mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 16:48:52 -05:00
Initial Linux/GCC support commit
This commit is contained in:
parent
4a05b32755
commit
7e4fb41f8f
36
Dockerfile
Normal file
36
Dockerfile
Normal file
@ -0,0 +1,36 @@
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FROM ubuntu:21.04 as build
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ENV LANG C.UTF-8
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ARG DEBIAN_FRONTEND=noninteractive
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RUN dpkg --add-architecture i386 && \
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apt-get update && \
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apt-get upgrade -y && \
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apt-get install -y \
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binutils:i386 \
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gcc-10:i386 \
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g++-10:i386 \
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python3 \
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python \
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make \
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cmake \
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git \
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lld \
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libsdl2-dev:i386 \
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zlib1g-dev:i386 \
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libbz2-dev:i386 \
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libpng-dev:i386 \
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libgles2-mesa-dev && \
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ln -s /usr/bin/gcc-10 /usr/bin/gcc && \
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ln -s /usr/bin/gcc-10 /usr/bin/cc && \
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ln -s /usr/bin/g++-10 /usr/bin/g++ && \
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ln -s /usr/bin/g++-10 /usr/bin/c++
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RUN git clone https://github.com/nigels-com/glew.git && \
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make -C /glew extensions -j$(nproc) && \
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make -C /glew install ARCH64=false
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RUN mkdir /soh
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WORKDIR /soh
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@ -49,12 +49,12 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
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writer->Write((uint32_t)normalAnim->rotationValues.size());
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for (int i = 0; i < normalAnim->rotationValues.size(); i++)
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for (size_t i = 0; i < normalAnim->rotationValues.size(); i++)
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writer->Write(normalAnim->rotationValues[i]);
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writer->Write((uint32_t)normalAnim->rotationIndices.size());
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for (int i = 0; i < normalAnim->rotationIndices.size(); i++)
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for (size_t i = 0; i < normalAnim->rotationIndices.size(); i++)
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{
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writer->Write(normalAnim->rotationIndices[i].x);
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writer->Write(normalAnim->rotationIndices[i].y);
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@ -10,7 +10,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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writer->Write((uint32_t)arr->resList[0]->GetResourceType());
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writer->Write((uint32_t)arr->arrayCnt);
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for (int i = 0; i < arr->arrayCnt; i++)
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for (size_t i = 0; i < arr->arrayCnt; i++)
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{
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if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex)
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{
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@ -32,7 +32,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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writer->Write((uint32_t)vec->scalarType);
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writer->Write((uint32_t)vec->dimensions);
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for (int k = 0; k < vec->dimensions; k++)
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for (uint32_t k = 0; k < vec->dimensions; k++)
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{
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// OTRTODO: Duplicate code here. Cleanup at a later date...
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switch (vec->scalarType)
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@ -62,6 +62,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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writer->Write(vec->scalars[k].scalarData.u64);
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break;
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// OTRTODO: ADD OTHER TYPES
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default:
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break;
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}
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}
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}
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@ -98,6 +100,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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writer->Write(scal->scalarData.u64);
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break;
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// OTRTODO: ADD OTHER TYPES
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default:
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break;
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}
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}
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}
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@ -29,7 +29,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
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for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
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{
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writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
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writer->Write(CMD_F(e->viewAngle));
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writer->Write(e->viewAngle);
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writer->Write(CMD_HH(e->posX, e->posY));
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writer->Write(CMD_HH(e->posZ, e->unused));
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}
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@ -46,7 +46,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
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for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
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{
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writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
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writer->Write(CMD_F(e->viewAngle));
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writer->Write(e->viewAngle);
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writer->Write(CMD_HH(e->posX, e->posY));
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writer->Write(CMD_HH(e->posZ, e->unused));
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}
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@ -105,7 +105,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
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for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
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{
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writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
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writer->Write(CMD_F(e->viewAngle));
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writer->Write(e->viewAngle);
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writer->Write(CMD_HH(e->posX, e->posY));
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writer->Write(CMD_HH(e->posZ, e->unused));
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}
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@ -122,7 +122,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
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for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
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{
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writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
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writer->Write(CMD_F(e->viewAngle));
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writer->Write(e->viewAngle);
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writer->Write(CMD_HH(e->posX, e->posY));
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writer->Write(CMD_HH(e->posZ, e->unused));
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}
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@ -29,20 +29,6 @@
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Ab1, Ad1)) \
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}
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typedef int32_t Mtx_t[4][4];
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typedef union Mtx
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{
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//_Alignas(8)
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Mtx_t m;
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int32_t l[16];
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struct
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{
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int16_t i[16];
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uint16_t f[16];
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};
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} Mtx;
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#define gsSPBranchLessZraw2(dl, vtx, zval) \
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{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
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(unsigned int)(zval), }
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@ -71,7 +57,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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// DEBUG: Write in a marker
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Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex());
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std::string dbgName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
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std::string dbgName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
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uint64_t hash = CRC64(dbgName.c_str());
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writer->Write((uint32_t)(G_MARKER << 24));
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writer->Write((uint32_t)0xBEEFBEEF);
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@ -81,7 +67,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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auto dlStart = std::chrono::steady_clock::now();
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//for (auto data : dList->instructions)
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for (int dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
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for (size_t dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
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{
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auto data = dList->instructions[dataIdx];
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uint32_t word0 = 0;
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@ -216,7 +202,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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pp ^= G_MTX_PUSH;
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mm = (mm & 0x0FFFFFFF) + 0xF0000000;
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mm = (mm & 0x0FFFFFFF) + 1;
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Gfx value = gsSPMatrix(mm, pp);
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word0 = value.words.w0;
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@ -243,7 +229,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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if (mtxDecl != nullptr)
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{
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std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
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std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
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uint64_t hash = CRC64(vName.c_str());
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@ -347,7 +333,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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if (dListDecl != nullptr)
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{
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std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
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std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
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uint64_t hash = CRC64(vName.c_str());
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@ -370,7 +356,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
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if (!File::Exists("Extract\\" + fName))
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if (!File::Exists("Extract/" + fName))
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{
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MemoryStream* dlStream = new MemoryStream();
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BinaryWriter dlWriter = BinaryWriter(dlStream);
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@ -382,7 +368,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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//otrArchive->RemoveFile(fName);
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#endif
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File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector());
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File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
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//otrArchive->AddFile(fName, (uintptr_t)dlStream->ToVector().data(), dlWriter.GetBaseAddress());
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}
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@ -408,7 +394,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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Gfx value;
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u32 dListVal = (data & 0x0FFFFFFF) + 0xF0000000;
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u32 dListVal = (data & 0x0FFFFFFF) + 1;
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if (pp != 0)
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value = gsSPBranchList(dListVal);
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@ -441,7 +427,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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if (dListDecl != nullptr)
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{
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std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
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std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
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uint64_t hash = CRC64(vName.c_str());
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@ -464,14 +450,14 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
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if (!File::Exists("Extract\\" + fName))
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if (!File::Exists("Extract/" + fName))
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{
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MemoryStream* dlStream = new MemoryStream();
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BinaryWriter dlWriter = BinaryWriter(dlStream);
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Save(dList->otherDLists[i], outPath, &dlWriter);
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File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector());
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File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
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}
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}
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else
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@ -527,7 +513,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
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int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
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int32_t dd = ((data & 0x000000000000FFULL)) / 2;
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Gfx test = gsSP1Quadrangle(aa, bb, cc, dd, 0);
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word0 = test.words.w0;
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word1 = test.words.w1;
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@ -683,7 +669,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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uint32_t fmt = (__ & 0xE0) >> 5;
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uint32_t siz = (__ & 0x18) >> 3;
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Gfx value = gsDPSetTextureImage(fmt, siz, www - 1, (seg & 0x0FFFFFFF) + 0xF0000000);
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Gfx value = gsDPSetTextureImage(fmt, siz, www - 1, (seg & 0x0FFFFFFF) + 1);
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word0 = value.words.w0;
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word1 = value.words.w1;
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@ -715,7 +701,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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ZFile* assocFile = Globals::Instance->GetSegment(GETSEGNUM(seg));
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std::string assocFileName = assocFile->GetName();
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std::string fName = "";
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if (GETSEGNUM(seg) == SEGMENT_SCENE || GETSEGNUM(seg) == SEGMENT_ROOM)
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fName = GetPathToRes(res, texName.c_str());
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else
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@ -747,7 +733,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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Gfx value = gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn));
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word0 = value.words.w0;
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word1 = value.words.w1 | 0xF0000000;
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word1 = value.words.w1 | 1;
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}
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else
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//if (dList->vertices.size() > 0)
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@ -822,7 +808,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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word0 = hash >> 32;
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word1 = hash & 0xFFFFFFFF;
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if (!File::Exists("Extract\\" + fName))
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if (!File::Exists("Extract/" + fName))
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{
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//printf("Exporting VTX Data %s\n", fName.c_str());
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// Write vertices to file
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@ -833,7 +819,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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auto split = StringHelper::Split(vtxDecl->text, "\n");
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for (int i = 0; i < split.size(); i++)
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for (size_t i = 0; i < split.size(); i++)
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{
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std::string line = split[i];
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@ -867,10 +853,10 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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vtxWriter.Write((int16_t)std::stoi(split2[2], nullptr, 10)); // v.z
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vtxWriter.Write((int16_t)0); // v.flag
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vtxWriter.Write((int16_t)std::stoi(split2[3], nullptr, 10)); // v.s
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vtxWriter.Write((int16_t)std::stoi(split2[4], nullptr, 10)); // v.t
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vtxWriter.Write((uint8_t)std::stoi(split2[5], nullptr, 10)); // v.r
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vtxWriter.Write((uint8_t)std::stoi(split2[6], nullptr, 10)); // v.g
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vtxWriter.Write((uint8_t)std::stoi(split2[7], nullptr, 10)); // v.b
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@ -878,7 +864,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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}
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}
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File::WriteAllBytes("Extract\\" + fName, vtxStream->ToVector());
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File::WriteAllBytes("Extract/" + fName, vtxStream->ToVector());
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auto end = std::chrono::steady_clock::now();
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||||
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
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@ -904,7 +890,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
|
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}
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break;
|
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}
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||||
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writer->Write(word0);
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writer->Write(word1);
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}
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@ -918,7 +904,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
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std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName)
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||||
{
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||||
std::string prefix = GetPrefix(res);
|
||||
std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), varName.c_str());
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||||
std::string fName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), varName.c_str());
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||||
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||||
return fName;
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}
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@ -932,7 +918,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
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{
|
||||
auto split = StringHelper::Split(oName, "_");
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oName = "";
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||||
for (int i = 0; i < split.size() - 1; i++)
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||||
for (size_t i = 0; i < split.size() - 1; i++)
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oName += split[i] + "_";
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oName += "scene";
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@ -943,7 +929,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
|
||||
}
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||||
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||||
if (prefix != "")
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||||
oName = prefix + "\\" + oName;
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||||
oName = prefix + "/" + oName;
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||||
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||||
return oName;
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||||
}
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||||
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@ -49,7 +49,7 @@ static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileM
|
||||
for (auto item : lst)
|
||||
{
|
||||
auto fileData = File::ReadAllBytes(item);
|
||||
otrArchive->AddFile(StringHelper::Split(item, "Extract\\")[1], (uintptr_t)fileData.data(), fileData.size());
|
||||
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
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||||
}
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||||
}
|
||||
}
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||||
@ -85,6 +85,7 @@ static void ExporterFileBegin(ZFile* file)
|
||||
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||||
static void ExporterFileEnd(ZFile* file)
|
||||
{
|
||||
delete fileWriter;
|
||||
}
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||||
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||||
static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
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||||
@ -107,7 +108,7 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
|
||||
{
|
||||
auto split = StringHelper::Split(oName, "_");
|
||||
oName = "";
|
||||
for (int i = 0; i < split.size() - 1; i++)
|
||||
for (size_t i = 0; i < split.size() - 1; i++)
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||||
oName += split[i] + "_";
|
||||
|
||||
oName += "scene";
|
||||
@ -120,11 +121,11 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
|
||||
std::string fName = "";
|
||||
|
||||
if (prefix != "")
|
||||
fName = StringHelper::Sprintf("%s\\%s\\%s", prefix.c_str(), oName.c_str(), rName.c_str());
|
||||
fName = StringHelper::Sprintf("%s/%s/%s", prefix.c_str(), oName.c_str(), rName.c_str());
|
||||
else
|
||||
fName = StringHelper::Sprintf("%s\\%s", oName.c_str(), rName.c_str());
|
||||
fName = StringHelper::Sprintf("%s/%s", oName.c_str(), rName.c_str());
|
||||
|
||||
File::WriteAllBytes("Extract\\" + fName, strem->ToVector());
|
||||
File::WriteAllBytes("Extract/" + fName, strem->ToVector());
|
||||
}
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
|
@ -39,13 +39,13 @@ D_FILES := $(O_FILES:%.o=%.d)
|
||||
LIB := OTRExporter.a
|
||||
|
||||
INC_DIRS := $(addprefix -I, \
|
||||
../../ZAPD/ZAPD \
|
||||
../../ZAPD/lib/tinyxml2 \
|
||||
../../ZAPD/lib/libgfxd \
|
||||
../../ZAPD/ZAPDUtils \
|
||||
../../OtrLib/otrlib \
|
||||
../../OtrLib/otrlib/Lib/spdlog/include \
|
||||
../../OtrLib/otrlib/Lib/Fast3D/U64 \
|
||||
../../ZAPDTR/ZAPD \
|
||||
../../ZAPDTR/lib/tinyxml2 \
|
||||
../../ZAPDTR/lib/libgfxd \
|
||||
../../ZAPDTR/ZAPDUtils \
|
||||
../../libultraship/libultraship \
|
||||
../../libultraship/libultraship/Lib/spdlog/include \
|
||||
../../libultraship/libultraship/Lib/Fast3D/U64 \
|
||||
)
|
||||
|
||||
# create build directories
|
||||
|
@ -9,11 +9,11 @@ void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
|
||||
writer->Write((uint32_t)path->pathways.size());
|
||||
|
||||
for (int k = 0; k < path->pathways.size(); k++)
|
||||
for (size_t k = 0; k < path->pathways.size(); k++)
|
||||
{
|
||||
writer->Write((uint32_t)path->pathways[k].points.size());
|
||||
|
||||
for (int i = 0; i < path->pathways[k].points.size(); i++)
|
||||
for (size_t i = 0; i < path->pathways[k].points.size(); i++)
|
||||
{
|
||||
writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16);
|
||||
writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16);
|
||||
|
@ -46,7 +46,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
for (size_t i = 0; i < room->commands.size(); i++)
|
||||
{
|
||||
ZRoomCommand* cmd = room->commands[i];
|
||||
|
||||
|
||||
writer->Write((uint32_t)cmd->cmdID);
|
||||
|
||||
switch (cmd->cmdID)
|
||||
@ -172,7 +172,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
|
||||
writer->Write((uint32_t)cmdCsCam->points.size());
|
||||
|
||||
for (int i = 0; i < cmdCsCam->points.size(); i++)
|
||||
for (size_t i = 0; i < cmdCsCam->points.size(); i++)
|
||||
{
|
||||
writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16);
|
||||
writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16);
|
||||
@ -183,7 +183,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
case RoomCommand::SetMesh:
|
||||
{
|
||||
SetMesh* cmdMesh = (SetMesh*)cmd;
|
||||
|
||||
|
||||
writer->Write((uint8_t)cmdMesh->data); // 0x01
|
||||
writer->Write(cmdMesh->meshHeaderType);
|
||||
|
||||
@ -207,12 +207,12 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu));
|
||||
|
||||
if (test->opa != 0)
|
||||
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
else
|
||||
writer->Write("");
|
||||
|
||||
|
||||
if (test->xlu != 0)
|
||||
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
|
||||
else
|
||||
writer->Write("");
|
||||
|
||||
@ -228,7 +228,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->multiList[i].source));
|
||||
|
||||
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->multiList[i].sourceBackground, bgDecl->varName));
|
||||
|
||||
|
||||
writer->Write(poly->multiList[i].unk_0C);
|
||||
writer->Write(poly->multiList[i].tlut);
|
||||
writer->Write(poly->multiList[i].width);
|
||||
@ -338,7 +338,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
|
||||
for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++)
|
||||
{
|
||||
//std::string roomName = StringHelper::Sprintf("%s\\%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
|
||||
//std::string roomName = StringHelper::Sprintf("%s/%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
|
||||
std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i));
|
||||
writer->Write(roomName);
|
||||
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart);
|
||||
@ -383,7 +383,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
|
||||
|
||||
writer->Write((uint32_t)cmdStartPos->actors.size()); // 0x01
|
||||
|
||||
|
||||
for (const ActorSpawnEntry& entry : cmdStartPos->actors)
|
||||
{
|
||||
writer->Write(entry.actorNum);
|
||||
@ -441,7 +441,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
case RoomCommand::SetCutscenes:
|
||||
{
|
||||
SetCutscenes* cmdSetCutscenes = (SetCutscenes*)cmd;
|
||||
|
||||
|
||||
std::string listName;
|
||||
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName);
|
||||
std::string fName = OTRExporter_DisplayList::GetPathToRes(room, listName);
|
||||
@ -453,7 +453,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
OTRExporter_Cutscene cs;
|
||||
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
|
||||
|
||||
File::WriteAllBytes("Extract\\" + fName, csStream->ToVector());
|
||||
File::WriteAllBytes("Extract/" + fName, csStream->ToVector());
|
||||
|
||||
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, vtxDecl->varName);
|
||||
//otrArchive->AddFile(fName, (uintptr_t)csStream->ToVector().data(), csWriter.GetBaseAddress());
|
||||
@ -465,7 +465,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
|
||||
writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size());
|
||||
|
||||
for (int i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
|
||||
for (size_t i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
|
||||
{
|
||||
Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress));
|
||||
//std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str());
|
||||
@ -477,7 +477,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
OTRExporter_Path pathExp;
|
||||
pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter);
|
||||
|
||||
File::WriteAllBytes("Extract\\" + path, pathStream->ToVector());
|
||||
File::WriteAllBytes("Extract/" + path, pathStream->ToVector());
|
||||
|
||||
//otrArchive->AddFile(path, (uintptr_t)pathStream->ToVector().data(), pathWriter.GetBaseAddress());
|
||||
|
||||
@ -508,12 +508,12 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
|
||||
writer->Write(dlist->unk_06);
|
||||
[[fallthrough]];
|
||||
default:
|
||||
//writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
//writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
|
||||
|
||||
if (dlist->opaDList != nullptr)
|
||||
{
|
||||
auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex()));
|
||||
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
|
||||
}
|
||||
else
|
||||
writer->Write("");
|
||||
@ -521,7 +521,7 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
|
||||
if (dlist->xluDList != nullptr)
|
||||
{
|
||||
auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex()));
|
||||
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
|
||||
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
|
||||
}
|
||||
else
|
||||
writer->Write("");
|
||||
|
@ -8,8 +8,8 @@ void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWrite
|
||||
WriteHeader(txt, outPath, writer, Ship::ResourceType::Text);
|
||||
|
||||
writer->Write((uint32_t)txt->messages.size());
|
||||
|
||||
for (int i = 0; i < txt->messages.size(); i++)
|
||||
|
||||
for (size_t i = 0; i < txt->messages.size(); i++)
|
||||
{
|
||||
writer->Write(txt->messages[i].id);
|
||||
writer->Write(txt->messages[i].textboxType);
|
||||
|
@ -5,21 +5,23 @@ std::map<Ship::ResourceType, uint32_t> resourceVersions;
|
||||
|
||||
void InitVersionInfo()
|
||||
{
|
||||
resourceVersions[Ship::ResourceType::Animation] = 0;
|
||||
resourceVersions[Ship::ResourceType::Model] = 0;
|
||||
resourceVersions[Ship::ResourceType::Texture] = 0;
|
||||
resourceVersions[Ship::ResourceType::Material] = 0;
|
||||
resourceVersions[Ship::ResourceType::PlayerAnimation] = 0;
|
||||
resourceVersions[Ship::ResourceType::DisplayList] = 0;
|
||||
resourceVersions[Ship::ResourceType::Room] = 0;
|
||||
resourceVersions[Ship::ResourceType::CollisionHeader] = 0;
|
||||
resourceVersions[Ship::ResourceType::Skeleton] = 0;
|
||||
resourceVersions[Ship::ResourceType::SkeletonLimb] = 0;
|
||||
resourceVersions[Ship::ResourceType::Matrix] = 0;
|
||||
resourceVersions[Ship::ResourceType::Path] = 0;
|
||||
resourceVersions[Ship::ResourceType::Vertex] = 0;
|
||||
resourceVersions[Ship::ResourceType::Cutscene] = 0;
|
||||
resourceVersions[Ship::ResourceType::Array] = 0;
|
||||
resourceVersions[Ship::ResourceType::Text] = 0;
|
||||
resourceVersions[Ship::ResourceType::Blob] = 0;
|
||||
resourceVersions = {
|
||||
{ Ship::ResourceType::Animation, 0 },
|
||||
{ Ship::ResourceType::Model, 0 },
|
||||
{ Ship::ResourceType::Texture, 0 },
|
||||
{ Ship::ResourceType::Material, 0 },
|
||||
{ Ship::ResourceType::PlayerAnimation, 0 },
|
||||
{ Ship::ResourceType::DisplayList, 0 },
|
||||
{ Ship::ResourceType::Room, 0 },
|
||||
{ Ship::ResourceType::CollisionHeader, 0 },
|
||||
{ Ship::ResourceType::Skeleton, 0 },
|
||||
{ Ship::ResourceType::SkeletonLimb, 0 },
|
||||
{ Ship::ResourceType::Matrix, 0 },
|
||||
{ Ship::ResourceType::Path, 0 },
|
||||
{ Ship::ResourceType::Vertex, 0 },
|
||||
{ Ship::ResourceType::Cutscene, 0 },
|
||||
{ Ship::ResourceType::Array, 0 },
|
||||
{ Ship::ResourceType::Text, 0 },
|
||||
{ Ship::ResourceType::Blob, 0 },
|
||||
};
|
||||
}
|
@ -10,13 +10,13 @@ def SignalHandler(sig, frame):
|
||||
# Don't exit immediately to update the extracted assets file.
|
||||
|
||||
def BuildOTR():
|
||||
shutil.copyfile("baserom/Audiobank", "Extract/Audiobank")
|
||||
shutil.copyfile("baserom/Audioseq", "Extract/Audioseq")
|
||||
shutil.copyfile("baserom/Audiotable", "Extract/Audiotable")
|
||||
shutil.copyfile("../soh/baserom/Audiobank", "Extract/Audiobank")
|
||||
shutil.copyfile("../soh/baserom/Audioseq", "Extract/Audioseq")
|
||||
shutil.copyfile("../soh/baserom/Audiotable", "Extract/Audiotable")
|
||||
|
||||
shutil.copytree("assets", "Extract/assets")
|
||||
|
||||
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
|
||||
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
|
||||
|
||||
execStr += " botr -se OTR"
|
||||
|
||||
@ -29,8 +29,8 @@ def BuildOTR():
|
||||
print("\n")
|
||||
|
||||
def ExtractFile(xmlPath, outputPath, outputSourcePath):
|
||||
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
|
||||
execStr += " e -eh -i %s -b baserom/ -o %s -osf %s -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, outputPath, outputSourcePath)
|
||||
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
|
||||
execStr += " e -eh -i %s -b ../soh/baserom/ -o %s -osf %s -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, outputPath, outputSourcePath)
|
||||
|
||||
if "overlays" in xmlPath:
|
||||
execStr += " --static"
|
||||
@ -48,7 +48,7 @@ def ExtractFunc(fullPath):
|
||||
*pathList, xmlName = fullPath.split(os.sep)
|
||||
objectName = os.path.splitext(xmlName)[0]
|
||||
|
||||
outPath = os.path.join("..\\soh\\assets\\", *pathList[4:], objectName)
|
||||
outPath = os.path.join("../soh/assets/", *pathList[4:], objectName)
|
||||
os.makedirs(outPath, exist_ok=True)
|
||||
outSourcePath = outPath
|
||||
|
||||
@ -75,7 +75,7 @@ def main():
|
||||
|
||||
asset_path = args.single
|
||||
if asset_path is not None:
|
||||
fullPath = os.path.join("..\\soh\\assets", "xml", asset_path + ".xml")
|
||||
fullPath = os.path.join("../soh/assets", "xml", asset_path + ".xml")
|
||||
if not os.path.exists(fullPath):
|
||||
print(f"Error. File {fullPath} doesn't exists.", file=os.sys.stderr)
|
||||
exit(1)
|
||||
@ -90,7 +90,7 @@ def main():
|
||||
extract_staff_text_path = None
|
||||
|
||||
xmlFiles = []
|
||||
for currentPath, _, files in os.walk(os.path.join("..\\soh\\assets", "xml")):
|
||||
for currentPath, _, files in os.walk(os.path.join("../soh/assets", "xml")):
|
||||
for file in files:
|
||||
fullPath = os.path.join(currentPath, file)
|
||||
if file.endswith(".xml"):
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "CollisionExporter.h"
|
||||
|
||||
void ExporterExample_Collision::Save(ZResource* res, [[maybe_unused]] fs::path outPath,
|
||||
void ExporterExample_Collision::Save(ZResource* res, [[maybe_unused]] const fs::path& outPath,
|
||||
BinaryWriter* writer)
|
||||
{
|
||||
ZCollisionHeader* col = (ZCollisionHeader*)res;
|
||||
|
@ -6,5 +6,5 @@
|
||||
class ExporterExample_Collision : public ZResourceExporter
|
||||
{
|
||||
public:
|
||||
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override;
|
||||
void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -20,7 +20,7 @@
|
||||
#include "ZRoom/Commands/SetTimeSettings.h"
|
||||
#include "ZRoom/Commands/SetWind.h"
|
||||
|
||||
void ExporterExample_Room::Save(ZResource* res, fs::path outPath, BinaryWriter* writer)
|
||||
void ExporterExample_Room::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
|
||||
{
|
||||
ZRoom* room = dynamic_cast<ZRoom*>(res);
|
||||
|
||||
|
@ -6,5 +6,5 @@
|
||||
class ExporterExample_Room : public ZResourceExporter
|
||||
{
|
||||
public:
|
||||
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override;
|
||||
void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
#include "TextureExporter.h"
|
||||
#include "../ZAPD/ZFile.h"
|
||||
|
||||
void ExporterExample_Texture::Save(ZResource* res, [[maybe_unused]] fs::path outPath,
|
||||
void ExporterExample_Texture::Save(ZResource* res, [[maybe_unused]] const fs::path& outPath,
|
||||
BinaryWriter* writer)
|
||||
{
|
||||
ZTexture* tex = (ZTexture*)res;
|
||||
|
@ -7,5 +7,5 @@
|
||||
class ExporterExample_Texture : public ZResourceExporter
|
||||
{
|
||||
public:
|
||||
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override;
|
||||
void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
|
||||
};
|
@ -44,7 +44,8 @@ ifneq ($(DEPRECATION_ON),0)
|
||||
endif
|
||||
# CXXFLAGS += -DTEXTURE_DEBUG
|
||||
|
||||
LDFLAGS := -lm -ldl -lpng
|
||||
LDFLAGS := -lm -ldl -lpng \
|
||||
-L../external -L../libultraship -lz -lbz2 -pthread -lultraship -lstorm -lSDL2 -lGLEW -lGL -lX11
|
||||
|
||||
# Use LLD if available. Set LLD=0 to not use it
|
||||
ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0)
|
||||
@ -59,9 +60,9 @@ UNAME := $(shell uname)
|
||||
UNAMEM := $(shell uname -m)
|
||||
ifneq ($(UNAME), Darwin)
|
||||
LDFLAGS += -Wl,-export-dynamic -lstdc++fs
|
||||
EXPORTERS := -Wl,--whole-archive ExporterTest/ExporterTest.a -Wl,--no-whole-archive
|
||||
EXPORTERS := -Wl,--whole-archive ../OTRExporter/OTRExporter/OTRExporter.a -Wl,--no-whole-archive
|
||||
else
|
||||
EXPORTERS := -Wl,-force_load ExporterTest/ExporterTest.a
|
||||
EXPORTERS := -Wl,-force_load ../OTRExporter/OTRExporter/OTRExporter.a
|
||||
ifeq ($(UNAMEM),arm64)
|
||||
ifeq ($(shell brew list libpng > /dev/null 2>&1; echo $$?),0)
|
||||
LDFLAGS += -L $(shell brew --prefix)/lib
|
||||
|
@ -27,6 +27,21 @@
|
||||
//extern const char gBuildHash[];
|
||||
const char gBuildHash[] = "";
|
||||
|
||||
// linux todo: remove, those are because of soh <-> lus dependency problems
|
||||
float divisor_num = 0.0f;
|
||||
|
||||
extern "C" void Audio_SetGameVolume(int player_id, float volume)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,
|
||||
ZFileMode fileMode);
|
||||
|
||||
|
@ -15,6 +15,124 @@
|
||||
#include "WarningHandler.h"
|
||||
#include "gfxd.h"
|
||||
|
||||
|
||||
#define G_MDSFT_ALPHACOMPARE 0
|
||||
#define G_MDSFT_ZSRCSEL 2
|
||||
#define G_MDSFT_RENDERMODE 3
|
||||
#define G_MDSFT_BLENDER 16
|
||||
|
||||
#define G_RM_FOG_SHADE_A 0xC8000000
|
||||
#define G_RM_FOG_PRIM_A 0xC4000000
|
||||
#define G_RM_PASS 0x0C080000
|
||||
#define G_RM_AA_ZB_OPA_SURF 0x442078
|
||||
#define G_RM_AA_ZB_OPA_SURF2 0x112078
|
||||
#define G_RM_AA_ZB_XLU_SURF 0x4049D8
|
||||
#define G_RM_AA_ZB_XLU_SURF2 0x1049D8
|
||||
#define G_RM_AA_ZB_OPA_DECAL 0x442D58
|
||||
#define G_RM_AA_ZB_OPA_DECAL2 0x112D58
|
||||
#define G_RM_AA_ZB_XLU_DECAL 0x404DD8
|
||||
#define G_RM_AA_ZB_XLU_DECAL2 0x104DD8
|
||||
#define G_RM_AA_ZB_OPA_INTER 0x442478
|
||||
#define G_RM_AA_ZB_OPA_INTER2 0x112478
|
||||
#define G_RM_AA_ZB_XLU_INTER 0x4045D8
|
||||
#define G_RM_AA_ZB_XLU_INTER2 0x1045D8
|
||||
#define G_RM_AA_ZB_XLU_LINE 0x407858
|
||||
#define G_RM_AA_ZB_XLU_LINE2 0x107858
|
||||
#define G_RM_AA_ZB_DEC_LINE 0x407F58
|
||||
#define G_RM_AA_ZB_DEC_LINE2 0x107F58
|
||||
#define G_RM_AA_ZB_TEX_EDGE 0x443078
|
||||
#define G_RM_AA_ZB_TEX_EDGE2 0x113078
|
||||
#define G_RM_AA_ZB_TEX_INTER 0x443478
|
||||
#define G_RM_AA_ZB_TEX_INTER2 0x113478
|
||||
#define G_RM_AA_ZB_SUB_SURF 0x442878
|
||||
#define G_RM_AA_ZB_SUB_SURF2 0x112278
|
||||
#define G_RM_AA_ZB_PCL_SURF 0x40007B
|
||||
#define G_RM_AA_ZB_PCL_SURF2 0x10007B
|
||||
#define G_RM_AA_ZB_OPA_TERR 0x402078
|
||||
#define G_RM_AA_ZB_OPA_TERR2 0x102078
|
||||
#define G_RM_AA_ZB_TEX_TERR 0x403078
|
||||
#define G_RM_AA_ZB_TEX_TERR2 0x103078
|
||||
#define G_RM_AA_ZB_SUB_TERR 0x402278
|
||||
#define G_RM_AA_ZB_SUB_TERR2 0x102278
|
||||
#define G_RM_RA_ZB_OPA_SURF 0x442038
|
||||
#define G_RM_RA_ZB_OPA_SURF2 0x112038
|
||||
#define G_RM_RA_ZB_OPA_DECAL 0x442D18
|
||||
#define G_RM_RA_ZB_OPA_DECAL2 0x112D18
|
||||
#define G_RM_RA_ZB_OPA_INTER 0x442438
|
||||
#define G_RM_RA_ZB_OPA_INTER2 0x112438
|
||||
#define G_RM_AA_OPA_SURF 0x442048
|
||||
#define G_RM_AA_OPA_SURF2 0x112048
|
||||
#define G_RM_AA_XLU_SURF 0x4041C8
|
||||
#define G_RM_AA_XLU_SURF2 0x1041C8
|
||||
#define G_RM_AA_XLU_LINE 0x407048
|
||||
#define G_RM_AA_XLU_LINE2 0x107048
|
||||
#define G_RM_AA_DEC_LINE 0x407248
|
||||
#define G_RM_AA_DEC_LINE2 0x107248
|
||||
#define G_RM_AA_TEX_EDGE 0x443048
|
||||
#define G_RM_AA_TEX_EDGE2 0x113048
|
||||
#define G_RM_AA_SUB_SURF 0x442248
|
||||
#define G_RM_AA_SUB_SURF2 0x112248
|
||||
#define G_RM_AA_PCL_SURF 0x40004B
|
||||
#define G_RM_AA_PCL_SURF2 0x10004B
|
||||
#define G_RM_AA_OPA_TERR 0x402048
|
||||
#define G_RM_AA_OPA_TERR2 0x102048
|
||||
#define G_RM_AA_TEX_TERR 0x403048
|
||||
#define G_RM_AA_TEX_TERR2 0x103048
|
||||
#define G_RM_AA_SUB_TERR 0x402248
|
||||
#define G_RM_AA_SUB_TERR2 0x102248
|
||||
#define G_RM_RA_OPA_SURF 0x442008
|
||||
#define G_RM_RA_OPA_SURF2 0x112008
|
||||
#define G_RM_ZB_OPA_SURF 0x442230
|
||||
#define G_RM_ZB_OPA_SURF2 0x112230
|
||||
#define G_RM_ZB_XLU_SURF 0x404A50
|
||||
#define G_RM_ZB_XLU_SURF2 0x104A50
|
||||
#define G_RM_ZB_OPA_DECAL 0x442E10
|
||||
#define G_RM_ZB_OPA_DECAL2 0x112E10
|
||||
#define G_RM_ZB_XLU_DECAL 0x404E50
|
||||
#define G_RM_ZB_XLU_DECAL2 0x104E50
|
||||
#define G_RM_ZB_CLD_SURF 0x404B50
|
||||
#define G_RM_ZB_CLD_SURF2 0x104B50
|
||||
#define G_RM_ZB_OVL_SURF 0x404F50
|
||||
#define G_RM_ZB_OVL_SURF2 0x104F50
|
||||
#define G_RM_ZB_PCL_SURF 0x0C080233
|
||||
#define G_RM_ZB_PCL_SURF2 0x03020233
|
||||
#define G_RM_OPA_SURF 0x0C084000
|
||||
#define G_RM_OPA_SURF2 0x03024000
|
||||
#define G_RM_XLU_SURF 0x00404200
|
||||
#define G_RM_XLU_SURF2 0x00104240
|
||||
#define G_RM_CLD_SURF 0x00404340
|
||||
#define G_RM_CLD_SURF2 0x00104340
|
||||
#define G_RM_TEX_EDGE 0x0C087008
|
||||
#define G_RM_TEX_EDGE2 0x03027008
|
||||
#define G_RM_PCL_SURF 0x0C084203
|
||||
#define G_RM_PCL_SURF2 0x03024203
|
||||
#define G_RM_ADD 0x04484340
|
||||
#define G_RM_ADD2 0x01124340
|
||||
#define G_RM_NOOP 0x00000000
|
||||
#define G_RM_NOOP2 0x00000000
|
||||
#define G_RM_VISCVG 0x0C844040
|
||||
#define G_RM_VISCVG2 0x03214040
|
||||
#define G_RM_OPA_CI 0x0C080000
|
||||
#define G_RM_OPA_CI2 0x03020000
|
||||
|
||||
#define AA_EN 0x8
|
||||
#define Z_CMP 0x10
|
||||
#define Z_UPD 0x20
|
||||
#define IM_RD 0x40
|
||||
#define CLR_ON_CVG 0x80
|
||||
#define CVG_DST_CLAMP 0
|
||||
#define CVG_DST_WRAP 0x100
|
||||
#define CVG_DST_FULL 0x200
|
||||
#define CVG_DST_SAVE 0x300
|
||||
#define ZMODE_OPA 0
|
||||
#define ZMODE_INTER 0x400
|
||||
#define ZMODE_XLU 0x800
|
||||
#define ZMODE_DEC 0xc00
|
||||
#define CVG_X_ALPHA 0x1000
|
||||
#define ALPHA_CVG_SEL 0x2000
|
||||
#define FORCE_BL 0x4000
|
||||
#define TEX_EDGE 0x0000
|
||||
|
||||
REGISTER_ZFILENODE(DList, ZDisplayList);
|
||||
|
||||
ZDisplayList::ZDisplayList(ZFile* nParent) : ZResource(nParent)
|
||||
|
@ -166,122 +166,6 @@ enum class OoTSegments
|
||||
FrameBuffer = 16,
|
||||
};
|
||||
|
||||
#define G_MDSFT_ALPHACOMPARE 0
|
||||
#define G_MDSFT_ZSRCSEL 2
|
||||
#define G_MDSFT_RENDERMODE 3
|
||||
#define G_MDSFT_BLENDER 16
|
||||
|
||||
#define G_RM_FOG_SHADE_A 0xC8000000
|
||||
#define G_RM_FOG_PRIM_A 0xC4000000
|
||||
#define G_RM_PASS 0x0C080000
|
||||
#define G_RM_AA_ZB_OPA_SURF 0x442078
|
||||
#define G_RM_AA_ZB_OPA_SURF2 0x112078
|
||||
#define G_RM_AA_ZB_XLU_SURF 0x4049D8
|
||||
#define G_RM_AA_ZB_XLU_SURF2 0x1049D8
|
||||
#define G_RM_AA_ZB_OPA_DECAL 0x442D58
|
||||
#define G_RM_AA_ZB_OPA_DECAL2 0x112D58
|
||||
#define G_RM_AA_ZB_XLU_DECAL 0x404DD8
|
||||
#define G_RM_AA_ZB_XLU_DECAL2 0x104DD8
|
||||
#define G_RM_AA_ZB_OPA_INTER 0x442478
|
||||
#define G_RM_AA_ZB_OPA_INTER2 0x112478
|
||||
#define G_RM_AA_ZB_XLU_INTER 0x4045D8
|
||||
#define G_RM_AA_ZB_XLU_INTER2 0x1045D8
|
||||
#define G_RM_AA_ZB_XLU_LINE 0x407858
|
||||
#define G_RM_AA_ZB_XLU_LINE2 0x107858
|
||||
#define G_RM_AA_ZB_DEC_LINE 0x407F58
|
||||
#define G_RM_AA_ZB_DEC_LINE2 0x107F58
|
||||
#define G_RM_AA_ZB_TEX_EDGE 0x443078
|
||||
#define G_RM_AA_ZB_TEX_EDGE2 0x113078
|
||||
#define G_RM_AA_ZB_TEX_INTER 0x443478
|
||||
#define G_RM_AA_ZB_TEX_INTER2 0x113478
|
||||
#define G_RM_AA_ZB_SUB_SURF 0x442878
|
||||
#define G_RM_AA_ZB_SUB_SURF2 0x112278
|
||||
#define G_RM_AA_ZB_PCL_SURF 0x40007B
|
||||
#define G_RM_AA_ZB_PCL_SURF2 0x10007B
|
||||
#define G_RM_AA_ZB_OPA_TERR 0x402078
|
||||
#define G_RM_AA_ZB_OPA_TERR2 0x102078
|
||||
#define G_RM_AA_ZB_TEX_TERR 0x403078
|
||||
#define G_RM_AA_ZB_TEX_TERR2 0x103078
|
||||
#define G_RM_AA_ZB_SUB_TERR 0x402278
|
||||
#define G_RM_AA_ZB_SUB_TERR2 0x102278
|
||||
#define G_RM_RA_ZB_OPA_SURF 0x442038
|
||||
#define G_RM_RA_ZB_OPA_SURF2 0x112038
|
||||
#define G_RM_RA_ZB_OPA_DECAL 0x442D18
|
||||
#define G_RM_RA_ZB_OPA_DECAL2 0x112D18
|
||||
#define G_RM_RA_ZB_OPA_INTER 0x442438
|
||||
#define G_RM_RA_ZB_OPA_INTER2 0x112438
|
||||
#define G_RM_AA_OPA_SURF 0x442048
|
||||
#define G_RM_AA_OPA_SURF2 0x112048
|
||||
#define G_RM_AA_XLU_SURF 0x4041C8
|
||||
#define G_RM_AA_XLU_SURF2 0x1041C8
|
||||
#define G_RM_AA_XLU_LINE 0x407048
|
||||
#define G_RM_AA_XLU_LINE2 0x107048
|
||||
#define G_RM_AA_DEC_LINE 0x407248
|
||||
#define G_RM_AA_DEC_LINE2 0x107248
|
||||
#define G_RM_AA_TEX_EDGE 0x443048
|
||||
#define G_RM_AA_TEX_EDGE2 0x113048
|
||||
#define G_RM_AA_SUB_SURF 0x442248
|
||||
#define G_RM_AA_SUB_SURF2 0x112248
|
||||
#define G_RM_AA_PCL_SURF 0x40004B
|
||||
#define G_RM_AA_PCL_SURF2 0x10004B
|
||||
#define G_RM_AA_OPA_TERR 0x402048
|
||||
#define G_RM_AA_OPA_TERR2 0x102048
|
||||
#define G_RM_AA_TEX_TERR 0x403048
|
||||
#define G_RM_AA_TEX_TERR2 0x103048
|
||||
#define G_RM_AA_SUB_TERR 0x402248
|
||||
#define G_RM_AA_SUB_TERR2 0x102248
|
||||
#define G_RM_RA_OPA_SURF 0x442008
|
||||
#define G_RM_RA_OPA_SURF2 0x112008
|
||||
#define G_RM_ZB_OPA_SURF 0x442230
|
||||
#define G_RM_ZB_OPA_SURF2 0x112230
|
||||
#define G_RM_ZB_XLU_SURF 0x404A50
|
||||
#define G_RM_ZB_XLU_SURF2 0x104A50
|
||||
#define G_RM_ZB_OPA_DECAL 0x442E10
|
||||
#define G_RM_ZB_OPA_DECAL2 0x112E10
|
||||
#define G_RM_ZB_XLU_DECAL 0x404E50
|
||||
#define G_RM_ZB_XLU_DECAL2 0x104E50
|
||||
#define G_RM_ZB_CLD_SURF 0x404B50
|
||||
#define G_RM_ZB_CLD_SURF2 0x104B50
|
||||
#define G_RM_ZB_OVL_SURF 0x404F50
|
||||
#define G_RM_ZB_OVL_SURF2 0x104F50
|
||||
#define G_RM_ZB_PCL_SURF 0x0C080233
|
||||
#define G_RM_ZB_PCL_SURF2 0x03020233
|
||||
#define G_RM_OPA_SURF 0x0C084000
|
||||
#define G_RM_OPA_SURF2 0x03024000
|
||||
#define G_RM_XLU_SURF 0x00404200
|
||||
#define G_RM_XLU_SURF2 0x00104240
|
||||
#define G_RM_CLD_SURF 0x00404340
|
||||
#define G_RM_CLD_SURF2 0x00104340
|
||||
#define G_RM_TEX_EDGE 0x0C087008
|
||||
#define G_RM_TEX_EDGE2 0x03027008
|
||||
#define G_RM_PCL_SURF 0x0C084203
|
||||
#define G_RM_PCL_SURF2 0x03024203
|
||||
#define G_RM_ADD 0x04484340
|
||||
#define G_RM_ADD2 0x01124340
|
||||
#define G_RM_NOOP 0x00000000
|
||||
#define G_RM_NOOP2 0x00000000
|
||||
#define G_RM_VISCVG 0x0C844040
|
||||
#define G_RM_VISCVG2 0x03214040
|
||||
#define G_RM_OPA_CI 0x0C080000
|
||||
#define G_RM_OPA_CI2 0x03020000
|
||||
|
||||
#define AA_EN 0x8
|
||||
#define Z_CMP 0x10
|
||||
#define Z_UPD 0x20
|
||||
#define IM_RD 0x40
|
||||
#define CLR_ON_CVG 0x80
|
||||
#define CVG_DST_CLAMP 0
|
||||
#define CVG_DST_WRAP 0x100
|
||||
#define CVG_DST_FULL 0x200
|
||||
#define CVG_DST_SAVE 0x300
|
||||
#define ZMODE_OPA 0
|
||||
#define ZMODE_INTER 0x400
|
||||
#define ZMODE_XLU 0x800
|
||||
#define ZMODE_DEC 0xc00
|
||||
#define CVG_X_ALPHA 0x1000
|
||||
#define ALPHA_CVG_SEL 0x2000
|
||||
#define FORCE_BL 0x4000
|
||||
#define TEX_EDGE 0x0000
|
||||
|
||||
class ZDisplayList : public ZResource
|
||||
{
|
||||
|
@ -25,19 +25,19 @@ public:
|
||||
|
||||
ZLimbSkinType skinSegmentType = ZLimbSkinType::SkinType_0; // Skin only
|
||||
segptr_t skinSegment = 0; // Skin only
|
||||
Struct_800A5E28 segmentStruct; // Skin only
|
||||
Struct_800A5E28 segmentStruct = {0}; // Skin only
|
||||
|
||||
// Legacy only
|
||||
float legTransX, legTransY, legTransZ; // Vec3f
|
||||
uint16_t rotX, rotY, rotZ; // Vec3s
|
||||
segptr_t childPtr; // LegacyLimb*
|
||||
segptr_t siblingPtr; // LegacyLimb*
|
||||
float legTransX = 0, legTransY = 0, legTransZ = 0; // Vec3f
|
||||
uint16_t rotX = 0, rotY = 0, rotZ = 0; // Vec3s
|
||||
segptr_t childPtr = 0; // LegacyLimb*
|
||||
segptr_t siblingPtr = 0; // LegacyLimb*
|
||||
|
||||
segptr_t dListPtr = 0;
|
||||
segptr_t dList2Ptr = 0; // LOD and Curve Only
|
||||
|
||||
int16_t transX, transY, transZ;
|
||||
uint8_t childIndex, siblingIndex;
|
||||
int16_t transX = 0, transY = 0, transZ = 0;
|
||||
uint8_t childIndex = 0, siblingIndex = 0;
|
||||
|
||||
ZLimb(ZFile* nParent);
|
||||
|
||||
|
@ -21,7 +21,7 @@ void ZText::ParseRawData()
|
||||
const auto& rawData = parent->GetRawData();
|
||||
uint32_t currentPtr = StringHelper::StrToL(registeredAttributes.at("CodeOffset").value, 16);
|
||||
|
||||
std::vector<uint8_t> codeData = File::ReadAllBytes(Globals::Instance->baseRomPath.string() + "\\code");
|
||||
std::vector<uint8_t> codeData = File::ReadAllBytes((Globals::Instance->baseRomPath / "code").string());
|
||||
|
||||
// In some cases with the multi-process extractor it seems that it fails to read the code file if something else is reading from it at the same time.
|
||||
while (codeData.size() == 0)
|
||||
|
@ -3,6 +3,10 @@
|
||||
#pragma optimize("2", on)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#define vsprintf_s vsprintf
|
||||
#endif
|
||||
|
||||
std::vector<std::string> StringHelper::Split(std::string s, const std::string& delimiter)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
@ -44,7 +48,7 @@ std::string StringHelper::Replace(std::string str, const std::string& from,
|
||||
|
||||
while (start_pos != std::string::npos)
|
||||
{
|
||||
str.replace(start_pos, from.length(), to);
|
||||
str.replace(start_pos, from.length(), to);
|
||||
start_pos = str.find(from);
|
||||
}
|
||||
|
||||
|
4
libultraship/.gitignore
vendored
4
libultraship/.gitignore
vendored
@ -353,4 +353,6 @@ MigrationBackup/
|
||||
.ionide/
|
||||
|
||||
!libultraship/Lib/**
|
||||
libultraship/DebugObj/*
|
||||
libultraship/DebugObj/*
|
||||
build/
|
||||
libultraship.a
|
@ -1,15 +1,148 @@
|
||||
# Only used for standalone compilation, usually inherits these from the main makefile
|
||||
CXXFLAGS ?= -Wall -Wextra -O2 -g -std=c++17
|
||||
|
||||
CXX := g++
|
||||
CC := gcc
|
||||
AR := ar
|
||||
FORMAT := clang-format-11
|
||||
|
||||
ASAN ?= 0
|
||||
DEBUG ?= 1
|
||||
OPTFLAGS ?= -O0
|
||||
LTO ?= 0
|
||||
|
||||
WARN := -Wall -Wextra -Werror \
|
||||
-Wno-unused-variable \
|
||||
-Wno-unused-parameter \
|
||||
-Wno-unused-function \
|
||||
-Wno-parentheses \
|
||||
-Wno-narrowing \
|
||||
-Wno-missing-field-initializers
|
||||
|
||||
CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -DENABLE_OPENGL -m32
|
||||
CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -DENABLE_OPENGL -m32
|
||||
CPPFLAGS := -MMD
|
||||
|
||||
ifneq ($(DEBUG),0)
|
||||
CXXFLAGS += -g -D_DEBUG
|
||||
CFLAGS += -g -D_DEBUG
|
||||
endif
|
||||
|
||||
ifneq ($(ASAN),0)
|
||||
CXXFLAGS += -fsanitize=address
|
||||
CFLAGS += -fsanitize=address
|
||||
endif
|
||||
|
||||
ifneq ($(LTO),0)
|
||||
CXXFLAGS += -flto
|
||||
CFLAGS += -flto
|
||||
endif
|
||||
|
||||
SRC_DIRS := $(shell find -type d -not -path "*build*")
|
||||
CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
|
||||
H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
|
||||
|
||||
O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f)
|
||||
LIB := otrlib.a
|
||||
CXX_FILES := \
|
||||
libultraship/Blob.cpp \
|
||||
libultraship/Cvar.cpp \
|
||||
libultraship/Environment.cpp \
|
||||
libultraship/GameSettings.cpp \
|
||||
libultraship/luslog.cpp \
|
||||
libultraship/ModManager.cpp \
|
||||
libultraship/SDLAudioPlayer.cpp \
|
||||
libultraship/SohConsole.cpp \
|
||||
libultraship/Factories/AnimationFactory.cpp \
|
||||
libultraship/Factories/ArrayFactory.cpp \
|
||||
libultraship/Factories/BlobFactory.cpp \
|
||||
libultraship/Factories/CutsceneFactory.cpp \
|
||||
libultraship/Factories/MtxFactory.cpp \
|
||||
libultraship/Factories/PathFactory.cpp \
|
||||
libultraship/Animation.cpp \
|
||||
libultraship/Factories/TextFactory.cpp \
|
||||
libultraship/Factories/TextureFactory.cpp \
|
||||
libultraship/Factories/VtxFactory.cpp \
|
||||
libultraship/Array.cpp \
|
||||
libultraship/ConfigFile.cpp \
|
||||
libultraship/Controller.cpp \
|
||||
libultraship/SohHooks.cpp \
|
||||
libultraship/SohImGuiImpl.cpp \
|
||||
libultraship/KeyboardController.cpp \
|
||||
libultraship/Factories/CollisionHeaderFactory.cpp \
|
||||
libultraship/Factories/DisplayListFactory.cpp \
|
||||
libultraship/Factories/MaterialFactory.cpp \
|
||||
libultraship/Factories/PlayerAnimationFactory.cpp \
|
||||
libultraship/Factories/ResourceLoader.cpp \
|
||||
libultraship/Factories/SceneFactory.cpp \
|
||||
libultraship/Factories/SkeletonFactory.cpp \
|
||||
libultraship/Factories/SkeletonLimbFactory.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_cc.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_direct3d11.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_direct3d12.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_direct3d_common.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_dxgi.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_glx.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_opengl.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_pc.cpp \
|
||||
libultraship/Lib/Fast3D/gfx_sdl2.cpp \
|
||||
libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \
|
||||
libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \
|
||||
libultraship/Lib/ImGui/imgui.cpp \
|
||||
libultraship/Lib/ImGui/imgui_demo.cpp \
|
||||
libultraship/Lib/ImGui/imgui_draw.cpp \
|
||||
libultraship/Lib/ImGui/imgui_tables.cpp \
|
||||
libultraship/Lib/ImGui/imgui_widgets.cpp \
|
||||
libultraship/Lib/StrHash64.cpp \
|
||||
libultraship/Lib/tinyxml2/tinyxml2.cpp \
|
||||
libultraship/Archive.cpp \
|
||||
libultraship/CollisionHeader.cpp \
|
||||
libultraship/ControllerAttachment.cpp \
|
||||
libultraship/Cutscene.cpp \
|
||||
libultraship/DisplayList.cpp \
|
||||
libultraship/GlobalCtx2.cpp \
|
||||
libultraship/File.cpp \
|
||||
libultraship/Material.cpp \
|
||||
libultraship/Matrix.cpp \
|
||||
libultraship/MemoryPack.cpp \
|
||||
libultraship/Model.cpp \
|
||||
libultraship/Path.cpp \
|
||||
libultraship/PlayerAnimation.cpp \
|
||||
libultraship/Resource.cpp \
|
||||
libultraship/ResourceMgr.cpp \
|
||||
libultraship/RumblePack.cpp \
|
||||
libultraship/Scene.cpp \
|
||||
libultraship/Skeleton.cpp \
|
||||
libultraship/SkeletonLimb.cpp \
|
||||
libultraship/Text.cpp \
|
||||
libultraship/Texture.cpp \
|
||||
libultraship/TextureMod.cpp \
|
||||
libultraship/Utils.cpp \
|
||||
libultraship/Vertex.cpp \
|
||||
libultraship/Window.cpp \
|
||||
libultraship/WindowShim.cpp \
|
||||
libultraship/stox.cpp \
|
||||
libultraship/SDLController.cpp
|
||||
|
||||
C_FILES := \
|
||||
libultraship/mixer.c \
|
||||
libultraship/Lib/stb/stb_impl.c
|
||||
|
||||
FMT_FILES := $(shell find libultraship/ -type f \( -name *.cpp -o -name *.h \) -a -not -path "libultraship/Lib/*")
|
||||
|
||||
O_FILES := \
|
||||
$(CXX_FILES:%.cpp=build/%.o) \
|
||||
$(C_FILES:%.c=build/%.o)
|
||||
|
||||
D_FILES := $(O_FILES:%.o=%.d)
|
||||
|
||||
LIB := libultraship.a
|
||||
|
||||
INC_DIRS := $(addprefix -I, \
|
||||
../ZAPDTR/ZAPDUtils \
|
||||
libultraship/Lib/Fast3D/U64 \
|
||||
libultraship/Lib/spdlog \
|
||||
libultraship/Lib/spdlog/include \
|
||||
libultraship \
|
||||
)
|
||||
|
||||
# create build directories
|
||||
$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir)))
|
||||
$(shell mkdir -p $(SRC_DIRS:%=build/%))
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
@ -17,12 +150,17 @@ clean:
|
||||
rm -rf build $(LIB)
|
||||
|
||||
format:
|
||||
clang-format-11 -i $(CPP_FILES) $(H_FILES)
|
||||
$(FORMAT) -i $(FMT_FILES)
|
||||
|
||||
.PHONY: all clean format
|
||||
|
||||
build/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) $(OPTFLAGS) -I ./ -I ../ZAPD/ZAPD -I ../ZAPD/ZAPDUtils -I ../../ZAPD/lib/tinyxml2 -I otrlib/Lib/spdlog/include -c $(OUTPUT_OPTION) $<
|
||||
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
|
||||
|
||||
build/%.o: %.c
|
||||
$(CC) $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
|
||||
|
||||
$(LIB): $(O_FILES)
|
||||
$(AR) rcs $@ $^
|
||||
|
||||
-include $(D_FILES)
|
@ -21,7 +21,7 @@ void Ship::AnimationV0::ParseFileBinary(BinaryReader* reader, Resource* res)
|
||||
|
||||
uint32_t rotIndCnt = reader->ReadUInt32();
|
||||
anim->rotationIndices.reserve(rotIndCnt);
|
||||
for (int i = 0; i < rotIndCnt; i++)
|
||||
for (size_t i = 0; i < rotIndCnt; i++)
|
||||
{
|
||||
uint16_t x = reader->ReadUInt16();
|
||||
uint16_t y = reader->ReadUInt16();
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <filesystem>
|
||||
|
||||
namespace Ship {
|
||||
Archive::Archive(const std::string& MainPath, bool enableWriting) : Archive(MainPath, "", enableWriting)
|
||||
Archive::Archive(const std::string& MainPath, bool enableWriting) : Archive(MainPath, "", enableWriting)
|
||||
{
|
||||
mainMPQ = nullptr;
|
||||
}
|
||||
@ -28,7 +28,7 @@ namespace Ship {
|
||||
|
||||
std::shared_ptr<Archive> Archive::CreateArchive(const std::string& archivePath, int fileCapacity)
|
||||
{
|
||||
Archive* archive = new Archive(archivePath, true);
|
||||
auto archive = std::make_shared<Archive>(archivePath, true);
|
||||
|
||||
TCHAR* t_filename = new TCHAR[archivePath.size() + 1];
|
||||
t_filename[archivePath.size()] = 0;
|
||||
@ -37,10 +37,15 @@ namespace Ship {
|
||||
bool success = SFileCreateArchive(t_filename, MPQ_CREATE_LISTFILE | MPQ_CREATE_ATTRIBUTES | MPQ_CREATE_ARCHIVE_V2, fileCapacity, &archive->mainMPQ);
|
||||
int error = GetLastError();
|
||||
|
||||
if (success) {
|
||||
delete[] t_filename;
|
||||
|
||||
if (success)
|
||||
{
|
||||
archive->mpqHandles[archivePath] = archive->mainMPQ;
|
||||
return std::make_shared<Archive>(*archive);
|
||||
} else {
|
||||
return archive;
|
||||
}
|
||||
else
|
||||
{
|
||||
SPDLOG_ERROR("({}) We tried to create an archive, but it has fallen and cannot get up.");
|
||||
return nullptr;
|
||||
}
|
||||
@ -139,13 +144,16 @@ namespace Ship {
|
||||
|
||||
bool Archive::AddFile(const std::string& path, uintptr_t fileData, DWORD dwFileSize) {
|
||||
HANDLE hFile;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
SYSTEMTIME sysTime;
|
||||
GetSystemTime(&sysTime);
|
||||
FILETIME t;
|
||||
SystemTimeToFileTime(&sysTime, &t);
|
||||
ULONGLONG stupidHack = static_cast<uint64_t>(t.dwHighDateTime) << (sizeof(t.dwHighDateTime) * 8) | t.dwLowDateTime;
|
||||
|
||||
#else
|
||||
time_t stupidHack;
|
||||
time(&stupidHack);
|
||||
#endif
|
||||
if (!SFileCreateFile(mainMPQ, path.c_str(), stupidHack, dwFileSize, 0, MPQ_FILE_COMPRESS, &hFile)) {
|
||||
SPDLOG_ERROR("({}) Failed to create file of {} bytes {} in archive {}", GetLastError(), dwFileSize, path.c_str(), MainPath.c_str());
|
||||
return false;
|
||||
@ -181,7 +189,7 @@ namespace Ship {
|
||||
SPDLOG_ERROR("({}) Failed to remove file {} in archive {}", GetLastError(), path.c_str(), MainPath.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -201,7 +209,7 @@ namespace Ship {
|
||||
SFILE_FIND_DATA findContext;
|
||||
HANDLE hFind;
|
||||
|
||||
|
||||
|
||||
hFind = SFileFindFirstFile(mainMPQ, searchMask.c_str(), &findContext, nullptr);
|
||||
//if (hFind && GetLastError() != ERROR_NO_MORE_FILES) {
|
||||
if (hFind != nullptr) {
|
||||
@ -245,7 +253,7 @@ namespace Ship {
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
auto lst = ListFiles(filename);
|
||||
|
||||
|
||||
for (const auto& item : lst) {
|
||||
if (item.cFileName == filename) {
|
||||
result = true;
|
||||
@ -267,7 +275,7 @@ namespace Ship {
|
||||
return LoadMainMPQ(enableWriting, genCRCMap) && LoadPatchMPQs();
|
||||
}
|
||||
|
||||
bool Archive::Unload()
|
||||
bool Archive::Unload()
|
||||
{
|
||||
bool success = true;
|
||||
for (const auto& mpqHandle : mpqHandles) {
|
||||
@ -302,11 +310,16 @@ namespace Ship {
|
||||
|
||||
bool Archive::LoadMainMPQ(bool enableWriting, bool genCRCMap) {
|
||||
HANDLE mpqHandle = NULL;
|
||||
#ifdef _MSC_VER
|
||||
std::wstring wfullPath = std::filesystem::absolute(MainPath).wstring();
|
||||
#endif
|
||||
std::string fullPath = std::filesystem::absolute(MainPath).string();
|
||||
|
||||
std::wstring wFileName = std::filesystem::absolute(MainPath).wstring();
|
||||
|
||||
if (!SFileOpenArchive(wFileName.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
|
||||
#ifdef _MSC_VER
|
||||
if (!SFileOpenArchive(wfullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
|
||||
#else
|
||||
if (!SFileOpenArchive(fullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
|
||||
#endif
|
||||
SPDLOG_ERROR("({}) Failed to open main mpq file {}.", GetLastError(), fullPath.c_str());
|
||||
return false;
|
||||
}
|
||||
@ -340,12 +353,19 @@ namespace Ship {
|
||||
|
||||
std::wstring wPath = std::filesystem::absolute(path).wstring();
|
||||
|
||||
#ifdef _MSC_VER
|
||||
if (!SFileOpenArchive(wPath.c_str(), 0, MPQ_OPEN_READ_ONLY, &patchHandle)) {
|
||||
#else
|
||||
if (!SFileOpenArchive(fullPath.c_str(), 0, MPQ_OPEN_READ_ONLY, &patchHandle)) {
|
||||
#endif
|
||||
SPDLOG_ERROR("({}) Failed to open patch mpq file {} while applying to {}.", GetLastError(), path.c_str(), MainPath.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
if (!SFileOpenPatchArchive(mainMPQ, wPath.c_str(), "", 0)) {
|
||||
#else
|
||||
if (!SFileOpenPatchArchive(mainMPQ, fullPath.c_str(), "", 0)) {
|
||||
#endif
|
||||
SPDLOG_ERROR("({}) Failed to apply patch mpq file {} to main mpq {}.", GetLastError(), path.c_str(), MainPath.c_str());
|
||||
return false;
|
||||
}
|
||||
|
@ -51,6 +51,8 @@ namespace Ship
|
||||
data.u16 = reader->ReadUInt16();
|
||||
break;
|
||||
// OTRTODO: IMPLEMENT OTHER TYPES!
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
arr->scalars.push_back(data);
|
||||
|
@ -29,9 +29,9 @@ namespace Ship {
|
||||
bool CreateDefaultConfig();
|
||||
|
||||
private:
|
||||
mINI::INIFile File;
|
||||
mINI::INIStructure Val;
|
||||
std::weak_ptr<GlobalCtx2> Context;
|
||||
std::string Path;
|
||||
mINI::INIFile File;
|
||||
};
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "cvar.h"
|
||||
#include "Cvar.h"
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <PR/ultra64/gbi.h>
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "GameSettings.h"
|
||||
|
||||
// Audio
|
||||
#include <cstddef>
|
||||
#include <PR/ultra64/types.h>
|
||||
#include <PR/ultra64/sptask.h>
|
||||
#include <PR/ultra64/pi.h>
|
||||
#include <PR/ultra64/message.h>
|
||||
#include <PR/ultra64/types.h>
|
||||
|
||||
#include "ConfigFile.h"
|
||||
#include "Cvar.h"
|
||||
|
@ -30,7 +30,7 @@ namespace Ship {
|
||||
}
|
||||
|
||||
GlobalCtx2::GlobalCtx2(const std::string& Name) : Name(Name), MainPath(""), PatchesPath("") {
|
||||
|
||||
|
||||
}
|
||||
|
||||
GlobalCtx2::~GlobalCtx2() {
|
||||
@ -54,7 +54,11 @@ namespace Ship {
|
||||
|
||||
if (!ResMan->DidLoadSuccessfully())
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
MessageBox(NULL, L"Main OTR file not found!", L"Uh oh", MB_OK);
|
||||
#else
|
||||
SPDLOG_ERROR("Main OTR file not found!");
|
||||
#endif
|
||||
exit(1);
|
||||
}
|
||||
INSTANCE = new ModManager(ResMan);
|
||||
|
@ -998,7 +998,7 @@
|
||||
#define G_DL_PUSH 0x00
|
||||
#define G_DL_NOPUSH 0x01
|
||||
|
||||
#if _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(__GNUC__)
|
||||
#define _LANGUAGE_C
|
||||
#endif
|
||||
|
||||
@ -3118,7 +3118,7 @@ _DW({ \
|
||||
#endif
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER)
|
||||
#define CALL_2(A,B) A B
|
||||
#define CALL_3(A,B,C) A B C
|
||||
|
||||
@ -3129,12 +3129,12 @@ _DW({ \
|
||||
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)
|
||||
#endif
|
||||
|
||||
#if _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(__GNUC__)
|
||||
#define CALL_2(A,B) A B
|
||||
#define CALL_3(A,B,C) A B C
|
||||
|
||||
#define gsDPSetCombineMode(a, b) CALL_2(gsDPSetCombineLERP, (a, b))
|
||||
//#define gsDPSetCombineMode(a, b) _SHIFTL(0, 24, 8), 0
|
||||
// #define gsDPSetCombineMode(a, b) CALL_2(gsDPSetCombineLERP, (a, b))
|
||||
// #define gsDPSetCombineMode(a, b) _SHIFTL(0, 24, 8), 0
|
||||
#else
|
||||
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)
|
||||
#endif
|
||||
|
@ -33,6 +33,7 @@
|
||||
#define G_OFF (0)
|
||||
|
||||
#include <stdint.h>
|
||||
#include "types.h"
|
||||
#include "gbi.h"
|
||||
#include "abi.h"
|
||||
|
||||
|
@ -86,12 +86,12 @@ struct ShaderProgramD3D11 {
|
||||
static struct {
|
||||
HMODULE d3d11_module;
|
||||
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
|
||||
|
||||
|
||||
HMODULE d3dcompiler_module;
|
||||
pD3DCompile D3DCompile;
|
||||
|
||||
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
|
||||
|
||||
ComPtr<ID3D11Device> device;
|
||||
ComPtr<IDXGISwapChain1> swap_chain;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
|
@ -150,29 +150,29 @@ static struct {
|
||||
Display *dpy;
|
||||
Window root;
|
||||
Window win;
|
||||
|
||||
|
||||
Atom atom_wm_state;
|
||||
Atom atom_wm_state_fullscreen;
|
||||
Atom atom_wm_delete_window;
|
||||
|
||||
|
||||
bool is_fullscreen;
|
||||
void (*on_fullscreen_changed)(bool is_now_fullscreen);
|
||||
|
||||
|
||||
int keymap[256];
|
||||
bool (*on_key_down)(int scancode);
|
||||
bool (*on_key_up)(int scancode);
|
||||
void (*on_all_keys_up)(void);
|
||||
|
||||
|
||||
PFNGLXGETSYNCVALUESOMLPROC glXGetSyncValuesOML;
|
||||
PFNGLXSWAPBUFFERSMSCOMLPROC glXSwapBuffersMscOML;
|
||||
PFNGLXWAITFORSBCOMLPROC glXWaitForSbcOML;
|
||||
|
||||
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
|
||||
|
||||
|
||||
PFNGLXGETVIDEOSYNCSGIPROC glXGetVideoSyncSGI;
|
||||
PFNGLXWAITVIDEOSYNCSGIPROC glXWaitVideoSyncSGI;
|
||||
|
||||
|
||||
bool has_oml_sync_control;
|
||||
uint64_t ust0;
|
||||
int64_t last_msc;
|
||||
@ -181,7 +181,7 @@ static struct {
|
||||
uint64_t last_ust;
|
||||
int64_t target_msc;
|
||||
bool dropped_frame;
|
||||
|
||||
|
||||
bool has_sgi_video_sync;
|
||||
uint64_t last_sync_counter;
|
||||
int64_t this_msc;
|
||||
@ -220,7 +220,7 @@ static int64_t glXGetVideoSyncSGI_wrapper(void) {
|
||||
static void init_keymap(void) {
|
||||
XkbDescPtr desc = XkbGetMap(glx.dpy, 0, XkbUseCoreKbd);
|
||||
XkbGetNames(glx.dpy, XkbKeyNamesMask, desc);
|
||||
|
||||
|
||||
for (int i = desc->min_key_code; i <= desc->max_key_code && i < 256; i++) {
|
||||
char name[XkbKeyNameLength + 1];
|
||||
memcpy(name, desc->names->keys[i].name, XkbKeyNameLength);
|
||||
@ -232,7 +232,7 @@ static void init_keymap(void) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
XkbFreeNames(desc, XkbKeyNamesMask, True);
|
||||
XkbFreeKeyboard(desc, 0, True);
|
||||
}
|
||||
@ -265,7 +265,7 @@ static void gfx_glx_set_fullscreen_state(bool on, bool call_callback) {
|
||||
return;
|
||||
}
|
||||
glx.is_fullscreen = on;
|
||||
|
||||
|
||||
XEvent xev;
|
||||
xev.xany.type = ClientMessage;
|
||||
xev.xclient.message_type = glx.atom_wm_state;
|
||||
@ -276,8 +276,8 @@ static void gfx_glx_set_fullscreen_state(bool on, bool call_callback) {
|
||||
xev.xclient.data.l[2] = 0;
|
||||
xev.xclient.data.l[3] = 0;
|
||||
XSendEvent(glx.dpy, glx.root, 0, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
gfx_glx_ShowHideMouse(on);
|
||||
|
||||
gfx_glx_show_cursor(on);
|
||||
|
||||
if (glx.on_fullscreen_changed != NULL && call_callback) {
|
||||
glx.on_fullscreen_changed(on);
|
||||
}
|
||||
@ -303,7 +303,7 @@ static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
|
||||
// which means that glXSwapBuffers should be non-blocking,
|
||||
// if we are sure to wait at least one vsync interval between calls.
|
||||
setenv("__GL_MaxFramesAllowed", "2", true);
|
||||
|
||||
|
||||
glx.dpy = XOpenDisplay(NULL);
|
||||
if (glx.dpy == NULL) {
|
||||
fprintf(stderr, "Cannot connect to X server\n");
|
||||
@ -311,7 +311,7 @@ static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
|
||||
}
|
||||
int screen = DefaultScreen(glx.dpy);
|
||||
glx.root = RootWindow(glx.dpy, screen);
|
||||
|
||||
|
||||
GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
|
||||
XVisualInfo *vi = glXChooseVisual(glx.dpy, 0, att);
|
||||
if (vi == NULL) {
|
||||
@ -323,7 +323,7 @@ static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
|
||||
swa.colormap = cmap;
|
||||
swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | FocusChangeMask;
|
||||
glx.win = XCreateWindow(glx.dpy, glx.root, 0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWEventMask, &swa);
|
||||
|
||||
|
||||
glx.atom_wm_state = XInternAtom(glx.dpy, "_NET_WM_STATE", False);
|
||||
glx.atom_wm_state_fullscreen = XInternAtom(glx.dpy, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
glx.atom_wm_delete_window = XInternAtom(glx.dpy, "WM_DELETE_WINDOW", False);
|
||||
@ -340,11 +340,11 @@ static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
|
||||
XStoreName(glx.dpy, glx.win, title);
|
||||
GLXContext glc = glXCreateContext(glx.dpy, vi, NULL, GL_TRUE);
|
||||
glXMakeCurrent(glx.dpy, glx.win, glc);
|
||||
|
||||
|
||||
init_keymap();
|
||||
|
||||
|
||||
const char *extensions = glXQueryExtensionsString(glx.dpy, screen);
|
||||
|
||||
|
||||
if (gfx_glx_check_extension(extensions, "GLX_OML_sync_control")) {
|
||||
glx.glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glXGetProcAddressARB((const GLubyte *)"glXGetSyncValuesOML");
|
||||
glx.glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapBuffersMscOML");
|
||||
@ -360,7 +360,7 @@ static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
|
||||
glx.glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXGetVideoSyncSGI");
|
||||
glx.glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXWaitVideoSyncSGI");
|
||||
}
|
||||
|
||||
|
||||
int64_t ust, msc, sbc;
|
||||
if (glx.glXGetSyncValuesOML != NULL && glx.glXGetSyncValuesOML(glx.dpy, glx.win, &ust, &msc, &sbc)) {
|
||||
glx.has_oml_sync_control = true;
|
||||
@ -439,7 +439,7 @@ static void gfx_glx_handle_events(void) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (xev.type == ClientMessage && xev.xclient.data.l[0] == glx.atom_wm_delete_window) {
|
||||
if (xev.type == ClientMessage && (Atom)xev.xclient.data.l[0] == glx.atom_wm_delete_window) {
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
@ -451,19 +451,19 @@ static bool gfx_glx_start_frame(void) {
|
||||
|
||||
static void gfx_glx_swap_buffers_begin(void) {
|
||||
glx.wanted_ust += FRAME_INTERVAL_US_NUMERATOR; // advance 1/30 seconds on JP/US or 1/25 seconds on EU
|
||||
|
||||
|
||||
if (!glx.has_oml_sync_control && !glx.has_sgi_video_sync) {
|
||||
glFlush();
|
||||
|
||||
|
||||
uint64_t target = glx.wanted_ust / FRAME_INTERVAL_US_DENOMINATOR;
|
||||
uint64_t now;
|
||||
while (target > (now = (uint64_t)get_time() - glx.ust0)) {
|
||||
struct timespec ts = {(target - now) / 1000000, ((target - now) % 1000000) * 1000};
|
||||
struct timespec ts = {(time_t)((target - now) / 1000000), (time_t)(((target - now) % 1000000) * 1000)};
|
||||
if (nanosleep(&ts, NULL) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (target + 2 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR < now) {
|
||||
if (target + 32 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR >= now) {
|
||||
printf("Dropping frame\n");
|
||||
@ -476,10 +476,10 @@ static void gfx_glx_swap_buffers_begin(void) {
|
||||
}
|
||||
glXSwapBuffers(glx.dpy, glx.win);
|
||||
glx.dropped_frame = false;
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
double vsyncs_to_wait = (int64_t)(glx.wanted_ust / FRAME_INTERVAL_US_DENOMINATOR - glx.last_ust) / (double)glx.vsync_interval;
|
||||
if (vsyncs_to_wait <= 0) {
|
||||
printf("Dropping frame\n");
|
||||
@ -519,17 +519,17 @@ static void gfx_glx_swap_buffers_begin(void) {
|
||||
vsyncs_to_wait = 2;
|
||||
}
|
||||
glx.target_msc = glx.last_msc + vsyncs_to_wait;
|
||||
|
||||
|
||||
if (glx.has_oml_sync_control) {
|
||||
glx.glXSwapBuffersMscOML(glx.dpy, glx.win, glx.target_msc, 0, 0);
|
||||
} else if (glx.has_sgi_video_sync) {
|
||||
glFlush(); // Try to submit pending work. Don't use glFinish since that busy loops on NVIDIA proprietary driver.
|
||||
|
||||
|
||||
//uint64_t counter0;
|
||||
uint64_t counter1, counter2;
|
||||
|
||||
|
||||
//uint64_t before_wait = get_time();
|
||||
|
||||
|
||||
counter1 = glXGetVideoSyncSGI_wrapper();
|
||||
//counter0 = counter1;
|
||||
//int waits = 0;
|
||||
@ -537,17 +537,17 @@ static void gfx_glx_swap_buffers_begin(void) {
|
||||
counter1 = glXWaitVideoSyncSGI_wrapper();
|
||||
//++waits;
|
||||
}
|
||||
|
||||
|
||||
//uint64_t before = get_time();
|
||||
glXSwapBuffers(glx.dpy, glx.win);
|
||||
|
||||
|
||||
|
||||
|
||||
counter2 = glXGetVideoSyncSGI_wrapper();
|
||||
while (counter2 < (uint64_t)glx.target_msc) {
|
||||
counter2 = glXWaitVideoSyncSGI_wrapper();
|
||||
}
|
||||
uint64_t after = get_time();
|
||||
|
||||
|
||||
//printf("%.3f %.3f %.3f\t%.3f\t%u %d %.2f %u %d\n", before_wait * 0.000060, before * 0.000060, after * 0.000060, (after - before) * 0.000060, counter0, counter2 - counter0, vsyncs_to_wait, (unsigned int)glx.target_msc, waits);
|
||||
glx.this_msc = counter2;
|
||||
glx.this_ust = after;
|
||||
@ -558,7 +558,7 @@ static void gfx_glx_swap_buffers_end(void) {
|
||||
if (glx.dropped_frame || (!glx.has_oml_sync_control && !glx.has_sgi_video_sync)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
int64_t ust, msc, sbc;
|
||||
if (glx.has_oml_sync_control) {
|
||||
if (!glx.glXWaitForSbcOML(glx.dpy, glx.win, 0, &ust, &msc, &sbc)) {
|
||||
@ -600,6 +600,10 @@ static double gfx_glx_get_time(void) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
static void gfx_glx_set_frame_divisor(int divisor) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
struct GfxWindowManagerAPI gfx_glx = {
|
||||
gfx_glx_init,
|
||||
gfx_glx_set_keyboard_callbacks,
|
||||
@ -612,7 +616,8 @@ struct GfxWindowManagerAPI gfx_glx = {
|
||||
gfx_glx_start_frame,
|
||||
gfx_glx_swap_buffers_begin,
|
||||
gfx_glx_swap_buffers_end,
|
||||
gfx_glx_get_time
|
||||
gfx_glx_get_time,
|
||||
gfx_glx_set_frame_divisor,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -3,6 +3,6 @@
|
||||
|
||||
#include "gfx_window_manager_api.h"
|
||||
|
||||
struct GfxWindowManagerAPI gfx_glx;
|
||||
extern struct GfxWindowManagerAPI gfx_glx;
|
||||
|
||||
#endif
|
||||
|
@ -29,8 +29,9 @@
|
||||
#include "SDL_opengl.h"
|
||||
#else
|
||||
#include <SDL2/SDL.h>
|
||||
#include <GL/glew.h>
|
||||
#define GL_GLEXT_PROTOTYPES 1
|
||||
#include <SDL2/SDL_opengles2.h>
|
||||
// #include <SDL2/SDL_opengles2.h>
|
||||
#endif
|
||||
|
||||
#include "gfx_cc.h"
|
||||
@ -163,6 +164,7 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
|
||||
return "texel.a";
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
|
||||
@ -510,6 +512,7 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
|
||||
case G_TX_NOMIRROR | G_TX_WRAP:
|
||||
return GL_REPEAT;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
|
||||
@ -671,7 +674,7 @@ static void gfx_opengl_resize_framebuffer(int fb, uint32_t width, uint32_t heigh
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
}
|
||||
|
||||
void gfx_opengl_set_framebuffer(int fb)
|
||||
void gfx_opengl_set_framebuffer(int fb)
|
||||
{
|
||||
glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE); // Set origin to upper left corner, to match N64 and DX11
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
|
||||
@ -682,7 +685,7 @@ void gfx_opengl_set_framebuffer(int fb)
|
||||
glDepthMask(current_depth_mask ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
|
||||
void gfx_opengl_reset_framebuffer(void)
|
||||
void gfx_opengl_reset_framebuffer(void)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
#ifndef _LANGUAGE_C
|
||||
#define _LANGUAGE_C
|
||||
@ -435,15 +436,15 @@ static void gfx_generate_cc(struct ColorCombiner *comb, uint64_t cc_id) {
|
||||
val = SHADER_COMBINED;
|
||||
break;
|
||||
}
|
||||
// fallthrough for G_ACMUX_LOD_FRACTION
|
||||
c[i][1][j] = G_CCMUX_LOD_FRACTION;
|
||||
[[fallthrough]]; // for G_ACMUX_LOD_FRACTION
|
||||
case G_ACMUX_1:
|
||||
//case G_ACMUX_PRIM_LOD_FRAC: same numerical value
|
||||
if (j != 2) {
|
||||
val = SHADER_1;
|
||||
break;
|
||||
}
|
||||
// fallthrough for G_ACMUX_PRIM_LOD_FRAC
|
||||
[[fallthrough]]; // for G_ACMUX_PRIM_LOD_FRAC
|
||||
case G_ACMUX_PRIMITIVE:
|
||||
case G_ACMUX_SHADE:
|
||||
case G_ACMUX_ENVIRONMENT:
|
||||
@ -538,7 +539,7 @@ static void gfx_texture_cache_delete(const uint8_t* orig_addr)
|
||||
if (it->first.texture_addr == orig_addr) {
|
||||
gfx_texture_cache.lru.erase(*(list<TextureCacheMap::iterator>::iterator*)&it->second.lru_location);
|
||||
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
|
||||
gfx_texture_cache.map.erase(it);
|
||||
gfx_texture_cache.map.erase(it->first);
|
||||
again = true;
|
||||
break;
|
||||
}
|
||||
@ -799,7 +800,7 @@ static void import_texture(int i, int tile) {
|
||||
uint8_t siz = rdp.texture_tile[tile].siz;
|
||||
uint32_t tmem_index = rdp.texture_tile[tile].tmem_index;
|
||||
|
||||
// OTRTODO: Move it to a function to be faster
|
||||
// OTRTODO: Move it to a function to be faster
|
||||
// ModInternal::bindHook(LOOKUP_TEXTURE);
|
||||
// ModInternal::initBindHook(8,
|
||||
// HOOK_PARAMETER("gfx_api", gfx_get_current_rendering_api()),
|
||||
@ -1671,7 +1672,7 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
||||
SUPPORT_CHECK(ult == 0);
|
||||
|
||||
// The lrs field rather seems to be number of pixels to load
|
||||
uint32_t word_size_shift;
|
||||
uint32_t word_size_shift = 0;
|
||||
switch (rdp.texture_to_load.siz) {
|
||||
case G_IM_SIZ_4b:
|
||||
word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
|
||||
@ -1699,7 +1700,7 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
||||
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
|
||||
SUPPORT_CHECK(tile == G_TX_LOADTILE);
|
||||
|
||||
uint32_t word_size_shift;
|
||||
uint32_t word_size_shift = 0;
|
||||
switch (rdp.texture_to_load.siz) {
|
||||
case G_IM_SIZ_4b:
|
||||
word_size_shift = 0;
|
||||
@ -2030,12 +2031,11 @@ static void gfx_s2dex_bg_copy(const uObjBg* bg) {
|
||||
static inline void* seg_addr(uintptr_t w1)
|
||||
{
|
||||
// Segmented?
|
||||
if (w1 >= 0xF0000000)
|
||||
if (w1 & 1)
|
||||
{
|
||||
uint32_t segNum = (w1 >> 24);
|
||||
segNum -= 0xF0;
|
||||
|
||||
uint32_t offset = w1 & 0x00FFFFFF;
|
||||
uint32_t offset = w1 & 0x00FFFFFE;
|
||||
//offset = 0; // Cursed Malon bug
|
||||
|
||||
if (segmentPointers[segNum] != 0)
|
||||
@ -2052,7 +2052,7 @@ static inline void* seg_addr(uintptr_t w1)
|
||||
#define C0(pos, width) ((cmd->words.w0 >> (pos)) & ((1U << width) - 1))
|
||||
#define C1(pos, width) ((cmd->words.w1 >> (pos)) & ((1U << width) - 1))
|
||||
|
||||
int dListBP;
|
||||
unsigned int dListBP;
|
||||
int matrixBP;
|
||||
uintptr_t clearMtx;
|
||||
|
||||
@ -2220,7 +2220,7 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
|
||||
cmd--;
|
||||
|
||||
if (ourHash != -1)
|
||||
if (ourHash != (uint64_t)-1)
|
||||
ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, cmd->words.w1);
|
||||
|
||||
cmd->words.w1 = (uintptr_t)vtx;
|
||||
@ -2338,7 +2338,7 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
case G_QUAD:
|
||||
{
|
||||
int bp = 0;
|
||||
// fallthrough
|
||||
[[fallthrough]];
|
||||
}
|
||||
#endif
|
||||
#if defined(F3DEX_GBI) || defined(F3DLP_GBI)
|
||||
@ -2368,11 +2368,11 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
|
||||
char* imgData = (char*)i;
|
||||
|
||||
if ((i & 0xF0000000) != 0xF0000000)
|
||||
if ((i & 1) != 1)
|
||||
if (ResourceMgr_OTRSigCheck(imgData) == 1)
|
||||
i = (uintptr_t)ResourceMgr_LoadTexByName(imgData);
|
||||
|
||||
gfx_dp_set_texture_image(C0(21, 3), C0(19, 2), C0(0, 10), (void*) i, imgData);
|
||||
gfx_dp_set_texture_image(C0(21, 3), C0(19, 2), C0(0, 10), (void*) i, imgData);
|
||||
break;
|
||||
}
|
||||
case G_SETTIMG_OTR:
|
||||
@ -2389,7 +2389,7 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
//printf("G_SETTIMG_OTR: %s, %08X\n", fileName, hash);
|
||||
#endif
|
||||
|
||||
if (addr != NULL)
|
||||
if (addr != 0)
|
||||
{
|
||||
tex = (char*)addr;
|
||||
}
|
||||
@ -2403,7 +2403,7 @@ static void gfx_run_dl(Gfx* cmd) {
|
||||
uintptr_t oldData = cmd->words.w1;
|
||||
cmd->words.w1 = (uintptr_t)tex;
|
||||
|
||||
if (ourHash != -1)
|
||||
if (ourHash != (uint64_t)-1)
|
||||
ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, oldData);
|
||||
|
||||
cmd++;
|
||||
@ -2607,7 +2607,7 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co
|
||||
gfx_current_dimensions.height = SCREEN_HEIGHT;
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
segmentPointers[i] = NULL;
|
||||
segmentPointers[i] = 0;
|
||||
|
||||
// Used in the 120 star TAS
|
||||
static uint32_t precomp_shaders[] = {
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <unordered_map>
|
||||
#include <list>
|
||||
|
||||
struct GfxRenderingAPI;
|
||||
struct GfxWindowManagerAPI;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#if !defined(__linux__) && defined(ENABLE_OPENGL)
|
||||
#if defined(ENABLE_OPENGL)
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#define FOR_WINDOWS 1
|
||||
@ -23,7 +23,9 @@
|
||||
|
||||
#include "gfx_window_manager_api.h"
|
||||
#include "gfx_screen_config.h"
|
||||
#ifdef _MSC_VER
|
||||
#include <WTypesbase.h>
|
||||
#endif
|
||||
#include <time.h>
|
||||
|
||||
#define GFX_API_NAME "SDL2 - OpenGL"
|
||||
@ -41,7 +43,7 @@ static bool (*on_key_up_callback)(int scancode);
|
||||
static void (*on_all_keys_up_callback)(void);
|
||||
|
||||
const SDL_Scancode windows_scancode_table[] =
|
||||
{
|
||||
{
|
||||
/* 0 1 2 3 4 5 6 7 */
|
||||
/* 8 9 A B C D E F */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
|
||||
@ -117,7 +119,9 @@ static void set_fullscreen(bool on, bool call_callback) {
|
||||
}
|
||||
|
||||
static uint64_t previous_time;
|
||||
#ifndef __linux__
|
||||
static HANDLE timer;
|
||||
#endif
|
||||
|
||||
static int frameDivisor = 1;
|
||||
|
||||
@ -131,7 +135,9 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
#ifndef __linux
|
||||
timer = CreateWaitableTimer(nullptr, false, nullptr);
|
||||
#endif
|
||||
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||
@ -188,7 +194,7 @@ static void gfx_sdl_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bo
|
||||
}
|
||||
|
||||
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
||||
while (1)
|
||||
while (1)
|
||||
{
|
||||
run_one_game_iter();
|
||||
}
|
||||
|
@ -86,14 +86,8 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define u8 uint8_t
|
||||
#define u16 uint16_t
|
||||
#define u32 uint32_t
|
||||
#define u64 uint64_t
|
||||
#define unint uint32_t
|
||||
|
||||
#define INITIAL_CRC64 0xffffffffffffffffULL
|
||||
|
||||
extern uint64_t update_crc64(const void* buf, unint len, u64 crc);
|
||||
extern u64 crc64(const void* buf, unint len);
|
||||
extern u64 CRC64(const char* t);
|
||||
extern uint64_t update_crc64(const void* buf, uint32_t len, uint64_t crc);
|
||||
extern uint64_t crc64(const void* buf, uint32_t len);
|
||||
extern uint64_t CRC64(const char* t);
|
@ -45,8 +45,8 @@ protected:
|
||||
}
|
||||
formatted.push_back('\0');
|
||||
const char *msg_output = formatted.data();
|
||||
if (Game::Settings.debug.soh_sink && SohImGui::console->opened)
|
||||
SohImGui::console->Append("SoH Logging", priority, msg_output);
|
||||
if (Game::Settings.debug.soh_sink && SohImGui::console->opened)
|
||||
SohImGui::console->Append("SoH Logging", priority, "%s", msg_output);
|
||||
}
|
||||
|
||||
void flush_() override {}
|
||||
@ -66,6 +66,8 @@ private:
|
||||
return Priority::ERROR_LVL;
|
||||
case spdlog::level::critical:
|
||||
return Priority::ERROR_LVL;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return Priority::LOG_LVL;
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace Ship
|
||||
Vertex* vtxData = new Vertex[numVerts];
|
||||
uint32_t* indicesData = new uint32_t[numPolys];
|
||||
|
||||
if (vertices != NULL)
|
||||
if (vertices != 0)
|
||||
{
|
||||
reader->Seek(headerStart + vertices, SeekOffsetType::Start);
|
||||
|
||||
@ -47,7 +47,7 @@ namespace Ship
|
||||
vtxData[i].pos = reader->ReadVec3f();
|
||||
}
|
||||
|
||||
if (normals != NULL)
|
||||
if (normals != 0)
|
||||
{
|
||||
reader->Seek(headerStart + normals, SeekOffsetType::Start);
|
||||
|
||||
@ -55,7 +55,7 @@ namespace Ship
|
||||
vtxData[i].normal = reader->ReadVec3f();
|
||||
}
|
||||
|
||||
if (vertexColors != NULL)
|
||||
if (vertexColors != 0)
|
||||
{
|
||||
reader->Seek(headerStart + vertexColors, SeekOffsetType::Start);
|
||||
|
||||
@ -63,7 +63,7 @@ namespace Ship
|
||||
vtxData[i].color = reader->ReadColor3b();
|
||||
}
|
||||
|
||||
if (uvCoords != NULL)
|
||||
if (uvCoords != 0)
|
||||
{
|
||||
reader->Seek(headerStart + uvCoords, SeekOffsetType::Start);
|
||||
|
||||
@ -71,7 +71,7 @@ namespace Ship
|
||||
vtxData[i].uv = reader->ReadVec2f();
|
||||
}
|
||||
|
||||
if (boneWeights != NULL)
|
||||
if (boneWeights != 0)
|
||||
{
|
||||
reader->Seek(headerStart + boneWeights, SeekOffsetType::Start);
|
||||
|
||||
@ -81,7 +81,7 @@ namespace Ship
|
||||
mdl->boneWeights[i] = reader->ReadVec2f();
|
||||
}
|
||||
|
||||
if (faces != NULL)
|
||||
if (faces != 0)
|
||||
{
|
||||
reader->Seek(headerStart + faces, SeekOffsetType::Start);
|
||||
reader->Read((char*)indicesData, numPolys * sizeof(uint32_t));
|
||||
|
@ -2,8 +2,8 @@
|
||||
#include "DisplayList.h"
|
||||
#include "ResourceMgr.h"
|
||||
#include "Utils/BinaryReader.h"
|
||||
#include "lib/tinyxml2/tinyxml2.h"
|
||||
#include "lib/Fast3D/U64/PR/ultra64/gbi.h"
|
||||
#include "Lib/tinyxml2/tinyxml2.h"
|
||||
#include "Lib/Fast3D/U64/PR/ultra64/gbi.h"
|
||||
|
||||
namespace Ship
|
||||
{
|
||||
@ -25,7 +25,7 @@ namespace Ship
|
||||
|
||||
void ResourceFile::WriteFileBinary(BinaryWriter* writer, Resource* res)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ResourceFile::WriteFileXML(tinyxml2::XMLElement* writer, Resource* res)
|
||||
@ -35,17 +35,17 @@ namespace Ship
|
||||
|
||||
Resource::~Resource()
|
||||
{
|
||||
free(cachedGameAsset);
|
||||
free(cachedGameAsset);
|
||||
cachedGameAsset = nullptr;
|
||||
|
||||
for (int i = 0; i < patches.size(); i++)
|
||||
for (size_t i = 0; i < patches.size(); i++)
|
||||
{
|
||||
std::string hashStr = resMgr->HashToString(patches[i].crc);
|
||||
auto resShared = resMgr->GetCachedFile(hashStr);
|
||||
if (resShared != nullptr)
|
||||
{
|
||||
auto res = (Ship::DisplayList*)resShared.get();
|
||||
|
||||
|
||||
Gfx* gfx = (Gfx*)&res->instructions[patches[i].index];
|
||||
gfx->words.w1 = patches[i].origData;
|
||||
}
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "GlobalCtx2.h"
|
||||
#include "StrHash.h"
|
||||
#include "File.h"
|
||||
#include "lib/tinyxml2/tinyxml2.h"
|
||||
#include "Lib/tinyxml2/tinyxml2.h"
|
||||
|
||||
namespace Ship
|
||||
{
|
||||
@ -101,10 +101,10 @@ namespace Ship
|
||||
|
||||
class ResourcePromise {
|
||||
public:
|
||||
std::shared_ptr<Resource> Resource;
|
||||
std::shared_ptr<File> File;
|
||||
std::condition_variable ResourceLoadNotifier;
|
||||
std::mutex ResourceLoadMutex;
|
||||
std::shared_ptr<Resource> resource;
|
||||
std::shared_ptr<File> file;
|
||||
std::condition_variable resourceLoadNotifier;
|
||||
std::mutex resourceLoadMutex;
|
||||
bool bHasResourceLoaded = false;
|
||||
};
|
||||
}
|
@ -40,7 +40,7 @@ namespace Ship {
|
||||
const std::lock_guard<std::mutex> ResLock(ResourceLoadMutex);
|
||||
bIsRunning = false;
|
||||
}
|
||||
|
||||
|
||||
FileLoadNotifier.notify_all();
|
||||
ResourceLoadNotifier.notify_all();
|
||||
FileLoadThread->join();
|
||||
@ -118,13 +118,13 @@ namespace Ship {
|
||||
|
||||
// Wait for the underlying File to complete loading
|
||||
{
|
||||
std::unique_lock<std::mutex> FileLock(ToLoad->File->FileLoadMutex);
|
||||
while (!ToLoad->File->bIsLoaded && !ToLoad->File->bHasLoadError) {
|
||||
ToLoad->File->FileLoadNotifier.wait(FileLock);
|
||||
std::unique_lock<std::mutex> FileLock(ToLoad->file->FileLoadMutex);
|
||||
while (!ToLoad->file->bIsLoaded && !ToLoad->file->bHasLoadError) {
|
||||
ToLoad->file->FileLoadNotifier.wait(FileLock);
|
||||
}
|
||||
}
|
||||
|
||||
auto UnmanagedRes = ResourceLoader::LoadResource(ToLoad->File);
|
||||
auto UnmanagedRes = ResourceLoader::LoadResource(ToLoad->file);
|
||||
|
||||
if (UnmanagedRes != nullptr)
|
||||
{
|
||||
@ -132,13 +132,13 @@ namespace Ship {
|
||||
auto Res = std::shared_ptr<Resource>(UnmanagedRes);
|
||||
|
||||
if (Res != nullptr) {
|
||||
std::unique_lock<std::mutex> Lock(ToLoad->ResourceLoadMutex);
|
||||
std::unique_lock<std::mutex> Lock(ToLoad->resourceLoadMutex);
|
||||
|
||||
ToLoad->bHasResourceLoaded = true;
|
||||
ToLoad->Resource = Res;
|
||||
ToLoad->resource = Res;
|
||||
ResourceCache[Res->file->path] = Res;
|
||||
|
||||
SPDLOG_DEBUG("Loaded Resource {} on ResourceMgr thread", ToLoad->File->path);
|
||||
SPDLOG_DEBUG("Loaded Resource {} on ResourceMgr thread", ToLoad->file->path);
|
||||
|
||||
// Disabled for now because it can cause random crashes
|
||||
//FileCache[Res->File->path] = nullptr;
|
||||
@ -147,15 +147,15 @@ namespace Ship {
|
||||
}
|
||||
else {
|
||||
ToLoad->bHasResourceLoaded = false;
|
||||
ToLoad->Resource = nullptr;
|
||||
ToLoad->resource = nullptr;
|
||||
|
||||
SPDLOG_ERROR("Resource load FAILED {} on ResourceMgr thread", ToLoad->File->path);
|
||||
SPDLOG_ERROR("Resource load FAILED {} on ResourceMgr thread", ToLoad->file->path);
|
||||
}
|
||||
|
||||
//ResLock.lock();
|
||||
//ResLock.unlock();
|
||||
|
||||
ToLoad->ResourceLoadNotifier.notify_all();
|
||||
ToLoad->resourceLoadNotifier.notify_all();
|
||||
}
|
||||
}
|
||||
|
||||
@ -193,7 +193,7 @@ namespace Ship {
|
||||
|
||||
std::shared_ptr<Ship::Resource> ResourceMgr::GetCachedFile(std::string FilePath) {
|
||||
auto resCacheFind = ResourceCache.find(FilePath);
|
||||
|
||||
|
||||
if (resCacheFind != ResourceCache.end())
|
||||
return resCacheFind->second;
|
||||
else
|
||||
@ -205,17 +205,22 @@ namespace Ship {
|
||||
|
||||
if (!Promise->bHasResourceLoaded)
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex);
|
||||
std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
|
||||
while (!Promise->bHasResourceLoaded) {
|
||||
Promise->ResourceLoadNotifier.wait(Lock);
|
||||
Promise->resourceLoadNotifier.wait(Lock);
|
||||
}
|
||||
}
|
||||
|
||||
return Promise->Resource;
|
||||
return Promise->resource;
|
||||
}
|
||||
|
||||
std::shared_ptr<ResourcePromise> ResourceMgr::LoadResourceAsync(std::string FilePath) {
|
||||
// todo: what?
|
||||
#ifdef _MSC_VER
|
||||
StringHelper::ReplaceOriginal(FilePath, "/", "\\");
|
||||
#else
|
||||
StringHelper::ReplaceOriginal(FilePath, "\\", "/");
|
||||
#endif
|
||||
|
||||
if (StringHelper::StartsWith(FilePath, "__OTR__"))
|
||||
FilePath = StringHelper::Split(FilePath, "__OTR__")[1];
|
||||
@ -230,14 +235,14 @@ namespace Ship {
|
||||
}
|
||||
|
||||
std::shared_ptr<File> FileData = LoadFile(FilePath);
|
||||
Promise->File = FileData;
|
||||
Promise->file = FileData;
|
||||
|
||||
Promise->bHasResourceLoaded = false;
|
||||
ResourceLoadQueue.push(Promise);
|
||||
ResourceLoadNotifier.notify_all();
|
||||
} else {
|
||||
Promise->bHasResourceLoaded = true;
|
||||
Promise->Resource = resCacheFind->second;
|
||||
Promise->resource = resCacheFind->second;
|
||||
}
|
||||
|
||||
return Promise;
|
||||
@ -261,37 +266,37 @@ namespace Ship {
|
||||
auto PromiseList = CacheDirectoryAsync(SearchMask);
|
||||
auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
|
||||
|
||||
for (int32_t i = 0; i < PromiseList->size(); i++) {
|
||||
for (size_t i = 0; i < PromiseList->size(); i++) {
|
||||
auto Promise = PromiseList->at(i);
|
||||
|
||||
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex);
|
||||
std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
|
||||
while (!Promise->bHasResourceLoaded) {
|
||||
Promise->ResourceLoadNotifier.wait(Lock);
|
||||
Promise->resourceLoadNotifier.wait(Lock);
|
||||
}
|
||||
|
||||
LoadedList->push_back(Promise->Resource);
|
||||
LoadedList->push_back(Promise->resource);
|
||||
}
|
||||
|
||||
return LoadedList;
|
||||
}
|
||||
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::DirtyDirectory(std::string SearchMask)
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::DirtyDirectory(std::string SearchMask)
|
||||
{
|
||||
auto PromiseList = CacheDirectoryAsync(SearchMask);
|
||||
auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
|
||||
|
||||
for (int32_t i = 0; i < PromiseList->size(); i++) {
|
||||
for (size_t i = 0; i < PromiseList->size(); i++) {
|
||||
auto Promise = PromiseList->at(i);
|
||||
|
||||
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex);
|
||||
std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
|
||||
while (!Promise->bHasResourceLoaded) {
|
||||
Promise->ResourceLoadNotifier.wait(Lock);
|
||||
Promise->resourceLoadNotifier.wait(Lock);
|
||||
}
|
||||
|
||||
if (Promise->Resource != nullptr)
|
||||
Promise->Resource->isDirty = true;
|
||||
if (Promise->resource != nullptr)
|
||||
Promise->resource->isDirty = true;
|
||||
|
||||
LoadedList->push_back(Promise->Resource);
|
||||
LoadedList->push_back(Promise->resource);
|
||||
}
|
||||
|
||||
return LoadedList;
|
||||
|
@ -46,6 +46,7 @@ namespace Ship
|
||||
|
||||
private:
|
||||
std::weak_ptr<GlobalCtx2> Context;
|
||||
volatile bool bIsRunning;
|
||||
std::map<std::string, std::shared_ptr<File>> FileCache;
|
||||
std::map<std::string, std::shared_ptr<Resource>> ResourceCache;
|
||||
std::queue<std::shared_ptr<File>> FileLoadQueue;
|
||||
@ -57,6 +58,5 @@ namespace Ship
|
||||
std::mutex ResourceLoadMutex;
|
||||
std::condition_variable FileLoadNotifier;
|
||||
std::condition_variable ResourceLoadNotifier;
|
||||
volatile bool bIsRunning;
|
||||
};
|
||||
}
|
@ -333,11 +333,12 @@ namespace Ship {
|
||||
|
||||
void SDLController::WriteToSource(ControllerCallback* controller)
|
||||
{
|
||||
if (SDL_GameControllerHasRumble(Cont)) {
|
||||
if (controller->rumble > 0) {
|
||||
SDL_GameControllerRumble(Cont, 0xFFFF * Game::Settings.controller.rumble_strength, 0xFFFF * Game::Settings.controller.rumble_strength, 1);
|
||||
}
|
||||
}
|
||||
// MERGETODO
|
||||
// if (SDL_GameControllerHasRumble(Cont)) {
|
||||
// if (controller->rumble > 0) {
|
||||
// SDL_GameControllerRumble(Cont, 0xFFFF * Game::Settings.controller.rumble_strength, 0xFFFF * Game::Settings.controller.rumble_strength, 1);
|
||||
// }
|
||||
// }
|
||||
|
||||
if (SDL_GameControllerHasLED(Cont)) {
|
||||
if (controller->ledColor == 1) {
|
||||
|
@ -24,8 +24,8 @@ namespace Ship {
|
||||
static bool IsGuidInUse(const std::string& guid);
|
||||
|
||||
private:
|
||||
std::string guid;
|
||||
SDL_GameController* Cont;
|
||||
std::string guid;
|
||||
std::map<int32_t, int16_t> ThresholdMapping;
|
||||
|
||||
void LoadAxisThresholds();
|
||||
|
@ -137,8 +137,8 @@ namespace Ship
|
||||
y = 0;
|
||||
z = 0;
|
||||
unk_06 = 0;
|
||||
opa;
|
||||
xlu;
|
||||
// opa;
|
||||
// xlu;
|
||||
}
|
||||
|
||||
SetMesh::SetMesh(BinaryReader* reader) : SceneCommand(reader)
|
||||
@ -398,18 +398,18 @@ namespace Ship
|
||||
LightInfo light = LightInfo();
|
||||
|
||||
light.type = reader->ReadUByte();
|
||||
|
||||
|
||||
light.x = reader->ReadInt16();
|
||||
light.y = reader->ReadInt16();
|
||||
light.y = reader->ReadInt16();
|
||||
light.z = reader->ReadInt16();
|
||||
|
||||
light.r = reader->ReadUByte();
|
||||
light.g = reader->ReadUByte();
|
||||
light.b = reader->ReadUByte();
|
||||
|
||||
|
||||
light.drawGlow = reader->ReadUByte();
|
||||
light.radius = reader->ReadInt16();
|
||||
|
||||
|
||||
lights.push_back(light);
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace Ship
|
||||
limb->skinVtxCnt = reader->ReadUInt16();
|
||||
uint32_t skinCnt = reader->ReadUInt32();
|
||||
|
||||
for (int i = 0; i < skinCnt; i++)
|
||||
for (size_t i = 0; i < skinCnt; i++)
|
||||
{
|
||||
Struct_800A598C struc;
|
||||
|
||||
|
@ -16,7 +16,7 @@ std::map<ImGuiKey, std::string> BindingToggle;
|
||||
static bool HelpCommand(const std::vector<std::string>&) {
|
||||
INFO("SoH Commands:");
|
||||
for(const auto& cmd : SohImGui::console->Commands) {
|
||||
INFO((" - " + cmd.first).c_str());
|
||||
INFO("%s", (" - " + cmd.first).c_str());
|
||||
}
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
@ -35,7 +35,7 @@ std::string toLowerCase(std::string in) {
|
||||
static bool BindCommand(const std::vector<std::string>& args) {
|
||||
if(args.size() > 2) {
|
||||
const ImGuiIO* io = &ImGui::GetIO();;
|
||||
for (int k = 0; k < std::size(io->KeysData); k++) {
|
||||
for (size_t k = 0; k < std::size(io->KeysData); k++) {
|
||||
std::string key(ImGui::GetKeyName(k));
|
||||
|
||||
if(toLowerCase(args[1]) == toLowerCase(key)) {
|
||||
@ -55,7 +55,7 @@ static bool BindCommand(const std::vector<std::string>& args) {
|
||||
static bool BindToggleCommand(const std::vector<std::string>& args) {
|
||||
if (args.size() > 2) {
|
||||
const ImGuiIO* io = &ImGui::GetIO();;
|
||||
for (int k = 0; k < std::size(io->KeysData); k++) {
|
||||
for (size_t k = 0; k < std::size(io->KeysData); k++) {
|
||||
std::string key(ImGui::GetKeyName(k));
|
||||
|
||||
if (toLowerCase(args[1]) == toLowerCase(key)) {
|
||||
@ -177,8 +177,10 @@ void Console::Draw() {
|
||||
for (const auto& filter : priority_filters) {
|
||||
const bool is_selected = (filter == std::string(this->level_filter));
|
||||
if (ImGui::Selectable(filter.c_str(), is_selected))
|
||||
{
|
||||
this->level_filter = filter;
|
||||
if (is_selected) ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
@ -194,7 +196,7 @@ void Console::Draw() {
|
||||
if (ImGui::BeginTable("History", 1)) {
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)))
|
||||
if (this->selectedId < this->Log.size() - 1) ++this->selectedId;
|
||||
if (this->selectedId < (int)this->Log.size() - 1) ++this->selectedId;
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)))
|
||||
if (this->selectedId > 0) --this->selectedId;
|
||||
|
||||
@ -226,7 +228,7 @@ void Console::Draw() {
|
||||
ImGui::EndChild();
|
||||
|
||||
// Renders input textfield
|
||||
constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
|
||||
constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
|
||||
ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
|
||||
ImGui::PushItemWidth(-1);
|
||||
if(ImGui::InputTextWithHint("CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
|
||||
@ -317,7 +319,7 @@ int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) IM_FMTARGS(4) {
|
||||
void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) {
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
|
@ -7,10 +7,10 @@
|
||||
|
||||
#include "Lib/ImGui/imgui.h"
|
||||
|
||||
#define LOG(msg, ...) SohImGui::console->Append("Main", Priority::LOG_LVL, msg, __VA_ARGS__)
|
||||
#define INFO(msg, ...) SohImGui::console->Append("Main", Priority::INFO_LVL, msg, __VA_ARGS__)
|
||||
#define WARNING(msg, ...) SohImGui::console->Append("Main", Priority::WARNING_LVL, msg, __VA_ARGS__)
|
||||
#define ERROR(msg, ...) SohImGui::console->Append("Main", Priority::ERROR_LVL, msg, __VA_ARGS__)
|
||||
#define LOG(msg, ...) SohImGui::console->Append("Main", Priority::LOG_LVL, msg, ##__VA_ARGS__)
|
||||
#define INFO(msg, ...) SohImGui::console->Append("Main", Priority::INFO_LVL, msg, ##__VA_ARGS__)
|
||||
#define WARNING(msg, ...) SohImGui::console->Append("Main", Priority::WARNING_LVL, msg, ##__VA_ARGS__)
|
||||
#define ERROR(msg, ...) SohImGui::console->Append("Main", Priority::ERROR_LVL, msg, ##__VA_ARGS__)
|
||||
#define CMD_SUCCESS true
|
||||
#define CMD_FAILED false
|
||||
#define MAX_BUFFER_SIZE 255
|
||||
@ -75,7 +75,7 @@ public:
|
||||
void Init();
|
||||
void Update();
|
||||
void Draw();
|
||||
void Append(const std::string& channel, Priority priority, const char* fmt, ...);
|
||||
void Append(const std::string& channel, Priority priority, const char* fmt, ...) IM_FMTARGS(4);
|
||||
void Dispatch(const std::string& line);
|
||||
static int CallbackStub(ImGuiInputTextCallbackData* data);
|
||||
};
|
@ -24,7 +24,7 @@ namespace ModInternal {
|
||||
|
||||
bool handleHook(std::shared_ptr<HookCall> call) {
|
||||
std::string hookName = std::string(call->name);
|
||||
for (int l = 0; l < listeners[hookName].size(); l++) {
|
||||
for (size_t l = 0; l < listeners[hookName].size(); l++) {
|
||||
(listeners[hookName][l])(call);
|
||||
}
|
||||
return call->cancelled;
|
||||
|
@ -47,6 +47,7 @@ struct HookParameter {
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
struct HookCall {
|
||||
std::string name;
|
||||
|
@ -56,9 +56,13 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplSDL2_InitForOpenGL(static_cast<SDL_Window*>(impl.sdl.window), impl.sdl.context);
|
||||
break;
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplWin32_Init(impl.dx11.window);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -67,9 +71,14 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplOpenGL3_Init("#version 120");
|
||||
break;
|
||||
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplDX11_Init(static_cast<ID3D11Device*>(impl.dx11.device), static_cast<ID3D11DeviceContext*>(impl.dx11.device_context));
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,9 +87,13 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplSDL2_ProcessEvent(static_cast<const SDL_Event*>(event.sdl.event));
|
||||
break;
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplWin32_WndProcHandler(static_cast<HWND>(event.win32.handle), event.win32.msg, event.win32.wparam, event.win32.lparam);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,9 +102,13 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplSDL2_NewFrame(static_cast<SDL_Window*>(impl.sdl.window));
|
||||
break;
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,9 +117,13 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
break;
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,9 +132,13 @@ namespace SohImGui {
|
||||
case Backend::SDL:
|
||||
ImGui_ImplOpenGL3_RenderDrawData(data);
|
||||
break;
|
||||
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
|
||||
case Backend::DX11:
|
||||
ImGui_ImplDX11_RenderDrawData(data);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,19 +146,21 @@ namespace SohImGui {
|
||||
switch (impl.backend) {
|
||||
case Backend::SDL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UseViewports() {
|
||||
switch (impl.backend) {
|
||||
case Backend::DX11:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SohImGui::ShowCursor(bool hide, Dialogues d) {
|
||||
void ShowCursor(bool hide, Dialogues d) {
|
||||
if (d == Dialogues::dLoadSettings) {
|
||||
GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(hide);
|
||||
return;
|
||||
@ -219,8 +246,11 @@ namespace SohImGui {
|
||||
ImGuiProcessEvent(event);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_DX11
|
||||
#define BindButton(btn, status) ImGui::Image(impl.backend == Backend::DX11 ? GetTextureByID(DefaultAssets[btn]->textureId) : (ImTextureID)(DefaultAssets[btn]->textureId), ImVec2(16.0f * scale, 16.0f * scale), ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, (status) ? 255 : 0));
|
||||
|
||||
#else
|
||||
#define BindButton(btn, status) ImGui::Image((ImTextureID)(DefaultAssets[btn]->textureId), ImVec2(16.0f * scale, 16.0f * scale), ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, (status) ? 255 : 0));
|
||||
#endif
|
||||
void BindAudioSlider(const char* name, const char* key, float* value, SeqPlayers playerId) {
|
||||
ImGui::Text(name, static_cast<int>(100 * *(value)));
|
||||
if (ImGui::SliderFloat((std::string("##") + key).c_str(), value, 0.0f, 1.0f, "")) {
|
||||
@ -278,7 +308,11 @@ namespace SohImGui {
|
||||
if (ImGui::BeginMenuBar()) {
|
||||
if (DefaultAssets.contains("Game_Icon")) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 2.5f));
|
||||
#ifdef ENABLE_DX11
|
||||
ImGui::Image(impl.backend == Backend::DX11 ? GetTextureByID(DefaultAssets["Game_Icon"]->textureId) : reinterpret_cast<ImTextureID>(DefaultAssets["Game_Icon"]->textureId), ImVec2(16.0f, 16.0f));
|
||||
#else
|
||||
ImGui::Image(reinterpret_cast<ImTextureID>(DefaultAssets["Game_Icon"]->textureId), ImVec2(16.0f, 16.0f));
|
||||
#endif
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPos(ImVec2(25, 0));
|
||||
}
|
||||
@ -407,7 +441,11 @@ namespace SohImGui {
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
||||
ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
ImGui::Text("Platform: Windows");
|
||||
#else
|
||||
ImGui::Text("Platform: Linux");
|
||||
#endif
|
||||
ImGui::Text("Status: %.3f ms/frame (%.1f FPS)", 1000.0f / framerate, framerate);
|
||||
if (UseInternalRes()) {
|
||||
ImGui::Text("Internal Resolution:");
|
||||
|
@ -1,9 +1,14 @@
|
||||
#include "Utils.h"
|
||||
#include <cstring>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define strdup _strdup
|
||||
#endif
|
||||
|
||||
namespace Utils {
|
||||
std::vector<std::string> SplitText(const std::string text, char separator = ' ', bool keep_quotes = false) {
|
||||
std::vector<std::string> args;
|
||||
char* input = _strdup(text.c_str());
|
||||
char* input = strdup(text.c_str());
|
||||
const size_t length = strlen(input);
|
||||
|
||||
bool inQuotes = false;
|
||||
|
@ -11,7 +11,11 @@
|
||||
#include "Blob.h"
|
||||
#include "Matrix.h"
|
||||
#include "AudioPlayer.h"
|
||||
#ifdef _MSC_VER
|
||||
#include "WasapiAudioPlayer.h"
|
||||
#else
|
||||
#include "SDLAudioPlayer.h"
|
||||
#endif
|
||||
#include "Lib/Fast3D/gfx_pc.h"
|
||||
#include "Lib/Fast3D/gfx_sdl.h"
|
||||
#include "Lib/Fast3D/gfx_opengl.h"
|
||||
@ -40,7 +44,7 @@ extern "C" {
|
||||
}
|
||||
|
||||
// TODO: This for loop is debug. Burn it with fire.
|
||||
for (size_t i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
// Get the GUID from SDL
|
||||
char buf[33];
|
||||
@ -199,7 +203,7 @@ extern "C" {
|
||||
return (char*)res->imageData;
|
||||
}
|
||||
|
||||
void ResourceMgr_WriteTexS16ByName(char* texPath, int index, s16 value) {
|
||||
void ResourceMgr_WriteTexS16ByName(char* texPath, size_t index, s16 value) {
|
||||
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
|
||||
|
||||
if (res != nullptr)
|
||||
@ -229,7 +233,7 @@ extern "C" {
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" GfxWindowManagerAPI gfx_sdl;
|
||||
extern GfxWindowManagerAPI gfx_sdl;
|
||||
void SetWindowManager(GfxWindowManagerAPI** WmApi, GfxRenderingAPI** RenderingApi, const std::string& gfx_backend);
|
||||
|
||||
namespace Ship {
|
||||
@ -382,6 +386,10 @@ namespace Ship {
|
||||
}
|
||||
|
||||
void Window::SetAudioPlayer() {
|
||||
#ifdef _MSC_VER
|
||||
APlayer = std::make_shared<WasapiAudioPlayer>();
|
||||
#else
|
||||
APlayer = std::make_shared<SDLAudioPlayer>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,9 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
|
||||
#ifdef ENABLE_OPENGL
|
||||
*RenderingApi = &gfx_opengl_api;
|
||||
#if defined(__linux__)
|
||||
*WmApi = &gfx_glx;
|
||||
// MERGETODO:
|
||||
// *WmApi = &gfx_glx;
|
||||
*WmApi = &gfx_sdl;
|
||||
#else
|
||||
*WmApi = &gfx_sdl;
|
||||
#endif
|
||||
|
@ -449,13 +449,16 @@ void aFilterImpl(uint8_t flags, uint16_t count_or_buf, int16_t *state_or_filter)
|
||||
int16_t *buf = BUF_S16(count_or_buf);
|
||||
|
||||
if (flags == A_INIT) {
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wmemset-elt-size"
|
||||
memset(tmp, 0, 8 * sizeof(int16_t));
|
||||
#pragma GCC diagnostic pop
|
||||
memset(tmp2, 0, 8 * sizeof(int16_t));
|
||||
} else {
|
||||
memcpy(tmp, state_or_filter, 8 * sizeof(int16_t));
|
||||
memcpy(tmp2, state_or_filter + 8, 8 * sizeof(int16_t));
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
rspa.filter[i] = (tmp2[i] + rspa.filter[i]) / 2;
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include <sstream>
|
||||
#include "stox.h"
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
|
4
soh/.gitignore
vendored
4
soh/.gitignore
vendored
@ -25,6 +25,10 @@ docs/doxygen/
|
||||
*.map
|
||||
*.dump
|
||||
out.txt
|
||||
shipofharkinian.ini
|
||||
imgui.ini
|
||||
oot.otr
|
||||
oot_save.sav
|
||||
|
||||
# Tool artifacts
|
||||
tools/mipspro7.2_compiler/
|
||||
|
834
soh/Makefile
Normal file
834
soh/Makefile
Normal file
@ -0,0 +1,834 @@
|
||||
CXX := g++
|
||||
CC := gcc
|
||||
LD := lld
|
||||
AR := ar
|
||||
FORMAT := clang-format-11
|
||||
ZAPD := ../ZAPDTR/ZAPD.out
|
||||
|
||||
LIBULTRASHIP := ../libultraship/libultraship.a
|
||||
ZAPDUTILS := ../ZAPDTR/ZAPDUtils/ZAPDUtils.a
|
||||
|
||||
ASAN ?= 0
|
||||
DEBUG ?= 1
|
||||
OPTFLAGS ?= -O0
|
||||
LTO ?= 0
|
||||
|
||||
WARN := \
|
||||
-Wno-return-type \
|
||||
-funsigned-char \
|
||||
-m32 -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -fno-toplevel-reorder -ffreestanding -fwrapv \
|
||||
|
||||
CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib -march=i386
|
||||
CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib -march=i386
|
||||
LDFLAGS := -m32
|
||||
CPPFLAGS := -MMD
|
||||
|
||||
ifneq ($(DEBUG),0)
|
||||
CXXFLAGS += -g
|
||||
CFLAGS += -g
|
||||
endif
|
||||
|
||||
ifneq ($(ASAN),0)
|
||||
CXXFLAGS += -fsanitize=address
|
||||
LDFLAGS += -fsanitize=address
|
||||
endif
|
||||
|
||||
ifneq ($(LTO),0)
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += -flto
|
||||
endif
|
||||
|
||||
TARGET := soh.elf
|
||||
|
||||
INC_DIRS := $(addprefix -I, \
|
||||
. \
|
||||
assets \
|
||||
build \
|
||||
include \
|
||||
src \
|
||||
../ZAPDTR/ZAPDUtils \
|
||||
../libultraship/libultraship \
|
||||
../libultraship/libultraship/Lib/spdlog/include \
|
||||
../libultraship/libultraship/Lib/Fast3D/U64 \
|
||||
../libultraship/libultraship/Lib/Fast3D/U64/PR \
|
||||
)
|
||||
|
||||
LDDIRS := $(addprefix -L, \
|
||||
../external \
|
||||
../libultraship/ \
|
||||
)
|
||||
|
||||
LDLIBS := \
|
||||
$(ZAPDUTILS) \
|
||||
$(addprefix -l, \
|
||||
X11 \
|
||||
dl \
|
||||
bz2 \
|
||||
z \
|
||||
pthread \
|
||||
atomic \
|
||||
SDL2 \
|
||||
GL \
|
||||
GLEW \
|
||||
storm \
|
||||
ultraship \
|
||||
) \
|
||||
|
||||
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
|
||||
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
|
||||
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
|
||||
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
|
||||
$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
|
||||
|
||||
TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
|
||||
TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
|
||||
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
|
||||
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
|
||||
|
||||
CXX_FILES := \
|
||||
soh/Enhancements/debugconsole.cpp \
|
||||
soh/GbiWrap.cpp \
|
||||
soh/OTRGlobals.cpp \
|
||||
soh/z_message_OTR.cpp \
|
||||
soh/z_play_otr.cpp \
|
||||
soh/z_scene_otr.cpp
|
||||
|
||||
C_FILES := \
|
||||
soh/Enhancements/bootcommands.c \
|
||||
soh/Enhancements/gameconsole.c \
|
||||
soh/gu_pc.c \
|
||||
soh/stubs.c \
|
||||
src/boot/assert.c \
|
||||
src/boot/boot_main.c \
|
||||
src/boot/build.c \
|
||||
src/boot/idle.c \
|
||||
src/boot/is_debug.c \
|
||||
src/boot/logutils.c \
|
||||
src/boot/missing_gcc_functions.c \
|
||||
src/boot/stackcheck.c \
|
||||
src/boot/viconfig.c \
|
||||
src/boot/yaz0.c \
|
||||
src/boot/z_locale.c \
|
||||
src/boot/z_std_dma.c \
|
||||
src/buffers/gfxbuffers.c \
|
||||
src/buffers/heaps.c \
|
||||
src/buffers/zbuffer.c \
|
||||
src/code/audioMgr.c \
|
||||
src/code/audio_data.c \
|
||||
src/code/audio_effects.c \
|
||||
src/code/audio_heap.c \
|
||||
src/code/audio_init_params.c \
|
||||
src/code/audio_load.c \
|
||||
src/code/audio_playback.c \
|
||||
src/code/audio_seqplayer.c \
|
||||
src/code/audio_sound_params.c \
|
||||
src/code/audio_synthesis.c \
|
||||
src/code/code_800430A0.c \
|
||||
src/code/code_80043480.c \
|
||||
src/code/code_8006C3A0.c \
|
||||
src/code/code_8006C510.c \
|
||||
src/code/code_80097A00.c \
|
||||
src/code/code_800A9F30.c \
|
||||
src/code/code_800ACE70.c \
|
||||
src/code/code_800AD920.c \
|
||||
src/code/code_800BB0A0.c \
|
||||
src/code/code_800C3C20.c \
|
||||
src/code/code_800D2E30.c \
|
||||
src/code/code_800D31A0.c \
|
||||
src/code/code_800E4FE0.c \
|
||||
src/code/code_800E6840.c \
|
||||
src/code/code_800EC960.c \
|
||||
src/code/code_800F7260.c \
|
||||
src/code/code_800F9280.c \
|
||||
src/code/code_800FBCE0.c \
|
||||
src/code/code_800FC620.c \
|
||||
src/code/code_800FCE80.c \
|
||||
src/code/code_800FD970.c \
|
||||
src/code/code_801067F0.c \
|
||||
src/code/code_801068B0.c \
|
||||
src/code/db_camera.c \
|
||||
src/code/debug_malloc.c \
|
||||
src/code/fault.c \
|
||||
src/code/fault_drawer.c \
|
||||
src/code/flg_set.c \
|
||||
src/code/game.c \
|
||||
src/code/gamealloc.c \
|
||||
src/code/gfxprint.c \
|
||||
src/code/graph.c \
|
||||
src/code/irqmgr.c \
|
||||
src/code/jpegdecoder.c \
|
||||
src/code/jpegutils.c \
|
||||
src/code/listalloc.c \
|
||||
src/code/loadfragment2.c \
|
||||
src/code/logseverity.c \
|
||||
src/code/main.c \
|
||||
src/code/mempak.c \
|
||||
src/code/mtxuty-cvt.c \
|
||||
src/code/padmgr.c \
|
||||
src/code/padsetup.c \
|
||||
src/code/padutils.c \
|
||||
src/code/PreRender.c \
|
||||
src/code/printutils.c \
|
||||
src/code/relocation.c \
|
||||
src/code/sched.c \
|
||||
src/code/shrink_window.c \
|
||||
src/code/sleep.c \
|
||||
src/code/speed_meter.c \
|
||||
src/code/system_malloc.c \
|
||||
src/code/sys_cfb.c \
|
||||
src/code/sys_math.c \
|
||||
src/code/sys_math3d.c \
|
||||
src/code/sys_math_atan.c \
|
||||
src/code/sys_matrix.c \
|
||||
src/code/sys_ucode.c \
|
||||
src/code/title_setup.c \
|
||||
src/code/TwoHeadArena.c \
|
||||
src/code/ucode_disas.c \
|
||||
src/code/z_actor.c \
|
||||
src/code/z_actor_dlftbls.c \
|
||||
src/code/z_bgcheck.c \
|
||||
src/code/z_camera.c \
|
||||
src/code/z_collision_btltbls.c \
|
||||
src/code/z_collision_check.c \
|
||||
src/code/z_common_data.c \
|
||||
src/code/z_construct.c \
|
||||
src/code/z_debug.c \
|
||||
src/code/z_debug_display.c \
|
||||
src/code/z_demo.c \
|
||||
src/code/z_DLF.c \
|
||||
src/code/z_draw.c \
|
||||
src/code/z_effect.c \
|
||||
src/code/z_effect_soft_sprite.c \
|
||||
src/code/z_effect_soft_sprite_dlftbls.c \
|
||||
src/code/z_effect_soft_sprite_old_init.c \
|
||||
src/code/z_eff_blure.c \
|
||||
src/code/z_eff_shield_particle.c \
|
||||
src/code/z_eff_spark.c \
|
||||
src/code/z_eff_ss_dead.c \
|
||||
src/code/z_elf_message.c \
|
||||
src/code/z_en_a_keep.c \
|
||||
src/code/z_en_item00.c \
|
||||
src/code/z_face_reaction.c \
|
||||
src/code/z_fbdemo.c \
|
||||
src/code/z_fbdemo_circle.c \
|
||||
src/code/z_fbdemo_fade.c \
|
||||
src/code/z_fbdemo_triforce.c \
|
||||
src/code/z_fbdemo_wipe1.c \
|
||||
src/code/z_fcurve_data_skelanime.c \
|
||||
src/code/z_frame_advance.c \
|
||||
src/code/z_game_dlftbls.c \
|
||||
src/code/z_game_over.c \
|
||||
src/code/z_horse.c \
|
||||
src/code/z_jpeg.c \
|
||||
src/code/z_kaleido_manager.c \
|
||||
src/code/z_kaleido_scope_call.c \
|
||||
src/code/z_kaleido_setup.c \
|
||||
src/code/z_kanfont.c \
|
||||
src/code/z_kankyo.c \
|
||||
src/code/z_lib.c \
|
||||
src/code/z_lifemeter.c \
|
||||
src/code/z_lights.c \
|
||||
src/code/z_malloc.c \
|
||||
src/code/z_map_data.c \
|
||||
src/code/z_map_exp.c \
|
||||
src/code/z_map_mark.c \
|
||||
src/code/z_message_PAL.c \
|
||||
src/code/z_moji.c \
|
||||
src/code/z_msgevent.c \
|
||||
src/code/z_olib.c \
|
||||
src/code/z_onepointdemo.c \
|
||||
src/code/z_onepointdemo_data.c \
|
||||
src/code/z_parameter.c \
|
||||
src/code/z_path.c \
|
||||
src/code/z_play.c \
|
||||
src/code/z_player_call.c \
|
||||
src/code/z_player_lib.c \
|
||||
src/code/z_prenmi.c \
|
||||
src/code/z_prenmi_buff.c \
|
||||
src/code/z_quake.c \
|
||||
src/code/z_rcp.c \
|
||||
src/code/z_room.c \
|
||||
src/code/z_sample.c \
|
||||
src/code/z_scene.c \
|
||||
src/code/z_scene_table.c \
|
||||
src/code/z_skelanime.c \
|
||||
src/code/z_skin.c \
|
||||
src/code/z_skin_awb.c \
|
||||
src/code/z_skin_matrix.c \
|
||||
src/code/z_sound_source.c \
|
||||
src/code/z_sram.c \
|
||||
src/code/z_ss_sram.c \
|
||||
src/code/z_view.c \
|
||||
src/code/z_vimode.c \
|
||||
src/code/z_vismono.c \
|
||||
src/code/z_vr_box.c \
|
||||
src/code/z_vr_box_draw.c \
|
||||
src/code/__osMalloc.c \
|
||||
src/libultra/gu/coss.c \
|
||||
src/libultra/gu/guLookAt.c \
|
||||
src/libultra/gu/guLookAtHilite.c \
|
||||
src/libultra/gu/guPerspectiveF.c \
|
||||
src/libultra/gu/guPosition.c \
|
||||
src/libultra/gu/guS2DInitBg.c \
|
||||
src/libultra/gu/ortho.c \
|
||||
src/libultra/gu/rotate.c \
|
||||
src/libultra/gu/sins.c \
|
||||
src/libultra/gu/sintable.c \
|
||||
src/libultra/libc/sprintf.c \
|
||||
src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c \
|
||||
src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c \
|
||||
src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c \
|
||||
src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c \
|
||||
src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c \
|
||||
src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c \
|
||||
src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c \
|
||||
src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c \
|
||||
src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c \
|
||||
src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c \
|
||||
src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c \
|
||||
src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c \
|
||||
src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c \
|
||||
src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c \
|
||||
src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c \
|
||||
src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c \
|
||||
src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c \
|
||||
src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c \
|
||||
src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c \
|
||||
src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c \
|
||||
src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c \
|
||||
src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c \
|
||||
src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c \
|
||||
src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c \
|
||||
src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c \
|
||||
src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c \
|
||||
src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c \
|
||||
src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c \
|
||||
src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c \
|
||||
src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c \
|
||||
src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c \
|
||||
src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c \
|
||||
src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c \
|
||||
src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c \
|
||||
src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c \
|
||||
src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c \
|
||||
src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c \
|
||||
src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c \
|
||||
src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c \
|
||||
src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c \
|
||||
src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c \
|
||||
src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c \
|
||||
src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c \
|
||||
src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c \
|
||||
src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c \
|
||||
src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c \
|
||||
src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c \
|
||||
src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c \
|
||||
src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c \
|
||||
src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c \
|
||||
src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c \
|
||||
src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c \
|
||||
src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c \
|
||||
src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c \
|
||||
src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c \
|
||||
src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c \
|
||||
src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c \
|
||||
src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c \
|
||||
src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c \
|
||||
src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c \
|
||||
src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c \
|
||||
src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c \
|
||||
src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c \
|
||||
src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c \
|
||||
src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c \
|
||||
src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c \
|
||||
src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c \
|
||||
src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c \
|
||||
src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c \
|
||||
src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c \
|
||||
src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c \
|
||||
src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c \
|
||||
src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c \
|
||||
src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c \
|
||||
src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c \
|
||||
src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c \
|
||||
src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c \
|
||||
src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c \
|
||||
src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c \
|
||||
src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c \
|
||||
src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c \
|
||||
src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c \
|
||||
src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c \
|
||||
src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c \
|
||||
src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c \
|
||||
src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c \
|
||||
src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c \
|
||||
src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c \
|
||||
src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c \
|
||||
src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c \
|
||||
src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.c \
|
||||
src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c \
|
||||
src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.c \
|
||||
src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c \
|
||||
src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.c \
|
||||
src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c \
|
||||
src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c \
|
||||
src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c \
|
||||
src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c \
|
||||
src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c \
|
||||
src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c \
|
||||
src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.c \
|
||||
src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c \
|
||||
src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.c \
|
||||
src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c \
|
||||
src/overlays/actors/ovl_Boss_Va/z_boss_va.c \
|
||||
src/overlays/actors/ovl_Demo_6K/z_demo_6k.c \
|
||||
src/overlays/actors/ovl_Demo_Du/z_demo_du.c \
|
||||
src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.c \
|
||||
src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c \
|
||||
src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c \
|
||||
src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c \
|
||||
src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c \
|
||||
src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c \
|
||||
src/overlays/actors/ovl_Demo_Go/z_demo_go.c \
|
||||
src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c \
|
||||
src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c \
|
||||
src/overlays/actors/ovl_Demo_Im/z_demo_im.c \
|
||||
src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c \
|
||||
src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c \
|
||||
src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c \
|
||||
src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c \
|
||||
src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.c \
|
||||
src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c \
|
||||
src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c \
|
||||
src/overlays/actors/ovl_Door_Ana/z_door_ana.c \
|
||||
src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c \
|
||||
src/overlays/actors/ovl_Door_Killer/z_door_killer.c \
|
||||
src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c \
|
||||
src/overlays/actors/ovl_Door_Toki/z_door_toki.c \
|
||||
src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c \
|
||||
src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c \
|
||||
src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c \
|
||||
src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c \
|
||||
src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c \
|
||||
src/overlays/actors/ovl_End_Title/z_end_title.c \
|
||||
src/overlays/actors/ovl_En_Am/z_en_am.c \
|
||||
src/overlays/actors/ovl_En_Ani/z_en_ani.c \
|
||||
src/overlays/actors/ovl_En_Anubice/z_en_anubice.c \
|
||||
src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c \
|
||||
src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c \
|
||||
src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c \
|
||||
src/overlays/actors/ovl_En_Arrow/z_en_arrow.c \
|
||||
src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c \
|
||||
src/overlays/actors/ovl_En_Ba/z_en_ba.c \
|
||||
src/overlays/actors/ovl_En_Bb/z_en_bb.c \
|
||||
src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c \
|
||||
src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c \
|
||||
src/overlays/actors/ovl_En_Bili/z_en_bili.c \
|
||||
src/overlays/actors/ovl_En_Bird/z_en_bird.c \
|
||||
src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c \
|
||||
src/overlays/actors/ovl_En_Bombf/z_en_bombf.c \
|
||||
src/overlays/actors/ovl_En_Bom/z_en_bom.c \
|
||||
src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c \
|
||||
src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c \
|
||||
src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c \
|
||||
src/overlays/actors/ovl_En_Boom/z_en_boom.c \
|
||||
src/overlays/actors/ovl_En_Box/z_en_box.c \
|
||||
src/overlays/actors/ovl_En_Brob/z_en_brob.c \
|
||||
src/overlays/actors/ovl_En_Bubble/z_en_bubble.c \
|
||||
src/overlays/actors/ovl_En_Butte/z_en_butte.c \
|
||||
src/overlays/actors/ovl_En_Bw/z_en_bw.c \
|
||||
src/overlays/actors/ovl_En_Bx/z_en_bx.c \
|
||||
src/overlays/actors/ovl_En_Changer/z_en_changer.c \
|
||||
src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c \
|
||||
src/overlays/actors/ovl_En_Cow/z_en_cow.c \
|
||||
src/overlays/actors/ovl_En_Crow/z_en_crow.c \
|
||||
src/overlays/actors/ovl_En_Cs/z_en_cs.c \
|
||||
src/overlays/actors/ovl_En_Daiku/z_en_daiku.c \
|
||||
src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c \
|
||||
src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c \
|
||||
src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c \
|
||||
src/overlays/actors/ovl_En_Dha/z_en_dha.c \
|
||||
src/overlays/actors/ovl_En_Dh/z_en_dh.c \
|
||||
src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c \
|
||||
src/overlays/actors/ovl_En_Dns/z_en_dns.c \
|
||||
src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c \
|
||||
src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c \
|
||||
src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c \
|
||||
src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c \
|
||||
src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c \
|
||||
src/overlays/actors/ovl_En_Dog/z_en_dog.c \
|
||||
src/overlays/actors/ovl_En_Door/z_en_door.c \
|
||||
src/overlays/actors/ovl_En_Ds/z_en_ds.c \
|
||||
src/overlays/actors/ovl_En_Du/z_en_du.c \
|
||||
src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c \
|
||||
src/overlays/actors/ovl_En_Eg/z_en_eg.c \
|
||||
src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c \
|
||||
src/overlays/actors/ovl_En_Elf/z_en_elf.c \
|
||||
src/overlays/actors/ovl_En_Encount1/z_en_encount1.c \
|
||||
src/overlays/actors/ovl_En_Encount2/z_en_encount2.c \
|
||||
src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c \
|
||||
src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c \
|
||||
src/overlays/actors/ovl_En_Fd/z_en_fd.c \
|
||||
src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c \
|
||||
src/overlays/actors/ovl_En_fHG/z_en_fhg.c \
|
||||
src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c \
|
||||
src/overlays/actors/ovl_En_Firefly/z_en_firefly.c \
|
||||
src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c \
|
||||
src/overlays/actors/ovl_En_Fish/z_en_fish.c \
|
||||
src/overlays/actors/ovl_En_Floormas/z_en_floormas.c \
|
||||
src/overlays/actors/ovl_En_Fr/z_en_fr.c \
|
||||
src/overlays/actors/ovl_En_Fu/z_en_fu.c \
|
||||
src/overlays/actors/ovl_En_Fw/z_en_fw.c \
|
||||
src/overlays/actors/ovl_En_Fz/z_en_fz.c \
|
||||
src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c \
|
||||
src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c \
|
||||
src/overlays/actors/ovl_En_Gb/z_en_gb.c \
|
||||
src/overlays/actors/ovl_En_Ge1/z_en_ge1.c \
|
||||
src/overlays/actors/ovl_En_Ge2/z_en_ge2.c \
|
||||
src/overlays/actors/ovl_En_Ge3/z_en_ge3.c \
|
||||
src/overlays/actors/ovl_En_GeldB/z_en_geldb.c \
|
||||
src/overlays/actors/ovl_En_GirlA/z_en_girla.c \
|
||||
src/overlays/actors/ovl_En_Gm/z_en_gm.c \
|
||||
src/overlays/actors/ovl_En_Go2/z_en_go2.c \
|
||||
src/overlays/actors/ovl_En_Goma/z_en_goma.c \
|
||||
src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c \
|
||||
src/overlays/actors/ovl_En_Go/z_en_go.c \
|
||||
src/overlays/actors/ovl_En_Gs/z_en_gs.c \
|
||||
src/overlays/actors/ovl_En_Guest/z_en_guest.c \
|
||||
src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c \
|
||||
src/overlays/actors/ovl_En_Hata/z_en_hata.c \
|
||||
src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c \
|
||||
src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c \
|
||||
src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c \
|
||||
src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c \
|
||||
src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c \
|
||||
src/overlays/actors/ovl_En_Holl/z_en_holl.c \
|
||||
src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c \
|
||||
src/overlays/actors/ovl_En_Horse/z_en_horse.c \
|
||||
src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c \
|
||||
src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c \
|
||||
src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c \
|
||||
src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c \
|
||||
src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c \
|
||||
src/overlays/actors/ovl_En_Hs2/z_en_hs2.c \
|
||||
src/overlays/actors/ovl_En_Hs/z_en_hs.c \
|
||||
src/overlays/actors/ovl_En_Hy/z_en_hy.c \
|
||||
src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c \
|
||||
src/overlays/actors/ovl_En_Ik/z_en_ik.c \
|
||||
src/overlays/actors/ovl_En_Insect/z_en_insect.c \
|
||||
src/overlays/actors/ovl_En_In/z_en_in.c \
|
||||
src/overlays/actors/ovl_En_Ishi/z_en_ishi.c \
|
||||
src/overlays/actors/ovl_En_It/z_en_it.c \
|
||||
src/overlays/actors/ovl_En_Jj/z_en_jj.c \
|
||||
src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c \
|
||||
src/overlays/actors/ovl_En_Js/z_en_js.c \
|
||||
src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c \
|
||||
src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c \
|
||||
src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c \
|
||||
src/overlays/actors/ovl_En_Kanban/z_en_kanban.c \
|
||||
src/overlays/actors/ovl_En_Kanban/z_en_kanban_gfx.c \
|
||||
src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c \
|
||||
src/overlays/actors/ovl_En_Ko/z_en_ko.c \
|
||||
src/overlays/actors/ovl_En_Kusa/z_en_kusa.c \
|
||||
src/overlays/actors/ovl_En_Kz/z_en_kz.c \
|
||||
src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c \
|
||||
src/overlays/actors/ovl_En_Light/z_en_light.c \
|
||||
src/overlays/actors/ovl_En_Ma1/z_en_ma1.c \
|
||||
src/overlays/actors/ovl_En_Ma2/z_en_ma2.c \
|
||||
src/overlays/actors/ovl_En_Ma3/z_en_ma3.c \
|
||||
src/overlays/actors/ovl_En_Mag/z_en_mag.c \
|
||||
src/overlays/actors/ovl_En_Mb/z_en_mb.c \
|
||||
src/overlays/actors/ovl_En_Md/z_en_md.c \
|
||||
src/overlays/actors/ovl_En_Mk/z_en_mk.c \
|
||||
src/overlays/actors/ovl_En_Mm2/z_en_mm2.c \
|
||||
src/overlays/actors/ovl_En_Mm/z_en_mm.c \
|
||||
src/overlays/actors/ovl_En_Ms/z_en_ms.c \
|
||||
src/overlays/actors/ovl_En_Mu/z_en_mu.c \
|
||||
src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c \
|
||||
src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c \
|
||||
src/overlays/actors/ovl_En_Nb/z_en_nb.c \
|
||||
src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Niw/z_en_niw.c \
|
||||
src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c \
|
||||
src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c \
|
||||
src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c \
|
||||
src/overlays/actors/ovl_En_Nwc/z_en_nwc.c \
|
||||
src/overlays/actors/ovl_En_Ny/z_en_ny.c \
|
||||
src/overlays/actors/ovl_En_OE2/z_en_oe2.c \
|
||||
src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c \
|
||||
src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c \
|
||||
src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Okuta/z_en_okuta.c \
|
||||
src/overlays/actors/ovl_En_Ossan/z_en_ossan.c \
|
||||
src/overlays/actors/ovl_En_Owl/z_en_owl.c \
|
||||
src/overlays/actors/ovl_En_Part/z_en_part.c \
|
||||
src/overlays/actors/ovl_En_Peehat/z_en_peehat.c \
|
||||
src/overlays/actors/ovl_En_Poh/z_en_poh.c \
|
||||
src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c \
|
||||
src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c \
|
||||
src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c \
|
||||
src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c \
|
||||
src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c \
|
||||
src/overlays/actors/ovl_En_Rd/z_en_rd.c \
|
||||
src/overlays/actors/ovl_En_Reeba/z_en_reeba.c \
|
||||
src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c \
|
||||
src/overlays/actors/ovl_En_Rl/z_en_rl.c \
|
||||
src/overlays/actors/ovl_En_Rr/z_en_rr.c \
|
||||
src/overlays/actors/ovl_En_Ru1/z_en_ru1.c \
|
||||
src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Ru2/z_en_ru2.c \
|
||||
src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Sa/z_en_sa.c \
|
||||
src/overlays/actors/ovl_En_Sb/z_en_sb.c \
|
||||
src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c \
|
||||
src/overlays/actors/ovl_En_Sda/z_en_sda.c \
|
||||
src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c \
|
||||
src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c \
|
||||
src/overlays/actors/ovl_En_Si/z_en_si.c \
|
||||
src/overlays/actors/ovl_En_Skb/z_en_skb.c \
|
||||
src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c \
|
||||
src/overlays/actors/ovl_En_Skj/z_en_skj.c \
|
||||
src/overlays/actors/ovl_En_Ssh/z_en_ssh.c \
|
||||
src/overlays/actors/ovl_En_Sth/z_en_sth.c \
|
||||
src/overlays/actors/ovl_En_Stream/z_en_stream.c \
|
||||
src/overlays/actors/ovl_En_St/z_en_st.c \
|
||||
src/overlays/actors/ovl_En_Sw/z_en_sw.c \
|
||||
src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c \
|
||||
src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c \
|
||||
src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c \
|
||||
src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c \
|
||||
src/overlays/actors/ovl_En_Tana/z_en_tana.c \
|
||||
src/overlays/actors/ovl_En_Ta/z_en_ta.c \
|
||||
src/overlays/actors/ovl_En_Test/z_en_test.c \
|
||||
src/overlays/actors/ovl_En_Tg/z_en_tg.c \
|
||||
src/overlays/actors/ovl_En_Tite/z_en_tite.c \
|
||||
src/overlays/actors/ovl_En_Tk/z_en_tk.c \
|
||||
src/overlays/actors/ovl_En_Torch2/z_en_torch2.c \
|
||||
src/overlays/actors/ovl_En_Torch/z_en_torch.c \
|
||||
src/overlays/actors/ovl_En_Toryo/z_en_toryo.c \
|
||||
src/overlays/actors/ovl_En_Tp/z_en_tp.c \
|
||||
src/overlays/actors/ovl_En_Trap/z_en_trap.c \
|
||||
src/overlays/actors/ovl_En_Tr/z_en_tr.c \
|
||||
src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c \
|
||||
src/overlays/actors/ovl_En_Vali/z_en_vali.c \
|
||||
src/overlays/actors/ovl_En_Vase/z_en_vase.c \
|
||||
src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c \
|
||||
src/overlays/actors/ovl_En_Viewer/z_en_viewer.c \
|
||||
src/overlays/actors/ovl_En_Vm/z_en_vm.c \
|
||||
src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c \
|
||||
src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c \
|
||||
src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c \
|
||||
src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c \
|
||||
src/overlays/actors/ovl_En_Wf/z_en_wf.c \
|
||||
src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c \
|
||||
src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c \
|
||||
src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c \
|
||||
src/overlays/actors/ovl_En_Wood02/z_en_wood02.c \
|
||||
src/overlays/actors/ovl_En_Xc/z_en_xc.c \
|
||||
src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c \
|
||||
src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c \
|
||||
src/overlays/actors/ovl_En_Zf/z_en_zf.c \
|
||||
src/overlays/actors/ovl_En_Zl1/z_en_zl1.c \
|
||||
src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.c \
|
||||
src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Zl2/z_en_zl2.c \
|
||||
src/overlays/actors/ovl_En_Zl3/z_en_zl3.c \
|
||||
src/overlays/actors/ovl_En_Zl4/z_en_zl4.c \
|
||||
src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.c \
|
||||
src/overlays/actors/ovl_En_Zo/z_en_zo.c \
|
||||
src/overlays/actors/ovl_Fishing/z_fishing.c \
|
||||
src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c \
|
||||
src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c \
|
||||
src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c \
|
||||
src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c \
|
||||
src/overlays/actors/ovl_Item_Shield/z_item_shield.c \
|
||||
src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c \
|
||||
src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c \
|
||||
src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c \
|
||||
src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c \
|
||||
src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c \
|
||||
src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c \
|
||||
src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c \
|
||||
src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c \
|
||||
src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c \
|
||||
src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c \
|
||||
src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c \
|
||||
src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c \
|
||||
src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c \
|
||||
src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c \
|
||||
src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c \
|
||||
src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c \
|
||||
src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c \
|
||||
src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c \
|
||||
src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c \
|
||||
src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c \
|
||||
src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c \
|
||||
src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c \
|
||||
src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c \
|
||||
src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c \
|
||||
src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c \
|
||||
src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c \
|
||||
src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c \
|
||||
src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c \
|
||||
src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c \
|
||||
src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c \
|
||||
src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c \
|
||||
src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c \
|
||||
src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c \
|
||||
src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c \
|
||||
src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c \
|
||||
src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c \
|
||||
src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c \
|
||||
src/overlays/actors/ovl_player_actor/z_player.c \
|
||||
src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c \
|
||||
src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c \
|
||||
src/overlays/gamestates/ovl_file_choose/z_file_choose.c \
|
||||
src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c \
|
||||
src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c \
|
||||
src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c \
|
||||
src/overlays/gamestates/ovl_opening/z_opening.c \
|
||||
src/overlays/gamestates/ovl_select/z_select.c \
|
||||
src/overlays/gamestates/ovl_title/z_title.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c \
|
||||
src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.c \
|
||||
src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c
|
||||
|
||||
O_FILES := \
|
||||
$(C_FILES:%.c=build/%.o) \
|
||||
$(CXX_FILES:%.cpp=build/%.o)
|
||||
D_FILES := $(O_FILES:%.o=%.d)
|
||||
|
||||
# create build directory
|
||||
SRC_DIRS := $(shell find . -type d -a -not -path "*build*")
|
||||
$(shell mkdir -p $(SRC_DIRS:%=build/%))
|
||||
|
||||
all:
|
||||
$(MAKE) -C ../libultraship
|
||||
$(MAKE) $(TARGET)
|
||||
|
||||
setup:
|
||||
python3 extract_baserom.py
|
||||
$(MAKE) mpq
|
||||
|
||||
mpq:
|
||||
$(MAKE) -C ../libultraship
|
||||
$(MAKE) -C ../OTRExporter/OTRExporter
|
||||
$(MAKE) -C ../ZAPDTR
|
||||
rm -rf ../OTRExporter/oot.otr
|
||||
cd ../OTRExporter && python3 extract_assets.py
|
||||
cp ../OTRExporter/oot.otr .
|
||||
|
||||
distclean: clean
|
||||
$(RM) -r baserom/
|
||||
|
||||
clean:
|
||||
rm -rf build $(TARGET)
|
||||
|
||||
.PHONY: all clean distclean setup mpq
|
||||
|
||||
build/%.o: %.cpp
|
||||
$(CXX) -c $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
|
||||
|
||||
build/%.o: %.c
|
||||
$(CC) -c $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
|
||||
|
||||
# make soh depend on libultraship
|
||||
$(TARGET): $(LIBULTRASHIP)
|
||||
|
||||
$(TARGET): $(O_FILES)
|
||||
$(CXX) $^ -o $@ $(LDFLAGS) -fuse-ld=$(LD) $(LDDIRS) $(LDLIBS)
|
||||
|
||||
-include $(D_FILES)
|
@ -1,7 +1,7 @@
|
||||
#ifndef ALLOCA_H
|
||||
#define ALLOCA_H
|
||||
|
||||
void* alloca(u32);
|
||||
// void* alloca(u32);
|
||||
//#define alloca __builtin_alloca
|
||||
#define alloca malloc
|
||||
|
||||
|
@ -14,7 +14,7 @@ extern "C"
|
||||
#if defined(INCLUDE_GAME_PRINTF) && !defined(NDEBUG)
|
||||
#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__)
|
||||
#else
|
||||
#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, __VA_ARGS__)
|
||||
#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
|
||||
#endif
|
||||
|
||||
f32 fabsf(f32 f);
|
||||
@ -382,7 +382,7 @@ s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
|
||||
void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
|
||||
void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
|
||||
u8 height);
|
||||
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
|
||||
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, char* texture, s32 x, s32 y,
|
||||
s32 width, s32 height, s32 delay);
|
||||
s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);
|
||||
void Actor_Kill(Actor* actor);
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
#include "macros.h"
|
||||
#include "soh\OTRGlobals.h"
|
||||
#include "soh\Enhancements\gameconsole.h"
|
||||
#include "soh/OTRGlobals.h"
|
||||
#include "soh/Enhancements/gameconsole.h"
|
||||
#include "Cvar.h"
|
||||
|
||||
|
||||
|
@ -204,6 +204,14 @@ extern GraphicsContext* __gfxCtx;
|
||||
#define ALIGNED8
|
||||
#endif
|
||||
|
||||
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 0xF0000000)
|
||||
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define BOMSWAP16 _byteswap_ushort
|
||||
#define BOMSWAP32 _byteswap_ulong
|
||||
#else
|
||||
#define BOMSWAP16 __builtin_bswap16
|
||||
#define BOMSWAP32 __builtin_bswap32
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,9 @@
|
||||
#ifndef ULTRA64_H
|
||||
#define ULTRA64_H
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include "ultra64/types.h"
|
||||
#include "unk.h"
|
||||
|
||||
|
@ -18,7 +18,7 @@ extern "C" {
|
||||
extern GlobalContext* gGlobalCtx;
|
||||
}
|
||||
|
||||
#include "cvar.h"
|
||||
#include "Cvar.h"
|
||||
|
||||
#define CMD_REGISTER SohImGui::BindCmd
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include <ultra64.h>
|
||||
#include <z64.h>
|
||||
#include "cvar.h"
|
||||
#include "Cvar.h"
|
||||
|
||||
#define MAX_CVARS 2048
|
||||
|
||||
|
@ -10,10 +10,14 @@
|
||||
#include "Window.h"
|
||||
#include "z64animation.h"
|
||||
#include "z64bgcheck.h"
|
||||
#include "../soh/enhancements/gameconsole.h"
|
||||
#include "Enhancements/gameconsole.h"
|
||||
#include <ultra64/gbi.h>
|
||||
#include <Animation.h>
|
||||
#ifdef _MSC_VER
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <time.h>
|
||||
#endif
|
||||
#include <Vertex.h>
|
||||
#include <CollisionHeader.h>
|
||||
#include <Array.h>
|
||||
@ -21,7 +25,8 @@
|
||||
#include <Texture.h>
|
||||
#include "Lib/stb/stb_image.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "../soh/Enhancements/debugconsole.h"
|
||||
#include "Enhancements/debugconsole.h"
|
||||
#include "macros.h"
|
||||
|
||||
OTRGlobals* OTRGlobals::Instance;
|
||||
|
||||
@ -46,6 +51,7 @@ extern "C" void InitOTR() {
|
||||
DebugConsole_Init();
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
extern "C" uint64_t GetFrequency() {
|
||||
LARGE_INTEGER nFreq;
|
||||
|
||||
@ -60,6 +66,21 @@ extern "C" uint64_t GetPerfCounter() {
|
||||
|
||||
return ticks.QuadPart;
|
||||
}
|
||||
#else
|
||||
extern "C" uint64_t GetFrequency() {
|
||||
return 1000; // sec -> ms
|
||||
}
|
||||
|
||||
extern "C" uint64_t GetPerfCounter() {
|
||||
struct timespec monotime;
|
||||
clock_gettime(CLOCK_MONOTONIC, &monotime);
|
||||
|
||||
uint64_t remainingMs = (monotime.tv_nsec / 1000000);
|
||||
|
||||
// in milliseconds
|
||||
return monotime.tv_sec * 1000 + remainingMs;
|
||||
}
|
||||
#endif
|
||||
|
||||
// C->C++ Bridge
|
||||
extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
|
||||
@ -208,7 +229,7 @@ extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(char* path) {
|
||||
|
||||
if (res->cachedGameAsset != nullptr)
|
||||
return (char*)res->cachedGameAsset;
|
||||
else
|
||||
else
|
||||
{
|
||||
Vec3s* data = (Vec3s*)malloc(sizeof(Vec3s) * res->scalars.size());
|
||||
|
||||
@ -328,7 +349,7 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
|
||||
{
|
||||
uintptr_t i = (uintptr_t)(imgData);
|
||||
|
||||
if (i == 0xD9000000 || i == 0xE7000000 || (i & 0xF0000000) == 0xF0000000)
|
||||
if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
|
||||
return 0;
|
||||
|
||||
if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
|
||||
@ -722,24 +743,24 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
|
||||
}
|
||||
|
||||
extern "C" void bswapSoundFontSound(SoundFontSound* swappable) {
|
||||
swappable->sample = (SoundFontSample*)_byteswap_ulong((u32)swappable->sample);
|
||||
swappable->tuningAsU32 = _byteswap_ulong((u32)swappable->tuningAsU32);
|
||||
swappable->sample = (SoundFontSample*)BOMSWAP32((u32)swappable->sample);
|
||||
swappable->tuningAsU32 = BOMSWAP32((u32)swappable->tuningAsU32);
|
||||
}
|
||||
|
||||
extern "C" void bswapDrum(Drum* swappable) {
|
||||
bswapSoundFontSound(&swappable->sound);
|
||||
swappable->envelope = (AdsrEnvelope*)_byteswap_ulong((u32)swappable->envelope);
|
||||
swappable->envelope = (AdsrEnvelope*)BOMSWAP32((u32)swappable->envelope);
|
||||
}
|
||||
|
||||
extern "C" void bswapInstrument(Instrument* swappable) {
|
||||
swappable->envelope = (AdsrEnvelope*)_byteswap_ulong((u32)swappable->envelope);
|
||||
swappable->envelope = (AdsrEnvelope*)BOMSWAP32((u32)swappable->envelope);
|
||||
bswapSoundFontSound(&swappable->lowNotesSound);
|
||||
bswapSoundFontSound(&swappable->normalNotesSound);
|
||||
bswapSoundFontSound(&swappable->highNotesSound);
|
||||
}
|
||||
|
||||
extern "C" void bswapSoundFontSample(SoundFontSample* swappable) {
|
||||
u32 origBitfield = _byteswap_ulong(swappable->asU32);
|
||||
u32 origBitfield = BOMSWAP32(swappable->asU32);
|
||||
|
||||
swappable->codec = (origBitfield >> 28) & 0x0F;
|
||||
swappable->medium = (origBitfield >> 24) & 0x03;
|
||||
@ -747,29 +768,29 @@ extern "C" void bswapSoundFontSample(SoundFontSample* swappable) {
|
||||
swappable->unk_bit25 = (origBitfield >> 21) & 0x01;
|
||||
swappable->size = (origBitfield) & 0x00FFFFFF;
|
||||
|
||||
swappable->sampleAddr = (u8*)_byteswap_ulong((u32)swappable->sampleAddr);
|
||||
swappable->loop = (AdpcmLoop*)_byteswap_ulong((u32)swappable->loop);
|
||||
swappable->book = (AdpcmBook*)_byteswap_ulong((u32)swappable->book);
|
||||
swappable->sampleAddr = (u8*)BOMSWAP32((u32)swappable->sampleAddr);
|
||||
swappable->loop = (AdpcmLoop*)BOMSWAP32((u32)swappable->loop);
|
||||
swappable->book = (AdpcmBook*)BOMSWAP32((u32)swappable->book);
|
||||
}
|
||||
|
||||
extern "C" void bswapAdpcmLoop(AdpcmLoop* swappable) {
|
||||
swappable->start = (u32)_byteswap_ulong((u32)swappable->start);
|
||||
swappable->end = (u32)_byteswap_ulong((u32)swappable->end);
|
||||
swappable->count = (u32)_byteswap_ulong((u32)swappable->count);
|
||||
swappable->start = (u32)BOMSWAP32((u32)swappable->start);
|
||||
swappable->end = (u32)BOMSWAP32((u32)swappable->end);
|
||||
swappable->count = (u32)BOMSWAP32((u32)swappable->count);
|
||||
|
||||
if (swappable->count != 0) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
swappable->state[i] = (s16)_byteswap_ushort(swappable->state[i]);
|
||||
swappable->state[i] = (s16)BOMSWAP16(swappable->state[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void bswapAdpcmBook(AdpcmBook* swappable) {
|
||||
swappable->order = (u32)_byteswap_ulong((u32)swappable->order);
|
||||
swappable->npredictors = (u32)_byteswap_ulong((u32)swappable->npredictors);
|
||||
swappable->order = (u32)BOMSWAP32((u32)swappable->order);
|
||||
swappable->npredictors = (u32)BOMSWAP32((u32)swappable->npredictors);
|
||||
|
||||
for (int i = 0; i < swappable->npredictors * swappable->order * sizeof(s16) * 4; i++)
|
||||
swappable->book[i] = (s16)_byteswap_ushort(swappable->book[i]);
|
||||
swappable->book[i] = (s16)BOMSWAP16(swappable->book[i]);
|
||||
}
|
||||
|
||||
extern "C" bool AudioPlayer_Init(void) {
|
||||
|
@ -12,12 +12,12 @@ OSViMode osViModeNtscLan1;
|
||||
OSViMode osViModeMpalLan1;
|
||||
OSViMode osViModeFpalLan1;
|
||||
OSViMode osViModePalLan1;
|
||||
AudioContext gAudioContext;
|
||||
unk_D_8016E750 D_8016E750[4];
|
||||
// AudioContext gAudioContext;
|
||||
// unk_D_8016E750 D_8016E750[4];
|
||||
u8 gLetterTLUT[4][32];
|
||||
u8 gFontFF[999];
|
||||
DmaEntry gDmaDataTable[0x60C];
|
||||
u8 D_80133418;
|
||||
// u8 D_80133418;
|
||||
u16 gAudioSEFlagSwapSource[64];
|
||||
u16 gAudioSEFlagSwapTarget[64];
|
||||
u8 gAudioSEFlagSwapMode[64];
|
||||
|
@ -12,7 +12,7 @@ void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn);
|
||||
s32 OTRScene_ExecuteCommands(GlobalContext* globalCtx, Ship::Scene* sceneCmd);
|
||||
|
||||
//Ship::OTRResource* OTRGameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
|
||||
Ship::Resource* OTRGameplay_LoadFile(GlobalContext* globalCtx, const char* fileName)
|
||||
Ship::Resource* OTRGameplay_LoadFile(GlobalContext* globalCtx, const char* fileName)
|
||||
{
|
||||
auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(fileName);
|
||||
return res.get();
|
||||
@ -28,7 +28,7 @@ extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s
|
||||
|
||||
//osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
|
||||
|
||||
std::string scenePath = StringHelper::Sprintf("scenes\\%s\\%s", scene->sceneFile.fileName, scene->sceneFile.fileName);
|
||||
std::string scenePath = StringHelper::Sprintf("scenes/%s/%s", scene->sceneFile.fileName, scene->sceneFile.fileName);
|
||||
|
||||
globalCtx->sceneSegment = (Ship::Scene*)OTRGameplay_LoadFile(globalCtx, scenePath.c_str());
|
||||
scene->unk_13 = 0;
|
||||
@ -37,7 +37,7 @@ extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s
|
||||
//gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
|
||||
|
||||
OTRGameplay_InitScene(globalCtx, spawn);
|
||||
|
||||
|
||||
osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f);
|
||||
}
|
||||
|
||||
@ -62,7 +62,7 @@ void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn) {
|
||||
->GetResourceManager()
|
||||
->LoadResource("object_link_child\\object_link_childVtx_01FE08")
|
||||
.get());
|
||||
|
||||
|
||||
auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/
|
||||
|
||||
volatile int a = 0;
|
||||
|
@ -246,7 +246,7 @@ f32 Audio_AdsrUpdate(AdsrState* adsr) {
|
||||
|
||||
retry:
|
||||
case ADSR_STATE_LOOP:
|
||||
adsr->delay = (s16)_byteswap_ushort(adsr->envelope[adsr->envIndex].delay);
|
||||
adsr->delay = (s16)BOMSWAP16(adsr->envelope[adsr->envIndex].delay);
|
||||
switch (adsr->delay) {
|
||||
case ADSR_DISABLE:
|
||||
adsr->action.s.state = ADSR_STATE_DISABLED;
|
||||
@ -255,7 +255,7 @@ f32 Audio_AdsrUpdate(AdsrState* adsr) {
|
||||
adsr->action.s.state = ADSR_STATE_HANG;
|
||||
break;
|
||||
case ADSR_GOTO:
|
||||
adsr->envIndex = (s16)_byteswap_ushort(adsr->envelope[adsr->envIndex].arg);
|
||||
adsr->envIndex = (s16)BOMSWAP16(adsr->envelope[adsr->envIndex].arg);
|
||||
goto retry;
|
||||
case ADSR_RESTART:
|
||||
adsr->action.s.state = ADSR_STATE_INITIAL;
|
||||
@ -266,7 +266,7 @@ f32 Audio_AdsrUpdate(AdsrState* adsr) {
|
||||
if (adsr->delay == 0) {
|
||||
adsr->delay = 1;
|
||||
}
|
||||
adsr->target = (s16)_byteswap_ushort(adsr->envelope[adsr->envIndex].arg) / 32767.0f;
|
||||
adsr->target = (s16)BOMSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0f;
|
||||
adsr->target = adsr->target * adsr->target;
|
||||
adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
|
||||
adsr->action.s.state = ADSR_STATE_FADE;
|
||||
|
@ -1058,7 +1058,7 @@ void AudioLoad_InitSwapFontSampleHeaders(SoundFontSample* sample, uintptr_t romA
|
||||
size_t maxSoundFontSize = 0x3AA0; // soundFont 0 is the largest size at 0x3AA0
|
||||
AdpcmLoop* loop;
|
||||
AdpcmBook* book;
|
||||
|
||||
|
||||
if (((uintptr_t)sample->loop > maxSoundFontSize) || ((uintptr_t)sample->book > maxSoundFontSize) ) {
|
||||
bswapSoundFontSample(sample);
|
||||
|
||||
@ -1093,7 +1093,7 @@ void AudioLoad_InitSwapFont(void) {
|
||||
SoundFontSound* sfxList;
|
||||
SoundFontSound* sfx;
|
||||
Instrument** instList;
|
||||
Instrument* inst;
|
||||
Instrument* inst;
|
||||
|
||||
// Only up to (numFonts - 1) as final font has garbage data to prevent corruption and is never used
|
||||
for (fontId = 0; fontId < (numFonts - 1); fontId++) {
|
||||
@ -1110,12 +1110,12 @@ void AudioLoad_InitSwapFont(void) {
|
||||
numInstruments = font->numInstruments;
|
||||
|
||||
// drums
|
||||
ptrs[0] = (void*)_byteswap_ulong((uintptr_t)ptrs[0]);
|
||||
ptrs[0] = (void*)BOMSWAP32((uintptr_t)ptrs[0]);
|
||||
if ((ptrs[0] != NULL) && (numDrums != 0)) {
|
||||
drumList = (Drum**)BASE_ROM_OFFSET(ptrs[0]);
|
||||
|
||||
for (i = 0; i < numDrums; i++) {
|
||||
drumList[i] = (Drum*)_byteswap_ulong((uintptr_t)drumList[i]);
|
||||
drumList[i] = (Drum*)BOMSWAP32((uintptr_t)drumList[i]);
|
||||
|
||||
if (drumList[i] != NULL) {
|
||||
drum = (Drum*)BASE_ROM_OFFSET(drumList[i]);
|
||||
@ -1128,7 +1128,7 @@ void AudioLoad_InitSwapFont(void) {
|
||||
}
|
||||
|
||||
// sfxs
|
||||
ptrs[1] = (void*)_byteswap_ulong((u32)ptrs[1]);
|
||||
ptrs[1] = (void*)BOMSWAP32((u32)ptrs[1]);
|
||||
if ((ptrs[1] != NULL) && (numSfxs != 0)) {
|
||||
sfxList = (SoundFontSound*)BASE_ROM_OFFSET(ptrs[1]);
|
||||
|
||||
@ -1151,7 +1151,7 @@ void AudioLoad_InitSwapFont(void) {
|
||||
|
||||
instList = (Instrument**)(&ptrs[2]);
|
||||
for (i = 0; i < numInstruments; i++) {
|
||||
instList[i] = (Instrument*)_byteswap_ulong((uintptr_t)instList[i]);
|
||||
instList[i] = (Instrument*)BOMSWAP32((uintptr_t)instList[i]);
|
||||
|
||||
if (instList[i] != NULL) {
|
||||
inst = BASE_ROM_OFFSET(instList[i]);
|
||||
@ -1159,15 +1159,15 @@ void AudioLoad_InitSwapFont(void) {
|
||||
|
||||
if (inst->normalRangeLo != 0) {
|
||||
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->lowNotesSound.sample);
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
}
|
||||
|
||||
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->normalNotesSound.sample);
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
|
||||
if (inst->normalRangeHi != 0x7F) {
|
||||
sample = (SoundFontSample*)BASE_ROM_OFFSET(inst->highNotesSound.sample);
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
AudioLoad_InitSwapFontSampleHeaders(sample, romAddr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1323,14 +1323,14 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
case 0xB2:
|
||||
offset = (u16)parameters[0];
|
||||
// OTRTODO: Byteswap added for quick audio
|
||||
channel->unk_22 = _byteswap_ushort(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2)));
|
||||
channel->unk_22 = BOMSWAP16(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2)));
|
||||
break;
|
||||
case 0xB4:
|
||||
channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22];
|
||||
break;
|
||||
case 0xB5:
|
||||
// OTRTODO: Byteswap added for quick audio
|
||||
channel->unk_22 = _byteswap_ushort(((u16*)(channel->dynTable))[scriptState->value]);
|
||||
channel->unk_22 = BOMSWAP16(((u16*)(channel->dynTable))[scriptState->value]);
|
||||
break;
|
||||
case 0xB6:
|
||||
scriptState->value = (*channel->dynTable)[0][scriptState->value];
|
||||
|
@ -1162,7 +1162,7 @@ Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
if (temp_v0 < nSamplesToLoad) {
|
||||
repeats = ((nSamplesToLoad - temp_v0 + 0x3F) / 0x40);
|
||||
if (repeats != 0) {
|
||||
aDuplicate(cmd++, repeats, DMEM_UNCOMPRESSED_NOTE, DMEM_UNCOMPRESSED_NOTE + 0x80, 0x80);
|
||||
aDuplicate(cmd++, repeats, DMEM_UNCOMPRESSED_NOTE, DMEM_UNCOMPRESSED_NOTE + 0x80);
|
||||
}
|
||||
}
|
||||
synthState->samplePosInt = samplePosInt;
|
||||
@ -1225,6 +1225,6 @@ Acmd* AudioSynth_NoteApplyHeadsetPanEffects(Acmd* cmd, NoteSubEu* noteSubEu, Not
|
||||
aSaveBuffer(cmd++, DMEM_NOTE_PAN_TEMP + bufLen, &synthState->synthesisBuffers->panResampleState[0x8],
|
||||
ALIGN16(panShift));
|
||||
}
|
||||
aAddMixer(cmd++, ALIGN64(bufLen), DMEM_NOTE_PAN_TEMP, dest, 0x7FFF);
|
||||
aAddMixer(cmd++, ALIGN64(bufLen), DMEM_NOTE_PAN_TEMP, dest);
|
||||
return cmd;
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
//#include <string.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
extern void* __cdecl memset(_Out_writes_bytes_all_(_Size) void* _Dst, _In_ int _Val, _In_ size_t _Size);
|
||||
#endif
|
||||
|
||||
s32 D_8012D280 = 1;
|
||||
|
||||
|
@ -7,13 +7,13 @@
|
||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "objects/object_bdoor/object_bdoor.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(__GNUC__)
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) || defined(__GNUC__)
|
||||
#include "textures/place_title_cards/g_pn_49.h"
|
||||
#include "textures/place_title_cards/g_pn_01.h"
|
||||
#include "textures/place_title_cards/g_pn_02.h"
|
||||
|
@ -56,7 +56,8 @@ void func_801109B0(GlobalContext* globalCtx) {
|
||||
doActionOffset = 0x5700;
|
||||
}
|
||||
|
||||
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), 0x300);
|
||||
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), 0x180);
|
||||
memcpy(interfaceCtx->doActionSegment + 0x180, ResourceMgr_LoadTexByName(gCheckDoActionENGTex), 0x180);
|
||||
//DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, 0x300,
|
||||
//"../z_construct.c", 174);
|
||||
|
||||
|
@ -2105,7 +2105,7 @@ void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void Cutscene_SetSegment(GlobalContext* globalCtx, void* segment) {
|
||||
if (SEGMENT_NUMBER(segment) != 0)
|
||||
if (SEGMENT_NUMBER(segment) != 0)
|
||||
{
|
||||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
|
||||
} else {
|
||||
|
@ -19,9 +19,9 @@ Gfx __sCircleDList[] = {
|
||||
G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_SURF | G_RM_XLU_SURF2), // 4
|
||||
gsDPSetCombineMode(G_CC_BLENDPEDECALA, G_CC_BLENDPEDECALA), // 5
|
||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), // 6
|
||||
gsDPLoadTextureBlock(0xF8000000, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, // 7
|
||||
gsDPLoadTextureBlock(0x08000001, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, // 7
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(0xF9000000), // 8
|
||||
gsSPDisplayList(0x09000001), // 8
|
||||
gsSPVertex(sCircleWipeVtx, 32, 0), // 9
|
||||
gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0), // 10
|
||||
gsSP2Triangles(3, 5, 6, 0, 5, 7, 8, 0), // 11
|
||||
|
@ -654,7 +654,7 @@ u8 sEyeMouthIndexes[][2] = {
|
||||
* from adult Link's object are used here.
|
||||
*/
|
||||
|
||||
#if defined(MODDING) || (_MSC_VER)
|
||||
#if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__)
|
||||
//TODO: Formatting
|
||||
void* sEyeTextures[2][8] = {
|
||||
{ gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
|
||||
@ -670,7 +670,7 @@ void* sEyeTextures[] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
#if defined(modding) || defined(_MSC_VER)
|
||||
#if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__)
|
||||
void* sMouthTextures[2][4] = {
|
||||
{
|
||||
gLinkAdultMouth1Tex,
|
||||
@ -726,7 +726,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
|
||||
if (eyeIndex > 7)
|
||||
eyeIndex = 7;
|
||||
|
||||
#if defined(MODDING) || (_MSC_VER)
|
||||
#if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__)
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[gSaveContext.linkAge][eyeIndex]));
|
||||
#else
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[eyeIndex]));
|
||||
@ -738,7 +738,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
|
||||
if (mouthIndex > 3)
|
||||
mouthIndex = 3;
|
||||
|
||||
#if defined(MODDING) || (_MSC_VER)
|
||||
#if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__)
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[gSaveContext.linkAge][mouthIndex]));
|
||||
#else
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
|
||||
|
@ -863,7 +863,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
|
||||
|
||||
char animPath[2048];
|
||||
|
||||
sprintf(animPath, "misc\\link_animetion\\gPlayerAnimData_%06X", (((uintptr_t)linkAnimHeader->segment - 0x07000000)));
|
||||
sprintf(animPath, "misc/link_animetion/gPlayerAnimData_%06X", (((uintptr_t)linkAnimHeader->segment - 0x07000000)));
|
||||
|
||||
//printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment);
|
||||
|
||||
@ -877,7 +877,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
|
||||
{
|
||||
ramPtr[i] = i * 7;
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
//DmaMgr_SendRequest2(&entry->data.load.req, ram,
|
||||
//LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
|
||||
|
@ -210,7 +210,7 @@ static Vec3f sAudioVec = { 0.0f, 0.0f, 50.0f };
|
||||
|
||||
// OTRTODO: This code appears to cause the game to gradually crash...
|
||||
// Might be an OoB write. For now it's disabled.
|
||||
void BossGanondrof_ClearPixels8x8(s16* texture, u8* mask, s16 index)
|
||||
void BossGanondrof_ClearPixels8x8(s16* texture, u8* mask, s16 index)
|
||||
{
|
||||
//texture = ResourceMgr_LoadTexByName(texture);
|
||||
if (mask[index]) {
|
||||
@ -248,18 +248,18 @@ void BossGanondrof_ClearPixels32x16(s16* texture, u8* mask, s16 index) {
|
||||
}
|
||||
}
|
||||
|
||||
void BossGanondrof_ClearPixels16x32(s16* texture, u8* mask, s16 index) {
|
||||
void BossGanondrof_ClearPixels16x32(s16* texture, u8* mask, s16 index) {
|
||||
//texture = ResourceMgr_LoadTexByName(texture);
|
||||
if (mask[index]) {
|
||||
s16 i = ((index & 0xF) * 2) + ((index & 0xF0) * 2);
|
||||
|
||||
|
||||
ResourceMgr_WriteTexS16ByName(texture, i + 1, 0);
|
||||
ResourceMgr_WriteTexS16ByName(texture, i, 0);
|
||||
|
||||
//texture[i + 1] = 0;
|
||||
//texture[i] = 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void BossGanondrof_ClearPixels(u8* mask, s16 index) {
|
||||
|
@ -45,7 +45,7 @@ void FileChoose_SetView(FileChooseContext* this, f32 eyeX, f32 eyeY, f32 eyeZ) {
|
||||
func_800AAA50(&this->view, 0x7F);
|
||||
}
|
||||
|
||||
Gfx* FileChoose_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s16 point)
|
||||
Gfx* FileChoose_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s16 point)
|
||||
{
|
||||
if (ResourceMgr_OTRSigCheck(texture))
|
||||
texture = ResourceMgr_LoadTexByName(texture);
|
||||
@ -1498,17 +1498,17 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
gSaveContext.naviTimer = 0;
|
||||
|
||||
// SWORDLESS LINK IS BACK BABY
|
||||
if (CVar_GetS32("gSwordlessLink", 0) != 0)
|
||||
if (CVar_GetS32("gSwordlessLink", 0) != 0)
|
||||
{
|
||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
||||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
||||
|
||||
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||
swordEquipMask = _byteswap_ushort(gEquipMasks[EQUIP_SWORD]) & gSaveContext.equips.equipment;
|
||||
swordEquipMask = BOMSWAP16(gEquipMasks[EQUIP_SWORD]) & gSaveContext.equips.equipment;
|
||||
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SWORD];
|
||||
gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipMask - 1] << _byteswap_ushort(gEquipShifts[EQUIP_SWORD]));
|
||||
gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipMask - 1] << BOMSWAP16(gEquipShifts[EQUIP_SWORD]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -624,10 +624,10 @@ void Select_Init(GameState* thisx) {
|
||||
this->pageDownIndex = dREG(82);
|
||||
}
|
||||
R_UPDATE_RATE = 1;
|
||||
#ifndef _MSC_VER
|
||||
#if !defined(_MSC_VER) && !defined(__GNUC__)
|
||||
this->staticSegment = GameState_Alloc(&this->state, size, "../z_select.c", 1114);
|
||||
DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
|
||||
#endif
|
||||
#endif
|
||||
gSaveContext.cutsceneIndex = 0x8000;
|
||||
gSaveContext.linkAge = 1;
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
|
||||
#ifdef _MSC_VER
|
||||
GfxPrint_Printf(&printer, "MSVC SHIP");
|
||||
#else
|
||||
GfxPrint_Printf(printer, "GCC SHIP");
|
||||
GfxPrint_Printf(&printer, "GCC SHIP");
|
||||
#endif
|
||||
|
||||
GfxPrint_SetColor(&printer, 255, 255, 255, 255);
|
||||
|
@ -119,7 +119,7 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) {
|
||||
func_8009214C(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &rot, scale,
|
||||
CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD),
|
||||
CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1);
|
||||
gsSPResetFB(globalCtx->state.gfxCtx->polyOpa.p++, fbTest);
|
||||
gsSPResetFB(globalCtx->state.gfxCtx->polyOpa.p++);
|
||||
}
|
||||
|
||||
void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
||||
|
Loading…
Reference in New Issue
Block a user