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https://github.com/HarbourMasters/Shipwright.git
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Fix any dungeon location pool and fire boss door logic (#4480)
* fix any dungeon location pool and fire boss door logic * Make GetDungeonLocations consistent * add All to name
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@ -1041,8 +1041,7 @@ static void RandomizeDungeonItems() {
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auto ctx = Rando::Context::GetInstance();
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//Get Any Dungeon and Overworld group locations
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std::vector<RandomizerCheck> anyDungeonLocations = Rando::StaticData::GetDungeonLocations();
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//Rando::StaticData::GetOverworldLocations() defined in item_location.cpp
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std::vector<RandomizerCheck> anyDungeonLocations = Rando::StaticData::GetAllDungeonLocations();
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//Create Any Dungeon and Overworld item pools
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std::vector<RandomizerGet> anyDungeonItems;
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@ -404,9 +404,9 @@ void RegionTable_Init_FireTemple() {
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, {[]{return true;}}),
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Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && logic->FireTimer() >= 15 &&
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(logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) ||
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((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) ||
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(logic->IsAdult && logic->HitFireTemplePlatform) ||
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(logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS))
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(logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)))
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;}}),
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});
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@ -136,9 +136,7 @@ void Context::GenerateLocationPool() {
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AddLocations(mFishsanity->GetFishsanityLocations().first);
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}
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for (const auto dungeon : mDungeons->GetDungeonList()) {
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AddLocations(dungeon->GetDungeonLocations());
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}
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AddLocations(StaticData::GetAllDungeonLocations());
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}
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void Context::AddExcludedOptions() {
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@ -1,6 +1,7 @@
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#include "static_data.h"
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#include "z64save.h"
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#include "context.h"
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#include "dungeon.h"
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#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b)
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@ -117,18 +118,14 @@ std::vector<RandomizerCheck> Rando::StaticData::GetOverworldLocations() {
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return overworldLocations;
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}
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std::vector<RandomizerCheck> Rando::StaticData::GetDungeonLocations() {
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std::vector<RandomizerCheck> overworldLocations = {};
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for (Location& location : locationTable) {
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if (
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location.IsDungeon() &&
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location.GetRCType() != RCTYPE_STATIC_HINT &&
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location.GetRCType() != RCTYPE_GOSSIP_STONE //don't put items on hints
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) {
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overworldLocations.push_back(location.GetRandomizerCheck());
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std::vector<RandomizerCheck> Rando::StaticData::GetAllDungeonLocations() {
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auto ctx = Rando::Context::GetInstance();
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std::vector<RandomizerCheck> dungeonLocations;
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for (const auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
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std::vector<RandomizerCheck> dungeonLoc = dungeon->GetDungeonLocations();
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dungeonLocations.insert(dungeonLocations.end(), dungeonLoc.begin(), dungeonLoc.end());
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}
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}
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return overworldLocations;
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return dungeonLocations;
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}
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void Rando::StaticData::InitLocationTable() { // Randomizer Check Quest Type Area Actor ID Scene ID Params Flags Short Name Hint Text Key Vanilla Item Spoiler Collection Check Vanilla Progression Price
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@ -36,7 +36,7 @@ class StaticData {
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static std::unordered_map<std::string, uint32_t> PopulateTranslationMap(std::unordered_map<uint32_t, RandomizerHintTextKey> input);
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static std::multimap<std::tuple<s16, s16, s32>, RandomizerCheck> CheckFromActorMultimap;
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static std::vector<RandomizerCheck> GetOverworldLocations();
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static std::vector<RandomizerCheck> GetDungeonLocations();
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static std::vector<RandomizerCheck> GetAllDungeonLocations();
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static std::vector<RandomizerCheck> dungeonRewardLocations;
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static std::vector<RandomizerCheck> GetShopLocations();
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static std::vector<RandomizerCheck> GetScrubLocations();
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