mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 08:05:07 -04:00
vb deku stick cheat (#115)
* vb deku stick cheat * it's the 21st now --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
parent
baaa00569d
commit
7da6a5b604
56
soh/soh/Enhancements/cheat_hook_handlers.cpp
Normal file
56
soh/soh/Enhancements/cheat_hook_handlers.cpp
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
#include <libultraship/bridge.h>
|
||||||
|
#include "soh/OTRGlobals.h"
|
||||||
|
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||||
|
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||||
|
#include "soh/Enhancements/enhancementTypes.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "macros.h"
|
||||||
|
#include "variables.h"
|
||||||
|
|
||||||
|
extern SaveContext gSaveContext;
|
||||||
|
extern PlayState* gPlayState;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheatsOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void* opt) {
|
||||||
|
switch (id) {
|
||||||
|
case GI_VB_DEKU_STICK_BREAK: {
|
||||||
|
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
|
||||||
|
*should = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case GI_VB_DEKU_STICK_BE_ON_FIRE: {
|
||||||
|
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE) {
|
||||||
|
Player* player = GET_PLAYER(gPlayState);
|
||||||
|
player->unk_860 = 200; // Keeps the stick's flame lit
|
||||||
|
player->unk_85C = 1.0f; // Ensures the stick is the proper length
|
||||||
|
*should = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case GI_VB_DEKU_STICK_BURN_OUT: {
|
||||||
|
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
|
||||||
|
*should = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case GI_VB_DEKU_STICK_BURN_DOWN: {
|
||||||
|
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
|
||||||
|
*should = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint32_t onVanillaBehaviorHook = 0;
|
||||||
|
void CheatsRegisterHooks() {
|
||||||
|
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) mutable {
|
||||||
|
|
||||||
|
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnVanillaBehavior>(onVanillaBehaviorHook);
|
||||||
|
onVanillaBehaviorHook = 0;
|
||||||
|
onVanillaBehaviorHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnVanillaBehavior>(CheatsOnVanillaBehaviorHandler);
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
6
soh/soh/Enhancements/cheat_hook_handlers.h
Normal file
6
soh/soh/Enhancements/cheat_hook_handlers.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#ifndef CHEAT_HOOK_HANDLERS_H
|
||||||
|
#define CHEAT_HOOK_HANDLERS_H
|
||||||
|
|
||||||
|
void CheatsRegisterHooks();
|
||||||
|
|
||||||
|
#endif // CHEAT_HOOK_HANDLERS_H
|
@ -377,6 +377,13 @@ typedef enum {
|
|||||||
// Vanilla condition: false
|
// Vanilla condition: false
|
||||||
GI_VB_FIX_SAW_SOFTLOCK,
|
GI_VB_FIX_SAW_SOFTLOCK,
|
||||||
|
|
||||||
|
/*** Cheats? ***/
|
||||||
|
GI_VB_DEKU_STICK_BE_ON_FIRE,
|
||||||
|
GI_VB_DEKU_STICK_BREAK,
|
||||||
|
GI_VB_DEKU_STICK_BURN_DOWN,
|
||||||
|
GI_VB_DEKU_STICK_BURN_OUT,
|
||||||
|
GI_VB_DEKU_UPDATE_BURNING_DEKU_STICK,
|
||||||
|
|
||||||
/*** Quick Boss Deaths ***/
|
/*** Quick Boss Deaths ***/
|
||||||
// Vanilla condition: true
|
// Vanilla condition: true
|
||||||
GI_VB_PHANTOM_GANON_DEATH_SCENE,
|
GI_VB_PHANTOM_GANON_DEATH_SCENE,
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#include <soh/Enhancements/item-tables/ItemTableManager.h>
|
#include <soh/Enhancements/item-tables/ItemTableManager.h>
|
||||||
#include "soh/Enhancements/nametag.h"
|
#include "soh/Enhancements/nametag.h"
|
||||||
#include "soh/Enhancements/timesaver_hook_handlers.h"
|
#include "soh/Enhancements/timesaver_hook_handlers.h"
|
||||||
|
#include "soh/Enhancements/cheat_hook_handlers.h"
|
||||||
#include "soh/Enhancements/randomizer/hook_handlers.h"
|
#include "soh/Enhancements/randomizer/hook_handlers.h"
|
||||||
#include "objects/object_gi_compass/object_gi_compass.h"
|
#include "objects/object_gi_compass/object_gi_compass.h"
|
||||||
|
|
||||||
@ -1715,6 +1716,7 @@ void RegisterRandomizerCompasses() {
|
|||||||
void InitMods() {
|
void InitMods() {
|
||||||
RandomizerRegisterHooks();
|
RandomizerRegisterHooks();
|
||||||
TimeSaverRegisterHooks();
|
TimeSaverRegisterHooks();
|
||||||
|
CheatsRegisterHooks();
|
||||||
RegisterTTS();
|
RegisterTTS();
|
||||||
RegisterInfiniteMoney();
|
RegisterInfiniteMoney();
|
||||||
RegisterInfiniteHealth();
|
RegisterInfiniteHealth();
|
||||||
|
@ -8515,15 +8515,14 @@ void func_80842A28(PlayState* play, Player* this) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_80842A88(PlayState* play, Player* this) {
|
void func_80842A88(PlayState* play, Player* this) {
|
||||||
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
|
Inventory_ChangeAmmo(ITEM_STICK, -1);
|
||||||
Inventory_ChangeAmmo(ITEM_STICK, -1);
|
Player_UseItem(play, this, ITEM_NONE);
|
||||||
Player_UseItem(play, this, ITEM_NONE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 func_80842AC4(PlayState* play, Player* this) {
|
s32 func_80842AC4(PlayState* play, Player* this) {
|
||||||
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) {
|
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) {
|
||||||
if (AMMO(ITEM_STICK) != 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
|
|
||||||
|
if (GameInteractor_Should(GI_VB_DEKU_STICK_BREAK, AMMO(ITEM_STICK) != 0, NULL)) {
|
||||||
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
|
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
|
||||||
this->actor.shape.rot.y + 0x8000);
|
this->actor.shape.rot.y + 0x8000);
|
||||||
this->unk_85C = 0.5f;
|
this->unk_85C = 0.5f;
|
||||||
@ -10942,37 +10941,30 @@ static Vec3f D_808547B0 = { 0.0f, 0.5f, 0.0f };
|
|||||||
static Color_RGBA8 D_808547BC = { 255, 255, 100, 255 };
|
static Color_RGBA8 D_808547BC = { 255, 255, 100, 255 };
|
||||||
static Color_RGBA8 D_808547C0 = { 255, 50, 0, 0 };
|
static Color_RGBA8 D_808547C0 = { 255, 50, 0, 0 };
|
||||||
|
|
||||||
void func_80848A04(PlayState* play, Player* this) {
|
void Player_UpdateBurningDekuStick(PlayState* play, Player* this) {
|
||||||
f32 temp;
|
f32 temp;
|
||||||
|
|
||||||
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE) {
|
if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_OUT, this->unk_85C == 0.0f, NULL)) {
|
||||||
f32 temp2 = 1.0f; // Secondary temporary variable to use with the alleged draw flame function
|
Player_UseItem(play, this, ITEM_NONE);
|
||||||
this->unk_860 = 200; // Keeps the stick's flame lit
|
|
||||||
this->unk_85C = 1.0f; // Ensures the stick is the proper length
|
|
||||||
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, temp2 * 200.0f,
|
|
||||||
0, 8); // I believe this draws the flame effect
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this->unk_85C == 0.0f && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
|
|
||||||
Player_UseItem(play, this, 0xFF);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
temp = 1.0f;
|
temp = 1.0f;
|
||||||
if (DECR(this->unk_860) == 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
|
uint8_t vanillaShouldBurnOutCondition = DECR(this->unk_860) == 0;
|
||||||
|
if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_OUT, vanillaShouldBurnOutCondition, NULL)) {
|
||||||
Inventory_ChangeAmmo(ITEM_STICK, -1);
|
Inventory_ChangeAmmo(ITEM_STICK, -1);
|
||||||
this->unk_860 = 1;
|
this->unk_860 = 1;
|
||||||
temp = 0.0f;
|
temp = 0.0f;
|
||||||
this->unk_85C = temp;
|
this->unk_85C = temp;
|
||||||
} else if (this->unk_860 > 200) {
|
} else if (this->unk_860 > 200) {
|
||||||
temp = (210 - this->unk_860) / 10.0f;
|
temp = (210 - this->unk_860) / 10.0f;
|
||||||
} else if (this->unk_860 < 20 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
|
} else if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_DOWN, this->unk_860 < 20, NULL)) {
|
||||||
temp = this->unk_860 / 20.0f;
|
temp = this->unk_860 / 20.0f;
|
||||||
this->unk_85C = temp;
|
this->unk_85C = temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, temp * 200.0f,
|
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0,
|
||||||
0, 8);
|
temp * 200.0f, 0, 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player_UpdateBodyShock(PlayState* play, Player* this) {
|
void Player_UpdateBodyShock(PlayState* play, Player* this) {
|
||||||
@ -11267,8 +11259,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||||||
func_808473D4(play, this);
|
func_808473D4(play, this);
|
||||||
func_80836BEC(this, play);
|
func_80836BEC(this, play);
|
||||||
|
|
||||||
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && ((this->unk_860 != 0) || CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE)) {
|
if (this->heldItemAction == PLAYER_IA_DEKU_STICK &&
|
||||||
func_80848A04(play, this);
|
GameInteractor_Should(GI_VB_DEKU_STICK_BE_ON_FIRE, this->unk_860 != 0, NULL)) {
|
||||||
|
Player_UpdateBurningDekuStick(play, this);
|
||||||
} else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) {
|
} else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) {
|
||||||
this->unk_860++;
|
this->unk_860++;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user