diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 44c136b77..d2b3c6905 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -739,6 +739,11 @@ void Minimap_Draw(GlobalContext* globalCtx) { (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + if (CVar_GetS32("gCustomColors", 0) != 1) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + } + + if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && (globalCtx->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { @@ -746,10 +751,6 @@ void Minimap_Draw(GlobalContext* globalCtx) { ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && (gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) { - if (CVar_GetS32("gCustomColors", 0) != 1) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); - } - gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);