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https://github.com/HarbourMasters/Shipwright.git
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Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui (#411)
* Add GUI toggle for Ganon blood color * Move to new Restoration section * rm accidental line break * Simplify booleans
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@ -65,7 +65,7 @@ namespace SohImGui {
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bool needs_save = false;
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std::vector<const char*> CustomTexts;
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int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
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int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
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int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to GameCube.
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ImVec4 hearts_colors;
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ImVec4 hearts_dd_colors;
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ImVec4 a_btn_colors;
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@ -942,6 +942,14 @@ namespace SohImGui {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Restoration"))
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{
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EnhancementCheckbox("Red Ganon blood", "gRedGanonBlood");
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Tooltip("Restore the original red blood from NTSC 1.0/1.1. Disable for green blood");
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ImGui::EndMenu();
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}
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EXPERIMENTAL();
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const char* fps_cvar = "gInterpolationFPS";
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@ -996,8 +1004,8 @@ namespace SohImGui {
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EnhancementCheckbox("HUD Margins editor", "gUseMargins");
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EnhancementRadioButton("N64 interface", "gHudColors", 0);
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Tooltip("Change interface color to N64 style.");
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EnhancementRadioButton("Gamecube interface", "gHudColors", 1);
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Tooltip("Change interface color to Gamecube style.");
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EnhancementRadioButton("GameCube interface", "gHudColors", 1);
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Tooltip("Change interface color to GameCube style.");
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EnhancementRadioButton("Custom interface", "gHudColors", 2);
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Tooltip("Change interface color to your own made style.");
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if (CVar_GetS32("gHudColors", 1) == 2) {
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@ -1143,13 +1151,13 @@ namespace SohImGui {
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}
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if (ImGui::BeginTabItem("Buttons")) {
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EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255));
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Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
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Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
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EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255));
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Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
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Tooltip("B Button colors (Red in original GameCube)\nAffect B button colors on interface");
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EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255));
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Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
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EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255));
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Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
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Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Magic Bar")) {
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@ -25,6 +25,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gDebugEnabled", 0);
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CVar_RegisterS32("gPauseLiveLink", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gRedGanonBlood", 0);
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gUniformLR", 0);
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CVar_RegisterS32("gTwoHandedIdle", 0);
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@ -1209,19 +1209,15 @@ void BossGanon_ShatterWindows(u8 windowShatterState) {
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}
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void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) {
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const bool originalBlood = CVar_GetS32("gOriginalBlood", 1);
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static Color_RGBA8 bloodPrimColor = { 0, 120, 0, 255 };
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static Color_RGBA8 bloodEnvColor = { 0, 120, 0, 255 };
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static Color_RGBA8 bloodPrimColor = { 120, 0, 0, 255 };
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static Color_RGBA8 bloodEnvColor = { 120, 0, 0, 255 };
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if(CVar_GetS32("gRedGanonBlood", 0)) {
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bloodPrimColor.r = 120;
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bloodPrimColor.g = 0;
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if(!originalBlood) {
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bloodPrimColor.r = 0;
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bloodPrimColor.g = 120;
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bloodPrimColor.b = 0;
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bloodEnvColor.r = 0;
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bloodEnvColor.g = 120;
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bloodEnvColor.b = 0;
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bloodEnvColor.r = 120;
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bloodEnvColor.g = 0;
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}
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s16 i;
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@ -1456,6 +1456,17 @@ void func_80901020(BossGanon2* this, GlobalContext* globalCtx) {
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void func_8090109C(BossGanon2* this, GlobalContext* globalCtx) {
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u8 i;
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static Color_RGBA8 sPrimColor = { 0, 120, 0, 255 };
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static Color_RGBA8 sEnvColor = { 0, 120, 0, 255 };
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if(CVar_GetS32("gRedGanonBlood", 0)) {
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sPrimColor.r = 120;
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sPrimColor.g = 0;
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sEnvColor.r = 120;
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sEnvColor.g = 0;
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}
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for (i = 0; i < 70; i++) {
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Vec3f velocity;
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Vec3f accel;
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@ -238,10 +238,6 @@ static ColliderJntSphInit sJntSphInit2 = {
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sJntSphItemsInit2,
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};
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static Color_RGBA8 sPrimColor = { 0, 120, 0, 255 };
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static Color_RGBA8 sEnvColor = { 0, 120, 0, 255 };
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static Vec3f D_8090702C[] = {
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{ 10.0f, -10.0f, 0.0f },
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{ 0.0f, 0.0f, -60.0f },
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