mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 02:42:18 -05:00
Add 5, 6 & 7 item shopsanity. (#4280)
* Format shops.cpp * Add 5, 6 & 7 item shopsanity * Guarantee a bombchu refill * Fish first shop item index * Clean up NonShopItems * Split count options * Improve item ordering Ensure potions, blue fire and fairy on shopsanity 6 and less. There are no hearts in the first 28 items (the ones from n64 rando). * Post-merge fixes
This commit is contained in:
parent
7110e40374
commit
84130b8046
@ -1320,7 +1320,16 @@ void DrawEquipmentTab() {
|
||||
"Giant (500)",
|
||||
};
|
||||
// only display Tycoon wallet if you're in a save file that would allow it.
|
||||
if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS) {
|
||||
if (
|
||||
IS_RANDO &&
|
||||
!(
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
|
||||
(
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
|
||||
)
|
||||
)
|
||||
) {
|
||||
const std::string walletName = "Tycoon (999)";
|
||||
walletNamesImpl.push_back(walletName);
|
||||
}
|
||||
|
@ -1121,7 +1121,8 @@ const std::vector<PresetEntry> hellModePresetEntries = {
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_NOTHING),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_RANDOM_NUMBER),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_DUNGEON_REWARDS),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_SPECIFIC_COUNT),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityCount"), RO_SHOPSANITY_COUNT_FOUR_ITEMS),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), RO_SHOPSANITY_PRICE_TYCOON),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), 1),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeans"), 1),
|
||||
@ -1177,7 +1178,7 @@ const std::vector<PresetEntry> BenchmarkPresetEntries = {
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), RO_DUNGEON_REWARDS_END_OF_DUNGEON),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_DUNGEON_REWARD),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_COUNT_FOUR_ITEMS),
|
||||
//RANDOTODO add refactored price/scrub/merchant settings
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF),
|
||||
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeehives"), RO_GENERIC_ON),
|
||||
|
@ -1158,7 +1158,7 @@ int Fill() {
|
||||
//Temporarily add shop items to the ItemPool so that entrance randomization
|
||||
//can validate the world using deku/hylian shields
|
||||
StartPerformanceTimer(PT_ENTRANCE_SHUFFLE);
|
||||
AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
|
||||
AddElementsToPool(ItemPool, GetMinVanillaShopItems(8)); //assume worst case shopsanity 7
|
||||
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
|
||||
SPDLOG_INFO("Shuffling Entrances...");
|
||||
if (ctx->GetEntranceShuffler()->ShuffleAllEntrances() == ENTRANCE_SHUFFLE_FAILURE) {
|
||||
@ -1177,34 +1177,39 @@ int Fill() {
|
||||
//Place shop items first, since a buy shield is needed to place a dungeon reward on Gohma due to access
|
||||
|
||||
StartPerformanceTimer(PT_SHOPSANITY);
|
||||
NonShopItems = {};
|
||||
NonShopItems.clear();
|
||||
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
|
||||
SPDLOG_INFO("Placing Vanilla Shop Items...");
|
||||
PlaceVanillaShopItems(); //Place vanilla shop items in vanilla location
|
||||
} else {
|
||||
SPDLOG_INFO("Shuffling Shop Items");
|
||||
int total_replaced = 0;
|
||||
if (ctx->GetOption(RSK_SHOPSANITY).IsNot(RO_SHOPSANITY_ZERO_ITEMS)) { //Shopsanity 1-4, random
|
||||
//Initialize NonShopItems
|
||||
ItemAndPrice init;
|
||||
init.Name = Text{"No Item", "Sin objeto", "Pas d'objet"};
|
||||
init.Price = -1;
|
||||
init.Repurchaseable = false;
|
||||
NonShopItems.assign(32, init);
|
||||
//Indices from OoTR. So shopsanity one will overwrite 7, three will overwrite 7, 5, 8, etc.
|
||||
const std::array<int, 4> indices = {7, 5, 8, 6};
|
||||
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_RANDOM) || ctx->GetOption(RSK_SHOPSANITY_COUNT).IsNot(RO_SHOPSANITY_COUNT_ZERO_ITEMS)) { //Shopsanity 1-7, random
|
||||
/*
|
||||
Indices from OoTR. So shopsanity one will overwrite 7, three will overwrite 7, 5, 8, etc.
|
||||
8 6 2 4
|
||||
7 5 1 3
|
||||
*/
|
||||
const std::array<int, 8> indices = { 7, 5, 8, 6, 3, 1, 4, 2 };
|
||||
//Overwrite appropriate number of shop items
|
||||
#define LOCATIONS_PER_SHOP 8
|
||||
for (size_t i = 0; i < Rando::StaticData::GetShopLocations().size() / LOCATIONS_PER_SHOP; i++) {
|
||||
int num_to_replace = GetShopsanityReplaceAmount(); //1-4 shop items will be overwritten, depending on settings
|
||||
int num_to_replace = GetShopsanityReplaceAmount(); //1-7 shop items will be overwritten, depending on settings
|
||||
total_replaced += num_to_replace;
|
||||
for (int j = 0; j < num_to_replace; j++) {
|
||||
int itemindex = indices[j];
|
||||
int shopsanityPrice = GetRandomShopPrice();
|
||||
NonShopItems[TransformShopIndex(i * LOCATIONS_PER_SHOP + itemindex - 1)].Price =
|
||||
shopsanityPrice; // Set price to be retrieved by the patch and textboxes
|
||||
NonShopItems[Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1]].Price = shopsanityPrice; // Set price to be retrieved by the patch and textboxes
|
||||
ctx->GetItemLocation(Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1])->SetCustomPrice(shopsanityPrice);
|
||||
}
|
||||
for (int j = num_to_replace; j < 8; j++) {
|
||||
ItemAndPrice init;
|
||||
init.Name = Text { "No Item", "Sin objeto", "Pas d'objet" };
|
||||
init.Price = -1;
|
||||
init.Repurchaseable = false;
|
||||
int itemindex = indices[j];
|
||||
NonShopItems[Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1]] = init; // Set price to be retrieved by the patch and textboxes
|
||||
}
|
||||
}
|
||||
#undef LOCATIONS_PER_SHOP
|
||||
}
|
||||
|
@ -1159,9 +1159,15 @@ void GenerateItemPool() {
|
||||
}
|
||||
|
||||
//Shopsanity
|
||||
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) || ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_ZERO_ITEMS)) {
|
||||
if (
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
|
||||
(
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
|
||||
ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
|
||||
)
|
||||
) {
|
||||
AddItemsToPool(ItemPool, normalRupees);
|
||||
} else { //Shopsanity 1-4, random
|
||||
} else {
|
||||
AddItemsToPool(ItemPool, shopsanityRupees); //Shopsanity gets extra large rupees
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,6 @@
|
||||
#include "../context.h"
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
struct ItemAndPrice {
|
||||
Text Name;
|
||||
@ -16,7 +15,5 @@ extern int GetRandomShopPrice();
|
||||
extern int16_t GetRandomScrubPrice();
|
||||
extern int GetShopsanityReplaceAmount();
|
||||
extern Text GetIceTrapName(uint8_t id);
|
||||
extern int GetShopIndex(RandomizerCheck loc);
|
||||
extern int TransformShopIndex(int index);
|
||||
|
||||
extern std::vector<ItemAndPrice> NonShopItems;
|
||||
extern std::map<RandomizerCheck, ItemAndPrice> NonShopItems;
|
||||
|
@ -160,7 +160,7 @@ void WriteIngameSpoilerLog() {
|
||||
// PURPLE TODO: LOCALIZATION
|
||||
auto locItem = itemLocation->GetPlacedItemName().GetEnglish();
|
||||
if (itemLocation->GetPlacedRandomizerGet() == RG_ICE_TRAP && loc->GetRCType() == RCTYPE_SHOP) {
|
||||
locItem = NonShopItems[TransformShopIndex(GetShopIndex(key))].Name.GetEnglish();
|
||||
locItem = NonShopItems[key].Name.GetEnglish();
|
||||
}
|
||||
if (stringOffsetMap.find(locItem) == stringOffsetMap.end()) {
|
||||
if (spoilerStringOffset + locItem.size() + 1 >= SPOILER_STRING_DATA_SIZE) {
|
||||
|
@ -106,9 +106,8 @@ void Context::PlaceItemInLocation(const RandomizerCheck locKey, const Randomizer
|
||||
// If we're placing a non-shop item in a shop location, we want to record it for custom messages
|
||||
if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
|
||||
StaticData::GetLocation(locKey)->GetRCType() == RCTYPE_SHOP) {
|
||||
const int index = TransformShopIndex(GetShopIndex(locKey));
|
||||
NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
|
||||
NonShopItems[index].Repurchaseable =
|
||||
NonShopItems[locKey].Name = StaticData::RetrieveItem(item).GetName();
|
||||
NonShopItems[locKey].Repurchaseable =
|
||||
StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_REFILL ||
|
||||
StaticData::RetrieveItem(item).GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS;
|
||||
}
|
||||
@ -214,7 +213,7 @@ void Context::CreateItemOverrides() {
|
||||
val.SetTrickName(GetIceTrapName(val.LooksLike()));
|
||||
// If this is ice trap is in a shop, change the name based on what the model will look like
|
||||
if (loc->GetRCType() == RCTYPE_SHOP) {
|
||||
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
|
||||
NonShopItems[locKey].Name = val.GetTrickName();
|
||||
}
|
||||
overrides[locKey] = val;
|
||||
}
|
||||
|
@ -81,16 +81,22 @@ std::shared_ptr<GetItemEntry> Item::GetGIEntry() const { // NOLINT(*-no-recursio
|
||||
if (giEntry != nullptr) {
|
||||
return giEntry;
|
||||
}
|
||||
auto logic = Rando::Context::GetInstance()->GetLogic();
|
||||
std::shared_ptr<Rando::Context> ctx = Rando::Context::GetInstance();
|
||||
auto logic = ctx->GetLogic();
|
||||
RandomizerGet actual = RG_NONE;
|
||||
const bool tycoonWallet =
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS;
|
||||
const u8 infiniteUpgrades = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_INFINITE_UPGRADES);
|
||||
const bool tycoonWallet = !(
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
|
||||
(
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
|
||||
ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
|
||||
)
|
||||
);
|
||||
const u8 infiniteUpgrades = ctx->GetOption(RSK_INFINITE_UPGRADES).Value<u8>();
|
||||
switch (randomizerGet) {
|
||||
case RG_PROGRESSIVE_STICK_UPGRADE:
|
||||
switch (logic->CurrentUpgrade(UPG_STICKS)) {
|
||||
case 0:
|
||||
if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG)) {
|
||||
if (ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG)) {
|
||||
actual = RG_DEKU_STICK_BAG;
|
||||
break;
|
||||
}
|
||||
@ -119,7 +125,7 @@ std::shared_ptr<GetItemEntry> Item::GetGIEntry() const { // NOLINT(*-no-recursio
|
||||
case RG_PROGRESSIVE_NUT_UPGRADE:
|
||||
switch (logic->CurrentUpgrade(UPG_NUTS)) {
|
||||
case 0:
|
||||
if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG)) {
|
||||
if (ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG)) {
|
||||
actual = RG_DEKU_NUT_BAG;
|
||||
break;
|
||||
}
|
||||
|
@ -263,13 +263,19 @@ void Settings::CreateOptionDescriptions() {
|
||||
"The deku nut bag is required to hold deku nuts.";
|
||||
mOptionDescriptions[RSK_SHOPSANITY] = "Off - All shop items will be the same as vanilla.\n"
|
||||
"\n"
|
||||
"0 Items - Vanilla shop items will be shuffled among different shops.\n"
|
||||
"\n"
|
||||
"1-4 Items - Vanilla shop items will be shuffled among different shops, and "
|
||||
"each shop will contain 1-4 non-vanilla shop items.\n"
|
||||
"Specifc Count - Vanilla shop items will be shuffled among different shops, and "
|
||||
"each shop will contain a specifc number (0-7) of non-vanilla shop items.\n"
|
||||
"\n"
|
||||
"Random - Vanilla shop items will be shuffled among different shops, and "
|
||||
"each shop will contain a random number(1-4) of non-vanilla shop items.\n";
|
||||
"each shop will contain a random number (1-7) of non-vanilla shop items.";
|
||||
mOptionDescriptions[RSK_SHOPSANITY_COUNT] = "0 Items - Vanilla shop items will be shuffled among different shops.\n"
|
||||
"\n"
|
||||
"1-7 Items - Vanilla shop items will be shuffled among different shops, and "
|
||||
"each shop will contain 1-7 non-vanilla shop items.\n"
|
||||
/*
|
||||
"\n"
|
||||
"8 Items - All shops will contain 8 non-vanilla shop items.\n"
|
||||
*/;
|
||||
mOptionDescriptions[RSK_SHOPSANITY_PRICES] =
|
||||
"Balanced - The default randomization. Shop prices for shopsanity items will range between 0 to 300 rupees, "
|
||||
"with a bias towards values slightly below the middle of the range, in multiples of 5.\n "
|
||||
|
@ -367,7 +367,13 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
|
||||
// Shopsanity with at least one item shuffled allows for a third wallet upgrade.
|
||||
// This is needed since Plentiful item pool also adds a third progressive wallet
|
||||
// but we should *not* get Tycoon's Wallet in that mode.
|
||||
bool tycoonWallet = GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS;
|
||||
bool tycoonWallet = !(
|
||||
GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
|
||||
(
|
||||
GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
|
||||
GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
|
||||
)
|
||||
);
|
||||
|
||||
// Same thing with the infinite upgrades, if we're not shuffling them
|
||||
// and we're using the Plentiful item pool, we should prevent the infinite
|
||||
@ -1138,9 +1144,13 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
|
||||
shopItemIdentity.itemPrice = -1;
|
||||
shopItemIdentity.enGirlAShopItem = 0x32;
|
||||
|
||||
if (slotIndex == 0) {
|
||||
return shopItemIdentity;
|
||||
}
|
||||
|
||||
Rando::Location* location = GetCheckObjectFromActor(ACTOR_EN_GIRLA,
|
||||
// Bazaar (SHOP1) scene is reused, so if entering from Kak use debug scene to identify
|
||||
(sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == ENTR_BAZAAR_0) ? SCENE_TEST01 : sceneNum, slotIndex);
|
||||
(sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == ENTR_BAZAAR_0) ? SCENE_TEST01 : sceneNum, slotIndex - 1);
|
||||
|
||||
if (location->GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
|
||||
shopItemIdentity.randomizerInf = rcToRandomizerInf[location->GetRandomizerCheck()];
|
||||
|
@ -3767,6 +3767,7 @@ typedef enum {
|
||||
RSK_SHUFFLE_SONGS,
|
||||
RSK_SHUFFLE_TOKENS,
|
||||
RSK_SHOPSANITY,
|
||||
RSK_SHOPSANITY_COUNT,
|
||||
RSK_SHOPSANITY_PRICES,
|
||||
RSK_SHOPSANITY_PRICES_AFFORDABLE,
|
||||
RSK_SHUFFLE_SCRUBS,
|
||||
@ -3976,17 +3977,26 @@ typedef enum {
|
||||
RO_BRIDGE_WILDCARD_REWARD,
|
||||
} RandoOptionBridgeRewards;
|
||||
|
||||
//Shopsanity settings (off, 0-4 items, random)
|
||||
//Shopsanity settings (off, specific count, random)
|
||||
typedef enum {
|
||||
RO_SHOPSANITY_OFF,
|
||||
RO_SHOPSANITY_ZERO_ITEMS,
|
||||
RO_SHOPSANITY_ONE_ITEM,
|
||||
RO_SHOPSANITY_TWO_ITEMS,
|
||||
RO_SHOPSANITY_THREE_ITEMS,
|
||||
RO_SHOPSANITY_FOUR_ITEMS,
|
||||
RO_SHOPSANITY_SPECIFIC_COUNT,
|
||||
RO_SHOPSANITY_RANDOM,
|
||||
} RandoOptionShopsanity;
|
||||
|
||||
//Shopsanity count settings (0-7 items)
|
||||
typedef enum {
|
||||
RO_SHOPSANITY_COUNT_ZERO_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_ONE_ITEM,
|
||||
RO_SHOPSANITY_COUNT_TWO_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_THREE_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_FOUR_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_FIVE_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_SIX_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_SEVEN_ITEMS,
|
||||
RO_SHOPSANITY_COUNT_EIGHT_ITEMS,
|
||||
} RandoOptionShopsanityCount;
|
||||
|
||||
//Shopsanity price ranges
|
||||
typedef enum {
|
||||
RO_SHOPSANITY_PRICE_BALANCED, //Balanced random from 0-300
|
||||
|
@ -119,8 +119,16 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
|
||||
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_SET_NUMBER ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeonCount"), 12) < 12) // at least one vanilla dungeon
|
||||
) &&
|
||||
(location.GetRCType() != RCTYPE_SHOP ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_OFF) > RO_SHOPSANITY_ZERO_ITEMS) &&
|
||||
(
|
||||
location.GetRCType() != RCTYPE_SHOP ||
|
||||
!(
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
|
||||
(
|
||||
ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
|
||||
ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
|
||||
)
|
||||
)
|
||||
) &&
|
||||
(location.GetRCType() != RCTYPE_SCRUB ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_OFF) != RO_SCRUBS_OFF ||
|
||||
location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO ||
|
||||
|
@ -1101,12 +1101,11 @@ void EndFloatWindows() {
|
||||
}
|
||||
|
||||
void LoadSettings() {
|
||||
//If in randomzer (n64ddFlag), then get the setting and check if in general we should be showing the settings
|
||||
//If in randomzer, then get the setting and check if in general we should be showing the settings
|
||||
//If in vanilla, _try_ to show items that at least are needed for 100%
|
||||
|
||||
showShops = IS_RANDO ? (
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_ZERO_ITEMS)
|
||||
showShops = IS_RANDO ?
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF
|
||||
: false;
|
||||
showBeans = IS_RANDO ?
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MAGIC_BEANS) == RO_GENERIC_YES
|
||||
|
@ -390,7 +390,13 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
|
||||
case ITEM_WALLET_ADULT:
|
||||
case ITEM_WALLET_GIANT:
|
||||
result.currentCapacity = IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_HAS_WALLET) ? 0 : CUR_CAPACITY(UPG_WALLET);
|
||||
result.maxCapacity = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS ? 999 : 500;
|
||||
result.maxCapacity = !IS_RANDO || (
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
|
||||
(
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
|
||||
)
|
||||
) ? 500 : 999;
|
||||
result.currentAmmo = gSaveContext.rupees;
|
||||
break;
|
||||
case ITEM_BOMBCHU:
|
||||
|
@ -97,7 +97,8 @@ void Settings::CreateOptions() {
|
||||
mOptions[RSK_SHUFFLE_DUNGEON_REWARDS] = Option::U8("Shuffle Dungeon Rewards", {"End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON);
|
||||
mOptions[RSK_LINKS_POCKET] = Option::U8("Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD);
|
||||
mOptions[RSK_SHUFFLE_SONGS] = Option::U8("Shuffle Songs", {"Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS);
|
||||
mOptions[RSK_SHOPSANITY] = Option::U8("Shopsanity", {"Off", "0 Items", "1 Item", "2 Items", "3 Items", "4 Items", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
|
||||
mOptions[RSK_SHOPSANITY] = Option::U8("Shopsanity", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
|
||||
mOptions[RSK_SHOPSANITY_COUNT] = Option::U8("Shopsanity Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE);
|
||||
mOptions[RSK_SHOPSANITY_PRICES] = Option::U8("Shopsanity Prices", {"Balanced", "Starting Wallet", "Adult Wallet", "Giant's Wallet", "Tycoon's Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_SHOPSANITY_PRICE_BALANCED, false, IMFLAG_NONE);
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE] = Option::Bool("Affordable Prices", CVAR_RANDOMIZER_SETTING("ShopsanityPricesAffordable"), mOptionDescriptions[RSK_SHOPSANITY_PRICES_AFFORDABLE]);
|
||||
mOptions[RSK_SHUFFLE_TOKENS] = Option::U8("Tokensanity", {"Off", "Dungeons", "Overworld", "All Tokens"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleTokens"), mOptionDescriptions[RSK_SHUFFLE_TOKENS], WidgetType::Combobox, RO_TOKENSANITY_OFF);
|
||||
@ -672,6 +673,7 @@ void Settings::CreateOptions() {
|
||||
}, false, WidgetContainerType::COLUMN);
|
||||
mOptionGroups[RSG_SHUFFLE_NPCS_IMGUI] = OptionGroup::SubGroup("Shuffle NPCs & Merchants", {
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -876,6 +878,7 @@ void Settings::CreateOptions() {
|
||||
&mOptions[RSK_LINKS_POCKET],
|
||||
&mOptions[RSK_SHUFFLE_SONGS],
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -1084,6 +1087,7 @@ void Settings::CreateOptions() {
|
||||
&mOptions[RSK_SHUFFLE_DUNGEON_REWARDS],
|
||||
&mOptions[RSK_SHUFFLE_SONGS],
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -1125,6 +1129,7 @@ void Settings::CreateOptions() {
|
||||
{ "Shuffle Settings:Shuffle Songs", RSK_SHUFFLE_SONGS },
|
||||
{ "Shuffle Settings:Shuffle Gerudo Membership Card", RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD },
|
||||
{ "Shuffle Settings:Shopsanity", RSK_SHOPSANITY },
|
||||
{ "Shuffle Settings:Shopsanity Specific Count", RSK_SHOPSANITY_COUNT },
|
||||
{ "Shuffle Settings:Shopsanity Prices", RSK_SHOPSANITY_PRICES },
|
||||
{ "Shuffle Settings:Affordable Prices", RSK_SHOPSANITY_PRICES_AFFORDABLE },
|
||||
{ "Shuffle Settings:Fishsanity", RSK_FISHSANITY },
|
||||
@ -1605,13 +1610,20 @@ void Settings::UpdateOptionProperties() {
|
||||
// Hide shopsanity prices if shopsanity is off or zero
|
||||
switch (CVarGetInteger(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_OFF)) {
|
||||
case RO_SHOPSANITY_OFF:
|
||||
case RO_SHOPSANITY_ZERO_ITEMS:
|
||||
mOptions[RSK_SHOPSANITY].AddFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Hide();
|
||||
break;
|
||||
case RO_SHOPSANITY_SPECIFIC_COUNT:
|
||||
mOptions[RSK_SHOPSANITY].RemoveFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Unhide();
|
||||
break;
|
||||
default:
|
||||
mOptions[RSK_SHOPSANITY].RemoveFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Unhide();
|
||||
break;
|
||||
@ -2300,6 +2312,7 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
|
||||
case RSK_CUCCO_COUNT:
|
||||
case RSK_FISHSANITY_POND_COUNT:
|
||||
case RSK_STARTING_SKULLTULA_TOKEN:
|
||||
case RSK_SHOPSANITY_COUNT:
|
||||
numericValueString = it.value();
|
||||
mOptions[index].SetSelectedIndex(std::stoi(numericValueString));
|
||||
break;
|
||||
@ -2323,16 +2336,8 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
|
||||
case RSK_SHOPSANITY:
|
||||
if (it.value() == "Off") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_OFF);
|
||||
} else if (it.value() == "0 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_ZERO_ITEMS);
|
||||
} else if (it.value() == "1 Item") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_ONE_ITEM);
|
||||
} else if (it.value() == "2 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_TWO_ITEMS);
|
||||
} else if (it.value() == "3 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_THREE_ITEMS);
|
||||
} else if (it.value() == "4 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_FOUR_ITEMS);
|
||||
} else if (it.value() == "Specific Count") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_SPECIFIC_COUNT);
|
||||
} else if (it.value() == "Random") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_RANDOM);
|
||||
}
|
||||
|
@ -432,7 +432,7 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, PlayState* play, ShopItem* shopI
|
||||
} else {
|
||||
itemParams = sShopItemReplaceFunc[shopItems->shopItemIndex](shopItems->shopItemIndex);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, i);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, i + 1);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
itemParams = shopItemIdentity.enGirlAShopItem;
|
||||
|
||||
@ -452,7 +452,7 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, PlayState* play, ShopItem* shopI
|
||||
shelves->actor.shape.rot.x, shelves->actor.shape.rot.y + sItemShelfRot[i],
|
||||
shelves->actor.shape.rot.z, itemParams, true);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
|
||||
this->shelfSlots[i]->randoSlotIndex = i;
|
||||
this->shelfSlots[i]->randoSlotIndex = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1391,7 +1391,7 @@ void EnOssan_GiveItemWithFanfare(PlayState* play, EnOssan* this) {
|
||||
if (!IS_RANDO) {
|
||||
Actor_OfferGetItem(&this->actor, play, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
// en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
|
||||
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
@ -1738,7 +1738,7 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, PlayState* play, Player* p
|
||||
if (!IS_RANDO) {
|
||||
Actor_OfferGetItem(&this->actor, play, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
// en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
|
||||
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
@ -1754,7 +1754,7 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, PlayState* play, Player* p
|
||||
void EnOssan_State_ItemPurchased(EnOssan* this, PlayState* play, Player* player) {
|
||||
EnGirlA* item;
|
||||
EnGirlA* itemTemp;
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
GetItemEntry getItemEntry;
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
|
Loading…
Reference in New Issue
Block a user