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Fix the GBK give after completing the triforce in triforce hunt. (#4800)
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@ -7,6 +7,7 @@
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/randomizer/dungeon.h"
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#include "soh/Enhancements/randomizer/dungeon.h"
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#include "soh/Enhancements/randomizer/fishsanity.h"
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#include "soh/Enhancements/randomizer/fishsanity.h"
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#include "soh/Enhancements/randomizer/static_data.h"
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#include "soh/Enhancements/randomizer/ShufflePots.h"
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#include "soh/Enhancements/randomizer/ShufflePots.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@ -2257,7 +2258,7 @@ void RandomizerOnPlayerUpdateHandler() {
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gPlayState->transitionTrigger != TRANS_TRIGGER_START &&
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gPlayState->transitionTrigger != TRANS_TRIGGER_START &&
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(1 << 0 & gSaveContext.inventory.dungeonItems[SCENE_GANONS_TOWER]) == 0
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(1 << 0 & gSaveContext.inventory.dungeonItems[SCENE_GANONS_TOWER]) == 0
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) {
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) {
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GiveItemEntryWithoutActor(gPlayState, ItemTableManager::Instance->RetrieveItemEntry(MOD_RANDOMIZER, RG_GANONS_CASTLE_BOSS_KEY));
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GiveItemEntryWithoutActor(gPlayState, *Rando::StaticData::GetItemTable().at(RG_GANONS_CASTLE_BOSS_KEY).GetGIEntry());
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}
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}
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if (
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if (
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