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Fix bean buy and warp song text crashes (#4470)
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@ -350,7 +350,7 @@ void Randomizer::LoadMerchantMessages() {
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100,
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CustomMessage("I never thought I'd say this, but I'm selling the last #Magic Bean#. #99 Rupees#...\x1B#Yes&No#",
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CustomMessage("I never thought I'd say this, but I'm selling the last #Magic Bean#.^#99 Rupees#, no less.\x1B#Yes&No#",
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"Ich hätte nie gedacht, daß ich das sage, aber ich verkaufe die letzte^#Wundererbse# für #99 Rubine#.\x1B&#Ja&Nein#",
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"Je te vends mon dernier #Haricot&magique# pour #99 Rubis#.\x1B&#AcheterNe pas acheter#",
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{QM_RED, QM_YELLOW, QM_GREEN}));
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@ -2658,7 +2658,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(RC_ZR_MAGIC_BEAN_SALESMAN, TEXT_BEAN_SALESMAN_BUY_FOR_10, TEXT_NONE, Randomizer_GetSettingValue(RSK_MERCHANT_TEXT_HINT) == RO_GENERIC_OFF);
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}
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else if (textId == TEXT_BEAN_SALESMAN_BUY_FOR_100) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100);
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100, MF_AUTO_FORMAT);
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}
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else if (textId == TEXT_GRANNYS_SHOP && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_GRANNYS_SHOP) && nonBeanMerchants &&
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(ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) || INV_CONTENT(ITEM_CLAIM_CHECK) == ITEM_CLAIM_CHECK)){
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@ -2716,7 +2716,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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}
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else if (textId >= TEXT_WARP_MINUET_OF_FOREST && textId <= TEXT_WARP_PRELUDE_OF_LIGHT
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&& ctx->GetOption(RSK_SHUFFLE_WARP_SONGS)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_WARP_MINUET_OF_FOREST);
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_WARP_MINUET_OF_FOREST, MF_FORMATTED);
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}
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else if (textId == TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI || textId == TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, textId, MF_AUTO_FORMAT);
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