Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into shopsanity

This commit is contained in:
Garrett Cox 2022-09-03 17:39:11 -05:00
commit 8a3d1352d7
10 changed files with 88 additions and 14 deletions

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@ -685,7 +685,7 @@ namespace Logic {
MasterSword = MasterSword || IsAdult;
BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
ScarecrowSong = ScarecrowSong || (ChildScarecrow && AdultScarecrow);
ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
Scarecrow = Hookshot && CanPlay(ScarecrowSong);
DistantScarecrow = Longshot && CanPlay(ScarecrowSong);

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@ -258,7 +258,7 @@ namespace Settings {
Option SkipTowerEscape = Option::Bool("Skip Tower Escape", {"Don't Skip", "Skip"}, {skipTowerEscapeDesc}, OptionCategory::Setting, SKIP);
Option SkipEponaRace = Option::Bool("Skip Epona Race", {"Don't Skip", "Skip"}, {skipEponaRaceDesc});
Option SkipMinigamePhases = Option::Bool("Minigames repetitions", {"Don't Skip", "Skip"}, {skipMinigamePhasesDesc});
Option FreeScarecrow = Option::Bool("Free Scarecrow", {"Off", "On"}, {freeScarecrowDesc});
Option FreeScarecrow = Option::Bool("Skip Scarecrow's Song", {"Off", "On"}, {freeScarecrowDesc});
Option FourPoesCutscene = Option::Bool("Four Poes Cutscene", {"Don't Skip", "Skip"}, {fourPoesDesc}, OptionCategory::Setting, SKIP);
Option LakeHyliaOwl = Option::Bool("Lake Hylia Owl", {"Don't Skip", "Skip"}, {lakeHyliaOwlDesc}, OptionCategory::Setting, SKIP);
Option BigPoeTargetCount = Option::U8 ("Big Poe Target Count", {NumOpts(1, 10)}, {bigPoeTargetCountDesc});
@ -2562,8 +2562,10 @@ namespace Settings {
MapsAndCompasses.SetSelectedIndex(cvarSettings[RSK_STARTING_MAPS_COMPASSES]);
// RANDOTODO: Implement disabling ammo drops. Currently only "On" (index 0) or "On + Bombchus" (index 1) is implemented.
AmmoDrops.SetSelectedIndex(cvarSettings[RSK_ENABLE_BOMBCHU_DROPS]);
BombchusInLogic.SetSelectedIndex(cvarSettings[RSK_BOMBCHUS_IN_LOGIC]);
AmmoDrops.SetSelectedIndex(AMMODROPS_VANILLA); // Ensure logic knows bombchu drops aren't implemented yet
StartingConsumables.SetSelectedIndex(cvarSettings[RSK_STARTING_CONSUMABLES]);
StartingMaxRupees.SetSelectedIndex(cvarSettings[RSK_FULL_WALLETS]);
@ -2589,6 +2591,8 @@ namespace Settings {
CompleteMaskQuest.SetSelectedIndex(cvarSettings[RSK_COMPLETE_MASK_QUEST]);
FreeScarecrow.SetSelectedIndex(cvarSettings[RSK_SKIP_SCARECROWS_SONG]);
EnableGlitchCutscenes.SetSelectedIndex(cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES]);
NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);

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@ -346,7 +346,8 @@ static void WriteSettings(const bool printAll = false) {
setting->GetName() == "Skip Epona Race" ||
setting->GetName() == "Skip Tower Escape" ||
setting->GetName() == "Skip Child Stealth" ||
setting->GetName() == "Complete Mask Quest" ||
setting->GetName() == "Complete Mask Quest" ||
setting->GetName() == "Skip Scarecrow's Song" ||
setting->GetName() == "Enable Glitch-Useful Cutscenes") {
std::string settingName = menu->name + ":" + setting->GetName();
jsonData["settings"][settingName] = setting->GetSelectedOptionText();

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@ -583,6 +583,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Items:Gerudo Fortress Keys", RSK_GERUDO_KEYS },
{ "Shuffle Dungeon Items:Boss Keys", RSK_BOSS_KEYSANITY },
{ "Shuffle Dungeon Items:Ganon's Boss Key", RSK_GANONS_BOSS_KEY },
{ "World Settings:Ammo Drops", RSK_ENABLE_BOMBCHU_DROPS },
{ "World Settings:Bombchus in Logic", RSK_BOMBCHUS_IN_LOGIC },
{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
@ -596,6 +597,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Timesaver Settings:Skip Epona Race", RSK_SKIP_EPONA_RACE },
{ "Timesaver Settings:Skip Tower Escape", RSK_SKIP_TOWER_ESCAPE },
{ "Timesaver Settings:Complete Mask Quest", RSK_COMPLETE_MASK_QUEST },
{ "Timesaver Settings:Skip Scarecrow's Song", RSK_SKIP_SCARECROWS_SONG },
{ "Timesaver Settings:Enable Glitch-Useful Cutscenes", RSK_ENABLE_GLITCH_CUTSCENES },
};
@ -979,6 +981,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_STARTING_DEKU_SHIELD:
case RSK_STARTING_KOKIRI_SWORD:
case RSK_COMPLETE_MASK_QUEST:
case RSK_SKIP_SCARECROWS_SONG:
case RSK_ENABLE_GLITCH_CUTSCENES:
case RSK_BOMBCHUS_IN_LOGIC:
if(it.value() == "Off") {
@ -987,6 +990,16 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 1;
}
break;
// Uses Ammo Drops option for now. "Off" not yet implemented
case RSK_ENABLE_BOMBCHU_DROPS:
if (it.value() == "On") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "On + Bombchu") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "Off") {
gSaveContext.randoSettings[index].value = 2;
}
break;
case RSK_STARTING_MAPS_COMPASSES:
if(it.value() == "Start With") {
gSaveContext.randoSettings[index].value = 0;
@ -1479,15 +1492,15 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
case RG_BUY_BOMBCHU_10:
case RG_BUY_BOMBCHU_20:
case RG_BUY_BOMBCHU_5:
case RG_BOMBCHU_DROP:
// If Bombchus aren't in logic, you need a bomb bag to purchase them
// If they are in logic, you need to have already obtained them somewhere else
// Bombchu Drop is only used as a bowling reward, so it needs the same logic
if (GetRandoSettingValue(RSK_BOMBCHUS_IN_LOGIC)) {
return INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU ? CAN_OBTAIN : CANT_OBTAIN_NEED_UPGRADE;
} else {
return CUR_UPG_VALUE(UPG_BOMB_BAG) ? CAN_OBTAIN : CANT_OBTAIN_NEED_UPGRADE;
}
case RG_BOMBCHU_DROP:
return INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU ? CAN_OBTAIN : CANT_OBTAIN_NEED_UPGRADE;
case RG_PROGRESSIVE_HOOKSHOT:
switch (INV_CONTENT(ITEM_HOOKSHOT)) {
case ITEM_NONE:
@ -1846,7 +1859,13 @@ GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItem
return GI_OCARINA_OOT;
}
case RG_PROGRESSIVE_BOMBCHUS:
return GI_BOMBCHUS_20;
if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) {
return GI_BOMBCHUS_20;
}
if (AMMO(ITEM_BOMBCHU) < 5) {
return GI_BOMBCHUS_10;
}
return GI_BOMBCHUS_5;
case RG_BOMBCHU_5:
case RG_BUY_BOMBCHU_5:
case RG_BOMBCHU_DROP:
@ -3963,6 +3982,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
@ -4000,6 +4020,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0);
cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0);
cvarSettings[RSK_COMPLETE_MASK_QUEST] = CVar_GetS32("gRandomizeCompleteMaskQuest", 0);
cvarSettings[RSK_SKIP_SCARECROWS_SONG] = CVar_GetS32("gRandomizeSkipScarecrowsSong", 0);
cvarSettings[RSK_ENABLE_GLITCH_CUTSCENES] = CVar_GetS32("gRandomizeEnableGlitchCutscenes", 0);
cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0);
@ -4727,6 +4748,15 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator();
// Skip Scarecrow Song
UIWidgets::EnhancementCheckbox(Settings::FreeScarecrow.GetName().c_str(),
"gRandomizeSkipScarecrowsSong");
UIWidgets::InsertHelpHoverText(
"Start with the ability to summon Pierre the scarecrow. Pulling out an ocarina in the usual locations will automatically summon him."
);
UIWidgets::PaddedSeparator();
ImGui::EndChild();
// COLUMN 2 - Item Pool & Hint Settings
@ -4853,6 +4883,14 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator();
// Enable Bombchu Drops
UIWidgets::EnhancementCheckbox("Enable Bombchu Drops", "gRandomizeEnableBombchuDrops");
UIWidgets::InsertHelpHoverText(
"Once you obtain bombchus for the first time, refills can be found in bushes and other places where bomb drops can normally spawn."
);
UIWidgets::PaddedSeparator();
UIWidgets::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
UIWidgets::InsertHelpHoverText(
"Ice Arrows act like Blue Fire, making them able to melt red ice. "

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@ -1015,10 +1015,12 @@ typedef enum {
RSK_SKIP_EPONA_RACE,
RSK_SKIP_TOWER_ESCAPE,
RSK_COMPLETE_MASK_QUEST,
RSK_SKIP_SCARECROWS_SONG,
RSK_ENABLE_GLITCH_CUTSCENES,
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS,
RSK_ENABLE_BOMBCHU_DROPS,
RSK_BOMBCHUS_IN_LOGIC,
RSK_LINKS_POCKET
} RandomizerSettingKey;

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@ -23,6 +23,7 @@
#endif
#include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h"
#define EXPERIMENTAL() \
@ -688,8 +689,13 @@ namespace GameMenuBar {
UIWidgets::PaddedEnhancementCheckbox("Better Owl", "gBetterOwl", true, false);
UIWidgets::Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
UIWidgets::PaddedEnhancementCheckbox("Fast Ocarina Playback", "gFastOcarinaPlayback", true, false);
bool forceSkipScarecrow = gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SKIP_SCARECROWS_SONG);
const char* forceSkipScarecrowText =
"This setting is forcefully enabled because a savefile\nwith \"Skip Scarecrow Song\" is loaded";
UIWidgets::Tooltip("Skip the part where the Ocarina playback is called when you play a song");
UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false);
UIWidgets::PaddedEnhancementCheckbox("Skip Scarecrow Song", "gSkipScarecrow", true, false,
forceSkipScarecrow, forceSkipScarecrowText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song.");
UIWidgets::PaddedEnhancementCheckbox("Instant Putaway", "gInstantPutaway", true, false);
UIWidgets::Tooltip("Allow Link to put items away without having to wait around");
@ -745,7 +751,12 @@ namespace GameMenuBar {
);
UIWidgets::PaddedEnhancementCheckbox("No Random Drops", "gNoRandomDrops", true, false);
UIWidgets::Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false);
bool forceEnableBombchuDrops = gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1;
const char* forceEnableBombchuDropsText =
"This setting is forcefully enabled because a savefile\nwith \"Enable Bombchu Drops\" is loaded.";
UIWidgets::PaddedEnhancementCheckbox("Enable Bombchu Drops", "gBombchuDrops", true, false,
forceEnableBombchuDrops, forceEnableBombchuDropsText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Bombchus will sometimes drop in place of bombs");
UIWidgets::PaddedEnhancementCheckbox("No Heart Drops", "gNoHeartDrops", true, false);
UIWidgets::Tooltip("Disables heart drops, but not heart placements, like from a Deku Scrub running off\nThis simulates Hero Mode from other games in the series");

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@ -1649,6 +1649,10 @@ extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
s16 getItemModIndex;
RandomizerCheck randomizerCheck = OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams);
// if we got unknown check here, we don't need to do anything else, just return the ogId.
if (randomizerCheck == RC_UNKNOWN_CHECK) {
return ItemTable_RetrieveEntry(MOD_NONE, ogId);
}
if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(randomizerCheck)) {
getItemModIndex = MOD_NONE;
} else {
@ -1665,6 +1669,11 @@ extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s
extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
s16 getItemModIndex;
// if we got unknown check here, we don't need to do anything else, just return the ogId.
if (randomizerCheck == RC_UNKNOWN_CHECK) {
return ItemTable_RetrieveEntry(MOD_NONE, ogId);
}
if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(randomizerCheck)) {
getItemModIndex = MOD_NONE;
} else {

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@ -1507,7 +1507,8 @@ s16 func_8001F404(s16 dropId) {
}
}
if (CVar_GetS32("gBombchuDrops", 0) &&
if ((CVar_GetS32("gBombchuDrops", 0) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
}

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@ -101,6 +101,9 @@ void GiveLinksPocketItem() {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
if (getItemEntry.modIndex == MOD_NONE) {
if (getItemEntry.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true;
}
Item_Give(NULL, getItemEntry.itemId);
} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
Randomizer_Item_Give(NULL, getItemEntry);
@ -400,6 +403,9 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
s32 giid = getItem.getItemId;
if (getItem.modIndex == MOD_NONE) {
if (getItem.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true;
}
Item_Give(NULL, getItem.itemId);
} else if (getItem.modIndex == MOD_RANDOMIZER) {
Randomizer_Item_Give(NULL, getItem);

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@ -118,10 +118,12 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
this->unk_194++;
if (((BREG(1) != 0) || ((CVar_GetS32("gSkipScarecrow", 0) != 0) &&
(globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY) && gSaveContext.scarecrowSpawnSongSet)) &&
(this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)){
bool skipScarecrow = globalCtx->msgCtx.ocarinaAction == OCARINA_ACTION_FREE_PLAY &&
((CVar_GetS32("gSkipScarecrow", 0) && gSaveContext.scarecrowSpawnSongSet) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_SCARECROWS_SONG)));
if ((BREG(1) != 0) || skipScarecrow && (this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y)) {
this->actor.draw = func_80A90948;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);