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More Mweep (#4192)
* More Mweep Adjusted the "King Zora Speed" timesaver enhancement to allow for slowing the animation down. * [Fixed] Crashing when applying preset settings Adjusted presets.h to expect a float instead of an integer for the "MweepSpeed" timesaver enhancement setting. * Cleaning some things up Deleted an unnecessary line, and switched the "King Zora Speed" option back to multiplier display instead of a percentage. * Update SohMenuBar.cpp Switched back to multiplier display --------- Co-authored-by: Malkierian <malkierian@gmail.com>
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@ -562,7 +562,7 @@ const std::vector<PresetEntry> vanillaPlusPresetEntries = {
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// Skip Text
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// Skip Text
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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// King Zora Speed (1 to 5)
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// King Zora Speed (1 to 5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MweepSpeed"), 2),
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PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 2.0f),
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// Faster Block Push (+0 to +5)
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// Faster Block Push (+0 to +5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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// Better Owl
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// Better Owl
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@ -633,7 +633,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
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// Skip Text
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// Skip Text
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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// King Zora Speed (1 to 5)
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// King Zora Speed (1 to 5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MweepSpeed"), 5),
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PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f),
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// Faster Block Push (+0 to +5)
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// Faster Block Push (+0 to +5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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// Better Owl
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// Better Owl
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@ -765,7 +765,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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// Skip Text
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// Skip Text
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("SkipText"), 1),
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// King Zora Speed (1 to 5)
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// King Zora Speed (1 to 5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MweepSpeed"), 5),
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PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f),
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// Faster Block Push (+0 to +5)
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// Faster Block Push (+0 to +5)
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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// Better Owl
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// Better Owl
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@ -914,7 +914,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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const std::vector<PresetEntry> spockRacePresetEntries = {
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const std::vector<PresetEntry> spockRacePresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LogicRules"), 0),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LogicRules"), 0),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TextSpeed"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TextSpeed"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MweepSpeed"), 5),
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PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ClimbSpeed"), 4),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("ClimbSpeed"), 4),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterBlockPush"), 5),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FasterHeavyBlockLift"), 1),
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@ -1034,7 +1034,7 @@ const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_FAST),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_FAST),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MarketSneak"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MarketSneak"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MaskSelect"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MaskSelect"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("MweepSpeed"), 5),
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PRESET_ENTRY_FLOAT(CVAR_ENHANCEMENT("MweepSpeed"), 5.0f),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoForcedNavi"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoForcedNavi"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoInputForCredits"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NoInputForCredits"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseAnyCursor"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("PauseAnyCursor"), 1),
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@ -667,7 +667,7 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", CVAR_ENHANCEMENT("TextSpeed"), 1, 5, "", 1, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", CVAR_ENHANCEMENT("TextSpeed"), 1, 5, "", 1, true, false, true);
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UIWidgets::PaddedEnhancementCheckbox("Skip Text", CVAR_ENHANCEMENT("SkipText"), false, true);
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UIWidgets::PaddedEnhancementCheckbox("Skip Text", CVAR_ENHANCEMENT("SkipText"), false, true);
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UIWidgets::Tooltip("Holding down B skips text");
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UIWidgets::Tooltip("Holding down B skips text");
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UIWidgets::PaddedEnhancementSliderInt("King Zora Speed: %dx", "##MWEEPSPEED", CVAR_ENHANCEMENT("MweepSpeed"), 1, 5, "", 1, true, false, true);
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UIWidgets::PaddedEnhancementSliderFloat("King Zora Speed: %.2fx", "##MWEEPSPEED", CVAR_ENHANCEMENT("MweepSpeed"), 0.1f, 5.0f, "", 1.0f, false, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", CVAR_ENHANCEMENT("ClimbSpeed"), 0, 12, "", 0, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", CVAR_ENHANCEMENT("ClimbSpeed"), 0, 12, "", 0, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", CVAR_ENHANCEMENT("FasterBlockPush"), 0, 5, "", 0, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", CVAR_ENHANCEMENT("FasterBlockPush"), 0, 5, "", 0, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Crawl speed %dx", "##CRAWLSPEED", CVAR_ENHANCEMENT("CrawlSpeed"), 1, 4, "", 1, true, false, true);
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UIWidgets::PaddedEnhancementSliderInt("Crawl speed %dx", "##CRAWLSPEED", CVAR_ENHANCEMENT("CrawlSpeed"), 1, 4, "", 1, true, false, true);
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@ -350,7 +350,7 @@ s32 EnKz_FollowPath(EnKz* this, PlayState* play) {
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pathDiffZ = pointPos->z - this->actor.world.pos.z;
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pathDiffZ = pointPos->z - this->actor.world.pos.z;
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Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * (0x8000 / M_PI)), 0xA, 0x3E8, 1);
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Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * (0x8000 / M_PI)), 0xA, 0x3E8, 1);
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if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f * CVarGetInteger(CVAR_ENHANCEMENT("MweepSpeed"), 1)) {
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if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f * CVarGetFloat(CVAR_ENHANCEMENT("MweepSpeed"), 1.0f)) {
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this->waypoint++;
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this->waypoint++;
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if (this->waypoint >= path->count) {
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if (this->waypoint >= path->count) {
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this->waypoint = 0;
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this->waypoint = 0;
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@ -445,7 +445,7 @@ void EnKz_SetupMweep(EnKz* this, PlayState* play) {
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initPos.z += 260.0f;
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initPos.z += 260.0f;
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Play_CameraSetAtEye(play, this->cutsceneCamera, &pos, &initPos);
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Play_CameraSetAtEye(play, this->cutsceneCamera, &pos, &initPos);
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Player_SetCsActionWithHaltedActors(play, &this->actor, 8);
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Player_SetCsActionWithHaltedActors(play, &this->actor, 8);
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this->actor.speedXZ = 0.1f * CVarGetInteger(CVAR_ENHANCEMENT("MweepSpeed"), 1);
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this->actor.speedXZ = 0.1f * CVarGetFloat(CVAR_ENHANCEMENT("MweepSpeed"), 1.0f);
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this->actionFunc = EnKz_Mweep;
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this->actionFunc = EnKz_Mweep;
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}
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}
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