mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
Add support for extra buttons to be used as walk speed modifiers (#449)
This commit is contained in:
parent
242757777c
commit
8df4d640ac
@ -20,12 +20,12 @@ namespace Ship {
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return controlDeck->GetPhysicalDeviceFromVirtualSlot(slot);
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return controlDeck->GetPhysicalDeviceFromVirtualSlot(slot);
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}
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}
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void InputEditor::DrawButton(const char* label, int32_t n64Btn) {
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void InputEditor::DrawButton(const char* label, int32_t n64Btn, int32_t currentPort, int32_t* btnReading) {
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const std::shared_ptr<Controller> backend = GetControllerPerSlot(CurrentPort);
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const std::shared_ptr<Controller> backend = GetControllerPerSlot(currentPort);
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float size = 40;
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float size = 40;
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bool readingMode = BtnReading == n64Btn;
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bool readingMode = *btnReading == n64Btn;
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bool disabled = (BtnReading != -1 && !readingMode) || !backend->Connected() || backend->GetGuid() == "Auto";
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bool disabled = (*btnReading != -1 && !readingMode) || !backend->Connected() || backend->GetGuid() == "Auto";
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ImVec2 len = ImGui::CalcTextSize(label);
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ImVec2 len = ImGui::CalcTextSize(label);
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ImVec2 pos = ImGui::GetCursorPos();
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ImVec2 pos = ImGui::GetCursorPos();
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ImGui::SetCursorPosY(pos.y + len.y / 4);
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ImGui::SetCursorPosY(pos.y + len.y / 4);
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@ -43,18 +43,18 @@ namespace Ship {
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const int32_t btn = backend->ReadRawPress();
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const int32_t btn = backend->ReadRawPress();
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if(btn != -1) {
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if(btn != -1) {
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backend->SetButtonMapping(CurrentPort, n64Btn, btn);
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backend->SetButtonMapping(currentPort, n64Btn, btn);
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BtnReading = -1;
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*btnReading = -1;
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// avoid immediately triggering another button during gamepad nav
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// avoid immediately triggering another button during gamepad nav
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ImGui::SetKeyboardFocusHere(0);
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ImGui::SetKeyboardFocusHere(0);
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}
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}
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}
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}
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const std::string BtnName = backend->GetButtonName(CurrentPort, n64Btn);
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const std::string BtnName = backend->GetButtonName(currentPort, n64Btn);
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if (ImGui::Button(StringHelper::Sprintf("%s##HBTNID_%d", readingMode ? "Press a Key..." : BtnName.c_str(), n64Btn).c_str())) {
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if (ImGui::Button(StringHelper::Sprintf("%s##HBTNID_%d", readingMode ? "Press a Key..." : BtnName.c_str(), n64Btn).c_str())) {
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BtnReading = n64Btn;
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*btnReading = n64Btn;
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backend->ClearRawPress();
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backend->ClearRawPress();
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}
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}
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@ -64,6 +64,30 @@ namespace Ship {
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}
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}
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}
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}
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void InputEditor::DrawControllerSelect(int32_t currentPort) {
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auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
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std::string ControllerName = controlDeck->GetPhysicalDeviceFromVirtualSlot(currentPort)->GetControllerName();
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if (ImGui::BeginCombo("##ControllerEntries", ControllerName.c_str())) {
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for (uint8_t i = 0; i < controlDeck->GetNumPhysicalDevices(); i++) {
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std::string DeviceName = controlDeck->GetPhysicalDevice(i)->GetControllerName();
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if (DeviceName != "Keyboard" && DeviceName != "Auto") {
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DeviceName += "##" + std::to_string(i);
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}
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if (ImGui::Selectable(DeviceName.c_str(), i == controlDeck->GetVirtualDevice(currentPort))) {
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controlDeck->SetPhysicalDevice(currentPort, i);
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}
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}
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ImGui::EndCombo();
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}
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ImGui::SameLine();
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if (ImGui::Button("Refresh")) {
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controlDeck->ScanPhysicalDevices();
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}
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}
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void InputEditor::DrawVirtualStick(const char* label, ImVec2 stick) {
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void InputEditor::DrawVirtualStick(const char* label, ImVec2 stick) {
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ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 5, ImGui::GetCursorPos().y));
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ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 5, ImGui::GetCursorPos().y));
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ImGui::BeginChild(label, ImVec2(68, 75), false);
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ImGui::BeginChild(label, ImVec2(68, 75), false);
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@ -85,38 +109,19 @@ namespace Ship {
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}
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}
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void InputEditor::DrawControllerSchema() {
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void InputEditor::DrawControllerSchema() {
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auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
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auto Backend = Ship::Window::GetInstance()->GetControlDeck()->GetPhysicalDeviceFromVirtualSlot(CurrentPort);
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auto Backend = controlDeck->GetPhysicalDeviceFromVirtualSlot(CurrentPort);
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auto profile = Backend->getProfile(CurrentPort);
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auto profile = Backend->getProfile(CurrentPort);
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bool IsKeyboard = Backend->GetGuid() == "Keyboard" || Backend->GetGuid() == "Auto" || !Backend->Connected();
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bool IsKeyboard = Backend->GetGuid() == "Keyboard" || Backend->GetGuid() == "Auto" || !Backend->Connected();
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std::string ControllerName = Backend->GetControllerName();
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DrawControllerSelect(CurrentPort);
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if (ImGui::BeginCombo("##ControllerEntries", ControllerName.c_str())) {
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for (uint8_t i = 0; i < controlDeck->GetNumPhysicalDevices(); i++) {
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std::string DeviceName = controlDeck->GetPhysicalDevice(i)->GetControllerName();
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if (DeviceName != "Keyboard" && DeviceName != "Auto") {
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DeviceName += "##"+std::to_string(i);
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}
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if (ImGui::Selectable(DeviceName.c_str(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
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controlDeck->SetPhysicalDevice(CurrentPort, i);
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}
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}
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ImGui::EndCombo();
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}
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ImGui::SameLine();
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if(ImGui::Button("Refresh")) {
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controlDeck->ScanPhysicalDevices();
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}
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SohImGui::BeginGroupPanel("Buttons", ImVec2(150, 20));
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SohImGui::BeginGroupPanel("Buttons", ImVec2(150, 20));
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DrawButton("A", BTN_A);
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DrawButton("A", BTN_A, CurrentPort, &BtnReading);
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DrawButton("B", BTN_B);
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DrawButton("B", BTN_B, CurrentPort, &BtnReading);
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DrawButton("L", BTN_L);
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DrawButton("L", BTN_L, CurrentPort, &BtnReading);
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DrawButton("R", BTN_R);
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DrawButton("R", BTN_R, CurrentPort, &BtnReading);
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DrawButton("Z", BTN_Z);
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DrawButton("Z", BTN_Z, CurrentPort, &BtnReading);
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DrawButton("START", BTN_START);
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DrawButton("START", BTN_START, CurrentPort, &BtnReading);
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SEPARATION();
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SEPARATION();
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#ifdef __SWITCH__
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#ifdef __SWITCH__
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SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 56.0f);
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SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 56.0f);
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@ -125,10 +130,10 @@ namespace Ship {
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#endif
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#endif
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ImGui::SameLine();
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ImGui::SameLine();
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SohImGui::BeginGroupPanel("Digital Pad", ImVec2(150, 20));
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SohImGui::BeginGroupPanel("Digital Pad", ImVec2(150, 20));
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DrawButton("Up", BTN_DUP);
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DrawButton("Up", BTN_DUP, CurrentPort, &BtnReading);
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DrawButton("Down", BTN_DDOWN);
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DrawButton("Down", BTN_DDOWN, CurrentPort, &BtnReading);
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DrawButton("Left", BTN_DLEFT);
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DrawButton("Left", BTN_DLEFT, CurrentPort, &BtnReading);
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DrawButton("Right", BTN_DRIGHT);
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DrawButton("Right", BTN_DRIGHT, CurrentPort, &BtnReading);
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SEPARATION();
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SEPARATION();
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#ifdef __SWITCH__
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#ifdef __SWITCH__
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SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 122.0f);
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SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 122.0f);
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@ -137,10 +142,10 @@ namespace Ship {
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#endif
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#endif
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ImGui::SameLine();
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ImGui::SameLine();
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SohImGui::BeginGroupPanel("Analog Stick", ImVec2(150, 20));
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SohImGui::BeginGroupPanel("Analog Stick", ImVec2(150, 20));
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DrawButton("Up", BTN_STICKUP);
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DrawButton("Up", BTN_STICKUP, CurrentPort, &BtnReading);
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DrawButton("Down", BTN_STICKDOWN);
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DrawButton("Down", BTN_STICKDOWN, CurrentPort, &BtnReading);
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DrawButton("Left", BTN_STICKLEFT);
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DrawButton("Left", BTN_STICKLEFT, CurrentPort, &BtnReading);
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DrawButton("Right", BTN_STICKRIGHT);
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DrawButton("Right", BTN_STICKRIGHT, CurrentPort, &BtnReading);
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if (!IsKeyboard) {
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if (!IsKeyboard) {
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
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@ -181,10 +186,10 @@ namespace Ship {
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if (!IsKeyboard) {
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if (!IsKeyboard) {
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ImGui::SameLine();
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ImGui::SameLine();
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SohImGui::BeginGroupPanel("Right Stick", ImVec2(150, 20));
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SohImGui::BeginGroupPanel("Right Stick", ImVec2(150, 20));
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DrawButton("Up", BTN_VSTICKUP);
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DrawButton("Up", BTN_VSTICKUP, CurrentPort, &BtnReading);
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DrawButton("Down", BTN_VSTICKDOWN);
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DrawButton("Down", BTN_VSTICKDOWN, CurrentPort, &BtnReading);
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DrawButton("Left", BTN_VSTICKLEFT);
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DrawButton("Left", BTN_VSTICKLEFT, CurrentPort, &BtnReading);
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DrawButton("Right", BTN_VSTICKRIGHT);
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DrawButton("Right", BTN_VSTICKRIGHT, CurrentPort, &BtnReading);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 8);
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// 2 is the SDL value for right stick X axis
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// 2 is the SDL value for right stick X axis
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@ -282,10 +287,10 @@ namespace Ship {
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const ImVec2 cursor = ImGui::GetCursorPos();
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const ImVec2 cursor = ImGui::GetCursorPos();
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SohImGui::BeginGroupPanel("C-Buttons", ImVec2(158, 20));
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SohImGui::BeginGroupPanel("C-Buttons", ImVec2(158, 20));
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DrawButton("Up", BTN_CUP);
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DrawButton("Up", BTN_CUP, CurrentPort, &BtnReading);
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DrawButton("Down", BTN_CDOWN);
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DrawButton("Down", BTN_CDOWN, CurrentPort, &BtnReading);
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DrawButton("Left", BTN_CLEFT);
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DrawButton("Left", BTN_CLEFT, CurrentPort, &BtnReading);
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DrawButton("Right", BTN_CRIGHT);
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DrawButton("Right", BTN_CRIGHT, CurrentPort, &BtnReading);
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ImGui::Dummy(ImVec2(0, 5));
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ImGui::Dummy(ImVec2(0, 5));
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SohImGui::EndGroupPanel();
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SohImGui::EndGroupPanel();
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@ -11,7 +11,8 @@ namespace Ship {
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bool Opened = false;
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bool Opened = false;
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public:
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public:
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void Init();
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void Init();
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void DrawButton(const char* label, int32_t n64Btn);
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void DrawButton(const char* label, int32_t n64Btn, int32_t currentPort, int32_t* btnReading);
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void DrawControllerSelect(int32_t currentPort);
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void DrawVirtualStick(const char* label, ImVec2 stick);
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void DrawVirtualStick(const char* label, ImVec2 stick);
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void DrawControllerSchema();
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void DrawControllerSchema();
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void DrawHud();
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void DrawHud();
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@ -74,7 +74,6 @@ namespace Ship {
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return strlen(name) == 0 ? "Unknown" : name;
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return strlen(name) == 0 ? "Unknown" : name;
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}
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}
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void KeyboardController::CreateDefaultBinding(int32_t virtualSlot) {
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void KeyboardController::CreateDefaultBinding(int32_t virtualSlot) {
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auto profile = getProfile(virtualSlot);
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auto profile = getProfile(virtualSlot);
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profile->Mappings[0x14D] = BTN_CRIGHT;
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profile->Mappings[0x14D] = BTN_CRIGHT;
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@ -95,6 +94,8 @@ namespace Ship {
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profile->Mappings[0x01E] = BTN_STICKLEFT;
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profile->Mappings[0x01E] = BTN_STICKLEFT;
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profile->Mappings[0x01F] = BTN_STICKDOWN;
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profile->Mappings[0x01F] = BTN_STICKDOWN;
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profile->Mappings[0x011] = BTN_STICKUP;
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profile->Mappings[0x011] = BTN_STICKUP;
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profile->Mappings[0x02A] = BTN_MODIFIER1;
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profile->Mappings[0x036] = BTN_MODIFIER2;
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}
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}
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const std::string KeyboardController::GetControllerName() {
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const std::string KeyboardController::GetControllerName() {
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@ -87,6 +87,8 @@
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#define BTN_CUP 0x0008
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#define BTN_CUP 0x0008
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#define BTN_R 0x0010
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#define BTN_R 0x0010
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#define BTN_L 0x0020
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#define BTN_L 0x0020
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#define BTN_MODIFIER1 0x0040
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#define BTN_MODIFIER2 0x0080
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#define BTN_DRIGHT 0x0100
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#define BTN_DRIGHT 0x0100
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#define BTN_DLEFT 0x0200
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#define BTN_DLEFT 0x0200
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#define BTN_DDOWN 0x0400
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#define BTN_DDOWN 0x0400
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@ -448,6 +448,8 @@ namespace Ship {
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profile->Mappings[SDL_CONTROLLER_BUTTON_START] = BTN_START;
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profile->Mappings[SDL_CONTROLLER_BUTTON_START] = BTN_START;
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profile->Mappings[SDL_CONTROLLER_BUTTON_B] = BTN_B;
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profile->Mappings[SDL_CONTROLLER_BUTTON_B] = BTN_B;
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profile->Mappings[SDL_CONTROLLER_BUTTON_A] = BTN_A;
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profile->Mappings[SDL_CONTROLLER_BUTTON_A] = BTN_A;
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profile->Mappings[SDL_CONTROLLER_BUTTON_LEFTSTICK] = BTN_MODIFIER1;
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profile->Mappings[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = BTN_MODIFIER2;
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for (int32_t i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) {
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for (int32_t i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) {
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profile->AxisDeadzones[i] = 16.0f;
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profile->AxisDeadzones[i] = 16.0f;
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#define BTN_CUP 0x00008
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#define BTN_CUP 0x00008
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#define BTN_R 0x00010
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#define BTN_R 0x00010
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#define BTN_L 0x00020
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#define BTN_L 0x00020
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#define BTN_MODIFIER1 0x00040
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#define BTN_MODIFIER2 0x00080
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#define BTN_DRIGHT 0x00100
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#define BTN_DRIGHT 0x00100
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#define BTN_DLEFT 0x00200
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#define BTN_DLEFT 0x00200
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#define BTN_DDOWN 0x00400
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#define BTN_DDOWN 0x00400
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@ -48,19 +48,12 @@ namespace GameControlEditor {
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}
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}
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}
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}
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void DrawHelpIcon(const std::string& helptext, bool sameline = true, int Pos = 0) {
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void DrawHelpIcon(const std::string& helptext) {
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// place the ? button to the most of the right side of the cell it is using.
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// place the ? button to the most of the right side of the cell it is using.
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
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ImGui::SmallButton("?");
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ImGui::SmallButton("?");
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UIWidgets::Tooltip(helptext.c_str());
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s", helptext.c_str());
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}
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if (sameline) {
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//I do not use ImGui::SameLine(); because it make some element vanish.
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
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}
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}
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}
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typedef uint32_t N64ButtonMask;
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typedef uint32_t N64ButtonMask;
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@ -222,27 +215,36 @@ namespace GameControlEditor {
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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// CurrentPort is indexed started at 1 here due to the Generic tab, instead of 0 like in InputEditor
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// Therefore CurrentPort - 1 must always be used inside this function instead of CurrentPort
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void DrawCustomButtons() {
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SohImGui::GetInputEditor()->DrawControllerSelect(CurrentPort - 1);
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SohImGui::GetInputEditor()->DrawButton("Modifier 1", BTN_MODIFIER1, CurrentPort - 1, &BtnReading);
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SohImGui::GetInputEditor()->DrawButton("Modifier 2", BTN_MODIFIER2, CurrentPort - 1, &BtnReading);
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}
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void DrawCameraControlPanel() {
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void DrawCameraControlPanel() {
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if (!ImGui::CollapsingHeader("Camera Controls")) {
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if (!ImGui::CollapsingHeader("Camera Controls")) {
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return;
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return;
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}
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}
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ImVec2 cursor = ImGui::GetCursorPos();
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ImVec2 cursor = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
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ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
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UIWidgets::Tooltip("Inverts the Camera X Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
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DrawHelpIcon("Inverts the Camera X Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis");
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UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis");
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UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
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DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming");
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
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UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
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UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
|
||||||
UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
DrawHelpIcon("Allows for aiming with the right stick when:\n-Aiming in the C-Up view\n-Aiming with weapons");
|
||||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gDisableAutoCenterView");
|
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gDisableAutoCenterView");
|
||||||
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
DrawHelpIcon("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawUI(bool& open) {
|
void DrawUI(bool& open) {
|
||||||
if (!open) {
|
if (!open) {
|
||||||
CVar_SetS32("gGameControlEditorEnabled", false);
|
CVar_SetS32("gGameControlEditorEnabled", false);
|
||||||
return;
|
return;
|
||||||
@ -250,8 +252,27 @@ namespace GameControlEditor {
|
|||||||
|
|
||||||
ImGui::SetNextWindowSize(ImVec2(465, 430), ImGuiCond_FirstUseEver);
|
ImGui::SetNextWindowSize(ImVec2(465, 430), ImGuiCond_FirstUseEver);
|
||||||
if (ImGui::Begin("Game Controls Configuration", &open)) {
|
if (ImGui::Begin("Game Controls Configuration", &open)) {
|
||||||
DrawOcarinaControlPanel();
|
ImGui::BeginTabBar("##CustomControllers");
|
||||||
DrawCameraControlPanel();
|
if (ImGui::BeginTabItem("Generic")) {
|
||||||
|
CurrentPort = 0;
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 1; i <= 4; i++) {
|
||||||
|
if (ImGui::BeginTabItem(StringHelper::Sprintf("Port %d", i).c_str())) {
|
||||||
|
CurrentPort = i;
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndTabBar();
|
||||||
|
|
||||||
|
if (CurrentPort == 0) {
|
||||||
|
DrawOcarinaControlPanel();
|
||||||
|
DrawCameraControlPanel();
|
||||||
|
} else {
|
||||||
|
DrawCustomButtons();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace GameControlEditor {
|
namespace GameControlEditor {
|
||||||
|
static int CurrentPort = 0;
|
||||||
|
static int BtnReading = -1;
|
||||||
void Init();
|
void Init();
|
||||||
}
|
}
|
||||||
|
@ -725,6 +725,12 @@ namespace GameMenuBar {
|
|||||||
UIWidgets::Tooltip("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97");
|
UIWidgets::Tooltip("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97");
|
||||||
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL", true, false);
|
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL", true, false);
|
||||||
UIWidgets::Tooltip("Speak to Navi with L but enter first-person camera with C-Up");
|
UIWidgets::Tooltip("Speak to Navi with L but enter first-person camera with C-Up");
|
||||||
|
UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false);
|
||||||
|
UIWidgets::Tooltip("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, click Customize Game Controls");
|
||||||
|
if (CVar_GetS32("gEnableWalkModify", 0)) {
|
||||||
|
UIWidgets::EnhancementSliderFloat("Modifier 1: %d %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true);
|
||||||
|
UIWidgets::EnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true);
|
||||||
|
}
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6031,8 +6031,12 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
|
if (CVar_GetS32("gMMBunnyHood", 0) && this->currentMask == PLAYER_MASK_BUNNY) {
|
||||||
maxSpeed *= 1.5f;
|
maxSpeed *= 1.5f;
|
||||||
|
} else if (CVar_GetS32("gEnableWalkModify", 0) && CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) {
|
||||||
|
maxSpeed *= CVar_GetFloat("gWalkModifierOne", 1.0f);
|
||||||
|
} else if (CVar_GetS32("gEnableWalkModify", 0) && CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) {
|
||||||
|
maxSpeed *= CVar_GetFloat("gWalkModifierTwo", 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
this->linearVelocity = CLAMP(this->linearVelocity, -maxSpeed, maxSpeed);
|
this->linearVelocity = CLAMP(this->linearVelocity, -maxSpeed, maxSpeed);
|
||||||
@ -7650,8 +7654,12 @@ void func_80842180(Player* this, GlobalContext* globalCtx) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
|
if (CVar_GetS32("gMMBunnyHood", 0) && this->currentMask == PLAYER_MASK_BUNNY) {
|
||||||
sp2C *= 1.5f;
|
sp2C *= 1.5f;
|
||||||
|
} else if (CVar_GetS32("gEnableWalkModify", 0) && CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) {
|
||||||
|
sp2C *= CVar_GetFloat("gWalkModifierOne", 1.0f);
|
||||||
|
} else if (CVar_GetS32("gEnableWalkModify", 0) && CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) {
|
||||||
|
sp2C *= CVar_GetFloat("gWalkModifierTwo", 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
func_8083DF68(this, sp2C, sp2A);
|
func_8083DF68(this, sp2C, sp2A);
|
||||||
|
Loading…
Reference in New Issue
Block a user