Add Checkbox to allow removing items from list directly.
This commit is contained in:
parent
2b8690efbc
commit
82414a49bd
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@ -542,6 +542,8 @@ void DrawTimeSplitOptions() {
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splitPreviousBest[i] = splitBest[i];
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}
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}
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status = "Splits updated";
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statusColor = COLOR_GREEN;
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}
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ImGui::SameLine();
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if (ImGui::Button("Reset List")) {
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@ -553,6 +555,7 @@ void DrawTimeSplitOptions() {
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status = "List has been reset";
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statusColor = COLOR_RED;
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}
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UIWidgets::EnhancementCheckbox("Enable Removals", "gTimeSplit.EnableEdits", false);
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ImGui::TextColored(statusColor, status.c_str());
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UIWidgets::PaddedSeparator();
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}
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@ -601,154 +604,215 @@ void DrawTimeSplitSplits(){
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if (ImGui::CollapsingHeader("Time Splitter")) {
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DrawTimeSplitOptions();
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}
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totalPreviousBest = 0;
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for (int i = 0; i < splitItem.size(); i++) {
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totalPreviousBest += splitPreviousBest[i];
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}
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ImGui::TextColored(COLOR_YELLOW, (splitAttempt).c_str());
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(4, 0));
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ImGui::BeginTable("Splits", 5, ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable);
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ImGui::TableSetupColumn("Item Image", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHeaderLabel, (27.0f * uiScale));
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ImGui::TableSetupColumn("Item Name");
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ImGui::TableSetupColumn("Current Time", ImGuiTableColumnFlags_WidthFixed, (90.0f * uiScale));
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ImGui::TableSetupColumn("+/-", ImGuiTableColumnFlags_WidthFixed, (80.0f * uiScale));
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ImGui::TableSetupColumn("Prev. Best", ImGuiTableColumnFlags_WidthFixed, (90.0f * uiScale));
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ImGui::TableHeadersRow();
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for (auto& str : splitItem) {
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//List Removals
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if (CVarGetInteger("gTimeSplit.EnableEdits", 0)) {
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ImGui::BeginTable("Remove Entries", 2);
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ImGui::TableSetupColumn("Item Image", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHeaderLabel, (28.0f * uiScale));
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ImGui::TableSetupColumn("Item Name");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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// Item Image
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for (const auto& obj : splitObjects) {
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if (obj.itemID == splitItem[loopCounter]) {
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itemNum = obj.itemID;
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itemImager = obj.itemImage;
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itemNamer = obj.itemName;
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TimeSplitColorTint();
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}
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}
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if (splitStatus[buttonID] == 2) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, IM_COL32(47, 79, 90, 255));
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}
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
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ImGui::ImageButton(std::to_string(buttonID).c_str(), LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemImager),
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ImVec2(26.0f * uiScale, 26.0f *uiScale), ImVec2(0, 0), ImVec2(1, 1), ImVec4(0, 0, 0, 0), pieceTint);
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ImGui::PopStyleColor();
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if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
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ImGui::SetDragDropPayload("DragMove", &buttonID, sizeof(uint32_t));
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ImGui::Text("Move %s", itemNamer.c_str());
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ImGui::EndDragDropSource();
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}
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if (ImGui::BeginDragDropTarget()) {
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DragMove")) {
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IM_ASSERT(payload->DataSize == sizeof(uint32_t));
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int nextIndex = *(const int*)payload->Data;
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uint32_t draggedItem = splitItem[nextIndex];
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uint32_t draggedTime = splitTime[nextIndex];
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uint32_t draggedBest = splitBest[nextIndex];
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uint32_t draggedPreviousBest = splitPreviousBest[nextIndex];
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uint32_t draggedStatus = splitStatus[nextIndex];
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if (loopCounter < nextIndex) {
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int v = 0;
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int o = nextIndex - v - 1;
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for (int i = loopCounter + 1; i < nextIndex + 1; ++i) {
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splitItem[nextIndex - v] = splitItem[o];
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splitTime[nextIndex - v] = splitTime[o];
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splitBest[nextIndex - v] = splitBest[o];
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splitPreviousBest[nextIndex - v] = splitPreviousBest[o];
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splitStatus[nextIndex - v] = splitStatus[o];
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v++;
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o--;
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}
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} else {
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int v = 0;
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int o = nextIndex + v + 1;
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for (int i = loopCounter - 1; i > nextIndex - 1; i--) {
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splitItem[nextIndex + v] = splitItem[o];
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splitTime[nextIndex + v] = splitTime[o];
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splitBest[nextIndex + v] = splitBest[o];
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splitPreviousBest[nextIndex + v] = splitPreviousBest[o];
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splitStatus[nextIndex + v] = splitStatus[o];
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v++;
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o++;
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}
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for (int i = 0; i < splitItem.size(); i++) {
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for (const auto& obj : splitObjects) {
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if (obj.itemID == splitItem[i]) {
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itemNum = obj.itemID;
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itemImager = obj.itemImage;
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itemNamer = obj.itemName;
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TimeSplitColorTint();
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}
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splitItem[loopCounter] = draggedItem;
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splitTime[loopCounter] = draggedTime;
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splitBest[loopCounter] = draggedBest;
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splitPreviousBest[loopCounter] = draggedPreviousBest;
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splitStatus[loopCounter] = draggedStatus;
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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// Item Name
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 5.0f * uiScale));
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ImGui::AlignTextToFramePadding();
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if (itemNum == ITEM_SKULL_TOKEN) {
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std::string skullText = itemNamer.c_str();
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skullText += " (";
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skullText += std::to_string(splitTokens).c_str();
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skullText += ")";
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ImGui::TextWrapped(skullText.c_str());
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} else {
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ImGui::TextWrapped(itemNamer.c_str());
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}
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ImGui::TableNextColumn();
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// Current Time
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if (splitTime[loopCounter] == 0) {
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ImGui::Text(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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} else {
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ImGui::Text(formatTimestampTimeSplit(splitTime[loopCounter]).c_str());
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}
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ImGui::TableNextColumn();
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// +/-
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if (splitStatus[loopCounter] != 1) {
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if (splitPreviousBest[loopCounter] == 0) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.75f, 0.0f, 0.0f, 1.0f));
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if (ImGui::ImageButton(std::to_string(i).c_str(), LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemImager),
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ImVec2(26.0f * uiScale, 26.0f *uiScale), ImVec2(0, 0), ImVec2(1, 1), ImVec4(0, 0, 0, 0), pieceTint)) {
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splitItem.erase(splitItem.begin() + i);
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splitTime.erase(splitTime.begin() + i);
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splitPreviousBest.erase(splitPreviousBest.begin() + i);
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splitBest.erase(splitBest.begin() + i);
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splitStatus.erase(splitStatus.begin() + i);
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}
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ImGui::PopStyleColor();
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ImGui::TableNextColumn();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 5.0f * uiScale));
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ImGui::AlignTextToFramePadding();
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if (itemNum == ITEM_SKULL_TOKEN) {
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std::string skullText = itemNamer.c_str();
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skullText += " (";
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skullText += std::to_string(splitTokens).c_str();
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skullText += ")";
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ImGui::TextWrapped(skullText.c_str());
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} else {
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if (GAMEPLAYSTAT_TOTAL_TIME < splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_LIGHT_GREEN, formatTimestampTimeSplit(splitPreviousBest[loopCounter] - GAMEPLAYSTAT_TOTAL_TIME).c_str());
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} else if (GAMEPLAYSTAT_TOTAL_TIME == splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(splitPreviousBest[loopCounter]).c_str());
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} else if (GAMEPLAYSTAT_TOTAL_TIME > splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_LIGHT_RED, formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME - splitPreviousBest[loopCounter]).c_str());
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}
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}
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} else {
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if (splitPreviousBest[loopCounter] == 0) {
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ImGui::TextColored(COLOR_GREEN, formatTimestampTimeSplit(splitTime[loopCounter]).c_str());
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} else {
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if (splitTime[loopCounter] < splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_GREEN, formatTimestampTimeSplit(splitPreviousBest[loopCounter] - splitTime[loopCounter]).c_str());
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} else if (splitTime[loopCounter] == splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(splitTime[loopCounter] - splitPreviousBest[loopCounter]).c_str());
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} else if (splitTime[loopCounter] > splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_RED, formatTimestampTimeSplit(splitTime[loopCounter] - splitPreviousBest[loopCounter]).c_str());
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}
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ImGui::TextWrapped(itemNamer.c_str());
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}
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ImGui::PopStyleVar();
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ImGui::TableNextColumn();
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}
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ImGui::TableNextColumn();
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// Previous Best
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ImGui::Text(formatTimestampTimeSplit(splitPreviousBest[loopCounter]).c_str());
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ImGui::PopStyleVar();
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loopCounter++;
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buttonID++;
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}
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ImGui::EndTable();
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ImGui::PopStyleVar(1);
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UIWidgets::PaddedSeparator();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() -
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ImGui::CalcTextSize(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str()).x -
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ImGui::CalcTextSize(formatTimestampTimeSplit(totalPreviousBest).c_str()).x - (60 * uiScale));
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ImGui::Text(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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ImGui::SameLine();
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ImGui::Text(" / ");
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ImGui::SameLine();
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if (splitItem.size() > 0) {
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uint32_t lastIndex = splitItem.size() - 1;
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ImGui::Text(formatTimestampTimeSplit(splitTime[lastIndex]).c_str());
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ImGui::EndTable();
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} else {
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ImGui::Text(formatTimestampTimeSplit(totalPreviousBest).c_str());
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totalPreviousBest = 0;
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for (int i = 0; i < splitItem.size(); i++) {
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totalPreviousBest += splitPreviousBest[i];
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}
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ImGui::TextColored(COLOR_YELLOW, (splitAttempt).c_str());
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(4, 0));
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ImGui::BeginTable("Splits", 5, ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable);
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ImGui::TableSetupColumn("Item Image", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHeaderLabel, (27.0f * uiScale));
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ImGui::TableSetupColumn("Item Name");
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ImGui::TableSetupColumn("Current Time", ImGuiTableColumnFlags_WidthFixed, (90.0f * uiScale));
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ImGui::TableSetupColumn("+/-", ImGuiTableColumnFlags_WidthFixed, (80.0f * uiScale));
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ImGui::TableSetupColumn("Prev. Best", ImGuiTableColumnFlags_WidthFixed, (90.0f * uiScale));
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ImGui::TableHeadersRow();
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for (auto& str : splitItem) {
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ImGui::TableNextColumn();
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for (const auto& obj : splitObjects) {
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if (obj.itemID == splitItem[loopCounter]) {
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itemNum = obj.itemID;
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itemImager = obj.itemImage;
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itemNamer = obj.itemName;
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TimeSplitColorTint();
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}
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}
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// Item Image
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if (splitStatus[buttonID] == 2) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, IM_COL32(47, 79, 90, 255));
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}
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
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ImGui::ImageButton(std::to_string(buttonID).c_str(), LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemImager),
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ImVec2(26.0f * uiScale, 26.0f *uiScale), ImVec2(0, 0), ImVec2(1, 1), ImVec4(0, 0, 0, 0), pieceTint);
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ImGui::PopStyleColor();
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if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
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ImGui::SetDragDropPayload("DragMove", &buttonID, sizeof(uint32_t));
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ImGui::Text("Move %s", itemNamer.c_str());
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ImGui::EndDragDropSource();
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}
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if (ImGui::BeginDragDropTarget()) {
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DragMove")) {
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IM_ASSERT(payload->DataSize == sizeof(uint32_t));
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int nextIndex = *(const int*)payload->Data;
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uint32_t draggedItem = splitItem[nextIndex];
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uint32_t draggedTime = splitTime[nextIndex];
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uint32_t draggedBest = splitBest[nextIndex];
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uint32_t draggedPreviousBest = splitPreviousBest[nextIndex];
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uint32_t draggedStatus = splitStatus[nextIndex];
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if (loopCounter < nextIndex) {
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int v = 0;
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int o = nextIndex - v - 1;
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for (int i = loopCounter + 1; i < nextIndex + 1; ++i) {
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splitItem[nextIndex - v] = splitItem[o];
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splitTime[nextIndex - v] = splitTime[o];
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splitBest[nextIndex - v] = splitBest[o];
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splitPreviousBest[nextIndex - v] = splitPreviousBest[o];
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splitStatus[nextIndex - v] = splitStatus[o];
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v++;
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o--;
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}
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} else {
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int v = 0;
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int o = nextIndex + v + 1;
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for (int i = loopCounter - 1; i > nextIndex - 1; i--) {
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splitItem[nextIndex + v] = splitItem[o];
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splitTime[nextIndex + v] = splitTime[o];
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splitBest[nextIndex + v] = splitBest[o];
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splitPreviousBest[nextIndex + v] = splitPreviousBest[o];
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splitStatus[nextIndex + v] = splitStatus[o];
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v++;
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o++;
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}
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}
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splitItem[loopCounter] = draggedItem;
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splitTime[loopCounter] = draggedTime;
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splitBest[loopCounter] = draggedBest;
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splitPreviousBest[loopCounter] = draggedPreviousBest;
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splitStatus[loopCounter] = draggedStatus;
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}
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ImGui::EndDragDropTarget();
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}
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ImGui::TableNextColumn();
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// Item Name
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 5.0f * uiScale));
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ImGui::AlignTextToFramePadding();
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if (itemNum == ITEM_SKULL_TOKEN) {
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std::string skullText = itemNamer.c_str();
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skullText += " (";
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skullText += std::to_string(splitTokens).c_str();
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skullText += ")";
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ImGui::TextWrapped(skullText.c_str());
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} else {
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ImGui::TextWrapped(itemNamer.c_str());
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}
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ImGui::TableNextColumn();
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if (splitStatus[loopCounter] == 2) {
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// Current Time (Active)
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if (splitTime[loopCounter] == 0) {
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ImGui::Text(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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} else {
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ImGui::Text(formatTimestampTimeSplit(splitTime[loopCounter]).c_str());
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}
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ImGui::TableNextColumn();
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// +/- (active)
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if (splitPreviousBest[loopCounter] == 0) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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} else {
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if (GAMEPLAYSTAT_TOTAL_TIME < splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_LIGHT_GREEN, formatTimestampTimeSplit(splitPreviousBest[loopCounter] - GAMEPLAYSTAT_TOTAL_TIME).c_str());
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} else if (GAMEPLAYSTAT_TOTAL_TIME == splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(splitPreviousBest[loopCounter]).c_str());
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} else if (GAMEPLAYSTAT_TOTAL_TIME > splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_LIGHT_RED, formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME - splitPreviousBest[loopCounter]).c_str());
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}
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}
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ImGui::TableNextColumn();
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// Previous Best (Active)
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ImGui::Text(formatTimestampTimeSplit(splitPreviousBest[loopCounter]).c_str());
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} else if (splitStatus[loopCounter] == 1) {
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// Current (Collected)
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ImGui::Text(formatTimestampTimeSplit(splitTime[loopCounter]).c_str());
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ImGui::TableNextColumn();
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// +/- (Collected)
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if (splitPreviousBest[loopCounter] == 0) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(splitTime[loopCounter]).c_str());
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} else {
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if (splitTime[loopCounter] < splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_GREEN, formatTimestampTimeSplit(splitPreviousBest[loopCounter] - splitTime[loopCounter]).c_str());
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} else if (splitTime[loopCounter] == splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_WHITE, formatTimestampTimeSplit(splitTime[loopCounter] - splitPreviousBest[loopCounter]).c_str());
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} else if (splitTime[loopCounter] > splitPreviousBest[loopCounter]) {
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ImGui::TextColored(COLOR_RED, formatTimestampTimeSplit(splitTime[loopCounter] - splitPreviousBest[loopCounter]).c_str());
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}
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}
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ImGui::TableNextColumn();
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// Previous Best (Collected)
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ImGui::Text(formatTimestampTimeSplit(splitPreviousBest[loopCounter]).c_str());
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} else {
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// Current Time (Inactive)
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ImGui::Text("-:--:--.-");
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ImGui::TableNextColumn();
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// +/- (Inactive)
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ImGui::Text("-:--:--.-");
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ImGui::TableNextColumn();
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// Previous Best (Inactive)
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ImGui::Text("-:--:--.-");
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}
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ImGui::PopStyleVar();
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loopCounter++;
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buttonID++;
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}
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ImGui::EndTable();
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ImGui::PopStyleVar();
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UIWidgets::PaddedSeparator();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() -
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ImGui::CalcTextSize(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str()).x -
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ImGui::CalcTextSize(formatTimestampTimeSplit(totalPreviousBest).c_str()).x - (60 * uiScale));
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ImGui::Text(formatTimestampTimeSplit(GAMEPLAYSTAT_TOTAL_TIME).c_str());
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ImGui::SameLine();
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ImGui::Text(" / ");
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ImGui::SameLine();
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if (splitItem.size() > 0) {
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uint32_t lastIndex = splitItem.size() - 1;
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ImGui::Text(formatTimestampTimeSplit(splitTime[lastIndex]).c_str());
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} else {
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ImGui::Text(formatTimestampTimeSplit(totalPreviousBest).c_str());
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}
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}
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}
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@ -1217,7 +1281,7 @@ void TimeSplitWindow::DrawElement() {
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}
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ImGui::EndTabBar();
|
||||
ImGui::End();
|
||||
ImGui::PopStyleColor(1);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
void TimeSplitWindow::InitElement() {
|
||||
|
|
Loading…
Reference in New Issue