mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 08:08:53 -05:00
Merge remote-tracking branch 'origin/develop' into merge-develop-rando-sep14
This commit is contained in:
commit
8bd2f38d22
@ -11,6 +11,37 @@ include(CMake/lus-cvars.cmake)
|
||||
set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
|
||||
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
|
||||
|
||||
execute_process(
|
||||
COMMAND git branch --show-current
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
|
||||
|
||||
execute_process(
|
||||
COMMAND git rev-parse HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
set(CMAKE_PROJECT_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
|
||||
|
||||
execute_process(
|
||||
COMMAND git describe --tags --abbrev=0 --exact-match HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_TAG
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
if(NOT GIT_COMMIT_TAG)
|
||||
set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
|
||||
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
|
||||
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
|
||||
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
|
||||
|
@ -6,7 +6,7 @@ Requires:
|
||||
* At least 8GB of RAM (machines with 4GB have seen complier failures)
|
||||
* Visual Studio 2022 Community Edition with the C++ feature set
|
||||
* One of the Windows SDKs that comes with Visual Studio, for example the current Windows 10 version 10.0.19041.0
|
||||
* The `MSVC v142 - VS 2019 C++ build tools` component of Visual Studio
|
||||
* The `MSVC v143 - VS 2022 C++ build tools` component of Visual Studio
|
||||
* Python 3 (can be installed manually or as part of Visual Studio)
|
||||
* Git (can be installed manually or as part of Visual Studio)
|
||||
* Cmake (can be installed via chocolatey or manually)
|
||||
@ -14,12 +14,9 @@ Requires:
|
||||
During installation, check the "Desktop development with C++" feature set:
|
||||
|
||||
![image](https://user-images.githubusercontent.com/30329717/183511274-d11aceea-7900-46ec-acb6-3f2cc110021a.png)
|
||||
Doing so should also check one of the Windows SDKs by default. Then, in the installation details in the right-hand column, make sure you also check the v142 toolset.
|
||||
Doing so should also check one of the Windows SDKs by default. Then, in the installation details in the right-hand column, make sure you also check the v143 toolset. This is often done by default.
|
||||
|
||||
You can also find the v142 toolset by searching through the individual components tab:
|
||||
|
||||
![image](https://user-images.githubusercontent.com/30329717/183521169-ead6a73b-a1bf-4e99-aab8-441746d8f08e.png)
|
||||
While you're there, you can also install Python 3 and Git if needed.
|
||||
It is recommended that you install Python and Git standalone, the install process in VS Installer has given some issues in the past.
|
||||
|
||||
1. Clone the Ship of Harkinian repository
|
||||
|
||||
@ -33,9 +30,7 @@ _Note: Instructions assume using powershell_
|
||||
cd Shipwright
|
||||
|
||||
# Setup cmake project
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
|
||||
# or for VS2019
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
|
||||
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
|
||||
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # --config Release (if you're packaging)
|
||||
# Compile project
|
||||
@ -60,9 +55,7 @@ With the cmake build system you have two options for working on the project:
|
||||
To develop using Visual Studio you only need to use cmake to generate the solution file:
|
||||
```powershell
|
||||
# Generates Ship.sln at `build/x64` for Visual Studio 2022
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64
|
||||
# or for Visual Studio 2019
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
|
||||
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64
|
||||
```
|
||||
|
||||
#### Visual Studio Code or another editor
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 31e9b009f94e7074a847c7954926cba354cd7c72
|
||||
Subproject commit 0302eab051a7e0e5a8dc208aca5b00899a91808c
|
@ -49,7 +49,10 @@ extern "C"
|
||||
extern u16 gBuildVersionMajor;
|
||||
extern u16 gBuildVersionMinor;
|
||||
extern u16 gBuildVersionPatch;
|
||||
extern u8 gBuildTeam[];
|
||||
extern u8 gGitBranch[];
|
||||
extern u8 gGitCommitHash[];
|
||||
extern u8 gGitCommitTag[];
|
||||
extern u8 gBuildTeam[];
|
||||
extern u8 gBuildDate[];
|
||||
extern u8 gBuildMakeOption[];
|
||||
extern OSMesgQueue gPiMgrCmdQ;
|
||||
|
@ -69,6 +69,8 @@ extern "C" void CrashHandler_PrintSohData(char* buffer, size_t* pos) {
|
||||
char intCharBuffer[16];
|
||||
append_line(buffer, pos, "Build Information:");
|
||||
WRITE_VAR_LINE(buffer, pos, "Game Version: ", (const char*)gBuildVersion);
|
||||
WRITE_VAR_LINE(buffer, pos, "Git Branch: ", (const char*)gGitBranch);
|
||||
WRITE_VAR_LINE(buffer, pos, "Git Commit: ", (const char*)gGitCommitHash);
|
||||
WRITE_VAR_LINE(buffer, pos, "Build Date: ", (const char*)gBuildDate);
|
||||
|
||||
if (gPlayState != nullptr) {
|
||||
|
@ -424,12 +424,6 @@ void AudioEditor::InitElement() {
|
||||
void AudioEditor::DrawElement() {
|
||||
AudioCollection::Instance->InitializeShufflePool();
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(820, 630), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Audio Editor", &mIsVisible)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
float buttonSegments = ImGui::GetContentRegionAvail().x / 4;
|
||||
if (ImGui::Button("Randomize All Groups", ImVec2(buttonSegments, 30.0f))) {
|
||||
AudioEditor_RandomizeAll();
|
||||
@ -700,7 +694,6 @@ void AudioEditor::DrawElement() {
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
std::vector<SeqType> allTypes = { SEQ_BGM_WORLD, SEQ_BGM_EVENT, SEQ_BGM_BATTLE, SEQ_OCARINA, SEQ_FANFARE, SEQ_INSTRUMENT, SEQ_SFX, SEQ_VOICE };
|
||||
|
@ -61,6 +61,15 @@ void InputViewer::RenderButton(std::string btnTexture, std::string btnOutlineTex
|
||||
}
|
||||
}
|
||||
|
||||
void InputViewer::Draw() {
|
||||
if (!IsVisible()) {
|
||||
return;
|
||||
}
|
||||
DrawElement();
|
||||
// Sync up the IsVisible flag if it was changed by ImGui
|
||||
SyncVisibilityConsoleVariable();
|
||||
}
|
||||
|
||||
void InputViewer::DrawElement() {
|
||||
if (CVarGetInteger(CVAR_WINDOW("InputViewer"), 0)) {
|
||||
static bool sButtonTexturesLoaded = false;
|
||||
@ -73,60 +82,60 @@ void InputViewer::DrawElement() {
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn", "textures/buttons/RBtn.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn", "textures/buttons/ZBtn.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn",
|
||||
"textures/buttons/StartBtn.png");
|
||||
"textures/buttons/StartBtn.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left", "textures/buttons/CLeft.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right", "textures/buttons/CRight.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up", "textures/buttons/CUp.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down", "textures/buttons/CDown.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick",
|
||||
"textures/buttons/AnalogStick.png");
|
||||
"textures/buttons/AnalogStick.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left",
|
||||
"textures/buttons/DPadLeft.png");
|
||||
"textures/buttons/DPadLeft.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right",
|
||||
"textures/buttons/DPadRight.png");
|
||||
"textures/buttons/DPadRight.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
|
||||
"textures/buttons/DPadDown.png");
|
||||
"textures/buttons/DPadDown.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1", "textures/buttons/Mod1.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2", "textures/buttons/Mod2.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
|
||||
"textures/buttons/RightStick.png");
|
||||
"textures/buttons/RightStick.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
|
||||
"textures/buttons/ABtnOutline.png");
|
||||
"textures/buttons/ABtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn Outline",
|
||||
"textures/buttons/BBtnOutline.png");
|
||||
"textures/buttons/BBtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn Outline",
|
||||
"textures/buttons/LBtnOutline.png");
|
||||
"textures/buttons/LBtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn Outline",
|
||||
"textures/buttons/RBtnOutline.png");
|
||||
"textures/buttons/RBtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn Outline",
|
||||
"textures/buttons/ZBtnOutline.png");
|
||||
"textures/buttons/ZBtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn Outline",
|
||||
"textures/buttons/StartBtnOutline.png");
|
||||
"textures/buttons/StartBtnOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left Outline",
|
||||
"textures/buttons/CLeftOutline.png");
|
||||
"textures/buttons/CLeftOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right Outline",
|
||||
"textures/buttons/CRightOutline.png");
|
||||
"textures/buttons/CRightOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up Outline",
|
||||
"textures/buttons/CUpOutline.png");
|
||||
"textures/buttons/CUpOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down Outline",
|
||||
"textures/buttons/CDownOutline.png");
|
||||
"textures/buttons/CDownOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick Outline",
|
||||
"textures/buttons/AnalogStickOutline.png");
|
||||
"textures/buttons/AnalogStickOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left Outline",
|
||||
"textures/buttons/DPadLeftOutline.png");
|
||||
"textures/buttons/DPadLeftOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right Outline",
|
||||
"textures/buttons/DPadRightOutline.png");
|
||||
"textures/buttons/DPadRightOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up Outline",
|
||||
"textures/buttons/DPadUpOutline.png");
|
||||
"textures/buttons/DPadUpOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
|
||||
"textures/buttons/DPadDownOutline.png");
|
||||
"textures/buttons/DPadDownOutline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1 Outline",
|
||||
"textures/buttons/Mod1Outline.png");
|
||||
"textures/buttons/Mod1Outline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2 Outline",
|
||||
"textures/buttons/Mod2Outline.png");
|
||||
"textures/buttons/Mod2Outline.png");
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
|
||||
"textures/buttons/RightStickOutline.png");
|
||||
"textures/buttons/RightStickOutline.png");
|
||||
sButtonTexturesLoaded = true;
|
||||
}
|
||||
|
||||
@ -147,12 +156,12 @@ void InputViewer::DrawElement() {
|
||||
|
||||
ImGui::SetNextWindowSize(
|
||||
ImVec2(scaledBGSize.x + 20, scaledBGSize.y +
|
||||
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale *
|
||||
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f) +
|
||||
20));
|
||||
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale *
|
||||
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f) +
|
||||
20));
|
||||
ImGui::SetNextWindowContentSize(
|
||||
ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale *
|
||||
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f)));
|
||||
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f)));
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30),
|
||||
ImGuiCond_FirstUseEver);
|
||||
@ -163,8 +172,8 @@ void InputViewer::DrawElement() {
|
||||
OSContPad* pads = Ship::Context::GetInstance()->GetControlDeck()->GetPads();
|
||||
|
||||
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
|
||||
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing;
|
||||
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing;
|
||||
|
||||
if (!CVarGetInteger(CVAR_INPUT_VIEWER("EnableDragging"), 1)) {
|
||||
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
|
||||
@ -187,17 +196,17 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("BBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("BBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("ABtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("ABtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
// C buttons
|
||||
@ -205,33 +214,33 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CUpOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CUpOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CLeftOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CLeftOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CRightOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CRightOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CDownOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("CDownOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
// L/R/Z
|
||||
@ -239,25 +248,25 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("LBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("LBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("RBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("RBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
// Start
|
||||
@ -265,9 +274,9 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
// Dpad
|
||||
@ -275,27 +284,27 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
// Modifier 1
|
||||
@ -303,18 +312,18 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Modifier-1", "Modifier-1 Outline", pads[0].button & BTN_MODIFIER1, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod1OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod1OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
// Modifier 2
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Modifier-2", "Modifier-2 Outline", pads[0].button & BTN_MODIFIER2, scaledBGSize,
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod2OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
useGlobalOutlineMode
|
||||
? buttonOutlineMode
|
||||
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod2OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
}
|
||||
|
||||
const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y;
|
||||
@ -339,9 +348,9 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(
|
||||
ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale,
|
||||
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Right Stick
|
||||
@ -363,15 +372,15 @@ void InputViewer::DrawElement() {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(
|
||||
ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale,
|
||||
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Analog stick angle text
|
||||
if (showAnalogAngles) {
|
||||
ImGui::SetCursorPos(ImVec2(aPos.x + 10 + CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Offset"), 0) * scale,
|
||||
scaledBGSize.y + aPos.y + 10));
|
||||
scaledBGSize.y + aPos.y + 10));
|
||||
// Scale font with input viewer scale
|
||||
float oldFontScale = ImGui::GetFont()->Scale;
|
||||
ImGui::GetFont()->Scale *= scale * CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f);
|
||||
@ -393,14 +402,16 @@ void InputViewer::DrawElement() {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Color"), vec2Color(range1Color))));
|
||||
} else if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0) &&
|
||||
(rSquared >= (range2Min * range2Min)) && (rSquared < (range2Max * range2Max))) {
|
||||
}
|
||||
else if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0) &&
|
||||
(rSquared >= (range2Min * range2Min)) && (rSquared < (range2Max * range2Max))) {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Color"), vec2Color(range2Color))));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color2Vec(CVarGetColor(CVAR_INPUT_VIEWER("AnalogAngles.TextColor"),
|
||||
vec2Color(textColor))));
|
||||
vec2Color(textColor))));
|
||||
}
|
||||
|
||||
// Render text
|
||||
@ -425,257 +436,250 @@ InputViewerSettingsWindow::~InputViewerSettingsWindow() {
|
||||
}
|
||||
|
||||
void InputViewerSettingsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 525), ImGuiCond_FirstUseEver);
|
||||
// gInputViewer.Scale
|
||||
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", CVAR_INPUT_VIEWER("Scale"), 0.1f, 5.0f, "",
|
||||
1.0f, false, true);
|
||||
UIWidgets::Tooltip("Sets the on screen size of the input viewer");
|
||||
|
||||
if (ImGui::Begin("Input Viewer Settings", &mIsVisible, ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
// gInputViewer.EnableDragging
|
||||
UIWidgets::EnhancementCheckbox("Enable Dragging", CVAR_INPUT_VIEWER("EnableDragging"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
// gInputViewer.Scale
|
||||
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", CVAR_INPUT_VIEWER("Scale"), 0.1f, 5.0f, "",
|
||||
1.0f, false, true);
|
||||
UIWidgets::Tooltip("Sets the on screen size of the input viewer");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
|
||||
// gInputViewer.EnableDragging
|
||||
UIWidgets::EnhancementCheckbox("Enable Dragging", CVAR_INPUT_VIEWER("EnableDragging"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.ShowBackground
|
||||
UIWidgets::EnhancementCheckbox("Show Background Layer", CVAR_INPUT_VIEWER("ShowBackground"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
|
||||
if (ImGui::CollapsingHeader("Buttons")) {
|
||||
|
||||
// gInputViewer.ButtonOutlineMode
|
||||
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
|
||||
UIWidgets::EnhancementCombobox(
|
||||
CVAR_INPUT_VIEWER("ButtonOutlineMode"), buttonOutlineOptions, BUTTON_OUTLINE_NOT_PRESSED,
|
||||
!CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1), "",
|
||||
CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the desired visibility behavior for the button outline/background layers. Useful for "
|
||||
"custom input viewers.");
|
||||
|
||||
// gInputViewer.UseGlobalButtonOutlineMode
|
||||
UIWidgets::EnhancementCheckbox("Use for all buttons", CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
UIWidgets::PaddedSeparator();
|
||||
|
||||
bool useIndividualOutlines = !CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
|
||||
|
||||
// gInputViewer.ABtn
|
||||
UIWidgets::EnhancementCheckbox("Show A-Button Layers", CVAR_INPUT_VIEWER("ABtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ABtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.BBtn
|
||||
UIWidgets::EnhancementCheckbox("Show B-Button Layers", CVAR_INPUT_VIEWER("BBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("BBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CUp
|
||||
UIWidgets::EnhancementCheckbox("Show C-Up Layers", CVAR_INPUT_VIEWER("CUp"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CUpOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CRight
|
||||
UIWidgets::EnhancementCheckbox("Show C-Right Layers", CVAR_INPUT_VIEWER("CRight"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CRightOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CDown
|
||||
UIWidgets::EnhancementCheckbox("Show C-Down Layers", CVAR_INPUT_VIEWER("CDown"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CDownOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CLeft
|
||||
UIWidgets::EnhancementCheckbox("Show C-Left Layers", CVAR_INPUT_VIEWER("CLeft"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CLeftOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.LBtn
|
||||
UIWidgets::EnhancementCheckbox("Show L-Button Layers", CVAR_INPUT_VIEWER("LBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("LBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.RBtn
|
||||
UIWidgets::EnhancementCheckbox("Show R-Button Layers", CVAR_INPUT_VIEWER("RBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.ZBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", CVAR_INPUT_VIEWER("ZBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.StartBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Start Button Layers", CVAR_INPUT_VIEWER("StartBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("StartBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Dpad
|
||||
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Mod1
|
||||
UIWidgets::EnhancementCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Mod2
|
||||
UIWidgets::EnhancementCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
// gInputViewer.ShowBackground
|
||||
UIWidgets::EnhancementCheckbox("Show Background Layer", CVAR_INPUT_VIEWER("ShowBackground"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (ImGui::CollapsingHeader("Analog Stick")) {
|
||||
// gInputViewer.AnalogStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Analog Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the analog stick texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.OutlineMode
|
||||
UIWidgets::PaddedText("Analog Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the analog stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Analog Stick Movement: %dpx", "##AnalogMovement",
|
||||
CVAR_INPUT_VIEWER("AnalogStick.Movement"), 0, 200, "", 12, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the analog stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Buttons")) {
|
||||
if (ImGui::CollapsingHeader("Additional (\"Right\") Stick")) {
|
||||
// gInputViewer.RightStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Right Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the right stick texture is visible.");
|
||||
|
||||
// gInputViewer.ButtonOutlineMode
|
||||
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
|
||||
UIWidgets::EnhancementCombobox(
|
||||
CVAR_INPUT_VIEWER("ButtonOutlineMode"), buttonOutlineOptions, BUTTON_OUTLINE_NOT_PRESSED,
|
||||
!CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1), "",
|
||||
CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
|
||||
// gInputViewer.RightStick.OutlineMode
|
||||
UIWidgets::PaddedText("Right Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the right stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.RightStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Right Stick Movement: %dpx", "##RightMovement",
|
||||
CVAR_INPUT_VIEWER("RightStick.Movement"), 0, 200, "", 7, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the right stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Analog Angle Values")) {
|
||||
// gAnalogAngles
|
||||
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", CVAR_INPUT_VIEWER("AnalogAngles.Enabled"));
|
||||
UIWidgets::Tooltip("Displays analog stick angle values in the input viewer");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.TextColor
|
||||
if (ImGui::ColorEdit4("Text Color", (float*)&textColor)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.TextColor"), vec2Color(textColor));
|
||||
}
|
||||
// gAnalogAngleScale
|
||||
UIWidgets::EnhancementSliderFloat("Angle Text Scale: %.2f%%", "##AnalogAngleScale",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 0.1f, 5.0f, "", 1.0f, true, true);
|
||||
// gInputViewer.AnalogAngles.Offset
|
||||
UIWidgets::EnhancementSliderInt("Angle Text Offset: %dpx", "##AnalogAngleOffset",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Offset"), 0, 400, "", 0, true);
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
// gInputViewer.AnalogAngles.Range1.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight ESS Position", CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"));
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the desired visibility behavior for the button outline/background layers. Useful for "
|
||||
"custom input viewers.");
|
||||
|
||||
// gInputViewer.UseGlobalButtonOutlineMode
|
||||
UIWidgets::EnhancementCheckbox("Use for all buttons", CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
UIWidgets::PaddedSeparator();
|
||||
|
||||
bool useIndividualOutlines = !CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
|
||||
|
||||
// gInputViewer.ABtn
|
||||
UIWidgets::EnhancementCheckbox("Show A-Button Layers", CVAR_INPUT_VIEWER("ABtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ABtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.BBtn
|
||||
UIWidgets::EnhancementCheckbox("Show B-Button Layers", CVAR_INPUT_VIEWER("BBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("BBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CUp
|
||||
UIWidgets::EnhancementCheckbox("Show C-Up Layers", CVAR_INPUT_VIEWER("CUp"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CUpOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CRight
|
||||
UIWidgets::EnhancementCheckbox("Show C-Right Layers", CVAR_INPUT_VIEWER("CRight"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CRightOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CDown
|
||||
UIWidgets::EnhancementCheckbox("Show C-Down Layers", CVAR_INPUT_VIEWER("CDown"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CDownOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.CLeft
|
||||
UIWidgets::EnhancementCheckbox("Show C-Left Layers", CVAR_INPUT_VIEWER("CLeft"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CLeftOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.LBtn
|
||||
UIWidgets::EnhancementCheckbox("Show L-Button Layers", CVAR_INPUT_VIEWER("LBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("LBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.RBtn
|
||||
UIWidgets::EnhancementCheckbox("Show R-Button Layers", CVAR_INPUT_VIEWER("RBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.ZBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", CVAR_INPUT_VIEWER("ZBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.StartBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Start Button Layers", CVAR_INPUT_VIEWER("StartBtn"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("StartBtn"), 1)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Dpad
|
||||
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Mod1
|
||||
UIWidgets::EnhancementCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
}
|
||||
// gInputViewer.Mod2
|
||||
UIWidgets::EnhancementCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"), false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
|
||||
ImGui::Indent();
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
ImGui::Unindent();
|
||||
"Highlights the angle value text when the analog stick is in ESS position (on flat ground)");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.Range1.Color
|
||||
if (ImGui::ColorEdit4("ESS Color", (float*)&range1Color)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Color"), vec2Color(range1Color));
|
||||
}
|
||||
}
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Analog Stick")) {
|
||||
// gInputViewer.AnalogStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Analog Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.VisibilityMode"), stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the analog stick texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.OutlineMode
|
||||
UIWidgets::PaddedText("Analog Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("AnalogStick.OutlineMode"), stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the analog stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Analog Stick Movement: %dpx", "##AnalogMovement",
|
||||
CVAR_INPUT_VIEWER("AnalogStick.Movement"), 0, 200, "", 12, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the analog stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Additional (\"Right\") Stick")) {
|
||||
// gInputViewer.RightStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Right Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.VisibilityMode"), stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the right stick texture is visible.");
|
||||
|
||||
// gInputViewer.RightStick.OutlineMode
|
||||
UIWidgets::PaddedText("Right Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RightStick.OutlineMode"), stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the right stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.RightStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Right Stick Movement: %dpx", "##RightMovement",
|
||||
CVAR_INPUT_VIEWER("RightStick.Movement"), 0, 200, "", 7, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the right stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Analog Angle Values")) {
|
||||
// gAnalogAngles
|
||||
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", CVAR_INPUT_VIEWER("AnalogAngles.Enabled"));
|
||||
UIWidgets::Tooltip("Displays analog stick angle values in the input viewer");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.TextColor
|
||||
if (ImGui::ColorEdit4("Text Color", (float*)&textColor)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.TextColor"), vec2Color(textColor));
|
||||
}
|
||||
// gAnalogAngleScale
|
||||
UIWidgets::EnhancementSliderFloat("Angle Text Scale: %.2f%%", "##AnalogAngleScale",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 0.1f, 5.0f, "", 1.0f, true, true);
|
||||
// gInputViewer.AnalogAngles.Offset
|
||||
UIWidgets::EnhancementSliderInt("Angle Text Offset: %dpx", "##AnalogAngleOffset",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Offset"), 0, 400, "", 0, true);
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
// gInputViewer.AnalogAngles.Range1.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight ESS Position", CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"));
|
||||
UIWidgets::Tooltip(
|
||||
"Highlights the angle value text when the analog stick is in ESS position (on flat ground)");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.Range1.Color
|
||||
if (ImGui::ColorEdit4("ESS Color", (float*)&range1Color)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range1.Color"), vec2Color(range1Color));
|
||||
}
|
||||
}
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
// gInputViewer.AnalogAngles.Range2.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight Walking Speed Angles",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"));
|
||||
UIWidgets::Tooltip("Highlights the angle value text when the analog stick is at an angle that would "
|
||||
"produce a walking speed (on flat ground)\n\n"
|
||||
"Useful for 1.0 Empty Jumpslash Quick Put Away");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.Range2.Color
|
||||
if (ImGui::ColorEdit4("Walking Speed Color", (float*)&range2Color)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Color"), vec2Color(range2Color));
|
||||
}
|
||||
// gInputViewer.AnalogAngles.Range2.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight Walking Speed Angles",
|
||||
CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"));
|
||||
UIWidgets::Tooltip("Highlights the angle value text when the analog stick is at an angle that would "
|
||||
"produce a walking speed (on flat ground)\n\n"
|
||||
"Useful for 1.0 Empty Jumpslash Quick Put Away");
|
||||
if (CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Enabled"), 0)) {
|
||||
// gInputViewer.AnalogAngles.Range2.Color
|
||||
if (ImGui::ColorEdit4("Walking Speed Color", (float*)&range2Color)) {
|
||||
CVarSetColor(CVAR_INPUT_VIEWER("AnalogAngles.Range2.Color"), vec2Color(range2Color));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ class InputViewer : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
void Draw() override;
|
||||
void InitElement() override {};
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
@ -28,8 +29,6 @@ public:
|
||||
InputViewer();
|
||||
~InputViewer();
|
||||
|
||||
void Draw();
|
||||
|
||||
private:
|
||||
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
|
||||
};
|
||||
@ -44,6 +43,4 @@ public:
|
||||
|
||||
InputViewerSettingsWindow();
|
||||
~InputViewerSettingsWindow();
|
||||
|
||||
void Draw();
|
||||
};
|
||||
|
@ -1688,12 +1688,6 @@ static const char* colorSchemes[2] = {
|
||||
};
|
||||
|
||||
void CosmeticsEditorWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(550, 520), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Cosmetics Editor", &mIsVisible)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Text("Color Scheme");
|
||||
ImGui::SameLine();
|
||||
UIWidgets::EnhancementCombobox(CVAR_COSMETIC("DefaultColorScheme"), colorSchemes, COLORSCHEME_N64);
|
||||
@ -1812,7 +1806,6 @@ void CosmeticsEditorWindow::DrawElement() {
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void RegisterOnLoadGameHook() {
|
||||
|
@ -1590,6 +1590,5 @@ void DebugConsole_Init(void) {
|
||||
{"group_name", Ship::ArgumentType::TEXT, true},
|
||||
}});
|
||||
|
||||
CVarSave();
|
||||
CVarLoad();
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
|
@ -20,11 +20,6 @@ void MessageViewer::InitElement() {
|
||||
}
|
||||
|
||||
void MessageViewer::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Custom Message Debugger", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
ImGui::Text("Table ID");
|
||||
ImGui::SameLine();
|
||||
ImGui::InputText("##TableID", mTableIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CallbackCharFilter, UIWidgets::TextFilters::FilterAlphaNum);
|
||||
@ -74,7 +69,6 @@ void MessageViewer::DrawElement() {
|
||||
if (ImGui::Button("Display Message##CustomMessage")) {
|
||||
mDisplayCustomMessageClicked = true;
|
||||
}
|
||||
ImGui::End();
|
||||
// ReSharper restore CppDFAUnreachableCode
|
||||
}
|
||||
|
||||
|
@ -925,12 +925,6 @@ void ActorViewer_AddTagForAllActors() {
|
||||
}
|
||||
|
||||
void ActorViewerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Actor Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
static Actor* display;
|
||||
static Actor empty{};
|
||||
static Actor* fetch = NULL;
|
||||
@ -1235,8 +1229,6 @@ void ActorViewerWindow::DrawElement() {
|
||||
actors.clear();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ActorViewerWindow::InitElement() {
|
||||
|
@ -53,11 +53,6 @@ static std::vector<Vtx> sphereVtx;
|
||||
|
||||
// Draws the ImGui window for the collision viewer
|
||||
void ColViewerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Collision Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
UIWidgets::EnhancementCheckbox("Enabled", CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"));
|
||||
|
||||
UIWidgets::LabeledRightAlignedEnhancementCombobox("Scene", CVAR_DEVELOPER_TOOLS("ColViewer.Scene"), ColRenderSettingNames, COLVIEW_DISABLED);
|
||||
@ -95,8 +90,6 @@ void ColViewerWindow::DrawElement() {
|
||||
} else {
|
||||
UIWidgets::InsertHelpHoverText(colorHelpText);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Calculates the normal for a triangle at the 3 specified points
|
||||
|
@ -1777,12 +1777,6 @@ void DrawPlayerTab() {
|
||||
}
|
||||
|
||||
void SaveEditorWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Save Editor", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabBar("SaveContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||
if (ImGui::BeginTabItem("Info")) {
|
||||
DrawInfoTab();
|
||||
@ -1816,8 +1810,6 @@ void SaveEditorWindow::DrawElement() {
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SaveEditorWindow::InitElement() {
|
||||
|
@ -90,12 +90,6 @@ void PerformDisplayListSearch() {
|
||||
}
|
||||
|
||||
void DLViewerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Display List Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// Debounce the search field as listing otr files is expensive
|
||||
if (ImGui::InputText("Search Display Lists", searchString, ARRAY_COUNT(searchString))) {
|
||||
doSearch = true;
|
||||
@ -122,7 +116,6 @@ void DLViewerWindow::DrawElement() {
|
||||
}
|
||||
|
||||
if (activeDisplayList == "") {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -131,7 +124,6 @@ void DLViewerWindow::DrawElement() {
|
||||
|
||||
if (res->GetInitData()->Type != static_cast<uint32_t>(LUS::ResourceType::DisplayList)) {
|
||||
ImGui::Text("Resource type is not a Display List. Please choose another.");
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -325,11 +317,8 @@ void DLViewerWindow::DrawElement() {
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
ImGui::Text("Error displaying DL instructions.");
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void DLViewerWindow::InitElement() {
|
||||
|
@ -104,12 +104,6 @@ extern "C" void ValueViewer_Draw(GfxPrint* printer) {
|
||||
}
|
||||
|
||||
void ValueViewerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Value Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
UIWidgets::PaddedEnhancementCheckbox("Enable Printing", CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"));
|
||||
|
||||
ImGui::BeginGroup();
|
||||
@ -214,8 +208,6 @@ void ValueViewerWindow::DrawElement() {
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ValueViewerWindow::InitElement() {
|
||||
|
@ -437,7 +437,13 @@ void DrawGameplayStatsHeader() {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 4.0f, 4.0f });
|
||||
ImGui::BeginTable("gameplayStatsHeader", 1, ImGuiTableFlags_BordersOuter);
|
||||
ImGui::TableSetupColumn("stat", ImGuiTableColumnFlags_WidthStretch);
|
||||
GameplayStatsRow("Build Version:", (char*) gBuildVersion);
|
||||
//if tag is empty (not a release build)
|
||||
if (gGitCommitTag[0] == 0) {
|
||||
GameplayStatsRow("Git Branch:", (char*)gGitBranch);
|
||||
GameplayStatsRow("Git Commit Hash:", (char*)gGitCommitHash);
|
||||
} else {
|
||||
GameplayStatsRow("Build Version:", (char*)gBuildVersion);
|
||||
}
|
||||
if (gSaveContext.sohStats.rtaTiming) {
|
||||
GameplayStatsRow("Total Time (RTA):", formatTimestampGameplayStat(GAMEPLAYSTAT_TOTAL_TIME), gSaveContext.sohStats.gameComplete ? COLOR_GREEN : COLOR_WHITE);
|
||||
} else {
|
||||
@ -619,12 +625,6 @@ void DrawGameplayStatsOptionsTab() {
|
||||
}
|
||||
|
||||
void GameplayStatsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Gameplay Stats", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
DrawGameplayStatsHeader();
|
||||
|
||||
if (ImGui::BeginTabBar("Stats", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||
@ -648,8 +648,6 @@ void GameplayStatsWindow::DrawElement() {
|
||||
}
|
||||
|
||||
ImGui::Text("Note: Gameplay stats are saved to the current file and will be\nlost if you quit without saving.");
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
void InitStats(bool isDebug) {
|
||||
gSaveContext.sohStats.heartPieces = isDebug ? 8 : 0;
|
||||
|
@ -18,7 +18,6 @@ void RandoMain::GenerateRando(std::set<RandomizerCheck> excludedLocations, std::
|
||||
|
||||
Rando::Context::GetInstance()->SetSeedGenerated(GenerateRandomizer(excludedLocations, enabledTricks, seedString));
|
||||
|
||||
CVarSave();
|
||||
CVarLoad();
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
Rando::Context::GetInstance()->SetPlandoLoaded(false);
|
||||
}
|
@ -608,6 +608,8 @@ const char* SpoilerLog_Write() {
|
||||
jsonData.clear();
|
||||
|
||||
jsonData["version"] = (char*) gBuildVersion;
|
||||
jsonData["git_branch"] = (char*) gGitBranch;
|
||||
jsonData["git_commit"] = (char*) gGitCommitHash;
|
||||
jsonData["seed"] = ctx->GetSettings()->GetSeedString();
|
||||
jsonData["finalSeed"] = ctx->GetSettings()->GetSeed();
|
||||
|
||||
|
@ -1789,8 +1789,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
|
||||
RandoMain::GenerateRando(excludedLocations, enabledTricks, seed);
|
||||
|
||||
CVarSetInteger(CVAR_GENERAL("RandoGenerating"), 0);
|
||||
CVarSave();
|
||||
CVarLoad();
|
||||
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
|
||||
generated = 1;
|
||||
}
|
||||
@ -1813,13 +1812,6 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
generated = 0;
|
||||
randoThread.join();
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(920, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Randomizer Editor", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
bool disableEditingRandoSettings = CVarGetInteger(CVAR_GENERAL("RandoGenerating"), 0) || CVarGetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 0);
|
||||
if (disableEditingRandoSettings) {
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
@ -2440,7 +2432,6 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
if (disableEditingRandoSettings) {
|
||||
UIWidgets::ReEnableComponent("");
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void RandomizerSettingsWindow::UpdateElement() {
|
||||
|
@ -905,9 +905,16 @@ void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
|
||||
UpdateOrdering(area);
|
||||
}
|
||||
|
||||
void CheckTrackerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
|
||||
void CheckTrackerWindow::Draw() {
|
||||
if (!IsVisible()) {
|
||||
return;
|
||||
}
|
||||
DrawElement();
|
||||
// Sync up the IsVisible flag if it was changed by ImGui
|
||||
SyncVisibilityConsoleVariable();
|
||||
}
|
||||
|
||||
void CheckTrackerWindow::DrawElement() {
|
||||
if (CVarGetInteger(CVAR_TRACKER_CHECK("WindowType"), TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
|
||||
if (CVarGetInteger(CVAR_TRACKER_CHECK("ShowOnlyPaused"), 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) {
|
||||
return;
|
||||
@ -918,14 +925,16 @@ void CheckTrackerWindow::DrawElement() {
|
||||
int comboButton2Mask = buttons[CVarGetInteger(CVAR_TRACKER_CHECK("ComboButton2"), TRACKER_COMBO_BUTTON_R)];
|
||||
OSContPad* trackerButtonsPressed = Ship::Context::GetInstance()->GetControlDeck()->GetPads();
|
||||
bool comboButtonsHeld = trackerButtonsPressed != nullptr &&
|
||||
trackerButtonsPressed[0].button & comboButton1Mask &&
|
||||
trackerButtonsPressed[0].button & comboButton2Mask;
|
||||
trackerButtonsPressed[0].button & comboButton1Mask &&
|
||||
trackerButtonsPressed[0].button & comboButton2Mask;
|
||||
if (!comboButtonsHeld) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
|
||||
|
||||
BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar);
|
||||
|
||||
if (!GameInteractor::IsSaveLoaded() || !initialized) {
|
||||
@ -1700,14 +1709,8 @@ static const char* windowType[] = { "Floating", "Window" };
|
||||
static const char* displayType[] = { "Always", "Combo Button Hold" };
|
||||
static const char* buttonStrings[] = { "A Button", "B Button", "C-Up", "C-Down", "C-Left", "C-Right", "L Button",
|
||||
"Z Button", "R Button", "Start", "D-Up", "D-Down", "D-Left", "D-Right" };
|
||||
|
||||
void CheckTrackerSettingsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(600, 375), ImGuiCond_FirstUseEver);
|
||||
|
||||
if (!ImGui::Begin("Check Tracker Settings", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f });
|
||||
ImGui::BeginTable("CheckTrackerSettingsTable", 2, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV);
|
||||
ImGui::TableSetupColumn("General settings", ImGuiTableColumnFlags_WidthStretch, 200.0f);
|
||||
@ -1769,7 +1772,6 @@ void CheckTrackerSettingsWindow::DrawElement() {
|
||||
|
||||
ImGui::PopStyleVar(1);
|
||||
ImGui::EndTable();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void CheckTrackerWindow::InitElement() {
|
||||
|
@ -21,6 +21,7 @@ class CheckTrackerSettingsWindow : public Ship::GuiWindow {
|
||||
class CheckTrackerWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
void Draw() override;
|
||||
~CheckTrackerWindow() {};
|
||||
|
||||
protected:
|
||||
|
@ -722,6 +722,15 @@ void EntranceTrackerSettingsWindow::DrawElement() {
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EntranceTrackerWindow::Draw() {
|
||||
if (!IsVisible()) {
|
||||
return;
|
||||
}
|
||||
DrawElement();
|
||||
// Sync up the IsVisible flag if it was changed by ImGui
|
||||
SyncVisibilityConsoleVariable();
|
||||
}
|
||||
|
||||
void EntranceTrackerWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(600, 375), ImGuiCond_FirstUseEver);
|
||||
|
||||
|
@ -99,6 +99,7 @@ class EntranceTrackerWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
void Draw() override;
|
||||
void InitElement() override;
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
|
@ -1206,6 +1206,15 @@ void ItemTrackerLoadFile() {
|
||||
}
|
||||
}
|
||||
|
||||
void ItemTrackerWindow::Draw() {
|
||||
if (!IsVisible()) {
|
||||
return;
|
||||
}
|
||||
DrawElement();
|
||||
// Sync up the IsVisible flag if it was changed by ImGui
|
||||
SyncVisibilityConsoleVariable();
|
||||
}
|
||||
|
||||
void ItemTrackerWindow::DrawElement() {
|
||||
UpdateVectors();
|
||||
|
||||
@ -1350,13 +1359,6 @@ static const char* extendedDisplayTypes[4] = { "Hidden", "Main Window", "Misc Wi
|
||||
static const char* minimalDisplayTypes[2] = { "Hidden", "Separate" };
|
||||
|
||||
void ItemTrackerSettingsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(733, 472), ImGuiCond_FirstUseEver);
|
||||
|
||||
if (!ImGui::Begin("Item Tracker Settings", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f });
|
||||
ImGui::BeginTable("itemTrackerSettingsTable", 2, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV);
|
||||
ImGui::TableSetupColumn("General settings", ImGuiTableColumnFlags_WidthStretch, 200.0f);
|
||||
@ -1499,8 +1501,6 @@ void ItemTrackerSettingsWindow::DrawElement() {
|
||||
|
||||
ImGui::PopStyleVar(1);
|
||||
ImGui::EndTable();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ItemTrackerWindow::InitElement() {
|
||||
|
@ -47,6 +47,7 @@ class ItemTrackerSettingsWindow : public Ship::GuiWindow {
|
||||
class ItemTrackerWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
void Draw() override;
|
||||
|
||||
protected:
|
||||
void InitElement() override;
|
||||
|
@ -59,424 +59,420 @@ void AdvancedResolutionSettingsWindow::InitElement() {
|
||||
}
|
||||
|
||||
void AdvancedResolutionSettingsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(497, 599), ImGuiCond_FirstUseEver);
|
||||
if (ImGui::Begin("Advanced Resolution Settings", &mIsVisible)) {
|
||||
// Initialise update flags.
|
||||
bool update[3];
|
||||
for (uint8_t i = 0; i < sizeof(update); i++)
|
||||
update[i] = false;
|
||||
// Initialise update flags.
|
||||
bool update[3];
|
||||
for (uint8_t i = 0; i < sizeof(update); i++)
|
||||
update[i] = false;
|
||||
|
||||
// Initialise integer scale bounds.
|
||||
short max_integerScaleFactor = default_maxIntegerScaleFactor; // default value, which may or may not get
|
||||
// overridden depending on viewport res
|
||||
// Initialise integer scale bounds.
|
||||
short max_integerScaleFactor = default_maxIntegerScaleFactor; // default value, which may or may not get
|
||||
// overridden depending on viewport res
|
||||
|
||||
short integerScale_maximumBounds = 1; // can change when window is resized
|
||||
// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
|
||||
if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
|
||||
((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
|
||||
// Scale to window height
|
||||
integerScale_maximumBounds = gfx_current_game_window_viewport.height / gfx_current_dimensions.height;
|
||||
} else {
|
||||
// Scale to window width
|
||||
integerScale_maximumBounds = gfx_current_game_window_viewport.width / gfx_current_dimensions.width;
|
||||
}
|
||||
// Lower-clamping maximum bounds value to 1 is no-longer necessary as that's accounted for in LUS.
|
||||
// Letting it go below 1 in this Editor will even allow for checking if screen bounds are being exceeded.
|
||||
if (default_maxIntegerScaleFactor < integerScale_maximumBounds) {
|
||||
max_integerScaleFactor =
|
||||
integerScale_maximumBounds + CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
}
|
||||
short integerScale_maximumBounds = 1; // can change when window is resized
|
||||
// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
|
||||
if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
|
||||
((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
|
||||
// Scale to window height
|
||||
integerScale_maximumBounds = gfx_current_game_window_viewport.height / gfx_current_dimensions.height;
|
||||
} else {
|
||||
// Scale to window width
|
||||
integerScale_maximumBounds = gfx_current_game_window_viewport.width / gfx_current_dimensions.width;
|
||||
}
|
||||
// Lower-clamping maximum bounds value to 1 is no-longer necessary as that's accounted for in LUS.
|
||||
// Letting it go below 1 in this Editor will even allow for checking if screen bounds are being exceeded.
|
||||
if (default_maxIntegerScaleFactor < integerScale_maximumBounds) {
|
||||
max_integerScaleFactor =
|
||||
integerScale_maximumBounds + CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
}
|
||||
|
||||
// Combo List defaults
|
||||
static int item_aspectRatio = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", 3);
|
||||
static int item_pixelCount = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", default_pixelCount);
|
||||
// Stored Values for non-UIWidgets elements
|
||||
static float aspectRatioX =
|
||||
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioPresetsX[item_aspectRatio]);
|
||||
static float aspectRatioY =
|
||||
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioPresetsY[item_aspectRatio]);
|
||||
static int verticalPixelCount =
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", pixelCountPresets[item_pixelCount]);
|
||||
// Additional settings
|
||||
static bool showHorizontalResField = false;
|
||||
static int horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
// Disabling flags
|
||||
const bool disabled_everything = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0);
|
||||
const bool disabled_pixelCount = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
|
||||
// Combo List defaults
|
||||
static int item_aspectRatio = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", 3);
|
||||
static int item_pixelCount = CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", default_pixelCount);
|
||||
// Stored Values for non-UIWidgets elements
|
||||
static float aspectRatioX =
|
||||
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioPresetsX[item_aspectRatio]);
|
||||
static float aspectRatioY =
|
||||
CVarGetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioPresetsY[item_aspectRatio]);
|
||||
static int verticalPixelCount =
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", pixelCountPresets[item_pixelCount]);
|
||||
// Additional settings
|
||||
static bool showHorizontalResField = false;
|
||||
static int horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
// Disabling flags
|
||||
const bool disabled_everything = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0);
|
||||
const bool disabled_pixelCount = !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Display HiDPI warning. (Remove this once we can definitively say it's fixed.)
|
||||
ImGui::TextColored(messageColor[MESSAGE_INFO],
|
||||
ICON_FA_INFO_CIRCLE " These settings may behave incorrectly on Retina displays.");
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
// Display HiDPI warning. (Remove this once we can definitively say it's fixed.)
|
||||
ImGui::TextColored(messageColor[MESSAGE_INFO],
|
||||
ICON_FA_INFO_CIRCLE " These settings may behave incorrectly on Retina displays.");
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
#endif
|
||||
|
||||
if (ImGui::CollapsingHeader("Original Settings", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
// The original resolution slider (for convenience)
|
||||
const bool disabled_resolutionSlider = (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0) &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0)) ||
|
||||
CVarGetInteger(CVAR_LOW_RES_MODE, 0);
|
||||
if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %.1f%%", "##IMul", CVAR_INTERNAL_RESOLUTION, 0.5f,
|
||||
2.0f, "", 1.0f, true, true, disabled_resolutionSlider)) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
|
||||
CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1));
|
||||
}
|
||||
UIWidgets::Tooltip("Multiplies your output resolution by the value entered.");
|
||||
if (ImGui::CollapsingHeader("Original Settings", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
// The original resolution slider (for convenience)
|
||||
const bool disabled_resolutionSlider = (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0) &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0)) ||
|
||||
CVarGetInteger(CVAR_LOW_RES_MODE, 0);
|
||||
if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %.1f%%", "##IMul", CVAR_INTERNAL_RESOLUTION, 0.5f,
|
||||
2.0f, "", 1.0f, true, true, disabled_resolutionSlider)) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
|
||||
CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1));
|
||||
}
|
||||
UIWidgets::Tooltip("Multiplies your output resolution by the value entered.");
|
||||
|
||||
// The original MSAA slider (also for convenience)
|
||||
// The original MSAA slider (also for convenience)
|
||||
#ifndef __WIIU__
|
||||
if (UIWidgets::PaddedEnhancementSliderInt("MSAA: %d", "##IMSAA", CVAR_MSAA_VALUE, 1, 8, "", 1, true, true,
|
||||
false)) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1));
|
||||
};
|
||||
UIWidgets::Tooltip(
|
||||
"Activates multi-sample anti-aliasing when above 1x, up to 8x for 8 samples for every pixel.\n\n"
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" (Higher MSAA with low resolution can approximate an authentic \"real N64\" look!)");
|
||||
if (UIWidgets::PaddedEnhancementSliderInt("MSAA: %d", "##IMSAA", CVAR_MSAA_VALUE, 1, 8, "", 1, true, true,
|
||||
false)) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1));
|
||||
};
|
||||
UIWidgets::Tooltip(
|
||||
"Activates multi-sample anti-aliasing when above 1x, up to 8x for 8 samples for every pixel.\n\n"
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" (Higher MSAA with low resolution can approximate an authentic \"real N64\" look!)");
|
||||
#endif
|
||||
|
||||
// N64 Mode toggle (again for convenience)
|
||||
// UIWidgets::PaddedEnhancementCheckbox("(Enhancements>Graphics) N64 Mode", CVAR_LOW_RES_MODE, false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
}
|
||||
// N64 Mode toggle (again for convenience)
|
||||
// UIWidgets::PaddedEnhancementCheckbox("(Enhancements>Graphics) N64 Mode", CVAR_LOW_RES_MODE, false, false, false, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
}
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
// Activator
|
||||
UIWidgets::PaddedEnhancementCheckbox("Enable advanced settings.", CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", false, false,
|
||||
false, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
// Error/Warning display
|
||||
if (!CVarGetInteger(CVAR_LOW_RES_MODE, 0)) {
|
||||
if (IsDroppingFrames()) { // Significant frame drop warning
|
||||
ImGui::TextColored(messageColor[MESSAGE_WARNING],
|
||||
ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.");
|
||||
UIWidgets::Spacer(2);
|
||||
} else { // No warnings
|
||||
UIWidgets::Spacer(enhancementSpacerHeight);
|
||||
}
|
||||
} else { // N64 Mode warning
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION],
|
||||
ICON_FA_QUESTION_CIRCLE " \"N64 Mode\" is overriding these settings.");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Click to disable")) {
|
||||
CVarSetInteger(CVAR_LOW_RES_MODE, 0);
|
||||
CVarSave();
|
||||
}
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
// Activator
|
||||
UIWidgets::PaddedEnhancementCheckbox("Enable advanced settings.", CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", false, false,
|
||||
false, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
// Error/Warning display
|
||||
if (!CVarGetInteger(CVAR_LOW_RES_MODE, 0)) {
|
||||
if (IsDroppingFrames()) { // Significant frame drop warning
|
||||
ImGui::TextColored(messageColor[MESSAGE_WARNING],
|
||||
ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.");
|
||||
UIWidgets::Spacer(2);
|
||||
} else { // No warnings
|
||||
UIWidgets::Spacer(enhancementSpacerHeight);
|
||||
}
|
||||
// Resolution visualiser
|
||||
ImGui::Text("Viewport dimensions: %d x %d", gfx_current_game_window_viewport.width,
|
||||
gfx_current_game_window_viewport.height);
|
||||
ImGui::Text("Internal resolution: %d x %d", gfx_current_dimensions.width, gfx_current_dimensions.height);
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
if (disabled_everything) { // Hide aspect ratio controls.
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
|
||||
// Aspect Ratio
|
||||
ImGui::Text("Force aspect ratio:");
|
||||
} else { // N64 Mode warning
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION],
|
||||
ICON_FA_QUESTION_CIRCLE " \"N64 Mode\" is overriding these settings.");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(messageColor[MESSAGE_GRAY_75], "(Select \"Off\" to disable.)");
|
||||
// Presets
|
||||
if (ImGui::Combo(" ", &item_aspectRatio, aspectRatioPresetLabels,
|
||||
IM_ARRAYSIZE(aspectRatioPresetLabels)) &&
|
||||
item_aspectRatio != default_aspectRatio) { // don't change anything if "Custom" is selected.
|
||||
aspectRatioX = aspectRatioPresetsX[item_aspectRatio];
|
||||
aspectRatioY = aspectRatioPresetsY[item_aspectRatio];
|
||||
|
||||
if (showHorizontalResField) {
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
|
||||
if (ImGui::Button("Click to disable")) {
|
||||
CVarSetInteger(CVAR_LOW_RES_MODE, 0);
|
||||
CVarSave();
|
||||
}
|
||||
// Hide aspect ratio input fields if using one of the presets.
|
||||
if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) {
|
||||
// Declare input interaction bools outside of IF statement to prevent Y field from disappearing.
|
||||
const bool input_X = ImGui::InputFloat("X", &aspectRatioX, 0.1f, 1.0f, "%.3f");
|
||||
const bool input_Y = ImGui::InputFloat("Y", &aspectRatioY, 0.1f, 1.0f, "%.3f");
|
||||
if (input_X || input_Y) {
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
}
|
||||
} else if (showHorizontalResField) { // Show calculated aspect ratio
|
||||
if (item_aspectRatio) {
|
||||
UIWidgets::Spacer(2);
|
||||
const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
|
||||
ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
|
||||
} else {
|
||||
UIWidgets::Spacer(enhancementSpacerHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Resolution visualiser
|
||||
ImGui::Text("Viewport dimensions: %d x %d", gfx_current_game_window_viewport.width,
|
||||
gfx_current_game_window_viewport.height);
|
||||
ImGui::Text("Internal resolution: %d x %d", gfx_current_dimensions.width, gfx_current_dimensions.height);
|
||||
|
||||
if (disabled_everything) { // Hide aspect ratio controls.
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
if (disabled_everything) { // Hide aspect ratio controls.
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
|
||||
// Vertical Resolution
|
||||
UIWidgets::PaddedEnhancementCheckbox("Set fixed vertical resolution (disables Resolution slider)",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", true, false,
|
||||
disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip(
|
||||
"Override the resolution scale slider and use the settings below, irrespective of window size.");
|
||||
if (disabled_pixelCount || disabled_everything) { // Hide pixel count controls.
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
if (ImGui::Combo("Pixel Count Presets", &item_pixelCount, pixelCountPresetLabels,
|
||||
IM_ARRAYSIZE(pixelCountPresetLabels)) &&
|
||||
item_pixelCount != default_pixelCount) { // don't change anything if "Custom" is selected.
|
||||
verticalPixelCount = pixelCountPresets[item_pixelCount];
|
||||
// Aspect Ratio
|
||||
ImGui::Text("Force aspect ratio:");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(messageColor[MESSAGE_GRAY_75], "(Select \"Off\" to disable.)");
|
||||
// Presets
|
||||
if (ImGui::Combo(" ", &item_aspectRatio, aspectRatioPresetLabels,
|
||||
IM_ARRAYSIZE(aspectRatioPresetLabels)) &&
|
||||
item_aspectRatio != default_aspectRatio) { // don't change anything if "Custom" is selected.
|
||||
aspectRatioX = aspectRatioPresetsX[item_aspectRatio];
|
||||
aspectRatioY = aspectRatioPresetsY[item_aspectRatio];
|
||||
|
||||
if (showHorizontalResField) {
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
|
||||
CVarSave();
|
||||
}
|
||||
// Horizontal Resolution, if visibility is enabled for it.
|
||||
if (showHorizontalResField) {
|
||||
// Only show the field if Aspect Ratio is being enforced.
|
||||
if ((aspectRatioX > 0.0f) && (aspectRatioY > 0.0f)) {
|
||||
// So basically we're "faking" this one by setting aspectRatioX instead.
|
||||
if (ImGui::InputInt("Horiz. Pixel Count", &horizontalPixelCount, 8, 320)) {
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
if (horizontalPixelCount < SCREEN_WIDTH) {
|
||||
horizontalPixelCount = SCREEN_WIDTH;
|
||||
}
|
||||
aspectRatioX = horizontalPixelCount;
|
||||
aspectRatioY = verticalPixelCount;
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
}
|
||||
} else { // Display a notice instead.
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION],
|
||||
ICON_FA_QUESTION_CIRCLE " \"Force aspect ratio\" required.");
|
||||
// ImGui::Text(" ");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Click to resolve")) {
|
||||
item_aspectRatio = default_aspectRatio; // Set it to Custom
|
||||
aspectRatioX = aspectRatioPresetsX[2]; // but use the 4:3 defaults
|
||||
aspectRatioY = aspectRatioPresetsY[2];
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
}
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
// Vertical Resolution part 2
|
||||
if (ImGui::InputInt("Vertical Pixel Count", &verticalPixelCount, 8, 240)) {
|
||||
item_pixelCount = default_pixelCount;
|
||||
update[UPDATE_verticalPixelCount] = true;
|
||||
|
||||
// Account for the natural instinct to enter horizontal first.
|
||||
// Ignore vertical resolutions that are below the lower clamp constant.
|
||||
if (showHorizontalResField && !(verticalPixelCount < minVerticalPixelCount)) {
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
|
||||
CVarSave();
|
||||
}
|
||||
// Hide aspect ratio input fields if using one of the presets.
|
||||
if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) {
|
||||
// Declare input interaction bools outside of IF statement to prevent Y field from disappearing.
|
||||
const bool input_X = ImGui::InputFloat("X", &aspectRatioX, 0.1f, 1.0f, "%.3f");
|
||||
const bool input_Y = ImGui::InputFloat("Y", &aspectRatioY, 0.1f, 1.0f, "%.3f");
|
||||
if (input_X || input_Y) {
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
}
|
||||
} else if (showHorizontalResField) { // Show calculated aspect ratio
|
||||
if (item_aspectRatio) {
|
||||
UIWidgets::Spacer(2);
|
||||
const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
|
||||
ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
|
||||
} else {
|
||||
UIWidgets::Spacer(enhancementSpacerHeight);
|
||||
}
|
||||
}
|
||||
|
||||
if (disabled_everything) { // Hide aspect ratio controls.
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
|
||||
// Vertical Resolution
|
||||
UIWidgets::PaddedEnhancementCheckbox("Set fixed vertical resolution (disables Resolution slider)",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", true, false,
|
||||
disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip(
|
||||
"Override the resolution scale slider and use the settings below, irrespective of window size.");
|
||||
if (disabled_pixelCount || disabled_everything) { // Hide pixel count controls.
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
if (ImGui::Combo("Pixel Count Presets", &item_pixelCount, pixelCountPresetLabels,
|
||||
IM_ARRAYSIZE(pixelCountPresetLabels)) &&
|
||||
item_pixelCount != default_pixelCount) { // don't change anything if "Custom" is selected.
|
||||
verticalPixelCount = pixelCountPresets[item_pixelCount];
|
||||
|
||||
if (showHorizontalResField) {
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
|
||||
CVarSave();
|
||||
}
|
||||
// Horizontal Resolution, if visibility is enabled for it.
|
||||
if (showHorizontalResField) {
|
||||
// Only show the field if Aspect Ratio is being enforced.
|
||||
if ((aspectRatioX > 0.0f) && (aspectRatioY > 0.0f)) {
|
||||
// So basically we're "faking" this one by setting aspectRatioX instead.
|
||||
if (ImGui::InputInt("Horiz. Pixel Count", &horizontalPixelCount, 8, 320)) {
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
if (horizontalPixelCount < SCREEN_WIDTH) {
|
||||
horizontalPixelCount = SCREEN_WIDTH;
|
||||
}
|
||||
aspectRatioX = horizontalPixelCount;
|
||||
aspectRatioY = verticalPixelCount;
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
}
|
||||
} else { // Display a notice instead.
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION],
|
||||
ICON_FA_QUESTION_CIRCLE " \"Force aspect ratio\" required.");
|
||||
// ImGui::Text(" ");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Click to resolve")) {
|
||||
item_aspectRatio = default_aspectRatio; // Set it to Custom
|
||||
aspectRatioX = aspectRatioPresetsX[2]; // but use the 4:3 defaults
|
||||
aspectRatioY = aspectRatioPresetsY[2];
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
}
|
||||
}
|
||||
if (disabled_pixelCount || disabled_everything) { // Hide pixel count controls.
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
// Vertical Resolution part 2
|
||||
if (ImGui::InputInt("Vertical Pixel Count", &verticalPixelCount, 8, 240)) {
|
||||
item_pixelCount = default_pixelCount;
|
||||
update[UPDATE_verticalPixelCount] = true;
|
||||
|
||||
// Account for the natural instinct to enter horizontal first.
|
||||
// Ignore vertical resolutions that are below the lower clamp constant.
|
||||
if (showHorizontalResField && !(verticalPixelCount < minVerticalPixelCount)) {
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
aspectRatioX = horizontalPixelCount;
|
||||
aspectRatioY = verticalPixelCount;
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
update[UPDATE_aspectRatioY] = true;
|
||||
}
|
||||
}
|
||||
if (disabled_pixelCount || disabled_everything) { // Hide pixel count controls.
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
|
||||
UIWidgets::Spacer(0);
|
||||
|
||||
// Integer scaling settings group (Pixel-perfect Mode)
|
||||
static const ImGuiTreeNodeFlags IntegerScalingResolvedImGuiFlag =
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ? ImGuiTreeNodeFlags_DefaultOpen
|
||||
: ImGuiTreeNodeFlags_None;
|
||||
if (ImGui::CollapsingHeader("Integer Scaling Settings", IntegerScalingResolvedImGuiFlag)) {
|
||||
const bool disabled_pixelPerfectMode =
|
||||
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything;
|
||||
// Pixel-perfect Mode
|
||||
UIWidgets::PaddedEnhancementCheckbox("Pixel-perfect Mode", CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", true,
|
||||
true, disabled_pixelCount || disabled_everything, "",
|
||||
UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip("Don't scale image to fill window.");
|
||||
if (disabled_pixelCount && CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0)) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0);
|
||||
CVarSave();
|
||||
}
|
||||
|
||||
// Integer Scaling
|
||||
UIWidgets::EnhancementSliderInt(
|
||||
"Integer scale factor: %d", "##ARSIntScale", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1,
|
||||
max_integerScaleFactor, "%d", 1, true,
|
||||
disabled_pixelPerfectMode || CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0));
|
||||
UIWidgets::Tooltip("Integer scales the image. Only available in pixel-perfect mode.");
|
||||
// Display warning if size is being clamped or if framebuffer is larger than viewport.
|
||||
if (!disabled_pixelPerfectMode &&
|
||||
(CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1) > integerScale_maximumBounds)) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(messageColor[MESSAGE_WARNING], ICON_FA_EXCLAMATION_TRIANGLE " Window exceeded.");
|
||||
}
|
||||
|
||||
UIWidgets::PaddedEnhancementCheckbox(
|
||||
"Automatically scale image to fit viewport", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", true,
|
||||
true, disabled_pixelPerfectMode, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip("Automatically sets scale factor to fit window. Only available in pixel-perfect mode.");
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0)) {
|
||||
// This is just here to update the value shown on the slider.
|
||||
// The function in LUS to handle this setting will ignore IntegerScaleFactor while active.
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", integerScale_maximumBounds);
|
||||
// CVarSave();
|
||||
}
|
||||
} // End of integer scaling settings
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
|
||||
// Collapsible panel for additional settings
|
||||
if (ImGui::CollapsingHeader("Additional Settings")) {
|
||||
UIWidgets::Spacer(0);
|
||||
|
||||
// Integer scaling settings group (Pixel-perfect Mode)
|
||||
static const ImGuiTreeNodeFlags IntegerScalingResolvedImGuiFlag =
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ? ImGuiTreeNodeFlags_DefaultOpen
|
||||
: ImGuiTreeNodeFlags_None;
|
||||
if (ImGui::CollapsingHeader("Integer Scaling Settings", IntegerScalingResolvedImGuiFlag)) {
|
||||
const bool disabled_pixelPerfectMode =
|
||||
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything;
|
||||
// Pixel-perfect Mode
|
||||
UIWidgets::PaddedEnhancementCheckbox("Pixel-perfect Mode", CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", true,
|
||||
true, disabled_pixelCount || disabled_everything, "",
|
||||
UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip("Don't scale image to fill window.");
|
||||
if (disabled_pixelCount && CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0)) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0);
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
// Disable aspect correction, stretching the framebuffer to fill the viewport.
|
||||
// This option is only really needed on systems limited to 16:9 TV resolutions, such as consoles.
|
||||
// The associated cvar is still functional on PC platforms if you want to use it though.
|
||||
UIWidgets::PaddedEnhancementCheckbox("Disable aspect correction and stretch the output image.\n"
|
||||
"(Might be useful for 4:3 televisions!)\n"
|
||||
"Not available in Pixel Perfect Mode.",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", false, true,
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
|
||||
disabled_everything,
|
||||
"", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
#else
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0)) {
|
||||
// This setting is intentionally not exposed on PC platforms,
|
||||
// but may be accidentally activated for varying reasons.
|
||||
// Having this button should hopefully prevent support headaches.
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION], ICON_FA_QUESTION_CIRCLE
|
||||
" If the image is stretched and you don't know why, click this.");
|
||||
if (ImGui::Button("Click to reenable aspect correction.")) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0);
|
||||
CVarSave();
|
||||
}
|
||||
UIWidgets::Spacer(2);
|
||||
}
|
||||
#endif
|
||||
|
||||
// A requested addition; an alternative way of displaying the resolution field.
|
||||
if (ImGui::Checkbox("Show a horizontal resolution field, instead of aspect ratio.", &showHorizontalResField)) {
|
||||
if (!showHorizontalResField && (aspectRatioX > 0.0f)) { // when turning this setting off
|
||||
// Refresh relevant values
|
||||
aspectRatioX = aspectRatioY * horizontalPixelCount / verticalPixelCount;
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
} else { // when turning this setting on
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
if (aspectRatioX > 0.0f) {
|
||||
// Refresh relevant values in the opposite order
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
aspectRatioX = aspectRatioY * horizontalPixelCount / verticalPixelCount;
|
||||
}
|
||||
}
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
}
|
||||
|
||||
// Beginning of Integer Scaling additional settings.
|
||||
{
|
||||
// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
|
||||
// Integer Scaling - Never Exceed Bounds.
|
||||
const bool disabled_neverExceedBounds =
|
||||
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0) || disabled_everything;
|
||||
const bool checkbox_neverExceedBounds =
|
||||
UIWidgets::PaddedEnhancementCheckbox("Prevent integer scaling from exceeding screen bounds.\n"
|
||||
"(Makes screen bounds take priority over specified factor.)",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds",
|
||||
true, false, disabled_neverExceedBounds, "",
|
||||
UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Prevents integer scaling factor from exceeding screen bounds.\n\n"
|
||||
"Enabled: Will clamp the scaling factor and display a gentle warning in the resolution editor.\n"
|
||||
"Disabled: Will allow scaling to exceed screen bounds, for users who want to crop overscan.\n\n"
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" Please note that exceeding screen bounds may show a scroll bar on-screen.");
|
||||
|
||||
// Initialise the (currently unused) "Exceed Bounds By" cvar if it's been changed.
|
||||
if (checkbox_neverExceedBounds &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
CVarSave();
|
||||
}
|
||||
|
||||
// Integer Scaling
|
||||
UIWidgets::EnhancementSliderInt(
|
||||
"Integer scale factor: %d", "##ARSIntScale", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1,
|
||||
max_integerScaleFactor, "%d", 1, true,
|
||||
disabled_pixelPerfectMode || CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0));
|
||||
UIWidgets::Tooltip("Integer scales the image. Only available in pixel-perfect mode.");
|
||||
// Display warning if size is being clamped or if framebuffer is larger than viewport.
|
||||
if (!disabled_pixelPerfectMode &&
|
||||
(CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", 1) > integerScale_maximumBounds)) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(messageColor[MESSAGE_WARNING], ICON_FA_EXCLAMATION_TRIANGLE " Window exceeded.");
|
||||
}
|
||||
// Integer Scaling - Exceed Bounds By 1x/Offset.
|
||||
// A popular feature in some retro frontends/upscalers, sometimes called "crop overscan" or "1080p 5x".
|
||||
/*
|
||||
UIWidgets::PaddedEnhancementCheckbox("Allow integer scale factor to go +1 above maximum screen bounds.", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", false, false, !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
*/
|
||||
// It does actually function as expected, but exceeding the bottom of the screen shows a scroll bar.
|
||||
// I've ended up commenting this one out because of the scroll bar, and for simplicity.
|
||||
|
||||
UIWidgets::PaddedEnhancementCheckbox(
|
||||
"Automatically scale image to fit viewport", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", true,
|
||||
true, disabled_pixelPerfectMode, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
UIWidgets::Tooltip("Automatically sets scale factor to fit window. Only available in pixel-perfect mode.");
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0)) {
|
||||
// This is just here to update the value shown on the slider.
|
||||
// The function in LUS to handle this setting will ignore IntegerScaleFactor while active.
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.Factor", integerScale_maximumBounds);
|
||||
// CVarSave();
|
||||
}
|
||||
} // End of integer scaling settings
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
|
||||
// Collapsible panel for additional settings
|
||||
if (ImGui::CollapsingHeader("Additional Settings")) {
|
||||
UIWidgets::Spacer(0);
|
||||
|
||||
#if defined(__SWITCH__) || defined(__WIIU__)
|
||||
// Disable aspect correction, stretching the framebuffer to fill the viewport.
|
||||
// This option is only really needed on systems limited to 16:9 TV resolutions, such as consoles.
|
||||
// The associated cvar is still functional on PC platforms if you want to use it though.
|
||||
UIWidgets::PaddedEnhancementCheckbox("Disable aspect correction and stretch the output image.\n"
|
||||
"(Might be useful for 4:3 televisions!)\n"
|
||||
"Not available in Pixel Perfect Mode.",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", false, true,
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
|
||||
disabled_everything,
|
||||
"", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
#else
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0)) {
|
||||
// This setting is intentionally not exposed on PC platforms,
|
||||
// but may be accidentally activated for varying reasons.
|
||||
// Having this button should hopefully prevent support headaches.
|
||||
ImGui::TextColored(messageColor[MESSAGE_QUESTION], ICON_FA_QUESTION_CIRCLE
|
||||
" If the image is stretched and you don't know why, click this.");
|
||||
if (ImGui::Button("Click to reenable aspect correction.")) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0);
|
||||
CVarSave();
|
||||
// Display an info message about the scroll bar.
|
||||
if (!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) ||
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
if (disabled_neverExceedBounds) { // Dim this help text accordingly
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
ImGui::TextColored(messageColor[MESSAGE_INFO],
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" A scroll bar may become visible if screen bounds are exceeded.");
|
||||
if (disabled_neverExceedBounds) { // Dim this help text accordingly
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
UIWidgets::Spacer(2);
|
||||
}
|
||||
#endif
|
||||
|
||||
// A requested addition; an alternative way of displaying the resolution field.
|
||||
if (ImGui::Checkbox("Show a horizontal resolution field, instead of aspect ratio.", &showHorizontalResField)) {
|
||||
if (!showHorizontalResField && (aspectRatioX > 0.0f)) { // when turning this setting off
|
||||
// Refresh relevant values
|
||||
aspectRatioX = aspectRatioY * horizontalPixelCount / verticalPixelCount;
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
} else { // when turning this setting on
|
||||
item_aspectRatio = default_aspectRatio;
|
||||
if (aspectRatioX > 0.0f) {
|
||||
// Refresh relevant values in the opposite order
|
||||
horizontalPixelCount = (verticalPixelCount / aspectRatioY) * aspectRatioX;
|
||||
aspectRatioX = aspectRatioY * horizontalPixelCount / verticalPixelCount;
|
||||
// Another support helper button, to disable the unused "Exceed Bounds By" cvar.
|
||||
// (Remove this button if uncommenting the checkbox.)
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
if (ImGui::Button("Click to reset a console variable that may be causing this.")) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
CVarSave();
|
||||
}
|
||||
}
|
||||
update[UPDATE_aspectRatioX] = true;
|
||||
} else {
|
||||
ImGui::Text(" ");
|
||||
}
|
||||
// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
} // End of Integer Scaling additional settings.
|
||||
|
||||
// Beginning of Integer Scaling additional settings.
|
||||
{
|
||||
// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
} // End of additional settings
|
||||
|
||||
// Integer Scaling - Never Exceed Bounds.
|
||||
const bool disabled_neverExceedBounds =
|
||||
!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) ||
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.FitAutomatically", 0) || disabled_everything;
|
||||
const bool checkbox_neverExceedBounds =
|
||||
UIWidgets::PaddedEnhancementCheckbox("Prevent integer scaling from exceeding screen bounds.\n"
|
||||
"(Makes screen bounds take priority over specified factor.)",
|
||||
CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds",
|
||||
true, false, disabled_neverExceedBounds, "",
|
||||
UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Prevents integer scaling factor from exceeding screen bounds.\n\n"
|
||||
"Enabled: Will clamp the scaling factor and display a gentle warning in the resolution editor.\n"
|
||||
"Disabled: Will allow scaling to exceed screen bounds, for users who want to crop overscan.\n\n"
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" Please note that exceeding screen bounds may show a scroll bar on-screen.");
|
||||
|
||||
// Initialise the (currently unused) "Exceed Bounds By" cvar if it's been changed.
|
||||
if (checkbox_neverExceedBounds &&
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
CVarSave();
|
||||
}
|
||||
|
||||
// Integer Scaling - Exceed Bounds By 1x/Offset.
|
||||
// A popular feature in some retro frontends/upscalers, sometimes called "crop overscan" or "1080p 5x".
|
||||
/*
|
||||
UIWidgets::PaddedEnhancementCheckbox("Allow integer scale factor to go +1 above maximum screen bounds.", CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", false, false, !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".PixelPerfectMode", 0) || disabled_everything, "", UIWidgets::CheckboxGraphics::Cross, false);
|
||||
*/
|
||||
// It does actually function as expected, but exceeding the bottom of the screen shows a scroll bar.
|
||||
// I've ended up commenting this one out because of the scroll bar, and for simplicity.
|
||||
|
||||
// Display an info message about the scroll bar.
|
||||
if (!CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.NeverExceedBounds", 1) ||
|
||||
CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
if (disabled_neverExceedBounds) { // Dim this help text accordingly
|
||||
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
ImGui::TextColored(messageColor[MESSAGE_INFO],
|
||||
" " ICON_FA_INFO_CIRCLE
|
||||
" A scroll bar may become visible if screen bounds are exceeded.");
|
||||
if (disabled_neverExceedBounds) { // Dim this help text accordingly
|
||||
UIWidgets::ReEnableComponent("disabledTooltipText");
|
||||
}
|
||||
|
||||
// Another support helper button, to disable the unused "Exceed Bounds By" cvar.
|
||||
// (Remove this button if uncommenting the checkbox.)
|
||||
if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0)) {
|
||||
if (ImGui::Button("Click to reset a console variable that may be causing this.")) {
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IntegerScale.ExceedBoundsBy", 0);
|
||||
CVarSave();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ImGui::Text(" ");
|
||||
}
|
||||
// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
|
||||
} // End of Integer Scaling additional settings.
|
||||
|
||||
} // End of additional settings
|
||||
|
||||
// Clamp and update the cvars that don't use UIWidgets
|
||||
if (update[UPDATE_aspectRatioX] || update[UPDATE_aspectRatioY] || update[UPDATE_verticalPixelCount]) {
|
||||
if (update[UPDATE_aspectRatioX]) {
|
||||
if (aspectRatioX < 0.0f) {
|
||||
aspectRatioX = 0.0f;
|
||||
}
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
|
||||
// Clamp and update the cvars that don't use UIWidgets
|
||||
if (update[UPDATE_aspectRatioX] || update[UPDATE_aspectRatioY] || update[UPDATE_verticalPixelCount]) {
|
||||
if (update[UPDATE_aspectRatioX]) {
|
||||
if (aspectRatioX < 0.0f) {
|
||||
aspectRatioX = 0.0f;
|
||||
}
|
||||
if (update[UPDATE_aspectRatioY]) {
|
||||
if (aspectRatioY < 0.0f) {
|
||||
aspectRatioY = 0.0f;
|
||||
}
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
|
||||
}
|
||||
if (update[UPDATE_verticalPixelCount]) {
|
||||
// There's a upper and lower clamp on the Libultraship side too,
|
||||
// so clamping it here is entirely visual, so the vertical resolution field reflects it.
|
||||
if (verticalPixelCount < minVerticalPixelCount) {
|
||||
verticalPixelCount = minVerticalPixelCount;
|
||||
}
|
||||
if (verticalPixelCount > maxVerticalPixelCount) {
|
||||
verticalPixelCount = maxVerticalPixelCount;
|
||||
}
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
|
||||
}
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
|
||||
CVarSave();
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioX", aspectRatioX);
|
||||
}
|
||||
if (update[UPDATE_aspectRatioY]) {
|
||||
if (aspectRatioY < 0.0f) {
|
||||
aspectRatioY = 0.0f;
|
||||
}
|
||||
CVarSetFloat(CVAR_PREFIX_ADVANCED_RESOLUTION ".AspectRatioY", aspectRatioY);
|
||||
}
|
||||
if (update[UPDATE_verticalPixelCount]) {
|
||||
// There's a upper and lower clamp on the Libultraship side too,
|
||||
// so clamping it here is entirely visual, so the vertical resolution field reflects it.
|
||||
if (verticalPixelCount < minVerticalPixelCount) {
|
||||
verticalPixelCount = minVerticalPixelCount;
|
||||
}
|
||||
if (verticalPixelCount > maxVerticalPixelCount) {
|
||||
verticalPixelCount = maxVerticalPixelCount;
|
||||
}
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalPixelCount", verticalPixelCount);
|
||||
}
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.AspectRatio", item_aspectRatio);
|
||||
CVarSetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".UIComboItem.PixelCount", item_pixelCount);
|
||||
CVarSave();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void AdvancedResolutionSettingsWindow::UpdateElement() {
|
||||
|
@ -344,9 +344,9 @@ OTRGlobals::OTRGlobals() {
|
||||
overlay->LoadFont("Fipps", "fonts/Fipps-Regular.otf", 32.0f);
|
||||
overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
|
||||
|
||||
context->InitAudio();
|
||||
context->InitAudio({ .SampleRate = 44100, .SampleLength = 1024, .DesiredBuffered = 2480 });
|
||||
|
||||
SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion);
|
||||
SPDLOG_INFO("Starting Ship of Harkinian version {} (Branch: {} | Commit: {})", (char*)gBuildVersion, (char*)gGitBranch, (char*)gGitCommitHash);
|
||||
|
||||
auto loader = context->GetResourceManager()->GetResourceLoader();
|
||||
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
|
||||
extern "C" SaveContext gSaveContext;
|
||||
using namespace std::string_literals;
|
||||
@ -1158,6 +1159,7 @@ int copy_file(const char* src, const char* dst) {
|
||||
// Threaded SaveFile takes copy of gSaveContext for local unmodified storage
|
||||
|
||||
void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID) {
|
||||
saveMtx.lock();
|
||||
SPDLOG_INFO("Save File - fileNum: {}", fileNum);
|
||||
// Needed for first time save, hasn't changed in forever anyway
|
||||
saveBlock["version"] = 1;
|
||||
@ -1232,6 +1234,7 @@ void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int se
|
||||
InitMeta(fileNum);
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
|
||||
SPDLOG_INFO("Save File Finish - fileNum: {}", fileNum);
|
||||
saveMtx.unlock();
|
||||
}
|
||||
|
||||
// SaveSection creates a copy of gSaveContext to prevent mid-save data modification, and passes its reference to SaveFileThreaded
|
||||
@ -1274,6 +1277,7 @@ void SaveManager::SaveGlobal() {
|
||||
}
|
||||
|
||||
void SaveManager::LoadFile(int fileNum) {
|
||||
saveMtx.lock();
|
||||
SPDLOG_INFO("Load File - fileNum: {}", fileNum);
|
||||
std::filesystem::path fileName = GetFileName(fileNum);
|
||||
assert(std::filesystem::exists(fileName));
|
||||
@ -1336,6 +1340,7 @@ void SaveManager::LoadFile(int fileNum) {
|
||||
SohGui::RegisterPopup("Error loading save file", "A problem occurred loading the save in slot " + std::to_string(fileNum + 1) + ".\nSave file corruption is suspected.\n" +
|
||||
"The file has been renamed to prevent further issues.");
|
||||
}
|
||||
saveMtx.unlock();
|
||||
}
|
||||
|
||||
void SaveManager::ThreadPoolWait() {
|
||||
|
@ -186,7 +186,7 @@ class SaveManager {
|
||||
nlohmann::json* currentJsonContext = nullptr;
|
||||
nlohmann::json::iterator currentJsonArrayContext;
|
||||
std::shared_ptr<BS::thread_pool> smThreadPool;
|
||||
|
||||
std::mutex saveMtx;
|
||||
};
|
||||
|
||||
#else
|
||||
|
@ -165,31 +165,31 @@ namespace SohGui {
|
||||
SPDLOG_ERROR("Could not find input editor window");
|
||||
}
|
||||
|
||||
mAudioEditorWindow = std::make_shared<AudioEditor>(CVAR_WINDOW("AudioEditor"), "Audio Editor");
|
||||
mAudioEditorWindow = std::make_shared<AudioEditor>(CVAR_WINDOW("AudioEditor"), "Audio Editor", ImVec2(820, 630));
|
||||
gui->AddGuiWindow(mAudioEditorWindow);
|
||||
mInputViewer = std::make_shared<InputViewer>(CVAR_WINDOW("InputViewer"), "Input Viewer");
|
||||
gui->AddGuiWindow(mInputViewer);
|
||||
mInputViewerSettings = std::make_shared<InputViewerSettingsWindow>(CVAR_WINDOW("InputViewerSettings"), "Input Viewer Settings");
|
||||
mInputViewerSettings = std::make_shared<InputViewerSettingsWindow>(CVAR_WINDOW("InputViewerSettings"), "Input Viewer Settings", ImVec2(500, 525));
|
||||
gui->AddGuiWindow(mInputViewerSettings);
|
||||
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>(CVAR_WINDOW("CosmeticsEditor"), "Cosmetics Editor");
|
||||
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>(CVAR_WINDOW("CosmeticsEditor"), "Cosmetics Editor", ImVec2(550, 520));
|
||||
gui->AddGuiWindow(mCosmeticsEditorWindow);
|
||||
mActorViewerWindow = std::make_shared<ActorViewerWindow>(CVAR_WINDOW("ActorViewer"), "Actor Viewer");
|
||||
mActorViewerWindow = std::make_shared<ActorViewerWindow>(CVAR_WINDOW("ActorViewer"), "Actor Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mActorViewerWindow);
|
||||
mColViewerWindow = std::make_shared<ColViewerWindow>(CVAR_WINDOW("CollisionViewer"), "Collision Viewer");
|
||||
mColViewerWindow = std::make_shared<ColViewerWindow>(CVAR_WINDOW("CollisionViewer"), "Collision Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mColViewerWindow);
|
||||
mSaveEditorWindow = std::make_shared<SaveEditorWindow>(CVAR_WINDOW("SaveEditor"), "Save Editor");
|
||||
mSaveEditorWindow = std::make_shared<SaveEditorWindow>(CVAR_WINDOW("SaveEditor"), "Save Editor", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mSaveEditorWindow);
|
||||
mDLViewerWindow = std::make_shared<DLViewerWindow>(CVAR_WINDOW("DLViewer"), "Display List Viewer");
|
||||
mDLViewerWindow = std::make_shared<DLViewerWindow>(CVAR_WINDOW("DLViewer"), "Display List Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mDLViewerWindow);
|
||||
mValueViewerWindow = std::make_shared<ValueViewerWindow>(CVAR_WINDOW("ValueViewer"), "Value Viewer");
|
||||
mValueViewerWindow = std::make_shared<ValueViewerWindow>(CVAR_WINDOW("ValueViewer"), "Value Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mValueViewerWindow);
|
||||
mMessageViewerWindow = std::make_shared<MessageViewer>(CVAR_WINDOW("MessageViewer"), "Message Viewer");
|
||||
mMessageViewerWindow = std::make_shared<MessageViewer>(CVAR_WINDOW("MessageViewer"), "Message Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mMessageViewerWindow);
|
||||
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>(CVAR_WINDOW("GameplayStats"), "Gameplay Stats");
|
||||
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>(CVAR_WINDOW("GameplayStats"), "Gameplay Stats", ImVec2(480, 550));
|
||||
gui->AddGuiWindow(mGameplayStatsWindow);
|
||||
mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>(CVAR_WINDOW("CheckTracker"), "Check Tracker");
|
||||
gui->AddGuiWindow(mCheckTrackerWindow);
|
||||
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>(CVAR_WINDOW("CheckTrackerSettings"), "Check Tracker Settings");
|
||||
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>(CVAR_WINDOW("CheckTrackerSettings"), "Check Tracker Settings", ImVec2(600, 375));
|
||||
gui->AddGuiWindow(mCheckTrackerSettingsWindow);
|
||||
mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>(CVAR_WINDOW("EntranceTracker"), "Entrance Tracker");
|
||||
gui->AddGuiWindow(mEntranceTrackerWindow);
|
||||
@ -197,11 +197,11 @@ namespace SohGui {
|
||||
gui->AddGuiWindow(mEntranceTrackerSettingsWindow);
|
||||
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>(CVAR_WINDOW("ItemTracker"), "Item Tracker");
|
||||
gui->AddGuiWindow(mItemTrackerWindow);
|
||||
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>(CVAR_WINDOW("ItemTrackerSettings"), "Item Tracker Settings");
|
||||
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>(CVAR_WINDOW("ItemTrackerSettings"), "Item Tracker Settings", ImVec2(733, 472));
|
||||
gui->AddGuiWindow(mItemTrackerSettingsWindow);
|
||||
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>(CVAR_WINDOW("RandomizerSettings"), "Randomizer Settings");
|
||||
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>(CVAR_WINDOW("RandomizerSettings"), "Randomizer Settings", ImVec2(920, 600));
|
||||
gui->AddGuiWindow(mRandomizerSettingsWindow);
|
||||
mAdvancedResolutionSettingsWindow = std::make_shared<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow>(CVAR_WINDOW("AdvancedResolutionEditor"), "Advanced Resolution Settings");
|
||||
mAdvancedResolutionSettingsWindow = std::make_shared<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow>(CVAR_WINDOW("AdvancedResolutionEditor"), "Advanced Resolution Settings", ImVec2(497, 599));
|
||||
gui->AddGuiWindow(mAdvancedResolutionSettingsWindow);
|
||||
mModalWindow = std::make_shared<SohModalWindow>(CVAR_WINDOW("ModalWindow"), "Modal Window");
|
||||
gui->AddGuiWindow(mModalWindow);
|
||||
|
@ -19,6 +19,15 @@ struct SohModal {
|
||||
};
|
||||
std::vector<SohModal> modals;
|
||||
|
||||
void SohModalWindow::Draw() {
|
||||
if (!IsVisible()) {
|
||||
return;
|
||||
}
|
||||
DrawElement();
|
||||
// Sync up the IsVisible flag if it was changed by ImGui
|
||||
SyncVisibilityConsoleVariable();
|
||||
}
|
||||
|
||||
void SohModalWindow::DrawElement() {
|
||||
if (modals.size() > 0) {
|
||||
SohModal curModal = modals.at(0);
|
||||
|
@ -7,6 +7,7 @@
|
||||
class SohModalWindow : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
void Draw() override;
|
||||
|
||||
void InitElement() override {};
|
||||
void DrawElement() override;
|
||||
|
@ -5,6 +5,10 @@ const u16 gBuildVersionMajor = @CMAKE_PROJECT_VERSION_MAJOR@;
|
||||
const u16 gBuildVersionMinor = @CMAKE_PROJECT_VERSION_MINOR@;
|
||||
const u16 gBuildVersionPatch = @CMAKE_PROJECT_VERSION_PATCH@;
|
||||
|
||||
const char gGitBranch[] = "@CMAKE_PROJECT_GIT_BRANCH@";
|
||||
const char gGitCommitHash[] = "@CMAKE_PROJECT_GIT_COMMIT_HASH@";
|
||||
const char gGitCommitTag[] = "@CMAKE_PROJECT_GIT_COMMIT_TAG@";
|
||||
|
||||
const char gBuildTeam[] = "@PROJECT_TEAM@";
|
||||
const char gBuildDate[] = __DATE__ " " __TIME__;
|
||||
const char gBuildMakeOption[] = "";
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include <soh/Enhancements/bootcommands.h>
|
||||
#include <GameVersions.h>
|
||||
#include <soh/SaveManager.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "time.h"
|
||||
|
||||
@ -30,8 +31,24 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
|
||||
GfxPrint_Open(&printer, g);
|
||||
GfxPrint_SetColor(&printer, 131, 154, 255, 255);
|
||||
|
||||
GfxPrint_SetPos(&printer, 1, 25);
|
||||
GfxPrint_Printf(&printer, "%s", gBuildVersion);
|
||||
//if tag is empty (not a release build)
|
||||
bool showGitInfo = gGitCommitTag[0] == 0;
|
||||
|
||||
if (showGitInfo) {
|
||||
GfxPrint_SetPos(&printer, 1, 24);
|
||||
GfxPrint_Printf(&printer, "Git Branch: %s", gGitBranch);
|
||||
|
||||
//truncate the commit to 7 characters
|
||||
char gGitCommitHashTruncated[8];
|
||||
strncpy(gGitCommitHashTruncated, gGitCommitHash, 7);
|
||||
gGitCommitHashTruncated[7] = 0;
|
||||
|
||||
GfxPrint_SetPos(&printer, 1, 25);
|
||||
GfxPrint_Printf(&printer, "Git Commit: %s", gGitCommitHashTruncated);
|
||||
} else {
|
||||
GfxPrint_SetPos(&printer, 1, 25);
|
||||
GfxPrint_Printf(&printer, "%s", gBuildVersion);
|
||||
}
|
||||
GfxPrint_SetPos(&printer, 1, 26);
|
||||
GfxPrint_Printf(&printer, "%s", gBuildDate);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user