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stop floor under shadow statue opening immediately (#857)
* stop floor under shadow statue opening immediately * use ActorResetFunc to reset sStatueRotY Co-authored-by: briaguya <briaguya@alice>
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52f22275e3
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@ -34,6 +34,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Draw(Actor* this, GlobalContext* globalCtx);
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void BgHakaGate_Draw(Actor* this, GlobalContext* globalCtx);
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void BgHakaGate_Reset(void);
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void BgHakaGate_DoNothing(BgHakaGate* this, GlobalContext* globalCtx);
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void BgHakaGate_DoNothing(BgHakaGate* this, GlobalContext* globalCtx);
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void BgHakaGate_StatueInactive(BgHakaGate* this, GlobalContext* globalCtx);
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void BgHakaGate_StatueInactive(BgHakaGate* this, GlobalContext* globalCtx);
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@ -62,7 +63,7 @@ const ActorInit Bg_Haka_Gate_InitVars = {
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(ActorFunc)BgHakaGate_Destroy,
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(ActorFunc)BgHakaGate_Destroy,
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(ActorFunc)BgHakaGate_Update,
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(ActorFunc)BgHakaGate_Update,
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(ActorFunc)BgHakaGate_Draw,
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(ActorFunc)BgHakaGate_Draw,
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NULL,
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(ActorResetFunc)BgHakaGate_Reset,
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};
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};
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static InitChainEntry sInitChain[] = {
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static InitChainEntry sInitChain[] = {
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@ -378,3 +379,7 @@ void BgHakaGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgHakaGate_DrawFlame(this, globalCtx);
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BgHakaGate_DrawFlame(this, globalCtx);
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}
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}
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}
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}
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void BgHakaGate_Reset(void) {
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sStatueRotY = 0;
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}
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