Fix: Tektite texture not loading for death animation (#3808)

* fix tektite death texture loading

* add string header
This commit is contained in:
Archez 2024-01-15 10:25:57 -05:00 committed by GitHub
parent 21796367a0
commit 8426cc93e5
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GPG Key ID: 4AEE18F83AFDEB23

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@ -8,6 +8,8 @@
#include "objects/object_tite/object_tite.h"
#include "objects/object_ik/object_ik.h"
#include <string.h> // strcmp
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
void EnPart_Init(Actor* thisx, PlayState* play);
@ -297,11 +299,11 @@ void EnPart_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, func_80ACEAC0(play->state.gfxCtx, 255, 255, 255, 180, 180, 180));
gSPSegment(POLY_OPA_DISP++, 0x09, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0));
gSPSegment(POLY_OPA_DISP++, 0x0A, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0));
} else if ((thisx->params == 9) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) {
} else if ((thisx->params == 9) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) {
gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001300);
gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001700);
gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_001900);
} else if ((thisx->params == 10) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) {
} else if ((thisx->params == 10) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) {
gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001B00);
gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001F00);
gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_002100);