vb deku stick cheat (#115)

* vb deku stick cheat

* it's the 21st now

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
briaguya 2024-04-30 23:36:26 -04:00 committed by GitHub
parent baaa00569d
commit 7da6a5b604
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 86 additions and 22 deletions

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@ -0,0 +1,56 @@
#include <libultraship/bridge.h>
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/enhancementTypes.h"
extern "C" {
#include "macros.h"
#include "variables.h"
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
}
void CheatsOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void* opt) {
switch (id) {
case GI_VB_DEKU_STICK_BREAK: {
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
*should = false;
}
break;
}
case GI_VB_DEKU_STICK_BE_ON_FIRE: {
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE) {
Player* player = GET_PLAYER(gPlayState);
player->unk_860 = 200; // Keeps the stick's flame lit
player->unk_85C = 1.0f; // Ensures the stick is the proper length
*should = true;
}
break;
}
case GI_VB_DEKU_STICK_BURN_OUT: {
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
*should = false;
}
break;
}
case GI_VB_DEKU_STICK_BURN_DOWN: {
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) != DEKU_STICK_NORMAL) {
*should = false;
}
break;
}
}
}
static uint32_t onVanillaBehaviorHook = 0;
void CheatsRegisterHooks() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) mutable {
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnVanillaBehavior>(onVanillaBehaviorHook);
onVanillaBehaviorHook = 0;
onVanillaBehaviorHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnVanillaBehavior>(CheatsOnVanillaBehaviorHandler);
});
}

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@ -0,0 +1,6 @@
#ifndef CHEAT_HOOK_HANDLERS_H
#define CHEAT_HOOK_HANDLERS_H
void CheatsRegisterHooks();
#endif // CHEAT_HOOK_HANDLERS_H

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@ -377,6 +377,13 @@ typedef enum {
// Vanilla condition: false // Vanilla condition: false
GI_VB_FIX_SAW_SOFTLOCK, GI_VB_FIX_SAW_SOFTLOCK,
/*** Cheats? ***/
GI_VB_DEKU_STICK_BE_ON_FIRE,
GI_VB_DEKU_STICK_BREAK,
GI_VB_DEKU_STICK_BURN_DOWN,
GI_VB_DEKU_STICK_BURN_OUT,
GI_VB_DEKU_UPDATE_BURNING_DEKU_STICK,
/*** Quick Boss Deaths ***/ /*** Quick Boss Deaths ***/
// Vanilla condition: true // Vanilla condition: true
GI_VB_PHANTOM_GANON_DEATH_SCENE, GI_VB_PHANTOM_GANON_DEATH_SCENE,

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@ -11,6 +11,7 @@
#include <soh/Enhancements/item-tables/ItemTableManager.h> #include <soh/Enhancements/item-tables/ItemTableManager.h>
#include "soh/Enhancements/nametag.h" #include "soh/Enhancements/nametag.h"
#include "soh/Enhancements/timesaver_hook_handlers.h" #include "soh/Enhancements/timesaver_hook_handlers.h"
#include "soh/Enhancements/cheat_hook_handlers.h"
#include "soh/Enhancements/randomizer/hook_handlers.h" #include "soh/Enhancements/randomizer/hook_handlers.h"
#include "objects/object_gi_compass/object_gi_compass.h" #include "objects/object_gi_compass/object_gi_compass.h"
@ -1715,6 +1716,7 @@ void RegisterRandomizerCompasses() {
void InitMods() { void InitMods() {
RandomizerRegisterHooks(); RandomizerRegisterHooks();
TimeSaverRegisterHooks(); TimeSaverRegisterHooks();
CheatsRegisterHooks();
RegisterTTS(); RegisterTTS();
RegisterInfiniteMoney(); RegisterInfiniteMoney();
RegisterInfiniteHealth(); RegisterInfiniteHealth();

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@ -8515,15 +8515,14 @@ void func_80842A28(PlayState* play, Player* this) {
} }
void func_80842A88(PlayState* play, Player* this) { void func_80842A88(PlayState* play, Player* this) {
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
Inventory_ChangeAmmo(ITEM_STICK, -1); Inventory_ChangeAmmo(ITEM_STICK, -1);
Player_UseItem(play, this, ITEM_NONE); Player_UseItem(play, this, ITEM_NONE);
}
} }
s32 func_80842AC4(PlayState* play, Player* this) { s32 func_80842AC4(PlayState* play, Player* this) {
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) { if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_85C > 0.5f)) {
if (AMMO(ITEM_STICK) != 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
if (GameInteractor_Should(GI_VB_DEKU_STICK_BREAK, AMMO(ITEM_STICK) != 0, NULL)) {
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND], EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
this->actor.shape.rot.y + 0x8000); this->actor.shape.rot.y + 0x8000);
this->unk_85C = 0.5f; this->unk_85C = 0.5f;
@ -10942,37 +10941,30 @@ static Vec3f D_808547B0 = { 0.0f, 0.5f, 0.0f };
static Color_RGBA8 D_808547BC = { 255, 255, 100, 255 }; static Color_RGBA8 D_808547BC = { 255, 255, 100, 255 };
static Color_RGBA8 D_808547C0 = { 255, 50, 0, 0 }; static Color_RGBA8 D_808547C0 = { 255, 50, 0, 0 };
void func_80848A04(PlayState* play, Player* this) { void Player_UpdateBurningDekuStick(PlayState* play, Player* this) {
f32 temp; f32 temp;
if (CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE) { if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_OUT, this->unk_85C == 0.0f, NULL)) {
f32 temp2 = 1.0f; // Secondary temporary variable to use with the alleged draw flame function Player_UseItem(play, this, ITEM_NONE);
this->unk_860 = 200; // Keeps the stick's flame lit
this->unk_85C = 1.0f; // Ensures the stick is the proper length
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, temp2 * 200.0f,
0, 8); // I believe this draws the flame effect
}
if (this->unk_85C == 0.0f && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) {
Player_UseItem(play, this, 0xFF);
return; return;
} }
temp = 1.0f; temp = 1.0f;
if (DECR(this->unk_860) == 0 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) { uint8_t vanillaShouldBurnOutCondition = DECR(this->unk_860) == 0;
if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_OUT, vanillaShouldBurnOutCondition, NULL)) {
Inventory_ChangeAmmo(ITEM_STICK, -1); Inventory_ChangeAmmo(ITEM_STICK, -1);
this->unk_860 = 1; this->unk_860 = 1;
temp = 0.0f; temp = 0.0f;
this->unk_85C = temp; this->unk_85C = temp;
} else if (this->unk_860 > 200) { } else if (this->unk_860 > 200) {
temp = (210 - this->unk_860) / 10.0f; temp = (210 - this->unk_860) / 10.0f;
} else if (this->unk_860 < 20 && CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_NORMAL) { } else if (GameInteractor_Should(GI_VB_DEKU_STICK_BURN_DOWN, this->unk_860 < 20, NULL)) {
temp = this->unk_860 / 20.0f; temp = this->unk_860 / 20.0f;
this->unk_85C = temp; this->unk_85C = temp;
} }
func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, temp * 200.0f, func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0,
0, 8); temp * 200.0f, 0, 8);
} }
void Player_UpdateBodyShock(PlayState* play, Player* this) { void Player_UpdateBodyShock(PlayState* play, Player* this) {
@ -11267,8 +11259,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
func_808473D4(play, this); func_808473D4(play, this);
func_80836BEC(this, play); func_80836BEC(this, play);
if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && ((this->unk_860 != 0) || CVarGetInteger("gDekuStickCheat", DEKU_STICK_NORMAL) == DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE)) { if (this->heldItemAction == PLAYER_IA_DEKU_STICK &&
func_80848A04(play, this); GameInteractor_Should(GI_VB_DEKU_STICK_BE_ON_FIRE, this->unk_860 != 0, NULL)) {
Player_UpdateBurningDekuStick(play, this);
} else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) { } else if ((this->heldItemAction == PLAYER_IA_FISHING_POLE) && (this->unk_860 < 0)) {
this->unk_860++; this->unk_860++;
} }