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Skip water level change cutscenes in Water Temple (#4726)
* Skip water level change cutscenes in Water Temple * Fix disappearing HUD issue
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@ -215,11 +215,13 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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s16* csId = va_arg(args, s16*);
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BgSpot03Taki* taki = NULL;
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switch (*csId) {
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case 3120:
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case 3150:
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case 4180:
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case 4100:
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*should = false;
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RateLimitedSuccessChime();
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Message_CloseTextbox(gPlayState);
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taki = (BgSpot03Taki*)Actor_FindNearby(gPlayState, &GET_PLAYER(gPlayState)->actor,
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ACTOR_BG_SPOT03_TAKI, ACTORCAT_BG, 999.0f);
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if (taki != NULL) {
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