diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp index 57df9a4a2..2cba03f5b 100644 --- a/soh/soh/Enhancements/debugger/colViewer.cpp +++ b/soh/soh/Enhancements/debugger/colViewer.cpp @@ -62,7 +62,7 @@ void ColViewerWindow::DrawElement() { UIWidgets::LabeledRightAlignedEnhancementCombobox("Col Check", CVAR_DEVELOPER_TOOLS("ColViewer.ColCheck"), ColRenderSettingNames, COLVIEW_DISABLED); UIWidgets::LabeledRightAlignedEnhancementCombobox("Waterbox", CVAR_DEVELOPER_TOOLS("ColViewer.Waterbox"), ColRenderSettingNames, COLVIEW_DISABLED); - UIWidgets::EnhancementCheckbox("Apply as decal", CVAR_DEVELOPER_TOOLS("ColViewer.Decal")); + UIWidgets::EnhancementCheckbox("Apply as decal", CVAR_DEVELOPER_TOOLS("ColViewer.Decal"), false, "", UIWidgets::CheckboxGraphics::Cross, true); UIWidgets::InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring " "with the scene geometry, but can cause other artifacts."); UIWidgets::EnhancementCheckbox("Shaded", CVAR_DEVELOPER_TOOLS("ColViewer.Shaded")); @@ -299,7 +299,7 @@ void InitGfx(std::vector& gfx, ColRenderSetting setting) { alpha = 0xFF; } - if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Decal"), 0) != 0) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ColViewer.Decal"), 1) != 0) { rm |= ZMODE_DEC; } else if (setting == ColRenderSetting::Transparent) { rm |= ZMODE_XLU;