Changes Malon's behavior to so she won't leave Hyrule Castle until you've obtained her item.

This commit is contained in:
Christopher Leggett 2022-08-27 02:25:13 -04:00
parent f27922df17
commit 7fbb381db7
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GPG Key ID: 7093AE5FF7037D79

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@ -90,7 +90,16 @@ static void* sEyeTextures[] = {
gMalonChildEyeClosedTex, gMalonChildEyeClosedTex,
}; };
bool Randomizer_ObtainedMalonHCReward() {
return Flags_GetEventChkInf(0x12);
}
u16 EnMa1_GetText(GlobalContext* globalCtx, Actor* thisx) { u16 EnMa1_GetText(GlobalContext* globalCtx, Actor* thisx) {
// Special case for Malon Hyrule Castle Text. Placing it here at the beginning
// has the added benefit of circumventing mask text if wearing bunny hood.
if (gSaveContext.n64ddFlag && globalCtx->sceneNum == SCENE_SPOT15) {
return Randomizer_ObtainedMalonHCReward() ? 0x2044 : 0x2043;
}
u16 faceReaction = Text_GetFaceReaction(globalCtx, 0x17); u16 faceReaction = Text_GetFaceReaction(globalCtx, 0x17);
if (faceReaction != 0) { if (faceReaction != 0) {
@ -195,7 +204,8 @@ s32 func_80AA08C4(EnMa1* this, GlobalContext* globalCtx) {
!(gSaveContext.eventChkInf[1] & 0x10) && !(gSaveContext.infTable[8] & 0x800)) { !(gSaveContext.eventChkInf[1] & 0x10) && !(gSaveContext.infTable[8] & 0x800)) {
return 1; return 1;
} }
if ((globalCtx->sceneNum == SCENE_SPOT15) && !(gSaveContext.eventChkInf[1] & 0x10)) { if ((globalCtx->sceneNum == SCENE_SPOT15) && (!(gSaveContext.eventChkInf[1] & 0x10) ||
(gSaveContext.n64ddFlag && !Randomizer_ObtainedMalonHCReward()))) {
if (gSaveContext.infTable[8] & 0x800) { if (gSaveContext.infTable[8] & 0x800) {
return 1; return 1;
} else { } else {
@ -209,7 +219,7 @@ s32 func_80AA08C4(EnMa1* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum != SCENE_SPOT20) { if (globalCtx->sceneNum != SCENE_SPOT20) {
return 0; return 0;
} }
if ((this->actor.shape.rot.z == 3) && IS_DAY && (gSaveContext.eventChkInf[1] & 0x10)) { if ((this->actor.shape.rot.z == 3) && IS_DAY && (gSaveContext.eventChkInf[1] & 0x10) && ((gSaveContext.n64ddFlag && Randomizer_ObtainedMalonHCReward()) || !gSaveContext.n64ddFlag)) {
return 1; return 1;
} }
return 0; return 0;
@ -290,7 +300,7 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 6; this->actor.targetMode = 6;
this->unk_1E8.unk_00 = 0; this->unk_1E8.unk_00 = 0;
if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) || if (!(gSaveContext.eventChkInf[1] & 0x10) || (gSaveContext.n64ddFlag && !Randomizer_ObtainedMalonHCReward()) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) { (gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
this->actionFunc = func_80AA0D88; this->actionFunc = func_80AA0D88;
EnMa1_ChangeAnim(this, ENMA1_ANIM_2); EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
@ -322,9 +332,11 @@ void func_80AA0D88(EnMa1* this, GlobalContext* globalCtx) {
} }
} }
if ((globalCtx->sceneNum == SCENE_SPOT15) && (gSaveContext.eventChkInf[1] & 0x10)) { if ((globalCtx->sceneNum == SCENE_SPOT15) && (gSaveContext.eventChkInf[1] & 0x10) && (gSaveContext.n64ddFlag && Randomizer_ObtainedMalonHCReward())) {
Actor_Kill(&this->actor); if (!gSaveContext.n64ddFlag) {
} else if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) { Actor_Kill(&this->actor);
}
} else if ((!(gSaveContext.eventChkInf[1] & 0x10) || (gSaveContext.n64ddFlag && !Randomizer_ObtainedMalonHCReward())) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
if (this->unk_1E8.unk_00 == 2) { if (this->unk_1E8.unk_00 == 2) {
this->actionFunc = func_80AA0EA0; this->actionFunc = func_80AA0EA0;
globalCtx->msgCtx.stateTimer = 4; globalCtx->msgCtx.stateTimer = 4;