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https://github.com/HarbourMasters/Shipwright.git
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Add UI scaling combobox with 4 options (one smaller than default, two larger) and experimental tag. (#3037)
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@ -46,6 +46,7 @@
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#include "variables.h"
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#include "z64.h"
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#include "macros.h"
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#include "Fonts.h"
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#include <Utils/StringHelper.h>
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#include "Enhancements/custom-message/CustomMessageManager.h"
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@ -129,6 +130,8 @@ Color_RGB8 kokiriColor = { 0x1E, 0x69, 0x1B };
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Color_RGB8 goronColor = { 0x64, 0x14, 0x00 };
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Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 };
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float previousImGuiScale;
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// Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED.
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typedef struct {
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Color_RGB8 inner;
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@ -298,6 +301,12 @@ OTRGlobals::OTRGlobals() {
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hasMasterQuest = hasOriginal = false;
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previousImGuiScale = defaultImGuiScale;
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defaultFontSmaller = CreateDefaultFontWithSize(10.0f);
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defaultFontLarger = CreateDefaultFontWithSize(16.0f);
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defaultFontLargest = CreateDefaultFontWithSize(20.0f);
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ScaleImGui();
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// Move the camera strings from read only memory onto the heap (writable memory)
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// This is in OTRGlobals right now because this is a place that will only ever be run once at the beginning of startup.
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// We should probably find some code in db_camera that does initialization and only run once, and then dealloc on deinitialization.
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@ -352,6 +361,32 @@ OTRGlobals::OTRGlobals() {
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OTRGlobals::~OTRGlobals() {
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}
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void OTRGlobals::ScaleImGui() {
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float scale = imguiScaleOptionToValue[CVarGetInteger("gImGuiScale", defaultImGuiScale)];
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float newScale = scale / previousImGuiScale;
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ImGui::GetStyle().ScaleAllSizes(newScale);
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ImGui::GetIO().FontGlobalScale = scale;
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previousImGuiScale = scale;
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}
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ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) {
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auto mImGuiIo = &ImGui::GetIO();
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ImFontConfig fontCfg = ImFontConfig();
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fontCfg.OversampleH = fontCfg.OversampleV = 1;
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fontCfg.PixelSnapH = true;
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fontCfg.SizePixels = size;
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ImFont* font = mImGuiIo->Fonts->AddFontDefault(&fontCfg);
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// FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
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float iconFontSize = size * 2.0f / 3.0f;
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static const ImWchar sIconsRanges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
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ImFontConfig iconsConfig;
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iconsConfig.MergeMode = true;
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iconsConfig.PixelSnapH = true;
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iconsConfig.GlyphMinAdvanceX = iconFontSize;
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mImGuiIo->Fonts->AddFontFromMemoryCompressedBase85TTF(fontawesome_compressed_data_base85, iconFontSize, &iconsConfig, sIconsRanges);
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return font;
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}
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bool OTRGlobals::HasMasterQuest() {
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return hasMasterQuest;
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}
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@ -21,6 +21,14 @@
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const std::string customMessageTableID = "BaseGameOverrides";
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const std::string appShortName = "soh";
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#ifdef __WIIU__
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const uint32_t defaultImGuiScale = 3;
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#else
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const uint32_t defaultImGuiScale = 1;
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#endif
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const float imguiScaleOptionToValue[4] = { 0.75f, 1.0f, 1.5f, 2.0f };
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class OTRGlobals
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{
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public:
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@ -30,9 +38,15 @@ public:
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std::shared_ptr<SaveStateMgr> gSaveStateMgr;
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std::shared_ptr<Randomizer> gRandomizer;
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ImFont* defaultFontSmaller;
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ImFont* defaultFontLarger;
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ImFont* defaultFontLargest;
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OTRGlobals();
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~OTRGlobals();
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void ScaleImGui();
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bool HasMasterQuest();
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bool HasOriginal();
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uint32_t GetInterpolationFPS();
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@ -42,6 +56,7 @@ private:
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void CheckSaveFile(size_t sramSize) const;
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bool hasMasterQuest;
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bool hasOriginal;
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ImFont* CreateDefaultFontWithSize(float size);
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};
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uint32_t IsGameMasterQuest();
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@ -51,6 +51,8 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
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return buttonText;
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}
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static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
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static const char* filters[3] = {
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#ifdef __WIIU__
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"",
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@ -380,7 +382,15 @@ void DrawSettingsMenu() {
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}
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UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
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ImGui::Text("ImGui Menu Scale");
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ImGui::SameLine();
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ImGui::TextColored({ 0.85f, 0.35f, 0.0f, 1.0f }, "(Experimental)");
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if (UIWidgets::EnhancementCombobox("gImGuiScale", imguiScaleOptions, 1)) {
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OTRGlobals::Instance->ScaleImGui();
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}
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UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements.");
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UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
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static std::unordered_map<LUS::WindowBackend, const char*> windowBackendNames = {
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{ LUS::WindowBackend::DX11, "DirectX" },
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