Check tracker show logic (#3972)

* Initial Implementation

* Fix missing locations

* Update locacc_castle_town.cpp

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
Pepe20129 2024-07-06 03:13:49 +02:00 committed by GitHub
parent f88883044e
commit 8b001da317
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GPG Key ID: B5690EEEBB952194
22 changed files with 920 additions and 850 deletions

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@ -260,9 +260,9 @@ void AreaTable_Init() {
//name, scene, hint text, events, locations, exits //name, scene, hint text, events, locations, exits
areaTable[RR_ROOT] = Area("Root", "", RA_LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ROOT] = Area("Root", "", RA_LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LINKS_POCKET, {[]{return true;}}), LOCATION(RC_LINKS_POCKET, true),
LocationAccess(RC_TRIFORCE_COMPLETED, {[]{return logic->CanCompleteTriforce;}}), LOCATION(RC_TRIFORCE_COMPLETED, logic->CanCompleteTriforce),
LocationAccess(RC_SARIA_SONG_HINT, {[]{return logic->CanUse(RG_SARIAS_SONG);}}), LOCATION(RC_SARIA_SONG_HINT, logic->CanUse(RG_SARIAS_SONG)),
}, { }, {
//Exits //Exits
Entrance(RR_ROOT_EXITS, {[]{return true;}}) Entrance(RR_ROOT_EXITS, {[]{return true;}})
@ -363,6 +363,42 @@ void AreaTable_Init() {
*/ */
} }
void ReplaceFirstInString(std::string& s, std::string const& toReplace, std::string const& replaceWith) {
size_t pos = s.find(toReplace);
if (pos == std::string::npos) {
return;
}
s.replace(pos, toReplace.length(), replaceWith);
}
void ReplaceAllInString(std::string& s, std::string const& toReplace, std::string const& replaceWith) {
std::string buf;
size_t pos = 0;
size_t prevPos;
buf.reserve(s.size());
while (true) {
prevPos = pos;
pos = s.find(toReplace, pos);
if (pos == std::string::npos) {
break;
}
buf.append(s, prevPos, pos - prevPos);
buf += replaceWith;
pos += toReplace.size();
}
buf.append(s, prevPos, s.size() - prevPos);
s.swap(buf);
}
std::string CleanCheckConditionString(std::string condition) {
ReplaceAllInString(condition, "logic->", "");
ReplaceAllInString(condition, "randoCtx->", "");
return condition;
}
namespace Areas { namespace Areas {
const auto GetAllAreas() { const auto GetAllAreas() {

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@ -70,12 +70,24 @@ private:
std::vector<ConditionFn> conditions_met; std::vector<ConditionFn> conditions_met;
}; };
std::string CleanCheckConditionString(std::string condition);
#define LOCATION(check, condition) LocationAccess(check, {[]{return condition;}}, CleanCheckConditionString(#condition))
//this class is meant to hold an item location with a boolean function to determine its accessibility from a specific area //this class is meant to hold an item location with a boolean function to determine its accessibility from a specific area
class LocationAccess { class LocationAccess {
public: public:
explicit LocationAccess(RandomizerCheck location_, std::vector<ConditionFn> conditions_met_) explicit LocationAccess(RandomizerCheck location_, std::vector<ConditionFn> conditions_met_)
: location(location_) { : location(location_), condition_str("") {
conditions_met.resize(2);
for (size_t i = 0; i < conditions_met_.size(); i++) {
conditions_met[i] = conditions_met_[i];
}
}
explicit LocationAccess(RandomizerCheck location_, std::vector<ConditionFn> conditions_met_, std::string condition_str_)
: location(location_), condition_str(condition_str_) {
conditions_met.resize(2); conditions_met.resize(2);
for (size_t i = 0; i < conditions_met_.size(); i++) { for (size_t i = 0; i < conditions_met_.size(); i++) {
conditions_met[i] = conditions_met_[i]; conditions_met[i] = conditions_met_[i];
@ -106,9 +118,14 @@ public:
return location; return location;
} }
std::string GetConditionStr() const {
return condition_str;
}
protected: protected:
RandomizerCheck location; RandomizerCheck location;
std::vector<ConditionFn> conditions_met; std::vector<ConditionFn> conditions_met;
std::string condition_str;
//Makes sure shop locations are buyable //Makes sure shop locations are buyable
bool CanBuy() const; bool CanBuy() const;

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@ -25,23 +25,23 @@ void AreaTable_Init_BottomOfTheWell() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, {[]{return logic->HasExplosives;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives),
LocationAccess(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, {[]{return (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives),
LocationAccess(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, {[]{return (logic->Swim || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->Sticks || logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, (logic->Swim || logic->CanUse(RG_ZELDAS_LULLABY)) && logic->Sticks || logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && (logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)));}}), LOCATION(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND)))),
LocationAccess(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, {[]{return logic->HasExplosives || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->GoronBracelet);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, logic->HasExplosives || (((logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))) || logic->CanUse(RG_DINS_FIRE) || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_BASEMENT))) && logic->GoronBracelet)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, {[]{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, {[]{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {[]{return logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {[]{return logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, logic->Boomerang && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {[]{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Boomerang;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3) && (randoCtx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Boomerang),
}, { }, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}),
@ -57,11 +57,11 @@ void AreaTable_Init_BottomOfTheWell() {
//EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}), //EventAccess(&WallFairy, {[]{return WallFairy || logic->Slingshot;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, {[]{return logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND));}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, logic->KokiriSword || (logic->Sticks && randoCtx->GetTrickOption(RT_BOTW_CHILD_DEADHAND))),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, {[]{return logic->HasExplosives || (randoCtx->GetTrickOption(RT_BOTW_MQ_DEADHAND_KEY) && logic->Boomerang);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, logic->HasExplosives || (randoCtx->GetTrickOption(RT_BOTW_MQ_DEADHAND_KEY) && logic->Boomerang)),
//Trick: logic->HasExplosives || (LogicBotWMQDeadHandKey && logic->Boomerang) //Trick: logic->HasExplosives || (LogicBotWMQDeadHandKey && logic->Boomerang)
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {[]{return logic->CanChildAttack;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanChildAttack),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {[]{return logic->CanChildAttack && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, logic->CanChildAttack && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
}, { }, {
//Exits //Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}),
@ -71,10 +71,10 @@ void AreaTable_Init_BottomOfTheWell() {
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Area("Bottom of the Well MQ Middle", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Area("Bottom of the Well MQ Middle", "Bottom of the Well", RA_BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, {[]{return true;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, true),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, {[]{return logic->HasExplosives && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, logic->HasExplosives && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2)),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, {[]{return true;}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, true),
LocationAccess(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {[]{return logic->CanChildAttack && (randoCtx->GetTrickOption(RT_BOTW_MQ_PITS) || logic->HasExplosives);}}), LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, logic->CanChildAttack && (randoCtx->GetTrickOption(RT_BOTW_MQ_PITS) || logic->HasExplosives)),
//Trick: logic->CanChildAttack && (LogicBotWMQPits || logic->HasExplosives) //Trick: logic->CanChildAttack && (LogicBotWMQPits || logic->HasExplosives)
}, { }, {
//Exits //Exits

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@ -38,10 +38,10 @@ void AreaTable_Init_CastleTown() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_TOT_LEFTMOST_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_TOT_LEFTMOST_GOSSIP_STONE, true),
LocationAccess(RC_TOT_LEFT_CENTER_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_TOT_LEFT_CENTER_GOSSIP_STONE, true),
LocationAccess(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, true),
LocationAccess(RC_TOT_RIGHTMOST_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_TOT_RIGHTMOST_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -50,10 +50,10 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_TEMPLE_OF_TIME] = Area("Temple of Time", "Temple of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_TEMPLE_OF_TIME] = Area("Temple of Time", "Temple of Time", RA_TEMPLE_OF_TIME, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_TOT_LIGHT_ARROWS_CUTSCENE, {[]{return logic->IsAdult && logic->CanTriggerLACS;}}), LOCATION(RC_TOT_LIGHT_ARROWS_CUTSCENE, logic->IsAdult && logic->CanTriggerLACS),
LocationAccess(RC_ALTAR_HINT_CHILD, {[]{return logic->IsChild;}}), LOCATION(RC_ALTAR_HINT_CHILD, logic->IsChild),
LocationAccess(RC_ALTAR_HINT_ADULT, {[]{return logic->IsAdult;}}), LOCATION(RC_ALTAR_HINT_ADULT, logic->IsAdult),
LocationAccess(RC_TOT_SHEIK_HINT, {[]{return logic->IsAdult;}}), LOCATION(RC_TOT_SHEIK_HINT, logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_TOT_ENTRANCE, {[]{return true;}}), Entrance(RR_TOT_ENTRANCE, {[]{return true;}}),
@ -65,9 +65,9 @@ void AreaTable_Init_CastleTown() {
//EventAccess(&logic->TimeTravel, {[]{return true;}}), //EventAccess(&logic->TimeTravel, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_TOT_MASTER_SWORD, {[]{return logic->IsAdult;}}), LOCATION(RC_TOT_MASTER_SWORD, logic->IsAdult),
LocationAccess(RC_GIFT_FROM_SAGES, {[]{return logic->IsAdult;}}), LOCATION(RC_GIFT_FROM_SAGES, logic->IsAdult),
LocationAccess(RC_SHEIK_AT_TEMPLE, {[]{return logic->ForestMedallion && logic->IsAdult;}}), LOCATION(RC_SHEIK_AT_TEMPLE, logic->ForestMedallion && logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}), Entrance(RR_TEMPLE_OF_TIME, {[]{return true;}}),
@ -87,10 +87,10 @@ void AreaTable_Init_CastleTown() {
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_HC_MALON_EGG, {[]{return true;}}), LOCATION(RC_HC_MALON_EGG, true),
LocationAccess(RC_HC_GS_TREE, {[]{return logic->CanChildAttack;}}), LOCATION(RC_HC_GS_TREE, logic->CanChildAttack),
LocationAccess(RC_HC_MALON_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_HC_MALON_GOSSIP_STONE, true),
LocationAccess(RC_HC_ROCK_WALL_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
@ -103,8 +103,8 @@ void AreaTable_Init_CastleTown() {
//Events //Events
}, { }, {
//Locations //Locations
LocationAccess(RC_HC_ZELDAS_LETTER, {[]{return true;}}), LOCATION(RC_HC_ZELDAS_LETTER, true),
LocationAccess(RC_SONG_FROM_IMPA, {[]{return true;}}), LOCATION(RC_SONG_FROM_IMPA, true),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_HYRULE_CASTLE_GROUNDS, {[]{return true;}}),
@ -112,7 +112,7 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_HC_GREAT_FAIRY_FOUNTAIN] = Area("HC Great Fairy Fountain", "HC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HC_GREAT_FAIRY_FOUNTAIN] = Area("HC Great Fairy Fountain", "HC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_HC_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_HC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
@ -125,8 +125,8 @@ void AreaTable_Init_CastleTown() {
EventAccess(&logic->WanderingBugs, {[]{return logic->WanderingBugs || logic->CanBlastOrSmash;}}), EventAccess(&logic->WanderingBugs, {[]{return logic->WanderingBugs || logic->CanBlastOrSmash;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_HC_GS_STORMS_GROTTO, {[]{return (logic->CanBlastOrSmash && logic->HookshotOrBoomerang) || (logic->Boomerang && randoCtx->GetTrickOption(RT_HC_STORMS_GS));}}), LOCATION(RC_HC_GS_STORMS_GROTTO, (logic->CanBlastOrSmash && logic->HookshotOrBoomerang) || (logic->Boomerang && randoCtx->GetTrickOption(RT_HC_STORMS_GS))),
LocationAccess(RC_HC_STORMS_GROTTO_GOSSIP_STONE, {[]{return logic->CanBlastOrSmash;}}), LOCATION(RC_HC_STORMS_GROTTO_GOSSIP_STONE, logic->CanBlastOrSmash),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
@ -136,8 +136,7 @@ void AreaTable_Init_CastleTown() {
EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge;}}), EventAccess(&logic->BuiltRainbowBridge, {[]{return logic->CanBuildRainbowBridge;}}),
}, { }, {
//Locations //the terrain was lowered such that you can't get this GS with a simple sword slash //Locations //the terrain was lowered such that you can't get this GS with a simple sword slash
LocationAccess(RC_OGC_GS, {[]{return logic->CanJumpslash || logic->CanUseProjectile LOCATION(RC_OGC_GS, logic->CanJumpslash || logic->CanUseProjectile || (logic->CanShield && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE)),
|| (logic->CanShield && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE);}}),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return logic->AtNight;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return logic->AtNight;}}),
@ -147,7 +146,7 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_OGC_GREAT_FAIRY_FOUNTAIN] = Area("OGC Great Fairy Fountain", "OGC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_OGC_GREAT_FAIRY_FOUNTAIN] = Area("OGC Great Fairy Fountain", "OGC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_OGC_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_OGC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}), Entrance(RR_CASTLE_GROUNDS, {[]{return true;}}),
@ -168,8 +167,8 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_GUARD_HOUSE] = Area("Market Guard House", "Market Guard House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_GUARD_HOUSE] = Area("Market Guard House", "Market Guard House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_10_BIG_POES, {[]{return logic->IsAdult && logic->BigPoeKill;}}), LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && logic->BigPoeKill),
LocationAccess(RC_MARKET_GS_GUARD_HOUSE, {[]{return logic->IsChild;}}), LOCATION(RC_MARKET_GS_GUARD_HOUSE, logic->IsChild),
}, { }, {
//Exits //Exits
Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}), Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
@ -177,14 +176,14 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_BAZAAR] = Area("Market Bazaar", "Market Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_BAZAAR] = Area("Market Bazaar", "Market Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_BAZAAR_ITEM_1, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_1, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_2, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_2, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_3, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_3, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_4, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_4, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_5, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_5, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_6, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_6, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_7, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_7, true),
LocationAccess(RC_MARKET_BAZAAR_ITEM_8, {[]{return true;}}), LOCATION(RC_MARKET_BAZAAR_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -195,7 +194,7 @@ void AreaTable_Init_CastleTown() {
EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->ZeldasLetter && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link'd pocket EventAccess(&logic->SkullMask, {[]{return logic->SkullMask || (logic->ZeldasLetter && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || ChildCanAccess(RR_KAKARIKO_VILLAGE)));}}), //RANDOTODO Complete mask quest does not need this location, so should be tied to link'd pocket
EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && AreaTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->HasAllStones)));}}), EventAccess(&logic->MaskOfTruth, {[]{return logic->MaskOfTruth || (logic->SkullMask && (randoCtx->GetOption(RSK_COMPLETE_MASK_QUEST) || (ChildCanAccess(RR_THE_LOST_WOODS) && logic->CanUse(RG_SARIAS_SONG) && AreaTable(RR_THE_GRAVEYARD)->childDay && ChildCanAccess(RR_HYRULE_FIELD) && logic->HasAllStones)));}}),
}, { }, {
LocationAccess(RC_MASK_SHOP_HINT, {[]{return true;}}), LOCATION(RC_MASK_SHOP_HINT, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -203,7 +202,7 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_SHOOTING_GALLERY] = Area("Market Shooting Gallery", "Market Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_SHOOTING_GALLERY] = Area("Market Shooting Gallery", "Market Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_SHOOTING_GALLERY_REWARD, {[]{return logic->IsChild && logic->ChildsWallet;}}), LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->ChildsWallet),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -211,9 +210,9 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Area("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_BOMBCHU_BOWLING] = Area("Market Bombchu Bowling", "Market Bombchu Bowling", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, {[]{return logic->CanPlayBowling;}}), LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CanPlayBowling),
LocationAccess(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, {[]{return logic->CanPlayBowling;}}), LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CanPlayBowling),
LocationAccess(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, {[]{return logic->CanPlayBowling;}}), LOCATION(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, logic->CanPlayBowling),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -221,14 +220,14 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_POTION_SHOP] = Area("Market Potion Shop", "Market Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_POTION_SHOP] = Area("Market Potion Shop", "Market Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_1, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_1, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_2, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_2, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_3, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_3, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_4, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_4, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_5, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_5, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_6, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_6, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_7, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_7, true),
LocationAccess(RC_MARKET_POTION_SHOP_ITEM_8, {[]{return true;}}), LOCATION(RC_MARKET_POTION_SHOP_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -236,18 +235,18 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Area("Market Treasure Chest Game", "Market Treasure Chest Game", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Area("Market Treasure Chest Game", "Market Treasure Chest Game", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GREG_HINT, {[]{return true;}}), LOCATION(RC_GREG_HINT, true),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_REWARD, {[]{return logic->ChildsWallet && ((logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->ChildsWallet && ((logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_2, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 2)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_3, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 3)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_4, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 4)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_5, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LocationAccess(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, {[]{return logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)));}}), LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, logic->ChildsWallet && ((randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !randoCtx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
}, { }, {
//Exits //Exits
Entrance(RR_THE_MARKET, {[]{return true;}}), Entrance(RR_THE_MARKET, {[]{return true;}}),
@ -255,14 +254,14 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_BOMBCHU_SHOP] = Area("Market Bombchu Shop", "Market Bombchu Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_BOMBCHU_SHOP] = Area("Market Bombchu Shop", "Market Bombchu Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_1, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_1, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_2, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_2, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_3, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_3, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_4, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_4, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_5, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_5, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_6, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_6, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_7, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_7, true),
LocationAccess(RC_MARKET_BOMBCHU_SHOP_ITEM_8, {[]{return true;}}), LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}), Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),
@ -270,7 +269,7 @@ void AreaTable_Init_CastleTown() {
areaTable[RR_MARKET_DOG_LADY_HOUSE] = Area("Market Dog Lady House", "Market Dog Lady House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_MARKET_DOG_LADY_HOUSE] = Area("Market Dog Lady House", "Market Dog Lady House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_MARKET_LOST_DOG, {[]{return logic->IsChild && logic->AtNight;}}), LOCATION(RC_MARKET_LOST_DOG, logic->IsChild && logic->AtNight),
}, { }, {
//Exits //Exits
Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}), Entrance(RR_MARKET_BACK_ALLEY, {[]{return true;}}),

View File

@ -10,11 +10,11 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives || logic->GoronBracelet));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives || logic->GoronBracelet));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DMT_CHEST, {[]{return logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->GoronBracelet);}}), LOCATION(RC_DMT_CHEST, logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->GoronBracelet)),
LocationAccess(RC_DMT_FREESTANDING_POH, {[]{return logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives || logic->GoronBracelet));}}), LOCATION(RC_DMT_FREESTANDING_POH, logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives || logic->GoronBracelet))),
LocationAccess(RC_DMT_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && (logic->HasExplosives || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)));}}), LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanPlantBugs && (logic->HasExplosives || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->CanTakeDamage || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
LocationAccess(RC_DMT_GS_NEAR_KAK, {[]{return logic->CanBlastOrSmash;}}), LOCATION(RC_DMT_GS_NEAR_KAK, logic->CanBlastOrSmash),
LocationAccess(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, {[]{return logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (randoCtx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (randoCtx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || randoCtx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS;}}), LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (randoCtx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (randoCtx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || randoCtx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_BEHIND_GATE, {[]{return true;}}), Entrance(RR_KAK_BEHIND_GATE, {[]{return true;}}),
@ -31,11 +31,11 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}), EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DMT_TRADE_BROKEN_SWORD, {[]{return logic->IsAdult && logic->BrokenSword;}}), LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->BrokenSword),
LocationAccess(RC_DMT_TRADE_EYEDROPS, {[]{return logic->IsAdult && logic->Eyedrops;}}), LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->Eyedrops),
LocationAccess(RC_DMT_TRADE_CLAIM_CHECK, {[]{return logic->IsAdult && logic->ClaimCheck;}}), LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->ClaimCheck),
LocationAccess(RC_DMT_GS_FALLING_ROCKS_PATH, {[]{return logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || randoCtx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS;}}), LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || randoCtx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS),
LocationAccess(RC_DMT_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_DMT_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
@ -52,8 +52,8 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMT_COW_GROTTO] = Area("DMT Cow Grotto", "DMT Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMT_COW_GROTTO] = Area("DMT Cow Grotto", "DMT Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMT_COW_GROTTO_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_DMT_COW_GROTTO_BEEHIVE, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
@ -62,11 +62,11 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMT_STORMS_GROTTO] = Area("DMT Storms Grotto", "DMT Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_DMT_STORMS_GROTTO] = Area("DMT Storms Grotto", "DMT Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_DMT_STORMS_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_DMT_STORMS_GROTTO_CHEST, true),
LocationAccess(RC_DMT_STORMS_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_DMT_STORMS_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_DMT_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
@ -74,7 +74,7 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMT_GREAT_FAIRY_FOUNTAIN] = Area("DMT Great Fairy Fountain", "DMT Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMT_GREAT_FAIRY_FOUNTAIN] = Area("DMT Great Fairy Fountain", "DMT Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMT_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_DMT_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
@ -91,17 +91,17 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->StopGCRollingGoronAsAdult, {[]{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->GoronBracelet || logic->HasExplosives || logic->Bow || (randoCtx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}}), EventAccess(&logic->StopGCRollingGoronAsAdult, {[]{return logic->StopGCRollingGoronAsAdult || (logic->IsAdult && (logic->GoronBracelet || logic->HasExplosives || logic->Bow || (randoCtx->GetTrickOption(RT_GC_LINK_GORON_DINS) && logic->CanUse(RG_DINS_FIRE))));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GC_MAZE_LEFT_CHEST, {[]{return logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (randoCtx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives && logic->CanUse(RG_HOVER_BOOTS));}}), LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (randoCtx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives && logic->CanUse(RG_HOVER_BOOTS))),
LocationAccess(RC_GC_MAZE_CENTER_CHEST, {[]{return logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS);}}), LOCATION(RC_GC_MAZE_CENTER_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)),
LocationAccess(RC_GC_MAZE_RIGHT_CHEST, {[]{return logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS);}}), LOCATION(RC_GC_MAZE_RIGHT_CHEST, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)),
LocationAccess(RC_GC_POT_FREESTANDING_POH, {[]{return logic->IsChild && logic->GoronCityChildFire && (logic->Bombs || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->HasBombchus && randoCtx->GetTrickOption(RT_GC_POT)));}}), LOCATION(RC_GC_POT_FREESTANDING_POH, logic->IsChild && logic->GoronCityChildFire && (logic->Bombs || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_POT_STRENGTH)) || (logic->HasBombchus && randoCtx->GetTrickOption(RT_GC_POT)))),
LocationAccess(RC_GC_ROLLING_GORON_AS_CHILD, {[]{return logic->IsChild && (logic->HasExplosives || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_ROLLING_STRENGTH)));}}), LOCATION(RC_GC_ROLLING_GORON_AS_CHILD, logic->IsChild && (logic->HasExplosives || (logic->GoronBracelet && randoCtx->GetTrickOption(RT_GC_ROLLING_STRENGTH)))),
LocationAccess(RC_GC_ROLLING_GORON_AS_ADULT, {[]{return logic->StopGCRollingGoronAsAdult;}}), LOCATION(RC_GC_ROLLING_GORON_AS_ADULT, logic->StopGCRollingGoronAsAdult),
LocationAccess(RC_GC_GS_BOULDER_MAZE, {[]{return logic->IsChild && logic->CanBlastOrSmash;}}), LOCATION(RC_GC_GS_BOULDER_MAZE, logic->IsChild && logic->CanBlastOrSmash),
LocationAccess(RC_GC_GS_CENTER_PLATFORM, {[]{return logic->CanAdultAttack;}}), LOCATION(RC_GC_GS_CENTER_PLATFORM, logic->CanAdultAttack),
LocationAccess(RC_GC_MEDIGORON, {[]{return logic->IsAdult && logic->AdultsWallet && (logic->CanBlastOrSmash || logic->GoronBracelet);}}), LOCATION(RC_GC_MEDIGORON, logic->IsAdult && logic->AdultsWallet && (logic->CanBlastOrSmash || logic->GoronBracelet)),
LocationAccess(RC_GC_MAZE_GOSSIP_STONE, {[]{return logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS);}}), LOCATION(RC_GC_MAZE_GOSSIP_STONE, logic->CanBlastOrSmash || logic->CanUse(RG_SILVER_GAUNTLETS)),
LocationAccess(RC_GC_MEDIGORON_GOSSIP_STONE, {[]{return logic->CanBlastOrSmash || logic->GoronBracelet;}}), LOCATION(RC_GC_MEDIGORON_GOSSIP_STONE, logic->CanBlastOrSmash || logic->GoronBracelet),
}, { }, {
//Exits //Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}), Entrance(RR_DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
@ -125,7 +125,7 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}}), EventAccess(&logic->GoronCityChildFire, {[]{return logic->GoronCityChildFire || (logic->IsChild && logic->CanUse(RG_STICKS));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GC_DARUNIAS_JOY, {[]{return logic->IsChild && logic->CanUse(RG_SARIAS_SONG);}}), LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
}, { }, {
//Exits //Exits
Entrance(RR_GORON_CITY, {[]{return true;}}), Entrance(RR_GORON_CITY, {[]{return true;}}),
@ -140,14 +140,14 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_GC_SHOP] = Area("GC Shop", "GC Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GC_SHOP] = Area("GC Shop", "GC Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GC_SHOP_ITEM_1, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_1, true),
LocationAccess(RC_GC_SHOP_ITEM_2, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_2, true),
LocationAccess(RC_GC_SHOP_ITEM_3, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_3, true),
LocationAccess(RC_GC_SHOP_ITEM_4, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_4, true),
LocationAccess(RC_GC_SHOP_ITEM_5, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_5, true),
LocationAccess(RC_GC_SHOP_ITEM_6, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_6, true),
LocationAccess(RC_GC_SHOP_ITEM_7, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_7, true),
LocationAccess(RC_GC_SHOP_ITEM_8, {[]{return true;}}), LOCATION(RC_GC_SHOP_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_GORON_CITY, {[]{return true;}}), Entrance(RR_GORON_CITY, {[]{return true;}}),
@ -155,10 +155,10 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_GC_GROTTO] = Area("GC Grotto", "GC Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GC_GROTTO] = Area("GC Grotto", "GC Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GC_DEKU_SCRUB_GROTTO_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku),
LocationAccess(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku),
LocationAccess(RC_GC_DEKU_SCRUB_GROTTO_CENTER, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku),
LocationAccess(RC_GC_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_GC_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}), Entrance(RR_GC_GROTTO_PLATFORM, {[]{return true;}}),
@ -176,9 +176,9 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives && logic->CanSummonGossipFairyWithoutSuns && (logic->FireTimer >= 16 || logic->Hearts >= 3));}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->HasExplosives && logic->CanSummonGossipFairyWithoutSuns && (logic->FireTimer >= 16 || logic->Hearts >= 3));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DMC_WALL_FREESTANDING_POH, {[]{return logic->FireTimer >= 16 || logic->Hearts >= 3;}}), LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer >= 16 || logic->Hearts >= 3),
LocationAccess(RC_DMC_GS_CRATE, {[]{return (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->IsChild && logic->CanChildAttack;}}), LOCATION(RC_DMC_GS_CRATE, (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->IsChild && logic->CanChildAttack),
LocationAccess(RC_DMC_GOSSIP_STONE, {[]{return logic->HasExplosives && (logic->FireTimer >= 16 || logic->Hearts >= 3);}}), LOCATION(RC_DMC_GOSSIP_STONE, logic->HasExplosives && (logic->FireTimer >= 16 || logic->Hearts >= 3)),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_NEARBY, {[]{return true;}}), Entrance(RR_DMC_UPPER_NEARBY, {[]{return true;}}),
@ -189,7 +189,7 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Area("DMC Ladder Area Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_LADDER_AREA_NEARBY] = Area("DMC Ladder Area Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMC_DEKU_SCRUB, {[]{return logic->IsChild && logic->CanStunDeku;}}), LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->Hearts >= 3;}}), Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->Hearts >= 3;}}),
@ -214,8 +214,8 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMC_CENTRAL_NEARBY] = Area("DMC Central Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_CENTRAL_NEARBY] = Area("DMC Central Nearby", "Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMC_VOLCANO_FREESTANDING_POH, {[]{return logic->IsAdult && logic->Hearts >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (randoCtx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->HoverBoots));}}), LOCATION(RC_DMC_VOLCANO_FREESTANDING_POH, logic->IsAdult && logic->Hearts >= 3 && (CanPlantBean(RR_DMC_CENTRAL_LOCAL) || (randoCtx->GetTrickOption(RT_DMC_HOVER_BEAN_POH) && logic->HoverBoots))),
LocationAccess(RC_SHEIK_IN_CRATER, {[]{return logic->IsAdult && (logic->FireTimer >= 8 || logic->Hearts >= 3);}}), LOCATION(RC_SHEIK_IN_CRATER, logic->IsAdult && (logic->FireTimer >= 8 || logic->Hearts >= 3)),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer >= 48;}}), Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer >= 48;}}),
@ -226,7 +226,7 @@ void AreaTable_Init_DeathMountain() {
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_DMC_CENTRAL_LOCAL) && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DMC_GS_BEAN_PATCH, {[]{return (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer >= 8 || logic->Hearts >= 3) && logic->CanPlantBugs && logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return true;}}), Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return true;}}),
@ -237,7 +237,7 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Area("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Area("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMC_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_DMC_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),
@ -245,11 +245,11 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMC_UPPER_GROTTO] = Area("DMC Upper Grotto", "DMC Upper Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_DMC_UPPER_GROTTO] = Area("DMC Upper Grotto", "DMC Upper Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_DMC_UPPER_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_DMC_UPPER_GROTTO_CHEST, true),
LocationAccess(RC_DMC_UPPER_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_DMC_UPPER_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_DMC_UPPER_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_UPPER_LOCAL, {[]{return true;}}),
@ -257,10 +257,10 @@ void AreaTable_Init_DeathMountain() {
areaTable[RR_DMC_HAMMER_GROTTO] = Area("DMC Hammer Grotto", "DMC Hammer Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DMC_HAMMER_GROTTO] = Area("DMC Hammer Grotto", "DMC Hammer Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku),
LocationAccess(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku),
LocationAccess(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku),
LocationAccess(RC_DMC_HAMMER_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_DMC_HAMMER_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}), Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),

View File

@ -25,7 +25,7 @@ void AreaTable_Init_DekuTree() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MAP_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}),
@ -44,8 +44,8 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Area("Deku Tree Slingshot Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Area("Deku Tree Slingshot Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_SLINGSHOT_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, true),
LocationAccess(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}), Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}),
@ -57,9 +57,9 @@ void AreaTable_Init_DekuTree() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_COMPASS_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_COMPASS_CHEST, true),
LocationAccess(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, true),
LocationAccess(RC_DEKU_TREE_GS_COMPASS_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_DEKU_TREE_GS_COMPASS_ROOM, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return logic->HasFireSourceWithTorch || logic->CanUse(RG_FAIRY_BOW);}}),
@ -73,9 +73,9 @@ void AreaTable_Init_DekuTree() {
/*Glitched*/[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), /*Glitched*/[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_BASEMENT_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_BASEMENT_CHEST, true),
LocationAccess(RC_DEKU_TREE_GS_BASEMENT_GATE, {[]{return logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_DEKU_TREE_GS_BASEMENT_GATE, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_DEKU_TREE_GS_BASEMENT_VINES, {[]{return logic->CanUseProjectile || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->CanJumpslash);}}), LOCATION(RC_DEKU_TREE_GS_BASEMENT_VINES, logic->CanUseProjectile || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->CanJumpslash)),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_LOBBY, {[]{return true;}}),
@ -127,7 +127,7 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Area("Deku Tree Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_BASEMENT_BACK_ROOM] = Area("Deku Tree Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, {[]{return true;}}),
@ -161,11 +161,11 @@ void AreaTable_Init_DekuTree() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_MAP_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
LocationAccess(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, logic->CanAdultAttack || logic->CanChildAttack),
LocationAccess(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, {[]{return logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}), LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))),
LocationAccess(RC_DEKU_TREE_MQ_BASEMENT_CHEST, {[]{return logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}), LOCATION(RC_DEKU_TREE_MQ_BASEMENT_CHEST, logic->HasFireSourceWithTorch || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))),
LocationAccess(RC_DEKU_TREE_MQ_GS_LOBBY, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}),
@ -178,11 +178,11 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Area("Deku Tree MQ Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Area("Deku Tree MQ Compass Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_COMPASS_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
LocationAccess(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, {[]{return logic->HookshotOrBoomerang && LOCATION(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, logic->HookshotOrBoomerang &&
Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->HasBombchus || Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->HasBombchus ||
(logic->Bombs && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult)) || (logic->Bombs && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult)) ||
(logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));});}}), (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));})),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}), Entrance(RR_DEKU_TREE_MQ_LOBBY, {[]{return true;}}),
@ -190,7 +190,7 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Area("Deku Tree MQ Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Area("Deku Tree MQ Basement Water Room Front", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, {[]{return true;}}), LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return randoCtx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && (logic->DekuShield || logic->HylianShield)) || Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, {[]{return randoCtx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && (logic->DekuShield || logic->HylianShield)) ||
@ -200,7 +200,7 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Area("Deku Tree MQ Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Area("Deku Tree MQ Basement Water Room Back", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}), LOCATION(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, logic->CanUse(RG_SONG_OF_TIME)),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK, []{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) ||
@ -212,8 +212,8 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Area("Deku Tree MQ Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM] = Area("Deku Tree MQ Basement Back Room", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, {[]{return (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang);}}), LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (logic->CanUse(RG_SONG_OF_TIME) && logic->HookshotOrBoomerang)),
LocationAccess(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, {[]{return logic->HasFireSourceWithTorch && logic->HookshotOrBoomerang;}}), LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, logic->HasFireSourceWithTorch && logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->IsChild;}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->IsChild;}}),
@ -222,7 +222,7 @@ void AreaTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Area("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Area("Deku Tree MQ Basement Ledge", "Deku Tree", RA_DEKU_TREE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_TREE_MQ_DEKU_SCRUB, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return logic->IsChild;}}), Entrance(RR_DEKU_TREE_MQ_BASEMENT_BACK_ROOM, {[]{return logic->IsChild;}}),
@ -264,8 +264,8 @@ void AreaTable_Init_DekuTree() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_QUEEN_GOHMA, { [] { return logic->DekuTreeClear; } }), LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),
LocationAccess(RC_DEKU_TREE_QUEEN_GOHMA_HEART, { [] { return logic->DekuTreeClear; } }), LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_HEART, logic->DekuTreeClear),
}, },
{ {
// Exits // Exits

View File

@ -30,9 +30,9 @@ void AreaTable_Init_DodongosCavern() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->CanSummonGossipFairy && Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;}));}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || (logic->CanSummonGossipFairy && Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;}));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_MAP_CHEST, {[]{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;})),
LocationAccess(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, {[]{return logic->CanStunDeku || logic->GoronBracelet;}}), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, logic->CanStunDeku || logic->GoronBracelet),
LocationAccess(RC_DODONGOS_CAVERN_GOSSIP_STONE, {[]{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;});}}), LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBlastOrSmash || logic->GoronBracelet;})),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BEGINNING, {[]{return true;}}),
@ -52,7 +52,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Area("Dodongos Cavern SE Corridor", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Area("Dodongos Cavern SE Corridor", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_GS_SCARECROW, {[]{return logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAdultAttack || logic->CanChildAttack));}}), LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAdultAttack || logic->CanChildAttack))),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
@ -62,7 +62,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Area("Dodongos Cavern SE Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_SE_ROOM] = Area("Dodongos Cavern SE Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, {[]{return true;}}),
@ -91,7 +91,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Area("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Area("Dodongos Cavern Near Dodongo Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, {[]{return true;}}),
@ -106,8 +106,8 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Area("Dodongos Cavern Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Area("Dodongos Cavern Stairs Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, {[]{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang;}) || logic->CanUse(RG_LONGSHOT);}}), LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang;}) || logic->CanUse(RG_LONGSHOT)),
LocationAccess(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, {[]{return logic->IsAdult || logic->CanChildAttack || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && randoCtx->GetTrickOption(RT_DC_VINES_GS));}}), LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanChildAttack || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && randoCtx->GetTrickOption(RT_DC_VINES_GS))),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return true;}}),
@ -116,7 +116,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_COMPASS_ROOM] = Area("Dodongos Cavern Compass Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_COMPASS_ROOM] = Area("Dodongos Cavern Compass Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_COMPASS_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_COMPASS_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->GoronBracelet;}}), Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->GoronBracelet;}}),
@ -130,7 +130,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER] = Area("Dodongos Cavern Bomb Room Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER] = Area("Dodongos Cavern Bomb Room Lower", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->GoronBracelet);});}}), Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBlastOrSmash || (randoCtx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->GoronBracelet);});}}),
@ -140,8 +140,8 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Area("Dodongos Cavern 2F Side Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Area("Dodongos Cavern 2F Side Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku),
LocationAccess(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
@ -170,7 +170,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Area("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Area("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
@ -180,7 +180,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Area("Dodongos Cavern Far Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Area("Dodongos Cavern Far Bridge", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, {[]{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->CanBlastOrSmash;});}}), LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->CanBlastOrSmash;})),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
@ -199,7 +199,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Area("Dodongos Cavern Back Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_BACK_ROOM] = Area("Dodongos Cavern Back Room", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_GS_BACK_ROOM, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_DODONGOS_CAVERN_GS_BACK_ROOM, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, {[]{return true;}}),
@ -222,17 +222,17 @@ void AreaTable_Init_DodongosCavern() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairy;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, true),
LocationAccess(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, {[]{return logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack || logic->Nuts),
LocationAccess(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, {[]{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource),
LocationAccess(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, {[]{return logic->CanBlastOrSmash || (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (randoCtx->GetTrickOption(RT_DC_JUMP) || logic->HoverBoots || logic->Hookshot));}}), LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, logic->CanBlastOrSmash || (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE) || (logic->IsAdult && (randoCtx->GetTrickOption(RT_DC_JUMP) || logic->HoverBoots || logic->Hookshot))),
LocationAccess(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME) && (logic->CanChildAttack || logic->CanAdultAttack);}}), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanChildAttack || logic->CanAdultAttack)),
LocationAccess(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {[]{return (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, (logic->IsChild && logic->CanUse(RG_STICKS)) || logic->HasFireSource),
LocationAccess(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {[]{return logic->CanBlastOrSmash;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, logic->CanBlastOrSmash),
LocationAccess(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku),
LocationAccess(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku),
LocationAccess(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku),
LocationAccess(RC_DODONGOS_CAVERN_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBlastOrSmash || (((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE)) && logic->CanTakeDamage);});}}), Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBlastOrSmash || (((logic->IsChild && logic->CanUse(RG_STICKS)) || logic->CanUse(RG_DINS_FIRE)) && logic->CanTakeDamage);});}}),
@ -244,7 +244,7 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Area("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Area("Dodongos Cavern MQ Lower Right Side", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {[]{return logic->CanStunDeku;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet || Entrance(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet ||
@ -254,8 +254,8 @@ void AreaTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA] = Area("Dodongos Cavern MQ Bomb Bag Area", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA] = Area("Dodongos Cavern MQ Bomb Bag Area", "Dodongos Cavern", RA_DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, true),
LocationAccess(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives) && logic->HookshotOrBoomerang;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (Here(RR_DODONGOS_CAVERN_MQ_BOMB_BAG_AREA, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}) || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives) && logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return true;}}),
@ -266,8 +266,8 @@ void AreaTable_Init_DodongosCavern() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, true),
LocationAccess(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, {[]{return true;}}), LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, true),
}, { }, {
//Exits //Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}), Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}),
@ -300,9 +300,9 @@ void AreaTable_Init_DodongosCavern() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, { [] { return true; } }), LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true),
LocationAccess(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, { [] { return logic->DodongosCavernClear; } }), LOCATION(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, logic->DodongosCavernClear),
LocationAccess(RC_KING_DODONGO, { [] { return logic->DodongosCavernClear; } }), LOCATION(RC_KING_DODONGO, logic->DodongosCavernClear),
}, },
{ {
// Exits // Exits

View File

@ -34,7 +34,7 @@ void AreaTable_Init_FireTemple() {
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
@ -49,7 +49,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Area("Fire Temple Loop Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_TILES] = Area("Fire Temple Loop Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, {[]{return true;}}),
@ -58,7 +58,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Area("Fire Temple Loop Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_FLARE_DANCER] = Area("Fire Temple Loop Flare Dancer", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, {[]{return (logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult;}}), LOCATION(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, (logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER)) && logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_LOOP_TILES, {[]{return true;}}),
@ -77,7 +77,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_GORON_ROOM] = Area("Fire Temple Loop Goron Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_LOOP_GORON_ROOM] = Area("Fire Temple Loop Goron Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return logic->FireLoopSwitch;}}), Entrance(RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH, {[]{return logic->FireLoopSwitch;}}),
@ -101,7 +101,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON] = Area("Fire Temple Big Lava Room North Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON] = Area("Fire Temple Big Lava Room North Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
@ -109,7 +109,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Area("Fire Temple Big Lava Room North Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES] = Area("Fire Temple Big Lava Room North Tiles", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {[]{return logic->CanAdultAttack || logic->HookshotOrBoomerang;}}), LOCATION(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, logic->CanAdultAttack || logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
@ -117,7 +117,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON] = Area("Fire Temple Big Lava Room South Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON] = Area("Fire Temple Big Lava Room South Goron", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
@ -131,7 +131,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Area("Fire Temple Shortcut Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Area("Fire Temple Shortcut Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, {[]{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}}), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;})),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}), Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
@ -147,8 +147,8 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Area("Fire Temple Boulder Maze Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Area("Fire Temple Boulder Maze Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, true),
LocationAccess(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, {[]{return logic->HasExplosives && (logic->IsAdult || logic->HookshotOrBoomerang);}}), LOCATION(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, logic->HasExplosives && (logic->IsAdult || logic->HookshotOrBoomerang)),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return true;}}),
@ -159,7 +159,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM] = Area("Fire Temple Boulder Maze Lower Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM] = Area("Fire Temple Boulder Maze Lower Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}),
@ -183,7 +183,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Area("Fire Temple Map Area", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MAP_AREA] = Area("Fire Temple Map Area", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MAP_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_MAP_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return true;}}),
@ -191,7 +191,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER] = Area("Fire Temple Boulder Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER] = Area("Fire Temple Boulder Maze Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return logic->HasExplosives;}}), Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return logic->HasExplosives;}}),
@ -202,7 +202,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Area("Fire Temple Scarecrow Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Area("Fire Temple Scarecrow Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, {[]{return logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, {[]{return true;}}),
@ -211,8 +211,8 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Area("Fire Temple East Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Area("Fire Temple East Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_SCARECROW_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_SCARECROW_CHEST, true),
LocationAccess(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, {[]{return logic->CanUseProjectile;}}), LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanUseProjectile),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_SCARECROW_ROOM, {[]{return true;}}),
@ -243,7 +243,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM] = Area("Fire Temple Fire Maze Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM] = Area("Fire Temple Fire Maze Side Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_COMPASS_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_COMPASS_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
@ -251,7 +251,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Area("Fire Temple West Central Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Area("Fire Temple West Central Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, {[]{return Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);});}}), LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}), Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}}),
@ -289,7 +289,7 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Area("Fire Temple West Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Area("Fire Temple West Peak", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->CanTakeDamage;}}), Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, {[]{return logic->CanTakeDamage;}}),
@ -315,8 +315,8 @@ void AreaTable_Init_FireTemple() {
if (randoCtx->GetDungeon(FIRE_TEMPLE)->IsMQ()) { if (randoCtx->GetDungeon(FIRE_TEMPLE)->IsMQ()) {
areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Area("Fire Temple MQ Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER] = Area("Fire Temple MQ Lower", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, {[]{return logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->Bombs || logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->Bombs || logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, {[]{return logic->IsAdult && (randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))));}}), LOCATION(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, logic->IsAdult && (randoCtx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS) || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_FIRE_MQ_NEAR_BOSS) && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_QUADRUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OCTUPLE) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))),
//Trick: logic->IsAdult && (LogicFewerTunicRequirements || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (LogicFireMQNearBoss && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT))))) //Trick: logic->IsAdult && (LogicFewerTunicRequirements || logic->CanUse(RG_GORON_TUNIC)) && (((logic->CanUse(RG_HOVER_BOOTS) || (LogicFireMQNearBoss && logic->CanUse(RG_FAIRY_BOW))) && logic->HasFireSource) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && ((DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_QUADRUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OCTUPLE) && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_SEXDECUPLE)) || logic->CanUse(RG_GORON_TUNIC) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT)))))
}, { }, {
//Exits //Exits
@ -331,8 +331,8 @@ void AreaTable_Init_FireTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, {[]{return logic->IsAdult && (logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG))));}}), LOCATION(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, logic->IsAdult && (logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_HOOKSHOT) || (logic->HasExplosives && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG))))),
LocationAccess(RC_FIRE_TEMPLE_MQ_MAP_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_FIRE_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
}, {}); }, {});
areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Area("Fire Temple MQ Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM] = Area("Fire Temple MQ Big Lava Room", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -341,11 +341,11 @@ void AreaTable_Init_FireTemple() {
//Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime) //Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireSongOfTime)
}, { }, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return logic->HasFireSource && (logic->Bow || randoCtx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->HasFireSource && (logic->Bow || randoCtx->GetTrickOption(RT_FIRE_MQ_BK_CHEST)) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
//Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT) //Trick: logic->HasFireSource && (logic->Bow || LogicFireMQBKChest) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)
LocationAccess(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, {[]{return logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || randoCtx->GetTrickOption(RT_FIRE_MQ_BLOCKED_CHEST));}}), LOCATION(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || randoCtx->GetTrickOption(RT_FIRE_MQ_BLOCKED_CHEST))),
//Trick: logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireMQBlockedChest) //Trick: logic->HasFireSource && logic->HasExplosives && logic->IsAdult && (logic->CanUse(RG_HOOKSHOT) || LogicFireMQBlockedChest)
LocationAccess(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, true),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource || (randoCtx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->HoverBoots));}}), Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->SmallKeys(RR_FIRE_TEMPLE, 2) && (logic->HasFireSource || (randoCtx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->HoverBoots));}}),
@ -354,8 +354,8 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Area("Fire Temple MQ Lower Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Area("Fire Temple MQ Lower Maze", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, {[]{return logic->HasExplosives && (randoCtx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE));}}), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, logic->HasExplosives && (randoCtx->GetTrickOption(RT_FIRE_MQ_MAZE_SIDE_ROOM) || HasAccessTo(RR_FIRE_TEMPLE_MQ_UPPER_MAZE))),
//Trick: logic->HasExplosives && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult()) //Trick: logic->HasExplosives && (LogicFireMQMazeSideRoom || FIRE_TEMPLE_MQ_UPPER_MAZE.Adult())
}, { }, {
//Exits //Exits
@ -369,9 +369,9 @@ void AreaTable_Init_FireTemple() {
EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}), EventAccess(&logic->FairyPot, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, {[]{return true;}}), LOCATION(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, true),
LocationAccess(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, {[]{return logic->HasExplosives;}}), LOCATION(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, logic->HasExplosives),
LocationAccess(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, {[]{return logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives) || logic->CanUse(RG_LONGSHOT));}}), LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->IsAdult && ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT) && logic->HasExplosives) || logic->CanUse(RG_LONGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}), Entrance(RR_FIRE_TEMPLE_MQ_UPPER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->IsAdult && ((logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FIRE_ARROWS));}}),
@ -379,14 +379,14 @@ void AreaTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Area("Fire Temple MQ Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_UPPER] = Area("Fire Temple MQ Upper", "Fire Temple", RA_FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, {[]{return ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE);}}), LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, ((logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)) && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze //Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze
LocationAccess(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, {[]{return ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}), LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4)),
//Trick: ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze) && logic->SmallKeys(RR_FIRE_TEMPLE, 4) //Trick: ((logic->IsAdult && logic->CanUse(RG_HOOKSHOT)) || LogicFireMQFlameMaze) && logic->SmallKeys(RR_FIRE_TEMPLE, 4)
LocationAccess(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE);}}), LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || randoCtx->GetTrickOption(RT_FIRE_MQ_FLAME_MAZE)),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || LogicFireMQFlameMaze //Trick: logic->CanUse(RG_SONG_OF_TIME) || logic->HoverBoots || LogicFireMQFlameMaze
LocationAccess(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, {[]{return logic->HasExplosives;}}), LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, logic->HasExplosives),
LocationAccess(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, {[]{return (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (randoCtx->GetTrickOption(RT_FIRE_MQ_ABOVE_MAZE_GS) && logic->IsAdult && logic->CanUse(RG_LONGSHOT));}}), LOCATION(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (randoCtx->GetTrickOption(RT_FIRE_MQ_ABOVE_MAZE_GS) && logic->IsAdult && logic->CanUse(RG_LONGSHOT))),
//Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (LogicFireMQAboveMazeGS && logic->IsAdult && logic->CanUse(RG_LONGSHOT)) //Trick: (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_FIRE_TEMPLE, 5)) || (LogicFireMQAboveMazeGS && logic->IsAdult && logic->CanUse(RG_LONGSHOT))
}, {}); }, {});
} }
@ -412,8 +412,8 @@ void AreaTable_Init_FireTemple() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_FIRE_TEMPLE_VOLVAGIA_HEART, { [] { return logic->FireTempleClear; } }), LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear),
LocationAccess(RC_VOLVAGIA, { [] { return logic->FireTempleClear; } }), LOCATION(RC_VOLVAGIA, logic->FireTempleClear),
}, },
{ {
// Exits // Exits

View File

@ -21,8 +21,8 @@ void AreaTable_Init_ForestTemple() {
if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) { if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsVanilla()) {
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Area("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Area("Forest Temple First Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
LocationAccess(RC_FOREST_TEMPLE_GS_FIRST_ROOM, {[]{return (logic->IsAdult && logic->Bombs) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash || (logic->IsChild && logic->Bombs)));}}), LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->Bombs) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE) || (randoCtx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslash || (logic->IsChild && logic->Bombs)))),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -40,7 +40,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}), EventAccess(&logic->ForestTempleMeg, {[]{return logic->ForestTempleMeg || (logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_GS_LOBBY, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_SOUTH_CORRIDOR, {[]{return true;}}),
@ -64,7 +64,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NORTH_CORRIDOR, {[]{return true;}}),
@ -76,7 +76,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {[]{return logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang;});}}), LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang;})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}),
@ -104,8 +104,8 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, {[]{return logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->HoverBoots);}}), LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->HoverBoots)),
LocationAccess(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, {[]{return logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives;});}}), LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives;})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
@ -127,7 +127,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Area("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MAP_ROOM] = Area("Forest Temple Map Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MAP_CHEST, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}), LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));})),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return Here(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasExplosives || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT)) && (logic->Nuts || logic->HookshotOrBoomerang || logic->CanShield));});}}),
@ -136,7 +136,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_SEWER] = Area("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_SEWER] = Area("Forest Temple Sewer", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_WELL_CHEST, {[]{return HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}}), LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
@ -150,7 +150,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Area("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_FLOORMASTER_ROOM] = Area("Forest Temple Floormaster Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, {[]{return logic->CanAdultDamage || logic->CanChildDamage;}}), LOCATION(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, logic->CanAdultDamage || logic->CanChildDamage),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return true;}}),
@ -164,7 +164,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Area("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Area("Forest Temple Block Push Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, {[]{return logic->GoronBracelet && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}), LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->GoronBracelet && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
@ -181,7 +181,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED] = Area("Forest Temple NW Corridor Straightened", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED] = Area("Forest Temple NW Corridor Straightened", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, {[]{return true;}}),
@ -193,7 +193,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleJoelle, {[]{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}}), EventAccess(&logic->ForestTempleJoelle, {[]{return logic->ForestTempleJoelle || logic->CanUse(RG_FAIRY_BOW);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_RED_POE_CHEST, {[]{return logic->ForestTempleJoelle;}}), LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3);}}), Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3);}}),
@ -202,7 +202,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_UPPER_STALFOS] = Area("Forest Temple Upper Stalfos", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_UPPER_STALFOS] = Area("Forest Temple Upper Stalfos", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_BOW_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_FOREST_TEMPLE_BOW_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_FOREST_TEMPLE_RED_POE_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}),
@ -214,7 +214,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleBeth, {[]{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}}), EventAccess(&logic->ForestTempleBeth, {[]{return logic->ForestTempleBeth || logic->CanUse(RG_FAIRY_BOW);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_BLUE_POE_CHEST, {[]{return logic->ForestTempleBeth;}}), LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_UPPER_STALFOS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_UPPER_STALFOS, {[]{return true;}}),
@ -241,7 +241,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Area("Forest Temple Falling Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Area("Forest Temple Falling Room", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, {[]{return true;}}),
@ -265,8 +265,8 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Area("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_BOSS_REGION] = Area("Forest Temple Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_BASEMENT_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_BASEMENT_CHEST, true),
LocationAccess(RC_FOREST_TEMPLE_GS_BASEMENT, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_FOREST_TEMPLE_GS_BASEMENT, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return true;}}),
@ -280,8 +280,8 @@ void AreaTable_Init_ForestTemple() {
if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ()) { if (randoCtx->GetDungeon(FOREST_TEMPLE)->IsMQ()) {
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Area("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Area("Forest Temple MQ Lobby", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, {[]{return logic->CanJumpslash || logic->Bombs || logic->CanUse(RG_STICKS) || logic->Nuts || logic->HookshotOrBoomerang || logic->CanUse(RG_DINS_FIRE) || logic->KokiriSword || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS);}}), LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanJumpslash || logic->Bombs || logic->CanUse(RG_STICKS) || logic->Nuts || logic->HookshotOrBoomerang || logic->CanUse(RG_DINS_FIRE) || logic->KokiriSword || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOVER_BOOTS)),
LocationAccess(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -293,8 +293,8 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, {[]{return (logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild) && (logic->CanJumpslash || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->KokiriSword);}}), LOCATION(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild) && (logic->CanJumpslash || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->KokiriSword)),
LocationAccess(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
@ -308,7 +308,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE] = Area("Forest Temple MQ After Block Puzzle", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_AFTER_BLOCK_PUZZLE] = Area("Forest Temple MQ After Block Puzzle", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 3);}}), LOCATION(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_FOREST_TEMPLE, 3)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_BOW_REGION, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}), Entrance(RR_FOREST_TEMPLE_MQ_BOW_REGION, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 4);}}),
@ -319,7 +319,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Area("Forest Temple MQ Outdoor Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Area("Forest Temple MQ Outdoor Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanJumpslash),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
@ -327,7 +327,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Area("Forest Temple MQ NW Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Area("Forest Temple MQ NW Outdoors", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT)))) || logic->ProgressiveScale >= 2;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (logic->IsAdult && (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT)))) || logic->ProgressiveScale >= 2;}}),
@ -341,9 +341,9 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}), EventAccess(&logic->DekuBabaNuts, {[]{return logic->DekuBabaNuts || (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUse(RG_DINS_FIRE));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_WELL_CHEST, {[]{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));}}), LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))),
LocationAccess(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, {[]{return logic->HookshotOrBoomerang || (logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_HOVER_BOOTS) && randoCtx->GetTrickOption(RT_FOREST_DOORFRAME))));}}), LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->HookshotOrBoomerang || (logic->IsAdult && logic->CanUse(RG_FIRE_ARROWS) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_HOVER_BOOTS) && randoCtx->GetTrickOption(RT_FOREST_DOORFRAME))))),
LocationAccess(RC_FOREST_TEMPLE_MQ_GS_WELL, {[]{return (logic->IsAdult && ((logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));}}), LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, (logic->IsAdult && ((logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || logic->CanUse(RG_FAIRY_BOW))) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}}), Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}}),
@ -352,7 +352,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES] = Area("Forest Temple MQ Outdoors Top Ledges", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES] = Area("Forest Temple MQ Outdoors Top Ledges", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}),
@ -362,7 +362,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE] = Area("Forest Temple MQ NE Outdoors Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE] = Area("Forest Temple MQ NE Outdoors Ledge", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return true;}}),
@ -374,9 +374,9 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleJoAndBeth, {[]{return logic->ForestTempleJoAndBeth || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}), EventAccess(&logic->ForestTempleJoAndBeth, {[]{return logic->ForestTempleJoAndBeth || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_BOW_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_FOREST_TEMPLE_MQ_BOW_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER)),
LocationAccess(RC_FOREST_TEMPLE_MQ_MAP_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_FOREST_TEMPLE_MQ_MAP_CHEST, logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
LocationAccess(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE));}}), Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, {[]{return logic->SmallKeys(RR_FOREST_TEMPLE, 5) && ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE));}}),
@ -387,7 +387,7 @@ void AreaTable_Init_ForestTemple() {
EventAccess(&logic->ForestTempleAmyAndMeg, {[]{return logic->ForestTempleAmyAndMeg || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && logic->SmallKeys(RR_FOREST_TEMPLE, 6));}}), EventAccess(&logic->ForestTempleAmyAndMeg, {[]{return logic->ForestTempleAmyAndMeg || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && logic->SmallKeys(RR_FOREST_TEMPLE, 6));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return true;}}), Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return true;}}),
@ -395,7 +395,7 @@ void AreaTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Area("Forest Temple MQ Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Area("Forest Temple MQ Boss Region", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, {[]{return true;}}), LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyForestTemple;}}), Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->BossKeyForestTemple;}}),
@ -425,8 +425,8 @@ void AreaTable_Init_ForestTemple() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, { [] { return logic->ForestTempleClear; } }), LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear),
LocationAccess(RC_PHANTOM_GANON, { [] { return logic->ForestTempleClear; } }), LOCATION(RC_PHANTOM_GANON, logic->ForestTempleClear),
}, },
{ {
// Exits // Exits

View File

@ -22,7 +22,7 @@ void AreaTable_Init_GanonsCastle() {
if (randoCtx->GetDungeon(GANONS_CASTLE)->IsVanilla()) { if (randoCtx->GetDungeon(GANONS_CASTLE)->IsVanilla()) {
areaTable[RR_GANONS_CASTLE_LOBBY] = Area("Ganon's Castle Lobby", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_LOBBY] = Area("Ganon's Castle Lobby", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHEIK_HINT_GC, {[]{return true;}}), LOCATION(RC_SHEIK_HINT_GC, true),
}, { }, {
//Exits //Exits
Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return true;}}),
@ -46,10 +46,10 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, {[]{return true;}}), EventAccess(&logic->FreeFairies, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Area("Ganon's Castle Forest Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Area("Ganon's Castle Forest Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -57,7 +57,7 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->FireArrows || logic->DinsFire);}}), EventAccess(&logic->ForestTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->FireArrows || logic->DinsFire);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, {[]{return logic->CanAdultDamage || logic->CanChildDamage;}}), LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanAdultDamage || logic->CanChildDamage),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Area("Ganon's Castle Fire Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Area("Ganon's Castle Fire Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -72,8 +72,8 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}}), EventAccess(&logic->WaterTrialClear, {[]{return logic->BlueFire && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, true),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Area("Ganon's Castle Shadow Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Area("Ganon's Castle Shadow Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -81,8 +81,8 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->FireArrows && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->DinsFire && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}), EventAccess(&logic->ShadowTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->FireArrows && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->DinsFire && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, {[]{return logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}}), LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
LocationAccess(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, {[]{return logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)));}}), LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -91,8 +91,8 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->HasBombchus && ((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT));}}), EventAccess(&logic->SpiritTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || randoCtx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->HasBombchus && ((randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslash) || logic->CanUse(RG_HOOKSHOT));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, {[]{return (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanJumpslash;}}), LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanJumpslash),
LocationAccess(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, {[]{return (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Area("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Area("Ganon's Castle Light Trial", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -100,22 +100,22 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}), EventAccess(&logic->LightTrialClear, {[]{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, true),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, randoCtx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1);}}), LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)),
}, {}); }, {});
} }
areaTable[RR_GANONS_CASTLE_TOWER] = Area("Ganon's Castle Tower", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_TOWER] = Area("Ganon's Castle Tower", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GANONS_TOWER_BOSS_KEY_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GANONDORF_HINT, {[]{return logic->BossKeyGanonsCastle && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_GANONDORF_HINT, logic->BossKeyGanonsCastle && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LocationAccess(RC_GANON, {[]{return logic->HasBossSoul(RG_GANON_SOUL) && logic->BossKeyGanonsCastle && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MASTER_SWORD);}}), LOCATION(RC_GANON, logic->HasBossSoul(RG_GANON_SOUL) && logic->BossKeyGanonsCastle && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MASTER_SWORD)),
}, {}); }, {});
/*--------------------------- /*---------------------------
@ -124,7 +124,7 @@ void AreaTable_Init_GanonsCastle() {
if (randoCtx->GetDungeon(GANONS_CASTLE)->IsMQ()) { if (randoCtx->GetDungeon(GANONS_CASTLE)->IsMQ()) {
areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Area("Ganon's Castle MQ Lobby", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GANONS_CASTLE_MQ_LOBBY] = Area("Ganon's Castle MQ Lobby", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHEIK_HINT_MQ_GC, {[]{return true;}}), LOCATION(RC_SHEIK_HINT_MQ_GC, true),
}, { }, {
//Exits //Exits
Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword))));}}), Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return (logic->CanUse(RG_MASTER_SWORD) || (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword))));}}),
@ -148,11 +148,11 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, {[]{return true;}}), EventAccess(&logic->FreeFairies, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, logic->CanStunDeku),
LocationAccess(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Area("Ganon's Castle MQ Forest Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL] = Area("Ganon's Castle MQ Forest Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -160,9 +160,9 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->ForestTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_SONG_OF_TIME);}}), EventAccess(&logic->ForestTrialClear, {[]{return logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_SONG_OF_TIME);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT));}}), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
LocationAccess(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasFireSource;}}), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HasFireSource),
LocationAccess(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang;}}), LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HookshotOrBoomerang),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Area("Ganon's Castle MQ Fire Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL] = Area("Ganon's Castle MQ Fire Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -177,7 +177,7 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, {[]{return logic->BlueFire;}}), LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Area("Ganon's Castle MQ Shadow Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL] = Area("Ganon's Castle MQ Shadow Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -186,8 +186,8 @@ void AreaTable_Init_GanonsCastle() {
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ))) //Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ)))
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, {[]{return logic->IsAdult && ((logic->Bow && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_HOVER_BOOTS) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HasExplosives || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE))));}}), LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->IsAdult && ((logic->Bow && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_HOVER_BOOTS) && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HasExplosives || logic->GoronBracelet || logic->CanUse(RG_DINS_FIRE))))),
LocationAccess(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, {[]{return logic->IsAdult && logic->Bow && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || randoCtx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))));}}), LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, logic->IsAdult && logic->Bow && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || randoCtx->GetTrickOption(RT_GANON_MQ_SHADOW_TRIAL))))),
//Trick: logic->IsAdult && logic->Bow && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ))) //Trick: logic->IsAdult && logic->Bow && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->HoverBoots || (logic->Hookshot && (logic->HasFireSource || LogicShadowTrialMQ)))
}, {}); }, {});
@ -197,12 +197,12 @@ void AreaTable_Init_GanonsCastle() {
EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->Hammer && logic->HasBombchus && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->MirrorShield) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}), EventAccess(&logic->NutPot, {[]{return logic->NutPot || (logic->Hammer && logic->HasBombchus && logic->IsAdult && ((logic->CanUse(RG_FIRE_ARROWS) && logic->MirrorShield) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, {[]{return logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer;}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer),
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, {[]{return logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, logic->IsAdult && (logic->Bow || randoCtx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->Hammer && logic->HasBombchus && (randoCtx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, {[]{return logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, {[]{return logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, {[]{return logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LocationAccess(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, {[]{return logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}}), LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, logic->IsAdult && logic->Hammer && logic->HasBombchus && ((logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_MIRROR_SHIELD)) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
}, {}); }, {});
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {
@ -211,7 +211,7 @@ void AreaTable_Init_GanonsCastle() {
//Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->Hookshot || LogicLightTrialMQ) //Trick: logic->IsAdult && logic->CanUse(RG_LIGHT_ARROWS) && logic->SmallKeys(RR_GANONS_CASTLE, 3) && (LogicLensCastleMQ || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->Hookshot || LogicLightTrialMQ)
}, { }, {
//Locations //Locations
LocationAccess(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, {[]{return (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->CanUse(RG_ZELDAS_LULLABY)),
}, {}); }, {});
} }
} }

View File

@ -21,10 +21,10 @@ void AreaTable_Init_GerudoTrainingGrounds() {
if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) { if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsVanilla()) {
areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Area("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LOBBY] = Area("Gerudo Training Grounds Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, {[]{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, {[]{return logic->HasExplosives && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->HasExplosives && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
@ -35,11 +35,11 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Area("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE] = Area("Gerudo Training Grounds Central Maze", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3) && (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 4)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 6);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 6)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 7);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 7)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 9);}}),
@ -47,9 +47,9 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT] = Area("Gerudo Training Grounds Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT] = Area("Gerudo Training Grounds Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, true),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
@ -58,7 +58,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Area("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LAVA_ROOM] = Area("Gerudo Training Grounds Lava Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->IronBoots && logic->WaterTimer >= 24;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->IronBoots && logic->WaterTimer >= 24),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}}),
@ -67,8 +67,8 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Area("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM] = Area("Gerudo Training Grounds Hammer Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAdultAttack || logic->CanChildAttack),
LocationAccess(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, {[]{return logic->CanUse(RG_MEGATON_HAMMER) || (logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}}),
@ -77,7 +77,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER] = Area("Gerudo Training Grounds Eye Statue Lower", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER] = Area("Gerudo Training Grounds Eye Statue Lower", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, {[]{return logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_HAMMER_ROOM, {[]{return true;}}),
@ -85,7 +85,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER] = Area("Gerudo Training Grounds Eye Statue Upper", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER] = Area("Gerudo Training Grounds Eye Statue Upper", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, {[]{return logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, logic->CanUse(RG_FAIRY_BOW)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_LOWER, {[]{return true;}}),
@ -93,7 +93,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Area("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_ROOM] = Area("Gerudo Training Grounds Heavy Block Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanJumpslash),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_EYE_STATUE_UPPER, {[]{return (randoCtx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}}),
@ -102,10 +102,10 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Area("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_LIKE_LIKE_ROOM] = Area("Gerudo Training Grounds Like Like Room", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslash),
LocationAccess(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslash),
LocationAccess(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslash),
LocationAccess(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslash),
}, {}); }, {});
} }
@ -115,12 +115,12 @@ void AreaTable_Init_GerudoTrainingGrounds() {
if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) { if (randoCtx->GetDungeon(GERUDO_TRAINING_GROUNDS)->IsMQ()) {
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Area("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LOBBY] = Area("Gerudo Training Grounds MQ Lobby", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 1);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 1)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, {[]{return true;}}),
@ -133,7 +133,7 @@ void AreaTable_Init_GerudoTrainingGrounds() {
//EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}), //EventAccess(&WallFairy, {[]{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->Bow || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource)) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return (logic->Bow || (logic->CanUse(RG_LONGSHOT) && logic->HasFireSource)) && logic->CanUse(RG_HOVER_BOOTS) && logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}),
@ -141,12 +141,12 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Area("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER] = Area("Gerudo Training Grounds MQ Underwater", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, {[]{return logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 24 && logic->CanTakeDamage;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 24 && logic->CanTakeDamage),
}, {}); }, {});
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Area("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_LEFT_SIDE] = Area("Gerudo Training Grounds MQ Left Side", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->HasExplosives),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || randoCtx->GetTrickOption(RT_GTG_MQ_WIHTOUT_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_STALFOS_ROOM, {[]{return (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || randoCtx->GetTrickOption(RT_GTG_MQ_WIHTOUT_HOOKSHOT) || (randoCtx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}),
@ -158,8 +158,8 @@ void AreaTable_Init_GerudoTrainingGrounds() {
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle;}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || logic->HasBottle;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS, {[]{return logic->IsAdult && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (randoCtx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire && (logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}),
@ -168,9 +168,9 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Area("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_BACK_AREAS] = Area("Gerudo Training Grounds MQ Back Areas", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, {[]{return logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, {[]{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, {[]{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasExplosives;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasExplosives),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT, {[]{return logic->CanUse(RG_MEGATON_HAMMER);}}),
@ -179,9 +179,9 @@ void AreaTable_Init_GerudoTrainingGrounds() {
areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT] = Area("Gerudo Training Grounds MQ Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT] = Area("Gerudo Training Grounds MQ Central Maze Right", "Gerudo Training Grounds", RA_GERUDO_TRAINING_GROUND, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, {[]{return true;}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, true),
LocationAccess(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, {[]{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3);}}), LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUNDS, 3)),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->Bow));}}), Entrance(RR_GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER, {[]{return logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->Bow));}}),

View File

@ -9,7 +9,7 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}), EventAccess(&logic->BugRock, {[]{return logic->BugRock || logic->IsChild;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GV_GS_SMALL_BRIDGE, {[]{return logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -25,10 +25,10 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->BeanPlantFairy, {[]{return logic->BeanPlantFairy || (CanPlantBean(RR_GV_UPPER_STREAM) && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GV_WATERFALL_FREESTANDING_POH, {[]{return logic->IsChild || logic->Swim;}}),//can use cucco as child LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->Swim),//can use cucco as child
LocationAccess(RC_GV_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack),
LocationAccess(RC_GV_COW, {[]{return logic->IsChild && logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_GV_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_GV_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}), Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
@ -48,7 +48,7 @@ void AreaTable_Init_GerudoValley() {
areaTable[RR_GV_CRATE_LEDGE] = Area("GV Crate Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, { areaTable[RR_GV_CRATE_LEDGE] = Area("GV Crate Ledge", "Gerudo Valley", RA_GERUDO_VALLEY, DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GV_CRATE_FREESTANDING_POH, {[]{return true;}}), LOCATION(RC_GV_CRATE_FREESTANDING_POH, true),
}, { }, {
//Exits //Exits
Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}), Entrance(RR_GV_LOWER_STREAM, {[]{return true;}}),
@ -59,10 +59,10 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->BrokenSwordAccess, {[]{return logic->IsAdult && (logic->PoachersSawAccess || logic->PoachersSaw);}}), EventAccess(&logic->BrokenSwordAccess, {[]{return logic->IsAdult && (logic->PoachersSawAccess || logic->PoachersSaw);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GV_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_GV_CHEST, logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
LocationAccess(RC_GV_TRADE_SAW, {[]{return logic->IsAdult && logic->PoachersSaw;}}), LOCATION(RC_GV_TRADE_SAW, logic->IsAdult && logic->PoachersSaw),
LocationAccess(RC_GV_GS_BEHIND_TENT, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_GV_GS_BEHIND_TENT, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_GV_GS_PILLAR, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_GV_GS_PILLAR, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}), Entrance(RR_GERUDO_FORTRESS, {[]{return true;}}),
@ -85,9 +85,9 @@ void AreaTable_Init_GerudoValley() {
areaTable[RR_GV_STORMS_GROTTO] = Area("GV Storms Grotto", "GV Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GV_STORMS_GROTTO] = Area("GV Storms Grotto", "GV Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GV_DEKU_SCRUB_GROTTO_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku),
LocationAccess(RC_GV_DEKU_SCRUB_GROTTO_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku),
LocationAccess(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}), Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
@ -100,16 +100,16 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->GtG_GateOpen, {[]{return logic->GtG_GateOpen || (logic->IsAdult && logic->GerudoToken && logic->ChildsWallet);}}), EventAccess(&logic->GtG_GateOpen, {[]{return logic->GtG_GateOpen || (logic->IsAdult && logic->GerudoToken && logic->ChildsWallet);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GF_CHEST, {[]{return logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT);}}), LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),
LocationAccess(RC_GF_HBA_1000_POINTS, {[]{return logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay;}}), LOCATION(RC_GF_HBA_1000_POINTS, logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay),
LocationAccess(RC_GF_HBA_1500_POINTS, {[]{return logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay;}}), LOCATION(RC_GF_HBA_1500_POINTS, logic->ChildsWallet && logic->GerudoToken && logic->CanRideEpona && logic->Bow && logic->AtDay),
LocationAccess(RC_GF_NORTH_F1_CARPENTER, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GF_NORTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GF_NORTH_F2_CARPENTER, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN));}}), LOCATION(RC_GF_NORTH_F2_CARPENTER, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN))),
LocationAccess(RC_GF_SOUTH_F1_CARPENTER, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GF_SOUTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GF_SOUTH_F2_CARPENTER, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_GF_SOUTH_F2_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LocationAccess(RC_GF_GERUDO_MEMBERSHIP_CARD, {[]{return logic->CanFinishGerudoFortress;}}), LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress),
LocationAccess(RC_GF_GS_ARCHERY_RANGE, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->GerudoToken && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang && logic->GerudoToken && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_GF_GS_TOP_FLOOR, {[]{return logic->IsAdult && logic->AtNight && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN) || randoCtx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS;}}), LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->AtNight && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->GerudoToken || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || randoCtx->GetTrickOption(RT_GF_KITCHEN) || randoCtx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}), Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
@ -147,9 +147,9 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_WASTELAND_CHEST, {[]{return logic->HasFireSource;}}), LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource),
LocationAccess(RC_WASTELAND_BOMBCHU_SALESMAN, {[]{return logic->AdultsWallet && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS)) ;}}), LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->AdultsWallet && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS)) ),
LocationAccess(RC_WASTELAND_GS, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return randoCtx->GetTrickOption(RT_LENS_HW) || logic->CanUse(RG_LENS_OF_TRUTH);}}), Entrance(RR_WASTELAND_NEAR_COLOSSUS, {[]{return randoCtx->GetTrickOption(RT_LENS_HW) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
@ -168,11 +168,11 @@ void AreaTable_Init_GerudoValley() {
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_COLOSSUS_FREESTANDING_POH, {[]{return logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS);}}), LOCATION(RC_COLOSSUS_FREESTANDING_POH, logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS)),
LocationAccess(RC_COLOSSUS_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_COLOSSUS_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack),
LocationAccess(RC_COLOSSUS_GS_TREE, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_COLOSSUS_GS_TREE, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_COLOSSUS_GS_HILL, {[]{return logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_DESERT_COLOSSUS) && logic->CanAdultAttack) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_COLOSSUS_GS) && logic->CanUse(RG_HOOKSHOT))) && logic->CanGetNightTimeGS;}}), LOCATION(RC_COLOSSUS_GS_HILL, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_DESERT_COLOSSUS) && logic->CanAdultAttack) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_COLOSSUS_GS) && logic->CanUse(RG_HOOKSHOT))) && logic->CanGetNightTimeGS),
LocationAccess(RC_COLOSSUS_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_COLOSSUS_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives;}}), Entrance(RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, {[]{return logic->HasExplosives;}}),
@ -183,7 +183,7 @@ void AreaTable_Init_GerudoValley() {
areaTable[RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY] = Area("Desert Colossus From Spirit Entryway", "Desert Colossus", RA_DESERT_COLOSSUS, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY] = Area("Desert Colossus From Spirit Entryway", "Desert Colossus", RA_DESERT_COLOSSUS, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHEIK_AT_COLOSSUS, {[]{return true;}}), LOCATION(RC_SHEIK_AT_COLOSSUS, true),
}, { }, {
//Exist //Exist
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
@ -191,7 +191,7 @@ void AreaTable_Init_GerudoValley() {
areaTable[RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = Area("Colossus Great Fairy Fountain", "Colossus Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = Area("Colossus Great Fairy Fountain", "Colossus Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_COLOSSUS_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_COLOSSUS_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),
@ -199,9 +199,9 @@ void AreaTable_Init_GerudoValley() {
areaTable[RR_COLOSSUS_GROTTO] = Area("Colossus Grotto", "Colossus Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_COLOSSUS_GROTTO] = Area("Colossus Grotto", "Colossus Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku),
LocationAccess(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku),
LocationAccess(RC_COLOSSUS_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_COLOSSUS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}), Entrance(RR_DESERT_COLOSSUS, {[]{return true;}}),

View File

@ -9,8 +9,8 @@ void AreaTable_Init_HyruleField() {
EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanRideEpona && logic->HasBottle;}}), EventAccess(&logic->BigPoeKill, {[]{return logic->CanUse(RG_FAIRY_BOW) && logic->CanRideEpona && logic->HasBottle;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_HF_OCARINA_OF_TIME_ITEM, {[]{return logic->IsChild && logic->HasAllStones;}}), LOCATION(RC_HF_OCARINA_OF_TIME_ITEM, logic->IsChild && logic->HasAllStones),
LocationAccess(RC_SONG_FROM_OCARINA_OF_TIME, {[]{return logic->IsChild && logic->HasAllStones;}}), LOCATION(RC_SONG_FROM_OCARINA_OF_TIME, logic->IsChild && logic->HasAllStones),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BRIDGE, {[]{return true;}}), Entrance(RR_LW_BRIDGE, {[]{return true;}}),
@ -32,11 +32,11 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_SOUTHEAST_GROTTO] = Area("HF Southeast Grotto", "HF Southeast Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_SOUTHEAST_GROTTO] = Area("HF Southeast Grotto", "HF Southeast Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_HF_SOUTHEAST_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
LocationAccess(RC_HF_SOUTHEAST_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_HF_SOUTHEAST_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -44,11 +44,11 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_OPEN_GROTTO] = Area("HF Open Grotto", "HF Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_OPEN_GROTTO] = Area("HF Open Grotto", "HF Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_HF_OPEN_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_HF_OPEN_GROTTO_CHEST, true),
LocationAccess(RC_HF_OPEN_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_HF_OPEN_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_HF_OPEN_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_HF_OPEN_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -56,8 +56,8 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Area("HF Inside Fence Grotto", "HF Inside Fence Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Area("HF Inside Fence Grotto", "HF Inside Fence Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_HF_DEKU_SCRUB_GROTTO, {[]{return logic->CanStunDeku;}}), LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku),
LocationAccess(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -65,9 +65,9 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_COW_GROTTO] = Area("HF Cow Grotto", "HF Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_COW_GROTTO] = Area("HF Cow Grotto", "HF Cow Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_HF_GS_COW_GROTTO, {[]{return logic->HasFireSource && logic->HookshotOrBoomerang;}}), LOCATION(RC_HF_GS_COW_GROTTO, logic->HasFireSource && logic->HookshotOrBoomerang),
LocationAccess(RC_HF_COW_GROTTO_COW, {[]{return logic->HasFireSource && logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_HF_COW_GROTTO_COW, logic->HasFireSource && logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_HF_COW_GROTTO_GOSSIP_STONE, {[]{return logic->HasFireSource;}}), LOCATION(RC_HF_COW_GROTTO_GOSSIP_STONE, logic->HasFireSource),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -75,11 +75,11 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_NEAR_MARKET_GROTTO] = Area("HF Near Market Grotto", "HF Near Market Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_HF_NEAR_MARKET_GROTTO] = Area("HF Near Market Grotto", "HF Near Market Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_HF_NEAR_MARKET_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_HF_NEAR_MARKET_GROTTO_CHEST, true),
LocationAccess(RC_HF_NEAR_MARKET_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_HF_NEAR_MARKET_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -95,7 +95,7 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_NEAR_KAK_GROTTO] = Area("HF Near Kak Grotto", "HF Near Kak Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_NEAR_KAK_GROTTO] = Area("HF Near Kak Grotto", "HF Near Kak Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_HF_GS_NEAR_KAK_GROTTO, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_HF_GS_NEAR_KAK_GROTTO, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -103,7 +103,7 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_HF_TEKTITE_GROTTO] = Area("HF Tektite Grotto", "HF Tektite Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_HF_TEKTITE_GROTTO] = Area("HF Tektite Grotto", "HF Tektite Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, {[]{return logic->ProgressiveScale >= 2 || logic->CanUse(RG_IRON_BOOTS);}}), LOCATION(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, logic->ProgressiveScale >= 2 || logic->CanUse(RG_IRON_BOOTS)),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -119,16 +119,16 @@ void AreaTable_Init_HyruleField() {
EventAccess(&logic->AdultScarecrow, {[]{return logic->AdultScarecrow || (logic->IsAdult && logic->Ocarina && logic->OcarinaButtons >= 2);}}), EventAccess(&logic->AdultScarecrow, {[]{return logic->AdultScarecrow || (logic->IsAdult && logic->Ocarina && logic->OcarinaButtons >= 2);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_LH_UNDERWATER_ITEM, {[]{return logic->IsChild && logic->CanDive;}}), LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->CanDive),
LocationAccess(RC_LH_SUN, {[]{return logic->IsAdult && logic->WaterTempleClear && logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_LH_SUN, logic->IsAdult && logic->WaterTempleClear && logic->CanUse(RG_FAIRY_BOW)),
LocationAccess(RC_LH_FREESTANDING_POH, {[]{return logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA));}}), LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA))),
LocationAccess(RC_LH_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack),
LocationAccess(RC_LH_GS_LAB_WALL, {[]{return logic->IsChild && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_LH_GS_SMALL_ISLAND, {[]{return logic->IsChild && logic->CanChildAttack && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanChildAttack && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_LH_GS_TREE, {[]{return logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LH_GS_TREE, logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_LH_LAB_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_LH_LAB_GOSSIP_STONE, true),
LocationAccess(RC_LH_SOUTHEAST_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_LH_SOUTHEAST_GOSSIP_STONE, true),
LocationAccess(RC_LH_SOUTHWEST_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_LH_SOUTHWEST_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -156,9 +156,9 @@ void AreaTable_Init_HyruleField() {
EventAccess(&logic->EyedropsAccess, {[]{return logic->EyedropsAccess || (logic->IsAdult && (logic->EyeballFrogAccess || (logic->EyeballFrog && logic->DisableTradeRevert)));}}), EventAccess(&logic->EyedropsAccess, {[]{return logic->EyedropsAccess || (logic->IsAdult && (logic->EyeballFrogAccess || (logic->EyeballFrog && logic->DisableTradeRevert)));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_LH_LAB_DIVE, {[]{return logic->ProgressiveScale >= 2 || (randoCtx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));}}), LOCATION(RC_LH_LAB_DIVE, logic->ProgressiveScale >= 2 || (randoCtx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
LocationAccess(RC_LH_TRADE_FROG, {[]{return logic->IsAdult && logic->EyeballFrog;}}), LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->EyeballFrog),
LocationAccess(RC_LH_GS_LAB_CRATE, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_LH_GS_LAB_CRATE, logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_LAKE_HYLIA, {[]{return true;}}), Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
@ -167,42 +167,42 @@ void AreaTable_Init_HyruleField() {
// TODO: should some of these helpers be done via events instead? // TODO: should some of these helpers be done via events instead?
areaTable[RR_LH_FISHING_HOLE] = Area("LH Fishing Hole", "LH Fishing Hole", RA_NONE, DAY_NIGHT_CYCLE, {}, { areaTable[RR_LH_FISHING_HOLE] = Area("LH Fishing Hole", "LH Fishing Hole", RA_NONE, DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LH_CHILD_FISHING, {[]{return logic->CanFish && logic->IsChild;}}), LOCATION(RC_LH_CHILD_FISHING, logic->CanFish && logic->IsChild),
LocationAccess(RC_LH_CHILD_FISH_1, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_1, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_2, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_2, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_3, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_3, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_4, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_4, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_5, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_5, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_6, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_6, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_7, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_7, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_8, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_8, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_9, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_9, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_10, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_10, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_11, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_11, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_12, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_12, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_13, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_13, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_14, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_14, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_FISH_15, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_FISH_15, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_LOACH_1, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_LOACH_1, logic->CanGetChildFish),
LocationAccess(RC_LH_CHILD_LOACH_2, {[]{return logic->CanGetChildFish;}}), LOCATION(RC_LH_CHILD_LOACH_2, logic->CanGetChildFish),
LocationAccess(RC_LH_ADULT_FISHING, {[]{return logic->CanFish && logic->IsAdult;}}), LOCATION(RC_LH_ADULT_FISHING, logic->CanFish && logic->IsAdult),
LocationAccess(RC_LH_ADULT_FISH_1, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_1, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_2, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_2, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_3, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_3, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_4, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_4, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_5, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_5, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_6, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_6, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_7, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_7, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_8, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_8, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_9, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_9, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_10, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_10, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_11, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_11, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_12, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_12, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_13, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_13, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_14, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_14, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_FISH_15, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_FISH_15, logic->CanGetAdultFish),
LocationAccess(RC_LH_ADULT_LOACH, {[]{return logic->CanGetAdultFish;}}), LOCATION(RC_LH_ADULT_LOACH, logic->CanGetAdultFish),
LocationAccess(RC_FISHING_POLE_HINT,{[]{return true;}}), LOCATION(RC_FISHING_POLE_HINT,true),
}, { }, {
//Exits //Exits
Entrance(RR_LH_FISHING_ISLAND, {[]{return true;}}), Entrance(RR_LH_FISHING_ISLAND, {[]{return true;}}),
@ -210,10 +210,10 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_LH_GROTTO] = Area("LH Grotto", "LH Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LH_GROTTO] = Area("LH Grotto", "LH Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LH_DEKU_SCRUB_GROTTO_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku),
LocationAccess(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku),
LocationAccess(RC_LH_DEKU_SCRUB_GROTTO_CENTER, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LH_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku),
LocationAccess(RC_LH_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_LH_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_LAKE_HYLIA, {[]{return true;}}), Entrance(RR_LAKE_HYLIA, {[]{return true;}}),
@ -225,11 +225,11 @@ void AreaTable_Init_HyruleField() {
EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->ChildsWallet && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}), EventAccess(&logic->LinksCow, {[]{return logic->LinksCow || (logic->ChildsWallet && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SONG_FROM_MALON, {[]{return logic->IsChild && logic->ZeldasLetter && logic->Ocarina && logic->AtDay;}}), LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->ZeldasLetter && logic->Ocarina && logic->AtDay),
LocationAccess(RC_LLR_GS_TREE, {[]{return logic->IsChild;}}), LOCATION(RC_LLR_GS_TREE, logic->IsChild),
LocationAccess(RC_LLR_GS_RAIN_SHED, {[]{return logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LLR_GS_RAIN_SHED, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_LLR_GS_HOUSE_WINDOW, {[]{return logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LLR_GS_HOUSE_WINDOW, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_LLR_GS_BACK_WALL, {[]{return logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_LLR_GS_BACK_WALL, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -241,7 +241,7 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_LLR_TALONS_HOUSE] = Area("LLR Talons House", "LLR Talons House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_TALONS_HOUSE] = Area("LLR Talons House", "LLR Talons House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LLR_TALONS_CHICKENS, {[]{return logic->ChildsWallet && logic->IsChild && logic->AtDay && logic->ZeldasLetter;}}), LOCATION(RC_LLR_TALONS_CHICKENS, logic->ChildsWallet && logic->IsChild && logic->AtDay && logic->ZeldasLetter),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
@ -249,8 +249,8 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_LLR_STABLES] = Area("LLR Stables", "LLR Stables", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_STABLES] = Area("LLR Stables", "LLR Stables", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LLR_STABLES_LEFT_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_LLR_STABLES_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_LLR_STABLES_RIGHT_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_LLR_STABLES_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
@ -258,9 +258,9 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_LLR_TOWER] = Area("LLR Tower", "LLR Tower", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_TOWER] = Area("LLR Tower", "LLR Tower", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LLR_FREESTANDING_POH, {[]{return logic->IsChild;}}), LOCATION(RC_LLR_FREESTANDING_POH, logic->IsChild),
LocationAccess(RC_LLR_TOWER_LEFT_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_LLR_TOWER_LEFT_COW, logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_LLR_TOWER_RIGHT_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_LLR_TOWER_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),
@ -268,10 +268,10 @@ void AreaTable_Init_HyruleField() {
areaTable[RR_LLR_GROTTO] = Area("LLR Grotto", "LLR Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LLR_GROTTO] = Area("LLR Grotto", "LLR Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku),
LocationAccess(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku),
LocationAccess(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku),
LocationAccess(RC_LLR_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_LLR_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_LON_LON_RANCH, {[]{return true;}}), Entrance(RR_LON_LON_RANCH, {[]{return true;}}),

View File

@ -30,14 +30,14 @@ void AreaTable_Init_IceCavern() {
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->IsAdult && logic->HasBottle);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_ICE_CAVERN_MAP_CHEST, {[]{return logic->BlueFire && logic->IsAdult;}}), LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire && logic->IsAdult),
LocationAccess(RC_ICE_CAVERN_COMPASS_CHEST, {[]{return logic->BlueFire;}}), LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire),
LocationAccess(RC_ICE_CAVERN_IRON_BOOTS_CHEST, {[]{return logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE));}}), LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE))),
LocationAccess(RC_SHEIK_IN_ICE_CAVERN, {[]{return logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE)) && logic->IsAdult;}}), LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_DINS_FIRE)) && logic->IsAdult),
LocationAccess(RC_ICE_CAVERN_FREESTANDING_POH, {[]{return logic->BlueFire;}}), LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire),
LocationAccess(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, logic->HookshotOrBoomerang),
LocationAccess(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, {[]{return logic->BlueFire && logic->HookshotOrBoomerang;}}), LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire && logic->HookshotOrBoomerang),
LocationAccess(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, {[]{return logic->BlueFire && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}), LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->BlueFire && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
}, {}); }, {});
} }
@ -61,23 +61,23 @@ void AreaTable_Init_IceCavern() {
EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}), EventAccess(&logic->BlueFireAccess, {[]{return logic->BlueFireAccess || (logic->HasBottle && logic->CanJumpslash);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_ICE_CAVERN_MQ_MAP_CHEST, {[]{return logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUseProjectile);}}), LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER) || logic->HasExplosives || logic->CanUseProjectile)),
}, {}); }, {});
areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Area("Ice Cavern MQ Iron Boots Region", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ICE_CAVERN_MQ_IRON_BOOTS_REGION] = Area("Ice Cavern MQ Iron Boots Region", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, {[]{return logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER));}}), LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER))),
LocationAccess(RC_SHEIK_IN_ICE_CAVERN, {[]{return logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER));}}), LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->IsAdult && (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER))),
LocationAccess(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, logic->CanAdultAttack || logic->CanChildAttack),
LocationAccess(RC_ICE_CAVERN_MQ_GS_SCARECROW, {[]{return logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_ICE_MQ_SCARECROW) && logic->IsAdult);}}), LOCATION(RC_ICE_CAVERN_MQ_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || (randoCtx->GetTrickOption(RT_ICE_MQ_SCARECROW) && logic->IsAdult)),
//Tricks: (logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult //Tricks: (logic->CanUse(RG_SCARECROW) || (logic->HoverBoots && logic->CanUse(RG_LONGSHOT)) || LogicIceMQScarecrow) && logic->IsAdult
}, {}); }, {});
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Area("Ice Cavern MQ Compass Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Area("Ice Cavern MQ Compass Room", "Ice Cavern", RA_ICE_CAVERN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ICE_CAVERN_MQ_COMPASS_CHEST, {[]{return true;}}), LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
LocationAccess(RC_ICE_CAVERN_MQ_FREESTANDING_POH, {[]{return logic->HasExplosives;}}), LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives),
LocationAccess(RC_ICE_CAVERN_MQ_GS_RED_ICE, {[]{return logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS);}}), LOCATION(RC_ICE_CAVERN_MQ_GS_RED_ICE, logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS)),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicIceMQRedIceGS //Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicIceMQRedIceGS
}, {}); }, {});
} }

View File

@ -43,8 +43,8 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Area("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MAIN_LOWER] = Area("Jabu Jabus Belly Main Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang),
LocationAccess(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, {[]{return logic->HookshotOrBoomerang;}}), LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MAIN_UPPER, {[]{return true;}}),
@ -57,7 +57,7 @@ void AreaTable_Init_JabuJabusBelly() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, {[]{return true;}}), LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, true),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return logic->Swim;}}), Entrance(RR_JABU_JABUS_BELLY_MAIN_LOWER, {[]{return logic->Swim;}}),
@ -74,7 +74,7 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Area("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_LIFT_LOWER] = Area("Jabu Jabus Belly Lift Lower", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_DEKU_SCRUB, {[]{return logic->Swim && (logic->IsChild || logic->CanDive || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku;}}), LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->Swim && (logic->IsChild || logic->CanDive || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_SHABOMB_CORRIDOR, {[]{return true;}}),
@ -93,7 +93,7 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_BOOMERANG_ROOM] = Area("Jabu Jabus Belly Boomerang Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_BOOMERANG_ROOM] = Area("Jabu Jabus Belly Boomerang Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, {[]{return true;}}), LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
@ -101,7 +101,7 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MAP_ROOM] = Area("Jabu Jabus Belly Map Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MAP_ROOM] = Area("Jabu Jabus Belly Map Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_MAP_CHEST, {[]{return logic->CanUse(RG_BOOMERANG);}}), LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->CanUse(RG_BOOMERANG)),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
@ -109,7 +109,7 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Area("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Area("Jabu Jabus Belly Compass Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_COMPASS_CHEST, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, {[]{return true;}}),
@ -148,7 +148,7 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Area("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Area("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, {[]{return logic->CanAdultAttack || logic->CanChildAttack;}}), LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanAdultAttack || logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_LIFT_MIDDLE, {[]{return true;}}),
@ -165,8 +165,8 @@ void AreaTable_Init_JabuJabusBelly() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, {[]{return logic->CanBlastOrSmash;}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, logic->CanBlastOrSmash),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, {[]{return logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, {[]{return true;}}),
@ -175,14 +175,14 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MQ_MAIN] = Area("Jabu Jabus Belly MQ Main", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MQ_MAIN] = Area("Jabu Jabus Belly MQ Main", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, {[]{return true;}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA)),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, {[]{return (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->HasBombchus || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)));}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->HasBombchus || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)))),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, {[]{return true;}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_STICKS) || logic->Bombs;}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_STICKS) || logic->Bombs),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG));}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicJabuMQSoTGS && logic->IsChild && logic->CanUse(RG_BOOMERANG)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicJabuMQSoTGS && logic->IsChild && logic->CanUse(RG_BOOMERANG))
}, { }, {
//Exits //Exits
@ -192,9 +192,9 @@ void AreaTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Area("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Area("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, true),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, {[]{return logic->Swim && (logic->Sticks || logic->CanUse(RG_DINS_FIRE));}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->Swim && (logic->Sticks || logic->CanUse(RG_DINS_FIRE))),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, {[]{return (randoCtx->GetTrickOption(RT_LENS_JABU_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) || Here(RR_JABU_JABUS_BELLY_MQ_MAIN, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT);});}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, (randoCtx->GetTrickOption(RT_LENS_JABU_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) || Here(RR_JABU_JABUS_BELLY_MQ_MAIN, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT);})),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}),
@ -206,9 +206,9 @@ void AreaTable_Init_JabuJabusBelly() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_JABU_JABUS_BELLY_MQ_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {[]{return logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT));}}), LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}), Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}),
@ -237,8 +237,8 @@ void AreaTable_Init_JabuJabusBelly() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_JABU_JABUS_BELLY_BARINADE_HEART, { [] { return logic->JabuJabusBellyClear; } }), LOCATION(RC_JABU_JABUS_BELLY_BARINADE_HEART, logic->JabuJabusBellyClear),
LocationAccess(RC_BARINADE, { [] { return logic->JabuJabusBellyClear; } }), LOCATION(RC_BARINADE, logic->JabuJabusBellyClear),
}, },
{ {
// Exits // Exits

View File

@ -11,15 +11,15 @@ void AreaTable_Init_Kakariko() {
EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->ZeldasLetter || randoCtx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}), EventAccess(&logic->KakarikoVillageGateOpen, {[]{return logic->KakarikoVillageGateOpen || (logic->IsChild && (logic->ZeldasLetter || randoCtx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SHEIK_IN_KAKARIKO, {[]{return logic->IsAdult && logic->ForestMedallion && logic->FireMedallion && logic->WaterMedallion;}}), LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->ForestMedallion && logic->FireMedallion && logic->WaterMedallion),
LocationAccess(RC_KAK_ANJU_AS_CHILD, {[]{return logic->IsChild && logic->AtDay;}}), LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
LocationAccess(RC_KAK_ANJU_AS_ADULT, {[]{return logic->IsAdult && logic->AtDay;}}), LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
LocationAccess(RC_KAK_TRADE_POCKET_CUCCO, {[]{return logic->IsAdult && logic->AtDay && logic->PocketEgg && logic->WakeUpAdultTalon;}}), LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && logic->PocketEgg && logic->WakeUpAdultTalon),
LocationAccess(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, {[]{return logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_KAK_GS_SKULLTULA_HOUSE, {[]{return logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_KAK_GS_GUARDS_HOUSE, {[]{return logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_KAK_GS_TREE, {[]{return logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_KAK_GS_WATCHTOWER, {[]{return logic->IsChild && (logic->Slingshot || logic->HasBombchus || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->Slingshot || logic->HasBombchus || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslash)) && logic->AtNight && logic->CanGetNightTimeGS),
}, { }, {
//Exits //Exits
Entrance(RR_HYRULE_FIELD, {[]{return true;}}), Entrance(RR_HYRULE_FIELD, {[]{return true;}}),
@ -47,7 +47,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_IMPAS_ROOFTOP] = Area("Kak Impas Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_IMPAS_ROOFTOP] = Area("Kak Impas Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_GS_ABOVE_IMPAS_HOUSE, {[]{return logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS && (logic->CanJumpslash || logic->CanUseProjectile);}}), LOCATION(RC_KAK_GS_ABOVE_IMPAS_HOUSE, logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS && (logic->CanJumpslash || logic->CanUseProjectile)),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}), Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}),
@ -56,7 +56,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_ROOFTOP] = Area("Kak Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_ROOFTOP] = Area("Kak Rooftop", "Kakariko Village", RA_KAKARIKO_VILLAGE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_MAN_ON_ROOF, {[]{return true;}}), LOCATION(RC_KAK_MAN_ON_ROOF, true),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_BACKYARD, {[]{return true;}}), Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
@ -80,12 +80,12 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Area("Kak House of Skulltula", "Kak House of Skulltula", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Area("Kak House of Skulltula", "Kak House of Skulltula", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_10_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 10;}}), LOCATION(RC_KAK_10_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 10),
LocationAccess(RC_KAK_20_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 20;}}), LOCATION(RC_KAK_20_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 20),
LocationAccess(RC_KAK_30_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 30;}}), LOCATION(RC_KAK_30_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 30),
LocationAccess(RC_KAK_40_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 40;}}), LOCATION(RC_KAK_40_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 40),
LocationAccess(RC_KAK_50_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 50;}}), LOCATION(RC_KAK_50_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 50),
LocationAccess(RC_KAK_100_GOLD_SKULLTULA_REWARD, {[]{return logic->GoldSkulltulaTokens >= 100;}}) LOCATION(RC_KAK_100_GOLD_SKULLTULA_REWARD, logic->GoldSkulltulaTokens >= 100)
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -99,7 +99,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_IMPAS_HOUSE_BACK] = Area("Kak Impas House Back", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_IMPAS_HOUSE_BACK] = Area("Kak Impas House Back", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, {[]{return true;}}), LOCATION(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, true),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}), Entrance(RR_KAK_IMPAS_LEDGE, {[]{return true;}}),
@ -108,7 +108,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_IMPAS_HOUSE_NEAR_COW] = Area("Kak Impas House Near Cow", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_IMPAS_HOUSE_NEAR_COW] = Area("Kak Impas House Near Cow", "Kak Impas House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_IMPAS_HOUSE_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_KAK_IMPAS_HOUSE_COW, logic->CanUse(RG_EPONAS_SONG)),
}, {}); }, {});
areaTable[RR_KAK_WINDMILL] = Area("Kak Windmill", "Windmill and Dampes Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_KAK_WINDMILL] = Area("Kak Windmill", "Windmill and Dampes Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {
@ -116,9 +116,9 @@ void AreaTable_Init_Kakariko() {
EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}), EventAccess(&logic->DrainWell, {[]{return logic->DrainWell || (logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_KAK_WINDMILL_FREESTANDING_POH, {[]{return logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && randoCtx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslash && randoCtx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH));}}), LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && randoCtx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslash && randoCtx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),
//PoH as child not added to trick options yet (needs uncommenting in randomizer_tricks.cpp) //PoH as child not added to trick options yet (needs uncommenting in randomizer_tricks.cpp)
LocationAccess(RC_SONG_FROM_WINDMILL, {[]{return logic->IsAdult && logic->Ocarina;}}), LOCATION(RC_SONG_FROM_WINDMILL, logic->IsAdult && logic->Ocarina),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -126,14 +126,14 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_BAZAAR] = Area("Kak Bazaar", "Kak Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_BAZAAR] = Area("Kak Bazaar", "Kak Bazaar", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_BAZAAR_ITEM_1, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_1, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_2, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_2, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_3, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_3, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_4, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_4, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_5, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_5, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_6, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_6, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_7, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_7, true),
LocationAccess(RC_KAK_BAZAAR_ITEM_8, {[]{return true;}}), LOCATION(RC_KAK_BAZAAR_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -141,7 +141,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_SHOOTING_GALLERY] = Area("Kak Shooting Gallery", "Kak Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_SHOOTING_GALLERY] = Area("Kak Shooting Gallery", "Kak Shooting Gallery", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_SHOOTING_GALLERY_REWARD, {[]{return logic->ChildsWallet && logic->IsAdult && logic->Bow;}}), LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->ChildsWallet && logic->IsAdult && logic->Bow),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -149,14 +149,14 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_POTION_SHOP_FRONT] = Area("Kak Potion Shop Front", "Kak Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_POTION_SHOP_FRONT] = Area("Kak Potion Shop Front", "Kak Potion Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_POTION_SHOP_ITEM_1, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_1, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_2, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_2, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_3, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_3, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_4, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_4, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_5, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_5, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_6, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_6, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_7, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_7, logic->IsAdult),
LocationAccess(RC_KAK_POTION_SHOP_ITEM_8, {[]{return logic->IsAdult;}}), LOCATION(RC_KAK_POTION_SHOP_ITEM_8, logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -178,8 +178,8 @@ void AreaTable_Init_Kakariko() {
} }), } }),
}, },
{ {
LocationAccess(RC_KAK_TRADE_ODD_MUSHROOM, { [] { return logic->IsAdult && logic->OddMushroom; } }), LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->OddMushroom),
LocationAccess(RC_KAK_GRANNYS_SHOP, { [] { return logic->IsAdult && logic->OddMushroom && logic->AdultsWallet; } }), LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && logic->OddMushroom && logic->AdultsWallet),
}, },
{ {
// Exits // Exits
@ -188,7 +188,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_REDEAD_GROTTO] = Area("Kak Redead Grotto", "Kak Redead Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KAK_REDEAD_GROTTO] = Area("Kak Redead Grotto", "Kak Redead Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KAK_REDEAD_GROTTO_CHEST, {[]{return logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_KAK_REDEAD_GROTTO_CHEST, logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
}, { }, {
//Exits //Exits
Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}), Entrance(RR_KAKARIKO_VILLAGE, {[]{return true;}}),
@ -196,11 +196,11 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_KAK_OPEN_GROTTO] = Area("Kak Open Grotto", "Kak Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_KAK_OPEN_GROTTO] = Area("Kak Open Grotto", "Kak Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_KAK_OPEN_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_KAK_OPEN_GROTTO_CHEST, true),
LocationAccess(RC_KAK_OPEN_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_KAK_OPEN_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_KAK_BACKYARD, {[]{return true;}}), Entrance(RR_KAK_BACKYARD, {[]{return true;}}),
@ -213,10 +213,10 @@ void AreaTable_Init_Kakariko() {
EventAccess(&logic->BugRock, {[]{return true;}}), EventAccess(&logic->BugRock, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_FREESTANDING_POH, {[]{return (logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG));}}), LOCATION(RC_GRAVEYARD_FREESTANDING_POH, (logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG))),
LocationAccess(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, {[]{return logic->ChildsWallet && logic->IsChild && logic->AtNight;}}), //TODO: This needs to change LOCATION(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, logic->ChildsWallet && logic->IsChild && logic->AtNight), //TODO: This needs to change
LocationAccess(RC_GRAVEYARD_GS_WALL, {[]{return logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_GRAVEYARD_GS_WALL, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_GRAVEYARD_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_GRAVEYARD_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_GRAVEYARD_SHIELD_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}), Entrance(RR_GRAVEYARD_SHIELD_GRAVE, {[]{return logic->IsAdult || logic->AtNight;}}),
@ -230,7 +230,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_SHIELD_GRAVE] = Area("Graveyard Shield Grave", "Graveyard Shield Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GRAVEYARD_SHIELD_GRAVE] = Area("Graveyard Shield Grave", "Graveyard Shield Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, {[]{return true;}}), LOCATION(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, true),
//Free Fairies //Free Fairies
}, { }, {
//Exits //Exits
@ -239,7 +239,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_HEART_PIECE_GRAVE] = Area("Graveyard Heart Piece Grave", "Graveyard Heart Piece Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GRAVEYARD_HEART_PIECE_GRAVE] = Area("Graveyard Heart Piece Grave", "Graveyard Heart Piece Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, {[]{return logic->CanUse(RG_SUNS_SONG);}}), LOCATION(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, logic->CanUse(RG_SUNS_SONG)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -247,8 +247,8 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Area("Graveyard Composers Grave", "Graveyard Composers Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GRAVEYARD_COMPOSERS_GRAVE] = Area("Graveyard Composers Grave", "Graveyard Composers Grave", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, {[]{return logic->HasFireSource;}}), LOCATION(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, logic->HasFireSource),
LocationAccess(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, {[]{return logic->CanUseProjectile || logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER);}}), LOCATION(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, logic->CanUseProjectile || logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -260,8 +260,8 @@ void AreaTable_Init_Kakariko() {
EventAccess(&logic->DampesWindmillAccess, {[]{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}}), EventAccess(&logic->DampesWindmillAccess, {[]{return logic->DampesWindmillAccess || (logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_HOOKSHOT_CHEST, {[]{return true;}}), LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),
LocationAccess(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, {[]{return logic->IsAdult || randoCtx->GetTrickOption(RT_GY_CHILD_DAMPE_RACE_POH);}}), LOCATION(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, logic->IsAdult || randoCtx->GetTrickOption(RT_GY_CHILD_DAMPE_RACE_POH)),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -270,7 +270,7 @@ void AreaTable_Init_Kakariko() {
areaTable[RR_GRAVEYARD_DAMPES_HOUSE] = Area("Graveyard Dampes House", "Graveyard Dampes House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_GRAVEYARD_DAMPES_HOUSE] = Area("Graveyard Dampes House", "Graveyard Dampes House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DAMPE_HINT, {[]{return logic->IsAdult;}}), LOCATION(RC_DAMPE_HINT, logic->IsAdult),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),
@ -281,7 +281,7 @@ void AreaTable_Init_Kakariko() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_GRAVEYARD_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_GRAVEYARD_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}), Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),

View File

@ -11,11 +11,11 @@ void AreaTable_Init_LostWoods() {
EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}), EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_KF_KOKIRI_SWORD_CHEST, {[]{return logic->IsChild;}}), LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
LocationAccess(RC_KF_GS_KNOW_IT_ALL_HOUSE, {[]{return logic->IsChild && logic->CanChildAttack && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS;}}), LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanChildAttack && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS),
LocationAccess(RC_KF_GS_BEAN_PATCH, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanPlantBugs && logic->CanChildAttack),
LocationAccess(RC_KF_GS_HOUSE_OF_TWINS, {[]{return logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS;}}), LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || (randoCtx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS),
LocationAccess(RC_KF_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_KF_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_KF_LINKS_HOUSE, {[]{return true;}}), Entrance(RR_KF_LINKS_HOUSE, {[]{return true;}}),
@ -37,8 +37,8 @@ void AreaTable_Init_LostWoods() {
EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}), EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->KokiriSword && logic->DekuShield);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, true),
LocationAccess(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return logic->IsChild || (randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) && (randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield));}}), Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return logic->IsChild || (randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) && (randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield));}}),
@ -47,7 +47,7 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_KF_LINKS_HOUSE] = Area("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KF_LINKS_HOUSE] = Area("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KF_LINKS_HOUSE_COW, {[]{return logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow;}}), LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
}, { }, {
//Exits //Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}) Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
@ -55,10 +55,10 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_KF_MIDOS_HOUSE] = Area("KF Mido's House", "KF Mido's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KF_MIDOS_HOUSE] = Area("KF Mido's House", "KF Mido's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KF_MIDOS_TOP_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_KF_MIDOS_TOP_LEFT_CHEST, true),
LocationAccess(RC_KF_MIDOS_TOP_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_KF_MIDOS_TOP_RIGHT_CHEST, true),
LocationAccess(RC_KF_MIDOS_BOTTOM_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_KF_MIDOS_BOTTOM_LEFT_CHEST, true),
LocationAccess(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, {[]{return true;}}), LOCATION(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}), Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
@ -81,14 +81,14 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_KF_KOKIRI_SHOP] = Area("KF Kokiri Shop", "KF Kokiri Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_KF_KOKIRI_SHOP] = Area("KF Kokiri Shop", "KF Kokiri Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_KF_SHOP_ITEM_1, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_1, true),
LocationAccess(RC_KF_SHOP_ITEM_2, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_2, true),
LocationAccess(RC_KF_SHOP_ITEM_3, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_3, true),
LocationAccess(RC_KF_SHOP_ITEM_4, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_4, true),
LocationAccess(RC_KF_SHOP_ITEM_5, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_5, true),
LocationAccess(RC_KF_SHOP_ITEM_6, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_6, true),
LocationAccess(RC_KF_SHOP_ITEM_7, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_7, true),
LocationAccess(RC_KF_SHOP_ITEM_8, {[]{return true;}}), LOCATION(RC_KF_SHOP_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}), Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
@ -96,11 +96,11 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_KF_STORMS_GROTTO] = Area("KF Storms Grotto", "KF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_KF_STORMS_GROTTO] = Area("KF Storms Grotto", "KF Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_KF_STORMS_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
LocationAccess(RC_KF_STORMS_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_KF_STORMS_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_KF_STORMS_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_KF_STORMS_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}) Entrance(RR_KOKIRI_FOREST, {[]{return true;}})
@ -120,9 +120,9 @@ void AreaTable_Init_LostWoods() {
EventAccess(&logic->BugShrub, {[]{return logic->IsChild && logic->CanCutShrubs;}}), EventAccess(&logic->BugShrub, {[]{return logic->IsChild && logic->CanCutShrubs;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_LW_SKULL_KID, {[]{return logic->IsChild && logic->CanUse(RG_SARIAS_SONG);}}), LOCATION(RC_LW_SKULL_KID, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LocationAccess(RC_LW_TRADE_COJIRO, {[]{return logic->IsAdult && logic->Cojiro;}}), LOCATION(RC_LW_TRADE_COJIRO, logic->IsAdult && logic->Cojiro),
LocationAccess(RC_LW_TRADE_ODD_POTION, {[]{return logic->IsAdult && logic->OddPoultice && logic->Cojiro;}}), LOCATION(RC_LW_TRADE_ODD_POTION, logic->IsAdult && logic->OddPoultice && logic->Cojiro),
//all 5 buttons are logically required for memory game //all 5 buttons are logically required for memory game
//because the chances of being able to beat it //because the chances of being able to beat it
//every time you attempt it are as follows: //every time you attempt it are as follows:
@ -131,11 +131,11 @@ void AreaTable_Init_LostWoods() {
//3 buttons => 3.75% //3 buttons => 3.75%
//4 buttons => 25.3125% //4 buttons => 25.3125%
//5 buttons => 100% //5 buttons => 100%
LocationAccess(RC_LW_OCARINA_MEMORY_GAME, {[]{return logic->IsChild && logic->Ocarina && logic->OcarinaButtons >= 5;}}), LOCATION(RC_LW_OCARINA_MEMORY_GAME, logic->IsChild && logic->Ocarina && logic->OcarinaButtons >= 5),
LocationAccess(RC_LW_TARGET_IN_WOODS, {[]{return logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT);}}), LOCATION(RC_LW_TARGET_IN_WOODS, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LocationAccess(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, {[]{return logic->IsChild && logic->CanStunDeku;}}), LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku),
LocationAccess(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, {[]{return logic->CanPlantBugs && logic->CanChildAttack;}}), LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, logic->CanPlantBugs && logic->CanChildAttack),
LocationAccess(RC_LW_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_LW_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}), Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}),
@ -151,10 +151,10 @@ void AreaTable_Init_LostWoods() {
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, {[]{return logic->IsChild && logic->CanStunDeku;}}), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku),
LocationAccess(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, {[]{return logic->IsChild && logic->CanStunDeku;}}), LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku),
LocationAccess(RC_LW_GS_ABOVE_THEATER, {[]{return logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAdultAttack) || (randoCtx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS;}}), LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAdultAttack) || (randoCtx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->HasBombchus || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS),
LocationAccess(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, {[]{return logic->CanPlantBugs && (logic->CanChildAttack || (randoCtx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->DekuShield));}}), LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanPlantBugs && (logic->CanChildAttack || (randoCtx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->DekuShield))),
}, { }, {
//Exits //Exits
Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}), Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}),
@ -166,11 +166,11 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Area("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_LW_NEAR_SHORTCUTS_GROTTO] = Area("LW Near Shortcuts Grotto", "LW Near Shortcuts Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, true),
LocationAccess(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}), Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
@ -178,8 +178,8 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_DEKU_THEATER] = Area("Deku Theater", "Deku Theater", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_DEKU_THEATER] = Area("Deku Theater", "Deku Theater", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_DEKU_THEATER_SKULL_MASK, {[]{return logic->IsChild && logic->SkullMask;}}), LOCATION(RC_DEKU_THEATER_SKULL_MASK, logic->IsChild && logic->SkullMask),
LocationAccess(RC_DEKU_THEATER_MASK_OF_TRUTH, {[]{return logic->IsChild && logic->MaskOfTruth;}}), LOCATION(RC_DEKU_THEATER_MASK_OF_TRUTH, logic->IsChild && logic->MaskOfTruth),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}), Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
@ -187,9 +187,9 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_LW_SCRUBS_GROTTO] = Area("LW Scrubs Grotto", "LW Scrubs Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LW_SCRUBS_GROTTO] = Area("LW Scrubs Grotto", "LW Scrubs Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LW_DEKU_SCRUB_GROTTO_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku),
LocationAccess(RC_LW_DEKU_SCRUB_GROTTO_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku),
LocationAccess(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}), Entrance(RR_LW_BEYOND_MIDO, {[]{return true;}}),
@ -207,12 +207,12 @@ void AreaTable_Init_LostWoods() {
EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}), EventAccess(&logic->GossipStoneFairy, {[]{return logic->GossipStoneFairy || logic->CanSummonGossipFairyWithoutSuns;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SONG_FROM_SARIA, {[]{return logic->IsChild && logic->ZeldasLetter;}}), LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->ZeldasLetter),
LocationAccess(RC_SHEIK_IN_FOREST, {[]{return logic->IsAdult;}}), LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult),
LocationAccess(RC_SFM_GS, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_SFM_MAZE_LOWER_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
LocationAccess(RC_SFM_MAZE_UPPER_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
LocationAccess(RC_SFM_SARIA_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
@ -231,7 +231,7 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_SFM_WOLFOS_GROTTO] = Area("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SFM_WOLFOS_GROTTO] = Area("SFM Wolfos Grotto", "SFM Wolfos Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SFM_WOLFOS_GROTTO_CHEST, {[]{return logic->IsAdult || logic->Slingshot || logic->Sticks || logic->KokiriSword || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD);}}), LOCATION(RC_SFM_WOLFOS_GROTTO_CHEST, logic->IsAdult || logic->Slingshot || logic->Sticks || logic->KokiriSword || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
}, { }, {
//Exits //Exits
Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}), Entrance(RR_SFM_ENTRYWAY, {[]{return true;}}),
@ -239,9 +239,9 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_SFM_STORMS_GROTTO] = Area("SFM Storms Grotto", "SFM Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SFM_STORMS_GROTTO] = Area("SFM Storms Grotto", "SFM Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SFM_DEKU_SCRUB_GROTTO_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku),
LocationAccess(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku),
LocationAccess(RC_SFM_STORMS_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_SFM_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}), Entrance(RR_SACRED_FOREST_MEADOW, {[]{return true;}}),
@ -249,7 +249,7 @@ void AreaTable_Init_LostWoods() {
areaTable[RR_LW_BRIDGE_FROM_FOREST] = Area("LW Bridge From Forest", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_LW_BRIDGE_FROM_FOREST] = Area("LW Bridge From Forest", "Lost Woods", RA_THE_LOST_WOODS, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_LW_GIFT_FROM_SARIA, {[]{return true;}}), LOCATION(RC_LW_GIFT_FROM_SARIA, true),
}, { }, {
//Exits //Exits
Entrance(RR_LW_BRIDGE, {[]{return true;}}), Entrance(RR_LW_BRIDGE, {[]{return true;}}),

View File

@ -24,8 +24,8 @@ void AreaTable_Init_ShadowTemple() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MAP_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_MAP_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD));}}), LOCATION(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SHADOW_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -37,9 +37,9 @@ void AreaTable_Init_ShadowTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS EventAccess(&logic->FairyPot, {[]{return true;}}), //This fairy pot is only on 3DS
}, { }, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_COMPASS_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_COMPASS_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, {[]{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)),
LocationAccess(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return false;}}), LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, false),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_HUGE_PIT, {[]{return logic->HasExplosives && logic->IsAdult && logic->SmallKeys(RR_SHADOW_TEMPLE, 1, 2);}}), Entrance(RR_SHADOW_TEMPLE_HUGE_PIT, {[]{return logic->HasExplosives && logic->IsAdult && logic->SmallKeys(RR_SHADOW_TEMPLE, 1, 2);}}),
@ -48,16 +48,16 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Area("Shadow Temple Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_HUGE_PIT] = Area("Shadow Temple Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, {[]{return (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet;}}), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet),
LocationAccess(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, {[]{return (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet;}}), LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet),
LocationAccess(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, {[]{return logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_SHADOW_TEMPLE_FREESTANDING_KEY, {[]{return logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && (logic->Bombs || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->HasBombchus));}}), LOCATION(RC_SHADOW_TEMPLE_FREESTANDING_KEY, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && (logic->Bombs || logic->GoronBracelet || (randoCtx->GetTrickOption(RT_SHADOW_FREESTANDING_KEY) && logic->HasBombchus))),
LocationAccess(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {[]{return logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots);}}), LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots)),
LocationAccess(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {[]{return logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot;}}), LOCATION(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, logic->SmallKeys(RR_SHADOW_TEMPLE, 2, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}), Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((randoCtx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && randoCtx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}),
@ -65,10 +65,10 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Area("Shadow Temple Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Area("Shadow Temple Wind Tunnel", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, {[]{return logic->CanUse(RG_LONGSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}), LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, logic->CanUse(RG_LONGSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}), Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslash && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}),
@ -76,10 +76,10 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Area("Shadow Temple Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Area("Shadow Temple Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, {[]{return logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, {[]{return logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {[]{return logic->CanAdultAttack;}}), LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->CanAdultAttack),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}}) Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->BossKeyShadowTemple;}})
@ -100,15 +100,15 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Area("Shadow Temple MQ Dead Hand Area", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA] = Area("Shadow Temple MQ Dead Hand Area", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, {[]{return logic->CanJumpslash && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, logic->CanJumpslash && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
}, {}); }, {});
areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Area("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS] = Area("Shadow Temple MQ First Beamos", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, {[]{return logic->CanAdultAttack || logic->Nuts;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, logic->CanAdultAttack || logic->Nuts),
LocationAccess(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, {[]{return logic->CanAdultAttack || logic->Nuts;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, logic->CanAdultAttack || logic->Nuts),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}), Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return logic->HasExplosives && logic->SmallKeys(RR_SHADOW_TEMPLE, 2);}}),
@ -116,9 +116,9 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Area("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT] = Area("Shadow Temple MQ Upper Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, {[]{return logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO));}}), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
LocationAccess(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, {[]{return logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO));}}), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetOption(RSK_DAMAGE_MULTIPLIER).IsNot(RO_DAMAGE_MULTIPLIER_OHKO))),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO)) //Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicShadowMQInvisibleBlades && DamageMultiplier.IsNot(DAMAGEMULTIPLIER_OHKO))
}, { }, {
//Exits //Exits
@ -128,14 +128,14 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Area("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT] = Area("Shadow Temple MQ Lower Huge Pit", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
LocationAccess(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, {[]{return (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet),
LocationAccess(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, {[]{return (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->HoverBoots) || logic->GoronBracelet),
LocationAccess(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, {[]{return logic->CanJumpslash && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanJumpslash && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, {[]{return (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && logic->Hookshot && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && LOCATION(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->HoverBoots && logic->SmallKeys(RR_SHADOW_TEMPLE, 3) && logic->Hookshot && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) &&
randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH));}}), randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {[]{return logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, logic->Hookshot || (randoCtx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->HoverBoots)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->HoverBoots && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}), Entrance(RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL, {[]{return logic->HoverBoots && ((randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ) && randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->Hookshot && logic->SmallKeys(RR_SHADOW_TEMPLE, 4);}}),
@ -146,11 +146,11 @@ void AreaTable_Init_ShadowTemple() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, {[]{return logic->CanJumpslash;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, logic->CanJumpslash),
LocationAccess(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, true),
LocationAccess(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, true),
LocationAccess(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, true),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5);}}), Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5);}}),
@ -158,8 +158,8 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Area("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT] = Area("Shadow Temple MQ Beyond Boat", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, true),
LocationAccess(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, {[]{return logic->Bow || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, logic->Bow || (randoCtx->GetTrickOption(RT_SHADOW_STATUE) && logic->HasBombchus)),
}, { }, {
//Exits //Exits
Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE, {[]{return logic->Bow && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}), Entrance(RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE, {[]{return logic->Bow && logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}),
@ -168,11 +168,11 @@ void AreaTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Area("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE] = Area("Shadow Temple MQ Invisible Maze", "Shadow Temple", RA_SHADOW_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, {[]{return logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
LocationAccess(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE) && logic->SmallKeys(RR_SHADOW_TEMPLE, 6)),
//below previously returned true //below previously returned true
LocationAccess(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, {[]{return logic->CanUse(RG_LENS_OF_TRUTH) || randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_DEADHAND);}}), LOCATION(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, logic->CanUse(RG_LENS_OF_TRUTH) || randoCtx->GetTrickOption(RT_LENS_SHADOW_MQ_DEADHAND)),
LocationAccess(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, {[]{return true;}}), LOCATION(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, true),
}, {}); }, {});
} }
@ -201,8 +201,8 @@ void AreaTable_Init_ShadowTemple() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, { [] { return logic->ShadowTempleClear; } }), LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear),
LocationAccess(RC_BONGO_BONGO, { [] { return logic->ShadowTempleClear; } }), LOCATION(RC_BONGO_BONGO, logic->ShadowTempleClear),
}, },
{ {
// Exits // Exits

View File

@ -31,9 +31,9 @@ void AreaTable_Init_SpiritTemple() {
EventAccess(&logic->NutCrate, {[]{return true;}}), EventAccess(&logic->NutCrate, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)));}}), LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)))),
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot))) && (logic->Sticks || logic->CanUse(RG_DINS_FIRE));}}), LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot))) && (logic->Sticks || logic->CanUse(RG_DINS_FIRE))),
LocationAccess(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)));}}), LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
@ -41,12 +41,12 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Area("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Area("Child Spirit Temple Climb", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, {[]{return logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child));}}), LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, {[]{return logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child));}}), LOCATION(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, logic->HasProjectile(HasProjectileAge::Both) || ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasProjectile(HasProjectileAge::Adult)) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->IsChild && logic->HasProjectile(HasProjectileAge::Child))),
LocationAccess(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {[]{return logic->HasProjectile(HasProjectileAge::Both) || logic->CanUse(RG_DINS_FIRE) || LOCATION(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, logic->HasProjectile(HasProjectileAge::Both) || logic->CanUse(RG_DINS_FIRE) ||
(logic->CanTakeDamage && (logic->CanJumpslash || logic->HasProjectile(HasProjectileAge::Child))) || (logic->CanTakeDamage && (logic->CanJumpslash || logic->HasProjectile(HasProjectileAge::Child))) ||
(logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) || (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) ||
((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)));}}), ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}), Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}),
@ -54,11 +54,11 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_COMPASS_CHEST, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
LocationAccess(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus || (logic->Bombs && logic->IsAdult && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash);}}), LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus || (logic->Bombs && logic->IsAdult && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash)),
LocationAccess(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3);}}), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LocationAccess(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3);}}), LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LocationAccess(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME) && (logic->Bow || logic->Hookshot || logic->HasBombchus || (logic->Bombs && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)));}}), LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->Bow || logic->Hookshot || logic->HasBombchus || (logic->Bombs && randoCtx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}), Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}}),
@ -66,7 +66,7 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Area("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Area("Spirit Temple Central Chamber", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MAP_CHEST, {[]{return ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
(logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_DINS_FIRE) ||
(((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->Bow && logic->Sticks))) || (((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST)) && logic->Bow && logic->Sticks))) ||
@ -74,26 +74,26 @@ void AreaTable_Init_SpiritTemple() {
logic->CanUse(RG_STICKS)) || logic->CanUse(RG_STICKS)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) &&
(logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->Bow)) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->Bow)) &&
logic->CanUse(RG_SILVER_GAUNTLETS));}}), logic->CanUse(RG_SILVER_GAUNTLETS))),
LocationAccess(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, {[]{return ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
(logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_DINS_FIRE) ||
(((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->Bow && logic->Sticks))) || (((logic->MagicMeter && logic->FireArrows) || randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST)) && logic->Bow && logic->Sticks))) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives &&
logic->CanUse(RG_STICKS)) || logic->CanUse(RG_STICKS)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) &&
(logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->Bow)) && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_SUN_CHEST) && logic->Bow)) &&
logic->CanUse(RG_SILVER_GAUNTLETS));}}), logic->CanUse(RG_SILVER_GAUNTLETS))),
LocationAccess(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY)),
LocationAccess(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP));}}), LOCATION(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanUse(RG_ZELDAS_LULLABY) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))),
LocationAccess(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, {[]{return (logic->HasExplosives && logic->Boomerang && logic->Hookshot) || LOCATION(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, (logic->HasExplosives && logic->Boomerang && logic->Hookshot) ||
(logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives) || (logic->CanUse(RG_BOOMERANG) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives) ||
(logic->Hookshot && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot && logic->CanUse(RG_SILVER_GAUNTLETS) &&
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && logic->Boomerang && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))));}}), (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && logic->Boomerang && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))))),
LocationAccess(RC_SPIRIT_TEMPLE_GS_LOBBY, {[]{return ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, ((logic->HasExplosives || logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) &&
randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->Boomerang && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->Boomerang && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP))) ||
(randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_GS) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasExplosives && logic->CanUse(RG_BOOMERANG)) ||
(logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)));}}), (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->Hookshot || logic->HoverBoots || randoCtx->GetTrickOption(RT_SPIRIT_LOBBY_JUMP)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return logic->CanJumpslash || logic->HasExplosives;}}), Entrance(RR_SPIRIT_TEMPLE_OUTDOOR_HANDS, {[]{return logic->CanJumpslash || logic->HasExplosives;}}),
@ -103,8 +103,8 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Area("Spirit Temple Outdoor Hands", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_OUTDOOR_HANDS] = Area("Spirit Temple Outdoor Hands", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, {[]{return (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->Longshot && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5);}}), LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, (logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->Longshot && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
LocationAccess(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives;}}), LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 4) && logic->CanUse(RG_SILVER_GAUNTLETS) && logic->HasExplosives),
}, { }, {
//Exits //Exits
Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}), Entrance(RR_DESERT_COLOSSUS, {[]{return (logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && logic->HasExplosives) || logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)));}}),
@ -112,9 +112,9 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Central Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Central Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, {[]{return (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives;}}), LOCATION(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))) && logic->HasExplosives),
LocationAccess(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, {[]{return (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives;}}), LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives),
LocationAccess(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, {[]{return (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives;}}), LOCATION(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->HasExplosives),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (randoCtx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->HasBombchus || ((logic->Bombs || logic->Nuts || logic->CanUse(RG_DINS_FIRE)) && (logic->Bow || logic->CanUse(RG_HOOKSHOT) || logic->Hammer)));}}), Entrance(RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && (randoCtx->GetTrickOption(RT_SPIRIT_WALL) || logic->CanUse(RG_LONGSHOT) || logic->HasBombchus || ((logic->Bombs || logic->Nuts || logic->CanUse(RG_DINS_FIRE)) && (logic->Bow || logic->CanUse(RG_HOOKSHOT) || logic->Hammer)));}}),
@ -122,8 +122,8 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Final Locked Door", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->Bow && logic->Hookshot));}}), LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->CanTakeDamage && randoCtx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->Bow && logic->Hookshot))),
LocationAccess(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, {[]{return (logic->MirrorShield && logic->CanAdultAttack) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}), LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->MirrorShield && logic->CanAdultAttack) || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->HasExplosives && logic->Hookshot;}}), Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->HasExplosives && logic->Hookshot;}}),
@ -144,9 +144,9 @@ void AreaTable_Init_SpiritTemple() {
if (randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) { if (randoCtx->GetDungeon(SPIRIT_TEMPLE)->IsMQ()) {
areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Area("Spirit Temple MQ Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_LOBBY] = Area("Spirit Temple MQ Lobby", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, {[]{return true;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, true),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, {[]{return Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanBlastOrSmash;}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanBlastOrSmash;}) && ((logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)))),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, {[]{return logic->HasBombchus || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, logic->HasBombchus || (logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))) || (logic->IsChild && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG)))),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}), Entrance(RR_SPIRIT_TEMPLE_ENTRYWAY, {[]{return true;}}),
@ -159,10 +159,10 @@ void AreaTable_Init_SpiritTemple() {
EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->KokiriSword && logic->HasBombchus && logic->Slingshot);}}), EventAccess(&logic->FairyPot, {[]{return logic->FairyPot || (logic->KokiriSword && logic->HasBombchus && logic->Slingshot);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, {[]{return Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer;});}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer;})),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, {[]{return logic->KokiriSword && logic->HasBombchus && logic->Slingshot && logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->KokiriSword && logic->HasBombchus && logic->Slingshot && logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, {[]{return logic->KokiriSword || logic->Bombs;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, logic->KokiriSword || logic->Bombs),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, {[]{return logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (Here(RR_SPIRIT_TEMPLE_MQ_ADULT, []{return logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_FROZEN_EYE) && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)));})))),
//Trick: logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME))))) //Trick: logic->HasBombchus && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Slingshot && (logic->CanUse(RG_DINS_FIRE) || (SPIRIT_TEMPLE_MQ_ADULT.Adult() && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (LogicSpiritMQFrozenEye && logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_SONG_OF_TIME)))))
}, { }, {
//Exits //Exits
@ -171,14 +171,14 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Area("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_ADULT] = Area("Spirit Temple MQ Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && (logic->CanJumpslash || logic->CanUse(RG_HOVER_BOOTS))),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, {[]{return (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, (randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->CanUse(RG_SONG_OF_TIME) && (logic->MirrorShield || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return logic->MirrorShield && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_LOWER_ADULT) && logic->CanUse(RG_DINS_FIRE) && logic->Bow));}}), Entrance(RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return logic->MirrorShield && logic->IsAdult && (logic->CanUse(RG_FIRE_ARROWS) || (randoCtx->GetTrickOption(RT_SPIRIT_MQ_LOWER_ADULT) && logic->CanUse(RG_DINS_FIRE) && logic->Bow));}}),
@ -190,11 +190,11 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Area("Spirit Temple MQ Shared", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_SHARED] = Area("Spirit Temple MQ Shared", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, {[]{return (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->Bow && logic->Slingshot);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->SmallKeys(RR_SPIRIT_TEMPLE, 7)) || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->Bow && logic->Slingshot)),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, {[]{return logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT) || logic->IsAdult),
//Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult //Trick: logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT || logic->IsAdult
LocationAccess(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, {[]{return (randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_GS) && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT))) || logic->IsAdult;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, (randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_GS) && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || randoCtx->GetTrickOption(RT_SPIRIT_MQ_SUN_BLOCK_SOT))) || logic->IsAdult),
//Trick: (LogicSpiritMQSunBlockGS && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT)) || logic->IsAdult //Trick: (LogicSpiritMQSunBlockGS && logic->Boomerang && (logic->CanUse(RG_SONG_OF_TIME) || LogicSpiritMQSunBlockSoT)) || logic->IsAdult
}, { }, {
//Exits //Exits
@ -206,16 +206,16 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Area("Spirit Temple MQ Lower Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_LOWER_ADULT] = Area("Spirit Temple MQ Lower Adult", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, {[]{return true;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, true),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->Ocarina && logic->SongOfTime && logic->EponasSong && logic->SunsSong && logic->SongOfStorms && logic->ZeldasLullaby;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->Ocarina && logic->SongOfTime && logic->EponasSong && logic->SunsSong && logic->SongOfStorms && logic->ZeldasLullaby),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, {[]{return logic->Hammer;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, logic->Hammer),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, {[]{return true;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, true),
LocationAccess(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, {[]{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->Ocarina && logic->SongOfTime && logic->EponasSong && logic->SunsSong && logic->SongOfStorms && logic->ZeldasLullaby;}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, logic->SmallKeys(RR_SPIRIT_TEMPLE, 7) && logic->Hammer && logic->Ocarina && logic->SongOfTime && logic->EponasSong && logic->SunsSong && logic->SongOfStorms && logic->ZeldasLullaby),
}, {}); }, {});
areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Area("Spirit Temple MQ Boss Area", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_BOSS_AREA] = Area("Spirit Temple MQ Boss Area", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, {[]{return randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}}), LOCATION(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, randoCtx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
}, { }, {
//Exits //Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->Hookshot;}}), Entrance(RR_SPIRIT_TEMPLE_MQ_INSIDE_STATUE_HEAD, {[]{return logic->MirrorShield && logic->Hookshot;}}),
@ -231,12 +231,12 @@ void AreaTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Area("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Area("Spirit Temple MQ Mirror Shield Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, {[]{return true;}}), LOCATION(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, true),
}, {}); }, {});
areaTable[RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND] = Area("Spirit Temple MQ Silver Gauntlets Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND] = Area("Spirit Temple MQ Silver Gauntlets Hand", "Spirit Temple", RA_SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, {[]{return true;}}), LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, true),
}, {}); }, {});
} }
@ -263,8 +263,8 @@ void AreaTable_Init_SpiritTemple() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_SPIRIT_TEMPLE_TWINROVA_HEART, { [] { return logic->SpiritTempleClear; } }), LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear),
LocationAccess(RC_TWINROVA, { [] { return logic->SpiritTempleClear; } }), LOCATION(RC_TWINROVA, logic->SpiritTempleClear),
}, },
{ {
// Exits // Exits

View File

@ -50,7 +50,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Area("Water Temple Map Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MAP_ROOM] = Area("Water Temple Map Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_MAP_CHEST, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_WATER_TEMPLE_MAP_CHEST, (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
@ -58,7 +58,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Area("Water Temple Cracked Wall", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Area("Water Temple Cracked Wall", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, {[]{return logic->HasExplosives;}}), LOCATION(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, logic->HasExplosives),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return true;}}),
@ -66,7 +66,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Area("Water Temple Torch Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_TORCH_ROOM] = Area("Water Temple Torch Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_TORCHES_CHEST, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_WATER_TEMPLE_TORCHES_CHEST, (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_EAST_LOWER, {[]{return (logic->MagicMeter && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_HOOKSHOT);}}),
@ -80,7 +80,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Area("Water Temple Boulders Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Area("Water Temple Boulders Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, {[]{return logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));});}}), LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_NORTH_LOWER, {[]{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
@ -112,7 +112,7 @@ void AreaTable_Init_WaterTemple() {
EventAccess(&logic->FairyPot, {[]{return true;}}), EventAccess(&logic->FairyPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_BOSS_KEY_CHEST, {[]{return true;}}), LOCATION(RC_WATER_TEMPLE_BOSS_KEY_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->CanDive) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}), Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, {[]{return (logic->CanUse(RG_IRON_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_BK_JUMP_DIVE)) || logic->IsChild || logic->CanDive) && logic->SmallKeys(RR_WATER_TEMPLE, 5);}}),
@ -120,7 +120,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Area("Water Temple South Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_SOUTH_LOWER] = Area("Water Temple South Lower", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_GS_BEHIND_GATE, {[]{return (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}}), LOCATION(RC_WATER_TEMPLE_GS_BEHIND_GATE, (logic->CanJumpslash || logic->CanUse(RG_MEGATON_HAMMER)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
@ -134,8 +134,8 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Area("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Area("Water Temple Dragon Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_DRAGON_CHEST, {[]{return (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasBombchus)) || (logic->IsChild && randoCtx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus))) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->HasBombchus)) || (logic->IsChild && randoCtx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasBombchus))) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) ||
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));});}}), Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((randoCtx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanDive || logic->CanUse(RG_IRON_BOOTS))) || randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_WEST_LOWER, {[]{return true;}}),
@ -153,7 +153,7 @@ void AreaTable_Init_WaterTemple() {
EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}), EventAccess(&logic->WaterTempleMiddle, {[]{return logic->WaterTempleMiddle || logic->CanUse(RG_ZELDAS_LULLABY);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, {[]{return logic->CanUse(RG_LONGSHOT) || (((randoCtx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (randoCtx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->WaterTempleHigh && logic->HookshotOrBoomerang);}}), LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((randoCtx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (randoCtx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->WaterTempleHigh && logic->HookshotOrBoomerang)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return true;}}),
@ -162,7 +162,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Area("Water Temple Central Pillar Basement", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT] = Area("Water Temple Central Pillar Basement", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 40;}}), LOCATION(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 40),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 16;}}), Entrance(RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER, {[]{return logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer >= 16;}}),
@ -170,7 +170,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Area("Water Temple East Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_EAST_MIDDLE] = Area("Water Temple East Middle", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_COMPASS_CHEST, {[]{return logic->CanUseProjectile;}}), LOCATION(RC_WATER_TEMPLE_COMPASS_CHEST, logic->CanUseProjectile),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_IRON_BOOTS);}}),
@ -192,7 +192,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Area("Water Temple Block Corridor", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_BLOCK_CORRIDOR] = Area("Water Temple Block Corridor", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, {[]{return logic->GoronBracelet && (logic->WaterTempleLow || logic->WaterTempleMiddle);}}), LOCATION(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, logic->GoronBracelet && (logic->WaterTempleLow || logic->WaterTempleMiddle)),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
@ -200,7 +200,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Area("Water Temple Falling Platform Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM] = Area("Water Temple Falling Platform Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, {[]{return logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT));}}), LOCATION(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, logic->CanUse(RG_LONGSHOT) || (randoCtx->GetTrickOption(RT_WATER_RANG_FALLING_PLATFORM_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG)) || (randoCtx->GetTrickOption(RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS) && logic->IsAdult && logic->CanUse(RG_HOOKSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}), Entrance(RR_WATER_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_WATER_TEMPLE, 4);}}),
@ -221,7 +221,7 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_LONGSHOT_ROOM] = Area("Water Temple Longshot Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_LONGSHOT_ROOM] = Area("Water Temple Longshot Room", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_LONGSHOT_CHEST, {[]{return true;}}), LOCATION(RC_WATER_TEMPLE_LONGSHOT_CHEST, true),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return true;}}), Entrance(RR_WATER_TEMPLE_DARK_LINK_ROOM, {[]{return true;}}),
@ -230,8 +230,8 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_RIVER] = Area("Water Temple River", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_RIVER] = Area("Water Temple River", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_RIVER_CHEST, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
LocationAccess(RC_WATER_TEMPLE_GS_RIVER, {[]{return (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT));}}), LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (randoCtx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}), Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),
@ -261,8 +261,8 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Area("Water Temple MQ Dive", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_DIVE] = Area("Water Temple MQ Dive", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_MQ_MAP_CHEST, {[]{return logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->HasFireSource && logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
LocationAccess(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((randoCtx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)));}}), LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((randoCtx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))),
//Trick: logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((LogicWaterMQCentralPillar && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME))) //Trick: logic->IsAdult && logic->CanUse(RG_ZORA_TUNIC) && logic->CanUse(RG_HOOKSHOT) && ((LogicWaterMQCentralPillar && logic->CanUse(RG_FIRE_ARROWS)) || (logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_SONG_OF_TIME)))
}, { }, {
//Exits //Exits
@ -271,11 +271,11 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Area("Water Temple MQ Lowered Water Levels", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_LOWERED_WATER_LEVELS] = Area("Water Temple MQ Lowered Water Levels", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, {[]{return ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives;})) && LOCATION(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, ((logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || logic->CanUse(RG_DINS_FIRE) || Here(RR_WATER_TEMPLE_MQ_LOBBY, []{return logic->IsChild && logic->CanUse(RG_STICKS) && logic->HasExplosives;})) &&
(logic->CanJumpslash || logic->CanUseProjectile);}}), (logic->CanJumpslash || logic->CanUseProjectile)),
LocationAccess(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT);}}), LOCATION(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, logic->IsAdult && logic->CanUse(RG_HOOKSHOT)),
LocationAccess(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {[]{return logic->CanUse(RG_DINS_FIRE);}}), LOCATION(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, logic->CanUse(RG_DINS_FIRE)),
LocationAccess(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {[]{return logic->IsAdult && logic->CanUse(RG_LONGSHOT);}}), LOCATION(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, logic->IsAdult && logic->CanUse(RG_LONGSHOT)),
}, {}); }, {});
areaTable[RR_WATER_TEMPLE_MQ_DARK_LINK_REGION] = Area("Water Temple MQ Dark Link Region", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, { areaTable[RR_WATER_TEMPLE_MQ_DARK_LINK_REGION] = Area("Water Temple MQ Dark Link Region", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {
@ -284,8 +284,8 @@ void AreaTable_Init_WaterTemple() {
EventAccess(&logic->NutPot, {[]{return true;}}), EventAccess(&logic->NutPot, {[]{return true;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && (randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE) || logic->CanDive || logic->CanUse(RG_IRON_BOOTS));}}), LOCATION(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && (randoCtx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE) || logic->CanDive || logic->CanUse(RG_IRON_BOOTS))),
LocationAccess(RC_WATER_TEMPLE_MQ_GS_RIVER, {[]{return true;}}), LOCATION(RC_WATER_TEMPLE_MQ_GS_RIVER, true),
}, { }, {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}), Entrance(RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS, {[]{return logic->IsAdult && logic->WaterTimer >= 24 && logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_IRON_BOOTS);}}),
@ -293,9 +293,9 @@ void AreaTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Area("Water Temple MQ Basement Gated Areas", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_BASEMENT_GATED_AREAS] = Area("Water Temple MQ Basement Gated Areas", "Water Temple", RA_WATER_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, {[]{return logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP);}}), LOCATION(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)),
LocationAccess(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {[]{return logic->CanUse(RG_FIRE_ARROWS) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW));}}), LOCATION(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, logic->CanUse(RG_FIRE_ARROWS) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW))),
LocationAccess(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {[]{return randoCtx->GetTrickOption(RT_WATER_MQ_LOCKED_GS) || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)) && logic->CanJumpslash);}}), LOCATION(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, randoCtx->GetTrickOption(RT_WATER_MQ_LOCKED_GS) || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || randoCtx->GetTrickOption(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)) && logic->CanJumpslash)),
//Trick: LogicWaterMQLockedGS || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || LogicWaterNorthBasementLedgeJump)) //Trick: LogicWaterMQLockedGS || (logic->SmallKeys(RR_WATER_TEMPLE, 2) && (logic->HoverBoots || logic->CanUse(RG_SCARECROW) || LogicWaterNorthBasementLedgeJump))
}, {}); }, {});
} }
@ -323,8 +323,8 @@ void AreaTable_Init_WaterTemple() {
}, },
{ {
// Locations // Locations
LocationAccess(RC_WATER_TEMPLE_MORPHA_HEART, { [] { return logic->WaterTempleClear; } }), LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear),
LocationAccess(RC_MORPHA, { [] { return logic->WaterTempleClear; } }), LOCATION(RC_MORPHA, logic->WaterTempleClear),
}, },
{ {
// Exits // Exits

View File

@ -6,7 +6,7 @@ using namespace Rando;
void AreaTable_Init_ZorasDomain() { void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZR_FRONT] = Area("ZR Front", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZR_FRONT] = Area("ZR Front", "Zora River", RA_ZORAS_RIVER, DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ZR_GS_TREE, {[]{return logic->IsChild && logic->CanChildAttack;}}), LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanChildAttack),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return logic->IsAdult || logic->CanBlastOrSmash;}}), Entrance(RR_ZORAS_RIVER, {[]{return logic->IsAdult || logic->CanBlastOrSmash;}}),
@ -21,21 +21,21 @@ void AreaTable_Init_ZorasDomain() {
EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || logic->CanCutShrubs;}}), EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || logic->CanCutShrubs;}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_ZR_MAGIC_BEAN_SALESMAN, {[]{return logic->ChildsWallet && logic->IsChild;}}), LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->ChildsWallet && logic->IsChild),
LocationAccess(RC_ZR_FROGS_OCARINA_GAME, {[]{return logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS);}}), LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)),
LocationAccess(RC_ZR_FROGS_IN_THE_RAIN, {[]{return logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS);}}), LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
LocationAccess(RC_ZR_FROGS_ZELDAS_LULLABY, {[]{return logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
LocationAccess(RC_ZR_FROGS_EPONAS_SONG, {[]{return logic->IsChild && logic->CanUse(RG_EPONAS_SONG);}}), LOCATION(RC_ZR_FROGS_EPONAS_SONG, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LocationAccess(RC_ZR_FROGS_SARIAS_SONG, {[]{return logic->IsChild && logic->CanUse(RG_SARIAS_SONG);}}), LOCATION(RC_ZR_FROGS_SARIAS_SONG, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LocationAccess(RC_ZR_FROGS_SUNS_SONG, {[]{return logic->IsChild && logic->CanUse(RG_SUNS_SONG);}}), LOCATION(RC_ZR_FROGS_SUNS_SONG, logic->IsChild && logic->CanUse(RG_SUNS_SONG)),
LocationAccess(RC_ZR_FROGS_SONG_OF_TIME, {[]{return logic->IsChild && logic->CanUse(RG_SONG_OF_TIME);}}), LOCATION(RC_ZR_FROGS_SONG_OF_TIME, logic->IsChild && logic->CanUse(RG_SONG_OF_TIME)),
LocationAccess(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, {[]{return logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_LOWER));}}), LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_LOWER))),
LocationAccess(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, {[]{return logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_UPPER));}}), LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && randoCtx->GetTrickOption(RT_ZR_UPPER))),
LocationAccess(RC_ZR_GS_LADDER, {[]{return logic->IsChild && logic->AtNight && logic->CanChildAttack && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->AtNight && logic->CanChildAttack && logic->CanGetNightTimeGS),
LocationAccess(RC_ZR_GS_NEAR_RAISED_GROTTOS, {[]{return logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_ZR_GS_ABOVE_BRIDGE, {[]{return logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
LocationAccess(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_ZR_FRONT, {[]{return true;}}), Entrance(RR_ZR_FRONT, {[]{return true;}}),
@ -54,11 +54,11 @@ void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZR_OPEN_GROTTO] = Area("ZR Open Grotto", "ZR Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, { areaTable[RR_ZR_OPEN_GROTTO] = Area("ZR Open Grotto", "ZR Open Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations //Locations
LocationAccess(RC_ZR_OPEN_GROTTO_CHEST, {[]{return true;}}), LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
LocationAccess(RC_ZR_OPEN_GROTTO_FISH, {[]{return logic->HasBottle;}}), LOCATION(RC_ZR_OPEN_GROTTO_FISH, logic->HasBottle),
LocationAccess(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, true),
LocationAccess(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_LEFT, logic->CanBreakLowerBeehives),
LocationAccess(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, {[]{return logic->CanBreakLowerBeehives;}}), LOCATION(RC_ZR_OPEN_GROTTO_BEEHIVE_RIGHT, logic->CanBreakLowerBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return true;}}), Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
@ -74,9 +74,9 @@ void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZR_STORMS_GROTTO] = Area("ZR Storms Grotto", "ZR Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZR_STORMS_GROTTO] = Area("ZR Storms Grotto", "ZR Storms Grotto", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ZR_DEKU_SCRUB_GROTTO_REAR, {[]{return logic->CanStunDeku;}}), LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku),
LocationAccess(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, {[]{return logic->CanStunDeku;}}), LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku),
LocationAccess(RC_ZR_STORMS_GROTTO_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_ZR_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_RIVER, {[]{return true;}}), Entrance(RR_ZORAS_RIVER, {[]{return true;}}),
@ -93,19 +93,19 @@ void AreaTable_Init_ZorasDomain() {
EventAccess(&logic->DeliverLetter, {[]{return logic->DeliverLetter || (logic->RutosLetter && logic->IsChild && randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}}), EventAccess(&logic->DeliverLetter, {[]{return logic->DeliverLetter || (logic->RutosLetter && logic->IsChild && randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN));}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_ZD_DIVING_MINIGAME, {[]{return logic->Swim && logic->ChildsWallet && logic->IsChild;}}), LOCATION(RC_ZD_DIVING_MINIGAME, logic->Swim && logic->ChildsWallet && logic->IsChild),
LocationAccess(RC_ZD_CHEST, {[]{return logic->IsChild && logic->CanUse(RG_STICKS);}}), LOCATION(RC_ZD_CHEST, logic->IsChild && logic->CanUse(RG_STICKS)),
LocationAccess(RC_ZD_KING_ZORA_THAWED, {[]{return logic->KingZoraThawed;}}), LOCATION(RC_ZD_KING_ZORA_THAWED, logic->KingZoraThawed),
LocationAccess(RC_ZD_TRADE_PRESCRIPTION, {[]{return logic->KingZoraThawed && logic->Prescription;}}), LOCATION(RC_ZD_TRADE_PRESCRIPTION, logic->KingZoraThawed && logic->Prescription),
LocationAccess(RC_ZD_GS_FROZEN_WATERFALL, {[]{return logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->Bow || (logic->MagicMeter && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))) || (randoCtx->GetTrickOption(RT_ZD_GS) && logic->CanJumpslash)) && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZD_GS_FROZEN_WATERFALL, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->Bow || (logic->MagicMeter && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))) || (randoCtx->GetTrickOption(RT_ZD_GS) && logic->CanJumpslash)) && logic->CanGetNightTimeGS),
LocationAccess(RC_ZD_FISH_1, {[]{return logic->IsChild && logic->HasBottle;}}), LOCATION(RC_ZD_FISH_1, logic->IsChild && logic->HasBottle),
LocationAccess(RC_ZD_FISH_2, {[]{return logic->IsChild && logic->HasBottle;}}), LOCATION(RC_ZD_FISH_2, logic->IsChild && logic->HasBottle),
LocationAccess(RC_ZD_FISH_3, {[]{return logic->IsChild && logic->HasBottle;}}), LOCATION(RC_ZD_FISH_3, logic->IsChild && logic->HasBottle),
LocationAccess(RC_ZD_FISH_4, {[]{return logic->IsChild && logic->HasBottle;}}), LOCATION(RC_ZD_FISH_4, logic->IsChild && logic->HasBottle),
LocationAccess(RC_ZD_FISH_5, {[]{return logic->IsChild && logic->HasBottle;}}), LOCATION(RC_ZD_FISH_5, logic->IsChild && logic->HasBottle),
LocationAccess(RC_ZD_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZD_GOSSIP_STONE, true),
LocationAccess(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, logic->CanBreakUpperBeehives),
LocationAccess(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return true;}}), Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return true;}}),
@ -117,7 +117,7 @@ void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZD_BEHIND_KING_ZORA] = Area("ZD Behind King Zora", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZD_BEHIND_KING_ZORA] = Area("ZD Behind King Zora", "Zoras Domain", RA_ZORAS_DOMAIN, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, {[]{return logic->CanBreakUpperBeehives;}}), LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->CanBreakUpperBeehives),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_DOMAIN, {[]{return logic->DeliverLetter || randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult);}}), Entrance(RR_ZORAS_DOMAIN, {[]{return logic->DeliverLetter || randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_OPEN) || (randoCtx->GetOption(RSK_ZORAS_FOUNTAIN).Is(RO_ZF_CLOSED_CHILD) && logic->IsAdult);}}),
@ -126,14 +126,14 @@ void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZD_SHOP] = Area("ZD Shop", "ZD Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZD_SHOP] = Area("ZD Shop", "ZD Shop", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ZD_SHOP_ITEM_1, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_1, true),
LocationAccess(RC_ZD_SHOP_ITEM_2, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_2, true),
LocationAccess(RC_ZD_SHOP_ITEM_3, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_3, true),
LocationAccess(RC_ZD_SHOP_ITEM_4, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_4, true),
LocationAccess(RC_ZD_SHOP_ITEM_5, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_5, true),
LocationAccess(RC_ZD_SHOP_ITEM_6, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_6, true),
LocationAccess(RC_ZD_SHOP_ITEM_7, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_7, true),
LocationAccess(RC_ZD_SHOP_ITEM_8, {[]{return true;}}), LOCATION(RC_ZD_SHOP_ITEM_8, true),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}), Entrance(RR_ZORAS_DOMAIN, {[]{return true;}}),
@ -153,13 +153,13 @@ void AreaTable_Init_ZorasDomain() {
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}), EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
}, { }, {
//Locations //Locations
LocationAccess(RC_ZF_ICEBERC_FREESTANDING_POH, {[]{return logic->IsAdult;}}), LOCATION(RC_ZF_ICEBERC_FREESTANDING_POH, logic->IsAdult),
LocationAccess(RC_ZF_BOTTOM_FREESTANDING_POH, {[]{return logic->IsAdult && logic->IronBoots && logic->WaterTimer >= 24;}}), LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->IronBoots && logic->WaterTimer >= 24),
LocationAccess(RC_ZF_GS_TREE, {[]{return logic->IsChild;}}), LOCATION(RC_ZF_GS_TREE, logic->IsChild),
LocationAccess(RC_ZF_GS_ABOVE_THE_LOG, {[]{return logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_ZF_GS_HIDDEN_CAVE, {[]{return logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanBlastOrSmash && logic->HookshotOrBoomerang && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS;}}), LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanBlastOrSmash && logic->HookshotOrBoomerang && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS),
LocationAccess(RC_ZF_FAIRY_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true),
LocationAccess(RC_ZF_JABU_GOSSIP_STONE, {[]{return true;}}), LOCATION(RC_ZF_JABU_GOSSIP_STONE, true),
}, { }, {
//Exits //Exits
Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}), Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}),
@ -170,7 +170,7 @@ void AreaTable_Init_ZorasDomain() {
areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Area("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, { areaTable[RR_ZF_GREAT_FAIRY_FOUNTAIN] = Area("ZF Great Fairy Fountain", "ZF Great Fairy Fountain", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
//Locations //Locations
LocationAccess(RC_ZF_GREAT_FAIRY_REWARD, {[]{return logic->CanUse(RG_ZELDAS_LULLABY);}}), LOCATION(RC_ZF_GREAT_FAIRY_REWARD, logic->CanUse(RG_ZELDAS_LULLABY)),
}, { }, {
//Exits //Exits
Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}), Entrance(RR_ZORAS_FOUNTAIN, {[]{return true;}}),

View File

@ -5,6 +5,7 @@
#include "dungeon.h" #include "dungeon.h"
#include "../../OTRGlobals.h" #include "../../OTRGlobals.h"
#include "../../UIWidgets.hpp" #include "../../UIWidgets.hpp"
#include "3drando/location_access.hpp"
#include <string> #include <string>
#include <vector> #include <vector>
@ -927,6 +928,8 @@ void CheckTrackerWindow::DrawElement() {
return; return;
} }
AreaTable_Init();
ImGui::TableNextRow(0, headerHeight); ImGui::TableNextRow(0, headerHeight);
ImGui::TableNextColumn(); ImGui::TableNextColumn();
UIWidgets::EnhancementCheckbox( UIWidgets::EnhancementCheckbox(
@ -1561,6 +1564,19 @@ void DrawLocation(RandomizerCheck rc) {
ImGui::Text(" (%s)", txt.c_str()); ImGui::Text(" (%s)", txt.c_str());
ImGui::PopStyleColor(); ImGui::PopStyleColor();
} }
if (CVarGetInteger("gCheckTrackerOptionShowLogic", 0)) {
std::vector<LocationAccess> locationsInRegion = areaTable[itemLoc->GetParentRegionKey()].locations;
for (auto& locationInRegion : locationsInRegion) {
if (locationInRegion.GetLocation() == rc) {
std::string conditionStr = locationInRegion.GetConditionStr();
if (conditionStr != "true") {
UIWidgets::InsertHelpHoverText(conditionStr);
}
return;
}
}
}
} }
static std::set<std::string> rainbowCVars = { static std::set<std::string> rainbowCVars = {
@ -1698,6 +1714,8 @@ void CheckTrackerSettingsWindow::DrawElement() {
RecalculateAreaTotals(); RecalculateAreaTotals();
} }
UIWidgets::Tooltip("If enabled, will show GS locations in the tracker regardless of tokensanity settings."); UIWidgets::Tooltip("If enabled, will show GS locations in the tracker regardless of tokensanity settings.");
UIWidgets::EnhancementCheckbox("Show Logic", "gCheckTrackerOptionShowLogic");
UIWidgets::Tooltip("If enabled, will show a check's logic when hovering over it.");
// Filtering settings // Filtering settings
UIWidgets::PaddedSeparator(); UIWidgets::PaddedSeparator();