "GV Crate Freestanding PoH", RHT_GV_CRATE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GV_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xF0), 0x39, "Deku Scrub Grotto Rear", "GV Deku Scrub Grotto Rear", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GV_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xF0), 0x3A, "Deku Scrub Grotto Front", "GV Deku Scrub Grotto Front", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_CHEST] = Location::Chest(RC_GV_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_BOX, SCENE_GERUDO_VALLEY, 23200, 0x00, "Chest", RHT_GV_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_TRADE_SAW] = Location::Base(RC_GV_TRADE_SAW, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_GERUDO_VALLEY, ACTOR_ID_MAX, SCENE_GERUDO_VALLEY, 0x00, 0x22, "Trade Saw", RHT_GV_TRADE_SAW, RG_BROKEN_SWORD, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_GV_TRADE_SAW), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GV_WATERFALL_FREESTANDING_POH] = Location::Collectable(RC_GV_WATERFALL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 262, 0x01, "Waterfall Freestanding PoH", RHT_GV_WATERFALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GV_CRATE_FREESTANDING_POH] = Location::Collectable(RC_GV_CRATE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GERUDO_VALLEY, 518, 0x02, "Crate Freestanding PoH", RHT_GV_CRATE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GV_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xF0), 0x39, "Deku Scrub Grotto Rear", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xF0), 0x3A, "Deku Scrub Grotto Front", RHT_GV_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GV_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Gerudo Fortress - locationTable[RC_GF_CHEST] = Location::Chest(RC_GF_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, 0x00, "Chest", "GF Chest", RHT_GF_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_HBA_1000_POINTS] = Location::Base(RC_GF_HBA_1000_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x3E, "GF HBA 1000 Points", "GF HBA 1000 Points", RHT_GF_HBA_1000_POINTS, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_190), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_HBA_1500_POINTS] = Location::Base(RC_GF_HBA_1500_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x30, "GF HBA 1500 Points", "GF HBA 1500 Points", RHT_GF_HBA_1500_POINTS, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_CHEST] = Location::Chest(RC_GF_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_GERUDOS_FORTRESS, 1984, 0x00, "Chest", RHT_GF_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_HBA_1000_POINTS] = Location::Base(RC_GF_HBA_1000_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x3E, "GF HBA 1000 Points", RHT_GF_HBA_1000_POINTS, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_190), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_HBA_1500_POINTS] = Location::Base(RC_GF_HBA_1500_POINTS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOS_FORTRESS, 0x00, 0x30, "GF HBA 1500 Points", RHT_GF_HBA_1500_POINTS, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); // RandoTodo: Do we replace these with the RC_HIDEOUT keys or keep these? - locationTable[RC_GF_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_GF_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, 0x3A, "GF Gerudo Membership Card", "GF Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_ITEM_FROM_LEADER_OF_FORTRESS), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_NORTH_F1_CARPENTER] = Location::Collectable(RC_GF_NORTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3089, 0x0C, "GF North F1 Carpenter", "GF North F1 Carpenter", RHT_GF_NORTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_NORTH_F2_CARPENTER] = Location::Collectable(RC_GF_NORTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 2577, 0x0A, "GF North F2 Carpenter", "GF North F2 Carpenter", RHT_GF_NORTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_SOUTH_F1_CARPENTER] = Location::Collectable(RC_GF_SOUTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3601, 0x0E, "GF South F1 Carpenter", "GF South F1 Carpenter", RHT_GF_SOUTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_GF_SOUTH_F2_CARPENTER] = Location::Collectable(RC_GF_SOUTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3857, 0x0F, "GF South F2 Carpenter", "GF South F2 Carpenter", RHT_GF_SOUTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_GERUDO_MEMBERSHIP_CARD] = Location::Base(RC_GF_GERUDO_MEMBERSHIP_CARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_THIEVES_HIDEOUT, 0x00, 0x3A, "GF Gerudo Membership Card", RHT_GF_GERUDO_MEMBERSHIP_CARD, RG_GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_ITEM_FROM_LEADER_OF_FORTRESS), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_NORTH_F1_CARPENTER] = Location::Collectable(RC_GF_NORTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3089, 0x0C, "GF North F1 Carpenter", RHT_GF_NORTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_NORTH_F2_CARPENTER] = Location::Collectable(RC_GF_NORTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 2577, 0x0A, "GF North F2 Carpenter", RHT_GF_NORTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_SOUTH_F1_CARPENTER] = Location::Collectable(RC_GF_SOUTH_F1_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3601, 0x0E, "GF South F1 Carpenter", RHT_GF_SOUTH_F1_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_GF_SOUTH_F2_CARPENTER] = Location::Collectable(RC_GF_SOUTH_F2_CARPENTER, RCQUEST_BOTH, RCTYPE_GF_KEY, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_THIEVES_HIDEOUT, 3857, 0x0F, "GF South F2 Carpenter", RHT_GF_SOUTH_F2_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, { Category::cVanillaGFSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); // Haunted Wasteland - locationTable[RC_WASTELAND_CHEST] = Location::Chest(RC_WASTELAND_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, 0x00, "Chest", "Wasteland Chest", RHT_WASTELAND_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_WASTELAND_BOMBCHU_SALESMAN] = Location::Base(RC_WASTELAND_BOMBCHU_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, 0x03, "Carpet Salesman", "Wasteland Carpet Salesman", RHT_WASTELAND_BOMBCHU_SALESMAN, RG_BOMBCHU_10, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_WASTELAND_CHEST] = Location::Chest(RC_WASTELAND_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_HAUNTED_WASTELAND, -30048, 0x00, "Chest", RHT_WASTELAND_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_WASTELAND_BOMBCHU_SALESMAN] = Location::Base(RC_WASTELAND_BOMBCHU_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_HAUNTED_WASTELAND, 0x00, 0x03, "Carpet Salesman", RHT_WASTELAND_BOMBCHU_SALESMAN, RG_BOMBCHU_10, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Desert Colossus - locationTable[RC_COLOSSUS_FREESTANDING_POH] = Location::Collectable(RC_COLOSSUS_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_DESERT_COLOSSUS, 3334, 0x0D, "Freestanding PoH", "Colossus Freestanding PoH", RHT_COLOSSUS_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xFD), 0x39, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear", RHT_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_COLOSSUS_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xFD), 0x3A, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front", RHT_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_FREESTANDING_POH] = Location::Collectable(RC_COLOSSUS_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_DESERT_COLOSSUS, 3334, 0x0D, "Freestanding PoH", RHT_COLOSSUS_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xFD), 0x39, "Deku Scrub Grotto Rear", RHT_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_COLOSSUS_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xFD), 0x3A, "Deku Scrub Grotto Front", RHT_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Market - locationTable[RC_MARKET_TREASURE_CHEST_GAME_REWARD] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0x0A, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward", RHT_MARKET_TREASURE_CHEST_GAME_REWARD, RG_TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(27), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x33, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize", RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x3E, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize", RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x00, "Bombchu Bowling Bombchus", "MK Bombchu Bowling Bombchus", RHT_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_LOST_DOG] = Location::Base(RC_MARKET_LOST_DOG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_DOG_LADY_HOUSE, 0x00, 0x3E, "Lost Dog", "MK Lost Dog", RHT_MARKET_LOST_DOG, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_191), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_SHOOTING_GALLERY_REWARD] = Location::Base(RC_MARKET_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x60, "Shooting Gallery", "MK Shooting Gallery", RHT_MARKET_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0D), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_10_BIG_POES] = Location::Base(RC_MARKET_10_BIG_POES, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MARKET_GUARD_HOUSE, 0x00, 0x0F, "10 Big Poes", "MK 10 Big Poes", RHT_MARKET_10_BIG_POES, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_10_BIG_POES), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game First Room Item", "MK Chest Game First Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_1, RG_GREEN_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_2] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Second Room Item", "MK Chest Game Second Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_2, RG_GREEN_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_3] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Third Room Item", "MK Chest Game Third Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_3, RG_BLUE_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_4] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fourth Room Item", "MK Chest Game Fourth Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_4, RG_BLUE_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_5] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fifth Room Item", "MK Chest Game Fifth Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_5, RG_RED_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game First Room Key", "MK Chest Game First Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_1, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_2] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Second Room Key", "MK Chest Game Second Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_2, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_3] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Third Room Key", "MK Chest Game Third Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_3, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_4] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fourth Room Key", "MK Chest Game Fourth Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_4, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_5] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fifth Room Key", "MK Chest Game Fifth Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_5, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_REWARD] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0x0A, "Treasure Chest Game Reward", RHT_MARKET_TREASURE_CHEST_GAME_REWARD, RG_TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(27), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x33, "Bombchu Bowling First Prize", RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x3E, "Bombchu Bowling Second Prize", RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS] = Location::Base(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOMBCHU_BOWLING_ALLEY, 0x00, 0x00, "Bombchu Bowling Bombchus", RHT_MARKET_BOMBCHU_BOWLING_BOMBCHUS, RG_BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_LOST_DOG] = Location::Base(RC_MARKET_LOST_DOG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_DOG_LADY_HOUSE, 0x00, 0x3E, "Lost Dog", RHT_MARKET_LOST_DOG, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(INFTABLE_191), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_SHOOTING_GALLERY_REWARD] = Location::Base(RC_MARKET_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x60, "Shooting Gallery", RHT_MARKET_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0D), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_10_BIG_POES] = Location::Base(RC_MARKET_10_BIG_POES, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MARKET_GUARD_HOUSE, 0x00, 0x0F, "10 Big Poes", RHT_MARKET_10_BIG_POES, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_10_BIG_POES), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game First Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_1, RG_GREEN_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_2] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Second Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_2, RG_GREEN_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_3] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Third Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_3, RG_BLUE_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_4] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fourth Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_4, RG_BLUE_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_ITEM_5] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fifth Room Item", RHT_MARKET_TREASURE_CHEST_GAME_ITEM_5, RG_RED_RUPEE, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_ITEM_5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_1] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game First Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_1, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_2] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Second Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_2, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_3] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Third Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_3, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_4] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fourth Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_4, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_TREASURE_CHEST_GAME_KEY_5] = Location::Chest(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, RCQUEST_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TREASURE_BOX_SHOP, 0x00, 0xFF, "Chest Game Fifth Room Key", RHT_MARKET_TREASURE_CHEST_GAME_KEY_5, RG_TREASURE_GAME_SMALL_KEY, { Category::cChestMinigame }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREASURE_CHEST_GAME_KEY_5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); // Hyrule Castle - locationTable[RC_HC_MALON_EGG] = Location::Base(RC_HC_MALON_EGG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_HYRULE_CASTLE, 0x00, 0x47, "Malon Egg", "HC Malon Egg", RHT_HC_MALON_EGG, RG_WEIRD_EGG, {}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_HC_ZELDAS_LETTER] = Location::Base(RC_HC_ZELDAS_LETTER, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x0B, "Zeldas Letter", "HC Zeldas Letter", RHT_HC_ZELDAS_LETTER, RG_ZELDAS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_HC_MALON_EGG] = Location::Base(RC_HC_MALON_EGG, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_HYRULE_CASTLE, 0x00, 0x47, "Malon Egg", RHT_HC_MALON_EGG, RG_WEIRD_EGG, {}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_HC_ZELDAS_LETTER] = Location::Base(RC_HC_ZELDAS_LETTER, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x0B, "Zeldas Letter", RHT_HC_ZELDAS_LETTER, RG_ZELDAS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); // Kakariko - locationTable[RC_KAK_REDEAD_GROTTO_CHEST] = Location::Chest(RC_KAK_REDEAD_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 31434, 0x0A, "Redead Grotto Chest", "Kak Redead Grotto Chest", RHT_KAK_REDEAD_GROTTO_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_OPEN_GROTTO_CHEST] = Location::Chest(RC_KAK_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 22984, 0x08, "Open Grotto Chest", "Kak Open Grotto Chest", RHT_KAK_OPEN_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_10_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x45, "10 Gold Skulltula Reward", "Kak 10 Gold Skulltula Reward", RHT_KAK_10_GOLD_SKULLTULA_REWARD, RG_PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_20_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_20_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x39, "20 Gold Skulltula Reward", "Kak 20 Gold Skulltula Reward", RHT_KAK_20_GOLD_SKULLTULA_REWARD, RG_STONE_OF_AGONY, {}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_30_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_30_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x46, "30 Gold Skulltula Reward", "Kak 30 Gold Skulltula Reward", RHT_KAK_30_GOLD_SKULLTULA_REWARD, RG_PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_40_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_40_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x03, "40 Gold Skulltula Reward", "Kak 40 Gold Skulltula Reward", RHT_KAK_40_GOLD_SKULLTULA_REWARD, RG_BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_50_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_50_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "50 Gold Skulltula Reward", "Kak 50 Gold Skulltula Reward", RHT_KAK_50_GOLD_SKULLTULA_REWARD, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_100_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "100 Gold Skulltula Reward", "Kak 100 Gold Skulltula Reward", RHT_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_MAN_ON_ROOF] = Location::Base(RC_KAK_MAN_ON_ROOF, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x3E, "Man on Roof", "Kak Man on Roof", RHT_KAK_MAN_ON_ROOF, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_SHOOTING_GALLERY_REWARD] = Location::Base(RC_KAK_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x30, "Shooting Gallery Reward", "Kak Shooting Gallery Reward", RHT_KAK_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0E), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_TRADE_ODD_MUSHROOM] = Location::Base(RC_KAK_TRADE_ODD_MUSHROOM, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_POTION_SHOP_GRANNY, 0x00, 0x20, "Trade Odd Mushroom", "Kak Trade Odd Mushroom", RHT_KAK_TRADE_ODD_MUSHROOM, RG_ODD_POTION, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(48), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_GRANNYS_SHOP] = Location::Base(RC_KAK_GRANNYS_SHOP, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_POTION_SHOP_GRANNY, 0x00, 0x4E, "Granny's Shop", "Kak Granny's Shop", RHT_KAK_GRANNYS_SHOP, RG_BUY_BLUE_POTION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_ANJU_AS_ADULT] = Location::Base(RC_KAK_ANJU_AS_ADULT, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x1D, "Anju as Adult", "Kak Anju as Adult", RHT_KAK_ANJU_AS_ADULT, RG_CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_ANJU_AS_CHILD] = Location::Base(RC_KAK_ANJU_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x0F, "Anju as Child", "Kak Anju as Child", RHT_KAK_ANJU_AS_CHILD, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(12), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_TRADE_POCKET_CUCCO] = Location::Base(RC_KAK_TRADE_POCKET_CUCCO, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x0E, "Trade Pocket Cucco", "Kak Trade Pocket Cucco", RHT_KAK_TRADE_POCKET_CUCCO, RG_COJIRO, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(46), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_IMPAS_HOUSE_FREESTANDING_POH] = Location::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_IMPAS_HOUSE, 262, 0x01, "Impas House Freestanding PoH", "Kak Impas House Freestanding PoH", RHT_KAK_IMPAS_HOUSE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_KAK_WINDMILL_FREESTANDING_POH] = Location::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 262, 0x01, "Windmill Freestanding PoH", "Kak Windmill Freestanding PoH", RHT_KAK_WINDMILL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_REDEAD_GROTTO_CHEST] = Location::Chest(RC_KAK_REDEAD_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 31434, 0x0A, "Redead Grotto Chest", RHT_KAK_REDEAD_GROTTO_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_OPEN_GROTTO_CHEST] = Location::Chest(RC_KAK_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_BOX, SCENE_GROTTOS, 22984, 0x08, "Open Grotto Chest", RHT_KAK_OPEN_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_10_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_10_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x45, "10 Gold Skulltula Reward", RHT_KAK_10_GOLD_SKULLTULA_REWARD, RG_PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_20_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_20_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x39, "20 Gold Skulltula Reward", RHT_KAK_20_GOLD_SKULLTULA_REWARD, RG_STONE_OF_AGONY, {}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_30_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_30_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x46, "30 Gold Skulltula Reward", RHT_KAK_30_GOLD_SKULLTULA_REWARD, RG_PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_40_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_40_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x03, "40 Gold Skulltula Reward", RHT_KAK_40_GOLD_SKULLTULA_REWARD, RG_BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_50_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_50_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "50 Gold Skulltula Reward", RHT_KAK_50_GOLD_SKULLTULA_REWARD, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_100_GOLD_SKULLTULA_REWARD] = Location::Base(RC_KAK_100_GOLD_SKULLTULA_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x3E, "100 Gold Skulltula Reward", RHT_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_MAN_ON_ROOF] = Location::Base(RC_KAK_MAN_ON_ROOF, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x3E, "Man on Roof", RHT_KAK_MAN_ON_ROOF, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_SHOOTING_GALLERY_REWARD] = Location::Base(RC_KAK_SHOOTING_GALLERY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SHOOTING_GALLERY, 0x00, 0x30, "Shooting Gallery Reward", RHT_KAK_SHOOTING_GALLERY_REWARD, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(ITEMGETINF_0E), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_TRADE_ODD_MUSHROOM] = Location::Base(RC_KAK_TRADE_ODD_MUSHROOM, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_POTION_SHOP_GRANNY, 0x00, 0x20, "Trade Odd Mushroom", RHT_KAK_TRADE_ODD_MUSHROOM, RG_ODD_POTION, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(48), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_GRANNYS_SHOP] = Location::Base(RC_KAK_GRANNYS_SHOP, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_POTION_SHOP_GRANNY, 0x00, 0x4E, "Granny's Shop", RHT_KAK_GRANNYS_SHOP, RG_BUY_BLUE_POTION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_ANJU_AS_ADULT] = Location::Base(RC_KAK_ANJU_AS_ADULT, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x1D, "Anju as Adult", RHT_KAK_ANJU_AS_ADULT, RG_CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_ANJU_AS_CHILD] = Location::Base(RC_KAK_ANJU_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x0F, "Anju as Child", RHT_KAK_ANJU_AS_CHILD, RG_EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(12), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_TRADE_POCKET_CUCCO] = Location::Base(RC_KAK_TRADE_POCKET_CUCCO, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, 0x0E, "Trade Pocket Cucco", RHT_KAK_TRADE_POCKET_CUCCO, RG_COJIRO, { Category::cAdultTrade }, SpoilerCollectionCheck::ItemGetInf(46), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_IMPAS_HOUSE_FREESTANDING_POH] = Location::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_IMPAS_HOUSE, 262, 0x01, "Impas House Freestanding PoH", RHT_KAK_IMPAS_HOUSE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_KAK_WINDMILL_FREESTANDING_POH] = Location::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 262, 0x01, "Windmill Freestanding PoH", RHT_KAK_WINDMILL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); // Graveyard - locationTable[RC_GRAVEYARD_SHIELD_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 21824, 0x00, "Shield Grave Chest", "GY Shield Grave Chest", RHT_GRAVEYARD_SHIELD_GRAVE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_REDEAD_GRAVE, -22592, 0x00, "Heart Piece Grave Chest", "GY Heart Piece Grave Chest", RHT_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST] = Location::Chest(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, 0x00, "Composers Grave Chest", "GY Composers Grave Chest", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_GRAVEYARD_HOOKSHOT_CHEST] = Location::Chest(RC_GRAVEYARD_HOOKSHOT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, 0x00, "Hookshot Chest", "GY Hookshot Chest", RHT_GRAVEYARD_HOOKSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_GRAVEYARD_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, 0x04, "Freestanding PoH", "GY Freestanding PoH", RHT_GRAVEYARD_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, 0x07, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH", RHT_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = Location::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 6406, 0x19, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour", RHT_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_GRAVEYARD_SHIELD_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 21824, 0x00, "Shield Grave Chest", RHT_GRAVEYARD_SHIELD_GRAVE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_REDEAD_GRAVE, -22592, 0x00, "Heart Piece Grave Chest", RHT_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST] = Location::Chest(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, 0x00, "Composers Grave Chest", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_GRAVEYARD_HOOKSHOT_CHEST] = Location::Chest(RC_GRAVEYARD_HOOKSHOT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, 0x00, "Hookshot Chest", RHT_GRAVEYARD_HOOKSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_GRAVEYARD_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, 0x04, "Freestanding PoH", RHT_GRAVEYARD_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, 0x07, "Dampe Race Freestanding PoH", RHT_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = Location::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 6406, 0x19, "Dampe Gravedigging Tour", RHT_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); // Death Mountain - locationTable[RC_DMT_CHEST] = Location::Chest(RC_DMT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_DEATH_MOUNTAIN_TRAIL, 23201, 0x01, "Chest", "DMT Chest", RHT_DMT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_STORMS_GROTTO_CHEST] = Location::Chest(RC_DMT_STORMS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_GROTTOS, 23255, 0x17, "Storms Grotto Chest", "DMT Storms Grotto Chest", RHT_DMT_STORMS_GROTTO_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_TRADE_BROKEN_SWORD] = Location::Base(RC_DMT_TRADE_BROKEN_SWORD, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x23, "Trade Broken Sword", "DMT Trade Broken Sword", RHT_DMT_TRADE_BROKEN_SWORD, RG_PRESCRIPTION, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMT_TRADE_EYEDROPS] = Location::Base(RC_DMT_TRADE_EYEDROPS, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x26, "Trade Eyedrops", "DMT Trade Eyedrops", RHT_DMT_TRADE_EYEDROPS, RG_CLAIM_CHECK, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMT_TRADE_CLAIM_CHECK] = Location::Base(RC_DMT_TRADE_CLAIM_CHECK, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x57, "Trade Claim Check", "DMT Trade Claim Check", RHT_DMT_TRADE_CLAIM_CHECK, RG_BIGGORON_SWORD, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMT_FREESTANDING_POH] = Location::Collectable(RC_DMT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_TRAIL, 7686, 0x1E, "Freestanding PoH", "DMT Freestanding PoH", RHT_DMT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMT_CHEST] = Location::Chest(RC_DMT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_DEATH_MOUNTAIN_TRAIL, 23201, 0x01, "Chest", RHT_DMT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_STORMS_GROTTO_CHEST] = Location::Chest(RC_DMT_STORMS_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_BOX, SCENE_GROTTOS, 23255, 0x17, "Storms Grotto Chest", RHT_DMT_STORMS_GROTTO_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_TRADE_BROKEN_SWORD] = Location::Base(RC_DMT_TRADE_BROKEN_SWORD, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x23, "Trade Broken Sword", RHT_DMT_TRADE_BROKEN_SWORD, RG_PRESCRIPTION, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMT_TRADE_EYEDROPS] = Location::Base(RC_DMT_TRADE_EYEDROPS, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x26, "Trade Eyedrops", RHT_DMT_TRADE_EYEDROPS, RG_CLAIM_CHECK, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMT_TRADE_CLAIM_CHECK] = Location::Base(RC_DMT_TRADE_CLAIM_CHECK, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x57, "Trade Claim Check", RHT_DMT_TRADE_CLAIM_CHECK, RG_BIGGORON_SWORD, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_CLAIM_CHECK), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMT_FREESTANDING_POH] = Location::Collectable(RC_DMT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_TRAIL, 7686, 0x1E, "Freestanding PoH", RHT_DMT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); // Goron City - locationTable[RC_GC_MAZE_LEFT_CHEST] = Location::Chest(RC_GC_MAZE_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, 0x00, "Maze Left Chest", "GC Maze Left Chest", RHT_GC_MAZE_LEFT_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_MAZE_RIGHT_CHEST] = Location::Chest(RC_GC_MAZE_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, 0x01, "Maze Right Chest", "GC Maze Right Chest", RHT_GC_MAZE_RIGHT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_MAZE_CENTER_CHEST] = Location::Chest(RC_GC_MAZE_CENTER_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, 0x02, "Maze Center Chest", "GC Maze Center Chest", RHT_GC_MAZE_CENTER_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_ROLLING_GORON_AS_CHILD] = Location::Base(RC_GC_ROLLING_GORON_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x34, "Rolling Goron as Child", "GC Rolling Goron as Child", RHT_GC_ROLLING_GORON_AS_CHILD, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::InfTable(INFTABLE_11E), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); - locationTable[RC_GC_ROLLING_GORON_AS_ADULT] = Location::Base(RC_GC_ROLLING_GORON_AS_ADULT, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x2C, "Rolling Goron as Adult", "GC Rolling Goron as Adult", RHT_GC_ROLLING_GORON_AS_ADULT, RG_GORON_TUNIC, {}, SpoilerCollectionCheck::InfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); - locationTable[RC_GC_DARUNIAS_JOY] = Location::Base(RC_GC_DARUNIAS_JOY, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x54, "Darunias Joy", "GC Darunias Joy", RHT_GC_DARUNIAS_JOY, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DARUNIAS_JOY), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); - locationTable[RC_GC_POT_FREESTANDING_POH] = Location::Collectable(RC_GC_POT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_ITEM00, SCENE_GORON_CITY, 7942, 0x1F, "Pot Freestanding PoH", "GC Pot Freestanding PoH", RHT_GC_POT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); - locationTable[RC_GC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFB), 0x30, "Deku Scrub Grotto Left", "GC Deku Scrub Grotto Left", RHT_GC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xFB), 0x37, "Deku Scrub Grotto Right", "GC Deku Scrub Grotto Right", RHT_GC_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xFB), 0x33, "Deku Scrub Grotto Center", "GC Deku Scrub Grotto Center", RHT_GC_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_MEDIGORON] = Location::Base(RC_GC_MEDIGORON, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x51, "Medigoron", "GC Medigoron", RHT_GC_MEDIGORON, RG_GIANTS_KNIFE, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MEDIGORON), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_MAZE_LEFT_CHEST] = Location::Chest(RC_GC_MAZE_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23232, 0x00, "Maze Left Chest", RHT_GC_MAZE_LEFT_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_MAZE_RIGHT_CHEST] = Location::Chest(RC_GC_MAZE_RIGHT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23201, 0x01, "Maze Right Chest", RHT_GC_MAZE_RIGHT_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_MAZE_CENTER_CHEST] = Location::Chest(RC_GC_MAZE_CENTER_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_GORON_CITY, 23202, 0x02, "Maze Center Chest", RHT_GC_MAZE_CENTER_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_ROLLING_GORON_AS_CHILD] = Location::Base(RC_GC_ROLLING_GORON_AS_CHILD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x34, "Rolling Goron as Child", RHT_GC_ROLLING_GORON_AS_CHILD, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::InfTable(INFTABLE_11E), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); + locationTable[RC_GC_ROLLING_GORON_AS_ADULT] = Location::Base(RC_GC_ROLLING_GORON_AS_ADULT, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x2C, "Rolling Goron as Adult", RHT_GC_ROLLING_GORON_AS_ADULT, RG_GORON_TUNIC, {}, SpoilerCollectionCheck::InfTable(INFTABLE_GORON_CITY_DOORS_UNLOCKED), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); + locationTable[RC_GC_DARUNIAS_JOY] = Location::Base(RC_GC_DARUNIAS_JOY, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x54, "Darunias Joy", RHT_GC_DARUNIAS_JOY, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DARUNIAS_JOY), SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); + locationTable[RC_GC_POT_FREESTANDING_POH] = Location::Collectable(RC_GC_POT_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_ITEM00, SCENE_GORON_CITY, 7942, 0x1F, "Pot Freestanding PoH", RHT_GC_POT_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY, true); + locationTable[RC_GC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFB), 0x30, "Deku Scrub Grotto Left", RHT_GC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xFB), 0x37, "Deku Scrub Grotto Right", RHT_GC_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xFB), 0x33, "Deku Scrub Grotto Center", RHT_GC_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GC_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_MEDIGORON] = Location::Base(RC_GC_MEDIGORON, RCQUEST_BOTH, RCTYPE_MERCHANT, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_GORON_CITY, 0x00, 0x51, "Medigoron", RHT_GC_MEDIGORON, RG_GIANTS_KNIFE, { Category::cMerchant }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MEDIGORON), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); // Death Mountain Crater - locationTable[RC_DMC_UPPER_GROTTO_CHEST] = Location::Chest(RC_DMC_UPPER_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_GROTTOS, 23802, 0x1A, "Upper Grotto Chest", "DMC Upper Grotto Chest", RHT_DMC_UPPER_GROTTO_CHEST, RG_BOMBS_20, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_WALL_FREESTANDING_POH] = Location::Collectable(RC_DMC_WALL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 518, 0x02, "Wall Freestanding PoH", "DMC Wall Freestanding PoH", RHT_DMC_WALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMC_VOLCANO_FREESTANDING_POH] = Location::Collectable(RC_DMC_VOLCANO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 2054, 0x08, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH", RHT_DMC_WALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMC_DEKU_SCRUB] = Location::Base(RC_DMC_DEKU_SCRUB, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_DEATH_MOUNTAIN_CRATER, 0x05, 0x37, "Deku Scrub", "DMC Deku Scrub", RHT_DMC_DEKU_SCRUB, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xF9), 0x30, "Deku Scrub Grotto Left", "DMC Deku Scrub Grotto Left", RHT_DMC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xF9), 0x37, "Deku Scrub Grotto Right", "DMC Deku Scrub Grotto Right", RHT_DMC_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xF9), 0x33, "Deku Scrub Grotto Center", "DMC Deku Scrub Grotto Center", RHT_DMC_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_UPPER_GROTTO_CHEST] = Location::Chest(RC_DMC_UPPER_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_GROTTOS, 23802, 0x1A, "Upper Grotto Chest", RHT_DMC_UPPER_GROTTO_CHEST, RG_BOMBS_20, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_WALL_FREESTANDING_POH] = Location::Collectable(RC_DMC_WALL_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 518, 0x02, "Wall Freestanding PoH", RHT_DMC_WALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMC_VOLCANO_FREESTANDING_POH] = Location::Collectable(RC_DMC_VOLCANO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, 2054, 0x08, "Volcano Freestanding PoH", RHT_DMC_WALL_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMC_DEKU_SCRUB] = Location::Base(RC_DMC_DEKU_SCRUB, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_DEATH_MOUNTAIN_CRATER, 0x05, 0x37, "Deku Scrub", RHT_DMC_DEKU_SCRUB, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xF9), 0x30, "Deku Scrub Grotto Left", RHT_DMC_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xF9), 0x37, "Deku Scrub Grotto Right", RHT_DMC_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xF9), 0x33, "Deku Scrub Grotto Center", RHT_DMC_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); // Zoras River - locationTable[RC_ZR_OPEN_GROTTO_CHEST] = Location::Chest(RC_ZR_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_GROTTOS, 22985, 0x09, "Open Grotto Chest", "ZR Open Grotto Chest", RHT_ZR_OPEN_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_MAGIC_BEAN_SALESMAN] = Location::Base(RC_ZR_MAGIC_BEAN_SALESMAN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, 0x16, "Magic Bean Salesman", "ZR Magic Bean Salesman", RHT_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MAGIC_BEAN_SALESMAN), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); - locationTable[RC_ZR_FROGS_ZELDAS_LULLABY] = Location::Base(RC_ZR_FROGS_ZELDAS_LULLABY, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Zelda's Lullaby", "ZR Frogs Zelda's Lullaby", RHT_ZR_FROGS_ZELDAS_LULLABY, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD1), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_FROGS_EPONAS_SONG] = Location::Base(RC_ZR_FROGS_EPONAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Epona's Song", "ZR Frogs Epona's Song", RHT_ZR_FROGS_EPONAS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD2), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_FROGS_SARIAS_SONG] = Location::Base(RC_ZR_FROGS_SARIAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Saria's Song", "ZR Frogs Saria's Song", RHT_ZR_FROGS_SARIAS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD4), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_FROGS_SUNS_SONG] = Location::Base(RC_ZR_FROGS_SUNS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Sun's Song", "ZR Frogs Sun's Song", RHT_ZR_FROGS_SUNS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD3), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_FROGS_SONG_OF_TIME] = Location::Base(RC_ZR_FROGS_SONG_OF_TIME, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Song of Time", "ZR Frogs Song of Time", RHT_ZR_FROGS_SONG_OF_TIME, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD5), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_FROGS_IN_THE_RAIN] = Location::Base(RC_ZR_FROGS_IN_THE_RAIN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs in the Rain", "ZR Frogs in the Rain", RHT_ZR_FROGS_IN_THE_RAIN, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); - locationTable[RC_ZR_FROGS_OCARINA_GAME] = Location::Base(RC_ZR_FROGS_OCARINA_GAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x76, "Frogs Ocarina Game", "ZR Frogs Ocarina Game", RHT_ZR_FROGS_OCARINA_GAME, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); - locationTable[RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = Location::Collectable(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, 1030, 0x04, "Near Open Grotto Freestanding PoH", "ZR Near Open Grotto Freestanding PoH", RHT_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); - locationTable[RC_ZR_NEAR_DOMAIN_FREESTANDING_POH] = Location::Collectable(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, 2822, 0x0B, "Near Domain Freestanding PoH", "ZR Near Domain Freestanding PoH", RHT_ZR_NEAR_DOMAIN_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); - locationTable[RC_ZR_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xEB), 0x39, "Deku Scrub Grotto Rear", "ZR Deku Scrub Grotto Rear", RHT_ZR_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_ZR_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xEB), 0x3A, "Deku Scrub Grotto Front", "ZR Deku Scrub Grotto Front", RHT_ZR_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_ZR_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_OPEN_GROTTO_CHEST] = Location::Chest(RC_ZR_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_GROTTOS, 22985, 0x09, "Open Grotto Chest", RHT_ZR_OPEN_GROTTO_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_MAGIC_BEAN_SALESMAN] = Location::Base(RC_ZR_MAGIC_BEAN_SALESMAN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, 0x16, "Magic Bean Salesman", RHT_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MAGIC_BEAN_SALESMAN), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); + locationTable[RC_ZR_FROGS_ZELDAS_LULLABY] = Location::Base(RC_ZR_FROGS_ZELDAS_LULLABY, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Zelda's Lullaby", RHT_ZR_FROGS_ZELDAS_LULLABY, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD1), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_FROGS_EPONAS_SONG] = Location::Base(RC_ZR_FROGS_EPONAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Epona's Song", RHT_ZR_FROGS_EPONAS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD2), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_FROGS_SARIAS_SONG] = Location::Base(RC_ZR_FROGS_SARIAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Saria's Song", RHT_ZR_FROGS_SARIAS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD4), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_FROGS_SUNS_SONG] = Location::Base(RC_ZR_FROGS_SUNS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Sun's Song", RHT_ZR_FROGS_SUNS_SONG, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD3), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_FROGS_SONG_OF_TIME] = Location::Base(RC_ZR_FROGS_SONG_OF_TIME, RCQUEST_BOTH, RCTYPE_FROG_SONG, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs Song of Time", RHT_ZR_FROGS_SONG_OF_TIME, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xD5), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_FROGS_IN_THE_RAIN] = Location::Base(RC_ZR_FROGS_IN_THE_RAIN, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x3E, "Frogs in the Rain", RHT_ZR_FROGS_IN_THE_RAIN, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); + locationTable[RC_ZR_FROGS_OCARINA_GAME] = Location::Base(RC_ZR_FROGS_OCARINA_GAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, 0x76, "Frogs Ocarina Game", RHT_ZR_FROGS_OCARINA_GAME, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); + locationTable[RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = Location::Collectable(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, 1030, 0x04, "Near Open Grotto Freestanding PoH", RHT_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); + locationTable[RC_ZR_NEAR_DOMAIN_FREESTANDING_POH] = Location::Collectable(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, 2822, 0x0B, "Near Domain Freestanding PoH", RHT_ZR_NEAR_DOMAIN_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER, true); + locationTable[RC_ZR_DEKU_SCRUB_GROTTO_REAR] = Location::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_REAR, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x07, 0xEB), 0x39, "Deku Scrub Grotto Rear", RHT_ZR_DEKU_SCRUB_GROTTO_REAR, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_ZR_DEKU_SCRUB_GROTTO_REAR), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_DEKU_SCRUB_GROTTO_FRONT] = Location::GrottoScrub(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x08, 0xEB), 0x3A, "Deku Scrub Grotto Front", RHT_ZR_DEKU_SCRUB_GROTTO_FRONT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_ZR_DEKU_SCRUB_GROTTO_FRONT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); // Zoras Domain - locationTable[RC_ZD_CHEST] = Location::Chest(RC_ZD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_EN_BOX, SCENE_ZORAS_DOMAIN, -18496, 0x00, "Chest", "ZD Chest", RHT_ZD_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); - locationTable[RC_ZD_DIVING_MINIGAME] = Location::Base(RC_ZD_DIVING_MINIGAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x37, "Diving Minigame", "ZD Diving Minigame", RHT_ZD_DIVING_MINIGAME, RG_PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); - locationTable[RC_ZD_KING_ZORA_THAWED] = Location::Base(RC_ZD_KING_ZORA_THAWED, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x2D, "King Zora Thawed", "ZD King Zora Thawed", RHT_ZD_KING_ZORA_THAWED, RG_ZORA_TUNIC, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KING_ZORA_THAWED), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); - locationTable[RC_ZD_TRADE_PRESCRIPTION] = Location::Base(RC_ZD_TRADE_PRESCRIPTION, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x24, "Trade Prescription", "ZD Trade Prescription", RHT_ZD_TRADE_PRESCRIPTION, RG_EYEBALL_FROG, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_ZD_TRADE_PRESCRIPTION), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZD_CHEST] = Location::Chest(RC_ZD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_EN_BOX, SCENE_ZORAS_DOMAIN, -18496, 0x00, "Chest", RHT_ZD_CHEST, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZD_DIVING_MINIGAME] = Location::Base(RC_ZD_DIVING_MINIGAME, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x37, "Diving Minigame", RHT_ZD_DIVING_MINIGAME, RG_PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZD_KING_ZORA_THAWED] = Location::Base(RC_ZD_KING_ZORA_THAWED, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x2D, "King Zora Thawed", RHT_ZD_KING_ZORA_THAWED, RG_ZORA_TUNIC, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KING_ZORA_THAWED), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZD_TRADE_PRESCRIPTION] = Location::Base(RC_ZD_TRADE_PRESCRIPTION, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, 0x24, "Trade Prescription", RHT_ZD_TRADE_PRESCRIPTION, RG_EYEBALL_FROG, { Category::cAdultTrade }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_ZD_TRADE_PRESCRIPTION), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); // Zora's Fountain - locationTable[RC_ZF_ICEBERC_FREESTANDING_POH] = Location::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, 0x01, "Iceberg Freestanding PoH", "ZF Iceberg Freestanding PoH", RHT_ZF_ICEBERG_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); - locationTable[RC_ZF_BOTTOM_FREESTANDING_POH] = Location::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 5126, 0x14, "Bottom Freestanding PoH", "ZF Bottom Freestanding PoH", RHT_ZF_BOTTOM_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZF_ICEBERC_FREESTANDING_POH] = Location::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, 0x01, "Iceberg Freestanding PoH", RHT_ZF_ICEBERG_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_ZF_BOTTOM_FREESTANDING_POH] = Location::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 5126, 0x14, "Bottom Freestanding PoH", RHT_ZF_BOTTOM_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); // Lon Lon Ranch - locationTable[RC_LLR_TALONS_CHICKENS] = Location::Base(RC_LLR_TALONS_CHICKENS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_LON_LON_BUILDINGS, 0x00, 0x14, "Talons Chickens", "LLR Talons Chickens", RHT_LLR_TALONS_CHICKENS, RG_BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(2), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); - locationTable[RC_LLR_FREESTANDING_POH] = Location::Collectable(RC_LLR_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_LON_LON_BUILDINGS, 262, 0x01, "Freestanding PoH", "LLR Freestanding PoH", RHT_LLR_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); - locationTable[RC_LLR_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFC), 0x30, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left", RHT_LLR_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xFC), 0x37, "Deku Scrub Grotto Right", "LLR Deku Scrub Grotto Right", RHT_LLR_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xFC), 0x33, "Deku Scrub Grotto Center", "LLR Deku Scrub Grotto Center", RHT_LLR_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_TALONS_CHICKENS] = Location::Base(RC_LLR_TALONS_CHICKENS, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_LON_LON_BUILDINGS, 0x00, 0x14, "Talons Chickens", RHT_LLR_TALONS_CHICKENS, RG_BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(2), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); + locationTable[RC_LLR_FREESTANDING_POH] = Location::Collectable(RC_LLR_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_LON_LON_BUILDINGS, 262, 0x01, "Freestanding PoH", RHT_LLR_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); + locationTable[RC_LLR_DEKU_SCRUB_GROTTO_LEFT] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x00, 0xFC), 0x30, "Deku Scrub Grotto Left", RHT_LLR_DEKU_SCRUB_GROTTO_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_DEKU_SCRUB_GROTTO_RIGHT] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x05, 0xFC), 0x37, "Deku Scrub Grotto Right", RHT_LLR_DEKU_SCRUB_GROTTO_RIGHT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_DEKU_SCRUB_GROTTO_CENTER] = Location::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xFC), 0x33, "Deku Scrub Grotto Center", RHT_LLR_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_LLR_DEKU_SCRUB_GROTTO_CENTER), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); // Dungeons // Deku Tree Vanilla - locationTable[RC_DEKU_TREE_MAP_CHEST] = Location::Chest(RC_DEKU_TREE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, 0x03, "Map Chest", "Deku Tree Map Chest", RHT_DEKU_TREE_MAP_CHEST, RG_DEKU_TREE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_COMPASS_CHEST] = Location::Chest(RC_DEKU_TREE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2050, 0x02, "Compass Chest", "Deku Tree Compass Chest", RHT_DEKU_TREE_COMPASS_CHEST, RG_DEKU_TREE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = Location::Chest(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22790, 0x06, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest", RHT_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_BASEMENT_CHEST] = Location::Chest(RC_DEKU_TREE_BASEMENT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22788, 0x04, "Basement Chest", "Deku Tree Basement Chest", RHT_DEKU_TREE_BASEMENT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_SLINGSHOT_CHEST] = Location::Chest(RC_DEKU_TREE_SLINGSHOT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 161, 0x01, "Slingshot Chest", "Deku Tree Slingshot Chest", RHT_DEKU_TREE_SLINGSHOT_CHEST, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = Location::Chest(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22789, 0x05, "Slingshot Room Side Chest", "Deku Tree Slingshot Room Side Chest", RHT_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MAP_CHEST] = Location::Chest(RC_DEKU_TREE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, 0x03, "Map Chest", RHT_DEKU_TREE_MAP_CHEST, RG_DEKU_TREE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_COMPASS_CHEST] = Location::Chest(RC_DEKU_TREE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2050, 0x02, "Compass Chest", RHT_DEKU_TREE_COMPASS_CHEST, RG_DEKU_TREE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = Location::Chest(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22790, 0x06, "Compass Room Side Chest", RHT_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_BASEMENT_CHEST] = Location::Chest(RC_DEKU_TREE_BASEMENT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22788, 0x04, "Basement Chest", RHT_DEKU_TREE_BASEMENT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_SLINGSHOT_CHEST] = Location::Chest(RC_DEKU_TREE_SLINGSHOT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 161, 0x01, "Slingshot Chest", RHT_DEKU_TREE_SLINGSHOT_CHEST, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = Location::Chest(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22789, 0x05, "Slingshot Room Side Chest", RHT_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); // Deku Tree MQ - locationTable[RC_DEKU_TREE_MQ_MAP_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, 0x03, "MQ Map Chest", "Deku Tree MQ Map Chest", RHT_DEKU_TREE_MQ_MAP_CHEST, RG_DEKU_TREE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_MQ_COMPASS_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2049, 0x01, "MQ Compass Chest", "Deku Tree MQ Compass Chest", RHT_DEKU_TREE_MQ_COMPASS_CHEST, RG_DEKU_TREE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_MQ_SLINGSHOT_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 4262, 0x06, "MQ Slingshot Chest", "Deku Tree MQ Slingshot Chest", RHT_DEKU_TREE_MQ_SLINGSHOT_CHEST, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, -31454, 0x02, "MQ Slingshot Room Back Chest", "Deku Tree MQ Slingshot Room Back Chest", RHT_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_BASEMENT_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_BASEMENT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, -31452, 0x04, "MQ Basement Chest", "Deku Tree MQ Basement Chest", RHT_DEKU_TREE_MQ_BASEMENT_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22789, 0x05, "MQ Before Spinning Log Chest", "Deku Tree MQ Before Spinning Log Chest", RHT_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 23200, 0x00, "MQ After Spinning Log Chest", "Deku Tree MQ After Spinning Log Chest", RHT_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_DEKU_SCRUB] = Location::Base(RC_DEKU_TREE_MQ_DEKU_SCRUB, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DEKU_TREE, ACTOR_EN_DNS, SCENE_DEKU_TREE, 0x04, 0x34, "MQ Deku Scrub", "Deku Tree MQ Deku Scrub", RHT_DEKU_TREE_MQ_DEKU_SCRUB, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DEKU_TREE_MQ_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_MAP_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2083, 0x03, "MQ Map Chest", RHT_DEKU_TREE_MQ_MAP_CHEST, RG_DEKU_TREE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_MQ_COMPASS_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 2049, 0x01, "MQ Compass Chest", RHT_DEKU_TREE_MQ_COMPASS_CHEST, RG_DEKU_TREE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_MQ_SLINGSHOT_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 4262, 0x06, "MQ Slingshot Chest", RHT_DEKU_TREE_MQ_SLINGSHOT_CHEST, RG_PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, -31454, 0x02, "MQ Slingshot Room Back Chest", RHT_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_BASEMENT_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_BASEMENT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, -31452, 0x04, "MQ Basement Chest", RHT_DEKU_TREE_MQ_BASEMENT_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 22789, 0x05, "MQ Before Spinning Log Chest", RHT_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = Location::Chest(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_DEKU_TREE, 23200, 0x00, "MQ After Spinning Log Chest", RHT_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_DEKU_SCRUB] = Location::Base(RC_DEKU_TREE_MQ_DEKU_SCRUB, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DEKU_TREE, ACTOR_EN_DNS, SCENE_DEKU_TREE, 0x04, 0x34, "MQ Deku Scrub", RHT_DEKU_TREE_MQ_DEKU_SCRUB, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DEKU_TREE_MQ_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); // Dodongo's Cavern Shared - locationTable[RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN_BOSS, 20512, 0x00, "Boss Room Chest", "Dodongos Cavern Boss Room Chest", RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN_BOSS, 20512, 0x00, "Boss Room Chest", RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); // Dodongo's Cavern Vanilla - locationTable[RC_DODONGOS_CAVERN_MAP_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2088, 0x08, "Map Chest", "Dodongos Cavern Map Chest", RHT_DODONGOS_CAVERN_MAP_CHEST, RG_DODONGOS_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_COMPASS_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2053, 0x05, "Compass Chest", "Dodongos Cavern Compass Chest", RHT_DODONGOS_CAVERN_COMPASS_CHEST, RG_DODONGOS_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 22982, 0x06, "Bomb Flower Platform Chest", "Dodongos Cavern Bomb Flower Platform Chest", RHT_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_BOMB_BAG_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 1604, 0x04, "Bomb Bag Chest", "Dodongos Cavern Bomb Bag Chest", RHT_DODONGOS_CAVERN_BOMB_BAG_CHEST, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 21802, 0x0A, "End Of Bridge Chest", "Dodongos Cavern End Of Bridge Chest", RHT_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x00, 0x30, "Deku Scrub Near Bomb Bag Left", "Dodongos Cavern Deku Scrub Near Bomb Bag Left", RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x01, 0x31, "Deku Scrub Side Room Near Dodongos", "Dodongos Cavern Deku Scrub Side Room Near Dodongos", RHT_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x03, 0x33, "Deku Scrub Near Bomb Bag Right", "Dodongos Cavern Deku Scrub Near Bomb Bag Right", RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x04, 0x34, "Deku Scrub Lobby", "Dodongos Cavern Deku Scrub Lobby", RHT_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MAP_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2088, 0x08, "Map Chest", RHT_DODONGOS_CAVERN_MAP_CHEST, RG_DODONGOS_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_COMPASS_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2053, 0x05, "Compass Chest", RHT_DODONGOS_CAVERN_COMPASS_CHEST, RG_DODONGOS_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 22982, 0x06, "Bomb Flower Platform Chest", RHT_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_BOMB_BAG_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 1604, 0x04, "Bomb Bag Chest", RHT_DODONGOS_CAVERN_BOMB_BAG_CHEST, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 21802, 0x0A, "End Of Bridge Chest", RHT_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x00, 0x30, "Deku Scrub Near Bomb Bag Left", RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x01, 0x31, "Deku Scrub Side Room Near Dodongos", RHT_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x03, 0x33, "Deku Scrub Near Bomb Bag Right", RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = Location::Base(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x04, 0x34, "Deku Scrub Lobby", RHT_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); // Dodongo's Cavern MQ - locationTable[RC_DODONGOS_CAVERN_MQ_MAP_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2080, 0x00, "MQ Map Chest", "Dodongos Cavern MQ Map Chest", RHT_DODONGOS_CAVERN_MQ_MAP_CHEST, RG_DODONGOS_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 1604, 0x04, "MQ Bomb Bag Chest", "Dodongos Cavern MQ Bomb Bag Chest", RHT_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 6149, 0x05, "MQ Compass Chest", "Dodongos Cavern MQ Compass Chest", RHT_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RG_DODONGOS_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 29986, 0x02, "MQ Larvae Room Chest", "Dodongos Cavern MQ Larvae Room Chest", RHT_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 22947, 0x03, "MQ Torch Puzzle Room Chest", "Dodongos Cavern MQ Torch Puzzle Room Chest", RHT_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 21825, 0x01, "MQ Under Grave Chest", "Dodongos Cavern MQ Under Grave Chest", RHT_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x01, 0x31, "MQ Deku Scrub Lobby Rear", "Dodongos Cavern Deku Scrub Lobby Rear", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x03, 0x33, "MQ Deku Scrub Lobby Front", "Dodongos Cavern Deku Scrub Lobby Front", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x04, 0x34, "MQ Deku Scrub Staircase", "Dodongos Cavern Deku Scrub Staircase", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x07, 0x39, "MQ Deku Scrub Side Room Near Lower Lizalfos", "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_MAP_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 2080, 0x00, "MQ Map Chest", RHT_DODONGOS_CAVERN_MQ_MAP_CHEST, RG_DODONGOS_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 1604, 0x04, "MQ Bomb Bag Chest", RHT_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RG_PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 6149, 0x05, "MQ Compass Chest", RHT_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RG_DODONGOS_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 29986, 0x02, "MQ Larvae Room Chest", RHT_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 22947, 0x03, "MQ Torch Puzzle Room Chest", RHT_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = Location::Chest(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DODONGOS_CAVERN, 21825, 0x01, "MQ Under Grave Chest", RHT_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x01, 0x31, "MQ Deku Scrub Lobby Rear", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RG_BUY_DEKU_STICK_1, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x03, 0x33, "MQ Deku Scrub Lobby Front", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RG_BUY_DEKU_SEEDS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x04, 0x34, "MQ Deku Scrub Staircase", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RG_BUY_DEKU_SHIELD, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = Location::Base(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DODONGOS_CAVERN, 0x07, 0x39, "MQ Deku Scrub Side Room Near Lower Lizalfos", RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); // Jabu-Jabu's Belly Vanilla - locationTable[RC_JABU_JABUS_BELLY_MAP_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 6178, 0x02, "Map Chest", "Jabu Jabus Belly Map Chest", RHT_JABU_JABUS_BELLY_MAP_CHEST, RG_JABU_JABUS_BELLY_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_JABU_JABUS_BELLY_COMPASS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18428, 0x04, "Compass Chest", "Jabu Jabus Belly Compass Chest", RHT_JABU_JABUS_BELLY_COMPASS_CHEST, RG_JABU_JABUS_BELLY_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_JABU_JABUS_BELLY_BOOMERANG_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4289, 0x01, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest", RHT_JABU_JABUS_BELLY_BOOMERANG_CHEST, RG_BOOMERANG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_JABU_JABUS_BELLY_DEKU_SCRUB] = Location::Base(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_DNS, SCENE_JABU_JABU, 0x00, 0x30, "Deku Scrub", "Jabu Jabus Belly Deku Scrub", RHT_JABU_JABUS_BELLY_DEKU_SCRUB, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_JABU_JABUS_BELLY_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MAP_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 6178, 0x02, "Map Chest", RHT_JABU_JABUS_BELLY_MAP_CHEST, RG_JABU_JABUS_BELLY_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_COMPASS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18428, 0x04, "Compass Chest", RHT_JABU_JABUS_BELLY_COMPASS_CHEST, RG_JABU_JABUS_BELLY_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_BOOMERANG_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4289, 0x01, "Boomerang Chest", RHT_JABU_JABUS_BELLY_BOOMERANG_CHEST, RG_BOOMERANG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_DEKU_SCRUB] = Location::Base(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_DNS, SCENE_JABU_JABU, 0x00, 0x30, "Deku Scrub", RHT_JABU_JABUS_BELLY_DEKU_SCRUB, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_JABU_JABUS_BELLY_DEKU_SCRUB), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); // Jabu-Jabu's Belly MQ - locationTable[RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32699, 0x05, "MQ First Room Side Chest", "Jabu Jabus Belly MQ First Room Side Chest", RHT_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_MAP_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18397, 0x03, "MQ Map Chest", "Jabu Jabus Belly MQ Map Chest", RHT_JABU_JABUS_BELLY_MQ_MAP_CHEST, RG_JABU_JABUS_BELLY_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 20546, 0x02, "MQ Second Room Lower Chest", "Jabu Jabus Belly MQ Second Room Lower Chest", RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18432, 0x00, "MQ Compass Chest", "Jabu Jabus Belly MQ Compass Chest", RHT_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RG_JABU_JABUS_BELLY_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -30457, 0x07, "MQ Second Room Upper Chest", "Jabu Jabus Belly MQ Second Room Upper Chest", RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32696, 0x08, "MQ Basement Near Switches Chest", "Jabu Jabus Belly MQ Basement Near Switches Chest", RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32668, 0x04, "MQ Basement Near Vines Chest", "Jabu Jabus Belly MQ Basement Near Vines Chest", RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -31446, 0x0A, "MQ Near Boss Chest", "Jabu Jabus Belly MQ Near Boss Chest", RHT_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 28905, 0x09, "MQ Falling Like Like Room Chest", "Jabu Jabus Belly MQ Falling Like Like Room Chest", RHT_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RG_DEKU_STICK_1, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 20545, 0x01, "MQ Boomerang Room Small Chest", "Jabu Jabus Belly MQ Boomerang Room Small Chest", RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4294, 0x06, "MQ Boomerang Chest", "Jabu Jabus Belly MQ Boomerang Chest", RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RG_BOOMERANG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32699, 0x05, "MQ First Room Side Chest", RHT_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_MAP_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18397, 0x03, "MQ Map Chest", RHT_JABU_JABUS_BELLY_MQ_MAP_CHEST, RG_JABU_JABUS_BELLY_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 20546, 0x02, "MQ Second Room Lower Chest", RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -18432, 0x00, "MQ Compass Chest", RHT_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RG_JABU_JABUS_BELLY_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -30457, 0x07, "MQ Second Room Upper Chest", RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32696, 0x08, "MQ Basement Near Switches Chest", RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -32668, 0x04, "MQ Basement Near Vines Chest", RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, -31446, 0x0A, "MQ Near Boss Chest", RHT_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 28905, 0x09, "MQ Falling Like Like Room Chest", RHT_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RG_DEKU_STICK_1, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 20545, 0x01, "MQ Boomerang Room Small Chest", RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = Location::Chest(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_JABU_JABU, 4294, 0x06, "MQ Boomerang Chest", RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RG_BOOMERANG, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); // Forest Temple Vanilla - locationTable[RC_FOREST_TEMPLE_FIRST_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22595, 0x03, "First Room Chest", "Forest Temple First Room Chest", RHT_FOREST_TEMPLE_FIRST_ROOM_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, 0x00, "First Stalfos Chest", "Forest Temple First Stalfos Chest", RHT_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = Location::Chest(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22789, 0x05, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest", RHT_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MAP_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6177, 0x01, "Map Chest", "Forest Temple Map Chest", RHT_FOREST_TEMPLE_MAP_CHEST, RG_FOREST_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_WELL_CHEST] = Location::Chest(RC_FOREST_TEMPLE_WELL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22601, 0x09, "Well Chest", "Forest Temple Well Chest", RHT_FOREST_TEMPLE_WELL_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22855, 0x07, "Falling Ceiling Room Chest", "Forest Temple Falling Ceiling Room Chest", RHT_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_EYE_SWITCH_CHEST] = Location::Chest(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30364, 0x04, "Eye Switch Chest", "Forest Temple Eye Switch Chest", RHT_FOREST_TEMPLE_EYE_SWITCH_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 10222, 0x0E, "Boss Key Chest", "Forest Temple Boss Key Chest", RHT_FOREST_TEMPLE_BOSS_KEY_CHEST, RG_FOREST_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_FLOORMASTER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30786, 0x02, "Floormaster Chest", "Forest Temple Floormaster Chest", RHT_FOREST_TEMPLE_FLOORMASTER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_BOW_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BOW_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -20340, 0x0C, "Bow Chest", "Forest Temple Bow Chest", RHT_FOREST_TEMPLE_BOW_CHEST, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_RED_POE_CHEST] = Location::Chest(RC_FOREST_TEMPLE_RED_POE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30797, 0x0D, "Red Poe Chest", "Forest Temple Red Poe Chest", RHT_FOREST_TEMPLE_RED_POE_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_BLUE_POE_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BLUE_POE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6159, 0x0F, "Blue Poe Chest", "Forest Temple Blue Poe Chest", RHT_FOREST_TEMPLE_BLUE_POE_CHEST, RG_FOREST_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_BASEMENT_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BASEMENT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22827, 0x0B, "Basement Chest", "Forest Temple Basement Chest", RHT_FOREST_TEMPLE_BASEMENT_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_FIRST_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22595, 0x03, "First Room Chest", RHT_FOREST_TEMPLE_FIRST_ROOM_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, 0x00, "First Stalfos Chest", RHT_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = Location::Chest(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22789, 0x05, "Raised Island Courtyard Chest", RHT_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MAP_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6177, 0x01, "Map Chest", RHT_FOREST_TEMPLE_MAP_CHEST, RG_FOREST_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_WELL_CHEST] = Location::Chest(RC_FOREST_TEMPLE_WELL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22601, 0x09, "Well Chest", RHT_FOREST_TEMPLE_WELL_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22855, 0x07, "Falling Ceiling Room Chest", RHT_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_EYE_SWITCH_CHEST] = Location::Chest(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30364, 0x04, "Eye Switch Chest", RHT_FOREST_TEMPLE_EYE_SWITCH_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 10222, 0x0E, "Boss Key Chest", RHT_FOREST_TEMPLE_BOSS_KEY_CHEST, RG_FOREST_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_FLOORMASTER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30786, 0x02, "Floormaster Chest", RHT_FOREST_TEMPLE_FLOORMASTER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_BOW_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BOW_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -20340, 0x0C, "Bow Chest", RHT_FOREST_TEMPLE_BOW_CHEST, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_RED_POE_CHEST] = Location::Chest(RC_FOREST_TEMPLE_RED_POE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30797, 0x0D, "Red Poe Chest", RHT_FOREST_TEMPLE_RED_POE_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_BLUE_POE_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BLUE_POE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6159, 0x0F, "Blue Poe Chest", RHT_FOREST_TEMPLE_BLUE_POE_CHEST, RG_FOREST_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_BASEMENT_CHEST] = Location::Chest(RC_FOREST_TEMPLE_BASEMENT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22827, 0x0B, "Basement Chest", RHT_FOREST_TEMPLE_BASEMENT_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); // Forest Temple MQ - locationTable[RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30653, 0x03, "MQ First Room Chest", "Forest Temple MQ First Room Chest", RHT_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, 0x00, "MQ Wolfos Chest", "Forest Temple MQ Wolfos Chest", RHT_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_BOW_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BOW_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -20340, 0x0C, "MQ Bow Chest", "Forest Temple MQ Bow Chest", RHT_FOREST_TEMPLE_MQ_BOW_CHEST, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22593, 0x01, "MQ Raised Island Courtyard Lower Chest", "Forest Temple MQ Raised Island Courtyard Lower Chest", RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22597, 0x05, "MQ Raised Island Courtyard Upper Chest", "Forest Temple MQ Raised Island Courtyard Upper Chest", RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_WELL_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_WELL_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22601, 0x09, "MQ Well Chest", "Forest Temple MQ Well Chest", RHT_FOREST_TEMPLE_MQ_WELL_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6189, 0x0D, "MQ Map Chest", "Forest Temple MQ Map Chest", RHT_FOREST_TEMPLE_MQ_MAP_CHEST, RG_FOREST_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6159, 0x0F, "MQ Compass Chest", "Forest Temple MQ Compass Chest", RHT_FOREST_TEMPLE_MQ_COMPASS_CHEST, RG_FOREST_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30426, 0x06, "MQ Falling Ceiling Room Chest", "Forest Temple MQ Falling Ceiling Room Chest", RHT_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22827, 0x0B, "MQ Basement Chest", "Forest Temple MQ Basement Chest", RHT_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_REDEAD_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30786, 0x02, "MQ Redead Chest", "Forest Temple MQ Redead Chest", RHT_FOREST_TEMPLE_MQ_REDEAD_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 10222, 0x0E, "MQ Boss Key Chest", "Forest Temple MQ Boss Key Chest", RHT_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RG_FOREST_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30653, 0x03, "MQ First Room Chest", RHT_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30784, 0x00, "MQ Wolfos Chest", RHT_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_BOW_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BOW_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -20340, 0x0C, "MQ Bow Chest", RHT_FOREST_TEMPLE_MQ_BOW_CHEST, RG_PROGRESSIVE_BOW, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22593, 0x01, "MQ Raised Island Courtyard Lower Chest", RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22597, 0x05, "MQ Raised Island Courtyard Upper Chest", RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_WELL_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_WELL_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22601, 0x09, "MQ Well Chest", RHT_FOREST_TEMPLE_MQ_WELL_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6189, 0x0D, "MQ Map Chest", RHT_FOREST_TEMPLE_MQ_MAP_CHEST, RG_FOREST_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 6159, 0x0F, "MQ Compass Chest", RHT_FOREST_TEMPLE_MQ_COMPASS_CHEST, RG_FOREST_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, -30426, 0x06, "MQ Falling Ceiling Room Chest", RHT_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 22827, 0x0B, "MQ Basement Chest", RHT_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_REDEAD_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 30786, 0x02, "MQ Redead Chest", RHT_FOREST_TEMPLE_MQ_REDEAD_CHEST, RG_FOREST_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_FOREST_TEMPLE, 10222, 0x0E, "MQ Boss Key Chest", RHT_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RG_FOREST_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); // Fire Temple Vanilla - locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, 0x01, "Near Boss Chest", "Fire Temple Near Boss Chest", RHT_FIRE_TEMPLE_NEAR_BOSS_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_FLARE_DANCER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 31936, 0x00, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest", RHT_FIRE_TEMPLE_FLARE_DANCER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10220, 0x0C, "Boss Key Chest", "Fire Temple Boss Key Chest", RHT_FIRE_TEMPLE_BOSS_KEY_CHEST, RG_FIRE_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22594, 0x02, "Big Lava Room Blocked Door Chest", "Fire Temple Big Lava Room Blocked Door Chest", RHT_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22596, 0x04, "Big Lava Room Lower Open Door Chest", "Fire Temple Big Lava Room Lower Open Door Chest", RHT_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22595, 0x03, "Boulder Maze Lower Chest", "Fire Temple Boulder Maze Lower Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22598, 0x06, "Boulder Maze Upper Chest", "Fire Temple Boulder Maze Upper Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22600, 0x08, "Boulder Maze Side Room Chest", "Fire Temple Boulder Maze Side Room Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22603, 0x0B, "Boulder Maze Shortcut Chest", "Fire Temple Boulder Maze Shortcut Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_SCARECROW_CHEST] = Location::Chest(RC_FIRE_TEMPLE_SCARECROW_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23245, 0x0D, "Scarecrow Chest", "Fire Temple Scarecrow Chest", RHT_FIRE_TEMPLE_SCARECROW_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MAP_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2090, 0x0A, "Map Chest", "Fire Temple Map Chest", RHT_FIRE_TEMPLE_MAP_CHEST, RG_FIRE_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2055, 0x07, "Compass Chest", "Fire Temple Compass Chest", RHT_FIRE_TEMPLE_COMPASS_CHEST, RG_FIRE_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST] = Location::Chest(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22601, 0x09, "Highest Goron Chest", "Fire Temple Highest Goron Chest", RHT_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 421, 0x05, "Megaton Hammer Chest", "Fire Temple Megaton Hammer Chest", RHT_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RG_MEGATON_HAMMER, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, 0x01, "Near Boss Chest", RHT_FIRE_TEMPLE_NEAR_BOSS_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_FLARE_DANCER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 31936, 0x00, "Flare Dancer Chest", RHT_FIRE_TEMPLE_FLARE_DANCER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10220, 0x0C, "Boss Key Chest", RHT_FIRE_TEMPLE_BOSS_KEY_CHEST, RG_FIRE_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22594, 0x02, "Big Lava Room Blocked Door Chest", RHT_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22596, 0x04, "Big Lava Room Lower Open Door Chest", RHT_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22595, 0x03, "Boulder Maze Lower Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22598, 0x06, "Boulder Maze Upper Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22600, 0x08, "Boulder Maze Side Room Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = Location::Chest(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22603, 0x0B, "Boulder Maze Shortcut Chest", RHT_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_SCARECROW_CHEST] = Location::Chest(RC_FIRE_TEMPLE_SCARECROW_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23245, 0x0D, "Scarecrow Chest", RHT_FIRE_TEMPLE_SCARECROW_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MAP_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2090, 0x0A, "Map Chest", RHT_FIRE_TEMPLE_MAP_CHEST, RG_FIRE_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2055, 0x07, "Compass Chest", RHT_FIRE_TEMPLE_COMPASS_CHEST, RG_FIRE_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST] = Location::Chest(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22601, 0x09, "Highest Goron Chest", RHT_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 421, 0x05, "Megaton Hammer Chest", RHT_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RG_MEGATON_HAMMER, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); // Fire Temple MQ - locationTable[RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22599, 0x07, "MQ Near Boss Chest", "Fire Temple MQ Near Boss Chest", RHT_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 4512, 0x00, "MQ Megaton Hammer Chest", "Fire Temple MQ Megaton Hammer Chest", RHT_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RG_MEGATON_HAMMER, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2059, 0x0B, "MQ Compass Chest", "Fire Temple MQ Compass Chest", RHT_FIRE_TEMPLE_MQ_COMPASS_CHEST, RG_FIRE_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23747, 0x03, "MQ Lizalfos Maze Lower Chest", "Fire Temple MQ Lizalfos Maze Lower Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23782, 0x06, "MQ Lizalfos Maze Upper Chest", "Fire Temple MQ Lizalfos Maze Upper Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = Location::Chest(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22597, 0x05, "MQ Chest on Fire", "Fire Temple MQ Chest on Fire", RHT_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 30018, 0x02, "MQ Map Room Side Chest", "Fire Temple MQ Map Room Side Chest", RHT_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2092, 0x0C, "MQ Map Chest", "Fire Temple MQ Map Chest", RHT_FIRE_TEMPLE_MQ_MAP_CHEST, RG_FIRE_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10212, 0x04, "MQ Boss Key Chest", "Fire Temple MQ Boss Key Chest", RHT_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RG_FIRE_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, 0x01, "MQ Big Lava Room Blocked Door Chest", "Fire Temple MQ Big Lava Room Blocked Door Chest", RHT_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22600, 0x08, "MQ Lizalfos Maze Side Room Chest", "Fire Temple MQ Lizalfos Maze Side Room Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, 7185, 0x1C, "MQ Freestanding Key", "Fire Temple MQ Freestanding Key", RHT_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22599, 0x07, "MQ Near Boss Chest", RHT_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 4512, 0x00, "MQ Megaton Hammer Chest", RHT_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RG_MEGATON_HAMMER, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2059, 0x0B, "MQ Compass Chest", RHT_FIRE_TEMPLE_MQ_COMPASS_CHEST, RG_FIRE_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23747, 0x03, "MQ Lizalfos Maze Lower Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 23782, 0x06, "MQ Lizalfos Maze Upper Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = Location::Chest(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22597, 0x05, "MQ Chest on Fire", RHT_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 30018, 0x02, "MQ Map Room Side Chest", RHT_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 2092, 0x0C, "MQ Map Chest", RHT_FIRE_TEMPLE_MQ_MAP_CHEST, RG_FIRE_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 10212, 0x04, "MQ Boss Key Chest", RHT_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RG_FIRE_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22593, 0x01, "MQ Big Lava Room Blocked Door Chest", RHT_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = Location::Chest(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_FIRE_TEMPLE, 22600, 0x08, "MQ Lizalfos Maze Side Room Chest", RHT_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_FIRE_TEMPLE, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, 7185, 0x1C, "MQ Freestanding Key", RHT_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RG_FIRE_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); // Water Temple Vanilla - locationTable[RC_WATER_TEMPLE_MAP_CHEST] = Location::Chest(RC_WATER_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6178, 0x02, "Map Chest", "Water Temple Map Chest", RHT_WATER_TEMPLE_MAP_CHEST, RG_WATER_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_WATER_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 2057, 0x09, "Compass Chest", "Water Temple Compass Chest", RHT_WATER_TEMPLE_COMPASS_CHEST, RG_WATER_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_TORCHES_CHEST] = Location::Chest(RC_WATER_TEMPLE_TORCHES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 30785, 0x01, "Torches Chest", "Water Temple Torches Chest", RHT_WATER_TEMPLE_TORCHES_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_DRAGON_CHEST] = Location::Chest(RC_WATER_TEMPLE_DRAGON_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22602, 0x0A, "Dragon Chest", "Water Temple Dragon Chest", RHT_WATER_TEMPLE_DRAGON_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = Location::Chest(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22600, 0x08, "Central Bow Target Chest", "Water Temple Central Bow Target Chest", RHT_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = Location::Chest(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22598, 0x06, "Central Pillar Chest", "Water Temple Central Pillar Chest", RHT_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_CRACKED_WALL_CHEST] = Location::Chest(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22592, 0x00, "Cracked Wall Chest", "Water Temple Cracked Wall Chest", RHT_WATER_TEMPLE_CRACKED_WALL_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_WATER_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 10213, 0x05, "Boss Key Chest", "Water Temple Boss Key Chest", RHT_WATER_TEMPLE_BOSS_KEY_CHEST, RG_WATER_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_LONGSHOT_CHEST] = Location::Chest(RC_WATER_TEMPLE_LONGSHOT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 295, 0x07, "Longshot Chest", "Water Temple Longshot Chest", RHT_WATER_TEMPLE_LONGSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_RIVER_CHEST] = Location::Chest(RC_WATER_TEMPLE_RIVER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22595, 0x03, "River Chest", "Water Temple River Chest", RHT_WATER_TEMPLE_RIVER_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MAP_CHEST] = Location::Chest(RC_WATER_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6178, 0x02, "Map Chest", RHT_WATER_TEMPLE_MAP_CHEST, RG_WATER_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_WATER_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 2057, 0x09, "Compass Chest", RHT_WATER_TEMPLE_COMPASS_CHEST, RG_WATER_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_TORCHES_CHEST] = Location::Chest(RC_WATER_TEMPLE_TORCHES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 30785, 0x01, "Torches Chest", RHT_WATER_TEMPLE_TORCHES_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_DRAGON_CHEST] = Location::Chest(RC_WATER_TEMPLE_DRAGON_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22602, 0x0A, "Dragon Chest", RHT_WATER_TEMPLE_DRAGON_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = Location::Chest(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22600, 0x08, "Central Bow Target Chest", RHT_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = Location::Chest(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22598, 0x06, "Central Pillar Chest", RHT_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_CRACKED_WALL_CHEST] = Location::Chest(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22592, 0x00, "Cracked Wall Chest", RHT_WATER_TEMPLE_CRACKED_WALL_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_WATER_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 10213, 0x05, "Boss Key Chest", RHT_WATER_TEMPLE_BOSS_KEY_CHEST, RG_WATER_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_LONGSHOT_CHEST] = Location::Chest(RC_WATER_TEMPLE_LONGSHOT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 295, 0x07, "Longshot Chest", RHT_WATER_TEMPLE_LONGSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_RIVER_CHEST] = Location::Chest(RC_WATER_TEMPLE_RIVER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 22595, 0x03, "River Chest", RHT_WATER_TEMPLE_RIVER_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); // Water Temple MQ - locationTable[RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -30650, 0x06, "MQ Central Pillar Chest", "Water Temple MQ Central Pillar Chest", RHT_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 10213, 0x05, "MQ Boss Key Chest", "Water Temple MQ Boss Key Chest", RHT_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RG_WATER_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -20192, 0x00, "MQ Longshot Chest", "Water Temple MQ Longshot Chest", RHT_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6145, 0x01, "MQ Compass Chest", "Water Temple MQ Compass Chest", RHT_WATER_TEMPLE_MQ_COMPASS_CHEST, RG_WATER_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -18398, 0x02, "MQ Map Chest", "Water Temple MQ Map Chest", RHT_WATER_TEMPLE_MQ_MAP_CHEST, RG_WATER_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, 273, 0x01, "MQ Freestanding Key", "Water Temple MQ Freestanding Key", RHT_WATER_TEMPLE_MQ_FREESTANDING_KEY, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -30650, 0x06, "MQ Central Pillar Chest", RHT_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 10213, 0x05, "MQ Boss Key Chest", RHT_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RG_WATER_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -20192, 0x00, "MQ Longshot Chest", RHT_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, 6145, 0x01, "MQ Compass Chest", RHT_WATER_TEMPLE_MQ_COMPASS_CHEST, RG_WATER_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_WATER_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_WATER_TEMPLE, -18398, 0x02, "MQ Map Chest", RHT_WATER_TEMPLE_MQ_MAP_CHEST, RG_WATER_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_WATER_TEMPLE, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, 273, 0x01, "MQ Freestanding Key", RHT_WATER_TEMPLE_MQ_FREESTANDING_KEY, RG_WATER_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); // Spirit Temple Shared - locationTable[RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 1707, 0x0B, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest", RHT_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 13673, 0x09, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest", RHT_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RG_MIRROR_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 1707, 0x0B, "Silver Gauntlets Chest", RHT_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_DESERT_COLOSSUS, 13673, 0x09, "Mirror Shield Chest", RHT_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RG_MIRROR_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); // Spirit Temple Vanilla - locationTable[RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 21800, 0x08, "Child Bridge Chest", "Spirit Temple Child Bridge Chest", RHT_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30656, 0x00, "Child Early Torches Chest", "Spirit Temple Child Early Torches Chest", RHT_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 14340, 0x04, "Compass Chest", "Spirit Temple Compass Chest", RHT_SPIRIT_TEMPLE_COMPASS_CHEST, RG_SPIRIT_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 22599, 0x07, "Early Adult Right Chest", "Spirit Temple Early Adult Right Chest", RHT_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30451, 0x0D, "First Mirror Left Chest", "Spirit Temple First Mirror Left Chest", RHT_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -28786, 0x0E, "First Mirror Right Chest", "Spirit Temple First Mirror Right Chest", RHT_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MAP_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -18397, 0x03, "Map Chest", "Spirit Temple Map Chest", RHT_SPIRIT_TEMPLE_MAP_CHEST, RG_SPIRIT_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -32666, 0x06, "Child Climb North Chest", "Spirit Temple Child Climb North Chest", RHT_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -31444, 0x0C, "Child Climb East Chest", "Spirit Temple Child Climb East Chest", RHT_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30655, 0x01, "Sun Block Room Chest", "Spirit Temple Sun Block Room Chest", RHT_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30654, 0x02, "Statue Room Hand Chest", "Spirit Temple Statue Room Hand Chest", RHT_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30577, 0x0F, "Statue Room Northeast Chest", "Spirit Temple Statue Room Northeast Chest", RHT_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 22597, 0x05, "Near Four Armos Chest", "Spirit Temple Near Four Armos Chest", RHT_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26900, 0x14, "Hallway Right Invisible Chest", "Spirit Temple Hallway Right Invisible Chest", RHT_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26901, 0x15, "Hallway Left Invisible Chest", "Spirit Temple Hallway Left Invisible Chest", RHT_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 10218, 0x0A, "Boss Key Chest", "Spirit Temple Boss Key Chest", RHT_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RG_SPIRIT_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_TOPMOST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -29454, 0x12, "Topmost Chest", "Spirit Temple Topmost Chest", RHT_SPIRIT_TEMPLE_TOPMOST_CHEST, RG_BOMBS_20, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 21800, 0x08, "Child Bridge Chest", RHT_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30656, 0x00, "Child Early Torches Chest", RHT_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 14340, 0x04, "Compass Chest", RHT_SPIRIT_TEMPLE_COMPASS_CHEST, RG_SPIRIT_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 22599, 0x07, "Early Adult Right Chest", RHT_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30451, 0x0D, "First Mirror Left Chest", RHT_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -28786, 0x0E, "First Mirror Right Chest", RHT_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MAP_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -18397, 0x03, "Map Chest", RHT_SPIRIT_TEMPLE_MAP_CHEST, RG_SPIRIT_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -32666, 0x06, "Child Climb North Chest", RHT_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -31444, 0x0C, "Child Climb East Chest", RHT_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30655, 0x01, "Sun Block Room Chest", RHT_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30654, 0x02, "Statue Room Hand Chest", RHT_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30577, 0x0F, "Statue Room Northeast Chest", RHT_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 22597, 0x05, "Near Four Armos Chest", RHT_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26900, 0x14, "Hallway Right Invisible Chest", RHT_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26901, 0x15, "Hallway Left Invisible Chest", RHT_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 10218, 0x0A, "Boss Key Chest", RHT_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RG_SPIRIT_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_TOPMOST_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -29454, 0x12, "Topmost Chest", RHT_SPIRIT_TEMPLE_TOPMOST_CHEST, RG_BOMBS_20, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); // Spirit Temple MQ - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 20602, 0x1A, "MQ Entrance Front Left Chest", "Spirit Temple MQ Entrance Front Left Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -32641, 0x1F, "MQ Entrance Back Right Chest", "Spirit Temple MQ Entrance Back Right Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30629, 0x1B, "MQ Entrance Front Right Chest", "Spirit Temple MQ Entrance Front Right Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30626, 0x1E, "MQ Entrance Back Left Chest", "Spirit Temple MQ Entrance Back Left Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30627, 0x1D, "MQ Child Hammer Switch Chest", "Spirit Temple MQ Child Hammer Switch Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 2080, 0x00, "MQ Map Chest", "Spirit Temple MQ Map Chest", RHT_SPIRIT_TEMPLE_MQ_MAP_CHEST, RG_SPIRIT_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 30792, 0x08, "MQ Map Room Enemy Chest", "Spirit Temple MQ Map Room Enemy Chest", RHT_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 28774, 0x06, "MQ Child Climb North Chest", "Spirit Temple MQ Child Climb North Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30644, 0x0C, "MQ Child Climb South Chest", "Spirit Temple MQ Child Climb South Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -18429, 0x03, "MQ Compass Chest", "Spirit Temple MQ Compass Chest", RHT_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RG_SPIRIT_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30577, 0x0F, "MQ Statue Room Lullaby Chest", "Spirit Temple MQ Statue Room Lullaby Chest", RHT_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26882, 0x02, "MQ Statue Room Invisible Chest", "Spirit Temple MQ Statue Room Invisible Chest", RHT_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30628, 0x1C, "MQ Silver Block Hallway Chest", "Spirit Temple MQ Silver Block Hallway Chest", RHT_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30463, 0x01, "MQ Sun Block Room Chest", "Spirit Temple MQ Sun Block Room Chest", RHT_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 23207, 0x07, "MQ Symphony Room Chest", "Spirit Temple MQ Symphony Room Chest", RHT_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 31396, 0x04, "MQ Leever Room Chest", "Spirit Temple MQ Leever Room Chest", RHT_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 24472, 0x19, "MQ Beamos Room Chest", "Spirit Temple MQ Beamos Room Chest", RHT_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 31097, 0x18, "MQ Chest Switch Chest", "Spirit Temple MQ Chest Switch Chest", RHT_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 10213, 0x05, "MQ Boss Key Chest", "Spirit Temple MQ Boss Key Chest", RHT_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RG_SPIRIT_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26706, 0x12, "MQ Mirror Puzzle Invisible Chest", "Spirit Temple MQ Mirror Puzzle Invisible Chest", RHT_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 20602, 0x1A, "MQ Entrance Front Left Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -32641, 0x1F, "MQ Entrance Back Right Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30629, 0x1B, "MQ Entrance Front Right Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30626, 0x1E, "MQ Entrance Back Left Chest", RHT_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30627, 0x1D, "MQ Child Hammer Switch Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 2080, 0x00, "MQ Map Chest", RHT_SPIRIT_TEMPLE_MQ_MAP_CHEST, RG_SPIRIT_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 30792, 0x08, "MQ Map Room Enemy Chest", RHT_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 28774, 0x06, "MQ Child Climb North Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30644, 0x0C, "MQ Child Climb South Chest", RHT_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -18429, 0x03, "MQ Compass Chest", RHT_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RG_SPIRIT_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30577, 0x0F, "MQ Statue Room Lullaby Chest", RHT_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26882, 0x02, "MQ Statue Room Invisible Chest", RHT_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30628, 0x1C, "MQ Silver Block Hallway Chest", RHT_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, -30463, 0x01, "MQ Sun Block Room Chest", RHT_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 23207, 0x07, "MQ Symphony Room Chest", RHT_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 31396, 0x04, "MQ Leever Room Chest", RHT_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 24472, 0x19, "MQ Beamos Room Chest", RHT_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 31097, 0x18, "MQ Chest Switch Chest", RHT_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 10213, 0x05, "MQ Boss Key Chest", RHT_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RG_SPIRIT_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = Location::Chest(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPIRIT_TEMPLE, 26706, 0x12, "MQ Mirror Puzzle Invisible Chest", RHT_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RG_SPIRIT_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); // Shadow Temple Vanilla - locationTable[RC_SHADOW_TEMPLE_MAP_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6177, 0x01, "Map Chest", "Shadow Temple Map Chest", RHT_SHADOW_TEMPLE_MAP_CHEST, RG_SHADOW_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, 0x07, "Hover Boots Chest", "Shadow Temple Hover Boots Chest", RHT_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RG_HOVER_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6147, 0x03, "Compass Chest", "Shadow Temple Compass Chest", RHT_SHADOW_TEMPLE_COMPASS_CHEST, RG_SHADOW_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22594, 0x02, "Early Silver Rupee Chest", "Shadow Temple Early Silver Rupee Chest", RHT_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22668, 0x0C, "Invisible Blades Visible Chest", "Shadow Temple Invisible Blades Visible Chest", RHT_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26998, 0x16, "Invisible Blades Invisible Chest", "Shadow Temple Invisible Blades Invisible Chest", RHT_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22853, 0x05, "Falling Spikes Lower Chest", "Shadow Temple Falling Spikes Lower Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22662, 0x06, "Falling Spikes Upper Chest", "Shadow Temple Falling Spikes Upper Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30652, 0x04, "Falling Spikes Switch Chest", "Shadow Temple Falling Spikes Switch Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30857, 0x09, "Invisible Spikes Chest", "Shadow Temple Invisible Spikes Chest", RHT_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_WIND_HINT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26965, 0x15, "Wind Hint Chest", "Shadow Temple Wind Hint Chest", RHT_SHADOW_TEMPLE_WIND_HINT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30856, 0x08, "After Wind Enemy Chest", "Shadow Temple After Wind Enemy Chest", RHT_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26708, 0x14, "After Wind Hidden Chest", "Shadow Temple After Wind Hidden Chest", RHT_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22666, 0x0A, "Spike Walls Left Chest", "Shadow Temple Spike Walls Left Chest", RHT_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 10219, 0x0B, "Boss Key Chest", "Shadow Temple Boss Key Chest", RHT_SHADOW_TEMPLE_BOSS_KEY_CHEST, RG_SHADOW_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30797, 0x0D, "Invisible Floormaster Chest", "Shadow Temple Invisible Floormaster Chest", RHT_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_FREESTANDING_KEY] = Location::Collectable(RC_SHADOW_TEMPLE_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, 273, 0x01, "Freestanding Key", "Shadow Temple Freestanding Key", RHT_SHADOW_TEMPLE_FREESTANDING_KEY, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MAP_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6177, 0x01, "Map Chest", RHT_SHADOW_TEMPLE_MAP_CHEST, RG_SHADOW_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, 0x07, "Hover Boots Chest", RHT_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RG_HOVER_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_COMPASS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6147, 0x03, "Compass Chest", RHT_SHADOW_TEMPLE_COMPASS_CHEST, RG_SHADOW_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22594, 0x02, "Early Silver Rupee Chest", RHT_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22668, 0x0C, "Invisible Blades Visible Chest", RHT_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26998, 0x16, "Invisible Blades Invisible Chest", RHT_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22853, 0x05, "Falling Spikes Lower Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22662, 0x06, "Falling Spikes Upper Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30652, 0x04, "Falling Spikes Switch Chest", RHT_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30857, 0x09, "Invisible Spikes Chest", RHT_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_WIND_HINT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26965, 0x15, "Wind Hint Chest", RHT_SHADOW_TEMPLE_WIND_HINT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30856, 0x08, "After Wind Enemy Chest", RHT_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26708, 0x14, "After Wind Hidden Chest", RHT_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22666, 0x0A, "Spike Walls Left Chest", RHT_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_BOSS_KEY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 10219, 0x0B, "Boss Key Chest", RHT_SHADOW_TEMPLE_BOSS_KEY_CHEST, RG_SHADOW_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30797, 0x0D, "Invisible Floormaster Chest", RHT_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_FREESTANDING_KEY] = Location::Collectable(RC_SHADOW_TEMPLE_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, 273, 0x01, "Freestanding Key", RHT_SHADOW_TEMPLE_FREESTANDING_KEY, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); // Shadow Temple MQ - locationTable[RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6145, 0x01, "MQ Compass Chest", "Shadow Temple MQ Compass Chest", RHT_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RG_SHADOW_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, 0x07, "MQ Hover Boots Chest", "Shadow Temple MQ Hover Boots Chest", RHT_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RG_HOVER_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30787, 0x03, "MQ Early Gibdos Chest", "Shadow Temple MQ Early Gibdos Chest", RHT_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 2082, 0x02, "MQ Map Chest", "Shadow Temple MQ Map Chest", RHT_SHADOW_TEMPLE_MQ_MAP_CHEST, RG_SHADOW_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30417, 0x0F, "MQ Beamos Silver Rupees Chest", "Shadow Temple MQ Beamos Silver Rupees Chest", RHT_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22662, 0x04, "MQ Falling Spikes Switch Chest", "Shadow Temple MQ Falling Spikes Switch Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22853, 0x05, "MQ Falling Spikes Lower Chest", "Shadow Temple MQ Falling Spikes Lower Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30652, 0x06, "MQ Falling Spikes Upper Chest", "Shadow Temple MQ Falling Spikes Upper Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30857, 0x09, "MQ Invisible Spikes Chest", "Shadow Temple MQ Invisible Spikes Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 10219, 0x0B, "MQ Boss Key Chest", "Shadow Temple MQ Boss Key Chest", RHT_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RG_SHADOW_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22666, 0x0A, "MQ Spike Walls Left Chest", "Shadow Temple MQ Spike Walls Left Chest", RHT_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 31184, 0x10, "MQ Stalfos Room Chest", "Shadow Temple MQ Stalfos Room Chest", RHT_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26710, 0x16, "MQ Invisible Blades Invisible Chest", "Shadow Temple MQ Invisible Blades Invisible Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22668, 0x0C, "MQ Invisible Blades Visible Chest", "Shadow Temple MQ Invisible Blades Visible Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 31053, 0x0D, "MQ Bomb Flower Chest", "Shadow Temple MQ Bomb Flower Chest", RHT_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26709, 0x15, "MQ Wind Hint Chest", "Shadow Temple MQ Wind Hint Chest", RHT_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26932, 0x14, "MQ After Wind Hidden Chest", "Shadow Temple MQ After Wind Hidden Chest", RHT_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30856, 0x08, "MQ After Wind Enemy Chest", "Shadow Temple MQ After Wind Enemy Chest", RHT_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26702, 0x0E, "MQ Near Ship Invisible Chest", "Shadow Temple MQ Near Ship Invisible Chest", RHT_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, 1553, 0x06, "MQ Freestanding Key", "Shadow Temple MQ Freestanding Key", RHT_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 6145, 0x01, "MQ Compass Chest", RHT_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RG_SHADOW_TEMPLE_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 5607, 0x07, "MQ Hover Boots Chest", RHT_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RG_HOVER_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30787, 0x03, "MQ Early Gibdos Chest", RHT_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_MAP_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 2082, 0x02, "MQ Map Chest", RHT_SHADOW_TEMPLE_MQ_MAP_CHEST, RG_SHADOW_TEMPLE_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30417, 0x0F, "MQ Beamos Silver Rupees Chest", RHT_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22662, 0x04, "MQ Falling Spikes Switch Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22853, 0x05, "MQ Falling Spikes Lower Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, -30652, 0x06, "MQ Falling Spikes Upper Chest", RHT_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30857, 0x09, "MQ Invisible Spikes Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RCQUEST_MQ, RCTYPE_BOSS_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 10219, 0x0B, "MQ Boss Key Chest", RHT_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RG_SHADOW_TEMPLE_BOSS_KEY, { Category::cVanillaBossKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22666, 0x0A, "MQ Spike Walls Left Chest", RHT_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 31184, 0x10, "MQ Stalfos Room Chest", RHT_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26710, 0x16, "MQ Invisible Blades Invisible Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 22668, 0x0C, "MQ Invisible Blades Visible Chest", RHT_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 31053, 0x0D, "MQ Bomb Flower Chest", RHT_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26709, 0x15, "MQ Wind Hint Chest", RHT_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26932, 0x14, "MQ After Wind Hidden Chest", RHT_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RG_ARROWS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 30856, 0x08, "MQ After Wind Enemy Chest", RHT_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = Location::Chest(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_SHADOW_TEMPLE, 26702, 0x0E, "MQ Near Ship Invisible Chest", RHT_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, 1553, 0x06, "MQ Freestanding Key", RHT_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RG_SHADOW_TEMPLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); // Bottom of the Well Vanilla - locationTable[RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22600, 0x08, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest", RHT_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20578, 0x02, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest", RHT_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22597, 0x05, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest", RHT_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2049, 0x01, "Compass Chest", "Bottom of the Well Compass Chest", RHT_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RG_BOTTOM_OF_THE_WELL_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20558, 0x0E, "Center Skulltula Chest", "Bottom of the Well Center Skulltula Chest", RHT_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 23684, 0x04, "Back Left Bombable Chest", "Bottom of the Well Back Left Bombable Chest", RHT_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RG_DEKU_NUTS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 4419, 0x03, "Lens of Truth Chest", "Bottom of the Well Lens of Truth Chest", RHT_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RG_LENS_OF_TRUTH, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 27348, 0x14, "Invisible Chest", "Bottom of the Well Invisible Chest", RHT_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 23760, 0x10, "Underwater Front Chest", "Bottom of the Well Underwater Front Chest", RHT_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22793, 0x09, "Underwater Left Chest", "Bottom of the Well Underwater Left Chest", RHT_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_MAP_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2087, 0x07, "Map Chest", "Bottom of the Well Map Chest", RHT_BOTTOM_OF_THE_WELL_MAP_CHEST, RG_BOTTOM_OF_THE_WELL_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 21802, 0x0A, "Fire Keese Chest", "Bottom of the Well Fire Keese Chest", RHT_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 21836, 0x0C, "Like Like Chest", "Bottom of the Well Like Like Chest", RHT_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 273, 0x01, "Freestanding Key", "Bottom of the Well Freestanding Key", RHT_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22600, 0x08, "Front Left Fake Wall Chest", RHT_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20578, 0x02, "Front Center Bombable Chest", RHT_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22597, 0x05, "Right Bottom Fake Wall Chest", RHT_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2049, 0x01, "Compass Chest", RHT_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RG_BOTTOM_OF_THE_WELL_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 20558, 0x0E, "Center Skulltula Chest", RHT_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RG_DEKU_NUTS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 23684, 0x04, "Back Left Bombable Chest", RHT_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RG_DEKU_NUTS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 4419, 0x03, "Lens of Truth Chest", RHT_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RG_LENS_OF_TRUTH, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 27348, 0x14, "Invisible Chest", RHT_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 23760, 0x10, "Underwater Front Chest", RHT_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RG_BOMBS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 22793, 0x09, "Underwater Left Chest", RHT_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_MAP_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2087, 0x07, "Map Chest", RHT_BOTTOM_OF_THE_WELL_MAP_CHEST, RG_BOTTOM_OF_THE_WELL_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 21802, 0x0A, "Fire Keese Chest", RHT_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RG_DEKU_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 21836, 0x0C, "Like Like Chest", RHT_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RG_HYLIAN_SHIELD, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 273, 0x01, "Freestanding Key", RHT_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); // Bottom of the Well Master Quest - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2083, 0x03, "MQ Map Chest", "Bottom of the Well MQ Map Chest", RHT_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RG_BOTTOM_OF_THE_WELL_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RCQUEST_MQ, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, -20159, 0x01, "MQ Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest", RHT_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RG_LENS_OF_TRUTH, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 6146, 0x02, "MQ Compass Chest", "Bottom of the Well MQ Compass Chest", RHT_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RG_BOTTOM_OF_THE_WELL_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 529, 0x02, "MQ Dead Hand Freestanding Key", "Bottom of the Well MQ Dead Hand Freestanding Key", RHT_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 273, 0x01, "MQ East Inner Room Freestanding Key", "Bottom of the Well MQ East Inner Room Freestanding Key", RHT_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 2083, 0x03, "MQ Map Chest", RHT_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RG_BOTTOM_OF_THE_WELL_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RCQUEST_MQ, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, -20159, 0x01, "MQ Lens of Truth Chest", RHT_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RG_LENS_OF_TRUTH, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = Location::Chest(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_BOTTOM_OF_THE_WELL, 6146, 0x02, "MQ Compass Chest", RHT_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RG_BOTTOM_OF_THE_WELL_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 529, 0x02, "MQ Dead Hand Freestanding Key", RHT_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, 273, 0x01, "MQ East Inner Room Freestanding Key", RHT_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RG_BOTTOM_OF_THE_WELL_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL, true); // Ice Cavern Vanilla - locationTable[RC_ICE_CAVERN_MAP_CHEST] = Location::Chest(RC_ICE_CAVERN_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2080, 0x00, "Map Chest", "Ice Cavern Map Chest", RHT_ICE_CAVERN_MAP_CHEST, RG_ICE_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_COMPASS_CHEST] = Location::Chest(RC_ICE_CAVERN_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2049, 0x01, "Compass Chest", "Ice Cavern Compass Chest", RHT_ICE_CAVERN_COMPASS_CHEST, RG_ICE_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_IRON_BOOTS_CHEST] = Location::Chest(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, 0x02, "Iron Boots Chest", "Ice Cavern Iron Boots Chest", RHT_ICE_CAVERN_IRON_BOOTS_CHEST, RG_IRON_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_FREESTANDING_POH] = Location::Collectable(RC_ICE_CAVERN_FREESTANDING_POH, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, 262, 0x01, "Freestanding PoH", "Ice Cavern Freestanding PoH", RHT_ICE_CAVERN_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_MAP_CHEST] = Location::Chest(RC_ICE_CAVERN_MAP_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2080, 0x00, "Map Chest", RHT_ICE_CAVERN_MAP_CHEST, RG_ICE_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_COMPASS_CHEST] = Location::Chest(RC_ICE_CAVERN_COMPASS_CHEST, RCQUEST_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2049, 0x01, "Compass Chest", RHT_ICE_CAVERN_COMPASS_CHEST, RG_ICE_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_IRON_BOOTS_CHEST] = Location::Chest(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, 0x02, "Iron Boots Chest", RHT_ICE_CAVERN_IRON_BOOTS_CHEST, RG_IRON_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_FREESTANDING_POH] = Location::Collectable(RC_ICE_CAVERN_FREESTANDING_POH, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, 262, 0x01, "Freestanding PoH", RHT_ICE_CAVERN_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); // Ice Cavern Master Quest - locationTable[RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, 0x02, "MQ Iron Boots Chest", "Ice Cavern MQ Iron Boots Chest", RHT_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RG_IRON_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_MQ_COMPASS_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2048, 0x00, "MQ Compass Chest", "Ice Cavern MQ Compass Chest", RHT_ICE_CAVERN_MQ_COMPASS_CHEST, RG_ICE_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_MQ_MAP_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, -18399, 0x01, "MQ Map Chest", "Ice Cavern MQ Map Chest", RHT_ICE_CAVERN_MQ_MAP_CHEST, RG_ICE_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_ICE_CAVERN_MQ_FREESTANDING_POH] = Location::Collectable(RC_ICE_CAVERN_MQ_FREESTANDING_POH, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, 262, 0x01, "MQ Freestanding PoH", "Ice Cavern MQ Freestanding PoH", RHT_ICE_CAVERN_MQ_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 5570, 0x02, "MQ Iron Boots Chest", RHT_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RG_IRON_BOOTS, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_MQ_COMPASS_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_COMPASS_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, 2048, 0x00, "MQ Compass Chest", RHT_ICE_CAVERN_MQ_COMPASS_CHEST, RG_ICE_CAVERN_COMPASS, { Category::cVanillaCompass }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_MQ_MAP_CHEST] = Location::Chest(RC_ICE_CAVERN_MQ_MAP_CHEST, RCQUEST_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_CAVERN, -18399, 0x01, "MQ Map Chest", RHT_ICE_CAVERN_MQ_MAP_CHEST, RG_ICE_CAVERN_MAP, { Category::cVanillaMap }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_ICE_CAVERN_MQ_FREESTANDING_POH] = Location::Collectable(RC_ICE_CAVERN_MQ_FREESTANDING_POH, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, 262, 0x01, "MQ Freestanding PoH", RHT_ICE_CAVERN_MQ_FREESTANDING_POH, RG_PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); // Gerudo Training Grounds Vanilla - locationTable[RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30573, 0x13, "Lobby Left Chest", "Gerudo Training Grounds Lobby Left Chest", RHT_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30393, 0x07, "Lobby Right Chest", "Gerudo Training Grounds Lobby Right Chest", RHT_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30656, 0x00, "Stalfos Chest", "Gerudo Training Grounds Stalfos Chest", RHT_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30655, 0x01, "Beamos Chest", "Gerudo Training Grounds Beamos Chest", RHT_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22603, 0x0B, "Hidden Ceiling Chest", "Gerudo Training Grounds Hidden Ceiling Chest", RHT_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23206, 0x06, "Maze Path First Chest", "Gerudo Training Grounds Maze Path First Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22986, 0x0A, "Maze Path Second Chest", "Gerudo Training Grounds Maze Path Second Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22889, 0x09, "Maze Path Third Chest", "Gerudo Training Grounds Maze Path Third Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 2860, 0x0C, "Maze Path Final Chest", "Gerudo Training Grounds Maze Path Final Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, RG_ICE_ARROWS, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23877, 0x05, "Maze Right Central Chest", "Gerudo Training Grounds Maze Right Central Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, RG_BOMBCHU_5, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22888, 0x08, "Maze Right Side Chest", "Gerudo Training Grounds Maze Right Side Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, 0x0D, "Underwater Silver Rupee Chest", "Gerudo Training Grounds Underwater Silver Rupee Chest", RHT_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31058, 0x12, "Hammer Room Clear Chest", "Gerudo Training Grounds Hammer Room Clear Chest", RHT_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22608, 0x10, "Hammer Room Switch Chest", "Gerudo Training Grounds Hammer Room Switch Chest", RHT_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30653, 0x03, "Eye Statue Chest", "Gerudo Training Grounds Eye Statue Chest", RHT_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22596, 0x04, "Near Scarecrow Chest", "Gerudo Training Grounds Near Scarecrow Chest", RHT_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31089, 0x11, "Before Heavy Block Chest", "Gerudo Training Grounds Before Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31439, 0x0F, "Heavy Block First Chest", "Gerudo Training Grounds Heavy Block First Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 30862, 0x0E, "Heavy Block Second Chest", "Gerudo Training Grounds Heavy Block Second Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 26708, 0x14, "Heavy Block Third Chest", "Gerudo Training Grounds Heavy Block Third Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24450, 0x02, "Heavy Block Fourth Chest", "Gerudo Training Grounds Heavy Block Fourth Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, 273, 0x01, "Freestanding Key", "Gerudo Training Grounds Freestanding Key", RHT_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30573, 0x13, "Lobby Left Chest", RHT_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30393, 0x07, "Lobby Right Chest", RHT_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30656, 0x00, "Stalfos Chest", RHT_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30655, 0x01, "Beamos Chest", RHT_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22603, 0x0B, "Hidden Ceiling Chest", RHT_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23206, 0x06, "Maze Path First Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22986, 0x0A, "Maze Path Second Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22889, 0x09, "Maze Path Third Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, RCQUEST_VANILLA, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 2860, 0x0C, "Maze Path Final Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, RG_ICE_ARROWS, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23877, 0x05, "Maze Right Central Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, RG_BOMBCHU_5, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22888, 0x08, "Maze Right Side Chest", RHT_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, 0x0D, "Underwater Silver Rupee Chest", RHT_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31058, 0x12, "Hammer Room Clear Chest", RHT_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22608, 0x10, "Hammer Room Switch Chest", RHT_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30653, 0x03, "Eye Statue Chest", RHT_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22596, 0x04, "Near Scarecrow Chest", RHT_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31089, 0x11, "Before Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31439, 0x0F, "Heavy Block First Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RG_HUGE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 30862, 0x0E, "Heavy Block Second Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 26708, 0x14, "Heavy Block Third Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24450, 0x02, "Heavy Block Fourth Chest", RHT_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, 273, 0x01, "Freestanding Key", RHT_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); // Gerudo Training Grounds Master Quest - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23879, 0x07, "MQ Lobby Right Chest", "Gerudo Training Grounds MQ Lobby Right Chest", RHT_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RG_BOMBCHU_5, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22867, 0x13, "MQ Lobby Left Chest", "Gerudo Training Grounds MQ Lobby Left Chest", RHT_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30304, 0x00, "MQ First Iron Knuckle Chest", "Gerudo Training Grounds MQ First Iron Knuckle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31057, 0x11, "MQ Before Heavy Block Chest", "Gerudo Training Grounds MQ Before Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -32669, 0x03, "MQ Eye Statue Chest", "Gerudo Training Grounds MQ Eye Statue Chest", RHT_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30642, 0x0E, "MQ Flame Circle Chest", "Gerudo Training Grounds MQ Flame Circle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31058, 0x12, "MQ Second Iron Knuckle Chest", "Gerudo Training Grounds MQ Second Iron Knuckle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30655, 0x01, "MQ Dinolfos Chest", "Gerudo Training Grounds MQ Dinolfos Chest", RHT_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RCQUEST_MQ, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -17628, 0x04, "MQ Ice Arrows Chest", "Gerudo Training Grounds MQ Ice Arrows Chest", RHT_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RG_ICE_ARROWS, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22661, 0x05, "MQ Maze Right Central Chest", "Gerudo Training Grounds MQ Maze Right Central Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22918, 0x06, "MQ Maze Path First Chest", "Gerudo Training Grounds MQ Maze Path First Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RG_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24136, 0x08, "MQ Maze Right Side Chest", "Gerudo Training Grounds MQ Maze Right Side Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24137, 0x09, "MQ Maze Path Third Chest", "Gerudo Training Grounds MQ Maze Path Third Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22986, 0x0A, "MQ Maze Path Second Chest", "Gerudo Training Grounds MQ Maze Path Second Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23211, 0x0B, "MQ Hidden Ceiling Chest", "Gerudo Training Grounds MQ Hidden Ceiling Chest", RHT_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, 0x0D, "MQ Underwater Silver Rupee Chest", "Gerudo Training Grounds MQ Underwater Silver Rupee Chest", RHT_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); - locationTable[RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31394, 0x02, "MQ Heavy Block Chest", "Gerudo Training Grounds MQ Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23879, 0x07, "MQ Lobby Right Chest", RHT_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RG_BOMBCHU_5, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22867, 0x13, "MQ Lobby Left Chest", RHT_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30304, 0x00, "MQ First Iron Knuckle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31057, 0x11, "MQ Before Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -32669, 0x03, "MQ Eye Statue Chest", RHT_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30642, 0x0E, "MQ Flame Circle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31058, 0x12, "MQ Second Iron Knuckle Chest", RHT_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30655, 0x01, "MQ Dinolfos Chest", RHT_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RCQUEST_MQ, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -17628, 0x04, "MQ Ice Arrows Chest", RHT_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RG_ICE_ARROWS, { Category::cSongDungeonReward }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22661, 0x05, "MQ Maze Right Central Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22918, 0x06, "MQ Maze Path First Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RG_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24136, 0x08, "MQ Maze Right Side Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 24137, 0x09, "MQ Maze Path Third Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 22986, 0x0A, "MQ Maze Path Second Chest", RHT_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 23211, 0x0B, "MQ Hidden Ceiling Chest", RHT_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, -30643, 0x0D, "MQ Underwater Silver Rupee Chest", RHT_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RG_TREASURE_GAME_GREEN_RUPEE, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND, true); + locationTable[RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST] = Location::Chest(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_GERUDO_TRAINING_GROUND, 31394, 0x02, "MQ Heavy Block Chest", RHT_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RG_PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND); // Ganon's Castle Shared - locationTable[RC_GANONS_TOWER_BOSS_KEY_CHEST] = Location::Chest(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCQUEST_BOTH, RCTYPE_GANON_BOSS_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONS_TOWER, 10219, 0x0B, "Boss Key Chest", "Ganon's Tower Boss Key Chest", RHT_GANONS_TOWER_BOSS_KEY_CHEST, RG_GANONS_CASTLE_BOSS_KEY, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_TOWER_BOSS_KEY_CHEST] = Location::Chest(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCQUEST_BOTH, RCTYPE_GANON_BOSS_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONS_TOWER, 10219, 0x0B, "Tower Boss Key Chest", RHT_GANONS_TOWER_BOSS_KEY_CHEST, RG_GANONS_CASTLE_BOSS_KEY, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); // Ganon's Castle Vanilla - locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_CHEST] = Location::Chest(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30857, 0x09, "Forest Trial Chest", "Ganon's Castle Forest Trial Chest", RHT_GANONS_CASTLE_FOREST_TRIAL_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24455, 0x07, "Water Trial Left Chest", "Ganon's Castle Water Trial Left Chest", RHT_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22790, 0x06, "Water Trial Right Chest", "Ganon's Castle Water Trial Right Chest", RHT_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = Location::Chest(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22664, 0x08, "Shadow Trial Front Chest", "Ganon's Castle Shadow Trial Front Chest", RHT_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = Location::Chest(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 14021, 0x05, "Shadow Trial Golden Gauntlets Chest", "Ganon's Castle Shadow Trial Golden Gauntlets Chest", RHT_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -29326, 0x12, "Spirit Trial Crystal Switch Chest", "Ganon's Castle Spirit Trial Crystal Switch Chest", RHT_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RG_BOMBCHU_20, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = Location::Chest(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 26964, 0x14, "Spirit Trial Invisible Chest", "Ganon's Castle Spirit Trial Invisible Chest", RHT_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22668, 0x0C, "Light Trial First Left Chest", "Ganon's Castle Light Trial First Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24459, 0x0B, "Light Trial Second Left Chest", "Ganon's Castle Light Trial Second Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22797, 0x0D, "Light Trial Third Left Chest", "Ganon's Castle Light Trial Third Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24462, 0x0E, "Light Trial First Right Chest", "Ganon's Castle Light Trial First Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22890, 0x0A, "Light Trial Second Right Chest", "Ganon's Castle Light Trial Second Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24463, 0x0F, "Light Trial Third Right Chest", "Ganon's Castle Light Trial Third Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30800, 0x10, "Light Trial Invisible Enemies Chest", "Ganon's Castle Light Trial Invisible Enemies Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30639, 0x11, "Light Trial Lullaby Chest", "Ganon's Castle Light Trial Lullaby Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x05, 0x37, "Deku Scrub Center-Left", "Ganon's Castle Deku Scrub Center-Left", RHT_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x03, 0x33, "Deku Scrub Center-Right", "Ganon's Castle Deku Scrub Center-Right", RHT_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, 0x39, "Deku Scrub Right", "Ganon's Castle Deku Scrub Right", RHT_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_LEFT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, 0x3A, "Deku Scrub Left", "Ganon's Castle Deku Scrub Left", RHT_GANONS_CASTLE_DEKU_SCRUB_LEFT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_CHEST] = Location::Chest(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30857, 0x09, "Forest Trial Chest", RHT_GANONS_CASTLE_FOREST_TRIAL_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24455, 0x07, "Water Trial Left Chest", RHT_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22790, 0x06, "Water Trial Right Chest", RHT_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = Location::Chest(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22664, 0x08, "Shadow Trial Front Chest", RHT_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = Location::Chest(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 14021, 0x05, "Shadow Trial Golden Gauntlets Chest", RHT_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -29326, 0x12, "Spirit Trial Crystal Switch Chest", RHT_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RG_BOMBCHU_20, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = Location::Chest(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 26964, 0x14, "Spirit Trial Invisible Chest", RHT_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22668, 0x0C, "Light Trial First Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RG_BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24459, 0x0B, "Light Trial Second Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22797, 0x0D, "Light Trial Third Left Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24462, 0x0E, "Light Trial First Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22890, 0x0A, "Light Trial Second Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RG_ARROWS_30, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RCQUEST_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 24463, 0x0F, "Light Trial Third Right Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RG_ICE_TRAP, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 30800, 0x10, "Light Trial Invisible Enemies Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = Location::Chest(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RCQUEST_VANILLA, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30639, 0x11, "Light Trial Lullaby Chest", RHT_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x05, 0x37, "Deku Scrub Center-Left", RHT_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x03, 0x33, "Deku Scrub Center-Right", RHT_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, 0x39, "Deku Scrub Right", RHT_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_DEKU_SCRUB_LEFT] = Location::Base(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, RCQUEST_VANILLA, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, 0x3A, "Deku Scrub Left", RHT_GANONS_CASTLE_DEKU_SCRUB_LEFT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_DEKU_SCRUB_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); // Ganon's Castle MQ - locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22977, 0x01, "MQ Water Trial Chest", "Ganon's Castle MQ Water Trial Chest", RHT_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30398, 0x02, "MQ Forest Trial Eye Switch Chest", "Ganon's Castle MQ Forest Trial Eye Switch Chest", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -32733, 0x03, "MQ Forest Trial Frozen Eye Switch Chest", "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30460, 0x04, "MQ Light Trial Lullaby Chest", "Ganon's Castle MQ Light Trial Lullaby Chest", RHT_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30400, 0x00, "MQ Shadow Trial Bomb Flower Chest", "Ganon's Castle MQ Shadow Trial Bomb Flower Chest", RHT_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30651, 0x05, "MQ Shadow Trial Eye Switch Chest", "Ganon's Castle MQ Shadow Trial Eye Switch Chest", RHT_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -18746, 0x06, "MQ Spirit Trial Golden Gauntlets Chest", "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30457, 0x07, "MQ Spirit Trial Sun Back Right Chest", "Ganon's Castle MQ Spirit Trial Sun Back Right Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30648, 0x08, "MQ Spirit Trial Sun Back Left Chest", "Ganon's Castle MQ Spirit Trial Sun Back Left Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30455, 0x09, "MQ Spirit Trial Sun Front Left Chest", "Ganon's Castle MQ Spirit Trial Sun Front Left Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 20586, 0x0A, "MQ Spirit Trial First Chest", "Ganon's Castle MQ Spirit Trial First Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 26964, 0x14, "MQ Spirit Trial Invisible Chest", "Ganon's Castle MQ Spirit Trial Invisible Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = Location::Collectable(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, 273, 0x01, "MQ Forest Trial Freestanding Key", "Ganon's Castle MQ Forest Trial Freestanding Key", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); - locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x30, "MQ Deku Scrub Right", "Ganon's Castle MQ Deku Scrub Right", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x05, 0x37, "MQ Deku Scrub Center-Left", "Ganon's Castle MQ Deku Scrub Center-Left", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x03, 0x33, "MQ Deku Scrub Center", "Ganon's Castle MQ Deku Scrub Center", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, 0x39, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, 0x3A, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 22977, 0x01, "MQ Water Trial Chest", RHT_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RG_RED_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30398, 0x02, "MQ Forest Trial Eye Switch Chest", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -32733, 0x03, "MQ Forest Trial Frozen Eye Switch Chest", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RG_BOMBS_5, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30460, 0x04, "MQ Light Trial Lullaby Chest", RHT_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30400, 0x00, "MQ Shadow Trial Bomb Flower Chest", RHT_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30651, 0x05, "MQ Shadow Trial Eye Switch Chest", RHT_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -18746, 0x06, "MQ Spirit Trial Golden Gauntlets Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RG_PROGRESSIVE_STRENGTH, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30457, 0x07, "MQ Spirit Trial Sun Back Right Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30648, 0x08, "MQ Spirit Trial Sun Back Left Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, -30455, 0x09, "MQ Spirit Trial Sun Front Left Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RG_RECOVERY_HEART, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 20586, 0x0A, "MQ Spirit Trial First Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RG_BOMBCHU_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = Location::Chest(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RCQUEST_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_INSIDE_GANONS_CASTLE, 26964, 0x14, "MQ Spirit Trial Invisible Chest", RHT_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RG_ARROWS_10, {}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = Location::Collectable(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RCQUEST_MQ, RCTYPE_SMALL_KEY, RCAREA_GANONS_CASTLE, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, 273, 0x01, "MQ Forest Trial Freestanding Key", RHT_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RG_GANONS_CASTLE_SMALL_KEY, { Category::cVanillaSmallKey }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x30, "MQ Deku Scrub Right", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RG_BUY_DEKU_NUTS_5, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x05, 0x37, "MQ Deku Scrub Center-Left", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RG_BUY_BOMBS_535, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x03, 0x33, "MQ Deku Scrub Center", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RG_BUY_ARROWS_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x07, 0x39, "MQ Deku Scrub Center-Right", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RG_BUY_RED_POTION_30, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = Location::Base(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCQUEST_MQ, RCTYPE_SCRUB, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_INSIDE_GANONS_CASTLE, 0x08, 0x3A, "MQ Deku Scrub Left", RHT_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RG_BUY_GREEN_POTION, { Category::cDekuScrub }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); // Gold Skulltula Tokens // Dungeons // Deku Tree - locationTable[RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8193, 0x01, "GS Basement Back Room", "Deku Tree GS Basement Back Room", RHT_DEKU_TREE_GS_BASEMENT_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_GS_BASEMENT_GATE] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_GATE, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8194, 0x02, "GS Basement Gate", "Deku Tree GS Basement Gate", RHT_DEKU_TREE_GS_BASEMENT_GATE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_GS_BASEMENT_VINES] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_VINES, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8196, 0x04, "GS Basement Vines", "Deku Tree GS Basement Vines", RHT_DEKU_TREE_GS_BASEMENT_VINES, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_GS_COMPASS_ROOM] = Location::GSToken(RC_DEKU_TREE_GS_COMPASS_ROOM, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8200, 0x08, "GS Compass Room", "Deku Tree GS Compass Room", RHT_DEKU_TREE_GS_COMPASS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_GS_LOBBY] = Location::GSToken(RC_DEKU_TREE_MQ_GS_LOBBY, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8194, 0x02, "MQ GS Lobby", "Deku Tree MQ GS Lobby", RHT_DEKU_TREE_MQ_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_GS_COMPASS_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8200, 0x08, "MQ GS Compass Room", "Deku Tree MQ GS Compass Room", RHT_DEKU_TREE_MQ_GS_COMPASS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8196, 0x04, "MQ GS Basement Graves Room", "Deku Tree MQ GS Basement Graves Room", RHT_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); - locationTable[RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8193, 0x01, "MQ GS Basement Back Room", "Deku Tree MQ GS Basement Back Room", RHT_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8193, 0x01, "GS Basement Back Room", RHT_DEKU_TREE_GS_BASEMENT_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_GS_BASEMENT_GATE] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_GATE, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8194, 0x02, "GS Basement Gate", RHT_DEKU_TREE_GS_BASEMENT_GATE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_GS_BASEMENT_VINES] = Location::GSToken(RC_DEKU_TREE_GS_BASEMENT_VINES, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8196, 0x04, "GS Basement Vines", RHT_DEKU_TREE_GS_BASEMENT_VINES, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_GS_COMPASS_ROOM] = Location::GSToken(RC_DEKU_TREE_GS_COMPASS_ROOM, RCQUEST_VANILLA, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8200, 0x08, "GS Compass Room", RHT_DEKU_TREE_GS_COMPASS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_GS_LOBBY] = Location::GSToken(RC_DEKU_TREE_MQ_GS_LOBBY, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8194, 0x02, "MQ GS Lobby", RHT_DEKU_TREE_MQ_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_GS_COMPASS_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8200, 0x08, "MQ GS Compass Room", RHT_DEKU_TREE_MQ_GS_COMPASS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8196, 0x04, "MQ GS Basement Graves Room", RHT_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); + locationTable[RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = Location::GSToken(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, 8193, 0x01, "MQ GS Basement Back Room", RHT_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE); // Dodongo's Cavern - locationTable[RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8449, 0x01, "GS Vines Above Stairs", "Dodongos Cavern GS Vines Above Stairs", RHT_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_GS_SCARECROW] = Location::GSToken(RC_DODONGOS_CAVERN_GS_SCARECROW, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8450, 0x02, "GS Scarecrow", "Dodongos Cavern GS Scarecrow", RHT_DODONGOS_CAVERN_GS_SCARECROW, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8452, 0x04, "GS Alcove Above Stairs", "Dodongos Cavern GS Alcove Above Stairs", RHT_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_GS_BACK_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_GS_BACK_ROOM, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8456, 0x08, "GS Back Room", "Dodongos Cavern GS Back Room", RHT_DODONGOS_CAVERN_GS_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8464, 0x10, "GS Side Room Near Lower Lizalfos", "Dodongos Cavern GS Side Room Near Lower Lizalfos", RHT_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8450, 0x02, "MQ GS Scrub Room", "Dodongos Cavern MQ GS Scrub Room", RHT_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8456, 0x08, "MQ GS Song of Time Block Room", "Dodongos Cavern MQ GS Song of Time Block Room", RHT_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8452, 0x04, "MQ GS Lizalfos Room", "Dodongos Cavern MQ GS Lizalfos Room", RHT_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8464, 0x10, "MQ GS Larvae Room", "Dodongos Cavern MQ GS Larvae Room", RHT_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8449, 0x01, "MQ GS Back Room", "Dodongos Cavern MQ GS Back Room", RHT_DODONGOS_CAVERN_MQ_GS_BACK_AREA, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); - locationTable[RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8705, 0x01, "GS Lobby Basement Lower", "Jabu Jabus Belly GS Lobby Basement Lower", RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8706, 0x02, "GS Lobby Basement Upper", "Jabu Jabus Belly GS Lobby Basement Upper", RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_GS_NEAR_BOSS] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8708, 0x04, "GS Near Boss", "Jabu Jabus Belly GS Near Boss", RHT_JABU_JABUS_BELLY_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8712, 0x08, "GS Water Switch Room", "Jabu Jabus Belly GS Water Switch Room", RHT_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8708, 0x04, "MQ GS Tail Parasan Room", "Jabu Jabus Belly MQ GS Tail Parasan Room", RHT_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8712, 0x08, "MQ GS Invisible Enemies Room", "Jabu Jabus Belly MQ GS Invisible Enemies Room", RHT_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8705, 0x01, "MQ GS Boomerang Chest Room", "Jabu Jabus Belly MQ GS Boomerang Chest Room", RHT_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8706, 0x02, "MQ GS Near Boss", "Jabu Jabus Belly MQ GS Near Boss", RHT_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); - locationTable[RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8961, 0x01, "GS Raised Island Courtyard", "Forest Temple GS Raised Island Courtyard", RHT_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_GS_FIRST_ROOM] = Location::GSToken(RC_FOREST_TEMPLE_GS_FIRST_ROOM, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8962, 0x02, "GS First Room", "Forest Temple GS First Room", RHT_FOREST_TEMPLE_GS_FIRST_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8964, 0x04, "GS Level Island Courtyard", "Forest Temple GS Level Island Courtyard", RHT_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_GS_LOBBY] = Location::GSToken(RC_FOREST_TEMPLE_GS_LOBBY, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8968, 0x08, "GS Lobby", "Forest Temple GS Lobby", RHT_FOREST_TEMPLE_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_GS_BASEMENT] = Location::GSToken(RC_FOREST_TEMPLE_GS_BASEMENT, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8976, 0x10, "GS Basement", "Forest Temple GS Basement", RHT_FOREST_TEMPLE_GS_BASEMENT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8962, 0x02, "MQ GS First Hallway", "Forest Temple MQ GS First Hallway", RHT_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8976, 0x10, "MQ GS Block Push Room", "Forest Temple MQ GS Block Push Room", RHT_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8961, 0x01, "MQ GS Raised Island Courtyard", "Forest Temple MQ GS Raised Island Courtyard", RHT_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8964, 0x04, "MQ GS Level Island Courtyard", "Forest Temple MQ GS Level Island Courtyard", RHT_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); - locationTable[RC_FOREST_TEMPLE_MQ_GS_WELL] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_WELL, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8968, 0x08, "MQ GS Well", "Forest Temple MQ GS Well", RHT_FOREST_TEMPLE_MQ_GS_WELL, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8449, 0x01, "GS Vines Above Stairs", RHT_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_GS_SCARECROW] = Location::GSToken(RC_DODONGOS_CAVERN_GS_SCARECROW, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8450, 0x02, "GS Scarecrow", RHT_DODONGOS_CAVERN_GS_SCARECROW, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8452, 0x04, "GS Alcove Above Stairs", RHT_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_GS_BACK_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_GS_BACK_ROOM, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8456, 0x08, "GS Back Room", RHT_DODONGOS_CAVERN_GS_BACK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = Location::GSToken(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8464, 0x10, "GS Side Room Near Lower Lizalfos", RHT_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8450, 0x02, "MQ GS Scrub Room", RHT_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8456, 0x08, "MQ GS Song of Time Block Room", RHT_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8452, 0x04, "MQ GS Lizalfos Room", RHT_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8464, 0x10, "MQ GS Larvae Room", RHT_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA] = Location::GSToken(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 8449, 0x01, "MQ GS Back Room", RHT_DODONGOS_CAVERN_MQ_GS_BACK_AREA, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN); + locationTable[RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8705, 0x01, "GS Lobby Basement Lower", RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8706, 0x02, "GS Lobby Basement Upper", RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_GS_NEAR_BOSS] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8708, 0x04, "GS Near Boss", RHT_JABU_JABUS_BELLY_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8712, 0x08, "GS Water Switch Room", RHT_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8708, 0x04, "MQ GS Tail Parasan Room", RHT_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8712, 0x08, "MQ GS Invisible Enemies Room", RHT_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8705, 0x01, "MQ GS Boomerang Chest Room", RHT_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = Location::GSToken(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, 8706, 0x02, "MQ GS Near Boss", RHT_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8961, 0x01, "GS Raised Island Courtyard", RHT_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_GS_FIRST_ROOM] = Location::GSToken(RC_FOREST_TEMPLE_GS_FIRST_ROOM, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8962, 0x02, "GS First Room", RHT_FOREST_TEMPLE_GS_FIRST_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8964, 0x04, "GS Level Island Courtyard", RHT_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_GS_LOBBY] = Location::GSToken(RC_FOREST_TEMPLE_GS_LOBBY, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8968, 0x08, "GS Lobby", RHT_FOREST_TEMPLE_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_GS_BASEMENT] = Location::GSToken(RC_FOREST_TEMPLE_GS_BASEMENT, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8976, 0x10, "GS Basement", RHT_FOREST_TEMPLE_GS_BASEMENT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8962, 0x02, "MQ GS First Hallway", RHT_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8976, 0x10, "MQ GS Block Push Room", RHT_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8961, 0x01, "MQ GS Raised Island Courtyard", RHT_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8964, 0x04, "MQ GS Level Island Courtyard", RHT_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); + locationTable[RC_FOREST_TEMPLE_MQ_GS_WELL] = Location::GSToken(RC_FOREST_TEMPLE_MQ_GS_WELL, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, 8968, 0x08, "MQ GS Well", RHT_FOREST_TEMPLE_MQ_GS_WELL, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE); // Fire Temple - locationTable[RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = Location::GSToken(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9217, 0x01, "GS Song of Time Room", "Fire Temple GS Song of Time Room", RHT_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = Location::GSToken(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9218, 0x02, "GS Boss Key Loop", "Fire Temple GS Boss Key Loop", RHT_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_GS_BOULDER_MAZE] = Location::GSToken(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9220, 0x04, "GS Boulder Maze", "Fire Temple GS Boulder Maze", RHT_FIRE_TEMPLE_GS_BOULDER_MAZE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_GS_SCARECROW_TOP] = Location::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9224, 0x08, "GS Scarecrow Top", "Fire Temple GS Scarecrow Top", RHT_FIRE_TEMPLE_GS_SCARECROW_TOP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB] = Location::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9232, 0x10, "GS Scarecrow Climb", "Fire Temple GS Scarecrow Climb", RHT_FIRE_TEMPLE_GS_SCARECROW_CLIMB, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9218, 0x02, "MQ GS Above Fire Wall Maze", "Fire Temple MQ GS Above Fire Wall Maze", RHT_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9224, 0x08, "MQ GS Fire Wall Maze Center", "Fire Temple MQ GS Fire Wall Maze Center", RHT_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9217, 0x01, "MQ GS Big Lava Room Open Door", "Fire Temple MQ GS Big Lava Room Open Door", RHT_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9232, 0x10, "MQ GS Fire Wall Maze Side Room", "Fire Temple MQ GS Fire Wall Maze Side Room", RHT_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); - locationTable[RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9220, 0x04, "MQ GS Skull on Fire", "Fire Temple MQ GS Skull on Fire", RHT_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = Location::GSToken(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9217, 0x01, "GS Song of Time Room", RHT_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = Location::GSToken(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9218, 0x02, "GS Boss Key Loop", RHT_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_GS_BOULDER_MAZE] = Location::GSToken(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9220, 0x04, "GS Boulder Maze", RHT_FIRE_TEMPLE_GS_BOULDER_MAZE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_GS_SCARECROW_TOP] = Location::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9224, 0x08, "GS Scarecrow Top", RHT_FIRE_TEMPLE_GS_SCARECROW_TOP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB] = Location::GSToken(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9232, 0x10, "GS Scarecrow Climb", RHT_FIRE_TEMPLE_GS_SCARECROW_CLIMB, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9218, 0x02, "MQ GS Above Fire Wall Maze", RHT_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9224, 0x08, "MQ GS Fire Wall Maze Center", RHT_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9217, 0x01, "MQ GS Big Lava Room Open Door", RHT_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9232, 0x10, "MQ GS Fire Wall Maze Side Room", RHT_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); + locationTable[RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = Location::GSToken(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, 9220, 0x04, "MQ GS Skull on Fire", RHT_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE); // Water Temple - locationTable[RC_WATER_TEMPLE_GS_BEHIND_GATE] = Location::GSToken(RC_WATER_TEMPLE_GS_BEHIND_GATE, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9473, 0x01, "GS Behind Gate", "Water Temple GS Behind Gate", RHT_WATER_TEMPLE_GS_BEHIND_GATE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = Location::GSToken(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9474, 0x02, "GS Falling Platform Room", "Water Temple GS Falling Platform Room", RHT_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_GS_CENTRAL_PILLAR] = Location::GSToken(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9476, 0x04, "GS Central Pillar", "Water Temple GS Central Pillar", RHT_WATER_TEMPLE_GS_CENTRAL_PILLAR, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = Location::GSToken(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9480, 0x08, "GS Near Boss Key Chest", "Water Temple GS Near Boss Key Chest", RHT_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_GS_RIVER] = Location::GSToken(RC_WATER_TEMPLE_GS_RIVER, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9488, 0x10, "GS River", "Water Temple GS River", RHT_WATER_TEMPLE_GS_RIVER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9476, 0x04, "MQ GS Before Upper Water Switch", "Water Temple MQ GS Before Upper Water Switch", RHT_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9480, 0x08, "MQ GS Freestanding Key Area", "Water Temple MQ GS Freestanding Key Area", RHT_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9473, 0x01, "MQ GS Lizalfos Hallway", "Water Temple MQ GS Lizalfos Hallway", RHT_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_MQ_GS_RIVER] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_RIVER, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9474, 0x02, "MQ GS River", "Water Temple MQ GS River", RHT_WATER_TEMPLE_MQ_GS_RIVER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); - locationTable[RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9488, 0x10, "MQ GS Triple Wall Torch", "Water Temple MQ GS Triple Wall Torch", RHT_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_GS_BEHIND_GATE] = Location::GSToken(RC_WATER_TEMPLE_GS_BEHIND_GATE, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9473, 0x01, "GS Behind Gate", RHT_WATER_TEMPLE_GS_BEHIND_GATE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = Location::GSToken(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9474, 0x02, "GS Falling Platform Room", RHT_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_GS_CENTRAL_PILLAR] = Location::GSToken(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9476, 0x04, "GS Central Pillar", RHT_WATER_TEMPLE_GS_CENTRAL_PILLAR, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = Location::GSToken(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9480, 0x08, "GS Near Boss Key Chest", RHT_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_GS_RIVER] = Location::GSToken(RC_WATER_TEMPLE_GS_RIVER, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9488, 0x10, "GS River", RHT_WATER_TEMPLE_GS_RIVER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9476, 0x04, "MQ GS Before Upper Water Switch", RHT_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9480, 0x08, "MQ GS Freestanding Key Area", RHT_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9473, 0x01, "MQ GS Lizalfos Hallway", RHT_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_MQ_GS_RIVER] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_RIVER, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9474, 0x02, "MQ GS River", RHT_WATER_TEMPLE_MQ_GS_RIVER, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); + locationTable[RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = Location::GSToken(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, 9488, 0x10, "MQ GS Triple Wall Torch", RHT_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE); // Spirit Temple - locationTable[RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9729, 0x01, "GS Hall After Sun Block Room", "Spirit Temple GS Hall After Sun Block Room", RHT_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9730, 0x02, "GS Boulder Room", "Spirit Temple GS Boulder Room", RHT_SPIRIT_TEMPLE_GS_BOULDER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_GS_LOBBY] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_LOBBY, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9732, 0x04, "GS Lobby", "Spirit Temple GS Lobby", RHT_SPIRIT_TEMPLE_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9736, 0x08, "GS Sun on Floor Room", "Spirit Temple GS Sun on Floor Room", RHT_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_GS_METAL_FENCE] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9744, 0x10, "GS Metal Fence", "Spirit Temple GS Metal Fence", RHT_SPIRIT_TEMPLE_GS_METAL_FENCE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9736, 0x08, "MQ GS Symphony Room", "Spirit Temple MQ GS Symphony Room", RHT_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9730, 0x02, "MQ GS Leever Room", "Spirit Temple MQ GS Leever Room", RHT_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9732, 0x04, "MQ GS Nine Thrones Room West", "Spirit Temple MQ GS Nine Thrones Room West", RHT_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9744, 0x10, "MQ GS Nine Thrones Room North", "Spirit Temple MQ GS Nine Thrones Room North", RHT_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); - locationTable[RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9729, 0x01, "MQ GS Sun Block Room", "Spirit Temple MQ GS Sun Block Room", RHT_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9729, 0x01, "GS Hall After Sun Block Room", RHT_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9730, 0x02, "GS Boulder Room", RHT_SPIRIT_TEMPLE_GS_BOULDER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_GS_LOBBY] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_LOBBY, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9732, 0x04, "GS Lobby", RHT_SPIRIT_TEMPLE_GS_LOBBY, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9736, 0x08, "GS Sun on Floor Room", RHT_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_GS_METAL_FENCE] = Location::GSToken(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9744, 0x10, "GS Metal Fence", RHT_SPIRIT_TEMPLE_GS_METAL_FENCE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9736, 0x08, "MQ GS Symphony Room", RHT_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9730, 0x02, "MQ GS Leever Room", RHT_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9732, 0x04, "MQ GS Nine Thrones Room West", RHT_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9744, 0x10, "MQ GS Nine Thrones Room North", RHT_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); + locationTable[RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = Location::GSToken(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, 9729, 0x01, "MQ GS Sun Block Room", RHT_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE); // Shadow Temple - locationTable[RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = Location::GSToken(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9985, 0x01, "GS Single Giant Pot", "Shadow Temple GS Single Giant Pot", RHT_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9986, 0x02, "GS Falling Spikes Room", "Shadow Temple GS Falling Spikes Room", RHT_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = Location::GSToken(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9988, 0x04, "GS Triple Giant Pot", "Shadow Temple GS Triple Giant Pot", RHT_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9992, 0x08, "GS Like Like Room", "Shadow Temple GS Like Like Room", RHT_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_GS_NEAR_SHIP] = Location::GSToken(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 10000, 0x10, "GS Near Ship", "Shadow Temple GS Near Ship", RHT_SHADOW_TEMPLE_GS_NEAR_SHIP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9986, 0x02, "MQ GS Falling Spikes Room", "Shadow Temple MQ GS Falling Spikes Room", RHT_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9985, 0x01, "MQ GS Wind Hint Room", "Shadow Temple MQ GS Wind Hint Room", RHT_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9992, 0x08, "MQ GS After Wind", "Shadow Temple MQ GS After Wind", RHT_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 10000, 0x10, "MQ GS After Ship", "Shadow Temple MQ GS After Ship", RHT_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); - locationTable[RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9988, 0x04, "MQ GS Near Boss", "Shadow Temple MQ GS Near Boss", RHT_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = Location::GSToken(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9985, 0x01, "GS Single Giant Pot", RHT_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9986, 0x02, "GS Falling Spikes Room", RHT_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = Location::GSToken(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9988, 0x04, "GS Triple Giant Pot", RHT_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9992, 0x08, "GS Like Like Room", RHT_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_GS_NEAR_SHIP] = Location::GSToken(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 10000, 0x10, "GS Near Ship", RHT_SHADOW_TEMPLE_GS_NEAR_SHIP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9986, 0x02, "MQ GS Falling Spikes Room", RHT_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9985, 0x01, "MQ GS Wind Hint Room", RHT_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9992, 0x08, "MQ GS After Wind", RHT_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 10000, 0x10, "MQ GS After Ship", RHT_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); + locationTable[RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = Location::GSToken(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, 9988, 0x04, "MQ GS Near Boss", RHT_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE); // Bottom of the Well - locationTable[RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10241, 0x01, "GS Like Like Cage", "Bottom of the Well GS Like Like Cage", RHT_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10242, 0x02, "GS East Inner Room", "Bottom of the Well GS East Inner Room", RHT_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10244, 0x04, "GS West Inner Room", "Bottom of the Well GS West Inner Room", RHT_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10241, 0x01, "MQ GS Basement", "Bottom of the Well MQ GS Basement", RHT_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10244, 0x04, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room", RHT_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); - locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10242, 0x02, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room", RHT_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10241, 0x01, "GS Like Like Cage", RHT_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10242, 0x02, "GS East Inner Room", RHT_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10244, 0x04, "GS West Inner Room", RHT_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10241, 0x01, "MQ GS Basement", RHT_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10244, 0x04, "MQ GS Coffin Room", RHT_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); + locationTable[RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = Location::GSToken(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, 10242, 0x02, "MQ GS West Inner Room", RHT_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL); // Ice Cavern - locationTable[RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10497, 0x01, "GS Push Block Room", "Ice Cavern GS Push Block Room", RHT_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10498, 0x02, "GS Spinning Scythe Room", "Ice Cavern GS Spinning Scythe Room", RHT_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[RC_ICE_CAVERN_GS_HEART_PIECE_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10500, 0x04, "GS Heart Piece Room", "Ice Cavern GS Heart Piece Room", RHT_ICE_CAVERN_GS_HEART_PIECE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[RC_ICE_CAVERN_MQ_GS_SCARECROW] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_SCARECROW, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10497, 0x01, "MQ GS Scarecrow", "Ice Cavern MQ GS Scarecrow", RHT_ICE_CAVERN_MQ_GS_SCARECROW, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[RC_ICE_CAVERN_MQ_GS_ICE_BLOCK] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10500, 0x04, "MQ GS Ice Block", "Ice Cavern MQ GS Ice Block", RHT_ICE_CAVERN_MQ_GS_ICE_BLOCK, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); - locationTable[RC_ICE_CAVERN_MQ_GS_RED_ICE] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10498, 0x02, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice", RHT_ICE_CAVERN_MQ_GS_RED_ICE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10497, 0x01, "GS Push Block Room", RHT_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10498, 0x02, "GS Spinning Scythe Room", RHT_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_GS_HEART_PIECE_ROOM] = Location::GSToken(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10500, 0x04, "GS Heart Piece Room", RHT_ICE_CAVERN_GS_HEART_PIECE_ROOM, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_MQ_GS_SCARECROW] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_SCARECROW, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10497, 0x01, "MQ GS Scarecrow", RHT_ICE_CAVERN_MQ_GS_SCARECROW, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_MQ_GS_ICE_BLOCK] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10500, 0x04, "MQ GS Ice Block", RHT_ICE_CAVERN_MQ_GS_ICE_BLOCK, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); + locationTable[RC_ICE_CAVERN_MQ_GS_RED_ICE] = Location::GSToken(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, 10498, 0x02, "MQ GS Red Ice", RHT_ICE_CAVERN_MQ_GS_RED_ICE, { Category::cSkulltula }, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN); // Overworld // Kokiri Forest - locationTable[RC_KF_GS_BEAN_PATCH] = Location::GSToken(RC_KF_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 27649, 0x01, "GS Bean Patch", "KF GS Bean Patch", RHT_KF_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_GS_KNOW_IT_ALL_HOUSE] = Location::GSToken(RC_KF_GS_KNOW_IT_ALL_HOUSE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 19458, 0x02, "GS Know It All House", "KF GS Know It All House", RHT_KF_GS_KNOW_IT_ALL_HOUSE, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_GS_HOUSE_OF_TWINS] = Location::GSToken(RC_KF_GS_HOUSE_OF_TWINS, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 19460, 0x04, "GS House of Twins", "KF GS House of Twins", RHT_KF_GS_HOUSE_OF_TWINS, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_GS_BEAN_PATCH] = Location::GSToken(RC_KF_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 27649, 0x01, "GS Bean Patch", RHT_KF_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_GS_KNOW_IT_ALL_HOUSE] = Location::GSToken(RC_KF_GS_KNOW_IT_ALL_HOUSE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 19458, 0x02, "GS Know It All House", RHT_KF_GS_KNOW_IT_ALL_HOUSE, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_GS_HOUSE_OF_TWINS] = Location::GSToken(RC_KF_GS_HOUSE_OF_TWINS, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 19460, 0x04, "GS House of Twins", RHT_KF_GS_HOUSE_OF_TWINS, { Category::cSkulltula }, 0x0C, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); // Lost Woods - locationTable[RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE] = Location::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 27905, 0x01, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge", RHT_LW_GS_BEAN_PATCH_NEAR_BRIDGE, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_GS_BEAN_PATCH_NEAR_THEATER] = Location::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 27906, 0x02, "GS Bean Patch Near Theater", "LW GS Bean Patch Near Theater", RHT_LW_GS_BEAN_PATCH_NEAR_THEATER, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_GS_ABOVE_THEATER] = Location::GSToken(RC_LW_GS_ABOVE_THEATER, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 19716, 0x04, "GS Above Theater", "LW GS Above Theater", RHT_LW_GS_ABOVE_THEATER, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_SFM_GS] = Location::GSToken(RC_SFM_GS, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 19720, 0x08, "GS", "SFM GS", RHT_SFM_GS, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE] = Location::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 27905, 0x01, "GS Bean Patch Near Bridge", RHT_LW_GS_BEAN_PATCH_NEAR_BRIDGE, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_GS_BEAN_PATCH_NEAR_THEATER] = Location::GSToken(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 27906, 0x02, "GS Bean Patch Near Theater", RHT_LW_GS_BEAN_PATCH_NEAR_THEATER, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_GS_ABOVE_THEATER] = Location::GSToken(RC_LW_GS_ABOVE_THEATER, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 19716, 0x04, "GS Above Theater", RHT_LW_GS_ABOVE_THEATER, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_SFM_GS] = Location::GSToken(RC_SFM_GS, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 19720, 0x08, "GS", RHT_SFM_GS, { Category::cSkulltula }, 0x0D, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); // Hyrule Field - locationTable[RC_HF_GS_COW_GROTTO] = Location::GSToken(RC_HF_GS_COW_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10753, 0x01, "GS Cow Grotto", "HF GS Cow Grotto", RHT_HF_GS_COW_GROTTO, { Category::cSkulltula }, 0x0A, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_GS_NEAR_KAK_GROTTO] = Location::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10754, 0x02, "GS Near Kak Grotto", "HF GS Near Kak Grotto", RHT_HF_GS_NEAR_KAK_GROTTO, { Category::cSkulltula }, 0x0A, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_GS_COW_GROTTO] = Location::GSToken(RC_HF_GS_COW_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10753, 0x01, "GS Cow Grotto", RHT_HF_GS_COW_GROTTO, { Category::cSkulltula }, 0x0A, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_GS_NEAR_KAK_GROTTO] = Location::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10754, 0x02, "GS Near Kak Grotto", RHT_HF_GS_NEAR_KAK_GROTTO, { Category::cSkulltula }, 0x0A, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); // Lake Hylia - locationTable[RC_LH_GS_BEAN_PATCH] = Location::GSToken(RC_LH_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 29185, 0x01, "GS Bean Patch", "LH GS Bean Patch", RHT_LH_GS_BEAN_PATCH, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_GS_SMALL_ISLAND] = Location::GSToken(RC_LH_GS_SMALL_ISLAND, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 20994, 0x02, "GS Small Island", "LH GS Small Island", RHT_LH_GS_SMALL_ISLAND, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_GS_LAB_WALL] = Location::GSToken(RC_LH_GS_LAB_WALL, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 20996, 0x04, "GS Lab Wall", "LH GS Lab Wall", RHT_LH_GS_LAB_WALL, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_GS_LAB_CRATE] = Location::GSToken(RC_LH_GS_LAB_CRATE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKESIDE_LABORATORY, -28152, 0x08, "GS Lab Crate", "LH GS Lab Crate", RHT_LH_GS_LAB_CRATE, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_GS_TREE] = Location::GSToken(RC_LH_GS_TREE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 21008, 0x10, "GS Tree", "LH GS Tree", RHT_LH_GS_TREE, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_GS_BEAN_PATCH] = Location::GSToken(RC_LH_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 29185, 0x01, "GS Bean Patch", RHT_LH_GS_BEAN_PATCH, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_GS_SMALL_ISLAND] = Location::GSToken(RC_LH_GS_SMALL_ISLAND, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 20994, 0x02, "GS Small Island", RHT_LH_GS_SMALL_ISLAND, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_GS_LAB_WALL] = Location::GSToken(RC_LH_GS_LAB_WALL, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 20996, 0x04, "GS Lab Wall", RHT_LH_GS_LAB_WALL, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_GS_LAB_CRATE] = Location::GSToken(RC_LH_GS_LAB_CRATE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKESIDE_LABORATORY, -28152, 0x08, "GS Lab Crate", RHT_LH_GS_LAB_CRATE, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_GS_TREE] = Location::GSToken(RC_LH_GS_TREE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 21008, 0x10, "GS Tree", RHT_LH_GS_TREE, { Category::cSkulltula }, 0x12, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); // Gerudo Valley - locationTable[RC_GV_GS_BEAN_PATCH] = Location::GSToken(RC_GV_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 29441, 0x01, "GS Bean Patch", "GV GS Bean Patch", RHT_GV_GS_BEAN_PATCH, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GV_GS_SMALL_BRIDGE] = Location::GSToken(RC_GV_GS_SMALL_BRIDGE, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21250, 0x02, "GS Small Bridge", "GV GS Small Bridge", RHT_GV_GS_SMALL_BRIDGE, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GV_GS_PILLAR] = Location::GSToken(RC_GV_GS_PILLAR, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21252, 0x04, "GS Pillar", "GV GS Pillar", RHT_GV_GS_PILLAR, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GV_GS_BEHIND_TENT] = Location::GSToken(RC_GV_GS_BEHIND_TENT, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21256, 0x08, "GS Behind Tent", "GV GS Behind Tent", RHT_GV_GS_BEHIND_TENT, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_GS_BEAN_PATCH] = Location::GSToken(RC_GV_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 29441, 0x01, "GS Bean Patch", RHT_GV_GS_BEAN_PATCH, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_GS_SMALL_BRIDGE] = Location::GSToken(RC_GV_GS_SMALL_BRIDGE, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21250, 0x02, "GS Small Bridge", RHT_GV_GS_SMALL_BRIDGE, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_GS_PILLAR] = Location::GSToken(RC_GV_GS_PILLAR, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21252, 0x04, "GS Pillar", RHT_GV_GS_PILLAR, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GV_GS_BEHIND_TENT] = Location::GSToken(RC_GV_GS_BEHIND_TENT, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 21256, 0x08, "GS Behind Tent", RHT_GV_GS_BEHIND_TENT, { Category::cSkulltula }, 0x13, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Gerudo Fortress - locationTable[RC_GF_GS_ARCHERY_RANGE] = Location::GSToken(RC_GF_GS_ARCHERY_RANGE, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, 21505, 0x01, "GS Archery Range", "GF GS Archery Range", RHT_GF_GS_ARCHERY_RANGE, { Category::cSkulltula }, 0x14, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_GF_GS_TOP_FLOOR] = Location::GSToken(RC_GF_GS_TOP_FLOOR, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, 21506, 0x02, "GS Top Floor", "GF GS Top Floor", RHT_GF_GS_TOP_FLOOR, { Category::cSkulltula }, 0x14, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GF_GS_ARCHERY_RANGE] = Location::GSToken(RC_GF_GS_ARCHERY_RANGE, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, 21505, 0x01, "GS Archery Range", RHT_GF_GS_ARCHERY_RANGE, { Category::cSkulltula }, 0x14, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_GF_GS_TOP_FLOOR] = Location::GSToken(RC_GF_GS_TOP_FLOOR, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, 21506, 0x02, "GS Top Floor", RHT_GF_GS_TOP_FLOOR, { Category::cSkulltula }, 0x14, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Wasteland & Desert Colossus - locationTable[RC_WASTELAND_GS] = Location::GSToken(RC_WASTELAND_GS, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, 13570, 0x02, "GS", "Wasteland GS", RHT_WASTELAND_GS, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_COLOSSUS_GS_BEAN_PATCH] = Location::GSToken(RC_COLOSSUS_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 29953, 0x01, "GS Bean Patch", "Colossus GS Bean Patch", RHT_COLOSSUS_GS_BEAN_PATCH, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_COLOSSUS_GS_HILL] = Location::GSToken(RC_COLOSSUS_GS_HILL, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 21764, 0x04, "GS Hill", "Colossus GS Hill", RHT_COLOSSUS_GS_HILL, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_COLOSSUS_GS_TREE] = Location::GSToken(RC_COLOSSUS_GS_TREE, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 21768, 0x08, "GS Tree", "Colossus GS Tree", RHT_COLOSSUS_GS_TREE, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_WASTELAND_GS] = Location::GSToken(RC_WASTELAND_GS, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, 13570, 0x02, "GS", RHT_WASTELAND_GS, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_GS_BEAN_PATCH] = Location::GSToken(RC_COLOSSUS_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 29953, 0x01, "GS Bean Patch", RHT_COLOSSUS_GS_BEAN_PATCH, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_GS_HILL] = Location::GSToken(RC_COLOSSUS_GS_HILL, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 21764, 0x04, "GS Hill", RHT_COLOSSUS_GS_HILL, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_GS_TREE] = Location::GSToken(RC_COLOSSUS_GS_TREE, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 21768, 0x08, "GS Tree", RHT_COLOSSUS_GS_TREE, { Category::cSkulltula }, 0x15, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Hyrule Castle, Market, and Outside Ganon's Castle - locationTable[RC_OGC_GS] = Location::GSToken(RC_OGC_GS, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_OUTSIDE_GANONS_CASTLE, 11777, 0x01, "OGC GS", "OGC GS", RHT_OGC_GS, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_HC_GS_STORMS_GROTTO] = Location::GSToken(RC_HC_GS_STORMS_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, 11778, 0x02, "GS Storms Grotto", "HC GS Storms Grotto", RHT_HC_GS_STORMS_GROTTO, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_HC_GS_TREE] = Location::GSToken(RC_HC_GS_TREE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, -29180, 0x04, "GS Tree", "HC GS Tree", RHT_HC_GS_TREE, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_GS_GUARD_HOUSE] = Location::GSToken(RC_MARKET_GS_GUARD_HOUSE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, -29176, 0x08, "Market GS Guard House", "Market GS Guard House", RHT_MARKET_GS_GUARD_HOUSE, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_OGC_GS] = Location::GSToken(RC_OGC_GS, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_OUTSIDE_GANONS_CASTLE, 11777, 0x01, "OGC GS", RHT_OGC_GS, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_HC_GS_STORMS_GROTTO] = Location::GSToken(RC_HC_GS_STORMS_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, 11778, 0x02, "GS Storms Grotto", RHT_HC_GS_STORMS_GROTTO, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_HC_GS_TREE] = Location::GSToken(RC_HC_GS_TREE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, -29180, 0x04, "GS Tree", RHT_HC_GS_TREE, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_GS_GUARD_HOUSE] = Location::GSToken(RC_MARKET_GS_GUARD_HOUSE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, -29176, 0x08, "Market GS Guard House", RHT_MARKET_GS_GUARD_HOUSE, { Category::cSkulltula }, 0x0E, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); // Kakariko - locationTable[RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION] = Location::GSToken(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20488, 0x08, "GS House Under Construction", "Kak GS House Under Construction", RHT_KAK_GS_HOUSE_UNDER_CONSTRUCTION, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_GS_SKULLTULA_HOUSE] = Location::GSToken(RC_KAK_GS_SKULLTULA_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20496, 0x10, "GS Skulltula House", "Kak GS Skulltula House", RHT_KAK_GS_SKULLTULA_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_GS_GUARDS_HOUSE] = Location::GSToken(RC_KAK_GS_GUARDS_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20482, 0x02, "GS Guards House", "Kak GS Guards House", RHT_KAK_GS_GUARDS_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_GS_TREE] = Location::GSToken(RC_KAK_GS_TREE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, -28640, 0x20, "GS Tree", "Kak GS Tree", RHT_KAK_GS_TREE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_GS_WATCHTOWER] = Location::GSToken(RC_KAK_GS_WATCHTOWER, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20484, 0x04, "GS Watchtower", "Kak GS Watchtower", RHT_KAK_GS_WATCHTOWER, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_GS_ABOVE_IMPAS_HOUSE] = Location::GSToken(RC_KAK_GS_ABOVE_IMPAS_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20544, 0x40, "GS Above Impas House", "Kak GS Above Impas House", RHT_KAK_GS_ABOVE_IMPAS_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION] = Location::GSToken(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20488, 0x08, "GS House Under Construction", RHT_KAK_GS_HOUSE_UNDER_CONSTRUCTION, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_SKULLTULA_HOUSE] = Location::GSToken(RC_KAK_GS_SKULLTULA_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20496, 0x10, "GS Skulltula House", RHT_KAK_GS_SKULLTULA_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_GUARDS_HOUSE] = Location::GSToken(RC_KAK_GS_GUARDS_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20482, 0x02, "GS Guards House", RHT_KAK_GS_GUARDS_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_TREE] = Location::GSToken(RC_KAK_GS_TREE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, -28640, 0x20, "GS Tree", RHT_KAK_GS_TREE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_WATCHTOWER] = Location::GSToken(RC_KAK_GS_WATCHTOWER, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20484, 0x04, "GS Watchtower", RHT_KAK_GS_WATCHTOWER, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_GS_ABOVE_IMPAS_HOUSE] = Location::GSToken(RC_KAK_GS_ABOVE_IMPAS_HOUSE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, 20544, 0x40, "GS Above Impas House", RHT_KAK_GS_ABOVE_IMPAS_HOUSE, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); // Graveyard - locationTable[RC_GRAVEYARD_GS_WALL] = Location::GSToken(RC_GRAVEYARD_GS_WALL, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 20608, 0x80, "GS Wall", "Graveyard GS Wall", RHT_GRAVEYARD_GS_WALL, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_GRAVEYARD_GS_BEAN_PATCH] = Location::GSToken(RC_GRAVEYARD_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 28673, 0x01, "GS Bean Patch", "Graveyard GS Bean Patch", RHT_GRAVEYARD_GS_BEAN_PATCH, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_GRAVEYARD_GS_WALL] = Location::GSToken(RC_GRAVEYARD_GS_WALL, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 20608, 0x80, "GS Wall", RHT_GRAVEYARD_GS_WALL, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_GRAVEYARD_GS_BEAN_PATCH] = Location::GSToken(RC_GRAVEYARD_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 28673, 0x01, "GS Bean Patch", RHT_GRAVEYARD_GS_BEAN_PATCH, { Category::cSkulltula }, 0x10, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); // Death Mountain - locationTable[RC_DMC_GS_BEAN_PATCH] = Location::GSToken(RC_DMC_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 28417, 0x01, "GS Bean Patch", "DMC GS Bean Patch", RHT_DMC_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_GS_CRATE] = Location::GSToken(RC_DMC_GS_CRATE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, -28800, 0x80, "GS Crate", "DMC GS Crate", RHT_DMC_GS_CRATE, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_GS_BEAN_PATCH] = Location::GSToken(RC_DMT_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 28418, 0x02, "GS Bean Patch", "DMT GS Bean Patch", RHT_DMT_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_GS_NEAR_KAK] = Location::GSToken(RC_DMT_GS_NEAR_KAK, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 12036, 0x04, "GS Near Kak", "DMT GS Near Kak", RHT_DMT_GS_NEAR_KAK, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_GS_ABOVE_DODONGOS_CAVERN] = Location::GSToken(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 20232, 0x08, "GS Above Dodongos Cavern", "DMT GS Above Dodongos Cavern", RHT_DMT_GS_ABOVE_DODONGOS_CAVERN, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_GS_FALLING_ROCKS_PATH] = Location::GSToken(RC_DMT_GS_FALLING_ROCKS_PATH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 20240, 0x10, "GS Falling Rocks Path", "DMT GS Falling Rocks Path", RHT_DMT_GS_FALLING_ROCKS_PATH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_GC_GS_CENTER_PLATFORM] = Location::GSToken(RC_GC_GS_CENTER_PLATFORM, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 12064, 0x20, "GS Center Platform", "GC GS Center Platform", RHT_GC_GS_CENTER_PLATFORM, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_GS_BOULDER_MAZE] = Location::GSToken(RC_GC_GS_BOULDER_MAZE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, -28864, 0x40, "GS Boulder Maze", "GC GS Boulder Maze", RHT_GC_GS_BOULDER_MAZE, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_DMC_GS_BEAN_PATCH] = Location::GSToken(RC_DMC_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 28417, 0x01, "GS Bean Patch", RHT_DMC_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_GS_CRATE] = Location::GSToken(RC_DMC_GS_CRATE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, -28800, 0x80, "GS Crate", RHT_DMC_GS_CRATE, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_GS_BEAN_PATCH] = Location::GSToken(RC_DMT_GS_BEAN_PATCH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 28418, 0x02, "GS Bean Patch", RHT_DMT_GS_BEAN_PATCH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_GS_NEAR_KAK] = Location::GSToken(RC_DMT_GS_NEAR_KAK, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 12036, 0x04, "GS Near Kak", RHT_DMT_GS_NEAR_KAK, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_GS_ABOVE_DODONGOS_CAVERN] = Location::GSToken(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 20232, 0x08, "GS Above Dodongos Cavern", RHT_DMT_GS_ABOVE_DODONGOS_CAVERN, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_GS_FALLING_ROCKS_PATH] = Location::GSToken(RC_DMT_GS_FALLING_ROCKS_PATH, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 20240, 0x10, "GS Falling Rocks Path", RHT_DMT_GS_FALLING_ROCKS_PATH, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_GC_GS_CENTER_PLATFORM] = Location::GSToken(RC_GC_GS_CENTER_PLATFORM, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 12064, 0x20, "GS Center Platform", RHT_GC_GS_CENTER_PLATFORM, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_GS_BOULDER_MAZE] = Location::GSToken(RC_GC_GS_BOULDER_MAZE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, -28864, 0x40, "GS Boulder Maze", RHT_GC_GS_BOULDER_MAZE, { Category::cSkulltula }, 0x0F, SpoilerCollectionCheckGroup::GROUP_GORON_CITY); // Zora's River, Domain, and Fountain - locationTable[RC_ZR_GS_LADDER] = Location::GSToken(RC_ZR_GS_LADDER, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20737, 0x01, "GS Ladder", "ZR GS Ladder", RHT_ZR_GS_LADDER, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_GS_TREE] = Location::GSToken(RC_ZR_GS_TREE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, -28414, 0x02, "GS Tree", "ZR GS Tree", RHT_ZR_GS_TREE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_GS_ABOVE_BRIDGE] = Location::GSToken(RC_ZR_GS_ABOVE_BRIDGE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20744, 0x08, "GS Above Bridge", "ZR GS Above Bridge", RHT_ZR_GS_ABOVE_BRIDGE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_GS_NEAR_RAISED_GROTTOS] = Location::GSToken(RC_ZR_GS_NEAR_RAISED_GROTTOS, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20752, 0x10, "GS Near Raised Grottos", "ZR GS Near Raised Grottos", RHT_ZR_GS_NEAR_RAISED_GROTTOS, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZD_GS_FROZEN_WATERFALL] = Location::GSToken(RC_ZD_GS_FROZEN_WATERFALL, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, 20800, 0x40, "GS Frozen Waterfall", "ZD GS Frozen Waterfall", RHT_ZD_GS_FROZEN_WATERFALL, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZF_GS_ABOVE_THE_LOG] = Location::GSToken(RC_ZF_GS_ABOVE_THE_LOG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 20740, 0x04, "GS Above The Log", "ZF GS Above The Log", RHT_ZF_GS_ABOVE_THE_LOG, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZF_GS_HIDDEN_CAVE] = Location::GSToken(RC_ZF_GS_HIDDEN_CAVE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 20768, 0x20, "GS Hidden Cave", "ZF GS Hidden Cave", RHT_ZF_GS_HIDDEN_CAVE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZF_GS_TREE] = Location::GSToken(RC_ZF_GS_TREE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, -28288, 0x80, "GS Tree", "ZF GS Tree", RHT_ZF_GS_TREE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZR_GS_LADDER] = Location::GSToken(RC_ZR_GS_LADDER, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20737, 0x01, "GS Ladder", RHT_ZR_GS_LADDER, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_GS_TREE] = Location::GSToken(RC_ZR_GS_TREE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, -28414, 0x02, "GS Tree", RHT_ZR_GS_TREE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_GS_ABOVE_BRIDGE] = Location::GSToken(RC_ZR_GS_ABOVE_BRIDGE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20744, 0x08, "GS Above Bridge", RHT_ZR_GS_ABOVE_BRIDGE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_GS_NEAR_RAISED_GROTTOS] = Location::GSToken(RC_ZR_GS_NEAR_RAISED_GROTTOS, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 20752, 0x10, "GS Near Raised Grottos", RHT_ZR_GS_NEAR_RAISED_GROTTOS, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZD_GS_FROZEN_WATERFALL] = Location::GSToken(RC_ZD_GS_FROZEN_WATERFALL, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, 20800, 0x40, "GS Frozen Waterfall", RHT_ZD_GS_FROZEN_WATERFALL, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZF_GS_ABOVE_THE_LOG] = Location::GSToken(RC_ZF_GS_ABOVE_THE_LOG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 20740, 0x04, "GS Above The Log", RHT_ZF_GS_ABOVE_THE_LOG, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZF_GS_HIDDEN_CAVE] = Location::GSToken(RC_ZF_GS_HIDDEN_CAVE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 20768, 0x20, "GS Hidden Cave", RHT_ZF_GS_HIDDEN_CAVE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZF_GS_TREE] = Location::GSToken(RC_ZF_GS_TREE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, -28288, 0x80, "GS Tree", RHT_ZF_GS_TREE, { Category::cSkulltula }, 0x11, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); // Lon Lon Ranch - locationTable[RC_LLR_GS_BACK_WALL] = Location::GSToken(RC_LLR_GS_BACK_WALL, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11009, 0x01, "GS Back Wall", "LLR GS Back Wall", RHT_LLR_GS_BACK_WALL, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_GS_RAIN_SHED] = Location::GSToken(RC_LLR_GS_RAIN_SHED, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11010, 0x02, "GS Rain Shed", "LLR GS Rain Shed", RHT_LLR_GS_RAIN_SHED, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_GS_HOUSE_WINDOW] = Location::GSToken(RC_LLR_GS_HOUSE_WINDOW, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11012, 0x04, "GS House Window", "LLR GS House Window", RHT_LLR_GS_HOUSE_WINDOW, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_GS_TREE] = Location::GSToken(RC_LLR_GS_TREE, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, -29944, 0x08, "GS Tree", "LLR GS Tree", RHT_LLR_GS_TREE, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_GS_BACK_WALL] = Location::GSToken(RC_LLR_GS_BACK_WALL, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11009, 0x01, "GS Back Wall", RHT_LLR_GS_BACK_WALL, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_GS_RAIN_SHED] = Location::GSToken(RC_LLR_GS_RAIN_SHED, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11010, 0x02, "GS Rain Shed", RHT_LLR_GS_RAIN_SHED, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_GS_HOUSE_WINDOW] = Location::GSToken(RC_LLR_GS_HOUSE_WINDOW, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, 11012, 0x04, "GS House Window", RHT_LLR_GS_HOUSE_WINDOW, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_GS_TREE] = Location::GSToken(RC_LLR_GS_TREE, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, -29944, 0x08, "GS Tree", RHT_LLR_GS_TREE, { Category::cSkulltula }, 0x0B, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); // Bosses - locationTable[RC_LINKS_POCKET] = Location::Reward(RC_LINKS_POCKET, RCQUEST_BOTH, RCTYPE_LINKS_POCKET, RCAREA_KOKIRI_FOREST, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Link's Pocket", "Link's Pocket", RHT_LINKS_POCKET, RG_NONE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LINKS_POCKET), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST, true); - locationTable[RC_QUEEN_GOHMA] = Location::Reward(RC_QUEEN_GOHMA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_DEKU_TREE_BOSS, 0x00, DungeonId::DUNGEON_DEKU_TREE, "Queen Gohma", "Queen Gohma", RHT_QUEEN_GOHMA, RG_KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_KING_DODONGO] = Location::Reward(RC_KING_DODONGO, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_DOOR_WARP1, SCENE_DODONGOS_CAVERN_BOSS, 0x00, DungeonId::DUNGEON_DODONGOS_CAVERN, "King Dodongo", "King Dodongo", RHT_KING_DODONGO, RG_GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_BARINADE] = Location::Reward(RC_BARINADE, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_JABU_JABU_BOSS, 0x00, DungeonId::DUNGEON_JABUJABUS_BELLY, "Barinade", "Barinade", RHT_BARINADE, RG_ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_PHANTOM_GANON] = Location::Reward(RC_PHANTOM_GANON, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FOREST_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_FOREST_TEMPLE, "Phantom Ganon", "Phantom Ganon", RHT_PHANTOM_GANON, RG_FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_VOLVAGIA] = Location::Reward(RC_VOLVAGIA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_FIRE_TEMPLE, "Volvagia", "Volvagia", RHT_VOLVAGIA, RG_FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_MORPHA] = Location::Reward(RC_MORPHA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_WATER_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_WATER_TEMPLE, "Morpha", "Morpha", RHT_MORPHA, RG_WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_TWINROVA] = Location::Reward(RC_TWINROVA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_SPIRIT_TEMPLE, "Twinrova", "Twinrova", RHT_TWINROVA, RG_SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_BONGO_BONGO] = Location::Reward(RC_BONGO_BONGO, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SHADOW_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", "Bongo Bongo", RHT_BONGO_BONGO, RG_SHADOW_MEDALLION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); - locationTable[RC_GANON] = Location::Reward(RC_GANON, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_GANONS_CASTLE, ACTOR_DOOR_WARP1, SCENE_GANON_BOSS, 0x00, DungeonId::DUNGEON_GANONS_CASTLE_CRUMBLING, "Ganon", "Ganon", RHT_NONE, RG_TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); - locationTable[RC_GIFT_FROM_SAGES] = Location::Reward(RC_GIFT_FROM_SAGES, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Gift from Raoru", "Gift from Raoru", RHT_NONE, RG_LIGHT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0xC9), SpoilerCollectionCheckGroup::GROUP_NO_GROUP, true); + locationTable[RC_LINKS_POCKET] = Location::Reward(RC_LINKS_POCKET, RCQUEST_BOTH, RCTYPE_LINKS_POCKET, RCAREA_KOKIRI_FOREST, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Link's Pocket", "Link's Pocket", RHT_LINKS_POCKET, RG_NONE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LINKS_POCKET), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST, true); + locationTable[RC_QUEEN_GOHMA] = Location::Reward(RC_QUEEN_GOHMA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_DEKU_TREE_BOSS, 0x00, DungeonId::DUNGEON_DEKU_TREE, "Queen Gohma", "Queen Gohma", RHT_QUEEN_GOHMA, RG_KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_KING_DODONGO] = Location::Reward(RC_KING_DODONGO, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_DOOR_WARP1, SCENE_DODONGOS_CAVERN_BOSS, 0x00, DungeonId::DUNGEON_DODONGOS_CAVERN, "King Dodongo", "King Dodongo", RHT_KING_DODONGO, RG_GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_BARINADE] = Location::Reward(RC_BARINADE, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_JABU_JABU_BOSS, 0x00, DungeonId::DUNGEON_JABUJABUS_BELLY, "Barinade", "Barinade", RHT_BARINADE, RG_ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_PHANTOM_GANON] = Location::Reward(RC_PHANTOM_GANON, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FOREST_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_FOREST_TEMPLE, "Phantom Ganon", "Phantom Ganon", RHT_PHANTOM_GANON, RG_FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_VOLVAGIA] = Location::Reward(RC_VOLVAGIA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_FIRE_TEMPLE, "Volvagia", "Volvagia", RHT_VOLVAGIA, RG_FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_MORPHA] = Location::Reward(RC_MORPHA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_WATER_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_WATER_TEMPLE, "Morpha", "Morpha", RHT_MORPHA, RG_WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_TWINROVA] = Location::Reward(RC_TWINROVA, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_SPIRIT_TEMPLE, "Twinrova", "Twinrova", RHT_TWINROVA, RG_SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DUNGEONS_DONE_SPIRIT_TEMPLE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_BONGO_BONGO] = Location::Reward(RC_BONGO_BONGO, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_SHADOW_TEMPLE_BOSS, 0x00, DungeonId::DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", "Bongo Bongo", RHT_BONGO_BONGO, RG_SHADOW_MEDALLION, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DUNGEONS_DONE_SHADOW_TEMPLE), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_GANON] = Location::Reward(RC_GANON, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_GANONS_CASTLE, ACTOR_DOOR_WARP1, SCENE_GANON_BOSS, 0x00, DungeonId::DUNGEON_GANONS_CASTLE_CRUMBLING, "Ganon", "Ganon", RHT_NONE, RG_TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE); + locationTable[RC_GIFT_FROM_SAGES] = Location::Reward(RC_GIFT_FROM_SAGES, RCQUEST_BOTH, RCTYPE_DUNGEON_REWARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Gift from Raoru", "Gift from Raoru", RHT_NONE, RG_LIGHT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0xC9), SpoilerCollectionCheckGroup::GROUP_NO_GROUP, true); // Heart Containers - locationTable[RC_DEKU_TREE_QUEEN_GOHMA_HEART] = Location::Base(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_DEKU_TREE_BOSS, 0x00, 0x4F, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container", RHT_DEKU_TREE_QUEEN_GOHMA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); - locationTable[RC_DODONGOS_CAVERN_KING_DODONGO_HEART] = Location::Base(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x4F, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container", RHT_DODONGOS_CAVERN_KING_DODONGO_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); - locationTable[RC_JABU_JABUS_BELLY_BARINADE_HEART] = Location::Base(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_JABU_JABU_BOSS, 0x00, 0x4F, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container", RHT_JABU_JABUS_BELLY_BARINADE_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); - locationTable[RC_FOREST_TEMPLE_PHANTOM_GANON_HEART] = Location::Base(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x4F, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container", RHT_FOREST_TEMPLE_PHANTOM_GANON_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); - locationTable[RC_FIRE_TEMPLE_VOLVAGIA_HEART] = Location::Base(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x4F, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container", RHT_FIRE_TEMPLE_VOLVAGIA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); - locationTable[RC_WATER_TEMPLE_MORPHA_HEART] = Location::Base(RC_WATER_TEMPLE_MORPHA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_WATER_TEMPLE_BOSS, 0x00, 0x4F, "Morpha Heart Container", "Water Temple Morpha Heart Container", RHT_WATER_TEMPLE_MORPHA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); - locationTable[RC_SPIRIT_TEMPLE_TWINROVA_HEART] = Location::Base(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x4F, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container", RHT_SPIRIT_TEMPLE_TWINROVA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); - locationTable[RC_SHADOW_TEMPLE_BONGO_BONGO_HEART] = Location::Base(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x4F, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container", RHT_SHADOW_TEMPLE_BONGO_BONGO_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); + locationTable[RC_DEKU_TREE_QUEEN_GOHMA_HEART] = Location::Base(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_DEKU_TREE_BOSS, 0x00, 0x4F, "Queen Gohma Heart Container", RHT_DEKU_TREE_QUEEN_GOHMA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE, true); + locationTable[RC_DODONGOS_CAVERN_KING_DODONGO_HEART] = Location::Base(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x4F, "King Dodongo Heart Container", RHT_DODONGOS_CAVERN_KING_DODONGO_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN, true); + locationTable[RC_JABU_JABUS_BELLY_BARINADE_HEART] = Location::Base(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_JABU_JABU_BOSS, 0x00, 0x4F, "Barinade Heart Container", RHT_JABU_JABUS_BELLY_BARINADE_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY, true); + locationTable[RC_FOREST_TEMPLE_PHANTOM_GANON_HEART] = Location::Base(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x4F, "Phantom Ganon Heart Container", RHT_FOREST_TEMPLE_PHANTOM_GANON_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE, true); + locationTable[RC_FIRE_TEMPLE_VOLVAGIA_HEART] = Location::Base(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x4F, "Volvagia Heart Container", RHT_FIRE_TEMPLE_VOLVAGIA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE, true); + locationTable[RC_WATER_TEMPLE_MORPHA_HEART] = Location::Base(RC_WATER_TEMPLE_MORPHA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_WATER_TEMPLE_BOSS, 0x00, 0x4F, "Morpha Heart Container", RHT_WATER_TEMPLE_MORPHA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE, true); + locationTable[RC_SPIRIT_TEMPLE_TWINROVA_HEART] = Location::Base(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x4F, "Twinrova Heart Container", RHT_SPIRIT_TEMPLE_TWINROVA_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE, true); + locationTable[RC_SHADOW_TEMPLE_BONGO_BONGO_HEART] = Location::Base(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCQUEST_BOTH, RCTYPE_BOSS_HEART_OR_OTHER_REWARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x4F, "Bongo Bongo Heart Container", RHT_SHADOW_TEMPLE_BONGO_BONGO_HEART, RG_HEART_CONTAINER, { Category::cSongDungeonReward }, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE, true); // Cutscenes - locationTable[RC_TOT_MASTER_SWORD] = Location::Delayed(RC_TOT_MASTER_SWORD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "ToT Master Sword", "ToT Master Sword", RHT_TOT_MASTER_SWORD, RG_MASTER_SWORD, {}, SpoilerCollectionCheck::EventChkInf(0x45), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_TOT_LIGHT_ARROWS_CUTSCENE] = Location::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x01, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene", RHT_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS, {}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_LW_GIFT_FROM_SARIA] = Location::Delayed(RC_LW_GIFT_FROM_SARIA, RCQUEST_BOTH, RCTYPE_OCARINA, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x02, "Gift From Saria", "LW Gift From Saria", RHT_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_ZF_GREAT_FAIRY_REWARD] = Location::Delayed(RC_ZF_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, 0x10, "Great Fairy Reward", "ZF Great Fairy Reward", RHT_ZF_GREAT_FAIRY_REWARD, RG_FARORES_WIND, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); - locationTable[RC_HC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_HC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, 0x11, "Great Fairy Reward", "HC Great Fairy Reward", RHT_HC_GREAT_FAIRY_REWARD, RG_DINS_FIRE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_COLOSSUS_GREAT_FAIRY_REWARD] = Location::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 3, 0x12, "Great Fairy Reward", "Colossus Great Fairy Reward", RHT_COLOSSUS_GREAT_FAIRY_REWARD, RG_NAYRUS_LOVE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_DMT_GREAT_FAIRY_REWARD] = Location::Delayed(RC_DMT_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, 0x13, "Great Fairy Reward", "DMT Great Fairy Reward", RHT_DMT_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, 0x14, "Great Fairy Reward", "DMC Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, 0x15, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); + locationTable[RC_TOT_MASTER_SWORD] = Location::Delayed(RC_TOT_MASTER_SWORD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "ToT Master Sword", RHT_TOT_MASTER_SWORD, RG_MASTER_SWORD, {}, SpoilerCollectionCheck::EventChkInf(0x45), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_TOT_LIGHT_ARROWS_CUTSCENE] = Location::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x01, "ToT Light Arrow Cutscene", RHT_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS, {}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_LW_GIFT_FROM_SARIA] = Location::Delayed(RC_LW_GIFT_FROM_SARIA, RCQUEST_BOTH, RCTYPE_OCARINA, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_LOST_WOODS, 0x00, 0x02, "Gift From Saria", RHT_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, {}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_ZF_GREAT_FAIRY_REWARD] = Location::Delayed(RC_ZF_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 1, 0x10, "Great Fairy Reward", RHT_ZF_GREAT_FAIRY_REWARD, RG_FARORES_WIND, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN, true); + locationTable[RC_HC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_HC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 2, 0x11, "Great Fairy Reward", RHT_HC_GREAT_FAIRY_REWARD, RG_DINS_FIRE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_COLOSSUS_GREAT_FAIRY_REWARD] = Location::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 3, 0x12, "Great Fairy Reward", RHT_COLOSSUS_GREAT_FAIRY_REWARD, RG_NAYRUS_LOVE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_DMT_GREAT_FAIRY_REWARD] = Location::Delayed(RC_DMT_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 1, 0x13, "Great Fairy Reward", RHT_DMT_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, 0x14, "Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Delayed(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, 0x15, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, {}, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE, true); // Songs - locationTable[RC_SHEIK_IN_FOREST] = Location::Delayed(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, 0x20, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_SHEIK_IN_CRATER] = Location::Delayed(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x21, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); - locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Delayed(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, 0x22, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, { Category::cSong, Category::cSongDungeonReward }, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); - locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Delayed(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, 0x23, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); - locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Delayed(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x24, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_SHEIK_AT_TEMPLE] = Location::Delayed(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x25, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_SONG_FROM_IMPA] = Location::Delayed(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x26, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, { Category::cSong, Category::cSongDungeonReward }, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); - locationTable[RC_SONG_FROM_MALON] = Location::Delayed(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x27, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, { Category::cSong }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); - locationTable[RC_SONG_FROM_SARIA] = Location::Delayed(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, 0x28, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); - locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x29, "Song from Composers Grave", "Song from Composers Grave", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); - locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x2A, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); - locationTable[RC_SONG_FROM_WINDMILL] = Location::Delayed(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x2B, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_SHEIK_IN_FOREST] = Location::Delayed(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, 0x20, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_SHEIK_IN_CRATER] = Location::Delayed(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x21, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN, true); + locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Delayed(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, 0x22, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, { Category::cSong, Category::cSongDungeonReward }, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN, true); + locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Delayed(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, 0x23, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY, true); + locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Delayed(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x24, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_SHEIK_AT_TEMPLE] = Location::Delayed(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x25, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_SONG_FROM_IMPA] = Location::Delayed(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x26, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, { Category::cSong, Category::cSongDungeonReward }, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE, true); + locationTable[RC_SONG_FROM_MALON] = Location::Delayed(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x27, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, { Category::cSong }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH, true); + locationTable[RC_SONG_FROM_SARIA] = Location::Delayed(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, 0x28, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS, true); + locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x29, "Song from Composers Grave", "Song from Composers Grave", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); + locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x2A, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD, true); + locationTable[RC_SONG_FROM_WINDMILL] = Location::Delayed(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x2B, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, { Category::cSong }, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), SpoilerCollectionCheckGroup::GROUP_KAKARIKO, true); //Beehives - locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x2C), 0x00, "Storms Grotto Beehive Left", "KF Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x2C), 0x00, "Storms Grotto Beehive Right", "KF Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), 0x00, "Near Shortcuts Grotto Beehive Left", "LW Near Shortcuts Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), 0x00, "Near Shortcuts Grotto Beehive Right", "LW Near Shortcuts Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(747, 0xF5), 0x00, "Deku Scrub Grotto Beehive", "LW Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), 0x00, "Storms Grotto Beehive", "SFM Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x00), 0x00, "Near Market Grotto Beehive Left", "HF Near Market Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x00), 0x00, "Near Market Grotto Beehive Right", "HF Near Market Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x03), 0x00, "Open Grotto Beehive Left", "HF Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x03), 0x00, "Open Grotto Beehive Right", "HF Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x22), 0x00, "Southeast Grotto Beehive Left", "HF Southeast Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x22), 0x00, "Southeast Grotto Beehive Right", "HF Southeast Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), 0x00, "Inside Fence Grotto Beehive", "HF Inside Fence Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), 0x00, "Grotto Beehive", "LLR Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x28), 0x00, "Open Grotto Beehive Left", "Kak Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x28), 0x00, "Open Grotto Beehive Right", "Kak Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_DMT_COW_GROTTO_BEEHIVE] = Location::Base(RC_DMT_COW_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2617, 0xF8), 0x00, "Cow Grotto Beehive", "DMT Cow Grotto Beehive", RHT_BEEHIVE_COW_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_COW_GROTTO), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x57), 0x00, "Storms Grotto Beehive Left", "DMT Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x57), 0x00, "Storms Grotto Beehive Right", "DMT Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_GC_GROTTO_BEEHIVE] = Location::Base(RC_GC_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GORON_CITY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFB), 0x00, "Grotto Beehive", "GC Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GC_GROTTO), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x7A), 0x00, "Upper Grotto Beehive Left", "DMC Upper Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x7A), 0x00, "Upper Grotto Beehive Right", "DMC Upper Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_HAMMER_GROTTO_BEEHIVE] = Location::Base(RC_DMC_HAMMER_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xF9), 0x00, "Hammer Grotto Beehive", "DMC Hammer Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_HAMMER_GROTTO), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x29), 0x00, "Open Grotto Beehive Left", "ZR Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x29), 0x00, "Open Grotto Beehive Right", "ZR Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZR_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_ZR_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEB), 0x00, "Storms Grotto Beehive", "ZR Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_STORMS_GROTTO), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); - locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(382, 0x00), 0x00, "In Front of King Zora Beehive Left", "ZD In Front of King Zora Beehive Left", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_LEFT), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(948, 0x00), 0x00, "In Front of King Zora Beehive Right", "ZD In Front of King Zora Beehive Right", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_RIGHT), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_BEHIND_KING_ZORA_BEEHIVE] = Location::Base(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(701, 0x00), 0x00, "Behind King Zora Beehive", "ZD Behind King Zora Beehive", RHT_BEEHIVE_BEHIND_KING_ZORA, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_BEHIND_KING_ZORA), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), 0x00, "Grotto Beehive", "LH Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GERUDO_VALLEY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xF0), 0x00, "Deku Scrub Grotto Beehive", "GV Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GV_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), 0x00, "Grotto Beehive", "Colossus Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x2C), 0x00, "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x2C), 0x00, "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), 0x00, "Near Shortcuts Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), 0x00, "Near Shortcuts Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(747, 0xF5), 0x00, "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), 0x00, "Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x00), 0x00, "Near Market Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x00), 0x00, "Near Market Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x03), 0x00, "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x03), 0x00, "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x22), 0x00, "Southeast Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x22), 0x00, "Southeast Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), 0x00, "Inside Fence Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), 0x00, "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x28), 0x00, "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x28), 0x00, "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_DMT_COW_GROTTO_BEEHIVE] = Location::Base(RC_DMT_COW_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2617, 0xF8), 0x00, "Cow Grotto Beehive", RHT_BEEHIVE_COW_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_COW_GROTTO), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x57), 0x00, "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x57), 0x00, "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_STORMS_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_GC_GROTTO_BEEHIVE] = Location::Base(RC_GC_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GORON_CITY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFB), 0x00, "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GC_GROTTO), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x7A), 0x00, "Upper Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x7A), 0x00, "Upper Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_UPPER_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_HAMMER_GROTTO_BEEHIVE] = Location::Base(RC_DMC_HAMMER_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xF9), 0x00, "Hammer Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMC_HAMMER_GROTTO), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x29), 0x00, "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_LEFT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x29), 0x00, "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_OPEN_GROTTO_RIGHT), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZR_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_ZR_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_RIVER, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEB), 0x00, "Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZR_STORMS_GROTTO), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(382, 0x00), 0x00, "In Front of King Zora Beehive Left", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_BLUE_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_LEFT), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(948, 0x00), 0x00, "In Front of King Zora Beehive Right", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_RIGHT), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_BEHIND_KING_ZORA_BEEHIVE] = Location::Base(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_ZORAS_DOMAIN, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(701, 0x00), 0x00, "Behind King Zora Beehive", RHT_BEEHIVE_BEHIND_KING_ZORA, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_BEHIND_KING_ZORA), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), 0x00, "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GERUDO_VALLEY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xF0), 0x00, "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GV_DEKU_SCRUB_GROTTO), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), 0x00, "Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, { Category::cBeehive }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); // Cows - locationTable[RC_KF_LINKS_HOUSE_COW] = Location::Base(RC_KF_LINKS_HOUSE_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_KOKIRI_FOREST, ACTOR_EN_COW, SCENE_LINKS_HOUSE, 0x00, 0x15, "Links House Cow", "KF Links House Cow", RHT_KF_LINKS_HOUSE_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_KF_LINKS_HOUSE_COW), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_HF_COW_GROTTO_COW] = Location::Base(RC_HF_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_HYRULE_FIELD, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3485, -291), 0x16, "Cow Grotto Cow", "HF Cow Grotto Cow", RHT_HF_COW_GROTTO_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_LLR_STABLES_LEFT_COW] = Location::Base(RC_LLR_STABLES_LEFT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_STABLE, TWO_ACTOR_PARAMS(-122, -254), 0x16, "Stables Left Cow", "LLR Stables Left Cow", RHT_LLR_STABLES_LEFT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_STABLES_RIGHT_COW] = Location::Base(RC_LLR_STABLES_RIGHT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_STABLE, TWO_ACTOR_PARAMS(116, -254), 0x15, "Stables Right Cow", "LLR Stables Right Cow", RHT_LLR_STABLES_RIGHT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_TOWER_LEFT_COW] = Location::Base(RC_LLR_TOWER_LEFT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-229, 157), 0x15, "Tower Left Cow", "LLR Tower Left Cow", RHT_LLR_TOWER_LEFT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_TOWER_LEFT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_LLR_TOWER_RIGHT_COW] = Location::Base(RC_LLR_TOWER_RIGHT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-142, -140), 0x16, "Tower Right Cow", "LLR Tower Right Cow", RHT_LLR_TOWER_RIGHT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_TOWER_RIGHT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); - locationTable[RC_KAK_IMPAS_HOUSE_COW] = Location::Base(RC_KAK_IMPAS_HOUSE_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_COW, SCENE_IMPAS_HOUSE, 0x00, 0x15, "Impas House Cow", "Kak Impas House Cow", RHT_KAK_IMPAS_HOUSE_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_KAK_IMPAS_HOUSE_COW), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_DMT_COW_GROTTO_COW] = Location::Base(RC_DMT_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2444, -471), 0x15, "Cow Grotto Cow", "DMT Cow Grotto Cow", RHT_DMT_COW_GROTTO_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_GV_COW] = Location::Base(RC_GV_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_GERUDO_VALLEY, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, 0x15, "Cow", "GV Cow", RHT_GV_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_GV_COW), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[RC_JABU_JABUS_BELLY_MQ_COW] = Location::Base(RC_JABU_JABUS_BELLY_MQ_COW, RCQUEST_MQ, RCTYPE_COW, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_COW, SCENE_JABU_JABU, 0x00, 0x15, "MQ Cow", "Jabu Jabus Belly MQ Cow", RHT_JABU_JABUS_BELLY_MQ_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); + locationTable[RC_KF_LINKS_HOUSE_COW] = Location::Base(RC_KF_LINKS_HOUSE_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_KOKIRI_FOREST, ACTOR_EN_COW, SCENE_LINKS_HOUSE, 0x00, 0x15, "Links House Cow", RHT_KF_LINKS_HOUSE_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_KF_LINKS_HOUSE_COW), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_HF_COW_GROTTO_COW] = Location::Base(RC_HF_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_HYRULE_FIELD, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3485, -291), 0x16, "Cow Grotto Cow", RHT_HF_COW_GROTTO_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_LLR_STABLES_LEFT_COW] = Location::Base(RC_LLR_STABLES_LEFT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_STABLE, TWO_ACTOR_PARAMS(-122, -254), 0x16, "Stables Left Cow", RHT_LLR_STABLES_LEFT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_STABLES_RIGHT_COW] = Location::Base(RC_LLR_STABLES_RIGHT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_STABLE, TWO_ACTOR_PARAMS(116, -254), 0x15, "Stables Right Cow", RHT_LLR_STABLES_RIGHT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_TOWER_LEFT_COW] = Location::Base(RC_LLR_TOWER_LEFT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-229, 157), 0x15, "Tower Left Cow", RHT_LLR_TOWER_LEFT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_TOWER_LEFT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_LLR_TOWER_RIGHT_COW] = Location::Base(RC_LLR_TOWER_RIGHT_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(-142, -140), 0x16, "Tower Right Cow", RHT_LLR_TOWER_RIGHT_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_LLR_TOWER_RIGHT_COW), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); + locationTable[RC_KAK_IMPAS_HOUSE_COW] = Location::Base(RC_KAK_IMPAS_HOUSE_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_COW, SCENE_IMPAS_HOUSE, 0x00, 0x15, "Impas House Cow", RHT_KAK_IMPAS_HOUSE_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_KAK_IMPAS_HOUSE_COW), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_DMT_COW_GROTTO_COW] = Location::Base(RC_DMT_COW_GROTTO_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_COW, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2444, -471), 0x15, "Cow Grotto Cow", RHT_DMT_COW_GROTTO_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_GV_COW] = Location::Base(RC_GV_COW, RCQUEST_BOTH, RCTYPE_COW, RCAREA_GERUDO_VALLEY, ACTOR_EN_COW, SCENE_GERUDO_VALLEY, 0x00, 0x15, "Cow", RHT_GV_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_GV_COW), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[RC_JABU_JABUS_BELLY_MQ_COW] = Location::Base(RC_JABU_JABUS_BELLY_MQ_COW, RCQUEST_MQ, RCTYPE_COW, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_COW, SCENE_JABU_JABU, 0x00, 0x15, "MQ Cow", RHT_JABU_JABUS_BELLY_MQ_COW, RG_MILK, { Category::cCow }, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY); /*------------------------------- --- SHOPS --- @@ -1383,189 +1383,189 @@ void Rando::StaticData::InitLocationTable() { // 7 5 1 3 -------------------------------*/ // Kokiri Forest - locationTable[RC_KF_SHOP_ITEM_1] = Location::Base(RC_KF_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x00, 0x00, "Shop Item 1", "KF Shop Item 1", RHT_KF_SHOP_ITEM_1, RG_BUY_DEKU_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_2] = Location::Base(RC_KF_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x01, 0x01, "Shop Item 2", "KF Shop Item 2", RHT_KF_SHOP_ITEM_2, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_3] = Location::Base(RC_KF_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x02, 0x02, "Shop Item 3", "KF Shop Item 3", RHT_KF_SHOP_ITEM_3, RG_BUY_DEKU_NUTS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_4] = Location::Base(RC_KF_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x03, 0x03, "Shop Item 4", "KF Shop Item 4", RHT_KF_SHOP_ITEM_4, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_5] = Location::Base(RC_KF_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x04, 0x04, "Shop Item 5", "KF Shop Item 5", RHT_KF_SHOP_ITEM_5, RG_BUY_DEKU_SEEDS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_6] = Location::Base(RC_KF_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x05, 0x05, "Shop Item 6", "KF Shop Item 6", RHT_KF_SHOP_ITEM_6, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_7] = Location::Base(RC_KF_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x06, 0x06, "Shop Item 7", "KF Shop Item 7", RHT_KF_SHOP_ITEM_7, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_KF_SHOP_ITEM_8] = Location::Base(RC_KF_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x07, 0x07, "Shop Item 8", "KF Shop Item 8", RHT_KF_SHOP_ITEM_8, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_1] = Location::Base(RC_KF_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x00, 0x00, "Shop Item 1", RHT_KF_SHOP_ITEM_1, RG_BUY_DEKU_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_2] = Location::Base(RC_KF_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x01, 0x01, "Shop Item 2", RHT_KF_SHOP_ITEM_2, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_3] = Location::Base(RC_KF_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x02, 0x02, "Shop Item 3", RHT_KF_SHOP_ITEM_3, RG_BUY_DEKU_NUTS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_4] = Location::Base(RC_KF_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x03, 0x03, "Shop Item 4", RHT_KF_SHOP_ITEM_4, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_5] = Location::Base(RC_KF_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x04, 0x04, "Shop Item 5", RHT_KF_SHOP_ITEM_5, RG_BUY_DEKU_SEEDS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_6] = Location::Base(RC_KF_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x05, 0x05, "Shop Item 6", RHT_KF_SHOP_ITEM_6, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_7] = Location::Base(RC_KF_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x06, 0x06, "Shop Item 7", RHT_KF_SHOP_ITEM_7, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_KF_SHOP_ITEM_8] = Location::Base(RC_KF_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x07, 0x07, "Shop Item 8", RHT_KF_SHOP_ITEM_8, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); // Kakariko Village - locationTable[RC_KAK_POTION_SHOP_ITEM_1] = Location::Base(RC_KAK_POTION_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x00, 0x30, "Potion Shop Item 1", "Kak Potion Shop Item 1", RHT_KAK_POTION_SHOP_ITEM_1, RG_BUY_GREEN_POTION, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_2] = Location::Base(RC_KAK_POTION_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x01, 0x31, "Potion Shop Item 2", "Kak Potion Shop Item 2", RHT_KAK_POTION_SHOP_ITEM_2, RG_BUY_BLUE_FIRE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_3] = Location::Base(RC_KAK_POTION_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x02, 0x32, "Potion Shop Item 3", "Kak Potion Shop Item 3", RHT_KAK_POTION_SHOP_ITEM_3, RG_BUY_RED_POTION_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_4] = Location::Base(RC_KAK_POTION_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x03, 0x33, "Potion Shop Item 4", "Kak Potion Shop Item 4", RHT_KAK_POTION_SHOP_ITEM_4, RG_BUY_FAIRYS_SPIRIT, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_5] = Location::Base(RC_KAK_POTION_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x04, 0x34, "Potion Shop Item 5", "Kak Potion Shop Item 5", RHT_KAK_POTION_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_6] = Location::Base(RC_KAK_POTION_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x05, 0x35, "Potion Shop Item 6", "Kak Potion Shop Item 6", RHT_KAK_POTION_SHOP_ITEM_6, RG_BUY_BOTTLE_BUG, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_7] = Location::Base(RC_KAK_POTION_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x06, 0x36, "Potion Shop Item 7", "Kak Potion Shop Item 7", RHT_KAK_POTION_SHOP_ITEM_7, RG_BUY_POE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_POTION_SHOP_ITEM_8] = Location::Base(RC_KAK_POTION_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x07, 0x37, "Potion Shop Item 8", "Kak Potion Shop Item 8", RHT_KAK_POTION_SHOP_ITEM_8, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_1] = Location::Base(RC_KAK_BAZAAR_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x00, 0x38, "Bazaar Item 1", "Kak Bazaar Item 1", RHT_KAK_BAZAAR_ITEM_1, RG_BUY_HYLIAN_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_2] = Location::Base(RC_KAK_BAZAAR_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x01, 0x39, "Bazaar Item 2", "Kak Bazaar Item 2", RHT_KAK_BAZAAR_ITEM_2, RG_BUY_BOMBS_535, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_3] = Location::Base(RC_KAK_BAZAAR_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x02, 0x3A, "Bazaar Item 3", "Kak Bazaar Item 3", RHT_KAK_BAZAAR_ITEM_3, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_4] = Location::Base(RC_KAK_BAZAAR_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x03, 0x3B, "Bazaar Item 4", "Kak Bazaar Item 4", RHT_KAK_BAZAAR_ITEM_4, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_5] = Location::Base(RC_KAK_BAZAAR_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x04, 0x3C, "Bazaar Item 5", "Kak Bazaar Item 5", RHT_KAK_BAZAAR_ITEM_5, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_6] = Location::Base(RC_KAK_BAZAAR_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x05, 0x3D, "Bazaar Item 6", "Kak Bazaar Item 6", RHT_KAK_BAZAAR_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_7] = Location::Base(RC_KAK_BAZAAR_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x06, 0x3E, "Bazaar Item 7", "Kak Bazaar Item 7", RHT_KAK_BAZAAR_ITEM_7, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_KAK_BAZAAR_ITEM_8] = Location::Base(RC_KAK_BAZAAR_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, 0x3F, "Bazaar Item 8", "Kak Bazaar Item 8", RHT_KAK_BAZAAR_ITEM_8, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_1] = Location::Base(RC_KAK_POTION_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x00, 0x30, "Potion Shop Item 1", RHT_KAK_POTION_SHOP_ITEM_1, RG_BUY_GREEN_POTION, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_2] = Location::Base(RC_KAK_POTION_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x01, 0x31, "Potion Shop Item 2", RHT_KAK_POTION_SHOP_ITEM_2, RG_BUY_BLUE_FIRE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_3] = Location::Base(RC_KAK_POTION_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x02, 0x32, "Potion Shop Item 3", RHT_KAK_POTION_SHOP_ITEM_3, RG_BUY_RED_POTION_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_4] = Location::Base(RC_KAK_POTION_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x03, 0x33, "Potion Shop Item 4", RHT_KAK_POTION_SHOP_ITEM_4, RG_BUY_FAIRYS_SPIRIT, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_5] = Location::Base(RC_KAK_POTION_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x04, 0x34, "Potion Shop Item 5", RHT_KAK_POTION_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_6] = Location::Base(RC_KAK_POTION_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x05, 0x35, "Potion Shop Item 6", RHT_KAK_POTION_SHOP_ITEM_6, RG_BUY_BOTTLE_BUG, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_7] = Location::Base(RC_KAK_POTION_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x06, 0x36, "Potion Shop Item 7", RHT_KAK_POTION_SHOP_ITEM_7, RG_BUY_POE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_POTION_SHOP_ITEM_8] = Location::Base(RC_KAK_POTION_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_KAKARIKO, 0x07, 0x37, "Potion Shop Item 8", RHT_KAK_POTION_SHOP_ITEM_8, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_1] = Location::Base(RC_KAK_BAZAAR_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x00, 0x38, "Bazaar Item 1", RHT_KAK_BAZAAR_ITEM_1, RG_BUY_HYLIAN_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_2] = Location::Base(RC_KAK_BAZAAR_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x01, 0x39, "Bazaar Item 2", RHT_KAK_BAZAAR_ITEM_2, RG_BUY_BOMBS_535, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_3] = Location::Base(RC_KAK_BAZAAR_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x02, 0x3A, "Bazaar Item 3", RHT_KAK_BAZAAR_ITEM_3, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_4] = Location::Base(RC_KAK_BAZAAR_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x03, 0x3B, "Bazaar Item 4", RHT_KAK_BAZAAR_ITEM_4, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_5] = Location::Base(RC_KAK_BAZAAR_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x04, 0x3C, "Bazaar Item 5", RHT_KAK_BAZAAR_ITEM_5, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_6] = Location::Base(RC_KAK_BAZAAR_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x05, 0x3D, "Bazaar Item 6", RHT_KAK_BAZAAR_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_7] = Location::Base(RC_KAK_BAZAAR_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x06, 0x3E, "Bazaar Item 7", RHT_KAK_BAZAAR_ITEM_7, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_KAK_BAZAAR_ITEM_8] = Location::Base(RC_KAK_BAZAAR_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, 0x3F, "Bazaar Item 8", RHT_KAK_BAZAAR_ITEM_8, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); // Market - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_1] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, 0x30, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1", RHT_MARKET_BOMBCHU_SHOP_ITEM_1, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_2] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, 0x31, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2", RHT_MARKET_BOMBCHU_SHOP_ITEM_2, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_3] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x02, 0x32, "Bombchu Shop Item 3", "MK Bombchu Shop Item 3", RHT_MARKET_BOMBCHU_SHOP_ITEM_3, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_4] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x03, 0x33, "Bombchu Shop Item 4", "MK Bombchu Shop Item 4", RHT_MARKET_BOMBCHU_SHOP_ITEM_4, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_5] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x04, 0x34, "Bombchu Shop Item 5", "MK Bombchu Shop Item 5", RHT_MARKET_BOMBCHU_SHOP_ITEM_5, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_6] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x05, 0x35, "Bombchu Shop Item 6", "MK Bombchu Shop Item 6", RHT_MARKET_BOMBCHU_SHOP_ITEM_6, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_7] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x06, 0x36, "Bombchu Shop Item 7", "MK Bombchu Shop Item 7", RHT_MARKET_BOMBCHU_SHOP_ITEM_7, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_8] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x07, 0x37, "Bombchu Shop Item 8", "MK Bombchu Shop Item 8", RHT_MARKET_BOMBCHU_SHOP_ITEM_8, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_1] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x00, 0x30, "Potion Shop Item 1", "MK Potion Shop Item 1", RHT_MARKET_POTION_SHOP_ITEM_1, RG_BUY_GREEN_POTION, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_2] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x01, 0x31, "Potion Shop Item 2", "MK Potion Shop Item 2", RHT_MARKET_POTION_SHOP_ITEM_2, RG_BUY_BLUE_FIRE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_3] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x02, 0x32, "Potion Shop Item 3", "MK Potion Shop Item 3", RHT_MARKET_POTION_SHOP_ITEM_3, RG_BUY_RED_POTION_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_4] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x03, 0x33, "Potion Shop Item 4", "MK Potion Shop Item 4", RHT_MARKET_POTION_SHOP_ITEM_4, RG_BUY_FAIRYS_SPIRIT, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_5] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x04, 0x34, "Potion Shop Item 5", "MK Potion Shop Item 5", RHT_MARKET_POTION_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_6] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x05, 0x35, "Potion Shop Item 6", "MK Potion Shop Item 6", RHT_MARKET_POTION_SHOP_ITEM_6, RG_BUY_BOTTLE_BUG, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_7] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x06, 0x36, "Potion Shop Item 7", "MK Potion Shop Item 7", RHT_MARKET_POTION_SHOP_ITEM_7, RG_BUY_POE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_POTION_SHOP_ITEM_8] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x07, 0x37, "Potion Shop Item 8", "MK Potion Shop Item 8", RHT_MARKET_POTION_SHOP_ITEM_8, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_1] = Location::Base(RC_MARKET_BAZAAR_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x00, 0x30, "Bazaar Item 1", "MK Bazaar Item 1", RHT_MARKET_BAZAAR_ITEM_1, RG_BUY_HYLIAN_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_2] = Location::Base(RC_MARKET_BAZAAR_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x01, 0x31, "Bazaar Item 2", "MK Bazaar Item 2", RHT_MARKET_BAZAAR_ITEM_2, RG_BUY_BOMBS_535, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_3] = Location::Base(RC_MARKET_BAZAAR_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x02, 0x32, "Bazaar Item 3", "MK Bazaar Item 3", RHT_MARKET_BAZAAR_ITEM_3, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_4] = Location::Base(RC_MARKET_BAZAAR_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x03, 0x33, "Bazaar Item 4", "MK Bazaar Item 4", RHT_MARKET_BAZAAR_ITEM_4, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_5] = Location::Base(RC_MARKET_BAZAAR_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x04, 0x34, "Bazaar Item 5", "MK Bazaar Item 5", RHT_MARKET_BAZAAR_ITEM_5, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_6] = Location::Base(RC_MARKET_BAZAAR_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x05, 0x35, "Bazaar Item 6", "MK Bazaar Item 6", RHT_MARKET_BAZAAR_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_7] = Location::Base(RC_MARKET_BAZAAR_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x06, 0x36, "Bazaar Item 7", "MK Bazaar Item 7", RHT_MARKET_BAZAAR_ITEM_7, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - locationTable[RC_MARKET_BAZAAR_ITEM_8] = Location::Base(RC_MARKET_BAZAAR_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x07, 0x37, "Bazaar Item 8", "MK Bazaar Item 8", RHT_MARKET_BAZAAR_ITEM_8, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); - - // Zora's Domain - locationTable[RC_ZD_SHOP_ITEM_1] = Location::Base(RC_ZD_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x00, 0x30, "Shop Item 1", "ZD Shop Item 1", RHT_ZD_SHOP_ITEM_1, RG_BUY_ZORA_TUNIC, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_2] = Location::Base(RC_ZD_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x01, 0x31, "Shop Item 2", "ZD Shop Item 2", RHT_ZD_SHOP_ITEM_2, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_3] = Location::Base(RC_ZD_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x02, 0x32, "Shop Item 3", "ZD Shop Item 3", RHT_ZD_SHOP_ITEM_3, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_4] = Location::Base(RC_ZD_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x03, 0x33, "Shop Item 4", "ZD Shop Item 4", RHT_ZD_SHOP_ITEM_4, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_5] = Location::Base(RC_ZD_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x04, 0x34, "Shop Item 5", "ZD Shop Item 5", RHT_ZD_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_6] = Location::Base(RC_ZD_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x05, 0x35, "Shop Item 6", "ZD Shop Item 6", RHT_ZD_SHOP_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_7] = Location::Base(RC_ZD_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x06, 0x36, "Shop Item 7", "ZD Shop Item 7", RHT_ZD_SHOP_ITEM_7, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_SHOP_ITEM_8] = Location::Base(RC_ZD_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x07, 0x37, "Shop Item 8", "ZD Shop Item 8", RHT_ZD_SHOP_ITEM_8, RG_BUY_RED_POTION_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - - // Goron City - locationTable[RC_GC_SHOP_ITEM_1] = Location::Base(RC_GC_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x00, 0x30, "Shop Item 1", "GC Shop Item 1", RHT_GC_SHOP_ITEM_1, RG_BUY_BOMBS_525, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_2] = Location::Base(RC_GC_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x01, 0x31, "Shop Item 2", "GC Shop Item 2", RHT_GC_SHOP_ITEM_2, RG_BUY_BOMBS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_3] = Location::Base(RC_GC_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x02, 0x32, "Shop Item 3", "GC Shop Item 3", RHT_GC_SHOP_ITEM_3, RG_BUY_BOMBS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_4] = Location::Base(RC_GC_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x03, 0x33, "Shop Item 4", "GC Shop Item 4", RHT_GC_SHOP_ITEM_4, RG_BUY_BOMBS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_5] = Location::Base(RC_GC_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x04, 0x34, "Shop Item 5", "GC Shop Item 5", RHT_GC_SHOP_ITEM_5, RG_BUY_GORON_TUNIC, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_6] = Location::Base(RC_GC_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x05, 0x35, "Shop Item 6", "GC Shop Item 6", RHT_GC_SHOP_ITEM_6, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_7] = Location::Base(RC_GC_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x06, 0x36, "Shop Item 7", "GC Shop Item 7", RHT_GC_SHOP_ITEM_7, RG_BUY_RED_POTION_40, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[RC_GC_SHOP_ITEM_8] = Location::Base(RC_GC_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x07, 0x37, "Shop Item 8", "GC Shop Item 8", RHT_GC_SHOP_ITEM_8, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_1] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x00, 0x30, "Bombchu Shop Item 1", RHT_MARKET_BOMBCHU_SHOP_ITEM_1, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_2] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x01, 0x31, "Bombchu Shop Item 2", RHT_MARKET_BOMBCHU_SHOP_ITEM_2, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_3] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x02, 0x32, "Bombchu Shop Item 3", RHT_MARKET_BOMBCHU_SHOP_ITEM_3, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_4] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x03, 0x33, "Bombchu Shop Item 4", RHT_MARKET_BOMBCHU_SHOP_ITEM_4, RG_BUY_BOMBCHU_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_5] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x04, 0x34, "Bombchu Shop Item 5", RHT_MARKET_BOMBCHU_SHOP_ITEM_5, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_6] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x05, 0x35, "Bombchu Shop Item 6", RHT_MARKET_BOMBCHU_SHOP_ITEM_6, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_7] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x06, 0x36, "Bombchu Shop Item 7", RHT_MARKET_BOMBCHU_SHOP_ITEM_7, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BOMBCHU_SHOP_ITEM_8] = Location::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BOMBCHU_SHOP, 0x07, 0x37, "Bombchu Shop Item 8", RHT_MARKET_BOMBCHU_SHOP_ITEM_8, RG_BUY_BOMBCHU_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_1] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x00, 0x30, "Potion Shop Item 1", RHT_MARKET_POTION_SHOP_ITEM_1, RG_BUY_GREEN_POTION, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_2] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x01, 0x31, "Potion Shop Item 2", RHT_MARKET_POTION_SHOP_ITEM_2, RG_BUY_BLUE_FIRE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_3] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x02, 0x32, "Potion Shop Item 3", RHT_MARKET_POTION_SHOP_ITEM_3, RG_BUY_RED_POTION_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_4] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x03, 0x33, "Potion Shop Item 4", RHT_MARKET_POTION_SHOP_ITEM_4, RG_BUY_FAIRYS_SPIRIT, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_5] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x04, 0x34, "Potion Shop Item 5", RHT_MARKET_POTION_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_6] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x05, 0x35, "Potion Shop Item 6", RHT_MARKET_POTION_SHOP_ITEM_6, RG_BUY_BOTTLE_BUG, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_7] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x06, 0x36, "Potion Shop Item 7", RHT_MARKET_POTION_SHOP_ITEM_7, RG_BUY_POE, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_POTION_SHOP_ITEM_8] = Location::Base(RC_MARKET_POTION_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_POTION_SHOP_MARKET, 0x07, 0x37, "Potion Shop Item 8", RHT_MARKET_POTION_SHOP_ITEM_8, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_1] = Location::Base(RC_MARKET_BAZAAR_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x00, 0x30, "Bazaar Item 1", RHT_MARKET_BAZAAR_ITEM_1, RG_BUY_HYLIAN_SHIELD, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_2] = Location::Base(RC_MARKET_BAZAAR_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x01, 0x31, "Bazaar Item 2", RHT_MARKET_BAZAAR_ITEM_2, RG_BUY_BOMBS_535, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_3] = Location::Base(RC_MARKET_BAZAAR_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x02, 0x32, "Bazaar Item 3", RHT_MARKET_BAZAAR_ITEM_3, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_4] = Location::Base(RC_MARKET_BAZAAR_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x03, 0x33, "Bazaar Item 4", RHT_MARKET_BAZAAR_ITEM_4, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_5] = Location::Base(RC_MARKET_BAZAAR_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x04, 0x34, "Bazaar Item 5", RHT_MARKET_BAZAAR_ITEM_5, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_6] = Location::Base(RC_MARKET_BAZAAR_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x05, 0x35, "Bazaar Item 6", RHT_MARKET_BAZAAR_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_7] = Location::Base(RC_MARKET_BAZAAR_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x06, 0x36, "Bazaar Item 7", RHT_MARKET_BAZAAR_ITEM_7, RG_BUY_DEKU_STICK_1, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + locationTable[RC_MARKET_BAZAAR_ITEM_8] = Location::Base(RC_MARKET_BAZAAR_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_BAZAAR, 0x07, 0x37, "Bazaar Item 8", RHT_MARKET_BAZAAR_ITEM_8, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); + + // Zora's Domain + locationTable[RC_ZD_SHOP_ITEM_1] = Location::Base(RC_ZD_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x00, 0x30, "Shop Item 1", RHT_ZD_SHOP_ITEM_1, RG_BUY_ZORA_TUNIC, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_2] = Location::Base(RC_ZD_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x01, 0x31, "Shop Item 2", RHT_ZD_SHOP_ITEM_2, RG_BUY_ARROWS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_3] = Location::Base(RC_ZD_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x02, 0x32, "Shop Item 3", RHT_ZD_SHOP_ITEM_3, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_4] = Location::Base(RC_ZD_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x03, 0x33, "Shop Item 4", RHT_ZD_SHOP_ITEM_4, RG_BUY_ARROWS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_5] = Location::Base(RC_ZD_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x04, 0x34, "Shop Item 5", RHT_ZD_SHOP_ITEM_5, RG_BUY_DEKU_NUTS_5, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_6] = Location::Base(RC_ZD_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x05, 0x35, "Shop Item 6", RHT_ZD_SHOP_ITEM_6, RG_BUY_ARROWS_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_7] = Location::Base(RC_ZD_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x06, 0x36, "Shop Item 7", RHT_ZD_SHOP_ITEM_7, RG_BUY_FISH, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_SHOP_ITEM_8] = Location::Base(RC_ZD_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZORA_SHOP, 0x07, 0x37, "Shop Item 8", RHT_ZD_SHOP_ITEM_8, RG_BUY_RED_POTION_50, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + + // Goron City + locationTable[RC_GC_SHOP_ITEM_1] = Location::Base(RC_GC_SHOP_ITEM_1, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x00, 0x30, "Shop Item 1", RHT_GC_SHOP_ITEM_1, RG_BUY_BOMBS_525, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_2] = Location::Base(RC_GC_SHOP_ITEM_2, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x01, 0x31, "Shop Item 2", RHT_GC_SHOP_ITEM_2, RG_BUY_BOMBS_10, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_3] = Location::Base(RC_GC_SHOP_ITEM_3, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x02, 0x32, "Shop Item 3", RHT_GC_SHOP_ITEM_3, RG_BUY_BOMBS_20, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_4] = Location::Base(RC_GC_SHOP_ITEM_4, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x03, 0x33, "Shop Item 4", RHT_GC_SHOP_ITEM_4, RG_BUY_BOMBS_30, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_5] = Location::Base(RC_GC_SHOP_ITEM_5, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x04, 0x34, "Shop Item 5", RHT_GC_SHOP_ITEM_5, RG_BUY_GORON_TUNIC, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_6] = Location::Base(RC_GC_SHOP_ITEM_6, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x05, 0x35, "Shop Item 6", RHT_GC_SHOP_ITEM_6, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_7] = Location::Base(RC_GC_SHOP_ITEM_7, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x06, 0x36, "Shop Item 7", RHT_GC_SHOP_ITEM_7, RG_BUY_RED_POTION_40, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[RC_GC_SHOP_ITEM_8] = Location::Base(RC_GC_SHOP_ITEM_8, RCQUEST_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GORON_SHOP, 0x07, 0x37, "Shop Item 8", RHT_GC_SHOP_ITEM_8, RG_BUY_HEART, { Category::cShop }, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); /* +--------------+ | FISHSANITY | +--------------+ */ // Fishing Pond - locationTable[RC_LH_CHILD_FISH_1] = Location::Base(RC_LH_CHILD_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 100, 0x00, "Child Pond Fish 1", "LH Child Pond Fish 1", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_2] = Location::Base(RC_LH_CHILD_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 101, 0x00, "Child Pond Fish 2", "LH Child Pond Fish 2", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_3] = Location::Base(RC_LH_CHILD_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 102, 0x00, "Child Pond Fish 3", "LH Child Pond Fish 3", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_4] = Location::Base(RC_LH_CHILD_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 103, 0x00, "Child Pond Fish 4", "LH Child Pond Fish 4", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_5] = Location::Base(RC_LH_CHILD_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 104, 0x00, "Child Pond Fish 5", "LH Child Pond Fish 5", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_6] = Location::Base(RC_LH_CHILD_FISH_6, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 105, 0x00, "Child Pond Fish 6", "LH Child Pond Fish 6", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_7] = Location::Base(RC_LH_CHILD_FISH_7, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 106, 0x00, "Child Pond Fish 7", "LH Child Pond Fish 7", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_8] = Location::Base(RC_LH_CHILD_FISH_8, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 107, 0x00, "Child Pond Fish 8", "LH Child Pond Fish 8", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_9] = Location::Base(RC_LH_CHILD_FISH_9, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 108, 0x00, "Child Pond Fish 9", "LH Child Pond Fish 9", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_10] = Location::Base(RC_LH_CHILD_FISH_10, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 109, 0x00, "Child Pond Fish 10", "LH Child Pond Fish 10", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_11] = Location::Base(RC_LH_CHILD_FISH_11, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 110, 0x00, "Child Pond Fish 11", "LH Child Pond Fish 11", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_12] = Location::Base(RC_LH_CHILD_FISH_12, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 111, 0x00, "Child Pond Fish 12", "LH Child Pond Fish 12", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_13] = Location::Base(RC_LH_CHILD_FISH_13, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 112, 0x00, "Child Pond Fish 13", "LH Child Pond Fish 13", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_14] = Location::Base(RC_LH_CHILD_FISH_14, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 113, 0x00, "Child Pond Fish 14", "LH Child Pond Fish 14", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_FISH_15] = Location::Base(RC_LH_CHILD_FISH_15, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 114, 0x00, "Child Pond Fish 15", "LH Child Pond Fish 15", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_LOACH_1] = Location::Base(RC_LH_CHILD_LOACH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 115, 0x00, "Child Pond Loach 1", "LH Child Pond Loach 1", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_CHILD_LOACH_2] = Location::Base(RC_LH_CHILD_LOACH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 116, 0x00, "Child Pond Loach 2", "LH Child Pond Loach 2", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_1] = Location::Base(RC_LH_ADULT_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 100, 0x00, "Adult Pond Fish 1", "LH Adult Pond Fish 1", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_2] = Location::Base(RC_LH_ADULT_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 101, 0x00, "Adult Pond Fish 2", "LH Adult Pond Fish 2", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_3] = Location::Base(RC_LH_ADULT_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 102, 0x00, "Adult Pond Fish 3", "LH Adult Pond Fish 3", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_4] = Location::Base(RC_LH_ADULT_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 103, 0x00, "Adult Pond Fish 4", "LH Adult Pond Fish 4", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_5] = Location::Base(RC_LH_ADULT_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 104, 0x00, "Adult Pond Fish 5", "LH Adult Pond Fish 5", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_6] = Location::Base(RC_LH_ADULT_FISH_6, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 105, 0x00, "Adult Pond Fish 6", "LH Adult Pond Fish 6", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_7] = Location::Base(RC_LH_ADULT_FISH_7, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 106, 0x00, "Adult Pond Fish 7", "LH Adult Pond Fish 7", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_8] = Location::Base(RC_LH_ADULT_FISH_8, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 107, 0x00, "Adult Pond Fish 8", "LH Adult Pond Fish 8", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_9] = Location::Base(RC_LH_ADULT_FISH_9, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 108, 0x00, "Adult Pond Fish 9", "LH Adult Pond Fish 9", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_10] = Location::Base(RC_LH_ADULT_FISH_10, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 109, 0x00, "Adult Pond Fish 10", "LH Adult Pond Fish 10", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_11] = Location::Base(RC_LH_ADULT_FISH_11, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 110, 0x00, "Adult Pond Fish 11", "LH Adult Pond Fish 11", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_12] = Location::Base(RC_LH_ADULT_FISH_12, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 111, 0x00, "Adult Pond Fish 12", "LH Adult Pond Fish 12", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_13] = Location::Base(RC_LH_ADULT_FISH_13, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 112, 0x00, "Adult Pond Fish 13", "LH Adult Pond Fish 13", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_14] = Location::Base(RC_LH_ADULT_FISH_14, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 113, 0x00, "Adult Pond Fish 14", "LH Adult Pond Fish 14", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_FISH_15] = Location::Base(RC_LH_ADULT_FISH_15, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 114, 0x00, "Adult Pond Fish 15", "LH Adult Pond Fish 15", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); - locationTable[RC_LH_ADULT_LOACH] = Location::Base(RC_LH_ADULT_LOACH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 115, 0x00, "Adult Pond Loach", "LH Adult Pond Loach", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_1] = Location::Base(RC_LH_CHILD_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 100, 0x00, "Child Pond Fish 1", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_2] = Location::Base(RC_LH_CHILD_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 101, 0x00, "Child Pond Fish 2", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_3] = Location::Base(RC_LH_CHILD_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 102, 0x00, "Child Pond Fish 3", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_4] = Location::Base(RC_LH_CHILD_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 103, 0x00, "Child Pond Fish 4", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_5] = Location::Base(RC_LH_CHILD_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 104, 0x00, "Child Pond Fish 5", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_6] = Location::Base(RC_LH_CHILD_FISH_6, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 105, 0x00, "Child Pond Fish 6", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_7] = Location::Base(RC_LH_CHILD_FISH_7, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 106, 0x00, "Child Pond Fish 7", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_8] = Location::Base(RC_LH_CHILD_FISH_8, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 107, 0x00, "Child Pond Fish 8", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_9] = Location::Base(RC_LH_CHILD_FISH_9, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 108, 0x00, "Child Pond Fish 9", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_10] = Location::Base(RC_LH_CHILD_FISH_10, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 109, 0x00, "Child Pond Fish 10", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_11] = Location::Base(RC_LH_CHILD_FISH_11, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 110, 0x00, "Child Pond Fish 11", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_12] = Location::Base(RC_LH_CHILD_FISH_12, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 111, 0x00, "Child Pond Fish 12", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_13] = Location::Base(RC_LH_CHILD_FISH_13, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 112, 0x00, "Child Pond Fish 13", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_14] = Location::Base(RC_LH_CHILD_FISH_14, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 113, 0x00, "Child Pond Fish 14", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_FISH_15] = Location::Base(RC_LH_CHILD_FISH_15, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 114, 0x00, "Child Pond Fish 15", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_LOACH_1] = Location::Base(RC_LH_CHILD_LOACH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 115, 0x00, "Child Pond Loach 1", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_CHILD_LOACH_2] = Location::Base(RC_LH_CHILD_LOACH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 116, 0x00, "Child Pond Loach 2", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_1] = Location::Base(RC_LH_ADULT_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 100, 0x00, "Adult Pond Fish 1", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_2] = Location::Base(RC_LH_ADULT_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 101, 0x00, "Adult Pond Fish 2", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_3] = Location::Base(RC_LH_ADULT_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 102, 0x00, "Adult Pond Fish 3", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_4] = Location::Base(RC_LH_ADULT_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 103, 0x00, "Adult Pond Fish 4", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_5] = Location::Base(RC_LH_ADULT_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 104, 0x00, "Adult Pond Fish 5", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_6] = Location::Base(RC_LH_ADULT_FISH_6, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 105, 0x00, "Adult Pond Fish 6", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_7] = Location::Base(RC_LH_ADULT_FISH_7, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 106, 0x00, "Adult Pond Fish 7", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_8] = Location::Base(RC_LH_ADULT_FISH_8, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 107, 0x00, "Adult Pond Fish 8", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_9] = Location::Base(RC_LH_ADULT_FISH_9, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 108, 0x00, "Adult Pond Fish 9", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_10] = Location::Base(RC_LH_ADULT_FISH_10, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 109, 0x00, "Adult Pond Fish 10", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_11] = Location::Base(RC_LH_ADULT_FISH_11, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 110, 0x00, "Adult Pond Fish 11", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_12] = Location::Base(RC_LH_ADULT_FISH_12, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 111, 0x00, "Adult Pond Fish 12", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_13] = Location::Base(RC_LH_ADULT_FISH_13, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 112, 0x00, "Adult Pond Fish 13", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_14] = Location::Base(RC_LH_ADULT_FISH_14, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 113, 0x00, "Adult Pond Fish 14", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_FISH_15] = Location::Base(RC_LH_ADULT_FISH_15, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 114, 0x00, "Adult Pond Fish 15", RHT_LH_POND_FISH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); + locationTable[RC_LH_ADULT_LOACH] = Location::Base(RC_LH_ADULT_LOACH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, 115, 0x00, "Adult Pond Loach", RHT_LH_HYRULE_LOACH, RG_NONE, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); // Grotto fish - locationTable[RC_KF_STORMS_GROTTO_FISH] = Location::Base(RC_KF_STORMS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_KOKIRI_FOREST, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Storms Grotto Fish", "KF Storms Grotto Fish", RHT_KF_STORMS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x2C, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); - locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_FISH] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LOST_WOODS, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Near Shortcuts Grotto Fish", "LW Near Shortcuts Grotto Fish", RHT_LW_NEAR_SHORTCUTS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x14, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); - locationTable[RC_HF_SOUTHEAST_GROTTO_FISH] = Location::Base(RC_HF_SOUTHEAST_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Southeast Grotto Fish", "HF Southeast Grotto Fish", RHT_HF_SOUTHEAST_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x22, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_OPEN_GROTTO_FISH] = Location::Base(RC_HF_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", "HF Open Grotto Fish", RHT_HF_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x03, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_HF_NEAR_MARKET_GROTTO_FISH] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Near Market Grotto Fish", "HF Near Market Grotto Fish", RHT_HF_NEAR_MARKET_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x00, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); - locationTable[RC_KAK_OPEN_GROTTO_FISH] = Location::Base(RC_KAK_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", "Kak Open Grotto Fish", RHT_KAK_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x28, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); - locationTable[RC_DMT_STORMS_GROTTO_FISH] = Location::Base(RC_DMT_STORMS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Storms Grotto Fish", "DMT Storms Grotto Fish", RHT_DMT_STORMS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x57, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_DMC_UPPER_GROTTO_FISH] = Location::Base(RC_DMC_UPPER_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Upper Grotto Fish", "DMC Upper Grotto Fish", RHT_DMC_UPPER_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x7A, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); - locationTable[RC_ZR_OPEN_GROTTO_FISH] = Location::Base(RC_ZR_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_RIVER, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", "ZR Open Grotto Fish", RHT_ZR_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x29, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); + locationTable[RC_KF_STORMS_GROTTO_FISH] = Location::Base(RC_KF_STORMS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_KOKIRI_FOREST, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Storms Grotto Fish", RHT_KF_STORMS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x2C, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); + locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_FISH] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_LOST_WOODS, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Near Shortcuts Grotto Fish", RHT_LW_NEAR_SHORTCUTS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x14, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); + locationTable[RC_HF_SOUTHEAST_GROTTO_FISH] = Location::Base(RC_HF_SOUTHEAST_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Southeast Grotto Fish", RHT_HF_SOUTHEAST_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x22, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_OPEN_GROTTO_FISH] = Location::Base(RC_HF_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", RHT_HF_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x03, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_HF_NEAR_MARKET_GROTTO_FISH] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_HYRULE_FIELD, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Near Market Grotto Fish", RHT_HF_NEAR_MARKET_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x00, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD); + locationTable[RC_KAK_OPEN_GROTTO_FISH] = Location::Base(RC_KAK_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", RHT_KAK_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x28, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); + locationTable[RC_DMT_STORMS_GROTTO_FISH] = Location::Base(RC_DMT_STORMS_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Storms Grotto Fish", RHT_DMT_STORMS_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x57, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_DMC_UPPER_GROTTO_FISH] = Location::Base(RC_DMC_UPPER_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Upper Grotto Fish", RHT_DMC_UPPER_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x7A, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); + locationTable[RC_ZR_OPEN_GROTTO_FISH] = Location::Base(RC_ZR_OPEN_GROTTO_FISH, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_RIVER, ACTOR_EN_FISH, SCENE_GROTTOS, 1, 0x00, "Open Grotto Fish", RHT_ZR_OPEN_GROTTO_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0x29, SCENE_GROTTOS), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER); // Zora's Domain fish - locationTable[RC_ZD_FISH_1] = Location::Base(RC_ZD_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 0, 0x00, "Fish 1", "ZD Fish 1", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_FISH_2] = Location::Base(RC_ZD_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 1, 0x00, "Fish 2", "ZD Fish 2", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_FISH_3] = Location::Base(RC_ZD_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 2, 0x00, "Fish 3", "ZD Fish 3", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_FISH_4] = Location::Base(RC_ZD_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 3, 0x00, "Fish 4", "ZD Fish 4", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); - locationTable[RC_ZD_FISH_5] = Location::Base(RC_ZD_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 4, 0x00, "Fish 5", "ZD Fish 5", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_FISH_1] = Location::Base(RC_ZD_FISH_1, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 0, 0x00, "Fish 1", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_FISH_2] = Location::Base(RC_ZD_FISH_2, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 1, 0x00, "Fish 2", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_FISH_3] = Location::Base(RC_ZD_FISH_3, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 2, 0x00, "Fish 3", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_FISH_4] = Location::Base(RC_ZD_FISH_4, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 3, 0x00, "Fish 4", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); + locationTable[RC_ZD_FISH_5] = Location::Base(RC_ZD_FISH_5, RCQUEST_BOTH, RCTYPE_FISH, RCAREA_ZORAS_DOMAIN, ACTOR_EN_FISH, SCENE_ZORAS_DOMAIN, -1 ^ 4, 0x00, "Fish 5", RHT_ZD_FISH, RG_FISH, { Category::cFish }, SpoilerCollectionCheck::Fish(0xFF, SCENE_ZORAS_DOMAIN), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); // Gossip Stones - locationTable[RC_DMC_GOSSIP_STONE] = Location::HintStone(RC_DMC_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 14341, 0x05, "Gossip Stone", "DMC Gossip Stone", {}); - locationTable[RC_DMT_GOSSIP_STONE] = Location::HintStone(RC_DMT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, 0x04, "Gossip Stone", "DMT Gossip Stone", {}); - locationTable[RC_COLOSSUS_GOSSIP_STONE] = Location::HintStone(RC_COLOSSUS_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 14362, 0x1A, "Gossip Stone", "Colossus Gossip Stone", {}); - locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE] = Location::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 4372, 0x14, "Gossip Stone", "Dodongo's Cavern Gossip Stone", {}); - locationTable[RC_GV_GOSSIP_STONE] = Location::HintStone(RC_GV_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 14353, 0x11, "Gossip Stone", "GV Gossip Stone", {}); - locationTable[RC_GC_MAZE_GOSSIP_STONE] = Location::HintStone(RC_GC_MAZE_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 14357, 0x15, "Maze Gossip Stone", "GC Maze Gossip Stone", {}); - locationTable[RC_GC_MEDIGORON_GOSSIP_STONE] = Location::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 14873, 0x19, "Medigoron Gossip Stone", "GC Medigoron Gossip Stone", {}); - locationTable[RC_GRAVEYARD_GOSSIP_STONE] = Location::HintStone(RC_GRAVEYARD_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 14346, 0x0A, "Gossip Stone", "GY Gossip Stone", {}); - locationTable[RC_HC_MALON_GOSSIP_STONE] = Location::HintStone(RC_HC_MALON_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, 14610, 0x12, "Malon Gossip Stone", "HC Malon Gossip Stone", {}); - locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE] = Location::HintStone(RC_HC_ROCK_WALL_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, 14347, 0x0B, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone", {}); - locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, 14355, 0x13, "Storms Grotto Gossip Stone", "HC Storms Grotto Gossip Stone", {}); - locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE] = Location::HintStone(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14623, 0x1F, "Deku Tree Left Gossip Stone", "KF Deku Tree Left Gossip Stone", {}); - locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE] = Location::HintStone(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14880, 0x20, "Deku Tree Right Gossip Stone", "KF Deku Tree Right Gossip Stone", {}); - locationTable[RC_KF_GOSSIP_STONE] = Location::HintStone(RC_KF_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14366, 0x1E, "Gossip Stone", "KF Gossip Stone", {}); - locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_KF_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, -22988, 0x3C, "Storms Gossip Stone", "KF Storms Gossip Stone", {}); - locationTable[RC_LH_LAB_GOSSIP_STONE] = Location::HintStone(RC_LH_LAB_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14339, 0x03, "Lab Gossip Stone", "LH Lab Gossip Stone", {}); - locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE] = Location::HintStone(RC_LH_SOUTHEAST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14863, 0x0F, "Southeast Gossip Stone", "LH Southeast Gossip Stone", {}); - locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE] = Location::HintStone(RC_LH_SOUTHWEST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14600, 0x08, "Southwest Gossip Stone", "LH Southwest Gossip Stone", {}); - locationTable[RC_LW_GOSSIP_STONE] = Location::HintStone(RC_LW_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 14365, 0x1D, "Gossip Stone", "LW Gossip Stone", {}); - locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE] = Location::HintStone(RC_SFM_MAZE_LOWER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14358, 0x16, "Maze Lower Gossip Stone", "SFM Maze Lower Gossip Stone", {}); - locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE] = Location::HintStone(RC_SFM_MAZE_UPPER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14615, 0x17, "Maze Upper Gossip Stone", "SFM Maze Upper Gossip Stone", {}); - locationTable[RC_SFM_SARIA_GOSSIP_STONE] = Location::HintStone(RC_SFM_SARIA_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14876, 0x1C, "Saria Gossip Stone", "SFM Saria Gossip Stone", {}); - locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE] = Location::HintStone(RC_TOT_LEFTMOST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x06, "ToT Left Gossip Stone", "ToT Left Gossip Stone", {}); - locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE] = Location::HintStone(RC_TOT_RIGHTMOST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x07, "ToT Right Gossip Stone", "ToT Right Gossip Stone", {}); - locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE] = Location::HintStone(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x10, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone", {}); - locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE] = Location::HintStone(RC_TOT_LEFT_CENTER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x0E, "ToT Left Center Gossip Stone", "ToT Left Center Gossip Stone", {}); - locationTable[RC_ZD_GOSSIP_STONE] = Location::HintStone(RC_ZD_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, 14345, 0x09, "Gossip Stone", "ZD Gossip Stone", {}); - locationTable[RC_ZF_FAIRY_GOSSIP_STONE] = Location::HintStone(RC_ZF_FAIRY_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 0x00, 0x01, "Fairy Gossip Stone", "Fairy Gossip Stone", {}); - locationTable[RC_ZF_JABU_GOSSIP_STONE] = Location::HintStone(RC_ZF_JABU_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 0x00, 0x02, "Jabu Gossip Stone", "Jabu Gossip Stone", {}); - locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE] = Location::HintStone(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 14605, 0x0D, "Near Grottos Gossip Stone", "ZR Near Grottos Gossip Stone", {}); - locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE] = Location::HintStone(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 14860, 0x0C, "Near Domain Gossip Stone", "ZR Near Domain Gossip Stone", {}); - locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_COW_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 14363, 0x1B, "Cow Grotto Gossip Stone", "HF Cow Grotto Gossip Stone", {}); - locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22944, 0x30, "Near Market Gossip Stone", "HF Near Market Gossip Stone", {}); - locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22978, 0x32, "Southeast Gossip Stone", "HF Southeast Gossip Stone", {}); - locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22947, 0x33, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone", {}); - locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, -22984, 0x38, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone", {}); - locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, -22985, 0x39, "Open Grotto Gossip Stone", "ZR Open Grotto Gossip Stone", {}); - locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, -22964, 0x34, "Near Shortcuts Gossip Stone", "LW Near Shortcuts Gossip Stone", {}); - locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, -23255, 0x37, "Storms Grotto Gossip Stone", "DMT Storms Grotto Gossip Stone", {}); - locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, -23802, 0x3A, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone", {}); + locationTable[RC_DMC_GOSSIP_STONE] = Location::HintStone(RC_DMC_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 14341, 0x05, "Gossip Stone", {}); + locationTable[RC_DMT_GOSSIP_STONE] = Location::HintStone(RC_DMT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, 0x04, "Gossip Stone", {}); + locationTable[RC_COLOSSUS_GOSSIP_STONE] = Location::HintStone(RC_COLOSSUS_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 14362, 0x1A, "Gossip Stone", {}); + locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE] = Location::HintStone(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, 4372, 0x14, "Gossip Stone", {}); + locationTable[RC_GV_GOSSIP_STONE] = Location::HintStone(RC_GV_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 14353, 0x11, "Gossip Stone", {}); + locationTable[RC_GC_MAZE_GOSSIP_STONE] = Location::HintStone(RC_GC_MAZE_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 14357, 0x15, "Maze Gossip Stone", {}); + locationTable[RC_GC_MEDIGORON_GOSSIP_STONE] = Location::HintStone(RC_GC_MEDIGORON_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, 14873, 0x19, "Medigoron Gossip Stone", {}); + locationTable[RC_GRAVEYARD_GOSSIP_STONE] = Location::HintStone(RC_GRAVEYARD_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 14346, 0x0A, "Gossip Stone", {}); + locationTable[RC_HC_MALON_GOSSIP_STONE] = Location::HintStone(RC_HC_MALON_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, 14610, 0x12, "Malon Gossip Stone", {}); + locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE] = Location::HintStone(RC_HC_ROCK_WALL_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, 14347, 0x0B, "Rock Wall Gossip Stone", {}); + locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, 14355, 0x13, "Storms Grotto Gossip Stone", {}); + locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE] = Location::HintStone(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14623, 0x1F, "Deku Tree Left Gossip Stone", {}); + locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE] = Location::HintStone(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14880, 0x20, "Deku Tree Right Gossip Stone", {}); + locationTable[RC_KF_GOSSIP_STONE] = Location::HintStone(RC_KF_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 14366, 0x1E, "Gossip Stone", {}); + locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_KF_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, -22988, 0x3C, "Storms Gossip Stone", {}); + locationTable[RC_LH_LAB_GOSSIP_STONE] = Location::HintStone(RC_LH_LAB_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14339, 0x03, "Lab Gossip Stone", {}); + locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE] = Location::HintStone(RC_LH_SOUTHEAST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14863, 0x0F, "Southeast Gossip Stone", {}); + locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE] = Location::HintStone(RC_LH_SOUTHWEST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 14600, 0x08, "Southwest Gossip Stone", {}); + locationTable[RC_LW_GOSSIP_STONE] = Location::HintStone(RC_LW_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 14365, 0x1D, "Gossip Stone", {}); + locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE] = Location::HintStone(RC_SFM_MAZE_LOWER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14358, 0x16, "Maze Lower Gossip Stone", {}); + locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE] = Location::HintStone(RC_SFM_MAZE_UPPER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14615, 0x17, "Maze Upper Gossip Stone", {}); + locationTable[RC_SFM_SARIA_GOSSIP_STONE] = Location::HintStone(RC_SFM_SARIA_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, 14876, 0x1C, "Saria Gossip Stone", {}); + locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE] = Location::HintStone(RC_TOT_LEFTMOST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x06, "ToT Left Gossip Stone", {}); + locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE] = Location::HintStone(RC_TOT_RIGHTMOST_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x07, "ToT Right Gossip Stone", {}); + locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE] = Location::HintStone(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x10, "ToT Right Center Gossip Stone", {}); + locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE] = Location::HintStone(RC_TOT_LEFT_CENTER_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_ID_MAX, 0x00, 0x0E, "ToT Left Center Gossip Stone", {}); + locationTable[RC_ZD_GOSSIP_STONE] = Location::HintStone(RC_ZD_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, 14345, 0x09, "Gossip Stone", {}); + locationTable[RC_ZF_FAIRY_GOSSIP_STONE] = Location::HintStone(RC_ZF_FAIRY_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 0x00, 0x01, "Fairy Gossip Stone", {}); + locationTable[RC_ZF_JABU_GOSSIP_STONE] = Location::HintStone(RC_ZF_JABU_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, 0x00, 0x02, "Jabu Gossip Stone", {}); + locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE] = Location::HintStone(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 14605, 0x0D, "Near Grottos Gossip Stone", {}); + locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE] = Location::HintStone(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 14860, 0x0C, "Near Domain Gossip Stone", {}); + locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_COW_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 14363, 0x1B, "Cow Grotto Gossip Stone", {}); + locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22944, 0x30, "Near Market Gossip Stone", {}); + locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22978, 0x32, "Southeast Gossip Stone", {}); + locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, -22947, 0x33, "Open Grotto Gossip Stone", {}); + locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, -22984, 0x38, "Open Grotto Gossip Stone", {}); + locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, -22985, 0x39, "Open Grotto Gossip Stone", {}); + locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, -22964, 0x34, "Near Shortcuts Gossip Stone", {}); + locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, -23255, 0x37, "Storms Grotto Gossip Stone", {}); + locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE] = Location::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, -23802, 0x3A, "Upper Grotto Gossip Stone", {}); // Other Hints - locationTable[RC_GANONDORF_HINT] = Location::OtherHint(RC_GANONDORF_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_GANON_MANT, SCENE_GANON_BOSS, "Ganondorf Hint", "Ganondorf Hint"); - locationTable[RC_SHEIK_HINT_GC] = Location::OtherHint(RC_SHEIK_HINT_GC, RCQUEST_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_XC, SCENE_INSIDE_GANONS_CASTLE, "Sheik Hint", "Sheik Hint in Ganons Castle"); - locationTable[RC_SHEIK_HINT_MQ_GC] = Location::OtherHint(RC_SHEIK_HINT_MQ_GC, RCQUEST_MQ, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_XC, SCENE_INSIDE_GANONS_CASTLE, "Sheik Hint", "Sheik Hint in MQ Ganons Castle"); - locationTable[RC_DAMPE_HINT] = Location::OtherHint(RC_DAMPE_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_GRAVEKEEPERS_HUT, "Diary Hint", "Dampe's Diary Hint"); - locationTable[RC_GREG_HINT] = Location::OtherHint(RC_GREG_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_TAKARA_MAN, SCENE_TREASURE_BOX_SHOP, "Greg Hint", "Greg Hint"); - locationTable[RC_SARIA_SONG_HINT] = Location::OtherHint(RC_SARIA_SONG_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_ID_MAX, SCENE_ID_MAX, "Sarias Song Hint", "Magic Hint Via Saria's Song"); - locationTable[RC_ALTAR_HINT_CHILD] = Location::OtherHint(RC_ALTAR_HINT_CHILD, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, "Child Altar Hint", "ToT Child Altar Text"); - locationTable[RC_ALTAR_HINT_ADULT] = Location::OtherHint(RC_ALTAR_HINT_ADULT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, "Adult Altar Hint", "ToT Adult Altar Text"); - locationTable[RC_FISHING_POLE_HINT] = Location::OtherHint(RC_FISHING_POLE_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, "Fishing Pole Hint", "Fishing Pole Hint"); - - locationTable[RC_TRIFORCE_COMPLETED] = Location::Reward(RC_TRIFORCE_COMPLETED, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Completed Triforce", "Completed Triforce", RHT_NONE, RG_NONE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_NO_GROUP); + locationTable[RC_GANONDORF_HINT] = Location::OtherHint(RC_GANONDORF_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_GANON_MANT, SCENE_GANON_BOSS, "Ganondorf Hint"); + locationTable[RC_SHEIK_HINT_GC] = Location::OtherHint(RC_SHEIK_HINT_GC, RCQUEST_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_XC, SCENE_INSIDE_GANONS_CASTLE, "Sheik Hint"); + locationTable[RC_SHEIK_HINT_MQ_GC] = Location::OtherHint(RC_SHEIK_HINT_MQ_GC, RCQUEST_MQ, RCTYPE_GOSSIP_STONE, RCAREA_GANONS_CASTLE, ACTOR_EN_XC, SCENE_INSIDE_GANONS_CASTLE, "Sheik Hint"); + locationTable[RC_DAMPE_HINT] = Location::OtherHint(RC_DAMPE_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_GRAVEKEEPERS_HUT, "Diary Hint"); + locationTable[RC_GREG_HINT] = Location::OtherHint(RC_GREG_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_TAKARA_MAN, SCENE_TREASURE_BOX_SHOP, "Greg Hint"); + locationTable[RC_SARIA_SONG_HINT] = Location::OtherHint(RC_SARIA_SONG_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_ID_MAX, SCENE_ID_MAX, "Sarias Song Hint", "Magic Hint Via Saria's Song"); + locationTable[RC_ALTAR_HINT_CHILD] = Location::OtherHint(RC_ALTAR_HINT_CHILD, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, "ToT Child Altar Hint"); + locationTable[RC_ALTAR_HINT_ADULT] = Location::OtherHint(RC_ALTAR_HINT_ADULT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, "ToT Adult Altar Hint"); + locationTable[RC_FISHING_POLE_HINT] = Location::OtherHint(RC_FISHING_POLE_HINT, RCQUEST_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_FISHING, SCENE_FISHING_POND, "Fishing Pole Hint"); + + locationTable[RC_TRIFORCE_COMPLETED] = Location::Reward(RC_TRIFORCE_COMPLETED, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Completed Triforce", "Completed Triforce", RHT_NONE, RG_NONE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_NO_GROUP); // clang-format on // Init locationNameToEnum diff --git a/soh/soh/util.cpp b/soh/soh/util.cpp index ceadb8b0e..2e84d2d24 100644 --- a/soh/soh/util.cpp +++ b/soh/soh/util.cpp @@ -3,6 +3,8 @@ #include #include #include +#include +#include "Enhancements/randomizer/randomizerTypes.h" std::vector sceneNames = { "Inside the Deku Tree", @@ -303,6 +305,41 @@ std::vector questItemNames = { "Gold Skulltula Token", }; +std::array rcareaPrefixes = { + "KF", + "LW", + "SFM", + "HF", + "LH", + "GV", + "GF", + "Wasteland", + "Colossus", + "Market", + "HC", + "Kak", + "Graveyard", + "DMT", + "GC", + "DMC", + "ZR", + "ZD", + "ZF", + "LLR", + "Deku Tree", + "Dodongos Cavern", + "Jabu Jabus Belly", + "Forest Temple", + "Fire Temple", + "Water Temple", + "Spirit Temple", + "Shadow Temple", + "Bottom of the Well", + "Ice Cavern", + "Gerudo Training Grounds", + "Ganon's Castle", +}; + const std::string& SohUtils::GetSceneName(int32_t scene) { return sceneNames[scene]; } @@ -315,6 +352,10 @@ const std::string& SohUtils::GetQuestItemName(int32_t item) { return questItemNames[item]; } +const std::string& SohUtils::GetRandomizerCheckAreaPrefix(int32_t rcarea) { + return rcareaPrefixes[rcarea]; +} + void SohUtils::CopyStringToCharArray(char* destination, std::string source, size_t size) { strncpy(destination, source.c_str(), size - 1); destination[size - 1] = '\0'; diff --git a/soh/soh/util.h b/soh/soh/util.h index 827355862..10619b89a 100644 --- a/soh/soh/util.h +++ b/soh/soh/util.h @@ -9,6 +9,8 @@ namespace SohUtils { const std::string& GetQuestItemName(int32_t item); + const std::string& GetRandomizerCheckAreaPrefix(int32_t rcarea); + // Copies a string and ensures the destination is null terminated if the source string is larger than size // Only up to size-1 characters are copied from the source string void CopyStringToCharArray(char* destination, std::string source, size_t size);